Partial previous commit for Dwelling of Spirits branch.
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@@ -205,8 +205,11 @@ LevelUp71And75ReputationScore = 75
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# Reputation score gained after level obtained (76-80)
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LevelUp76And80ReputationScore = 90
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# Reputation score gained after level obtained (81+)
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LevelUp81PlusReputationScore = 120
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# Reputation score gained after level obtained (81-90)
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LevelUp81And90ReputationScore = 120
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# Reputation score gained after level obtained (91+)
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LevelUp91PlusReputationScore = 150
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# Reputation score gained after level obtained multiplier
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LevelObtainedReputationScoreMultiplier = 1.0
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@@ -410,7 +410,8 @@ public class Config
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public static int LVL_UP_66_AND_70_REP_SCORE;
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public static int LVL_UP_71_AND_75_REP_SCORE;
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public static int LVL_UP_76_AND_80_REP_SCORE;
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public static int LVL_UP_81_PLUS_REP_SCORE;
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public static int LVL_UP_81_AND_90_REP_SCORE;
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public static int LVL_UP_91_PLUS_REP_SCORE;
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public static double LVL_OBTAINED_REP_SCORE_MULTIPLIER;
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public static int CLAN_LEVEL_6_COST;
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public static int CLAN_LEVEL_7_COST;
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@@ -1569,7 +1570,8 @@ public class Config
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LVL_UP_66_AND_70_REP_SCORE = Feature.getInt("LevelUp66And70ReputationScore", 63);
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LVL_UP_71_AND_75_REP_SCORE = Feature.getInt("LevelUp71And75ReputationScore", 75);
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LVL_UP_76_AND_80_REP_SCORE = Feature.getInt("LevelUp76And80ReputationScore", 90);
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LVL_UP_81_PLUS_REP_SCORE = Feature.getInt("LevelUp81PlusReputationScore", 120);
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LVL_UP_81_AND_90_REP_SCORE = Feature.getInt("LevelUp81And90ReputationScore", 120);
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LVL_UP_91_PLUS_REP_SCORE = Feature.getInt("LevelUp91PlusReputationScore", 150);
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LVL_OBTAINED_REP_SCORE_MULTIPLIER = Feature.getDouble("LevelObtainedReputationScoreMultiplier", 1.0d);
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CLAN_LEVEL_6_COST = Feature.getInt("ClanLevel6Cost", 15000);
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CLAN_LEVEL_7_COST = Feature.getInt("ClanLevel7Cost", 450000);
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@@ -336,9 +336,13 @@ public class PlayableStat extends CreatureStat
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{
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reputation += Config.LVL_UP_76_AND_80_REP_SCORE;
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}
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else if ((level >= 81) && (level <= 120))
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else if ((level >= 81) && (level <= 90))
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{
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reputation += Config.LVL_UP_81_PLUS_REP_SCORE;
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reputation += Config.LVL_UP_81_AND_90_REP_SCORE;
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}
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else if ((level >= 91) && (level <= 120))
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{
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reputation += Config.LVL_UP_91_PLUS_REP_SCORE;
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}
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}
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