AI movement rework for return to spawn and long range paths.

This commit is contained in:
MobiusDevelopment 2022-07-22 23:34:26 +00:00
parent c9a3a26302
commit 563794ef55
140 changed files with 2367 additions and 951 deletions

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1745,6 +1745,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1691,6 +1691,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1691,6 +1691,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1691,6 +1691,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1679,6 +1679,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1679,6 +1679,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1679,6 +1679,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1690,6 +1690,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3468,10 +3468,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3511,31 +3511,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3550,6 +3574,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1690,6 +1690,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3468,10 +3468,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3511,31 +3511,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3550,6 +3574,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1690,6 +1690,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3468,10 +3468,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3511,31 +3511,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3550,6 +3574,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1690,6 +1690,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3467,10 +3467,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3510,31 +3510,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3549,6 +3573,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1690,6 +1690,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3467,10 +3467,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3510,31 +3510,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3549,6 +3573,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -164,12 +164,6 @@ AllowLowLevelTrade = True
# Retail: 56 Level
CrumaTowerLevelRestrict = 56
# Delay before teleporting monsters back to spawn if past drift range (in seconds).
# Every 20 minutes (1200) monsters if blocked by Geodata are teleported to their spawn.
# Use 0 to disable.
# Default: 1200
MonsterReturnDelay = 1200
# If you have made enchant scrolls stackable set this to true.
# Default: False
ScrollStackable = False

View File

@ -632,7 +632,6 @@ public class Config
public static boolean ALLOW_RAID_BOSS_PETRIFIED;
public static boolean ALLOW_LOW_LEVEL_TRADE;
public static boolean USE_CHAT_FILTER;
public static int MONSTER_RETURN_DELAY;
public static boolean SCROLL_STACKABLE;
public static boolean ALLOW_CHAR_KILL_PROTECT;
public static int CLAN_LEADER_COLOR;
@ -1876,7 +1875,6 @@ public class Config
HERO_COUNT = customServerConfig.getInt("HeroCount", 1);
CRUMA_TOWER_LEVEL_RESTRICT = customServerConfig.getInt("CrumaTowerLevelRestrict", 56);
ALLOW_RAID_BOSS_PETRIFIED = customServerConfig.getBoolean("AllowRaidBossPetrified", true);
MONSTER_RETURN_DELAY = customServerConfig.getInt("MonsterReturnDelay", 1200);
SCROLL_STACKABLE = customServerConfig.getBoolean("ScrollStackable", false);
ALLOW_CHAR_KILL_PROTECT = customServerConfig.getBoolean("AllowLowLvlProtect", false);
CLAN_LEADER_COLOR_ENABLED = customServerConfig.getBoolean("ClanLeaderNameColorEnabled", true);

View File

@ -478,21 +478,29 @@ public class AttackableAI extends CreatureAI
}
}
// Check if the actor is a Guard
if (_actor instanceof Guard)
{
// Order to the Guard to return to its home location because there's no target to attack
((Guard) _actor).returnHome();
}
// If this is a festival monster, then it remains in the same location.
if (_actor instanceof FestivalMonster)
// if (npc instanceof FestivalMonster)
// {
// return;
// }
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || (getTarget().isPlayer() && (!getTarget().getActingPlayer().isAlikeDead() || getTarget().getActingPlayer().getAppearance().isInvisible()))))
{
npc.setWalking();
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
@ -570,11 +578,6 @@ public class AttackableAI extends CreatureAI
}
else
{
if ((Config.MONSTER_RETURN_DELAY > 0) && (npc instanceof Monster) && !npc.isAlikeDead() && !npc.isDead() && (npc.getSpawn() != null) && !npc.isInsideRadius2D(npc.getSpawn().getX(), npc.getSpawn().getY(), npc.getSpawn().getZ(), Config.MAX_DRIFT_RANGE))
{
((Monster) _actor).returnHome();
}
// If NPC with fixed coord
x1 = (npc.getSpawn().getX() + Rnd.get(Config.MAX_DRIFT_RANGE * 2)) - Config.MAX_DRIFT_RANGE;
y1 = (npc.getSpawn().getY() + Rnd.get(Config.MAX_DRIFT_RANGE * 2)) - Config.MAX_DRIFT_RANGE;

View File

@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.enums.ItemLocation;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
@ -741,6 +742,10 @@ public class CreatureAI extends AbstractAI
return;
}
if (_actor.isNpc() && _actor.isAttackable())
{
((Attackable) _actor).setReturningToSpawnPoint(false);
}
clientStoppedMoving();
// If the Intention was AI_INTENTION_MOVE_TO, set the Intention to AI_INTENTION_ACTIVE

