Fixing XML validation errors.
This commit is contained in:
118
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
118
trunk/dist/game/data/stats/skills/10500-10599.xml
vendored
@@ -326,7 +326,7 @@
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Buff" time="10" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="40" />
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<add stat="rEvas" val="5" />
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</effect>
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@@ -534,7 +534,7 @@
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<enchant8 name="power" val="#enchPower" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff" time="10" val="0">
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<effect name="Debuff">
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<param BLEED="1.1" />
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</effect>
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</for>
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@@ -583,7 +583,7 @@
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<set name="targetType" val="ONE" />
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<set name="trait" val="PARALYZE" />
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<for>
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<effect name="Paralyze" abnormalTime="5" val="0" />
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<effect name="Paralyze" abnormalTime="5" />
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</for>
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</skill>
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<skill id="10516" levels="6" name="Shadow Chase">
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@@ -609,15 +609,15 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant3 name="castRange" val="#ench3CastRange" />
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<for>
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<effect effectPower="100" name="TargetCancel" noicon="1" val="0" />
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<effect name="TeleportToTarget" val="0" />
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<effect name="Stun" val="0">
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<effect name="TargetCancel" />
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<effect name="TeleportToTarget" />
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<effect name="Stun">
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<param power="40" />
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</effect>
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</for>
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<enchant2for>
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<effect effectPower="100" name="TargetCancel" noicon="1" val="0" />
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<effect name="Stun" val="0">
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<effect name="TargetCancel" />
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<effect name="Stun">
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<param power="40" />
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</effect>
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</enchant2for>
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@@ -699,7 +699,7 @@
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<enchant3 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" />
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<effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
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<effect name="Buff">
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<add stat="rEvas" val="#rEvas" />
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<add stat="mEvas" val="#mEvas" />
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@@ -709,7 +709,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" />
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<effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
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<effect name="Buff">
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<add stat="rEvas" val="75" />
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<add stat="mEvas" val="90" />
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@@ -719,7 +719,7 @@
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" />
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<effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
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<effect name="Buff">
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<add stat="rEvas" val="75" />
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<add stat="mEvas" val="90" />
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@@ -729,7 +729,7 @@
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="TriggerSkillBySkill" noicon="1" triggeredId="10544" triggeredLevel="4" val="0" />
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<effect name="TriggerSkillBySkill" triggeredId="10544" triggeredLevel="4" />
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<effect name="Buff">
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<add stat="rEvas" val="75" />
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<add stat="mEvas" val="90" />
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@@ -782,7 +782,7 @@
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="trait" val="POISON" />
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<for>
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<effect name="DamOverTime" val="#dot">
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<effect name="DamOverTime">
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<mul stat="runSpd" val="#runSpd" />
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="sDef" val="#sDef" />
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@@ -816,13 +816,13 @@
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<enchant2 name="magicLvl" val="#enchantMagicLvl" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="vengeancePdam" val="#vengeancePdam" />
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<add stat="pSkillEvas" val="90" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="vengeancePdam" val="100" />
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<add stat="pSkillEvas" val="90" />
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</effect>
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@@ -848,21 +848,21 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="66" />
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<mul stat="regHp" val="#regHp" />
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<add stat="rEvas" val="#rEvas" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="66" />
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<mul stat="regHp" val="1.4" />
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<add stat="rEvas" val="10" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="66" />
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<mul stat="regHp" val="1.4" />
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<add stat="rEvas" val="10" />
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@@ -895,41 +895,38 @@
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<enchant2 name="power" val="#ench2effectPower" />
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<for>
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<effect name="RandomizeHate" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Debuff" val="0">
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<effect name="TargetCancel" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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</effect>
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</for>
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<enchant3for>
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<effect name="RandomizeHate" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Debuff" val="0">
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<effect name="TargetCancel" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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<add stat="paralyzeVuln" val="#enchVuln" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="RandomizeHate" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Debuff" val="0">
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<effect name="TargetCancel" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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<param BLEED="#enchVuln" />
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</effect>
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</enchant4for>
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<enchant5for>
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<effect name="RandomizeHate" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Debuff" val="0">
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<effect name="TargetCancel" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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<add stat="poisonVuln" val="#enchVuln" />
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</effect>
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</enchant5for>
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<enchant6for>
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<effect name="RandomizeHate" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Debuff" val="0">
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<effect name="TargetCancel" />
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<effect name="Debuff">
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<mul stat="runSpd" val="0.7" />
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<add stat="stunVuln" val="#enchVuln" />
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</effect>
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</enchant6for>
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</skill>
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@@ -996,7 +993,7 @@
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<set name="skillType" val="FAKE_DEATH" />
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<set name="operateType" val="TOGGLE" />
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<for>
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<effect name="FakeDeath" val="60" />
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<effect name="FakeDeath" />
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</for>
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</skill>
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<skill id="10529" levels="1" name="Shadow Flash">
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@@ -1055,7 +1052,7 @@
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<set name="targetType" val="SELF" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="pAtk" val="1.1" />
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<mul stat="rCrit" val="1.1" />
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<mul stat="cAtk" val="1.1">
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@@ -1089,7 +1086,7 @@
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<using kind="DAGGER,DUALDAGGER" />
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</cond>
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="#runSpd" />
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<add stat="rEvas" val="40" />
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<add stat="pSkillEvas" val="#pSkillEvas" />
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@@ -1105,7 +1102,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="34" />
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<add stat="rEvas" val="40" />
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<add stat="pSkillEvas" val="45" />
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@@ -1121,13 +1118,12 @@
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="34" />
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<add stat="rEvas" val="40" />
