Addition of Circlet of Hero (94166).
This commit is contained in:
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@ -1,5 +1,49 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../xsd/optionsData.xsd">
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<option id="33918" name="Circlet of Hero">
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<!-- Max HP +100\nMax MP +100\nMax CP +100\nP. Def. +1%\nM. Def. +1%\nReceived damage -1% -->
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<passive_skill id="50389" level="1" />
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</option>
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<option id="33919" name="Circlet of Hero">
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<!-- Max HP +200\nMax MP +200\nMax CP +200\nP. Def. +2%\nM. Def. +2%\nReceived damage -2% -->
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<passive_skill id="50390" level="1" />
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</option>
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<option id="33920" name="Circlet of Hero">
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<!-- Max HP +300\nMax MP +300\nMax CP +300\nP. Def. +3%\nM. Def. +3%\nReceived damage -3% -->
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<passive_skill id="50390" level="2" />
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</option>
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<option id="33921" name="Circlet of Hero">
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<!-- Max HP +400\nMax MP +400\nMax CP +400\nP. Def. +4%\nM. Def. +4%\nReceived damage -4% -->
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<passive_skill id="50390" level="3" />
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</option>
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<option id="33922" name="Circlet of Hero">
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<!-- Max HP +500\nMax MP +500\nMax CP +500\nP. Def. +5%\nM. Def. +5%\nReceived damage -5%\n\n<Fatal Critical Strike>\nWith a 5% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +5% for 8 sec. -->
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<passive_skill id="50390" level="4" />
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</option>
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<option id="33923" name="Circlet of Hero">
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<!-- Max HP +600\nMax MP +600\nMax CP +600\nP. Def. +6%\nM. Def. +6%\nReceived damage -6%\n\n<Fatal Critical Strike>\nWith a 10% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +15% for 8 sec. -->
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<passive_skill id="50390" level="5" />
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</option>
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<option id="33924" name="Circlet of Hero">
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<!-- Max HP +700\nMax MP +700\nMax CP +700\nP. Def. +7%\nM. Def. +7%\nReceived damage -7%\n\n<Fatal Critical Strike>\nWith a 10% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +25% for 8 sec. -->
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<passive_skill id="50390" level="6" />
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</option>
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<option id="33925" name="Circlet of Hero">
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<!-- Max HP +800\nMax MP +800\nMax CP +800\nP. Def. +8%\nM. Def. +8%\nReceived damage -8%\n\n<Fatal Critical Strike>\nWith a 10% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +40% for 8 sec. -->
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<passive_skill id="50390" level="7" />
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</option>
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<option id="33926" name="Circlet of Hero">
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<!-- Max HP +1000\nMax MP +1000\nMax CP +1000\nP. Def. +10%\nM. Def. +10%\nReceived damage -10%\n\n<Fatal Critical Strike>\nWith a 15% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +60% for 8 sec. -->
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<passive_skill id="50390" level="8" />
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</option>
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<option id="33927" name="Circlet of Hero">
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<!-- Max HP +2000\nMax MP +2000\nMax CP +2000\nP. Def. +12%\nM. Def. +12%\nReceived damage -12%\n\n<Fatal Critical Strike>\nWith a 15% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +80% for 8 sec. -->
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<passive_skill id="50390" level="9" />
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</option>
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<option id="33928" name="Circlet of Hero">
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<!--Max HP +3000\nMax MP +3000\nMax CP +3000\nP. Def. +15%\nM. Def. +15%\nReceived damage -15%\n\n<Fatal Critical Strike>\nWith a 15% chance, after a standard attack or when using an attack skill, P./ M. Skill Critical Damage +100% for 8 sec. -->
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<passive_skill id="50390" level="10" />
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</option>
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<option id="33929" name="atk_speed">
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<effects>
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<effect name="PhysicalAttackSpeed">
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@ -737,6 +737,8 @@
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<set name="is_depositable" val="true" />
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<set name="is_sellable" val="false" />
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<set name="is_freightable" val="true" />
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<set name="enchant_enabled" val="true" />
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<!-- skills handled by option data -->
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</item>
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<item id="94168" name="Enchant Kit: Circlet of Hero" type="EtcItem">
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<!-- Double-click to obtain the following items. -->
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@ -628,19 +628,212 @@
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<operateType>A1</operateType>
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</skill>
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<skill id="50389" toLevel="1" name="Circlet of Hero">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>100</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>1</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>-1</amount>
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<type>PK</type>
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</effect>
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<effect name="DamageByAttack">
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<amount>-1</amount>
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<type>ENEMY_ALL</type>
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</effect>
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</effects>
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</skill>
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<skill id="50390" toLevel="10" name="Enchant Effect: Circlet of Hero">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>P</operateType>
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<effects>
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<effect name="MaxHp">
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<amount>
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<value level="1">200</value>
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<value level="2">300</value>
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<value level="3">400</value>
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<value level="4">500</value>
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<value level="5">600</value>
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<value level="6">700</value>
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<value level="7">800</value>
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<value level="8">1000</value>
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<value level="9">2000</value>
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<value level="10">3000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxMp">
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<amount>
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<value level="1">200</value>
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<value level="2">300</value>
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<value level="3">400</value>
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<value level="4">500</value>
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<value level="5">600</value>
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<value level="6">700</value>
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<value level="7">800</value>
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<value level="8">1000</value>
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<value level="9">2000</value>
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<value level="10">3000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="MaxCp">
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<amount>