View File

@ -18,6 +18,7 @@ package org.l2jmobius.gameserver.handler.admincommandhandlers;
import java.util.StringTokenizer;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
@ -108,6 +109,16 @@ public class AdminEffects implements IAdminCommandHandler
activeChar.decayMe();
activeChar.broadcastUserInfo();
activeChar.spawnMe();
for (Creature target : activeChar.getKnownList().getKnownCharacters())
{
if ((target != null) && (target.getTarget() == activeChar))
{
target.setTarget(null);
target.abortAttack();
target.abortCast();
target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
BuilderUtil.sendSysMessage(activeChar, "Now, you cannot be seen.");
}
else
@ -123,6 +134,16 @@ public class AdminEffects implements IAdminCommandHandler
activeChar.decayMe();
activeChar.broadcastUserInfo();
activeChar.spawnMe();
for (Creature target : activeChar.getKnownList().getKnownCharacters())
{
if ((target != null) && (target.getTarget() == activeChar))
{
target.setTarget(null);
target.abortAttack();
target.abortCast();
target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
BuilderUtil.sendSysMessage(activeChar, "Now, you cannot be seen.");
}
else if (command.startsWith("admin_vis"))

View File

@ -580,6 +580,11 @@ public abstract class WorldObject
return false;
}
public boolean isWalker()
{
return false;
}
/**
* Calculates 2D distance between this WorldObject and given x, y, z.
* @param x the X coordinate

View File

@ -38,6 +38,7 @@ import org.l2jmobius.gameserver.instancemanager.EventDropManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.DropCategory;
import org.l2jmobius.gameserver.model.DropData;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.SoulCrystal;
import org.l2jmobius.gameserver.model.actor.instance.Door;
@ -2688,6 +2689,17 @@ public class Attackable extends Npc
_commandChannelLastAttack = channelLastAttack;
}
public void returnHome()
{
clearAggroList();
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(getSpawn().getX(), getSpawn().getY(), getSpawn().getZ()));
}
}
private static class CommandChannelTimer implements Runnable
{
private final Attackable _monster;

View File

@ -5343,10 +5343,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Movement checks.
if (Config.PATHFINDING > 0)
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -5406,31 +5406,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isNpc() && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -5445,6 +5469,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -110,9 +110,7 @@ public class Commander extends Attackable
return _homeY;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 40))

View File

@ -100,15 +100,14 @@ public class FortSiegeGuard extends Attackable
return false;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (getWalkSpeed() <= 0)
{
return;
}
if (!isInsideRadius2D(getSpawn().getX(), getSpawn().getY(), getSpawn().getZ(), 40))
{
setReturningToSpawnPoint(true);

View File

@ -118,14 +118,13 @@ public class Guard extends Attackable
return _homeX;
}
/**
* Notify the GuardInstance to return to its home location (AI_INTENTION_MOVE_TO) and clear its _aggroList.
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 150))
{
clearAggroList();
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_homeX, _homeY, _homeZ, 0));
}
}

View File

@ -26,7 +26,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.knownlist.MonsterKnownList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.util.MinionList;
/**
@ -68,18 +67,6 @@ public class Monster extends Attackable
return (MonsterKnownList) super.getKnownList();
}
public void returnHome()
{
ThreadPool.schedule(() ->
{
final Spawn mobSpawn = getSpawn();
if (!isInCombat() && !isAlikeDead() && !isDead() && (mobSpawn != null) && !isInsideRadius2D(mobSpawn.getX(), mobSpawn.getY(), mobSpawn.getZ(), Config.MAX_DRIFT_RANGE))
{
teleToLocation(mobSpawn.getX(), mobSpawn.getY(), mobSpawn.getZ());
}
}, Config.MONSTER_RETURN_DELAY * 1000);
}
/**
* Return True if the attacker is not another Monster.
* @param attacker the attacker

View File

@ -68,6 +68,12 @@ public class NpcWalker extends Npc
((NpcWalkerAI) getAI()).setHomeZ(getZ());
}
@Override
public boolean isWalker()
{
return true;
}
/**
* Sends a chat to all _knowObjects.
* @param chat message to say

View File

@ -109,9 +109,7 @@ public class SiegeGuard extends Attackable
return _homeY;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 40))

