Sync with L2JServer Jan 2nd 2015.

This commit is contained in:
mobius
2015-01-02 16:44:45 +00:00
parent 94b2621431
commit 54c0ceafb8
439 changed files with 63249 additions and 62327 deletions

View File

@@ -730,18 +730,18 @@
</item>
<item id="17290" name="Requiem Shaper" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Guidance, Haste, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_aspeda_i00"/>
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="DAGGER"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1520" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="380.0"/>
<add stat="pAtk" val="380.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -749,18 +749,18 @@
</item>
<item id="17291" name="Requiem Cutter" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Haste, Focus, or Health. Two functions can be bestowed through a rare soul crystal. Increases Accuracy and P. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_estia_i00"/>
<set name="icon" val="icon.weapon_estia_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1520" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="435.0"/>
<add stat="pAtk" val="435.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -768,18 +768,18 @@
</item>
<item id="17292" name="Requiem Slasher" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_polion_i00"/>
<set name="icon" val="icon.weapon_polion_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1740"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1740" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="529.0"/>
<add stat="pAtk" val="529.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -787,18 +787,18 @@
</item>
<item id="17293" name="Requiem Avenger" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Haste, P. Critical Damage, or Focus. Two functions can be bestowed through a rare soul crystal. Increases P. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_batista_i00"/>
<set name="icon" val="icon.weapon_batista_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1740"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1740" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="435.0"/>
<add stat="pAtk" val="435.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -807,18 +807,18 @@
</item>
<item id="17294" name="Requiem Fighter" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Focus, Damage Up, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. and P. Atk. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_fantasma_i00"/>
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALFIST"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1550"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1550" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="529.0"/>
<add stat="pAtk" val="529.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -827,18 +827,18 @@
</item>
<item id="17295" name="Requiem Stormer" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: HP Drain, Guidance, or Damage Up. Two functions can be bestowed through a rare soul crystal. Increases Multi Attack when enchanted to + 4. -->
<set name="icon" val="icon.weapon_soryu_i00"/>
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="POLE"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="2010"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="2010" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="435.0"/>
<add stat="pAtk" val="435.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -846,18 +846,18 @@
</item>
<item id="17296" name="Requiem Thrower" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Damage Up, Focus, or Long Blow. Two functions can be bestowed through a rare soul crystal. Increases P. Skill Power when enchanted to + 4. -->
<set name="icon" val="icon.weapon_grabathus_i00"/>
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BOW"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1520" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="856.0"/>
<add stat="pAtk" val="856.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -865,18 +865,18 @@
</item>
<item id="17297" name="Requiem Shooter" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Focus, Critical Slow, or Haste. Two functions can be bestowed through a rare soul crystal. Increases Atk. Spd. when enchanted to + 4. -->
<set name="icon" val="icon.weapon_shyayaka_i00"/>
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="CROSSBOW"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1580"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1580" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="771.0"/>
<add stat="pAtk" val="771.0" />
<add stat="mAtk" val="189.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="12.0" />
@@ -884,18 +884,18 @@
</item>
<item id="17298" name="Requiem Buster" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Acumen, Magic Hold, or Mana Up. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Rate when enchanted to + 4. -->
<set name="icon" val="icon.weapon_kaynon_i00"/>
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1520" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="348.0"/>
<add stat="pAtk" val="348.0" />
<add stat="mAtk" val="252.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -903,18 +903,18 @@
</item>
<item id="17299" name="Requiem Caster" additionalName="" type="Weapon">
<!-- Bestows one of the following functions: Empower, Acumen, or Magic Hold. Two functions can be bestowed through a rare soul crystal. Increases M. Accuracy and M. Critical Damage when enchanted to + 4. -->
<set name="icon" val="icon.weapon_anatrian_i00"/>
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1202"/>
<set name="weight" val="1080"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1202" />
<set name="weight" val="1080" />
<set name="price" val="28172791" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="348.0"/>
<add stat="pAtk" val="348.0" />
<add stat="mAtk" val="252.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,662 +1,662 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17600" name="Scroll of Afterlife" additionalName="" type="EtcItem">
<!-- Tome containing the soul of an Ancient Giant hero. Can be used before the Ancient Giat statues in the Reliquary of the Giants found in the Ruins of Ye Sagira. -->
<set name="icon" val="icon.q10338_book_of_hades"/>
<set name="icon" val="icon.q10338_book_of_hades" />
</item>
<item id="17601" name="Earth Wyrm Heart Fragment" additionalName="" type="EtcItem">
<!-- Cut heart of a dying Earth Wyrm's heart. It still moves and appears to contain tremendous life force. -->
<set name="icon" val="icon.earthworm_heart"/>
<set name="icon" val="icon.earthworm_heart" />
</item>
<item id="17602" name="Tissue Energy Crystal" additionalName="" type="EtcItem">
<!-- Crystal with concentrated tissue energy that can be obtained in the Seed of Annihilation. Bring it to Kirklan. -->
<set name="icon" val="icon.high_star_stone_piece_i02"/>
<set name="icon" val="icon.high_star_stone_piece_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="17603" name="Recipe: Timiniel's Tonic" additionalName="" type="EtcItem">
<!-- Can be crafted by all races. Quest-type recipe. Recipe for making a tonic needed by the tree that is by Timiniel's side. Requires level 1 of the create command item skill. Success rate is 100%. -->
<set name="icon" val="icon.etc_recipe_white_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_white_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="17604" name="Glimmer Crystal" additionalName="" type="EtcItem">
<!-- Can gather nearby wisps when used. -->
<set name="icon" val="icon.glimmer_crystal"/>
<set name="icon" val="icon.glimmer_crystal" />
<set name="is_stackable" val="true" />
</item>
<item id="17605" name="10,000,000 Adena" additionalName="" type="EtcItem">
<!-- 10,000,000 Adena. Coins received after kissing a toad... -->
<set name="icon" val="icon.fairy_adena_joke"/>
<set name="icon" val="icon.fairy_adena_joke" />
</item>
<item id="17606" name="Stronghold Fragment" additionalName="" type="EtcItem">
<!-- Stronghold fragment piece for controlling the stronghold. -->
<set name="icon" val="icon.gd_square_fragment"/>
<set name="icon" val="icon.gd_square_fragment" />
</item>
<item id="17607" name="Key to the Hall of Jewels" additionalName="" type="EtcItem">
<!-- Can open all the doors in the Coral Garden Hall. -->
<set name="icon" val="icon.etc_key_i00"/>
<set name="icon" val="icon.etc_key_i00" />
</item>
<item id="17608" name="Energy Control Device" additionalName="" type="EtcItem">
<!-- You can control the amount of energy with this device. -->
<set name="icon" val="icon.etc_medicine_of_growth_i00"/>
<set name="icon" val="icon.etc_medicine_of_growth_i00" />
</item>
<item id="17609" name="(Not in Use) Istina's Necklace" additionalName="" type="Armor">
<!-- (Not in Use) Istina's Necklace. (needs effect calculation) -->
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00"/>
<set name="icon" val="icon.accessary_queen_of_ice_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck"/>
<set name="crystal_type" val="S80"/>
<set name="crystal_count" val="486"/>
<set name="weight" val="150"/>
<set name="bodypart" val="neck" />
<set name="crystal_type" val="S80" />
<set name="crystal_count" val="486" />
<set name="weight" val="150" />
<set name="price" val="7596000" />
<for>
<add stat="mDef" val="125.0"/>
<add stat="mDef" val="125.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17610" name="Tissue Energy Residue" additionalName="" type="EtcItem">
<!-- Tissue energy's residue. Bring it to Soldier Ty. -->
<set name="icon" val="icon.etc_bark_green_i00"/>
<set name="icon" val="icon.etc_bark_green_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17611" name="Giant Cannonball" additionalName="" type="EtcItem">
<!-- Can fire the cannon inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_big_bullet"/>
<set name="icon" val="icon.mde_big_bullet" />
<set name="is_stackable" val="true" />
</item>
<item id="17612" name="Memory Fragment" additionalName="" type="EtcItem">
<!-- Can experience the memories of Spezion, who is sealed inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_memory_fragment"/>
