Various skill updates.
Contributed by Liamxroy.
This commit is contained in:
		| @@ -98,6 +98,9 @@ | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AttackTrait"> | ||||
| 				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="8902" toLevel="1" name="Dragon Mage"> | ||||
| @@ -106,26 +109,30 @@ | ||||
| 		<operateType>P</operateType> | ||||
| 		<effects> | ||||
| 			<effect name="MaxCp"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxHp"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>100</amount> | ||||
| 				<amount>500</amount> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="SkillCriticalProbability"> | ||||
| 				<amount>50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AttackTrait"> | ||||
| @@ -143,6 +150,9 @@ | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="AttackTrait"> | ||||
| 				<DRAGON_WEAKNESS>300</DRAGON_WEAKNESS> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="8903" toLevel="1" name="Dragon Wizard"> | ||||
|   | ||||
| @@ -3354,19 +3354,19 @@ | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -3404,56 +3404,20 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
|   | ||||
| @@ -91,35 +91,35 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -496,19 +496,19 @@ | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -546,56 +546,20 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -674,6 +638,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel> | ||||
| 				<rate>100</rate> | ||||
| @@ -698,35 +666,35 @@ | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -873,19 +841,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -928,54 +896,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9229" toLevel="1" name="Lute Melody - Mentor"> | ||||
| @@ -1087,23 +1023,18 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| @@ -1115,10 +1046,15 @@ | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9232" toLevel="1" name="Harp Melody - Mentor"> | ||||
| @@ -2014,19 +1950,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -2069,58 +2005,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9275" toLevel="1" name="PA - Lute Melody"> | ||||
| @@ -2236,16 +2136,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -2254,17 +2154,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -2358,29 +2258,30 @@ | ||||
| 		<itemConsumeId> | ||||
| 			<value level="1">34620</value> <!-- Heavenly Cocktail --> | ||||
| 			<value level="2">34082</value> <!-- Heavenly Cocktail --> | ||||
| 			<!-- TODO 2 LEVELS MORE --> | ||||
| 		</itemConsumeId> | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -2422,59 +2323,26 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">31</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">32</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">-15</value> | ||||
| 					<value level="2">-10</value> | ||||
| 				</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -2604,38 +2472,35 @@ | ||||
| 		<stayAfterDeath>true</stayAfterDeath> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">32</value> | ||||
| 					<value level="2">34</value> | ||||
| 				</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -1893,19 +1893,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL;PD_UP;HIT_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1945,58 +1945,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9759" toLevel="1" name="Lute Melody (Battleground)"> | ||||
| @@ -2077,6 +2041,10 @@ | ||||
| 				<amount>37</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9761" toLevel="1" name="Guitar Melody (Battleground)"> | ||||
| @@ -2103,16 +2071,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -2121,17 +2089,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -575,9 +575,57 @@ | ||||
| 		<!-- For $s1, P. Atk. +$s2, M. Atk. +$s3, P. Def. +$s4, and M. Def. +$s5. --> | ||||
| 		<icon>icon.skill11517</icon> | ||||
| 		<operateType>A2</operateType> | ||||
| 		<reuseDelay>60000</reuseDelay> | ||||
| 		<effectPoint>1</effectPoint> | ||||
| 		<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType> | ||||
| 		<basicProperty>NONE</basicProperty> | ||||
| 		<magicCriticalRate>5</magicCriticalRate> | ||||
| 		<specialLevel>-2</specialLevel> | ||||
| 		<magicLvl>-2</magicLvl> | ||||
| 		<abnormalLvl>6</abnormalLvl> | ||||
| 		<abnormalTime>3600</abnormalTime> | ||||
| 		<irreplacableBuff>true</irreplacableBuff> | ||||
| 		<isMagic>1</isMagic> | ||||
| 		<targetType>SELF</targetType> | ||||
| 		<affectScope>SINGLE</affectScope> | ||||
| 		<stayAfterDeath>true</stayAfterDeath> | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<itemConsumeId> | ||||
| 			<value level="1">34620</value> <!-- Heavenly Cocktail --> | ||||
| 			<value level="2">34082</value> <!-- Heavenly Cocktail --> | ||||
| 			<!-- TODO 2 LEVELS MORE --> | ||||
| 		</itemConsumeId> | ||||
