Various skill updates.

Contributed by Liamxroy.
This commit is contained in:
MobiusDevelopment 2019-03-23 20:49:41 +00:00
parent 62e9842a06
commit 552154bed4
42 changed files with 1707 additions and 2829 deletions

View File

@ -98,6 +98,9 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
@ -106,26 +109,30 @@
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
@ -143,6 +150,9 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">

View File

@ -3354,19 +3354,19 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -3404,56 +3404,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -91,35 +91,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -496,19 +496,19 @@
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -546,56 +546,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -674,6 +638,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -698,35 +666,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -873,19 +841,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -928,54 +896,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9229" toLevel="1" name="Mentor's Lute Melody">
@ -1087,23 +1023,18 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@ -1115,10 +1046,15 @@
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9232" toLevel="1" name="Mentor's Harp Melody">
@ -2014,19 +1950,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -2069,58 +2005,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9275" toLevel="1" name="Player Commendation - Lute Melody">
@ -2236,16 +2136,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2254,17 +2154,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -2358,29 +2258,30 @@
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2422,59 +2323,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2604,38 +2472,35 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1893,19 +1893,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1945,58 +1945,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9759" toLevel="1" name="Lute Melody (Battleground)">
@ -2077,6 +2041,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="9761" toLevel="1" name="Guitar Melody (Battleground)">
@ -2103,16 +2071,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2121,17 +2089,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -575,9 +575,57 @@
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="9959" toLevel="1" name="Drum Melody (9th Anniversary)">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and P. Critical Damage Received +$s5. A chance to increase Critical Damage when hit. -->

View File

@ -1183,30 +1183,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1316,7 +1316,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>50</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4451,38 +4451,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4554,63 +4546,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">0</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11591" toLevel="4" name="Pipe Organ Frenzy">
@ -4699,6 +4660,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="11592" toLevel="4" name="Guitar Frenzy">
@ -4751,21 +4716,31 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -4774,10 +4749,20 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11593" toLevel="4" name="Harp Frenzy">

View File

@ -450,19 +450,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -505,58 +505,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="14740" toLevel="1" name="Olympiad - Pipe Organ Melody">
@ -601,6 +565,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="14741" toLevel="1" name="Olympiad - Guitar Melody">
@ -629,16 +597,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -647,17 +615,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1232,19 +1200,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>91</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1409,16 +1377,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -1427,17 +1395,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1885,19 +1853,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1941,58 +1909,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="14793" toLevel="1" name="Master's Blessing - Pipe Organ Melody">
@ -2067,16 +1999,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2085,17 +2017,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1637,24 +1637,24 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1707,61 +1707,28 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15376" toLevel="2" name="Clan Hall - Pipe Organ Melody">
@ -1824,6 +1791,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15377" toLevel="2" name="Clan Hall - Guitar Melody">
@ -1858,31 +1829,47 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15378" toLevel="2" name="Clan Hall - Harp Melody">

View File

@ -445,28 +445,28 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -509,62 +509,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="3">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15644" toLevel="4" name="Pipe Organ Melody (Adventurer)">
@ -625,6 +595,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15645" toLevel="4" name="Guitar Melody (Adventurer)">
@ -654,21 +628,25 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -677,17 +655,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -102,24 +102,24 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -88,7 +88,7 @@
<effect name="LimitSkill" />
</effects>
</skill>
<skill id="19527" toLevel="3" name="Limit of Iss">
<skill id="19527" toLevel="4" name="Limit of Iss">
<!-- Decreases the duration of Battle Rhapsody/ Overlord's Dignity by $s2 if it is shorter than $s1. -->
<icon>icon.skill11544</icon>
<abnormalLvl>1</abnormalLvl>

View File

@ -398,19 +398,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -446,59 +446,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -549,58 +516,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
@ -737,6 +668,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -790,6 +725,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
@ -812,38 +751,44 @@
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -884,16 +829,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -902,17 +847,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -2371,6 +2371,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2657,56 +2661,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-10</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2744,56 +2712,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-5</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2836,6 +2768,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2876,6 +2812,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>

View File

@ -1407,6 +1407,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">

View File

@ -98,6 +98,9 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
@ -106,26 +109,30 @@
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
@ -143,6 +150,9 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">