<set name="icon" val="icon.mde_memory_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="17613" name="Frightening Memory Fragment" additionalName="" type="EtcItem">
<!-- Can experience the memories of Spezion, who is sealed inside the Prison of Darkness. -->
<set name="icon" val="icon.mde_memory_fragment02"/>
<set name="icon" val="icon.mde_memory_fragment02" />
<set name="is_stackable" val="true" />
</item>
<item id="17614" name="Pantheon's Book" additionalName="" type="EtcItem">
<!-- Can view the records of the heroes. -->
<set name="icon" val="icon.si_phanteon_book"/>
<set name="icon" val="icon.si_phanteon_book" />
</item>
<item id="17615" name="Belis' Mark" additionalName="" type="EtcItem">
<!-- Can use the Labyrinth of Belis. -->
<set name="icon" val="icon.bel_mark_clear"/>
<set name="icon" val="icon.bel_mark_clear" />
<set name="is_stackable" val="true" />
</item>
<item id="17616" name="Soul Candle" additionalName="" type="EtcItem">
<!-- Collect the soul candles. -->
<set name="icon" val="icon.darkelf_campaign_candle"/>
<set name="icon" val="icon.darkelf_campaign_candle" />
<set name="is_stackable" val="true" />
</item>
<item id="17617" name="Jewel Box" additionalName="" type="EtcItem">
<!-- Used during the Searching for the Jewels campaign. Collect a lot. -->
<set name="icon" val="icon.darkelf_campaign_box"/>
<set name="icon" val="icon.darkelf_campaign_box" />
<set name="is_stackable" val="true" />
</item>
<item id="17618" name="Fortuna Map" additionalName="" type="EtcItem">
<!-- Old map. Bring it to Izael, who knows a lot about Ancient Arcan, and ask about it. -->
<set name="icon" val="icon.fortuna_enter"/>
<set name="icon" val="icon.fortuna_enter" />
<set name="is_stackable" val="true" />
</item>
<item id="17619" name="Relic Detector" additionalName="" type="EtcItem">
<!-- Summon a relic-finding detector inside Cruma Tower. -->
<set name="icon" val="icon.summon_object_finder"/>
<set name="icon" val="icon.summon_object_finder" />
<set name="is_stackable" val="true" />
</item>
<item id="17620" name="Insecticide" additionalName="" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_a"/>
<set name="icon" val="icon.bug_spray_a" />
<set name="is_stackable" val="true" />
</item>
<item id="17621" name="Insecticide" additionalName="" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_b"/>
<set name="icon" val="icon.bug_spray_b" />
<set name="is_stackable" val="true" />
</item>
<item id="17622" name="Insecticide" additionalName="" type="EtcItem">
<!-- It is effective when used on the eggs of the correct type insect. -->
<set name="icon" val="icon.bug_spray_c"/>
<set name="icon" val="icon.bug_spray_c" />
<set name="is_stackable" val="true" />
</item>
<item id="17623" name="Earth Wyrm Heart Ring" additionalName="" type="Armor">
<!-- MP + 38, increases Physical Attack Resistance, Mental Attack Resistance, MP Recovery Rate, P. Critical Damage, and Accuracy. Poison Resistance + 50%, Poison Atk. Rate + 50%, Knock Back, Knock Down, Pulling Resistance + 20, Atk. Spd., Casting Spd., and Wind/Water Resistance. Can use skills that affect party members' Atk. Spd., Casting Spd., and Vampiric Rage. Can use Poison removal. Only one effect is applied when two of the same ring are equipped. -->
<set name="icon" val="icon.ring_earthworm_heart"/>
<set name="icon" val="icon.ring_earthworm_heart" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger"/>
<set name="crystal_type" val="R"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="R" />
<set name="weight" val="150" />
<set name="price" val="7596000" />
<for>
<add stat="mDef" val="108.0"/>
<add stat="mDef" val="108.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="17624" name="Token of Insolence Tower" additionalName="" type="EtcItem">
<!-- Token that can be exchanged for a Tower of Insolence item. -->
<set name="icon" val="icon.token_of_oman"/>
<set name="icon" val="icon.token_of_oman" />
<set name="is_stackable" val="true" />
</item>
<item id="17625" name="Lv. 1 Giant STR Dye" additionalName="STR + 3 / DEX - 2" type="EtcItem">
<!-- Lv. 1 Giant STR Dye (Str + 3 Dex - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_str" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17626" name="Lv. 1 Giant DEX Dye" additionalName="DEX + 3 / CON - 2" type="EtcItem">
<!-- Lv. 1 Giant DEX Dye (Dex + 3 Con - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17627" name="Lv. 1 Giant CON Dye" additionalName="CON + 3 / STR - 2" type="EtcItem">
<!-- Lv. 1 Giant CON Dye (Con + 3 Str - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_con" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17628" name="Lv. 1 Giant INT Dye" additionalName="INT + 3 / WIT - 2" type="EtcItem">
<!-- Lv. 1 Giant INT Dye (Int + 3 Wit - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_int" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17629" name="Lv. 1 Giant WIT Dye" additionalName="WIT + 3 / MEN - 2" type="EtcItem">
<!-- Lv. 1 Giant WIT Dye (Wit + 3 Men - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17630" name="Lv. 1 Giant MEN Dye" additionalName="MEN + 3 / INT - 2" type="EtcItem">
<!-- Lv. 1 Giant MEN Dye (Men + 3 Int - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_1_dye_men" />
<set name="weight" val="150" />
<set name="price" val="244150" />
<set name="is_stackable" val="true" />
</item>
<item id="17631" name="Lv. 1 Ancient STR Dye" additionalName="STR + 3 / DEX - 2 / Fire Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant STR Dye (Str + 3 Dex - 2 Fire Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_str" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17632" name="Lv. 1 Ancient DEX Dye" additionalName="DEX + 3 / CON - 2 / Earth Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant DEX Dye (Dex + 3 Con - 2 Earth Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17633" name="Lv. 1 Ancient CON Dye" additionalName="CON + 3 / STR - 2 / Dark Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant CON Dye (Con + 3 Str - 2 Dark Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_con" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17634" name="Lv. 1 Ancient INT Dye" additionalName="INT + 3 / WIT - 2 / Water Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant INT Dye (Int + 3 Wit - 2 Water Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_int" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17635" name="Lv. 1 Ancient WIT Dye" additionalName="WIT + 3 / MEN - 2 / Wind Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant WIT Dye (Wit + 3 Men - 2 Wind Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17636" name="Lv. 1 Ancient MEN Dye" additionalName="MEN + 3 / INT - 2 / Holy Resistance + 5" type="EtcItem">
<!-- Lv. 1 Giant MEN Dye (Men + 3 Int - 2 Holy Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_2_dye_men" />
<set name="weight" val="150" />
<set name="price" val="346200" />
<set name="is_stackable" val="true" />
</item>
<item id="17637" name="Lv. 1 Legendary STR Dye" additionalName="STR + 3 / DEX - 1 / Fire Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary STR Dye (Str + 3 Dex -1 Fire Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_str" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17638" name="Lv. 1 Legendary DEX Dye" additionalName="DEX + 3 / CON - 1 / Earth Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary DEX Dye (Dex + 3 Con -1 Earth Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17639" name="Lv. 1 Legendary CON Dye" additionalName="CON + 3 / STR - 1 / Dark Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary CON Dye (Con + 3 Str -1 Dark Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_con" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17640" name="Lv. 1 Legendary INT Dye" additionalName="INT + 3 / WIT - 1 / Water Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary INT Dye (Int + 3 Wit -1 Water Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_int" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17641" name="Lv. 1 Legendary WIT Dye" additionalName="WIT + 3 / MEN - 1 / Wind Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary WIT Dye (Wit + 3 Men -1 Wind Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 will only give the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17642" name="Lv. 1 Legendary MEN Dye" additionalName="MEN + 3 / INT - 1 / Holy Resistance + 5" type="EtcItem">
<!-- Lv. 1 Legendary MEN Dye (Men + 3 Int -1 Holy Resistance + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv1_3_dye_men" />
<set name="weight" val="150" />
<set name="price" val="448200" />
<set name="is_stackable" val="true" />
</item>
<item id="17643" name="Lv. 2 Giant STR Dye" additionalName="STR + 4 / DEX - 3" type="EtcItem">
<!-- Lv. 2 Giant STR Dye (Str + 4 Dex - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_str" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17644" name="Lv. 2 Giant DEX Dye" additionalName="DEX + 4 / CON - 3" type="EtcItem">
<!-- Lv. 2 Giant DEX Dye (Dex + 4 Con - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17645" name="Lv. 2 Giant CON Dye" additionalName="CON + 4 / STR - 3" type="EtcItem">
<!-- Lv. 2 Giant CON Dye (Con + 4 Str - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_con" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17646" name="Lv. 2 Giant INT Dye" additionalName="INT + 4 / WIT - 3" type="EtcItem">
<!-- Lv. 2 Giant INT Dye (Int + 4 Wit - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_int" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17647" name="Lv. 2 Giant WIT Dye" additionalName="WIT + 4 / MEN - 3" type="EtcItem">
<!-- Lv. 2 Giant WIT Dye (Wit + 4 Men - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17648" name="Lv. 2 Giant MEN Dye" additionalName="MEN + 4 / INT - 3" type="EtcItem">
<!-- Lv. 2 Giant MEN Dye (Men + 4 Int - 3). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_1_dye_men" />
<set name="weight" val="150" />
<set name="price" val="548850" />
<set name="is_stackable" val="true" />
</item>