View File

@ -24,7 +24,6 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.sql.TerritoryTable;
import org.l2jmobius.gameserver.data.xml.WalkerRouteData;
import org.l2jmobius.gameserver.data.xml.ZoneData;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.instancemanager.IdManager;
@ -449,7 +448,7 @@ public class Spawn
final WaterZone water = ZoneData.getInstance().getZone(newlocx, newlocy, newlocz, WaterZone.class);
// If random spawn system is enabled.
if (Config.ENABLE_RANDOM_MONSTER_SPAWNS && npc.isMonster() && !npc.isQuestMonster() && (WalkerRouteData.getInstance().getRouteForNpc(npc.getNpcId()) == null) && (getInstanceId() == 0) && !npc.isRaid() && !npc.isMinion() && !npc.isFlying() && (water == null) && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getNpcId()))
if (Config.ENABLE_RANDOM_MONSTER_SPAWNS && npc.isMonster() && !npc.isQuestMonster() && !npc.isWalker() && (getInstanceId() == 0) && !npc.isRaid() && !npc.isMinion() && !npc.isFlying() && (water == null) && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getNpcId()))
{
final int randX = newlocx + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
final int randY = newlocy + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);

View File

@ -164,12 +164,6 @@ AllowLowLevelTrade = True
# Retail: 56 Level
CrumaTowerLevelRestrict = 56
# Delay before teleporting monsters back to spawn if past drift range (in seconds).
# Every 20 minutes (1200) monsters if blocked by Geodata are teleported to their spawn.
# Use 0 to disable.
# Default: 1200
MonsterReturnDelay = 1200
# If you have made enchant scrolls stackable set this to true.
# Default: False
ScrollStackable = False

View File

@ -660,7 +660,6 @@ public class Config
public static boolean ALLOW_RAID_BOSS_PETRIFIED;
public static boolean ALLOW_LOW_LEVEL_TRADE;
public static boolean USE_CHAT_FILTER;
public static int MONSTER_RETURN_DELAY;
public static boolean SCROLL_STACKABLE;
public static boolean ALLOW_CHAR_KILL_PROTECT;
public static int CLAN_LEADER_COLOR;
@ -1929,7 +1928,6 @@ public class Config
HERO_COUNT = customServerConfig.getInt("HeroCount", 1);
CRUMA_TOWER_LEVEL_RESTRICT = customServerConfig.getInt("CrumaTowerLevelRestrict", 56);
ALLOW_RAID_BOSS_PETRIFIED = customServerConfig.getBoolean("AllowRaidBossPetrified", true);
MONSTER_RETURN_DELAY = customServerConfig.getInt("MonsterReturnDelay", 1200);
SCROLL_STACKABLE = customServerConfig.getBoolean("ScrollStackable", false);
ALLOW_CHAR_KILL_PROTECT = customServerConfig.getBoolean("AllowLowLvlProtect", false);
CLAN_LEADER_COLOR_ENABLED = customServerConfig.getBoolean("ClanLeaderNameColorEnabled", true);

View File

@ -478,21 +478,29 @@ public class AttackableAI extends CreatureAI
}
}
// Check if the actor is a Guard
if (_actor instanceof Guard)
{
// Order to the Guard to return to its home location because there's no target to attack
((Guard) _actor).returnHome();
}
// If this is a festival monster, then it remains in the same location.
if (_actor instanceof FestivalMonster)
// if (npc instanceof FestivalMonster)
// {
// return;
// }
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || (getTarget().isPlayer() && (!getTarget().getActingPlayer().isAlikeDead() || getTarget().getActingPlayer().getAppearance().isInvisible()))))
{
npc.setWalking();
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
@ -570,11 +578,6 @@ public class AttackableAI extends CreatureAI
}
else
{
if ((Config.MONSTER_RETURN_DELAY > 0) && (npc instanceof Monster) && !npc.isAlikeDead() && !npc.isDead() && (npc.getSpawn() != null) && !npc.isInsideRadius2D(npc.getSpawn().getX(), npc.getSpawn().getY(), npc.getSpawn().getZ(), Config.MAX_DRIFT_RANGE))
{
((Monster) _actor).returnHome();
}
// If NPC with fixed coord
x1 = (npc.getSpawn().getX() + Rnd.get(Config.MAX_DRIFT_RANGE * 2)) - Config.MAX_DRIFT_RANGE;
y1 = (npc.getSpawn().getY() + Rnd.get(Config.MAX_DRIFT_RANGE * 2)) - Config.MAX_DRIFT_RANGE;

View File

@ -31,6 +31,7 @@ import org.l2jmobius.gameserver.enums.ItemLocation;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Skill;
import org.l2jmobius.gameserver.model.WorldObject;
import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
@ -741,6 +742,10 @@ public class CreatureAI extends AbstractAI
return;
}
if (_actor.isNpc() && _actor.isAttackable())
{
((Attackable) _actor).setReturningToSpawnPoint(false);
}
clientStoppedMoving();
// If the Intention was AI_INTENTION_MOVE_TO, set the Intention to AI_INTENTION_ACTIVE