View File

@ -3354,19 +3354,19 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -3404,56 +3404,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -91,35 +91,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -496,19 +496,19 @@
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -546,56 +546,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -674,6 +638,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -698,35 +666,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -873,19 +841,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -928,54 +896,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9229" toLevel="1" name="Mentor's Lute Melody">
@ -1087,23 +1023,18 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@ -1115,10 +1046,15 @@
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9232" toLevel="1" name="Mentor's Harp Melody">
@ -2014,19 +1950,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -2069,58 +2005,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9275" toLevel="1" name="Player Commendation - Lute Melody">
@ -2236,16 +2136,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2254,17 +2154,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -2358,29 +2258,30 @@
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2422,59 +2323,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2604,38 +2472,35 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1893,19 +1893,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1945,58 +1945,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9759" toLevel="1" name="Lute Melody (Battleground)">
@ -2077,6 +2041,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="9761" toLevel="1" name="Guitar Melody (Battleground)">
@ -2103,16 +2071,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2121,17 +2089,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -575,9 +575,57 @@
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="9959" toLevel="1" name="Drum Melody (9th Anniversary)">
<!-- For $s1, P. Critical Rate +$s2, P. Critical Damage +$s3, M. Critical Rate +$s4, and Received P. Critical Damage -$s5. Also has a chance to increase Critical Damage when hit. -->

View File

@ -1176,30 +1176,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1308,7 +1308,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>50</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4412,38 +4412,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4514,63 +4506,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">0</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11591" toLevel="4" name="Pipe Organ Frenzy">
@ -4658,6 +4619,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="11592" toLevel="4" name="Guitar Frenzy">
@ -4709,21 +4674,31 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -4732,10 +4707,20 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11593" toLevel="4" name="Harp Frenzy">

View File

@ -450,19 +450,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -505,58 +505,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="14740" toLevel="1" name="Olympiad - Pipe Organ Melody">
@ -601,6 +565,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="14741" toLevel="1" name="Olympiad - Guitar Melody">
@ -629,16 +597,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -647,17 +615,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1232,19 +1200,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>91</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1409,16 +1377,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -1427,17 +1395,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1885,19 +1853,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1941,58 +1909,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="14793" toLevel="1" name="Master's Blessing - Pipe Organ Melody">
@ -2067,16 +1999,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2085,17 +2017,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1637,24 +1637,24 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1707,61 +1707,28 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15376" toLevel="2" name="Clan Hall - Pipe Organ Melody">
@ -1824,6 +1791,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15377" toLevel="2" name="Clan Hall - Guitar Melody">
@ -1858,31 +1829,47 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15378" toLevel="2" name="Clan Hall - Harp Melody">

View File

@ -445,28 +445,28 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -509,62 +509,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="3">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15644" toLevel="4" name="Pipe Organ Melody (Adventurer)">
@ -625,6 +595,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15645" toLevel="4" name="Guitar Melody (Adventurer)">
@ -654,21 +628,25 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -677,17 +655,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -102,24 +102,24 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -87,7 +87,7 @@
<effect name="LimitSkill" />
</effects>
</skill>
<skill id="19527" toLevel="3" name="Limit of Iss">
<skill id="19527" toLevel="4" name="Limit of Iss">
<!-- Decreases the duration of Battle Rhapsody/ Overload's Dignity by $s2 if it is shorter than $s1. -->
<icon>icon.skill11544</icon>
<abnormalLvl>1</abnormalLvl>

View File

@ -398,19 +398,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -446,59 +446,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -549,58 +516,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
@ -737,6 +668,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -790,6 +725,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
@ -812,38 +751,44 @@
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -884,16 +829,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -902,17 +847,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -2371,6 +2371,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2657,56 +2661,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-10</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2744,56 +2712,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-5</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2836,6 +2768,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2876,6 +2812,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>

