Addition of L2 Day event.
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/L2Day.java
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/L2Day.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package events.L2Day;
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import java.util.HashMap;
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import java.util.Map;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
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/**
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* L2 Day event AI.
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* @author Pandragon
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*/
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public class L2Day extends LongTimeEvent
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{
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// NPCs
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private static final Map<Integer, Integer> MANAGERS = new HashMap<>();
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static
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{
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MANAGERS.put(31854, 7117); // Talking Island Village
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MANAGERS.put(31855, 7118); // Elven Village
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MANAGERS.put(31856, 7119); // Dark Elven Village
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MANAGERS.put(31857, 7121); // Dwarven Village
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MANAGERS.put(31858, 7120); // Orc Village
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}
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// Items
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private static final int A = 3875;
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private static final int C = 3876;
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private static final int E = 3877;
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private static final int F = 3878;
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private static final int G = 3879;
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private static final int H = 3880;
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private static final int I = 3881;
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private static final int L = 3882;
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private static final int N = 3883;
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private static final int O = 3884;
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private static final int R = 3885;
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private static final int S = 3886;
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private static final int T = 3887;
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private static final int II = 3888;
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// Rewards
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private static final ItemChanceHolder[] L2_REWARDS =
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{
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new ItemChanceHolder(3959, 10, 2), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 2), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(6660, 0, 1), // Ring of Queen Ant
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};
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private static final ItemChanceHolder[] NC_REWARDS =
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{
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new ItemChanceHolder(3959, 10, 1), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 1), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(6661, 0, 1), // Earring of Orfen
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};
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private static final ItemChanceHolder[] CH_REWARDS =
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{
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new ItemChanceHolder(3959, 10, 1), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 1), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(6662, 0, 1), // Ring of Core
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};
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private L2Day()
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{
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for (int id : MANAGERS.keySet())
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{
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addStartNpc(id);
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addFirstTalkId(id);
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addTalkId(id);
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}
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}
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@Override
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public String onAdvEvent(String event, Npc npc, Player player)
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{
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String htmltext = event;
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switch (event)
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{
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case "collect_l2":
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{
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if (hasQuestItems(player, L, I, N, E, A, G, II) && (getQuestItemsCount(player, E) > 1))
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{
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takeItems(player, 1, L, I, N, E, A, G, E, II);
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getNpcId()), 2);
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}
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else
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{
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for (ItemChanceHolder holder : L2_REWARDS)
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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break;
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}
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}
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}
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htmltext = "manager-1.htm";
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}
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else
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{
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htmltext = "manager-no.htm";
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}
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break;
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}
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case "collect_nc":
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{
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if (hasQuestItems(player, N, C, S, O, F, T))
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{
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takeItems(player, 1, N, C, S, O, F, T);
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
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}
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else
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{
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for (ItemChanceHolder holder : NC_REWARDS)
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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break;
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}
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}
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}
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htmltext = "manager-1.htm";
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}
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else
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{
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htmltext = "manager-no.htm";
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}
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break;
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}
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case "collect_ch":
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{
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if (hasQuestItems(player, C, H, R, O, N, I, L, E) && (getQuestItemsCount(player, C) > 1))
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{
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takeItems(player, 1, C, H, R, O, N, I, C, L, E);
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final int random = getRandom(100);
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if (random >= 95)
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{
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rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
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}
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else
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{
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for (ItemChanceHolder holder : CH_REWARDS)
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{
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if (random >= holder.getChance())
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{
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rewardItems(player, holder);
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break;
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}
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}
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}
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htmltext = "manager-1.htm";
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}
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else
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{
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htmltext = "manager-no.htm";
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}
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break;
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}
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}
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return htmltext;
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}
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@Override
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public String onFirstTalk(Npc npc, Player player)
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{
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return "manager-1.htm";