View File

@ -18,6 +18,7 @@ package org.l2jmobius.gameserver.handler.admincommandhandlers;
import java.util.StringTokenizer;
import org.l2jmobius.gameserver.ai.CtrlIntention;
import org.l2jmobius.gameserver.handler.IAdminCommandHandler;
import org.l2jmobius.gameserver.model.World;
import org.l2jmobius.gameserver.model.WorldObject;
@ -108,6 +109,16 @@ public class AdminEffects implements IAdminCommandHandler
activeChar.decayMe();
activeChar.broadcastUserInfo();
activeChar.spawnMe();
for (Creature target : activeChar.getKnownList().getKnownCharacters())
{
if ((target != null) && (target.getTarget() == activeChar))
{
target.setTarget(null);
target.abortAttack();
target.abortCast();
target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
BuilderUtil.sendSysMessage(activeChar, "Now, you cannot be seen.");
}
else
@ -123,6 +134,16 @@ public class AdminEffects implements IAdminCommandHandler
activeChar.decayMe();
activeChar.broadcastUserInfo();
activeChar.spawnMe();
for (Creature target : activeChar.getKnownList().getKnownCharacters())
{
if ((target != null) && (target.getTarget() == activeChar))
{
target.setTarget(null);
target.abortAttack();
target.abortCast();
target.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
}
}
BuilderUtil.sendSysMessage(activeChar, "Now, you cannot be seen.");
}
else if (command.startsWith("admin_vis"))

View File

@ -580,6 +580,11 @@ public abstract class WorldObject
return false;
}
public boolean isWalker()
{
return false;
}
/**
* Calculates 2D distance between this WorldObject and given x, y, z.
* @param x the X coordinate

View File

@ -39,6 +39,7 @@ import org.l2jmobius.gameserver.instancemanager.EventDropManager;
import org.l2jmobius.gameserver.model.CommandChannel;
import org.l2jmobius.gameserver.model.DropCategory;
import org.l2jmobius.gameserver.model.DropData;
import org.l2jmobius.gameserver.model.Location;
import org.l2jmobius.gameserver.model.Party;
import org.l2jmobius.gameserver.model.SoulCrystal;
import org.l2jmobius.gameserver.model.actor.instance.Door;
@ -3040,6 +3041,17 @@ public class Attackable extends Npc
_commandChannelLastAttack = channelLastAttack;
}
public void returnHome()
{
clearAggroList();
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(getSpawn().getX(), getSpawn().getY(), getSpawn().getZ()));
}
}
private static class CommandChannelTimer implements Runnable
{
private final Attackable _monster;

View File

@ -5389,10 +5389,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
// Movement checks.
if (Config.PATHFINDING > 0)
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -5452,31 +5452,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isNpc() && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -5491,6 +5515,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -110,9 +110,7 @@ public class Commander extends Attackable
return _homeY;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 40))

View File

@ -100,15 +100,14 @@ public class FortSiegeGuard extends Attackable
return false;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (getWalkSpeed() <= 0)
{
return;
}
if (!isInsideRadius2D(getSpawn().getX(), getSpawn().getY(), getSpawn().getZ(), 40))
{
setReturningToSpawnPoint(true);

View File

@ -118,14 +118,13 @@ public class Guard extends Attackable
return _homeX;
}
/**
* Notify the GuardInstance to return to its home location (AI_INTENTION_MOVE_TO) and clear its _aggroList.
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 150))
{
clearAggroList();
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_homeX, _homeY, _homeZ, 0));
}
}

View File

@ -26,7 +26,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.knownlist.MonsterKnownList;
import org.l2jmobius.gameserver.model.actor.templates.NpcTemplate;
import org.l2jmobius.gameserver.model.spawn.Spawn;
import org.l2jmobius.gameserver.util.MinionList;
/**
@ -68,18 +67,6 @@ public class Monster extends Attackable
return (MonsterKnownList) super.getKnownList();
}
public void returnHome()
{
ThreadPool.schedule(() ->
{
final Spawn mobSpawn = getSpawn();
if (!isInCombat() && !isAlikeDead() && !isDead() && (mobSpawn != null) && !isInsideRadius2D(mobSpawn.getX(), mobSpawn.getY(), mobSpawn.getZ(), Config.MAX_DRIFT_RANGE))
{
teleToLocation(mobSpawn.getX(), mobSpawn.getY(), mobSpawn.getZ());
}
}, Config.MONSTER_RETURN_DELAY * 1000);
}
/**
* Return True if the attacker is not another Monster.
* @param attacker the attacker

