Adding Unidentified-Bound-Normal-Blessed Amaranthine Shooter, Buster.
Adding SA's skills for listed weapons. Adding Unidentified items previous commits. Contributed by OdairDevalier.
This commit is contained in:
@@ -1138,7 +1138,7 @@
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</for>
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</skill>
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<skill id="3577" levels="2" name="Special Ability: Magic Hold">
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<!-- Confirmed CT2.5 -->
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<set name="abnormalLvl" val="1" />
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<set name="abnormalTime" val="30" />
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<set name="abnormalType" val="ROOT_MAGICALLY" />
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@@ -1152,7 +1152,7 @@
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<set name="isDebuff" val="true" />
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<set name="isMagic" val="1" /> <!-- Magic Skill -->
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<set name="lvlBonusRate" val="2" />
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<set name="magicLvl" val="84" />
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<set name="magicLvl" val="80" />
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<set name="operateType" val="ACTIVE_CONTINUOUS" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="ONE" />
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@@ -1067,7 +1067,7 @@
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</for>
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</skill>
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<skill id="3655" levels="1" name="PvP Weapon - Rapid Fire">
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<!-- Confirmed CT2.5 -->
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<!-- Confirmed CT2.5 and Updated to Ertheia -->
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<set name="icon" val="icon.skill0413" />
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<set name="magicLvl" val="80" />
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<set name="operateType" val="PASSIVE" />
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@@ -1080,6 +1080,11 @@
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<param targetType="SELF" />
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<param allowWeapons="ALL" />
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</effect>
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<effect name="Buff">
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<mul stat="pvpPhysDmg" val="1.05" />
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<mul stat="pvpPhysSkillsDmg" val="1.05" />
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<mul stat="pvpMagicalDmg" val="1.05" />
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</effect>
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</for>
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</skill>
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<skill id="3656" levels="1" name="PvP Weapon - Decrease Range">
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@@ -1631,6 +1631,7 @@
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<set name="reuseDelay" val="10000" />
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<set name="rideState" val="NONE" />
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<set name="staticReuse" val="true" />
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<set name="skillType" val="BUFF" />
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<set name="targetType" val="SELF" />
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<for>
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<effect name="Buff">
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207
trunk/dist/game/data/stats/skills/12100-12199.xml
vendored
207
trunk/dist/game/data/stats/skills/12100-12199.xml
vendored
@@ -127,85 +127,220 @@
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<set name="reuseDelay" val="3000" />
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</skill>
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<skill id="12114" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Shaper -->
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<table name="#extractableItems">
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17933,1,95.4;18069,1,0.9;17416,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12115" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Cutter -->
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<table name="#extractableItems">
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17934,1,95.4;18070,1,0.9;17417,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12116" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Slasher -->
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<table name="#extractableItems">
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17935,1,95.4;18071,1,0.9;17418,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12117" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Avenger -->
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<table name="#extractableItems">
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17936,1,95.4;18072,1,0.9;17419,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12118" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Fighter -->
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<table name="#extractableItems">
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17937,1,95.4;18073,1,0.9;17420,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12119" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Stormer -->
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<table name="#extractableItems">
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17938,1,95.4;18074,1,0.9;17421,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12120" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Thrower -->
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<table name="#extractableItems">
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17939,1,95.4;18075,1,0.9;17422,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12121" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Shooter -->
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<table name="#extractableItems">
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17940,1,95.4;18076,1,0.9;17423,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12122" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Buster -->
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<table name="#extractableItems">
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17941,1,95.4;18077,1,0.9;17424,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12123" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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@@ -817,21 +817,30 @@
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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</skill>
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<skill id="13294" levels="1" name="Crossbow Special Ability">
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<!-- AUTO GENERATED SKILL -->
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<skill id="13294" levels="3" name="Crossbow Special Ability">
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<!-- P. Atk. Spd. + 3.1%. -->
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<set name="icon" val="icon.weapon_shyayaka_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<mul stat="pAtkSpd" val="1.031" />
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</effect>
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</for>
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</skill>
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<skill id="13295" levels="1" name="Magic Sword Special Ability">
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<!-- AUTO GENERATED SKILL -->
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<skill id="13295" levels="3" name="Magic Sword Special Ability">
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<!-- M. Critical Rate + 1 and M. Accuracy + 1. -->
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<set name="icon" val="icon.weapon_kaynon_i00" />
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<set name="magicLvl" val="1" />
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<set name="operateType" val="PASSIVE" />
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<set name="targetType" val="SELF" />
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<set name="isDebuff" val="false" />
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<for>
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<effect name="Buff">
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<add stat="mCritRate" val="1" />
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<add stat="accMagic" val="1" />
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</effect>
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</for>
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</skill>
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<skill id="13296" levels="1" name="Magic One-handed Blunt Special Ability">
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<!-- AUTO GENERATED SKILL -->
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Reference in New Issue
Block a user