Proper friend pc affectObject adjustments.
Contributed by gamelike85.
This commit is contained in:
@@ -217,8 +217,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -269,8 +269,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="MagicalAttackSpeed">
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<amount>
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@@ -321,8 +321,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="PhysicalDefence">
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<amount>
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@@ -475,8 +475,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="MagicalDefence">
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<amount>
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@@ -4829,8 +4829,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="Accuracy">
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<amount>
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@@ -4881,8 +4881,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="ShieldDefenceRate">
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<amount>
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@@ -5231,8 +5231,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="HealOverTime">
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<power>
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@@ -5463,8 +5463,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="PhysicalEvasion">
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<amount>
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@@ -5510,8 +5510,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="PAtk">
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<amount>
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@@ -7346,8 +7346,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="Speed">
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<amount>
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@@ -199,8 +199,8 @@
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<reuseDelay>5000</reuseDelay>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="Cp">
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<amount>
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@@ -2911,8 +2911,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlot">
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<dispel>HIT_UP,9</dispel>
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@@ -2949,8 +2949,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlot">
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<dispel>MA_UP,9;MD_UP,9</dispel>
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@@ -602,8 +602,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlotProbability">
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<dispel>BUFF_SPECIAL_ATTACK;BUFF_SPECIAL_CRITICAL;BUFF_SPECIAL_CONDITION;BUFF_SPECIAL_MOVE;BUFF_SPECIAL_CLASS</dispel>
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@@ -688,8 +688,8 @@
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<basicProperty>NONE</basicProperty>
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="ResistDispelByCategory">
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<amount>-30</amount>
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@@ -725,8 +725,8 @@
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<magicCriticalRate>5</magicCriticalRate>
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<coolTime>500</coolTime>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="CpHealPercent">
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<power>
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@@ -2512,7 +2512,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="MaxCp">
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<amount>10</amount>
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@@ -2577,7 +2577,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlot">
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<dispel>PA_UP,9;PD_UP,9</dispel>
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@@ -2615,7 +2615,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlot">
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<dispel>CRITICAL_PROB_UP,9;CRITICAL_DMG_UP,9</dispel>
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@@ -2653,7 +2653,7 @@
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<magicCriticalRate>5</magicCriticalRate>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="DispelBySlot">
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<dispel>MAX_HP_UP,9;MAX_MP_UP,9</dispel>
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@@ -3847,7 +3847,7 @@
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<affectLimit>50-50</affectLimit>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<effects>
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<effect name="PhysicalAttackSpeed">
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<amount>
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@@ -3469,8 +3469,11 @@
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<isMagic>1</isMagic>
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<staticReuse>true</staticReuse>
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<targetType>SELF</targetType>
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<affectScope>PARTY</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>
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<value level="1">PARTY</value>
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<value level="2">PARTY_PLEDGE</value>
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</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
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<effects>
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<effect name="DispelBySlotMyself">
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@@ -4339,8 +4342,8 @@
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<affectRange>1000</affectRange> <!-- Custom -->
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">126</value>
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<value level="2">139</value>
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@@ -4440,7 +4443,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4533,7 +4536,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4659,7 +4662,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4747,7 +4750,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4826,7 +4829,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4919,7 +4922,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">140</value>
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<value level="2">151</value>
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@@ -4986,7 +4989,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<affectLimit>50-50</affectLimit> <!-- Custom -->
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<affectRange>1000</affectRange> <!-- Custom -->
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<mpConsume>140</mpConsume>
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@@ -5043,7 +5046,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<affectLimit>50-50</affectLimit> <!-- Custom -->
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<affectRange>1000</affectRange> <!-- Custom -->
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<mpConsume>140</mpConsume>
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@@ -5104,7 +5107,7 @@
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<operateType>A2</operateType>
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<targetType>SELF</targetType>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectObject>FRIEND_PC</affectObject>
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<affectLimit>50-50</affectLimit> <!-- Custom -->
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<affectRange>1000</affectRange> <!-- Custom -->
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<mpConsume>140</mpConsume>
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@@ -1452,12 +1452,15 @@
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</effects>
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</skill>
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<skill id="11850" toLevel="4" name="Miraculous Benediction">
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<!-- Restores clan members' CP/HP. Can only be used when MP is $s1 or below. -->
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<!-- Restores clan members' CP/ HP. Can only be used when MP is 50% or below. -->
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<!-- Restores clan members' CP/ HP. Can only be used when MP is 60% or below. -->
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<!-- Restores clan members' CP/ HP. Can only be used when MP is 70% or below. -->
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<!-- Restores clan members' CP/ HP. -->
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<icon>icon.skill11850new</icon>
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<operateType>A1</operateType>
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<targetType>SELF</targetType>
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<affectScope>PARTY_PLEDGE</affectScope>
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<affectObject>FRIEND</affectObject>
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<affectScope>PLEDGE</affectScope>
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<affectObject>FRIEND_PC</affectObject>
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<mpConsume>
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<value level="1">148</value>
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<value level="2">164</value>
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@@ -1474,6 +1477,8 @@
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<coolTime>500</coolTime>
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<reuseDelay>600000</reuseDelay>
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<isMagic>1</isMagic>
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<affectLimit>50-50</affectLimit>
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<affectRange>1000</affectRange>
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<magicLvl>
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<value level="1">85</value>
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<value level="2">90</value>
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@@ -1483,7 +1488,12 @@
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<effectPoint>560</effectPoint>
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<conditions>
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<condition name="RemainMpPer">
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<amount>50</amount>
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<amount>
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<value level="1">50</value>
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<value level="2">60</value>
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<value level="3">70</value>
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<value level="4">100</value>
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</amount>
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<percentType>LESS</percentType>
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</condition>
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</conditions>
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