Changed back to previous drop system.
This commit is contained in:
@ -236,7 +236,7 @@ public abstract class ItemContainer
|
||||
item = olditem;
|
||||
|
||||
// Updates database
|
||||
if ((item.getId() == Inventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_AMOUNT_MULTIPLIER.getOrDefault(Inventory.ADENA_ID, 1f))))
|
||||
if ((item.getId() == Inventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_AMOUNT_BY_ID.getOrDefault(Inventory.ADENA_ID, 1f))))
|
||||
{
|
||||
// Small adena changes won't be saved to database all the time
|
||||
if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
|
||||
@ -287,7 +287,7 @@ public abstract class ItemContainer
|
||||
item.setLastChange(L2ItemInstance.MODIFIED);
|
||||
// Updates database
|
||||
// If Adena drop rate is not present it will be x1.
|
||||
if ((itemId == Inventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_AMOUNT_MULTIPLIER.getOrDefault(Inventory.ADENA_ID, 1f))))
|
||||
if ((itemId == Inventory.ADENA_ID) && (count < (10000 * Config.RATE_DROP_AMOUNT_BY_ID.getOrDefault(Inventory.ADENA_ID, 1f))))
|
||||
{
|
||||
// Small adena changes won't be saved to database all the time
|
||||
if ((GameTimeController.getInstance().getGameTicks() % 5) == 0)
|
||||
|
Reference in New Issue
Block a user