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<add stat="pSkillEvas" val="45" />
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<mul stat="rCrit" val="1.4" />
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<sub stat="debuffVuln" val="80" />
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<add stat="stunProf" val="#enchBonusProf" />
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</effect>
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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@@ -1202,7 +1198,7 @@
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<set name="lvlDepend" val="2" />
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<set name="trait" val="DERANGEMENT" />
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<for>
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<effect name="Mute" val="0" />
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<effect name="Mute" />
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</for>
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</skill>
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<skill id="10538" levels="4" name="Weakness Critical">
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@@ -1288,7 +1284,7 @@
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<using kind="DAGGER,DUALDAGGER" />
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</cond>
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<for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="0.2" />
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</effect>
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</for>
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@@ -1322,25 +1318,25 @@
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<using kind="DAGGER,DUALDAGGER" />
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</cond>
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<for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<param power="#power" />
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<sub stat="accCombat" val="#accPhysical" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<param power="#power" />
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<sub stat="accCombat" val="16" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="accCombat" val="16" />
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<sub stat="earthRes" val="#enchtargetTypeElemVuln" />
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</effect>
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</enchant3for>
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<enchant4for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<sub stat="accCombat" val="16" />
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<param BLEED="#enchtargetTypeElemVuln" />
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</effect>
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@@ -1396,7 +1392,7 @@
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="SilentMove" val="45">
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<effect name="SilentMove">
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<mul stat="runSpd" val="1.2" />
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<mul stat="pDef" val="0.8" />
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</effect>
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@@ -1414,7 +1410,7 @@
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<set name="power" val="100" />
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<set name="targetType" val="ONE" />
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<for>
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="TargetCancel" />
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</for>
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</skill>
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<skill id="10545" levels="4" name="Crippling Poison">
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@@ -1430,7 +1426,7 @@
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<set name="power" val="100" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="Paralyze" val="0" />
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<effect name="Paralyze" />
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</for>
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</skill>
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<skill id="10546" levels="4" name="Uppercut">
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@@ -1461,11 +1457,11 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<for>
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<effect name="PhysicalAttack" />
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<effect abnormalVisualEffect="sknockdown" comboType="COMBO_KNOCK_DOWN" effectType="KNOCK_DOWN" name="KnockDown" val="0" />
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<effect name="KnockDown" />
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</for>
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<enchant2for>
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<effect name="PhysicalAttack" />
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<effect effectType="KNOCK_DOWN" name="KnockDown" val="0" />
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<effect name="KnockDown" />
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</enchant2for>
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</skill>
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<skill id="10547" levels="1" name="Shadow Attack">
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@@ -1496,9 +1492,9 @@
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<set name="skillType" val="PDAM" />
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<set name="targetType" val="ONE" />
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<enchant1 name="power" val="#ench1power" />
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<cond addName="1" msgId="109">
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<!--<cond addName="1" msgId="109">
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<targetType npcType="L2MonsterInstance" />
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</cond>
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</cond>-->
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<!--<for>
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<effect name="Plunder" noicon="1" val="0" />
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</for>-->
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@@ -1530,7 +1526,7 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="power" val="#ench2effectPower" />
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<for>
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<effect effectPower="-1" effectType="KNOCK_BACK" name="KnockBack" val="0" />
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<effect name="KnockBack" />
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</for>
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</skill>
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<skill id="10550" levels="4" name="Illusion Strike">
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@@ -1547,7 +1543,7 @@
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<set name="staticReuse" val="false" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="runSpd" val="0.77" />
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</effect>
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</for>
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@@ -1569,7 +1565,7 @@
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<set name="trait" val="DERANGEMENT" />
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<set name="isDebuff" val="true" />
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<for>
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="TargetCancel" />
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</for>
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</skill>
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<skill id="10552" levels="1" name="Superior Resistance">
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@@ -1632,9 +1628,9 @@
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<set name="isDebuff" val="true" />
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<enchant1 name="power" val="#ench1chance" />
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<for>
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<effect name="Bluff" noicon="1" val="0" />
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<effect name="Stun" val="0" />
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="Bluff" />
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<effect name="Stun" />
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<effect name="TargetCancel" />
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<effect name="TriggerSkillByAttack">
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<param attackerType="L2Character" minAttackerLevel="1" maxAttackerLevel="100" />
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<param minDamage="1" chance="70" />
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@@ -1659,7 +1655,7 @@
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<set name="trait" val="HOLD" />
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<set name="ignoreResists" val="true" />
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<for>
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<effect name="Root" val="0" />
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<effect name="Root" />
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</for>
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</skill>
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<skill id="10556" levels="1" name="Illusion Hide">
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@@ -1706,11 +1702,11 @@
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<using kind="DAGGER,DUALDAGGER" />
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</mul>
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<mul stat="rCrit" val="#rCritSide">
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<targetType position="SIDE" />
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<!--<targetType position="SIDE" />-->
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<using kind="DAGGER,DUALDAGGER" />
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</mul>
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<mul stat="rCrit" val="#rCritBack">
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<targetType position="BACK" />
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<!--<targetType position="BACK" />-->
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<using kind="DAGGER,DUALDAGGER" />
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</mul>
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</effect>
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@@ -1736,7 +1732,7 @@
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<set name="power" val="100" />
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<set name="isTriggeredSkill" val="true" />
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<for>
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<effect name="TargetCancel" noicon="1" val="0" />
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<effect name="TargetCancel" />
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</for>
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</skill>
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<skill id="10560" levels="1" name="Maximum Blow">
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@@ -1750,7 +1746,7 @@
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<set name="skillType" val="BUFF" />
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<set name="weaponsAllowed" val="Dagger, Dual Dagger" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="blowRate" val="1.1" />
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</effect>
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</for>
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