Fixing XML validation errors.
This commit is contained in:
@@ -460,7 +460,7 @@
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<enchant8 name="power" val="#enchPower" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Mute" val="0">
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<effect name="Mute">
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<param power="80" />
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<mul stat="pDef" val="0.8" />
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<mul stat="mDef" val="0.8" />
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@@ -518,13 +518,11 @@
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" val="0" />
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<param power="40" />
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<effect name="Stun" />
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</for>
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<enchant2for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" val="0" />
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<param power="#ench2effectPower" />
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<effect name="Stun" />
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</enchant2for>
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</skill>
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<skill id="10012" levels="7" name="Shield Wave">
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@@ -578,13 +576,11 @@
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</cond>
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" val="0" />
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<param power="65" />
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<effect name="Stun" />
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</for>
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<enchant2for>
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<effect name="PhysicalAttack" />
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<effect name="Stun" val="0" />
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<param power="#ench2effectPower" />
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<effect name="Stun" />
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</enchant2for>
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</skill>
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<skill id="10013" levels="8" name="Gust Blade">
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@@ -685,7 +681,7 @@
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<enchant8 name="power" val="#enchPower" />
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<for>
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<effect name="PhysicalAttack" />
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<effect name="Debuff" val="0">
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<effect name="Debuff">
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<mul stat="regHp" val="0.1" />
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</effect>
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</for>
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@@ -826,20 +822,20 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="#transDamToPlayer" />
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</effect>
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</for>
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<enchant2for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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</effect>
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<effect name="HealPercent" noicon="1" val="#ench3HpHealPercent" />
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<effect name="HealPercent" />
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</enchant3for>
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</skill>
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<skill id="10019" levels="2" name="Protection of Faith">
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@@ -861,7 +857,7 @@
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<enchant1 name="mpConsume" val="#ench1MpConsume" />
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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<param DERANGEMENT="#derangementVuln" />
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<add stat="pDef" val="#power" />
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@@ -869,7 +865,7 @@
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</effect>
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</for>
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<enchant2for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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<param DERANGEMENT="70" />
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<add stat="pDef" val="10000" />
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@@ -877,7 +873,7 @@
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</effect>
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</enchant2for>
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<enchant3for>
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<effect name="TransferDamage" val="0">
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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<param DERANGEMENT="70" />
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<add stat="pDef" val="10000" />
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@@ -900,7 +896,7 @@
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<set name="skillType" val="CONT" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="DamOverTime" val="#mpConsume">
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<effect name="DamOverTime">
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<add stat="pDef" val="#pDef" />
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<add stat="sDef" val="#sDef" />
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<mul stat="rShld" val="#rShld" />
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@@ -929,14 +925,14 @@
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<using kind="SHIELD" />
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</cond>
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="reflectDam" val="#reflectPercent" />
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<add stat="vengeanceMdam" val="50" />
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<add stat="reflectSkillMagic" val="50" />
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</effect>
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</for>
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<enchant2for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="reflectDam" val="25" />
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<add stat="vengeanceMdam" val="50" />
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<add stat="reflectSkillMagic" val="50" />
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@@ -961,11 +957,11 @@
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<enchant2 name="abnormalTime" val="#ench2abnormalTime" />
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<!-- <enchant9 name="reuseDelay" val="#ench9Reuse" /> -->
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<for>
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<effect name="IgnoreDeath"/>
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<effect name="IgnoreDeath" />
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</for>
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<enchant3for>
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<effect name="IgnoreDeath"/>
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<effect name="HealPercent" noicon="1" val="#ench3HpHealPercent" />
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<effect name="IgnoreDeath" />
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<effect name="HealPercent" />
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</enchant3for>
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</skill>
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<skill id="10023" levels="2" name="King of Beasts">
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@@ -1010,7 +1006,7 @@
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<using kind="SHIELD" />
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</cond>
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<for>
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<effect abnormalLvl="1" abnormalTime="1" abnormalVisualEffect="sknockdown" effectPower="85" effectType="KNOCK_DOWN" name="KnockDown" val="0" />
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<effect abnormalTime="1" name="KnockDown" />
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</for>
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</skill>
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<skill id="10024" levels="1" name="Party Rescue" enchantGroup1="10" enchantGroup2="10">
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@@ -1036,15 +1032,15 @@
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<add stat="transDamToPlayer" val="90" />
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<add stat="maxSkillDamage" val="10" />
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</effect>
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<effect name="JumpToFriend" noicon="1" />
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<effect name="JumpToFriend" />
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</for>
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<enchant2for>
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<effect name="TransferDamage">
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<add stat="transDamToPlayer" val="90" />
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<add stat="maxSkillDamage" val="10" />
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</effect>
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<effect name="JumpToFriend" noicon="1" />
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<effect name="HealPercent" noicon="1" val="#ench2HpHealPercent" />
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<effect name="JumpToFriend" />
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<effect name="HealPercent" />
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</enchant2for>
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</skill>
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<skill id="10025" levels="4" name="Knight Frenzy">
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@@ -1845,7 +1841,7 @@
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<effect name="DispelByCategory">
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<param slot="debuff" rate="100" max="10" />
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</effect>
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<effect name="HealPercent" noicon="1" val="#HpHealPercent" />
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<effect name="HealPercent" />
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<effect name="Buff">
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<set stat="debuffImmunity" val="1" />
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<add stat="pDef" val="#pDef" />
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@@ -1871,7 +1867,7 @@
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<set name="reuseDelay" val="30000" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<add stat="mDef" val="1000" />
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<add stat="fireRes" val="20" />
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<add stat="waterRes" val="20" />
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@@ -1956,7 +1952,7 @@
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<set name="skillRadius" val="450" />
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<set name="skillType" val="BUFF" />
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<for>
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<effect name="Buff" val="0">
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<effect name="Buff">
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<mul stat="mDef" val="#defense" />
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<mul stat="pDef" val="#defense" />
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</effect>
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