View File

@ -68,6 +68,12 @@ public class NpcWalker extends Npc
((NpcWalkerAI) getAI()).setHomeZ(getZ());
}
@Override
public boolean isWalker()
{
return true;
}
/**
* Sends a chat to all _knowObjects.
* @param chat message to say

View File

@ -109,9 +109,7 @@ public class SiegeGuard extends Attackable
return _homeY;
}
/**
* This method forces guard to return to home location previously set
*/
@Override
public void returnHome()
{
if (!isInsideRadius2D(_homeX, _homeY, _homeZ, 40))

View File

@ -24,7 +24,6 @@ import java.util.logging.Logger;
import org.l2jmobius.Config;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.sql.TerritoryTable;
import org.l2jmobius.gameserver.data.xml.WalkerRouteData;
import org.l2jmobius.gameserver.data.xml.ZoneData;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
import org.l2jmobius.gameserver.instancemanager.IdManager;
@ -449,7 +448,7 @@ public class Spawn
final WaterZone water = ZoneData.getInstance().getZone(newlocx, newlocy, newlocz, WaterZone.class);
// If random spawn system is enabled.
if (Config.ENABLE_RANDOM_MONSTER_SPAWNS && npc.isMonster() && !npc.isQuestMonster() && (WalkerRouteData.getInstance().getRouteForNpc(npc.getNpcId()) == null) && (getInstanceId() == 0) && !npc.isRaid() && !npc.isMinion() && !npc.isFlying() && (water == null) && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getNpcId()))
if (Config.ENABLE_RANDOM_MONSTER_SPAWNS && npc.isMonster() && !npc.isQuestMonster() && !npc.isWalker() && (getInstanceId() == 0) && !npc.isRaid() && !npc.isMinion() && !npc.isFlying() && (water == null) && !Config.MOBS_LIST_NOT_RANDOM.contains(npc.getNpcId()))
{
final int randX = newlocx + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);
final int randY = newlocy + Rnd.get(Config.MOB_MIN_SPAWN_RANGE, Config.MOB_MAX_SPAWN_RANGE);

View File

@ -137,9 +137,6 @@ AggroDistanceCheckRestoreLife = True
# Default: False
GuardAttackAggroMob = False
# True - Allows guards to use return skill after combat.
# Default: False
EnableGuardReturn = True
# ---------------------------------------------------------------------------
# Pets

View File

@ -716,7 +716,6 @@ public class Config
public static boolean AGGRO_DISTANCE_CHECK_INSTANCES;
public static boolean AGGRO_DISTANCE_CHECK_RESTORE_LIFE;
public static boolean GUARD_ATTACK_AGGRO_MOB;
public static boolean ENABLE_GUARD_RETURN;
public static boolean ALLOW_WYVERN_UPGRADER;
public static double RAID_HP_REGEN_MULTIPLIER;
public static double RAID_MP_REGEN_MULTIPLIER;
@ -2144,7 +2143,6 @@ public class Config
AGGRO_DISTANCE_CHECK_INSTANCES = npcConfig.getBoolean("AggroDistanceCheckInstances", false);
AGGRO_DISTANCE_CHECK_RESTORE_LIFE = npcConfig.getBoolean("AggroDistanceCheckRestoreLife", true);
GUARD_ATTACK_AGGRO_MOB = npcConfig.getBoolean("GuardAttackAggroMob", false);
ENABLE_GUARD_RETURN = npcConfig.getBoolean("EnableGuardReturn", false);
ALLOW_WYVERN_UPGRADER = npcConfig.getBoolean("AllowWyvernUpgrader", false);
RAID_HP_REGEN_MULTIPLIER = npcConfig.getDouble("RaidHpRegenMultiplier", 100) / 100;
RAID_MP_REGEN_MULTIPLIER = npcConfig.getDouble("RaidMpRegenMultiplier", 100) / 100;