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}
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public static void main(String[] args)
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{
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new L2Day();
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}
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}
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/config.xml
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/config.xml
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<?xml version="1.0" encoding="UTF-8"?>
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<event name="L2 Day" active="23 03 2006-28 03 2016" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
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<droplist>
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<add item="3875" min="1" max="1" chance="1%" /> <!-- A -->
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<add item="3876" min="1" max="1" chance="1%" /> <!-- C -->
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<add item="3877" min="1" max="1" chance="1%" /> <!-- E -->
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<add item="3878" min="1" max="1" chance="1%" /> <!-- F -->
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<add item="3879" min="1" max="1" chance="1%" /> <!-- G -->
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<add item="3880" min="1" max="1" chance="1%" /> <!-- H -->
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<add item="3881" min="1" max="1" chance="1%" /> <!-- I -->
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<add item="3882" min="1" max="1" chance="1%" /> <!-- L -->
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<add item="3883" min="1" max="1" chance="1%" /> <!-- N -->
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<add item="3884" min="1" max="1" chance="1%" /> <!-- O -->
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<add item="3885" min="1" max="1" chance="1%" /> <!-- R -->
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<add item="3886" min="1" max="1" chance="1%" /> <!-- S -->
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<add item="3887" min="1" max="1" chance="1%" /> <!-- T -->
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<add item="3888" min="1" max="1" chance="1%" /> <!-- II -->
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</droplist>
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<spawnlist>
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<add npc="31854" x="-84042" y="243191" z="-3735" heading="9707" />
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<add npc="31855" x="45510" y="48364" z="-3065" heading="49859" />
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<add npc="31856" x="11861" y="16173" z="-4568" heading="18289" />
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<add npc="31857" x="115639" y="-178066" z="-921" heading="27485" />
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<add npc="31858" x="-44810" y="-113388" z="-192" heading="15527" />
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</spawnlist>
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<messages>
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<add type="onEnd" text="L2 Day: Event end!" />
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<add type="onEnter" text="L2 Day Event: Collect letters from monsters. Create the words NCSOFT, CHRONICLE and LINEAGE II. Turn these letters to the Event Manager in the villages and win great prizes!" />
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</messages>
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</event>
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-1.htm
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-1.htm
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<html><body>Event Manager:<br>
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Welcome!<br>
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We are in the midst of the <font color="LEVEL">L2 Day Event</font>!<br>
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How may I help you??<br>
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<a action="bypass -h Quest L2Day manager-2.htm">Ask about the event.</a><br>
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<a action="bypass -h Quest L2Day collect_l2">I've collected LINEAGEII!</a><br>
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<a action="bypass -h Quest L2Day collect_nc">I've collected NCSOFT!</a><br>
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<a action="bypass -h Quest L2Day collect_ch">I've collected CHRONICLE!</a>
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</body></html>
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-2.htm
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-2.htm
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<html><body>Event Manager:<br>
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<font color="LEVEL">Event Participation Method:</font><br>
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While hunting monsters in Lineage 2, you have a chance of obtaining items marked with letters or numbers. Collect a certain combination of them and bring them to me, and I will exchange them for prizes!<br>
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There are a total of 14 letters and numbers:<br1>
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<font color="LEVEL">A</font>, <font color="LEVEL">C</font>, <font color="LEVEL">E</font>, <font color="LEVEL">F</font>, <font color="LEVEL">G</font>, <font color="LEVEL">H</font>, <font color="LEVEL">I</font>, <font color="LEVEL">L</font>, <font color="LEVEL">N</font>, <font color="LEVEL">O</font>, <font color="LEVEL">R</font>, <font color="LEVEL">S</font>, <font color="LEVEL">T</font> and <font color="LEVEL">II</font>.<br>
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These letters and numbers can be combined to make the words <font color="LEVEL">LINEAGEII</font>, <font color="LEVEL">NCSOFT</font> and <font color="LEVEL">CHRONICLE</font>. The prizes are different for each combination. Different prizes may be awarded even for the same combinations.<br>
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<font color="LEVEL">Event Prize Information:</font><br>
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If you collect <font color="LEVEL">LINEAGEII</font>, you can receive one of the following prizes:<br1>
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- 1 Ring of Queen Ant<br1>
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- 1 Top-Grade Life Stone: level 76<br1>
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- 2 High-Grade Life Stones: level 76<br1>
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- 2 Blessed Scrolls of Resurrection<br1>
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- 2 Blessed Scrolls of Escape<br1>
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- 1 Rabbit Ears<br1>
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- 1 Little Angel Wings<br1>
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- 1 Fairy Antennae<br1>
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- 2 Village Scrolls of Escape<br1>
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If you collect <font color="LEVEL">NCSOFT</font>, you can receive one of the following prizes:<br1>
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- 1 Earring of Orfen<br1>
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- 1 High-Grade Life Stone: level 76<br1>
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- 2 Mid-Grade Life Stones: level 76<br1>
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- 1 Blessed Scroll of Resurrection<br1>
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- 1 Blessed Scroll of Escape<br1>
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- 1 Little Angel Wings<br1>
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- 1 Fairy Antennae<br1>
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- 1 Feathered Hat<br1>
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- 1 Village Scroll of Escape<br1>
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If you collect <font color="LEVEL">CHRONICLE</font>, you can receive one of the following prizes:<br1>
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- 1 Ring of Core<br1>
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- 1 High-Grade Life Stone: level 76<br1>
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- 1 Mid-Grade Life Stone: level 76<br1>
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- 1 Blessed Scroll of Resurrection<br1>
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- 1 Blessed Scroll of Escape<br1>
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- 1 Fairy Antennae<br1>
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- 1 Feathered Hat<br1>
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- 1 Artisan's Goggles<br1>
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- 1 Village Scroll of Escape<br1>
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<a action="bypass -h Quest L2Day manager-1.htm">Back</a>
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</body></html>
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-no.htm
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L2J_Mobius_C4_ScionsOfDestiny/dist/game/data/scripts/events/L2Day/manager-no.htm
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<html><body>Event Manager:<br>
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Oh no!<br>
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You don't have enough letters to make a word.<br>
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Collect more letters and come back.<br>
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<a action="bypass -h Quest L2Day manager-1.htm">Back</a>
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</body></html>
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L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/L2Day.java
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L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/L2Day.java
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package events.L2Day;
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import java.util.HashMap;
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import java.util.Map;
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import org.l2jmobius.gameserver.model.actor.Npc;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.holders.ItemChanceHolder;
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import org.l2jmobius.gameserver.model.quest.LongTimeEvent;
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/**
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* L2 Day event AI.
