Renamed skills package to skill.

This commit is contained in:
MobiusDevelopment
2021-11-17 09:34:45 +00:00
parent e7486d6aa8
commit 5813db65c2
18104 changed files with 71052 additions and 71052 deletions

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@@ -37,8 +37,8 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate.Race;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.BaseStat;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* @version $Revision: 1.8.2.6.2.9 $ $Date: 2005/04/06 16:13:25 $

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@@ -39,8 +39,8 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.SkillLearn;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.templates.PlayerTemplate;
import org.l2jmobius.gameserver.model.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.skills.holders.PlayerSkillHolder;
import org.l2jmobius.gameserver.model.skill.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.skill.holders.PlayerSkillHolder;
/**
* @version $Revision: 1.13.2.2.2.8 $ $Date: 2005/04/06 16:13:25 $

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@@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.Augmentation;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* This class manages the augmentation data and can also create new augmentations.

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.NpcHtmlMessage;

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@@ -23,8 +23,8 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.model.skill.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skill.handlers.SkillCharge;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;

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@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExAutoSoulShot;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;

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@@ -31,9 +31,9 @@ import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.BaseStat;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PlaySound;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -38,7 +38,7 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
/**
* Just a quick draft to support Wrath skill. Missing angle based calculation etc.

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@@ -42,8 +42,8 @@ import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.actor.instance.SiegeSummon;
import org.l2jmobius.gameserver.model.actor.tasks.player.CancelSkillRestoreTask;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -30,7 +30,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.RaidBoss;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -34,9 +34,9 @@ import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skill.BaseStat;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.effects.EffectCharge;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.taskmanager.DecayTaskManager;

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@@ -26,7 +26,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
/**

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@@ -27,7 +27,7 @@ import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.Chest;
import org.l2jmobius.gameserver.model.actor.instance.Door;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.SocialAction;

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@@ -39,7 +39,7 @@ import org.l2jmobius.gameserver.enums.RaidBossStatus;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.instance.RaidBoss;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.spawn.Spawn;
/**

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@@ -35,7 +35,7 @@ import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.holders.RecipeHolder;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.ItemList;

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@@ -27,9 +27,9 @@ import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.data.xml.AugmentationData;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skills.funcs.FuncAdd;
import org.l2jmobius.gameserver.model.skills.funcs.LambdaConst;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.skill.funcs.FuncAdd;
import org.l2jmobius.gameserver.model.skill.funcs.LambdaConst;
/**
* Used to store an augmentation and its bonus

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@@ -22,7 +22,7 @@ import java.util.concurrent.ConcurrentHashMap;
import org.l2jmobius.gameserver.handler.ISkillHandler;
import org.l2jmobius.gameserver.handler.SkillHandler;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillLaunched;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;

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@@ -27,11 +27,11 @@ import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Lambda;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skill.funcs.Lambda;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExOlympiadSpelledInfo;
import org.l2jmobius.gameserver.network.serverpackets.MagicEffectIcons;

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@@ -20,7 +20,7 @@ import java.util.logging.Logger;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.effects.EffectForce;
import org.l2jmobius.gameserver.model.skill.effects.EffectForce;
/**
* @author kombat

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@@ -36,7 +36,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.partymatching.PartyMatchRoom;
import org.l2jmobius.gameserver.model.partymatching.PartyMatchRoomList;
import org.l2jmobius.gameserver.model.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.ExCloseMPCC;

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@@ -45,25 +45,25 @@ import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.clan.ClanMember;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skills.conditions.Condition;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillChargeDmg;
import org.l2jmobius.gameserver.model.skills.handlers.SkillChargeEffect;
import org.l2jmobius.gameserver.model.skills.handlers.SkillCreateItem;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDefault;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSeed;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSignet;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSignetCasttime;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.skill.BaseStat;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.skill.conditions.Condition;
import org.l2jmobius.gameserver.model.skill.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skill.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skill.handlers.SkillCharge;
import org.l2jmobius.gameserver.model.skill.handlers.SkillChargeDmg;
import org.l2jmobius.gameserver.model.skill.handlers.SkillChargeEffect;
import org.l2jmobius.gameserver.model.skill.handlers.SkillCreateItem;
import org.l2jmobius.gameserver.model.skill.handlers.SkillDefault;
import org.l2jmobius.gameserver.model.skill.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.skill.handlers.SkillSeed;
import org.l2jmobius.gameserver.model.skill.handlers.SkillSignet;
import org.l2jmobius.gameserver.model.skill.handlers.SkillSignetCasttime;
import org.l2jmobius.gameserver.model.skill.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;