View File

@ -27,7 +27,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.Config;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.AISkillScope;
import org.l2jmobius.gameserver.enums.AIType;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
@ -602,30 +601,29 @@ public class AttackableAI extends CreatureAI
npc.getAttackByList().clear();
}
// If this is a festival monster, then it remains in the same location.
// if (npc instanceof FestivalMonster)
// {
// return;
// }
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a GuardInstance
if ((npc instanceof Guard) && !npc.isWalker())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
if (Config.ENABLE_GUARD_RETURN && (npc.getSpawn() != null) && (Util.calculateDistance(npc, npc.getSpawn(), false, false) > 50) && /* !npc.isInsideZone(ZoneId.SIEGE) && */!npc.isCastingNow())
{
// Custom guard teleport to spawn.
npc.clearAggroList();
npc.doCast(SkillData.getInstance().getSkill(1050, 1));
}
else
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
}
npc.setWalking();
npc.returnHome();
return;
}
// If this is a festival monster, then it remains in the same location.
if (npc instanceof FestivalMonster)
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
@ -681,7 +679,6 @@ public class AttackableAI extends CreatureAI
// Order to the Monster to random walk (1/100)
else if ((npc.getSpawn() != null) && (Rnd.get(RANDOM_WALK_RATE) == 0) && npc.isRandomWalkingEnabled())
{
for (Skill sk : npc.getTemplate().getAISkills(AISkillScope.BUFF))
{
if (cast(sk))

View File

@ -1687,6 +1687,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -4246,10 +4246,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof QuestGuard))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -4289,31 +4289,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -4328,6 +4352,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -41,6 +41,7 @@ public class QuestGuard extends Guard
{
super(template);
setInstanceType(InstanceType.QuestGuard);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -137,9 +137,6 @@ AggroDistanceCheckRestoreLife = True
# Default: False
GuardAttackAggroMob = False
# True - Allows guards to use return skill after combat.
# Default: False
EnableGuardReturn = True
# ---------------------------------------------------------------------------
# Pets

View File

@ -741,7 +741,6 @@ public class Config
public static boolean AGGRO_DISTANCE_CHECK_INSTANCES;
public static boolean AGGRO_DISTANCE_CHECK_RESTORE_LIFE;
public static boolean GUARD_ATTACK_AGGRO_MOB;
public static boolean ENABLE_GUARD_RETURN;
public static boolean ALLOW_WYVERN_UPGRADER;
public static List<Integer> LIST_PET_RENT_NPC;
public static double RAID_HP_REGEN_MULTIPLIER;
@ -2234,7 +2233,6 @@ public class Config
AGGRO_DISTANCE_CHECK_INSTANCES = npcConfig.getBoolean("AggroDistanceCheckInstances", false);
AGGRO_DISTANCE_CHECK_RESTORE_LIFE = npcConfig.getBoolean("AggroDistanceCheckRestoreLife", true);
GUARD_ATTACK_AGGRO_MOB = npcConfig.getBoolean("GuardAttackAggroMob", false);
ENABLE_GUARD_RETURN = npcConfig.getBoolean("EnableGuardReturn", false);
ALLOW_WYVERN_UPGRADER = npcConfig.getBoolean("AllowWyvernUpgrader", false);
final String[] listPetRentNpc = npcConfig.getString("ListPetRentNpc", "30827").split(",");
LIST_PET_RENT_NPC = new ArrayList<>(listPetRentNpc.length);

View File

@ -27,7 +27,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.Config;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.AISkillScope;
import org.l2jmobius.gameserver.enums.AIType;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
@ -602,30 +601,29 @@ public class AttackableAI extends CreatureAI
npc.getAttackByList().clear();
}
// If this is a festival monster, then it remains in the same location.
// if (npc instanceof FestivalMonster)
// {
// return;
// }
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a GuardInstance
if ((npc instanceof Guard) && !npc.isWalker())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
if (Config.ENABLE_GUARD_RETURN && (npc.getSpawn() != null) && (Util.calculateDistance(npc, npc.getSpawn(), false, false) > 50) && /* !npc.isInsideZone(ZoneId.SIEGE) && */!npc.isCastingNow())
{
// Custom guard teleport to spawn.
npc.clearAggroList();
npc.doCast(SkillData.getInstance().getSkill(1050, 1));
}
else
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
}
npc.setWalking();
npc.returnHome();
return;
}
// If this is a festival monster, then it remains in the same location.
if (npc instanceof FestivalMonster)
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
@ -681,7 +679,6 @@ public class AttackableAI extends CreatureAI
// Order to the Monster to random walk (1/100)
else if ((npc.getSpawn() != null) && (Rnd.get(RANDOM_WALK_RATE) == 0) && npc.isRandomWalkingEnabled())
{
for (Skill sk : npc.getTemplate().getAISkills(AISkillScope.BUFF))
{
if (cast(sk))

View File

@ -1688,6 +1688,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -4431,10 +4431,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof QuestGuard))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -4474,31 +4474,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -4513,6 +4537,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -41,6 +41,7 @@ public class QuestGuard extends Guard
{
super(template);
setInstanceType(InstanceType.QuestGuard);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -137,9 +137,6 @@ AggroDistanceCheckRestoreLife = True
# Default: False
GuardAttackAggroMob = False
# True - Allows guards to use return skill after combat.
# Default: False
EnableGuardReturn = True
# ---------------------------------------------------------------------------
# Pets

