SkillDat is replaced by SkillUseHolder.
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@@ -8464,14 +8464,14 @@ public class PlayerInstance extends Playable
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return false;
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}
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// Create a new SkillDat object and queue it in the player _queuedSkill
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// Create a new SkillUseHolder object and queue it in the player _queuedSkill
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setQueuedSkill(skill, forceUse, dontMove);
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sendPacket(ActionFailed.STATIC_PACKET);
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return false;
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}
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setCastingNow(true);
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// Create a new SkillDat object and set the player _currentSkill
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// Create a new SkillUseHolder object and set the player _currentSkill
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// This is used mainly to save & queue the button presses, since Creature has
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// _lastSkillCast which could otherwise replace it
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setCurrentSkill(skill, forceUse, dontMove);
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@@ -12002,7 +12002,7 @@ public class PlayerInstance extends Playable
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}
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/**
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* Create a new SkillDat object and set the player _currentSkill.
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* Create a new SkillUseHolder object and set the player _currentSkill.
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* @param currentSkill
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* @param ctrlPressed
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* @param shiftPressed
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@@ -12026,7 +12026,7 @@ public class PlayerInstance extends Playable
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}
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/**
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* Create a new SkillDat object and set the player _currentPetSkill.
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* Create a new SkillUseHolder object and set the player _currentPetSkill.
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* @param currentSkill
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* @param ctrlPressed
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* @param shiftPressed
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@@ -12047,7 +12047,7 @@ public class PlayerInstance extends Playable
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}
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/**
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* Create a new SkillDat object and queue it in the player _queuedSkill.
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* Create a new SkillUseHolder object and queue it in the player _queuedSkill.
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* @param queuedSkill
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* @param ctrlPressed
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* @param shiftPressed
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