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* @author Pandragon
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*/
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public class L2Day extends LongTimeEvent
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{
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// NPCs
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private static final Map<Integer, Integer> MANAGERS = new HashMap<>();
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static
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{
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MANAGERS.put(31854, 7117); // Talking Island Village
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MANAGERS.put(31855, 7118); // Elven Village
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MANAGERS.put(31856, 7119); // Dark Elven Village
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MANAGERS.put(31857, 7121); // Dwarven Village
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MANAGERS.put(31858, 7120); // Orc Village
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}
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// Items
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private static final int A = 3875;
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private static final int C = 3876;
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private static final int E = 3877;
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private static final int F = 3878;
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private static final int G = 3879;
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private static final int H = 3880;
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private static final int I = 3881;
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private static final int L = 3882;
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private static final int N = 3883;
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private static final int O = 3884;
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private static final int R = 3885;
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private static final int S = 3886;
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private static final int T = 3887;
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private static final int II = 3888;
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// Rewards
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private static final ItemChanceHolder[] L2_REWARDS =
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{
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new ItemChanceHolder(8947, 19, 1), // L2day - Rabbit Ears
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new ItemChanceHolder(8948, 16, 1), // L2day - Little Angel Wings
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new ItemChanceHolder(8949, 13, 1), // L2day - Fairy Antennae
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new ItemChanceHolder(3959, 10, 2), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 2), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(8752, 4, 2), // High-Grade Life Stone - Level 76
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new ItemChanceHolder(8762, 1, 1), // Top-Grade Life Stone - Level 76
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new ItemChanceHolder(6660, 0, 1), // Ring of Queen Ant
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};
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private static final ItemChanceHolder[] NC_REWARDS =
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{
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new ItemChanceHolder(8948, 19, 1), // L2day - Little Angel Wings
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new ItemChanceHolder(8949, 16, 1), // L2day - Fairy Antennae
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new ItemChanceHolder(8950, 13, 1), // L2day - Feathered Hat
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new ItemChanceHolder(3959, 10, 1), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 1), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(8742, 4, 2), // Mid-Grade Life Stone - Level 76
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new ItemChanceHolder(8752, 1, 1), // High-Grade Life Stone - Level 76
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new ItemChanceHolder(6661, 0, 1), // Earring of Orfen
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};
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private static final ItemChanceHolder[] CH_REWARDS =
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{
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new ItemChanceHolder(8949, 19, 1), // L2day - Fairy Antennae