View File

@ -746,7 +746,6 @@ public class Config
public static boolean AGGRO_DISTANCE_CHECK_INSTANCES;
public static boolean AGGRO_DISTANCE_CHECK_RESTORE_LIFE;
public static boolean GUARD_ATTACK_AGGRO_MOB;
public static boolean ENABLE_GUARD_RETURN;
public static boolean ALLOW_WYVERN_UPGRADER;
public static List<Integer> LIST_PET_RENT_NPC;
public static double RAID_HP_REGEN_MULTIPLIER;
@ -2239,7 +2238,6 @@ public class Config
AGGRO_DISTANCE_CHECK_INSTANCES = npcConfig.getBoolean("AggroDistanceCheckInstances", false);
AGGRO_DISTANCE_CHECK_RESTORE_LIFE = npcConfig.getBoolean("AggroDistanceCheckRestoreLife", true);
GUARD_ATTACK_AGGRO_MOB = npcConfig.getBoolean("GuardAttackAggroMob", false);
ENABLE_GUARD_RETURN = npcConfig.getBoolean("EnableGuardReturn", false);
ALLOW_WYVERN_UPGRADER = npcConfig.getBoolean("AllowWyvernUpgrader", false);
final String[] listPetRentNpc = npcConfig.getString("ListPetRentNpc", "30827").split(",");
LIST_PET_RENT_NPC = new ArrayList<>(listPetRentNpc.length);

View File

@ -27,7 +27,6 @@ import java.util.concurrent.Future;
import org.l2jmobius.Config;
import org.l2jmobius.commons.threads.ThreadPool;
import org.l2jmobius.commons.util.Rnd;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.AISkillScope;
import org.l2jmobius.gameserver.enums.AIType;
import org.l2jmobius.gameserver.geoengine.GeoEngine;
@ -602,30 +601,29 @@ public class AttackableAI extends CreatureAI
npc.getAttackByList().clear();
}
// If this is a festival monster, then it remains in the same location.
// if (npc instanceof FestivalMonster)
// {
// return;
// }
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a GuardInstance
if ((npc instanceof Guard) && !npc.isWalker())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
if (Config.ENABLE_GUARD_RETURN && (npc.getSpawn() != null) && (Util.calculateDistance(npc, npc.getSpawn(), false, false) > 50) && /* !npc.isInsideZone(ZoneId.SIEGE) && */!npc.isCastingNow())
{
// Custom guard teleport to spawn.
npc.clearAggroList();
npc.doCast(SkillData.getInstance().getSkill(1050, 1));
}
else
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
}
npc.setWalking();
npc.returnHome();
return;
}
// If this is a festival monster, then it remains in the same location.
if (npc instanceof FestivalMonster)
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
@ -681,7 +679,6 @@ public class AttackableAI extends CreatureAI
// Order to the Monster to random walk (1/100)
else if ((npc.getSpawn() != null) && (Rnd.get(RANDOM_WALK_RATE) == 0) && npc.isRandomWalkingEnabled())
{
for (Skill sk : npc.getTemplate().getAISkills(AISkillScope.BUFF))
{
if (cast(sk))

View File

@ -1688,6 +1688,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -4433,10 +4433,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof QuestGuard))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -4476,31 +4476,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceId(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceId(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -4515,6 +4539,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -41,6 +41,7 @@ public class QuestGuard extends Guard
{
super(template);
setInstanceType(InstanceType.QuestGuard);
setCanReturnToSpawnPoint(false);
}
@Override

View File

@ -41,7 +41,6 @@ import org.l2jmobius.gameserver.model.actor.Attackable;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.Playable;
import org.l2jmobius.gameserver.model.actor.Player;
import org.l2jmobius.gameserver.model.actor.instance.Defender;
import org.l2jmobius.gameserver.model.actor.instance.GrandBoss;
import org.l2jmobius.gameserver.model.actor.instance.Guard;
import org.l2jmobius.gameserver.model.actor.instance.Monster;
@ -468,16 +467,23 @@ public class AttackableAI extends CreatureAI
}
// Check if the mob should not return to spawn point
if (!npc.canReturnToSpawnPoint())
if (!npc.canReturnToSpawnPoint()
/* || npc.isReturningToSpawnPoint() */ ) // Commented because sometimes it stops movement.
{
return;
}
// Check if the actor is a guard
if (((npc instanceof Guard) || (npc instanceof Defender)) && !npc.isWalker() && !npc.isRandomWalkingEnabled())
// Order this attackable to return to its spawn because there's no target to attack
if (!npc.isWalker() && ((getTarget() == null) || getTarget().isInvisible() || (getTarget().isPlayer() && !getTarget().getActingPlayer().isAlikeDead())))
{
// Order to the GuardInstance to return to its home location because there's no target to attack
npc.returnHome();
return;
}
// Do not leave dead player
if ((getTarget() != null) && getTarget().isPlayer() && getTarget().getActingPlayer().isAlikeDead())
{
return;
}
// Minions following leader
@ -651,13 +657,19 @@ public class AttackableAI extends CreatureAI
}
Creature target = npc.getMostHated();
if (target == null)
{
setIntention(AI_INTENTION_ACTIVE);
return;
}
if (getTarget() != target)
{
setTarget(target);
}
// Check if target is dead or if timeout is expired to stop this attack
if ((target == null) || target.isAlikeDead())
if (target.isAlikeDead())
{
// Stop hating this target after the attack timeout or if target is dead
npc.stopHating(target);