| 		<itemConsumeCount>1</itemConsumeCount> | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</dispel> | ||||
| 				<rate>100</rate> | ||||
| 			</effect> | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="9959" toLevel="1" name="Drum Melody (9th Anniversary)"> | ||||
| 		<!-- For $s1, increases P. Critical Rate by $s2, P. Critical Damage by $s3, M. Critical Rate by $s4, and decreases Received P. Critical Damage by $s5. Also has a chance to increase Critical Damage when hit. --> | ||||
|   | ||||
| @@ -1213,30 +1213,30 @@ | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="3">21</value> | ||||
| 					<value level="4">23</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 					<value level="3">26</value> | ||||
| 					<value level="4">28</value> | ||||
| 					<value level="5">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="3">87</value> | ||||
| 					<value level="4">91</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 					<value level="3">94</value> | ||||
| 					<value level="4">97</value> | ||||
| 					<value level="5">100</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1346,7 +1346,7 @@ | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>50</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -4546,38 +4546,30 @@ | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="3">21</value> | ||||
| 					<value level="4">23</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 					<value level="3">26</value> | ||||
| 					<value level="4">28</value> | ||||
| 					<value level="5">30</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="3">87</value> | ||||
| 					<value level="4">91</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 					<value level="3">94</value> | ||||
| 					<value level="4">97</value> | ||||
| 					<value level="5">100</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">30</value> | ||||
| 					<value level="3">30</value> | ||||
| 					<value level="4">30</value> | ||||
| 				</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount> | ||||
| 					<value level="1">15</value> | ||||
| 					<value level="2">15</value> | ||||
| 					<value level="3">15</value> | ||||
| 					<value level="4">15</value> | ||||
| 				</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -4649,63 +4641,32 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount> | ||||
| 					<value level="1">-15</value> | ||||
| 					<value level="2">-10</value> | ||||
| 					<value level="3">-5</value> | ||||
| 					<value level="4">0</value> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">31</value> | ||||
| 					<value level="3">32</value> | ||||
| 					<value level="4">33</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">32</value> | ||||
| 					<value level="3">34</value> | ||||
| 					<value level="4">36</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="11591" toLevel="4" name="Pipe Organ Frenzy"> | ||||
| @@ -4794,6 +4755,10 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="11592" toLevel="4" name="Guitar Frenzy"> | ||||
| @@ -4846,21 +4811,31 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">32</value> | ||||
| 					<value level="2">34</value> | ||||
| 					<value level="3">36</value> | ||||
| 					<value level="4">38</value> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">61</value> | ||||
| 					<value level="3">62</value> | ||||
| 					<value level="4">63</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">60</value> | ||||
| 					<value level="3">61</value> | ||||
| 					<value level="4">61</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">15</value> | ||||
| 					<value level="3">20</value> | ||||
| 					<value level="4">25</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -4869,10 +4844,20 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="11593" toLevel="4" name="Harp Frenzy"> | ||||
|   | ||||
| @@ -450,19 +450,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -505,58 +505,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="14740" toLevel="1" name="Olympiad - Pipe Organ Melody"> | ||||
| @@ -601,6 +565,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="14741" toLevel="1" name="Olympiad - Guitar Melody"> | ||||
| @@ -629,16 +597,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -647,17 +615,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -1232,19 +1200,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>91</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1409,16 +1377,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>38</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -1427,17 +1395,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -1885,19 +1853,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>100</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1941,58 +1909,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>34</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>38</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="14793" toLevel="1" name="Pipe Organ Melody - GM's Blessing"> | ||||
