ConditionPlayerBaseStats rework and cleanup.
This commit is contained in:
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
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Men,
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Wit
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}
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|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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/**
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
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{
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if (effector.getActingPlayer() == null)
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final Player player = effector.getActingPlayer();
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if (player == null)
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{
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return false;
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}
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final Player player = effector.getActingPlayer();
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switch (_stat)
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{
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case Int:
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case INT:
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{
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return player.getINT() >= _value;
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}
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case Str:
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case STR:
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{
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return player.getSTR() >= _value;
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}
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case Con:
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case CON:
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{
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return player.getCON() >= _value;
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}
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case Dex:
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case DEX:
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{
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return player.getDEX() >= _value;
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}
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case Men:
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case MEN:
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{
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return player.getMEN() >= _value;
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}
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case Wit:
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case WIT:
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{
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return player.getWIT() >= _value;
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}
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}
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return false;
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}
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}
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|
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enum BaseStat
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{
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Int,
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Str,
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Con,
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Dex,
|
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Men,
|
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Wit
|
||||
}
|
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|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.Player;
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import org.l2jmobius.gameserver.model.item.ItemTemplate;
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import org.l2jmobius.gameserver.model.skill.Skill;
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import org.l2jmobius.gameserver.model.stats.BaseStat;
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|
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/**
|
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* The Class ConditionPlayerBaseStats.
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@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
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@Override
|
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public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
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if (effector.getActingPlayer() == null)
|
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final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
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{
|
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return false;
|
||||
}
|
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final Player player = effector.getActingPlayer();
|
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|
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switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
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}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
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case Dex:
|
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case DEX:
|
||||
{
|
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return player.getDEX() >= _value;
|
||||
}
|
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case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
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}
|
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case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
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}
|
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}
|
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return false;
|
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}
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}
|
||||
|
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enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
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||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
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||||
import org.l2jmobius.gameserver.model.actor.Player;
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||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
@ -20,6 +20,7 @@ import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Player;
|
||||
import org.l2jmobius.gameserver.model.item.ItemTemplate;
|
||||
import org.l2jmobius.gameserver.model.skill.Skill;
|
||||
import org.l2jmobius.gameserver.model.stats.BaseStat;
|
||||
|
||||
/**
|
||||
* The Class ConditionPlayerBaseStats.
|
||||
@ -50,48 +51,40 @@ public class ConditionPlayerBaseStats extends Condition
|
||||
@Override
|
||||
public boolean testImpl(Creature effector, Creature effected, Skill skill, ItemTemplate item)
|
||||
{
|
||||
if (effector.getActingPlayer() == null)
|
||||
final Player player = effector.getActingPlayer();
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
final Player player = effector.getActingPlayer();
|
||||
|
||||
switch (_stat)
|
||||
{
|
||||
case Int:
|
||||
case INT:
|
||||
{
|
||||
return player.getINT() >= _value;
|
||||
}
|
||||
case Str:
|
||||
case STR:
|
||||
{
|
||||
return player.getSTR() >= _value;
|
||||
}
|
||||
case Con:
|
||||
case CON:
|
||||
{
|
||||
return player.getCON() >= _value;
|
||||
}
|
||||
case Dex:
|
||||
case DEX:
|
||||
{
|
||||
return player.getDEX() >= _value;
|
||||
}
|
||||
case Men:
|
||||
case MEN:
|
||||
{
|
||||
return player.getMEN() >= _value;
|
||||
}
|
||||
case Wit:
|
||||
case WIT:
|
||||
{
|
||||
return player.getWIT() >= _value;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
enum BaseStat
|
||||
{
|
||||
Int,
|
||||
Str,
|
||||
Con,
|
||||
Dex,
|
||||
Men,
|
||||
Wit
|
||||
}
|
||||
|
Reference in New Issue
Block a user