SkillDat is replaced by SkillUseHolder.
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		| @@ -8438,7 +8438,7 @@ public class PlayerInstance extends Playable | ||||
| 			// Do not queue skill if called by an item. | ||||
| 			if (item == null) | ||||
| 			{ | ||||
| 				// Create a new SkillDat object and queue it in the player _queuedSkill | ||||
| 				// Create a new SkillUseHolder object and queue it in the player _queuedSkill | ||||
| 				setQueuedSkill(usedSkill, item, forceUse, dontMove); | ||||
| 			} | ||||
| 			sendPacket(ActionFailed.STATIC_PACKET); | ||||
| @@ -11123,7 +11123,7 @@ public class PlayerInstance extends Playable | ||||
| 	} | ||||
| 	 | ||||
| 	/** | ||||
| 	 * Create a new SkillDat object and queue it in the player _queuedSkill. | ||||
| 	 * Create a new SkillUseHolder object and queue it in the player _queuedSkill. | ||||
| 	 * @param queuedSkill | ||||
| 	 * @param item | ||||
| 	 * @param ctrlPressed | ||||
|   | ||||
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