SkillDat is replaced by SkillUseHolder.
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@ -8458,7 +8458,7 @@ public class PlayerInstance extends Playable
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// Do not queue skill if called by an item.
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if (item == null)
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{
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// Create a new SkillDat object and queue it in the player _queuedSkill
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// Create a new SkillUseHolder object and queue it in the player _queuedSkill
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setQueuedSkill(usedSkill, item, forceUse, dontMove);
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}
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sendPacket(ActionFailed.STATIC_PACKET);
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@ -11153,7 +11153,7 @@ public class PlayerInstance extends Playable
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}
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/**
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* Create a new SkillDat object and queue it in the player _queuedSkill.
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* Create a new SkillUseHolder object and queue it in the player _queuedSkill.
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* @param queuedSkill
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* @param item
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* @param ctrlPressed
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