Adding Unidentified-Bound-Normal-Blessed Amaranthine Shooter, Buster.

Adding SA's skills for listed weapons.
Adding Unidentified items previous commits.

Contributed by OdairDevalier.
This commit is contained in:
MobiusDev
2015-05-20 17:36:03 +00:00
parent 6e0cc76a4b
commit 55de7a71ad
12 changed files with 934 additions and 288 deletions

View File

@@ -817,21 +817,30 @@
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
</skill>
<skill id="13294" levels="1" name="Crossbow Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13294" levels="3" name="Crossbow Special Ability">
<!-- P. Atk. Spd. + 3.1%. -->
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<mul stat="pAtkSpd" val="1.031" />
</effect>
</for>
</skill>
<skill id="13295" levels="1" name="Magic Sword Special Ability">
<!-- AUTO GENERATED SKILL -->
<skill id="13295" levels="3" name="Magic Sword Special Ability">
<!-- M. Critical Rate + 1 and M. Accuracy + 1. -->
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="magicLvl" val="1" />
<set name="operateType" val="PASSIVE" />
<set name="targetType" val="SELF" />
<set name="isDebuff" val="false" />
<for>
<effect name="Buff">
<add stat="mCritRate" val="1" />
<add stat="accMagic" val="1" />
</effect>
</for>
</skill>
<skill id="13296" levels="1" name="Magic One-handed Blunt Special Ability">
<!-- AUTO GENERATED SKILL -->