<item id="17649" name="Lv. 2 Ancient STR Dye" additionalName="STR + 4 / DEX - 3 / Fire Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient STR Dye (Str + 4 Dex - 3 Fire Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_str" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17650" name="Lv. 2 Ancient DEX Dye" additionalName="DEX + 4 / CON - 3 / Earth Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient DEX Dye (Dex + 4 Con - 3 Earth Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17651" name="Lv. 2 Ancient CON Dye" additionalName="CON + 4 / STR - 3 / Dark Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient CON Dye (Con + 4 Str - 3 Dark Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_con" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17652" name="Lv. 2 Ancient INT Dye" additionalName="INT + 4 / WIT - 3 / Water Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient INT Dye (Int + 4 Wit - 3 Water Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_int" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17653" name="Lv. 2 Ancient WIT Dye" additionalName="WIT + 4 / MEN - 3 / Wind Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient WIT Dye (Wit + 4 Men - 3 Wind Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17654" name="Lv. 2 Ancient MEN Dye" additionalName="MEN + 4 / INT - 3 / Holy Resistance + 10" type="EtcItem">
<!-- Lv. 2 Ancient MEN Dye (Men + 4 Int - 3 Holy Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_2_dye_men" />
<set name="weight" val="150" />
<set name="price" val="748050" />
<set name="is_stackable" val="true" />
</item>
<item id="17655" name="Lv. 2 Legendary STR Dye" additionalName="STR + 4 / DEX - 2 / Fire Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary STR Dye (Str + 4 Dex - 2 Fire Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_str" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17656" name="Lv. 2 Legendary DEX Dye" additionalName="DEX + 4 / CON - 2 / Earth Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary DEX Dye (Dex + 4 Con - 2 Earth Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17657" name="Lv. 2 Legendary CON Dye" additionalName="CON + 4 / STR - 2 / Dark Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary CON Dye (Con + 4 Str - 2 Dark Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_con" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17658" name="Lv. 2 Legendary INT Dye" additionalName="INT + 4 / WIT - 2 / Water Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary INT Dye (Int + 4 Wit - 2 Water Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_int" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17659" name="Lv. 2 Legendary WIT Dye" additionalName="WIT + 4 / MEN - 2 / Wind Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary WIT Dye (Wit + 4 Men - 2 Wind Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17660" name="Lv. 2 Legendary MEN Dye" additionalName="MEN + 4 / INT - 2 / Holy Resistance + 10" type="EtcItem">
<!-- Lv. 2 Legendary MEN Dye (Men + 4 Int - 2 Holy Resistance + 10). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv2_3_dye_men" />
<set name="weight" val="150" />
<set name="price" val="947250" />
<set name="is_stackable" val="true" />
</item>
<item id="17661" name="Lv. 3 Giant STR Dye" additionalName="STR + 5 / DEX - 4" type="EtcItem">
<!-- Lv. 3 Giant STR Dye (Str + 5 Dex - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_str" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17662" name="Lv. 3 Giant DEX Dye" additionalName="DEX + 5 / CON - 4" type="EtcItem">
<!-- Lv. 3 Giant DEX Dye (Dex + 5 Con - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17663" name="Lv. 3 Giant CON Dye" additionalName="CON + 5 / STR - 4" type="EtcItem">
<!-- Lv. 3 Giant CON Dye (Con + 5 Str - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_con" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17664" name="Lv. 3 Giant INT Dye" additionalName="INT + 5 / WIT - 4" type="EtcItem">
<!-- Lv. 3 Giant INT Dye (Int + 5 Wit - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_int" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17665" name="Lv. 3 Giant WIT Dye" additionalName="WIT + 5 / MEN - 4" type="EtcItem">
<!-- Lv. 3 Giant WIT Dye (Wit + 5 Men - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17666" name="Lv. 3 Giant MEN Dye" additionalName="MEN + 5 / INT - 4" type="EtcItem">
<!-- Lv. 3 Giant MEN Dye (Men + 5 Int - 4). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_1_dye_men" />
<set name="weight" val="150" />
<set name="price" val="1259000" />
<set name="is_stackable" val="true" />
</item>
<item id="17667" name="Lv. 3 Ancient STR Dye" additionalName="STR + 5 / DEX - 4 / Fire Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient STR Dye (Str + 5 Dex - 4 Fire Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_str" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17668" name="Lv. 3 Ancient DEX Dye" additionalName="DEX + 5 / CON - 4 / Earth Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient DEX Dye (Dex + 5 Con - 4 Earth Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17669" name="Lv. 3 Ancient CON Dye" additionalName="CON + 5 / STR - 4 / Dark Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient CON Dye (Con + 5 Str - 4 Dark Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_con" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17670" name="Lv. 3 Ancient INT Dye" additionalName="INT + 5 / WIT - 4 / Water Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient INT Dye (Int + 5 Wit - 4 Water Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_int" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17671" name="Lv. 3 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 4 / Wind Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient WIT Dye (Wit + 5 Men - 4 Wind Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17672" name="Lv. 3 Ancient MEN Dye" additionalName="MEN + 5 / INT - 4 / Holy Resistance + 15" type="EtcItem">
<!-- Lv. 3 Ancient MEN Dye (Men + 5 Int - 4 Holy Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_2_dye_men" />
<set name="weight" val="150" />
<set name="price" val="1647900" />
<set name="is_stackable" val="true" />
</item>
<item id="17673" name="Lv. 3 Legendary STR Dye" additionalName="STR + 5 / DEX - 3 / Fire Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary STR Dye (Str + 5 Dex - 3 Fire Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_str" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17674" name="Lv. 3 Legendary DEX Dye" additionalName="DEX + 5 / CON - 3 / Earth Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary DEX Dye (Dex + 5 Con - 3 Earth Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17675" name="Lv. 3 Legendary CON Dye" additionalName="CON + 5 / STR - 3 / Dark Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary CON Dye (Con + 5 Str - 3 Dark Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_con" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17676" name="Lv. 3 Legendary INT Dye" additionalName="INT + 5 / WIT - 3 / Water Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary INT Dye (Int + 5 Wit - 3 Water Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_int" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17677" name="Lv. 3 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 3 / Wind Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary WIT Dye (Wit + 5 Men - 3 Wind Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17678" name="Lv. 3 Legendary MEN Dye" additionalName="MEN + 5 / INT - 3 / Holy Resistance + 15" type="EtcItem">
<!-- Lv. 3 Legendary MEN Dye (Men + 5 Int - 3 Holy Resistance + 15). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv3_3_dye_men" />
<set name="weight" val="150" />
<set name="price" val="2036800" />
<set name="is_stackable" val="true" />
</item>
<item id="17679" name="Lv. 4 Giant STR Dye" additionalName="STR + 5 / DEX - 2" type="EtcItem">
<!-- Lv. 4 Giant STR Dye (Str + 5 Dex - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_str" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17680" name="Lv. 4 Giant DEX Dye" additionalName="DEX + 5 / CON - 2" type="EtcItem">
<!-- Lv. 4 Giant DEX Dye (Dex + 5 Con - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17681" name="Lv. 4 Giant CON Dye" additionalName="CON + 5 / STR - 2" type="EtcItem">
<!-- Lv. 4 Giant CON Dye (Con + 5 Str - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_con" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17682" name="Lv. 4 Giant INT Dye" additionalName="INT + 5 / WIT - 2" type="EtcItem">
<!-- Lv. 4 Giant INT Dye (Int + 5 Wit - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_int" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17683" name="Lv. 4 Giant WIT Dye" additionalName="WIT + 5 / MEN - 2" type="EtcItem">
<!-- Lv. 4 Giant WIT Dye (Wit + 5 Men - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17684" name="Lv. 4 Giant MEN Dye" additionalName="MEN + 5 / INT - 2" type="EtcItem">
<!-- Lv. 4 Giant MEN Dye (Men + 5 Int - 2). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_1_dye_men" />
<set name="weight" val="150" />
<set name="price" val="5667200" />
<set name="is_stackable" val="true" />
</item>
<item id="17685" name="Lv. 4 Ancient STR Dye" additionalName="STR + 5 / DEX - 2 / Fire Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient STR Dye (Str + 5 Dex - 2 Fire Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_str" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17686" name="Lv. 4 Ancient DEX Dye" additionalName="DEX + 5 / CON - 2 / Earth Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient DEX Dye (Dex + 5 Con - 2 Earth Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17687" name="Lv. 4 Ancient CON Dye" additionalName="CON + 5 / STR - 2 / Dark Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient CON Dye (Con + 5 Str - 2 Dark Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_con" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17688" name="Lv. 4 Ancient INT Dye" additionalName="INT + 5 / WIT - 2 / Water Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient INT Dye (Int + 5 Wit - 2 Water Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_int" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17689" name="Lv. 4 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 2 / Wind Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient WIT Dye (Wit + 5 Men - 2 Wind Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17690" name="Lv. 4 Ancient MEN Dye" additionalName="MEN + 5 / INT - 2 / Holy Resistance + 20" type="EtcItem">
