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@@ -127,85 +127,220 @@
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<set name="reuseDelay" val="3000" />
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</skill>
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<skill id="12114" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Shaper -->
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<table name="#extractableItems">
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17933,1,95.4;18069,1,0.9;17416,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12115" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Cutter -->
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<table name="#extractableItems">
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17934,1,95.4;18070,1,0.9;17417,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12116" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Slasher -->
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<table name="#extractableItems">
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17935,1,95.4;18071,1,0.9;17418,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12117" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Avenger -->
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<table name="#extractableItems">
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17936,1,95.4;18072,1,0.9;17419,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12118" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Fighter -->
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<table name="#extractableItems">
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17937,1,95.4;18073,1,0.9;17420,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12119" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Stormer -->
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<table name="#extractableItems">
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17938,1,95.4;18074,1,0.9;17421,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12120" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Thrower -->
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<table name="#extractableItems">
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17939,1,95.4;18075,1,0.9;17422,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12121" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="targetType" val="SELF" />
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<!-- Unidentified Amaranthine Shooter -->
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<table name="#extractableItems">
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17940,1,95.4;18076,1,0.9;17423,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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<set name="coolTime" val="200" />
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<set name="reuseDelay" val="3000" />
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<set name="capsuled_items_skill" val="#extractableItems" />
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<set name="isMagic" val="1" /> <!-- Static Skill -->
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<set name="magicLvl" val="1" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12122" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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<set name="icon" val="icon.skill0000" />
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<set name="operateType" val="ACTIVE_INSTANT" />
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|
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<set name="targetType" val="SELF" />
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|
|
|
|
<!-- Unidentified Amaranthine Buster -->
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|
|
|
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<table name="#extractableItems">
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|
|
|
|
17941,1,95.4;18077,1,0.9;17424,1,3.7
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</table>
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<set name="hitTime" val="2000" />
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|
|
|
<set name="coolTime" val="200" />
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|
|
|
|
<set name="reuseDelay" val="3000" />
|
|
|
|
|
<set name="capsuled_items_skill" val="#extractableItems" />
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|
|
|
|
<set name="isMagic" val="1" /> <!-- Static Skill -->
|
|
|
|
|
<set name="magicLvl" val="1" />
|
|
|
|
|
<set name="operateType" val="ACTIVE_INSTANT" />
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|
|
|
|
<set name="rideState" val="NONE;STRIDER;WYVERN;WOLF" />
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<set name="targetType" val="SELF" />
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|
|
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<cond msgId="129">
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<and>
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<player invSize="10" />
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<player weight="80" />
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</and>
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</cond>
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<for>
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<effect name="RestorationRandom" />
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</for>
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</skill>
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<skill id="12123" levels="1" name="Check Item">
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<!-- AUTO GENERATED SKILL -->
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