Fixing XML validation errors.
This commit is contained in:
@@ -69,7 +69,7 @@
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<set name="isDebuff" val="true" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" val="0" />
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<effect name="Stun" />
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</for>
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</skill>
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<skill id="10251" levels="1" name="Superior Weapon Mastery" enchantGroup1="10">
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@@ -662,13 +662,13 @@
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<enchant8 name="power" val="#enchPower" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="RandomizeHate" noicon="1" val="0">
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<effect name="RandomizeHate">
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<param power="#powerDebuff" />
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</effect>
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<effect name="TargetCancel" noicon="1" val="0">
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<effect name="TargetCancel">
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<param power="#powerDebuff" />
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</effect>
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<effect name="Stun" val="0">
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<effect name="Stun">
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<param power="#powerDebuff" />
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</effect>
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</for>
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@@ -752,17 +752,17 @@
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</and>
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</cond>
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<for>
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<effect name="Stun" val="0">
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<effect name="Stun">
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<param power="70" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Stun" val="0">
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<effect name="Stun">
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<param power="#ench2effectPower" />
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</effect>
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</enchant2for>
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<enchant4for>
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<effect name="Stun" val="0">
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<effect name="Stun">
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<param power="#ench2effectPower" />
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</effect>
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<effect name="Debuff">
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@@ -784,7 +784,7 @@
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<set name="skillToCastLevel" val="#triggeredLevel" />
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<set name="operateType" val="TOGGLE" />
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<for>
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<effect abnormalLvl="#triggeredLevel" name="ManaDamOverTime" val="#mdot" />
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<effect name="ManaDamOverTime" />
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</for>
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</skill>
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<skill id="10269" levels="7" name="Jump Attack">
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@@ -840,19 +840,19 @@
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</and>
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</cond>
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<for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<param power="80" />
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<mul stat="runSpd" val="0.3" />
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</effect>
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</for>
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<enchant1for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<param power="80" />
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<mul stat="runSpd" val="0.3" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<param power="#ench2effectPower" />
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<mul stat="runSpd" val="0.3" />
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</effect>
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@@ -913,7 +913,7 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant3 name="skillRadius" val="#ench3radius" />
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<for>
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<effect name="TargetMe" val="0">
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<effect name="TargetMe">
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<param power="75" />
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<mul stat="pAtk" val="1.2" />
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<mul stat="pAtkSpd" val="1.2" />
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@@ -921,7 +921,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="TargetMe" val="0">
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<effect name="TargetMe">
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<param power="#ench2effectPower" />
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<mul stat="pAtk" val="1.2" />
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<mul stat="pAtkSpd" val="1.2" />
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@@ -929,7 +929,7 @@
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</effect>
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</enchant2for>
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<enchant4for>
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<effect name="TargetMe" val="0">
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<effect name="TargetMe">
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<param power="#ench2effectPower" />
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<mul stat="pAtk" val="1.2" />
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<mul stat="pAtkSpd" val="1.2" />
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@@ -937,7 +937,7 @@
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</effect>
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</enchant4for>
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<enchant5for>
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<effect name="TargetMe" val="0">
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<effect name="TargetMe">
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<param power="#ench2effectPower" />
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<mul stat="pAtk" val="1.2" />
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<mul stat="pAtkSpd" val="1.2" />
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@@ -970,25 +970,25 @@
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<enchant2 name="abnormalTime" val="#ench2Time" />
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<enchant3 name="skillRadius" val="#ench3radius" />
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<for>
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<effect abnormalLvl="1" abnormalType="disarm" name="Disarm" val="0">
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<effect name="Disarm">
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<mul stat="pDef" val="#def" />
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<mul stat="mDef" val="#def" />
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</effect>
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</for>
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<enchant1for>
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<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0">
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<effect name="Disarm">
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<mul stat="pDef" val="0.75" />
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<mul stat="mDef" val="0.75" />
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</effect>
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</enchant1for>