<!-- Lv. 4 Ancient MEN Dye (Men + 5 Int - 2 Holy Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_2_dye_men" />
<set name="weight" val="150" />
<set name="price" val="6483350" />
<set name="is_stackable" val="true" />
</item>
<item id="17691" name="Lv. 4 Legendary STR Dye" additionalName="STR + 5 / DEX - 1 / Fire Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary STR Dye (Str + 5 Dex -1 Fire Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_str" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17692" name="Lv. 4 Legendary DEX Dye" additionalName="DEX + 5 / CON - 1 / Earth Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary DEX Dye (Dex + 5 Con -1 Earth Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17693" name="Lv. 4 Legendary CON Dye" additionalName="CON + 5 / STR - 1 / Dark Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary CON Dye (Con + 5 Str -1 Dark Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_con" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17694" name="Lv. 4 Legendary INT Dye" additionalName="INT + 5 / WIT - 1 / Water Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary INT Dye (Int + 5 Wit -1 Water Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_int" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17695" name="Lv. 4 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 1 / Wind Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary WIT Dye (Wit + 5 Men -1 Wind Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17696" name="Lv. 4 Legendary MEN Dye" additionalName="MEN + 5 / INT - 1 / Holy Resistance + 20" type="EtcItem">
<!-- Lv. 4 Legendary MEN Dye (Men + 5 Int -1 Holy Resistance + 20). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv4_3_dye_men" />
<set name="weight" val="150" />
<set name="price" val="7299450" />
<set name="is_stackable" val="true" />
</item>
<item id="17697" name="Lv. 5 Giant STR Dye" additionalName="STR + 5" type="EtcItem">
<!-- Lv. 5 Giant STR Dye (Str + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_str" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>
<item id="17698" name="Lv. 5 Giant DEX Dye" additionalName="DEX + 5" type="EtcItem">
<!-- Lv. 5 Giant DEX Dye (Dex + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>
<item id="17699" name="Lv. 5 Giant CON Dye" additionalName="CON + 5" type="EtcItem">
<!-- Lv. 5 Giant CON Dye (Con + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_con" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>

View File

@@ -1,151 +1,151 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="17700" name="Lv. 5 Giant INT Dye" additionalName="INT + 5" type="EtcItem">
<!-- Lv. 5 Giant INT Dye (Int + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_int" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>
<item id="17701" name="Lv. 5 Giant WIT Dye" additionalName="Wit + 5" type="EtcItem">
<!-- Lv. 5 Giant WIT Dye (Wit + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>
<item id="17702" name="Lv. 5 Giant MEN Dye" additionalName="Men + 5" type="EtcItem">
<!-- Lv. 5 Giant MEN Dye (Men + 5). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_1_dye_men" />
<set name="weight" val="150" />
<set name="price" val="17942150" />
<set name="is_stackable" val="true" />
</item>
<item id="17703" name="Lv. 5 Ancient STR Dye" additionalName="STR + 5 / Fire Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient STR Dye (Str + 5 Fire Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_str" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17704" name="Lv. 5 Ancient DEX Dye" additionalName="DEX + 5 / Earth Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient DEX Dye (Dex + 5 Earth Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17705" name="Lv. 5 Ancient CON Dye" additionalName="CON + 5 / Dark Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient CON Dye (Con + 5 Dark Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_con" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17706" name="Lv. 5 Ancient INT Dye" additionalName="INT + 5 / Water Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient INT Dye (Int + 5 Water Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_int" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17707" name="Lv. 5 Ancient WIT Dye" additionalName="WIT + 5 / Wind Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient WIT Dye (Wit + 5 Wind Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17708" name="Lv. 5 Ancient MEN Dye" additionalName="MEN + 5 / Holy Resistance + 25" type="EtcItem">
<!-- Lv. 5 Ancient MEN Dye (Men + 5 Holy Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_2_dye_men" />
<set name="weight" val="150" />
<set name="price" val="19863500" />
<set name="is_stackable" val="true" />
</item>
<item id="17709" name="Lv. 5 Legendary STR Dye" additionalName="STR + 5 / DEX + 1 / Fire Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary STR Dye (Str + 5 Dex + 1 Fire Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_str"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_str" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17710" name="Lv. 5 Legendary DEX Dye" additionalName="DEX + 5 / CON + 1 / Earth Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary DEX Dye (Dex + 5 Con + 1 Earth Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_dex"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_dex" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17711" name="Lv. 5 Legendary CON Dye" additionalName="CON + 5 / STR + 1 / Dark Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary CON Dye (Con + 5 Str + 1 Dark Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_con"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_con" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17712" name="Lv. 5 Legendary INT Dye" additionalName="INT + 5 / WIT + 1 / Water Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary INT Dye (Int + 5 Wit + 1 Water Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_int"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_int" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17713" name="Lv. 5 Legendary WIT Dye" additionalName="WIT + 5 / MEN + 1 / Wind Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary WIT Dye (Wit + 5 Men + 1 Wind Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_wit"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_wit" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17714" name="Lv. 5 Legendary MEN Dye" additionalName="MEN + 5 / INT + 1 / Holy Resistance + 25" type="EtcItem">
<!-- Lv. 5 Legendary MEN Dye (Men + 5 Int + 1 Holy Resistance + 25). Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_men"/>
<set name="weight" val="150"/>
<set name="icon" val="icon.lv5_3_dye_men" />
<set name="weight" val="150" />
<set name="price" val="21784850" />
<set name="is_stackable" val="true" />
</item>
<item id="17715" name="G-star Cloak" additionalName="" type="Armor">
<set name="icon" val="icon.vesper_cloack_i00"/>
<set name="icon" val="icon.vesper_cloack_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="back"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="220"/>
<set name="bodypart" val="back" />
<set name="crystal_type" val="S80" />
<set name="weight" val="220" />
<set name="price" val="14335500" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="17716" name="Agninoa Dualsword" additionalName="" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUAL"/>
<set name="crystal_type" val="S80"/>
<set name="crystal_count" val="6581"/>
<set name="weight" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S80" />
<set name="crystal_count" val="6581" />
<set name="weight" val="1" />
<set name="price" val="102834000" />
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="532.0"/>
<add stat="pAtk" val="532.0" />
<add stat="mAtk" val="192.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="8.0" />
</for>
</item>
<item id="17717" name="Agninoa Dualsword {PvP}" additionalName="" type="Weapon">
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUAL"/>
<set name="crystal_type" val="S80"/>
<set name="crystal_count" val="6581"/>
<set name="weight" val="1"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="S80" />
<set name="crystal_count" val="6581" />
<set name="weight" val="1" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="532.0"/>
<add stat="pAtk" val="532.0" />
<add stat="mAtk" val="192.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -153,422 +153,422 @@
</item>
<item id="17718" name="Petrified Giant's Hand" additionalName="" type="EtcItem">
<!-- Restored petrified hand of Hermuncus. Bring it to Giant's Minion Hadel in Ye Sagira. -->
<set name="icon" val="icon.etc_broken_statue_arm_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_broken_statue_arm_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="17719" name="Petrified Giant's Foot" additionalName="" type="EtcItem">
<!-- Restored petrified foot of Hermuncus. Bring it to the Giant's Minion Hadel in Ye Sagira. -->
<set name="icon" val="icon.etc_broken_statue_leg_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_broken_statue_leg_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="17720" name="Petrified Giant's Hand Piece" additionalName="" type="EtcItem">
<!-- Piece of the petrified hand of Hermuncus. -->
<set name="icon" val="icon.etc_broken_crystal_white_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_broken_crystal_white_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="17721" name="Petrified Giant's Foot Piece" additionalName="" type="EtcItem">
<!-- Piece of the petrified foot of Hermuncus. -->
<set name="icon" val="icon.etc_broken_crystal_silver_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_broken_crystal_silver_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="17722" name="Stone of Destiny" additionalName="" type="EtcItem">
<!-- Contains mysterious powers that could change your fate. -->
<set name="icon" val="icon.destiny_stone"/>
<set name="icon" val="icon.destiny_stone" />
</item>
<item id="17723" name="Polished Ancient Hero's Shield" additionalName="" type="EtcItem">
<!-- Highly polished shield that reflects all light. -->
<set name="icon" val="icon.shield_shrnoens_shield_i00"/>
