Fixing instant vitality exhaustion.
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@@ -742,7 +742,7 @@ public class PcStat extends PlayableStat
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}
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}
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else
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else
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{
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{
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points = MIN_VITALITY_POINTS;
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points = Math.max(getActiveChar().getVitalityPoints() + points, MIN_VITALITY_POINTS);
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}
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}
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if (Math.abs(points - getActiveChar().getVitalityPoints()) <= 1e-6)
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if (Math.abs(points - getActiveChar().getVitalityPoints()) <= 1e-6)
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