View File

@ -1683,6 +1683,7 @@ public class Attackable extends Npc
if (hasAI() && (getSpawn() != null))
{
setReturningToSpawnPoint(true);
getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, getSpawn().getLocation());
}
}

View File

@ -3469,10 +3469,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
// Movement checks.
if ((Config.PATHFINDING > 0) && !(this instanceof FriendlyNpc))
{
final double originalDistance = distance;
final int originalX = x;
final int originalY = y;
int originalX = x;
int originalY = y;
final int originalZ = z;
final double originalDistance = distance;
final int gtx = (originalX - World.WORLD_X_MIN) >> 4;
final int gty = (originalY - World.WORLD_Y_MIN) >> 4;
if (isOnGeodataPath())
@ -3512,31 +3512,55 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
{
// Path calculation -- overrides previous movement check
m.geoPath = PathFinding.getInstance().findPath(curX, curY, curZ, originalX, originalY, originalZ, getInstanceWorld(), isPlayer());
if ((m.geoPath == null) || (m.geoPath.size() < 2)) // No path found
boolean found = (m.geoPath != null) && (m.geoPath.size() > 1);
// If not found and it is an Attackable, attempt to find closest path to move location.
if (!found && isAttackable())
{
if (isPlayer() && !_isFlying && !isInWater)
int xMin = Math.min(curX, originalX);
int xMax = Math.max(curX, originalX);
int yMin = Math.min(curY, originalY);
int yMax = Math.max(curY, originalY);
final int maxDiff = Math.min(Math.max(xMax - xMin, yMax - yMin), 500);
xMin -= maxDiff;
xMax += maxDiff;
yMin -= maxDiff;
yMax += maxDiff;
int destinationX = 0;
int destinationY = 0;
double shortDistance = Double.MAX_VALUE;
double tempDistance;
List<AbstractNodeLoc> tempPath;
for (int sX = xMin; sX < xMax; sX += 500)
{
return;
for (int sY = yMin; sY < yMax; sY += 500)
{
tempDistance = Math.sqrt(Math.pow(sX - originalX, 2) + Math.pow(sY - originalY, 2));
if (tempDistance < shortDistance)
{
tempPath = PathFinding.getInstance().findPath(curX, curY, curZ, sX, sY, originalZ, getInstanceWorld(), false);
found = (tempPath != null) && (tempPath.size() > 1);
if (found)
{
shortDistance = tempDistance;
m.geoPath = tempPath;
destinationX = sX;
destinationY = sY;
}
}
}
}
found = (m.geoPath != null) && (m.geoPath.size() > 1);
if (found)
{
originalX = destinationX;
originalY = destinationY;
}
// if (!isPlayable() && !isMinion() && (Math.abs(z - curZ) > 140))
// {
// return;
// }
// if (isSummon() && !((Summon) this).getFollowStatus())
// {
// return;
// }
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
else
if (found)
{
m.onGeodataPathIndex = 0; // on first segment
m.onGeodataPathIndex = 0; // On first segment.
m.geoPathGtx = gtx;
m.geoPathGty = gty;
m.geoPathAccurateTx = originalX;
@ -3551,6 +3575,20 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
sin = dy / distance;
cos = dx / distance;
}
else // No path found.
{
if (isPlayer() && !_isFlying && !isInWater)
{
return;
}
m.disregardingGeodata = true;
x = originalX;
y = originalY;
z = originalZ;
distance = originalDistance;
}
}
}

View File

@ -43,6 +43,7 @@ public class FriendlyNpc extends Attackable
{
super(template);
setInstanceType(InstanceType.FriendlyNpc);
setCanReturnToSpawnPoint(false);
}
@Override

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