<set name="weight" val="80"/>
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="weight" val="80" />
<set name="is_stackable" val="true" />
</item>
<item id="17724" name="Orbis Ancient Hero's Shield" additionalName="" type="EtcItem">
<!-- Old shield that was used by Orbis' heroes. -->
<set name="icon" val="icon.shield_shrnoens_shield_i00"/>
<set name="weight" val="80"/>
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="weight" val="80" />
<set name="is_stackable" val="true" />
</item>
<item id="17725" name="Lada's Letter" additionalName="" type="EtcItem">
<!-- Letter containing request from Magmeld delegation leader Lada. Double-click to check its content. -->
<set name="icon" val="icon.etc_permit_card_i00"/>
<set name="icon" val="icon.etc_permit_card_i00" />
</item>
<item id="17726" name="Scroll of Escape: Cruma Tower" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to Cruma Tower. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="17727" name="Scroll of Escape: Tower of Insolence" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to the Tower of Insolence. Cannot be sold in shops. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="17728" name="Mertes Core" additionalName="" type="EtcItem">
<!-- Core retrieved from Mertes rubble after defeating it. Bring it to Krasis member Linkes in Cruma Tower. -->
<set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="icon" val="icon.etc_holy_stone_i00" />
</item>
<item id="17729" name="Mertes Core" additionalName="" type="EtcItem">
<!-- Core retrieved from Mertes rubble after defeating it. Bring it to Krasis member Linkes in Cruma Tower. -->
<set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="icon" val="icon.etc_holy_stone_i00" />
</item>
<item id="17730" name="Earth Wyrm Body Fragment" additionalName="" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's body. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_bodypart_liver_i00"/>
<set name="icon" val="icon.etc_bodypart_liver_i00" />
</item>
<item id="17731" name="Earth Wyrm Heart Fragment" additionalName="" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's heart. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_bodypart_heart_i00"/>
<set name="icon" val="icon.etc_bodypart_heart_i00" />
</item>
<item id="17732" name="Earth Wyrm Tail Fragment" additionalName="" type="EtcItem">
<!-- Item that proves you were successful in inflicting great damage on the Earth Wyrm's fail. Bring it to Head Priest of the Earth Daichir in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_scale_of_medusa_green_i00"/>
<set name="icon" val="icon.etc_scale_of_medusa_green_i00" />
</item>
<item id="17733" name="Curse Residue" additionalName="" type="EtcItem">
<!-- Proof received after defeating the cursed ancient heroes inside Orbis Temple. Bring it to the messenger of the gods, Lydia. -->
<set name="icon" val="icon.etc_pouch_gray_i00"/>
<set name="icon" val="icon.etc_pouch_gray_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17734" name="Earth Wyrm Remains Fragment" additionalName="" type="EtcItem">
<!-- Fragment obtained from the Earth Wyrm's remains. Bring it to Priest Chichirin in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_pouch_brown_i00"/>
<set name="icon" val="icon.etc_pouch_brown_i00" />
</item>
<item id="17735" name="Teredor Egg Fragment" additionalName="" type="EtcItem">
<!-- Egg fragment obtained after breaking Teredor's Egg. Collect and bring them to the dwarf Filaur of the Grey Pillar in the Town of Schuttgart. -->
<set name="icon" val="icon.etc_pouch_yellow_i00"/>
<set name="icon" val="icon.etc_pouch_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17736" name="Loyal Servants' Blood" additionalName="" type="EtcItem">
<!-- Item obtained after defeating Vladimir's Warrior, Lazearth' Warrior, Kenneth Bastian, Beastian, Birestian, Heaven Palace Guard Warrior, and Heaven Palace Guard Knight. Bring it to dwarf Ende at the entrance to the Tower of Insolence. -->
<set name="icon" val="icon.etc_potion_red_i00"/>
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17737" name="Truthful One's Blood" additionalName="" type="EtcItem">
<!-- Item obtained after defeating Destroyer Lazearth, Savage Ken, or Executioner Vladimir in the Tower of Insolence. Bring it to dwarf Ender at the entrance to the Tower of Insolence. -->
<set name="icon" val="icon.etc_dragons_blood_i00"/>
<set name="icon" val="icon.etc_dragons_blood_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17738" name="Hidden Jewel" additionalName="" type="EtcItem">
<!-- Jewel inside a bundle. -->
<set name="icon" val="icon.campaign_bundle_jewel"/>
<set name="icon" val="icon.campaign_bundle_jewel" />
<set name="is_stackable" val="true" />
</item>
<item id="17739" name="Adventurer's Mark - Loyalty" additionalName="" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_85"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.voucher_lev_85" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17740" name="Adventurer's Mark - Pledge" additionalName="" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_90"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.voucher_lev_90" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17741" name="Adventurer's Mark - Sincerity" additionalName="" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_95"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.voucher_lev_95" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17742" name="Adventurer's Mark - Spirit" additionalName="" type="EtcItem">
<!-- Adventurer's Mark. Give it to the adventure guildsman inside the instant dungeon. Can be acquired once per day. -->
<set name="icon" val="icon.voucher_lev_97"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.voucher_lev_97" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17743" name="Seal of Loyalty" additionalName="" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_85"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.seal_lev_85" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17744" name="Seal of Pledge" additionalName="" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_90"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.seal_lev_90" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17745" name="Seal of Sincerity" additionalName="" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_95"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.seal_lev_95" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17746" name="Seal of Spirit" additionalName="" type="EtcItem">
<!-- Seal received after completing an adventurer's mission. You can exchange it for items from the Adventure Guildsman inside the instant dungeon. -->
<set name="icon" val="icon.seal_lev_97"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.seal_lev_97" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="17747" name="Trace of Decaying Darkness" additionalName="" type="EtcItem">
<!-- Stone with the energy of decaying darkness. Its use is unknown. Double-click. -->
<set name="icon" val="icon.etc_stone_black_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_stone_black_i00" />
<set name="weight" val="2" />
</item>
<item id="17748" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17749" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17750" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17751" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17752" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17753" name="Vanguard Soldier's Dog Tags" additionalName="" type="EtcItem">
<!-- Vanguard Soldier's Dog Tag. It Has the soldiers' ID numbers and names are written on the tags. -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="17754" name="Soulshot (R-grade)" additionalName="" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.soulshot_r_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.soulshot_r_i00" />
<set name="weight" val="1" />
<set name="price" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="17755" name="Human Male Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17756" name="Human Male Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17757" name="Human Male Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17758" name="Human Male Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17759" name="Human Female Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17760" name="Human Female Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17761" name="Human Female Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17762" name="Human Female Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17763" name="Human Male Wizard Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17764" name="Human Male Wizard Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17765" name="Human Male Wizard Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17766" name="Human Male Wizard Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17767" name="Human Female Wizard Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17768" name="Human Female Wizard Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17769" name="Human Female Wizard Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17770" name="Human Female Wizard Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17771" name="Elf Male Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17772" name="Elf Male Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17773" name="Elf Male Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17774" name="Elf Male Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17775" name="Elf Female Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17776" name="Elf Female Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17777" name="Elf Female Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17778" name="Elf Female Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17779" name="Dark Elf Male Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17780" name="Dark Elf Male Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17781" name="Dark Elf Male Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17782" name="Dark Elf Male Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17783" name="Dark Elf Female Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17784" name="Dark Elf Female Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17785" name="Dark Elf Female Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17786" name="Dark Elf Female Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17787" name="Dwarf Male Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17788" name="Dwarf Male Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17789" name="Dwarf Male Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17790" name="Dwarf Male Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17791" name="Dwarf Female Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17792" name="Dwarf Female Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17793" name="Dwarf Female Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17794" name="Dwarf Female Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17795" name="Orc Male Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17796" name="Orc Male Wig - B" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17797" name="Orc Male Wig - C" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17798" name="Orc Male Wig - D" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="17799" name="Orc Female Wig - A" additionalName="" type="Armor">