| @@ -2067,16 +1999,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -2085,17 +2017,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -1637,24 +1637,24 @@ | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -1707,61 +1707,28 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">-15</value> | ||||
| 					<value level="2">-10</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">31</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">32</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15376" toLevel="2" name="Pipe Organ Melody - Clan Hall"> | ||||
| @@ -1824,6 +1791,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15377" toLevel="2" name="Guitar Melody - Clan Hall"> | ||||
| @@ -1858,31 +1829,47 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">32</value> | ||||
| 					<value level="2">34</value> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">61</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">60</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">15</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>10</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15378" toLevel="2" name="Harp Melody - Clan Hall"> | ||||
|   | ||||
| @@ -445,28 +445,28 @@ | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="3">21</value> | ||||
| 					<value level="4">23</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 					<value level="3">26</value> | ||||
| 					<value level="4">28</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="3">87</value> | ||||
| 					<value level="4">91</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 					<value level="3">94</value> | ||||
| 					<value level="4">97</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -509,62 +509,32 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed" fromLevel="1" toLevel="3"> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount> | ||||
| 					<value level="1">-15</value> | ||||
| 					<value level="2">-10</value> | ||||
| 					<value level="3">-5</value> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">31</value> | ||||
| 					<value level="3">32</value> | ||||
| 					<value level="4">33</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">32</value> | ||||
| 					<value level="3">34</value> | ||||
| 					<value level="4">36</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15644" toLevel="4" name="Pipe Organ Melody - Adventurer"> | ||||
| @@ -625,6 +595,10 @@ | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="15645" toLevel="4" name="Guitar Melody - Adventurer"> | ||||
| @@ -654,21 +628,25 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">32</value> | ||||
| 					<value level="2">34</value> | ||||
| 					<value level="3">36</value> | ||||
| 					<value level="4">38</value> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">61</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">60</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">15</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -677,17 +655,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -102,24 +102,24 @@ | ||||
| 		<effects> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">17</value> | ||||
| 					<value level="2">19</value> | ||||
| 					<value level="1">23</value> | ||||
| 					<value level="2">24</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount> | ||||
| 					<value level="1">79</value> | ||||
| 					<value level="2">83</value> | ||||
| 					<value level="1">88</value> | ||||
| 					<value level="2">91</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
|   | ||||
| @@ -138,7 +138,7 @@ | ||||
| 			<effect name="LimitSkill" /> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="19527" toLevel="3" name="Limit of Iss"> | ||||
| 	<skill id="19527" toLevel="4" name="Limit of Iss"> | ||||
| 		<!-- Decreases the duration of Battle Rhapsody/ Overlord's Dignity by $s2 if it is shorter than $s1. --> | ||||
| 		<icon>icon.skill11544</icon> | ||||
| 		<abnormalLvl>1</abnormalLvl> | ||||
|   | ||||
| @@ -398,19 +398,19 @@ | ||||
| 				<slot>IMPROVE_PA_PD_UP;PA_UP;PD_UP;IMPROVE_MA_MD_UP;MD_UP;MA_UP;KAMAEL_SPECIAL</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>17</amount> | ||||
| 				<amount>23</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>79</amount> | ||||
| 				<amount>88</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>30</amount> | ||||
| 				<amount>40</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>15</amount> | ||||
| 				<amount>35</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| @@ -446,59 +446,26 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">31</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount> | ||||
| 					<value level="1">30</value> | ||||
