Player subclass list is always initialized.
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@@ -302,7 +302,7 @@ public final class PlayerInstance extends Playable
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protected int _classIndex = 0;
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private boolean _first_log;
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private int pcBangPoint = 0;
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private Map<Integer, SubClass> _subClasses;
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private final Map<Integer, SubClass> _subClasses = new ConcurrentHashMap<>();
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private PlayerAppearance _appearance;
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private int _charId = 0x00030b7a;
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private long _expBeforeDeath;
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@@ -13611,11 +13611,6 @@ public final class PlayerInstance extends Playable
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*/
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public Map<Integer, SubClass> getSubClasses()
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{
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if (_subClasses == null)
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{
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_subClasses = new HashMap<>();
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}
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return _subClasses;
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}
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