Fixed stacking same type buffs.
Adapted from: L2jUnity free files.
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@@ -943,7 +943,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>IMPROVE_VAMPIRIC_HASTE,-1;ATTACK_TIME_DOWN,-1;VAMPIRIC_ATTACK,-1;CASTING_TIME_DOWN,-1</dispel>
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<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
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</effect>
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<effect name="BlockAbnormalSlot">
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<dispel>IMPROVE_VAMPIRIC_HASTE;ATTACK_TIME_DOWN;VAMPIRIC_ATTACK;CASTING_TIME_DOWN</dispel>
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@@ -1043,7 +1043,7 @@
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<POISON>50</POISON>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>DANCE_OF_ALIGNMENT,-1;ARMOR_UNHOLY,-1;DANCE_OF_LIGHT,-1;SONG_OF_INVOCATION,-1;RESIST_BLEEDING,-1;RESIST_SHOCK,-1</dispel>
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<dispel>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING;RESIST_SHOCK</dispel>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>DANCE_OF_ALIGNMENT;ARMOR_UNHOLY;DANCE_OF_LIGHT;SONG_OF_INVOCATION;RESIST_BLEEDING;RESIST_SHOCK</slot>
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@@ -1088,7 +1088,7 @@
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<SLEEP>50</SLEEP>
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</effect>
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<effect name="DispelBySlotProbability">
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<dispel>DANCE_OF_PROTECTION,-1;RESIST_DEBUFF_DISPEL,-1</dispel>
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<dispel>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</dispel>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>DANCE_OF_PROTECTION;RESIST_DEBUFF_DISPEL</slot>
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@@ -1220,7 +1220,7 @@
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<affectScope>SINGLE</affectScope>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>MULTI_BUFF,-1;COUNTER_CRITICAL,-1</dispel>
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<dispel>MULTI_BUFF;COUNTER_CRITICAL</dispel>
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</effect>
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<effect name="BlockAbnormalSlot">
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<slot>MULTI_BUFF;COUNTER_CRITICAL</slot>
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