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00"/>
<set name="icon" val="BranchSys.icon.br_plastic_hair_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,529 +1,529 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18100" name="Blessed Eternal Necklace" additionalName="" type="Armor">
<!-- Blessed Eternal Necklace. MP + 65 effect. -->
<set name="icon" val="icon.r991_necklace_i00"/>
<set name="icon" val="icon.r991_necklace_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck"/>
<set name="crystal_type" val="R99"/>
<set name="crystal_count" val="2346"/>
<set name="weight" val="150"/>
<set name="bodypart" val="neck" />
<set name="crystal_type" val="R99" />
<set name="crystal_count" val="2346" />
<set name="weight" val="150" />
<set name="price" val="54986000" />
<for>
<add stat="mDef" val="178.0"/>
<add stat="mDef" val="178.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18101" name="Blessed Eternal Earring" additionalName="" type="Armor">
<!-- Blessed Eternal Earring. MP + 49 effect. -->
<set name="icon" val="icon.r991_earring_i00"/>
<set name="icon" val="icon.r991_earring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear"/>
<set name="crystal_type" val="R99"/>
<set name="crystal_count" val="1759"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rear;lear" />
<set name="crystal_type" val="R99" />
<set name="crystal_count" val="1759" />
<set name="weight" val="150" />
<set name="price" val="41239500" />
<for>
<add stat="mDef" val="133.0"/>
<add stat="mDef" val="133.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18102" name="Blessed Eternal Ring" additionalName="" type="Armor">
<!-- Blessed Eternal Ring. MP + 33 effect. -->
<set name="icon" val="icon.r991_ring_i00"/>
<set name="icon" val="icon.r991_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger"/>
<set name="crystal_type" val="R99"/>
<set name="crystal_count" val="1173"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="R99" />
<set name="crystal_count" val="1173" />
<set name="weight" val="150" />
<set name="price" val="27493000" />
<for>
<add stat="mDef" val="89.0"/>
<add stat="mDef" val="89.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="18103" name="Unidentified Requiem Shaper" additionalName="" type="EtcItem">
<!-- A Requiem Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_aspeda_i00"/>
<set name="icon" val="icon.weapon_aspeda_i00" />
<set name="price" val="3142000" />
</item>
<item id="18104" name="Unidentified Requiem Cutter" additionalName="" type="EtcItem">
<!-- A Requiem Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_estia_i00"/>
<set name="icon" val="icon.weapon_estia_i00" />
<set name="price" val="3142000" />
</item>
<item id="18105" name="Unidentified Requiem Slasher" additionalName="" type="EtcItem">
<!-- A Requiem Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_polion_i00"/>
<set name="icon" val="icon.weapon_polion_i00" />
<set name="price" val="3142000" />
</item>
<item id="18106" name="Unidentified Requiem Avenger" additionalName="" type="EtcItem">
<!-- A Requiem Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_batista_i00"/>
<set name="icon" val="icon.weapon_batista_i00" />
<set name="price" val="3142000" />
</item>
<item id="18107" name="Unidentified Requiem Fighter" additionalName="" type="EtcItem">
<!-- A Requiem Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_fantasma_i00"/>
<set name="icon" val="icon.weapon_fantasma_i00" />
<set name="price" val="3142000" />
</item>
<item id="18108" name="Unidentified Requiem Stormer" additionalName="" type="EtcItem">
<!-- A Requiem Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_soryu_i00"/>
<set name="icon" val="icon.weapon_soryu_i00" />
<set name="price" val="3142000" />
</item>
<item id="18109" name="Unidentified Requiem Thrower" additionalName="" type="EtcItem">
<!-- A Requiem Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_grabathus_i00"/>
<set name="icon" val="icon.weapon_grabathus_i00" />
<set name="price" val="3142000" />
</item>
<item id="18110" name="Unidentified Requiem Shooter" additionalName="" type="EtcItem">
<!-- A Requiem Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_shyayaka_i00"/>
<set name="icon" val="icon.weapon_shyayaka_i00" />
<set name="price" val="3142000" />
</item>
<item id="18111" name="Unidentified Requiem Buster" additionalName="" type="EtcItem">
<!-- A Requiem Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_kaynon_i00"/>
<set name="icon" val="icon.weapon_kaynon_i00" />
<set name="price" val="3142000" />
</item>
<item id="18112" name="Unidentified Requiem Caster" additionalName="" type="EtcItem">
<!-- A Requiem Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_anatrian_i00"/>
<set name="icon" val="icon.weapon_anatrian_i00" />
<set name="price" val="3142000" />
</item>
<item id="18113" name="Unidentified Requiem Retributer" additionalName="" type="EtcItem">
<!-- A Requiem Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_grangkaz_i00"/>
<set name="icon" val="icon.weapon_grangkaz_i00" />
<set name="price" val="3142000" />
</item>
<item id="18114" name="Unidentified Requiem Dualsword" additionalName="" type="EtcItem">
<!-- A Requiem Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00"/>
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="3770400" />
</item>
<item id="18115" name="Unidentified Requiem Dual Dagger" additionalName="" type="EtcItem">
<!-- A Requiem Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00"/>
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="3770400" />
</item>
<item id="18116" name="Unidentified Requiem Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- A Requiem Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00"/>
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="3770400" />
</item>
<item id="18117" name="Unidentified Immortal Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- An Immortal Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="615500" />
</item>
<item id="18118" name="Unidentified Immortal Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- An Immortal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t501_u_i00"/>
<set name="icon" val="icon.armor_t501_u_i00" />
<set name="price" val="1641500" />
</item>
<item id="18119" name="Unidentified Immortal Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Immortal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t501_l_i00"/>
<set name="icon" val="icon.armor_t501_l_i00" />
<set name="price" val="1026000" />
</item>
<item id="18120" name="Unidentified Immortal Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- Immortal Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t501_g_i00"/>
<set name="icon" val="icon.armor_t501_g_i00" />
<set name="price" val="410000" />
</item>
<item id="18121" name="Unidentified Immortal Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Immortal Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t501_b_i00"/>
<set name="icon" val="icon.armor_t501_b_i00" />
<set name="price" val="410000" />
</item>
<item id="18122" name="Unidentified Immortal Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- An Immortal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: shield / heavy armor) -->
<set name="icon" val="icon.weapon_sacon_i00"/>
<set name="icon" val="icon.weapon_sacon_i00" />
<set name="price" val="430500" />
</item>
<item id="18123" name="Unidentified Immortal Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- An Immortal Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="615500" />
</item>
<item id="18124" name="Unidentified Immortal Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- An Immortal Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t502_u_i00"/>
<set name="icon" val="icon.armor_t502_u_i00" />
<set name="price" val="1641500" />
</item>
<item id="18125" name="Unidentified Immortal Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Immortal Leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t502_l_i00"/>
<set name="icon" val="icon.armor_t502_l_i00" />
<set name="price" val="1026000" />
</item>
<item id="18126" name="Unidentified Immortal Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Immortal Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t502_g_i00"/>
<set name="icon" val="icon.armor_t502_g_i00" />
<set name="price" val="410000" />
</item>
<item id="18127" name="Unidentified Immortal Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Immortal Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t502_b_i00"/>
<set name="icon" val="icon.armor_t502_b_i00" />
<set name="price" val="410000" />
</item>
<item id="18128" name="Unidentified Immortal Circlet" additionalName="Robe" type="EtcItem">
<!-- An Immortal Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="615500" />
</item>
<item id="18129" name="Unidentified Immortal Tunic" additionalName="Robe" type="EtcItem">
<!-- An Immortal Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t503_u_i00"/>