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<enchant2for>
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<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0">
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<effect name="Disarm">
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<mul stat="pDef" val="0.75" />
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<mul stat="mDef" val="0.75" />
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</effect>
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</enchant2for>
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<enchant4for>
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<effect abnormalLvl="1" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0">
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<effect name="Disarm">
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<mul stat="pDef" val="0.75" />
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<mul stat="mDef" val="0.75" />
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<!--<add stat="knockDownVuln" val="#enchVuln" />
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@@ -996,7 +996,7 @@
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</effect>
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</enchant4for>
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<enchant5for>
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<effect abnormalLvl="1" abnormalTime="5" abnormalType="disarm" abnormalVisualEffect="bleed" name="Disarm" val="0">
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<effect name="Disarm">
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<mul stat="pDef" val="0.75" />
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<mul stat="mDef" val="0.75" />
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<!--<add stat="stunVuln" val="#enchVuln" />-->
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@@ -1039,7 +1039,7 @@
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</and>
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</enchant3cond>
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<for>
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<effect abnormalLvl="#abnormalLvl" abnormalType="pinch" name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="#runSpd" />
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<mul stat="pAtk" val="#pAtk" />
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<add stat="accCombat" val="#accPhysical" />
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@@ -1069,7 +1069,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect abnormalLvl="7" abnormalType="pinch" name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="25" />
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<mul stat="pAtk" val="1.11" />
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<add stat="accCombat" val="25" />
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@@ -1099,7 +1099,7 @@
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</effect>
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</enchant2for>
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<enchant4for>
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<effect abnormalLvl="7" abnormalType="pinch" name="Buff" val="0">
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<effect name="Buff">
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<add stat="runSpd" val="25" />
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<mul stat="pAtk" val="1.11" />
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<add stat="accCombat" val="25" />
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@@ -1173,15 +1173,15 @@
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</not>
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</cond>
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<for>
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<effect count="1" name="FocusEnergy" noicon="1" val="15" />
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<effect name="FocusEnergy" />
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</for>
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<enchant1for>
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<effect count="1" name="FocusEnergy" noicon="1" val="15" />
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<effect name="HealPercent" noicon="1" val="#enchPercentHeal" />
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<effect name="FocusEnergy" />
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<effect name="HealPercent" />
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</enchant1for>
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<enchant2for>
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<effect count="1" name="FocusEnergy" noicon="1" val="15" />
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<effect name="CpHealPercent" noicon="1" val="#enchPercentHeal" />
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<effect name="FocusEnergy" />
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<effect name="CpHealPercent" />
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</enchant2for>
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</skill>
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<skill id="10277" levels="4" name="Final Cry">
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@@ -1203,7 +1203,7 @@
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<enchant3 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="pAtk" val="#pAtk" />
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<mul stat="physicalSkillPower" val="#physicalSkillPower" />
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<mul stat="pvpPhysDmg" val="1.05" />
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@@ -1211,7 +1211,7 @@
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</effect>
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</for>
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<enchant1for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="pAtk" val="1.33" />
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<mul stat="physicalSkillPower" val="1.33" />
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<mul stat="pvpPhysDmg" val="1.05" />
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@@ -1219,7 +1219,7 @@
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</effect>
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</enchant1for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="pAtk" val="1.33" />
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<mul stat="physicalSkillPower" val="1.16" />
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<mul stat="pvpPhysDmg" val="1.05" />
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@@ -1296,7 +1296,7 @@
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="FocusEnergy" val="100" />
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<effect name="FocusEnergy" />
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</for>
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</skill>
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<skill id="10281" levels="2" name="Sonic Star">
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@@ -1430,7 +1430,7 @@
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<set name="skillRadius" val="200" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<for>
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<effect name="DamOverTime" val="#dot" />
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<effect name="DamOverTime" />
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</for>
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</skill>
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<skill id="10288" levels="8" name="Hurricane Storm">
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@@ -1787,7 +1787,7 @@
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<set name="reuseDelay" val="600000" />
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<set name="mpConsume" val="38" />
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<for>
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<effect name="HealPercent" noicon="1" val="100" />
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<effect name="HealPercent" />
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</for>
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</skill>
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<skill id="10299" levels="1" name="Stun Spear">
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