| 					<value level="2">32</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">-15</value> | ||||
| 					<value level="2">-10</value> | ||||
| 				</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -549,58 +516,22 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>MULTI_BUFF;COUNTER_CRITICAL;CRITICAL_PROB_UP;CRITICAL_DMG_UP;MAGIC_CRITICAL_UP</slot> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-15</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="22932" toLevel="2" name="Lute Melody - Heavenly Cocktail"> | ||||
| @@ -737,6 +668,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel> | ||||
| 				<rate>100</rate> | ||||
| @@ -790,6 +725,10 @@ | ||||
| 				<amount>37</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="22936" toLevel="2" name="Guitar Melody - Heavenly Cocktail"> | ||||
| @@ -812,38 +751,44 @@ | ||||
| 		<canBeDispelled>false</canBeDispelled> | ||||
| 		<stayAfterDeath>true</stayAfterDeath> | ||||
| 		<effects> | ||||
| 			<effect name="CriticalRate"> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">32</value> | ||||
| 					<value level="2">34</value> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">61</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount> | ||||
| 					<value level="1">60</value> | ||||
| 					<value level="2">60</value> | ||||
| 				</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount> | ||||
| 					<value level="1">10</value> | ||||
| 					<value level="2">15</value> | ||||
| 				</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
| @@ -884,16 +829,16 @@ | ||||
| 			<effect name="BlockAbnormalSlot"> | ||||
| 				<slot>ATTACK_TIME_DOWN;CASTING_TIME_DOWN;SPEED_UP;CHEAP_MAGIC</slot> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>35</amount> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>32</amount> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>60</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>10</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| @@ -902,17 +847,17 @@ | ||||
| 				<magicType>1</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>0</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>3</magicType> | ||||
| 			</effect> | ||||
| 			<effect name="MagicMpCost"> | ||||
| 				<amount>-20</amount> | ||||
| 				<amount>-10</amount> | ||||
| 				<mode>PER</mode> | ||||
| 				<magicType>22</magicType> | ||||
| 			</effect> | ||||
|   | ||||
| @@ -2371,6 +2371,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel> | ||||
| 				<rate>100</rate> | ||||
| @@ -2657,56 +2661,20 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-10</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -2744,56 +2712,20 @@ | ||||
| 				<skillId>11569</skillId> <!-- Critical Strike --> | ||||
| 				<skillLevel>1</skillLevel> | ||||
| 			</effect> | ||||
| 			<effect name="MaxMp"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="HpRegen"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicCriticalRate"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>DIFF</mode> | ||||
| 			</effect> | ||||
| 			<effect name="CriticalDamage"> | ||||
| 				<amount>20</amount> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PAtk"> | ||||
| 				<amount>10</amount> | ||||
| 			<effect name="CriticalRate"> | ||||
| 				<amount>30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="PhysicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MAtk"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalDefence"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="MagicalAttackSpeed"> | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="ResistAbnormalByCategory"> | ||||
| 				<amount>-10</amount> | ||||
| 				<slot>DEBUFF</slot> | ||||
| 			</effect> | ||||
| 			<effect name="DefenceCriticalDamage"> | ||||
| 				<amount>-30</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="Speed"> | ||||
| 				<amount>-5</amount> | ||||
| 				<amount>-50</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| @@ -2836,6 +2768,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel> | ||||
| 				<rate>100</rate> | ||||
| @@ -2876,6 +2812,10 @@ | ||||
| 				<amount>20</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 			<effect name="DispelBySlotProbability"> | ||||
| 				<dispel>IMPROVE_HP_MP_UP;MAX_HP_UP;MAX_MP_UP;HP_REGEN_UP;VAMPIRIC_ATTACK;IMPROVE_VAMPIRIC_HASTE</dispel> | ||||
| 				<rate>100</rate> | ||||
|   | ||||
| @@ -1407,6 +1407,10 @@ | ||||
| 				<amount>37</amount> | ||||
| 				<mode>PER</mode> | ||||
| 			</effect> | ||||
| 			<effect name="VampiricAttack"> | ||||
| 				<amount>9</amount> | ||||
| 				<chance>80</chance> | ||||
| 			</effect> | ||||
| 		</effects> | ||||
| 	</skill> | ||||
| 	<skill id="23539" toLevel="1" name="Elixir of Blessing - Guitar Melody"> | ||||
|   | ||||
		Reference in New Issue
	
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