<set name="icon" val="icon.armor_t503_u_i00" />
<set name="price" val="1641500" />
</item>
<item id="18130" name="Unidentified Immortal Stockings" additionalName="Robe" type="EtcItem">
<!-- An Immortal Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t503_l_i00"/>
<set name="icon" val="icon.armor_t503_l_i00" />
<set name="price" val="1026000" />
</item>
<item id="18131" name="Unidentified Immortal Gloves" additionalName="Robe" type="EtcItem">
<!-- Immortal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t503_g_i00"/>
<set name="icon" val="icon.armor_t503_g_i00" />
<set name="price" val="410000" />
</item>
<item id="18132" name="Unidentified Immortal Shoes" additionalName="Robe" type="EtcItem">
<!-- Immortal Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t503_b_i00"/>
<set name="icon" val="icon.armor_t503_b_i00" />
<set name="price" val="410000" />
</item>
<item id="18133" name="Unidentified Immortal Sigil" additionalName="Robe" type="EtcItem">
<!-- An Immortal Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: shield / robe) -->
<set name="icon" val="icon.weapon_karyen_i00"/>
<set name="icon" val="icon.weapon_karyen_i00" />
<set name="price" val="430500" />
</item>
<item id="18134" name="Unidentified Immortal Necklace" additionalName="" type="EtcItem">
<!-- An Immortal Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r1_necklace_i00"/>
<set name="icon" val="icon.r1_necklace_i00" />
<set name="price" val="427500" />
</item>
<item id="18135" name="Unidentified Immortal Earring" additionalName="" type="EtcItem">
<!-- An Immortal Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r1_earring_i00"/>
<set name="icon" val="icon.r1_earring_i00" />
<set name="price" val="320500" />
</item>
<item id="18136" name="Unidentified Immortal Ring" additionalName="" type="EtcItem">
<!-- An Immortal Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r1_ring_i00"/>
<set name="icon" val="icon.r1_ring_i00" />
<set name="price" val="213500" />
</item>
<item id="18137" name="Unidentified Apocalypse Shaper" additionalName="" type="EtcItem">
<!-- Apocalypse Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_phasian_i00"/>
<set name="icon" val="icon.weapon_phasian_i00" />
<set name="price" val="7609500" />
</item>
<item id="18138" name="Unidentified Apocalypse Cutter" additionalName="" type="EtcItem">
<!-- Apocalypse Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_pasis_i00"/>
<set name="icon" val="icon.weapon_pasis_i00" />
<set name="price" val="7609500" />
</item>
<item id="18139" name="Unidentified Apocalypse Slasher" additionalName="" type="EtcItem">
<!-- Apocalypse Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_volver_i00"/>
<set name="icon" val="icon.weapon_volver_i00" />
<set name="price" val="7609500" />
</item>
<item id="18140" name="Unidentified Apocalypse Avenger" additionalName="" type="EtcItem">
<!-- Apocalypse Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_raksilion_i00"/>
<set name="icon" val="icon.weapon_raksilion_i00" />
<set name="price" val="7609500" />
</item>
<item id="18141" name="Unidentified Apocalypse Fighter" additionalName="" type="EtcItem">
<!-- Apocalypse Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_kirche_i00"/>
<set name="icon" val="icon.weapon_kirche_i00" />
<set name="price" val="7609500" />
</item>
<item id="18142" name="Unidentified Apocalypse Stormer" additionalName="" type="EtcItem">
<!-- Apocalypse Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_grave_i00"/>
<set name="icon" val="icon.weapon_grave_i00" />
<set name="price" val="7609500" />
</item>
<item id="18143" name="Unidentified Apocalypse Thrower" additionalName="" type="EtcItem">
<!-- Apocalypse Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_spina_i00"/>
<set name="icon" val="icon.weapon_spina_i00" />
<set name="price" val="7609500" />
</item>
<item id="18144" name="Unidentified Apocalypse Shooter" additionalName="" type="EtcItem">
<!-- Apocalypse Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_medianox_i00"/>
<set name="icon" val="icon.weapon_medianox_i00" />
<set name="price" val="7609500" />
</item>
<item id="18145" name="Unidentified Apocalypse Buster" additionalName="" type="EtcItem">
<!-- Apocalypse Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_imerose_i00"/>
<set name="icon" val="icon.weapon_imerose_i00" />
<set name="price" val="7609500" />
</item>
<item id="18146" name="Unidentified Apocalypse Caster" additionalName="" type="EtcItem">
<!-- Apocalypse Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_yuke_i00"/>
<set name="icon" val="icon.weapon_yuke_i00" />
<set name="price" val="7609500" />
</item>
<item id="18147" name="Unidentified Apocalypse Retributer" additionalName="" type="EtcItem">
<!-- Apocalypse Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_herencia_i00"/>
<set name="icon" val="icon.weapon_herencia_i00" />
<set name="price" val="7609500" />
</item>
<item id="18148" name="Unidentified Apocalypse Dualsword" additionalName="" type="EtcItem">
<!-- Apocalypse Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / Dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00"/>
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="9131400" />
</item>
<item id="18149" name="Unidentified Apocalypse Dual Dagger" additionalName="" type="EtcItem">
<!-- Apocalypse Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00"/>
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="9131400" />
</item>
<item id="18150" name="Unidentified Apocalypse Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- Apocalypse Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00"/>
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="9131400" />
</item>
<item id="18151" name="Unidentified Twilight Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- A Twilight Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="1490500" />
</item>
<item id="18152" name="Unidentified Twilight Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- A Twilight Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t601_u_i00"/>
<set name="icon" val="icon.armor_t601_u_i00" />
<set name="price" val="3975500" />
</item>
<item id="18153" name="Unidentified Twilight Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Twilight Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t601_l_i00"/>
<set name="icon" val="icon.armor_t601_l_i00" />
<set name="price" val="2484500" />
</item>
<item id="18154" name="Unidentified Twilight Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- A Twilight Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t601_g_i00"/>
<set name="icon" val="icon.armor_t601_g_i00" />
<set name="price" val="993500" />
</item>
<item id="18155" name="Unidentified Twilight Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Twilight Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t601_b_i00"/>
<set name="icon" val="icon.armor_t601_b_i00" />
<set name="price" val="993500" />
</item>
<item id="18156" name="Unidentified Twilight Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- A Twilight Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.kratere_i00"/>
<set name="icon" val="icon.kratere_i00" />
<set name="price" val="1043500" />
</item>
<item id="18157" name="Unidentified Twilight Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- A Twilight leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="1490500" />
</item>
<item id="18158" name="Unidentified Twilight Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- A Twilight leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t602_u_i00"/>
<set name="icon" val="icon.armor_t602_u_i00" />
<set name="price" val="3975500" />
</item>
<item id="18159" name="Unidentified Twilight Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Twilight leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t602_l_i00"/>
<set name="icon" val="icon.armor_t602_l_i00" />
<set name="price" val="2484500" />
</item>
<item id="18160" name="Unidentified Twilight Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Twilight leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t602_g_i00"/>
<set name="icon" val="icon.armor_t602_g_i00" />
<set name="price" val="993500" />
</item>
<item id="18161" name="Unidentified Twilight Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Twilight leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t602_b_i00"/>
<set name="icon" val="icon.armor_t602_b_i00" />
<set name="price" val="993500" />
</item>
<item id="18162" name="Unidentified Twilight Circlet" additionalName="Robe" type="EtcItem">
<!-- A Twilight Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="1490500" />
</item>
<item id="18163" name="Unidentified Twilight Tunic" additionalName="Robe" type="EtcItem">
<!-- A Twilight Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t603_u_i00"/>
<set name="icon" val="icon.armor_t603_u_i00" />
<set name="price" val="3975500" />
</item>
<item id="18164" name="Unidentified Twilight Stockings" additionalName="Robe" type="EtcItem">
<!-- Twilight Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t603_l_i00"/>
<set name="icon" val="icon.armor_t603_l_i00" />
<set name="price" val="2484500" />
</item>
<item id="18165" name="Unidentified Twilight Gloves" additionalName="Robe" type="EtcItem">
<!-- Twilight Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t603_g_i00"/>
<set name="icon" val="icon.armor_t603_g_i00" />
<set name="price" val="993500" />
</item>
<item id="18166" name="Unidentified Twilight Shoes" additionalName="Robe" type="EtcItem">
<!-- Twilight Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t603_b_i00"/>
<set name="icon" val="icon.armor_t603_b_i00" />
<set name="price" val="993500" />
</item>
<item id="18167" name="Unidentified Twilight Sigil" additionalName="Robe" type="EtcItem">
<!-- A Twilight Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.weapon_dynaksus_i00"/>
<set name="icon" val="icon.weapon_dynaksus_i00" />
<set name="price" val="1043500" />
</item>
<item id="18168" name="Unidentified Twilight Necklace" additionalName="" type="EtcItem">
<!-- A Twilight Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r2_necklace_i00"/>
<set name="icon" val="icon.r2_necklace_i00" />
<set name="price" val="1035000" />
</item>
<item id="18169" name="Unidentified Twilight Earring" additionalName="" type="EtcItem">