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@@ -30,7 +30,7 @@ import java.util.stream.Collectors;
import org.l2jmobius.commons.util.TimeUtil;
import org.l2jmobius.gameserver.model.interfaces.IParserAdvUtils;
import org.l2jmobius.gameserver.model.skills.holders.SkillHolder;
import org.l2jmobius.gameserver.model.skill.holders.SkillHolder;
import org.l2jmobius.gameserver.util.Util;
/**

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@@ -57,7 +57,7 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.CreatureSay;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;

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@@ -90,12 +90,12 @@ import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.quest.QuestState;
import org.l2jmobius.gameserver.model.skills.Calculator;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.skill.Calculator;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.skill.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.holders.ISkillsHolder;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.model.zone.type.BossZone;
import org.l2jmobius.gameserver.network.SystemMessageId;

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@@ -78,7 +78,7 @@ import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.Fort;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.model.zone.type.TownZone;
import org.l2jmobius.gameserver.network.GameClient;

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@@ -161,11 +161,11 @@ import org.l2jmobius.gameserver.model.siege.Castle;
import org.l2jmobius.gameserver.model.siege.FortSiege;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.siege.clanhalls.DevastatedCastle;
import org.l2jmobius.gameserver.model.skills.BaseStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skills.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skills.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.skill.BaseStat;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.skill.effects.EffectCharge;
import org.l2jmobius.gameserver.model.skill.handlers.SkillSummon;
import org.l2jmobius.gameserver.model.variables.AccountVariables;
import org.l2jmobius.gameserver.model.variables.PlayerVariables;
import org.l2jmobius.gameserver.model.zone.ZoneId;

View File

@@ -38,8 +38,8 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.olympiad.Olympiad;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skills.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.model.skill.handlers.SkillDrain;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;

View File

@@ -19,9 +19,9 @@ package org.l2jmobius.gameserver.model.actor.stat;
import org.l2jmobius.Config;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.Calculator;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Calculator;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.model.zone.ZoneId;
public class CreatureStat

View File

@@ -17,7 +17,7 @@
package org.l2jmobius.gameserver.model.actor.stat;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
public class NpcStat extends CreatureStat
{

View File

@@ -21,7 +21,7 @@ import org.l2jmobius.gameserver.data.xml.ExperienceData;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.Pet;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.PetInfo;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;

View File

@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.actor.stat.CreatureStat;
import org.l2jmobius.gameserver.model.skills.Formulas;
import org.l2jmobius.gameserver.model.skill.Formulas;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
public class CreatureStatus

View File

@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.Servitor;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;
import org.l2jmobius.gameserver.util.Util;

View File

@@ -32,7 +32,7 @@ import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* This class contains all generic data of a Spawn object.<br>

View File

@@ -26,9 +26,9 @@ import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.ArmorType;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.FuncTemplate;
/**
* This class is dedicated to the management of armors.

View File

@@ -27,10 +27,10 @@ import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.EtcItemType;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.FuncTemplate;
/**
* This class contains all informations concerning the item (weapon, armor, etc).<br>

View File

@@ -34,10 +34,10 @@ import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.WeaponType;
import org.l2jmobius.gameserver.model.quest.EventType;
import org.l2jmobius.gameserver.model.quest.Quest;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skills.funcs.FuncTemplate;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.conditions.ConditionGameChance;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.FuncTemplate;
/**
* This class is dedicated to the management of weapons.

View File

@@ -44,7 +44,7 @@ import org.l2jmobius.gameserver.model.item.Armor;
import org.l2jmobius.gameserver.model.item.EtcItem;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ActionFailed;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;

View File

@@ -31,7 +31,7 @@ import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.PlayerInventory;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.ExShowQuestMark;
import org.l2jmobius.gameserver.network.serverpackets.InventoryUpdate;

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import java.io.File;
import java.util.NoSuchElementException;

View File

@@ -14,13 +14,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
/**
* A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP, REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a mathematic function:<br>

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.actor.Creature;