View File

@ -1407,6 +1407,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">

View File

@ -98,6 +98,9 @@
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8902" toLevel="1" name="Dragon Mage">
@ -106,26 +109,30 @@
<operateType>P</operateType>
<effects>
<effect name="MaxCp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>30</amount>
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>100</amount>
<amount>500</amount>
</effect>
<effect name="MagicCriticalDamage">
<amount>30</amount>
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
@ -143,6 +150,9 @@
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="AttackTrait">
<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS>
</effect>
</effects>
</skill>
<skill id="8903" toLevel="1" name="Dragon Wizard">

View File

@ -3354,19 +3354,19 @@
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -3404,56 +3404,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -91,35 +91,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -496,19 +496,19 @@
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -546,56 +546,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -674,6 +638,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -698,35 +666,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -873,19 +841,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -928,54 +896,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9229" toLevel="1" name="Lute Melody - Mentor">
@ -1087,23 +1023,18 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
@ -1115,10 +1046,15 @@
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="9232" toLevel="1" name="Harp Melody - Mentor">
@ -2014,19 +1950,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -2069,58 +2005,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9275" toLevel="1" name="PA - Lute Melody">
@ -2236,16 +2136,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2254,17 +2154,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -2358,29 +2258,30 @@
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2422,59 +2323,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2604,38 +2472,35 @@
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<effects>
<effect name="CriticalRate">
<amount>
<value level="1">32</value>
<value level="2">34</value>
</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1893,19 +1893,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1945,58 +1945,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="9759" toLevel="1" name="Lute Melody (Battleground)">
@ -2077,6 +2041,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="9761" toLevel="1" name="Guitar Melody (Battleground)">
@ -2103,16 +2071,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2121,17 +2089,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -575,9 +575,57 @@
<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. -->
<icon>icon.skill11517</icon>
<operateType>A2</operateType>
<reuseDelay>60000</reuseDelay>
<effectPoint>1</effectPoint>
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<specialLevel>-2</specialLevel>
<magicLvl>-2</magicLvl>
<abnormalLvl>6</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<irreplacableBuff>true</irreplacableBuff>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<stayAfterDeath>true</stayAfterDeath>
<canBeDispelled>false</canBeDispelled>
<itemConsumeId>
<value level="1">34620</value> <!-- Heavenly Cocktail -->
<value level="2">34082</value> <!-- Heavenly Cocktail -->
<!-- TODO 2 LEVELS MORE -->
</itemConsumeId>
<itemConsumeCount>1</itemConsumeCount>
<effects>
<effect name="PAtk">
<amount>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel>
<rate>100</rate>
</effect>
<effect name="BlockAbnormalSlot">
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
</effects>
</skill>
<skill id="9959" toLevel="1" name="Drum Melody (9th Anniversary)">
<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. -->

View File

@ -1213,30 +1213,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1346,7 +1346,7 @@
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>50</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4546,38 +4546,30 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
<value level="5">30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
<value level="5">100</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">15</value>
<value level="2">15</value>
<value level="3">15</value>
<value level="4">15</value>
</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -4649,63 +4641,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="4">0</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11591" toLevel="4" name="Pipe Organ Frenzy">
@ -4794,6 +4755,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="11592" toLevel="4" name="Guitar Frenzy">
@ -4846,21 +4811,31 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
<value level="3">62</value>
<value level="4">63</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
<value level="3">61</value>
<value level="4">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
<value level="3">20</value>
<value level="4">25</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -4869,10 +4844,20 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="11593" toLevel="4" name="Harp Frenzy">

View File

@ -450,19 +450,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -505,58 +505,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="14740" toLevel="1" name="Olympiad - Pipe Organ Melody">
@ -601,6 +565,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="14741" toLevel="1" name="Olympiad - Guitar Melody">
@ -629,16 +597,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -647,17 +615,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1232,19 +1200,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>91</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1409,16 +1377,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>38</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -1427,17 +1395,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -1885,19 +1853,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1941,58 +1909,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
<effect name="MagicCriticalRate">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>34</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<effect name="CriticalRate">
<amount>38</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="14793" toLevel="1" name="Pipe Organ Melody - GM's Blessing">
@ -2067,16 +1999,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -2085,17 +2017,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -1637,24 +1637,24 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -1707,61 +1707,28 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15376" toLevel="2" name="Pipe Organ Melody - Clan Hall">
@ -1824,6 +1791,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15377" toLevel="2" name="Guitar Melody - Clan Hall">
@ -1858,31 +1829,47 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>10</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
</effects>
</skill>
<skill id="15378" toLevel="2" name="Harp Melody - Clan Hall">