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new ItemChanceHolder(8950, 16, 1), // L2day - Feathered Hat
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new ItemChanceHolder(8951, 13, 1), // L2day - Artisan's Goggles
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new ItemChanceHolder(3959, 10, 1), // Blessed Scroll of Resurrection (Event)
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new ItemChanceHolder(3958, 7, 1), // Blessed Scroll of Escape (Event)
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new ItemChanceHolder(8742, 4, 1), // Mid-Grade Life Stone - Level 76
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new ItemChanceHolder(8752, 1, 1), // High-Grade Life Stone - Level 76
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new ItemChanceHolder(6662, 0, 1), // Ring of Core
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};
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private L2Day()
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{
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for (int id : MANAGERS.keySet())
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||||
{
|
||||
addStartNpc(id);
|
||||
addFirstTalkId(id);
|
||||
addTalkId(id);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, Npc npc, Player player)
|
||||
{
|
||||
String htmltext = event;
|
||||
switch (event)
|
||||
{
|
||||
case "collect_l2":
|
||||
{
|
||||
if (hasQuestItems(player, L, I, N, E, A, G, II) && (getQuestItemsCount(player, E) > 1))
|
||||
{
|
||||
takeItems(player, 1, L, I, N, E, A, G, E, II);
|
||||
final int random = getRandom(100);
|
||||
if (random >= 95)
|
||||
{
|
||||
rewardItems(player, MANAGERS.get(npc.getNpcId()), 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ItemChanceHolder holder : L2_REWARDS)
|
||||
{
|
||||
if (random >= holder.getChance())
|
||||
{
|
||||
rewardItems(player, holder);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
htmltext = "manager-1.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "manager-no.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "collect_nc":
|
||||
{
|
||||
if (hasQuestItems(player, N, C, S, O, F, T))
|
||||
{
|
||||
takeItems(player, 1, N, C, S, O, F, T);
|
||||
final int random = getRandom(100);
|
||||
if (random >= 95)
|
||||
{
|
||||
rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ItemChanceHolder holder : NC_REWARDS)
|
||||
{
|
||||
if (random >= holder.getChance())
|
||||
{
|
||||
rewardItems(player, holder);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
htmltext = "manager-1.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "manager-no.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
case "collect_ch":
|
||||
{
|
||||
if (hasQuestItems(player, C, H, R, O, N, I, L, E) && (getQuestItemsCount(player, C) > 1))
|
||||
{
|
||||
takeItems(player, 1, C, H, R, O, N, I, C, L, E);
|
||||
final int random = getRandom(100);
|
||||
if (random >= 95)
|
||||
{
|
||||
rewardItems(player, MANAGERS.get(npc.getNpcId()), 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (ItemChanceHolder holder : CH_REWARDS)
|
||||
{
|
||||
if (random >= holder.getChance())
|
||||
{
|
||||
rewardItems(player, holder);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
htmltext = "manager-1.htm";
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "manager-no.htm";
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onFirstTalk(Npc npc, Player player)
|
||||
{
|
||||
return "manager-1.htm";
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new L2Day();
|
||||
}
|
||||
}
|
30
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/config.xml
vendored
Normal file
30
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/config.xml
vendored
Normal file
@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<event name="L2 Day" active="23 03 2006-28 03 2016" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/eventConfig.xsd">
|
||||
<droplist>
|
||||
<add item="3875" min="1" max="1" chance="1%" /> <!-- A -->
|
||||
<add item="3876" min="1" max="1" chance="1%" /> <!-- C -->
|
||||
<add item="3877" min="1" max="1" chance="1%" /> <!-- E -->
|
||||
<add item="3878" min="1" max="1" chance="1%" /> <!-- F -->
|
||||
<add item="3879" min="1" max="1" chance="1%" /> <!-- G -->
|
||||
<add item="3880" min="1" max="1" chance="1%" /> <!-- H -->
|
||||
<add item="3881" min="1" max="1" chance="1%" /> <!-- I -->
|
||||
<add item="3882" min="1" max="1" chance="1%" /> <!-- L -->
|
||||
<add item="3883" min="1" max="1" chance="1%" /> <!-- N -->
|
||||
<add item="3884" min="1" max="1" chance="1%" /> <!-- O -->
|
||||
<add item="3885" min="1" max="1" chance="1%" /> <!-- R -->
|
||||
<add item="3886" min="1" max="1" chance="1%" /> <!-- S -->
|
||||
<add item="3887" min="1" max="1" chance="1%" /> <!-- T -->
|
||||