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import java.util.logging.Logger;
@@ -47,11 +47,11 @@ import org.l2jmobius.gameserver.model.residences.ClanHall;
import org.l2jmobius.gameserver.model.sevensigns.SevenSigns;
import org.l2jmobius.gameserver.model.sevensigns.SevenSignsFestival;
import org.l2jmobius.gameserver.model.siege.Siege;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.model.skills.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.model.skills.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skills.funcs.Func;
import org.l2jmobius.gameserver.model.skill.conditions.ConditionPlayerState;
import org.l2jmobius.gameserver.model.skill.conditions.ConditionUsingItemType;
import org.l2jmobius.gameserver.model.skill.conditions.ConditionPlayerState.CheckPlayerState;
import org.l2jmobius.gameserver.model.skill.effects.EffectTemplate;
import org.l2jmobius.gameserver.model.skill.funcs.Func;
import org.l2jmobius.gameserver.model.zone.ZoneId;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import org.l2jmobius.gameserver.model.actor.Creature;

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills;
package org.l2jmobius.gameserver.model.skill;
import java.util.NoSuchElementException;

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectSeed;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.effects.EffectSeed;
/**
* @author Advi

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.effects.EffectBattleForce;
import org.l2jmobius.gameserver.model.skills.effects.EffectSpellForce;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.effects.EffectBattleForce;
import org.l2jmobius.gameserver.model.skill.effects.EffectSpellForce;
/**
* @author kombat

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author Advi

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.taskmanager.GameTimeTaskManager;
/**

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import java.util.List;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* The Class ConditionPlayerClassIdRestriction. Credits: l2jserver

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mr

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
public class ConditionPlayerHpPercentage extends Condition
{

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
public class ConditionPlayerMp extends Condition
{

View File

@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.enums.Race;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* The Class ConditionPlayerWeight.

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* @author mkizub

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

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@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.item.Armor;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

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@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import java.util.List;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
public class ConditionTargetClassIdRestriction extends Condition
{

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@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

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@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author eX1steam

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@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import java.util.List;
import org.l2jmobius.gameserver.model.actor.Npc;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author nBd

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@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.item.Weapon;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Stat;
/**
* The Class ConditionPlayerWeight.

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@@ -14,14 +14,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.item.ItemTemplate;
import org.l2jmobius.gameserver.model.item.instance.Item;
import org.l2jmobius.gameserver.model.item.type.ArmorType;
import org.l2jmobius.gameserver.model.itemcontainer.Inventory;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* The Class ConditionUsingItemType.

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@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub

View File

@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.conditions;
package org.l2jmobius.gameserver.model.skill.conditions;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author Steuf

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@@ -14,9 +14,9 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author kombat

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@@ -14,12 +14,12 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.data.SkillTable;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author kombat

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@@ -14,13 +14,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author decad

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@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
public class EffectBigHead extends Effect
{

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@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
public class EffectBlockBuff extends Effect
{

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@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.instance.Artefact;
@@ -23,7 +23,7 @@ import org.l2jmobius.gameserver.model.actor.instance.EffectPoint;
import org.l2jmobius.gameserver.model.actor.instance.Folk;
import org.l2jmobius.gameserver.model.actor.instance.SiegeFlag;
import org.l2jmobius.gameserver.model.actor.instance.SiegeSummon;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.network.serverpackets.BeginRotation;
import org.l2jmobius.gameserver.network.serverpackets.StopRotation;
import org.l2jmobius.gameserver.network.serverpackets.ValidateLocation;

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author mkizub TODO To change the template for this generated type comment go to Window - Preferences - Java - Code Style - Code Templates

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@@ -14,14 +14,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skills.Stat;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.model.skill.Stat;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

View File

@@ -14,14 +14,14 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.Skill.SkillType;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

View File

@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.EtcStatusUpdate;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

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@@ -14,11 +14,11 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author kerberos_20

View File

@@ -14,13 +14,13 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.clan.Clan;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.network.SystemMessageId;
import org.l2jmobius.gameserver.network.serverpackets.SystemMessage;

View File

@@ -14,10 +14,10 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
import org.l2jmobius.gameserver.network.serverpackets.StatusUpdate;
class EffectCombatPointHealOverTime extends Effect

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import java.util.ArrayList;
import java.util.List;
@@ -25,7 +25,7 @@ import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author littlecrow Implementation of the Confusion Effect

View File

@@ -14,7 +14,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.model.skills.effects;
package org.l2jmobius.gameserver.model.skill.effects;
import java.util.ArrayList;
import java.util.List;
@@ -24,7 +24,7 @@ import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.model.Effect;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.skills.Env;
import org.l2jmobius.gameserver.model.skill.Env;
/**
* @author littlecrow Implementation of the Confusion Effect

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