View File

@ -445,28 +445,28 @@
</effect>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="3">21</value>
<value level="4">23</value>
<value level="1">23</value>
<value level="2">24</value>
<value level="3">26</value>
<value level="4">28</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="3">87</value>
<value level="4">91</value>
<value level="1">88</value>
<value level="2">91</value>
<value level="3">94</value>
<value level="4">97</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -509,62 +509,32 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="3">
<effect name="CriticalDamage">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
<value level="3">-5</value>
<value level="1">30</value>
<value level="2">31</value>
<value level="3">32</value>
<value level="4">33</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
<value level="3">34</value>
<value level="4">36</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="15644" toLevel="4" name="Pipe Organ Melody - Adventurer">
@ -625,6 +595,10 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="15645" toLevel="4" name="Guitar Melody - Adventurer">
@ -654,21 +628,25 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="3">36</value>
<value level="4">38</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -677,17 +655,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -102,24 +102,24 @@
<effects>
<effect name="PAtk">
<amount>
<value level="1">17</value>
<value level="2">19</value>
<value level="1">23</value>
<value level="2">24</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">79</value>
<value level="2">83</value>
<value level="1">88</value>
<value level="2">91</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">

View File

@ -138,7 +138,7 @@
<effect name="LimitSkill" />
</effects>
</skill>
<skill id="19527" toLevel="3" name="Limit of Iss">
<skill id="19527" toLevel="4" name="Limit of Iss">
<!-- Decreases the duration of Battle Rhapsody/ Overlord's Dignity by $s2 if it is shorter than $s1. -->
<icon>icon.skill11544</icon>
<abnormalLvl>1</abnormalLvl>

View File

@ -398,19 +398,19 @@
<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot>
</effect>
<effect name="PAtk">
<amount>17</amount>
<amount>23</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>79</amount>
<amount>88</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>30</amount>
<amount>40</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>15</amount>
<amount>35</amount>
<mode>PER</mode>
</effect>
</effects>
@ -446,59 +446,26 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>
<value level="1">30</value>
<value level="2">31</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>
<value level="1">30</value>
<value level="2">32</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">-15</value>
<value level="2">-10</value>
</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -549,58 +516,22 @@
<effect name="BlockAbnormalSlot">
<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot>
</effect>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail">
@ -737,6 +668,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -790,6 +725,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail">
@ -812,38 +751,44 @@
<canBeDispelled>false</canBeDispelled>
<stayAfterDeath>true</stayAfterDeath>
<effects>
<effect name="CriticalRate">
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">32</value>
<value level="2">34</value>
<value level="1">60</value>
<value level="2">61</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">60</value>
<value level="2">60</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>
<value level="1">10</value>
<value level="2">15</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>
@ -884,16 +829,16 @@
<effect name="BlockAbnormalSlot">
<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot>
</effect>
<effect name="CriticalDamage">
<amount>35</amount>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="CriticalRate">
<amount>32</amount>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<effect name="Speed">
<amount>10</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
@ -902,17 +847,17 @@
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-20</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
</effect>

View File

@ -2371,6 +2371,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2657,56 +2661,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-10</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2744,56 +2712,20 @@
<skillId>11569</skillId> <!-- Critical Strike -->
<skillLevel>1</skillLevel>
</effect>
<effect name="MaxMp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="HpRegen">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicCriticalRate">
<amount>20</amount>
<mode>DIFF</mode>
</effect>
<effect name="CriticalDamage">
<amount>20</amount>
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>10</amount>
<effect name="CriticalRate">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>-10</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="DefenceCriticalDamage">
<amount>-30</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>-5</amount>
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
@ -2836,6 +2768,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>
@ -2876,6 +2812,10 @@
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
<effect name="DispelBySlotProbability">
<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel>
<rate>100</rate>

View File

@ -1407,6 +1407,10 @@
<amount>37</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>9</amount>
<chance>80</chance>
</effect>
</effects>
</skill>
<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody">