Check if you can see target before acquiring it.
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@ -14124,6 +14124,7 @@ public class PlayerInstance extends Playable
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}
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// Check if monster is reachable.
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if (nearby.isAutoAttackable(this) //
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&& GeoEngine.getInstance().canSeeTarget(this, nearby)//
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&& GeoEngine.getInstance().canMoveToTarget(getX(), getY(), getZ(), nearby.getX(), nearby.getY(), nearby.getZ(), getInstanceWorld()))
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{
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final double monsterDistance = calculateDistance2D(nearby);
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@ -14073,6 +14073,7 @@ public class PlayerInstance extends Playable
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}
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// Check if monster is reachable.
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if (nearby.isAutoAttackable(this) //
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&& GeoEngine.getInstance().canSeeTarget(this, nearby)//
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&& GeoEngine.getInstance().canMoveToTarget(getX(), getY(), getZ(), nearby.getX(), nearby.getY(), nearby.getZ(), getInstanceWorld()))
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{
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final double monsterDistance = calculateDistance2D(nearby);
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