Fixed stacking same type buffs.

Adapted from: L2jUnity free files.
This commit is contained in:
MobiusDev
2017-12-05 19:35:57 +00:00
parent b597f657e5
commit 58abbcf6ec
14 changed files with 81 additions and 286 deletions

View File

@@ -943,7 +943,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
@@ -1043,7 +1043,7 @@
<POISON>50</POISON>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_ALIGNMENT,-1;ARMOR_UNHOLY,-1;DANCE_OF_LIGHT,-1;SONG_OF_INVOCATION,-1;RESIST_BLEEDING,-1;RESIST_SHOCK,-1</dispel>
<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING;RESIST_SHOCK</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING;RESIST_SHOCK</slot>
@@ -1088,7 +1088,7 @@
<SLEEP>50</SLEEP>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_PROTECTION,-1;RESIST_DEBUFF_DISPEL,-1</dispel>
<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
@@ -1220,7 +1220,7 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotProbability">
<dispel>MULTI_BUFF,-1;COUNTER_CRITICAL,-1</dispel>
<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
</effect>
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>