<add item="3888" min="1" max="1" chance="1%" /> <!-- II -->
|
||||
</droplist>
|
||||
<spawnlist>
|
||||
<add npc="31854" x="-84042" y="243191" z="-3735" heading="9707" />
|
||||
<add npc="31855" x="45510" y="48364" z="-3065" heading="49859" />
|
||||
<add npc="31856" x="11861" y="16173" z="-4568" heading="18289" />
|
||||
<add npc="31857" x="115639" y="-178066" z="-921" heading="27485" />
|
||||
<add npc="31858" x="-44810" y="-113388" z="-192" heading="15527" />
|
||||
</spawnlist>
|
||||
<messages>
|
||||
<add type="onEnd" text="L2 Day: Event end!" />
|
||||
<add type="onEnter" text="L2 Day Event: Collect letters from monsters. Create the words NCSOFT, CHRONICLE and LINEAGE II. Turn these letters to the Event Manager in the villages and win great prizes!" />
|
||||
</messages>
|
||||
</event>
|
9
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-1.htm
vendored
Normal file
9
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-1.htm
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
<html><body>Event Manager:<br>
|
||||
Welcome!<br>
|
||||
We are in the midst of the <font color="LEVEL">L2 Day Event</font>!<br>
|
||||
How may I help you??<br>
|
||||
<a action="bypass -h Quest L2Day manager-2.htm">Ask about the event.</a><br>
|
||||
<a action="bypass -h Quest L2Day collect_l2">I've collected LINEAGEII!</a><br>
|
||||
<a action="bypass -h Quest L2Day collect_nc">I've collected NCSOFT!</a><br>
|
||||
<a action="bypass -h Quest L2Day collect_ch">I've collected CHRONICLE!</a>
|
||||
</body></html>
|
39
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-2.htm
vendored
Normal file
39
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-2.htm
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
<html><body>Event Manager:<br>
|
||||
<font color="LEVEL">Event Participation Method:</font><br>
|
||||
While hunting monsters in Lineage 2, you have a chance of obtaining items marked with letters or numbers. Collect a certain combination of them and bring them to me, and I will exchange them for prizes!<br>
|
||||
There are a total of 14 letters and numbers:<br1>
|
||||
<font color="LEVEL">A</font>, <font color="LEVEL">C</font>, <font color="LEVEL">E</font>, <font color="LEVEL">F</font>, <font color="LEVEL">G</font>, <font color="LEVEL">H</font>, <font color="LEVEL">I</font>, <font color="LEVEL">L</font>, <font color="LEVEL">N</font>, <font color="LEVEL">O</font>, <font color="LEVEL">R</font>, <font color="LEVEL">S</font>, <font color="LEVEL">T</font> and <font color="LEVEL">II</font>.<br>
|
||||
These letters and numbers can be combined to make the words <font color="LEVEL">LINEAGEII</font>, <font color="LEVEL">NCSOFT</font> and <font color="LEVEL">CHRONICLE</font>. The prizes are different for each combination. Different prizes may be awarded even for the same combinations.<br>
|
||||
<font color="LEVEL">Event Prize Information:</font><br>
|
||||
If you collect <font color="LEVEL">LINEAGEII</font>, you can receive one of the following prizes:<br1>
|
||||
- 1 Ring of Queen Ant<br1>
|
||||
- 1 Top-Grade Life Stone: level 76<br1>
|
||||
- 2 High-Grade Life Stones: level 76<br1>
|
||||
- 2 Blessed Scrolls of Resurrection<br1>
|
||||
- 2 Blessed Scrolls of Escape<br1>
|
||||
- 1 Rabbit Ears<br1>
|
||||
- 1 Little Angel Wings<br1>
|
||||
- 1 Fairy Antennae<br1>
|
||||
- 2 Village Scrolls of Escape<br1>
|
||||
If you collect <font color="LEVEL">NCSOFT</font>, you can receive one of the following prizes:<br1>
|
||||
- 1 Earring of Orfen<br1>
|
||||
- 1 High-Grade Life Stone: level 76<br1>
|
||||
- 2 Mid-Grade Life Stones: level 76<br1>
|
||||
- 1 Blessed Scroll of Resurrection<br1>
|
||||
- 1 Blessed Scroll of Escape<br1>
|
||||
- 1 Little Angel Wings<br1>
|
||||
- 1 Fairy Antennae<br1>
|
||||
- 1 Feathered Hat<br1>
|
||||
- 1 Village Scroll of Escape<br1>
|
||||
If you collect <font color="LEVEL">CHRONICLE</font>, you can receive one of the following prizes:<br1>
|
||||
- 1 Ring of Core<br1>
|
||||
- 1 High-Grade Life Stone: level 76<br1>
|
||||
- 1 Mid-Grade Life Stone: level 76<br1>
|
||||
- 1 Blessed Scroll of Resurrection<br1>
|
||||
- 1 Blessed Scroll of Escape<br1>
|
||||
- 1 Fairy Antennae<br1>
|
||||
- 1 Feathered Hat<br1>
|
||||
- 1 Artisan's Goggles<br1>
|
||||
- 1 Village Scroll of Escape<br1>
|
||||
<a action="bypass -h Quest L2Day manager-1.htm">Back</a>
|
||||
</body></html>
|
6
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-no.htm
vendored
Normal file
6
L2J_Mobius_C6_Interlude/dist/game/data/scripts/events/L2Day/manager-no.htm
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<html><body>Event Manager:<br>
|
||||
Oh no!<br>
|
||||
You don't have enough letters to make a word.<br>
|
||||
Collect more letters and come back.<br>
|
||||
<a action="bypass -h Quest L2Day manager-1.htm">Back</a>
|
||||
</body></html>
|
Loading…
Reference in New Issue
Block a user