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<value level="1">200</value>
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<value level="2">300</value>
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<value level="3">400</value>
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<value level="4">500</value>
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<value level="5">600</value>
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<value level="6">700</value>
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<value level="7">800</value>
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<value level="8">1000</value>
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<value level="9">2000</value>
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<value level="10">3000</value>
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</amount>
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<mode>DIFF</mode>
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</effect>
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<effect name="PhysicalDefence">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">10</value>
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<value level="9">12</value>
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<value level="10">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="MagicalDefence">
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<amount>
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<value level="1">2</value>
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<value level="2">3</value>
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<value level="3">4</value>
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<value level="4">5</value>
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<value level="5">6</value>
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<value level="6">7</value>
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<value level="7">8</value>
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<value level="8">10</value>
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<value level="9">12</value>
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<value level="10">15</value>
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</amount>
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<mode>PER</mode>
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</effect>
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-2</value>
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<value level="2">-3</value>
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<value level="3">-4</value>
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<value level="4">-5</value>
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<value level="5">-6</value>
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<value level="6">-7</value>
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<value level="7">-8</value>
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<value level="8">-10</value>
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<value level="9">-12</value>
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<value level="10">-15</value>
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</amount>
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<type>PK</type>
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</effect>
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<effect name="DamageByAttack">
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<amount>
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<value level="1">-2</value>
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<value level="2">-3</value>
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<value level="3">-4</value>
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<value level="4">-5</value>
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<value level="5">-6</value>
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<value level="6">-7</value>
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<value level="7">-8</value>
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<value level="8">-10</value>
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<value level="9">-12</value>
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<value level="10">-15</value>
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</amount>
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<type>ENEMY_ALL</type>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="10">
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<!-- Fatal Critical Strike -->
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>10</chance> <!-- TODO: Chance increase with skill level -->
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<targetType>SELF</targetType>
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<isCritical>true</isCritical>
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<skillId>50391</skillId> <!-- Fatal Critical Strike -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByAttack" fromLevel="4" toLevel="10">
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<!-- Fatal Critical Strike -->
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<attackerType>Creature</attackerType>
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<minAttackerLevel>1</minAttackerLevel>
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<maxAttackerLevel>127</maxAttackerLevel>
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<minDamage>1</minDamage>
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<chance>10</chance> <!-- TODO: Chance increase with skill level -->
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<targetType>SELF</targetType>
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<isCritical>false</isCritical>
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<skillId>50391</skillId> <!-- Fatal Critical Strike -->
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<skillLevel>1</skillLevel>
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</effect>
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<effect name="TriggerSkillByMagicType" fromLevel="4" toLevel="10">
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<!-- Fatal Critical Strike -->
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<magicTypes>0;1</magicTypes>
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<skillId>50391</skillId> <!-- Fatal Critical Strike -->
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<skillLevel>1</skillLevel>
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<chance>10</chance> <!-- TODO: Chance increase with skill level -->
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<targetType>SELF</targetType>
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</effect>
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</effects>
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</skill>
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<skill id="50391" toLevel="7" name="Fatal Critical Strike">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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<!-- P./ M. Skill Critical Damage +5. -->
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<icon>icon.skill0000</icon>
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<operateType>A1</operateType>
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<operateType>A2</operateType>
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<abnormalTime>8</abnormalTime>
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<effectPoint>100</effectPoint>
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<isMagic>4</isMagic>
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<isTriggeredSkill>true</isTriggeredSkill>
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<targetType>SELF</targetType>
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<affectScope>SINGLE</affectScope>
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<affectObject>FRIEND</affectObject>
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<reuseDelay>10000</reuseDelay><!-- Guessing -->
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>-5</magicCriticalRate>
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<specialLevel>-1</specialLevel>
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<hitCancelTime>0</hitCancelTime>
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<effects>
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<effect name="SkillCriticalDamage">
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<amount>
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<value level="4">5</value>
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<value level="5">15</value>
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<value level="6">25</value>
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<value level="7">40</value>
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<value level="8">60</value>
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<value level="9">80</value>
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<value level="10">100</value>
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</amount>
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<mode>PER</mode>
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</effect>
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</effects>
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</skill>
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<skill id="50392" toLevel="1" name="Weapon Blessing Effect">
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<!-- AUTO GENERATED SKILL TODO: FIX IT -->
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