diff --git a/L2J_Mobius_7.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java b/L2J_Mobius_7.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java index d74b5ff5ed..aabf90cc5b 100644 --- a/L2J_Mobius_7.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java +++ b/L2J_Mobius_7.0_PreludeOfWar/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java @@ -14199,9 +14199,19 @@ public class PlayerInstance extends Playable } // Skip thinking. - if ((getTarget() != null) && getTarget().isMonster() && (((MonsterInstance) getTarget()).getTarget() == this) && !((MonsterInstance) getTarget()).isAlikeDead()) + final WorldObject target = getTarget(); + if ((target != null) && target.isMonster()) { - return; + final MonsterInstance monster = (MonsterInstance) target; + if ((monster.getTarget() == this) && !monster.isAlikeDead()) + { + // Check if actually attacking. + if (hasAI() && getAI().isAutoAttacking() && !isAttackingNow() && !isCastingNow()) + { + doAutoAttack(monster); + } + return; + } } // Pickup. diff --git a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java index d447cba572..2e10f3123b 100644 --- a/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java +++ b/L2J_Mobius_Classic_3.0_TheKamael/java/org/l2jmobius/gameserver/model/actor/instance/PlayerInstance.java @@ -14146,9 +14146,19 @@ public class PlayerInstance extends Playable } // Skip thinking. - if ((getTarget() != null) && getTarget().isMonster() && (((MonsterInstance) getTarget()).getTarget() == this) && !((MonsterInstance) getTarget()).isAlikeDead()) + final WorldObject target = getTarget(); + if ((target != null) && target.isMonster()) { - return; + final MonsterInstance monster = (MonsterInstance) target; + if ((monster.getTarget() == this) && !monster.isAlikeDead()) + { + // Check if actually attacking. + if (hasAI() && getAI().isAutoAttacking() && !isAttackingNow() && !isCastingNow()) + { + doAutoAttack(monster); + } + return; + } } // Pickup.