Player subclass list is always initialized.
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@@ -437,7 +437,7 @@ public final class PlayerInstance extends Playable
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private boolean _petItems = false;
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/** The list of sub-classes this character has. */
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private Map<Integer, SubClass> _subClasses;
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private final Map<Integer, SubClass> _subClasses = new ConcurrentHashMap<>();
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private final PlayerAppearance _appearance;
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@@ -10280,11 +10280,6 @@ public final class PlayerInstance extends Playable
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public Map<Integer, SubClass> getSubClasses()
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{
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if (_subClasses == null)
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{
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_subClasses = new ConcurrentSkipListMap<>();
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}
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return _subClasses;
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}
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