<!-- A Twilight Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r2_earring_i00"/>
<set name="icon" val="icon.r2_earring_i00" />
<set name="price" val="776500" />
</item>
<item id="18170" name="Unidentified Twilight Ring" additionalName="" type="EtcItem">
<!-- A Twilight Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r2_ring_i00"/>
<set name="icon" val="icon.r2_ring_i00" />
<set name="price" val="517500" />
</item>
<item id="18171" name="Unidentified Specter Shaper" additionalName="" type="EtcItem">
<!-- A Specter Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_ignicion_i00"/>
<set name="icon" val="icon.weapon_ignicion_i00" />
<set name="price" val="16414000" />
</item>
<item id="18172" name="Unidentified Specter Cutter" additionalName="" type="EtcItem">
<!-- A Specter Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_ninfea_i00"/>
<set name="icon" val="icon.weapon_ninfea_i00" />
<set name="price" val="16414000" />
</item>
<item id="18173" name="Unidentified Specter Slasher" additionalName="" type="EtcItem">
<!-- A Specter Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_skia_i00"/>
<set name="icon" val="icon.weapon_skia_i00" />
<set name="price" val="16414000" />
</item>
<item id="18174" name="Unidentified Specter Avenger" additionalName="" type="EtcItem">
<!-- A Specter Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ikeon_i00"/>
<set name="icon" val="icon.weapon_ikeon_i00" />
<set name="price" val="16414000" />
</item>
<item id="18175" name="Unidentified Specter Fighter" additionalName="" type="EtcItem">
<!-- A Specter Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_deodos_i00"/>
<set name="icon" val="icon.weapon_deodos_i00" />
<set name="price" val="16414000" />
</item>
<item id="18176" name="Unidentified Specter Stormer" additionalName="" type="EtcItem">
<!-- A Specter Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_transgredi_i00"/>
<set name="icon" val="icon.weapon_transgredi_i00" />
<set name="price" val="16414000" />
</item>
<item id="18177" name="Unidentified Specter Thrower" additionalName="" type="EtcItem">
<!-- A Specter Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_solenas_i00"/>
<set name="icon" val="icon.weapon_solenas_i00" />
<set name="price" val="16414000" />
</item>
<item id="18178" name="Unidentified Specter Shooter" additionalName="" type="EtcItem">
<!-- A Specter Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_lapis_i00"/>
<set name="icon" val="icon.weapon_lapis_i00" />
<set name="price" val="16414000" />
</item>
<item id="18179" name="Unidentified Specter Buster" additionalName="" type="EtcItem">
<!-- A Specter Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_zihel_i00"/>
<set name="icon" val="icon.weapon_zihel_i00" />
<set name="price" val="16414000" />
</item>
<item id="18180" name="Unidentified Specter Caster" additionalName="" type="EtcItem">
<!-- A Specter Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_alacer_i00"/>
<set name="icon" val="icon.weapon_alacer_i00" />
<set name="price" val="16414000" />
</item>
<item id="18181" name="Unidentified Specter Retributer" additionalName="" type="EtcItem">
<!-- A Specter Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_rupe_i00"/>
<set name="icon" val="icon.weapon_rupe_i00" />
<set name="price" val="16414000" />
</item>
<item id="18182" name="Unidentified Specter Dualsword" additionalName="" type="EtcItem">
<!-- A Specter Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00"/>
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="19696800" />
</item>
<item id="18183" name="Unidentified Specter Dual Dagger" additionalName="" type="EtcItem">
<!-- A Specter Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00"/>
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="19696800" />
</item>
<item id="18184" name="Unidentified Specter Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- A Specter Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00"/>
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="19696800" />
</item>
<item id="18185" name="Unidentified Seraph Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- A Seraph Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="3215500" />
</item>
<item id="18186" name="Unidentified Seraph Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- A Seraph Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t401_u_i00"/>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="price" val="8575500" />
</item>
<item id="18187" name="Unidentified Seraph Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Seraph Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t401_l_i00"/>
<set name="icon" val="icon.armor_t401_l_i00" />
<set name="price" val="5359500" />
</item>
<item id="18188" name="Unidentified Seraph Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- A Seraph Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t401_g_i00"/>
<set name="icon" val="icon.armor_t401_g_i00" />
<set name="price" val="2143500" />
</item>
<item id="18189" name="Unidentified Seraph Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Seraph Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t401_b_i00"/>
<set name="icon" val="icon.armor_t401_b_i00" />
<set name="price" val="2143500" />
</item>
<item id="18190" name="Unidentified Seraph Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- A Seraph Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.beranka_i00"/>
<set name="icon" val="icon.beranka_i00" />
<set name="price" val="2251000" />
</item>
<item id="18191" name="Unidentified Seraph Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- A Seraph leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="3215500" />
</item>
<item id="18192" name="Unidentified Seraph Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- Seraph leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t402_u_i00"/>
<set name="icon" val="icon.armor_t402_u_i00" />
<set name="price" val="8575500" />
</item>
<item id="18193" name="Unidentified Seraph Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Seraph leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t402_l_i00"/>
<set name="icon" val="icon.armor_t402_l_i00" />
<set name="price" val="5359500" />
</item>
<item id="18194" name="Unidentified Seraph Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Seraph leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t402_g_i00"/>
<set name="icon" val="icon.armor_t402_g_i00" />
<set name="price" val="2143500" />
</item>
<item id="18195" name="Unidentified Seraph Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Seraph leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t402_b_i00"/>
<set name="icon" val="icon.armor_t402_b_i00" />
<set name="price" val="2143500" />
</item>
<item id="18196" name="Unidentified Seraph Circlet" additionalName="Robe" type="EtcItem">
<!-- A Seraph Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="3215500" />
</item>
<item id="18197" name="Unidentified Seraph Tunic" additionalName="Robe" type="EtcItem">
<!-- A Seraph Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t403_u_i00"/>
<set name="icon" val="icon.armor_t403_u_i00" />
<set name="price" val="8575500" />
</item>
<item id="18198" name="Unidentified Seraph Stockings" additionalName="Robe" type="EtcItem">
<!-- Seraph Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t403_l_i00"/>
<set name="icon" val="icon.armor_t403_l_i00" />
<set name="price" val="5359500" />
</item>
<item id="18199" name="Unidentified Seraph Gloves" additionalName="Robe" type="EtcItem">
<!-- Seraph Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t403_g_i00"/>
<set name="icon" val="icon.armor_t403_g_i00" />
<set name="price" val="2143500" />
</item>
</list>

View File

@@ -1,529 +1,529 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18200" name="Unidentified Seraph Shoes" additionalName="Robe" type="EtcItem">
<!-- Seraph Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t403_b_i00"/>
<set name="icon" val="icon.armor_t403_b_i00" />
<set name="price" val="2143500" />
</item>
<item id="18201" name="Unidentified Seraph Sigil" additionalName="Robe" type="EtcItem">
<!-- A Seraph Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.airtoil_i00"/>
<set name="icon" val="icon.airtoil_i00" />
<set name="price" val="2251000" />
</item>
<item id="18202" name="Unidentified Seraph Necklace" additionalName="" type="EtcItem">
<!-- A Seraph Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r95_necklace_i00"/>
<set name="icon" val="icon.r95_necklace_i00" />
<set name="price" val="2233000" />
</item>
<item id="18203" name="Unidentified Seraph Earring" additionalName="" type="EtcItem">
<!-- A Seraph Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r95_earring_i00"/>
<set name="icon" val="icon.r95_earring_i00" />
<set name="price" val="1674500" />
</item>
<item id="18204" name="Unidentified Seraph Ring" additionalName="" type="EtcItem">
<!-- A Seraph Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r95_ring_i00"/>
<set name="icon" val="icon.r95_ring_i00" />
<set name="price" val="1116500" />
</item>
<item id="18205" name="Unidentified Amaranthine Shaper" additionalName="" type="EtcItem">
<!-- An Amaranthine Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_stanpid_i00"/>
<set name="icon" val="icon.weapon_stanpid_i00" />
<set name="price" val="36171000" />
</item>
<item id="18206" name="Unidentified Amaranthine Cutter" additionalName="" type="EtcItem">
<!-- An Amaranthine Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_plenitas_i00"/>
<set name="icon" val="icon.weapon_plenitas_i00" />
<set name="price" val="36171000" />
</item>
<item id="18207" name="Unidentified Amaranthine Slasher" additionalName="" type="EtcItem">
<!-- An Amaranthine Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_bauen_i00"/>
<set name="icon" val="icon.weapon_bauen_i00" />
<set name="price" val="36171000" />
</item>
<item id="18208" name="Unidentified Amaranthine Avenger" additionalName="" type="EtcItem">
<!-- An Amaranthine Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_qutram_i00"/>
<set name="icon" val="icon.weapon_qutram_i00" />
<set name="price" val="36171000" />
</item>
<item id="18209" name="Unidentified Amaranthine Fighter" additionalName="" type="EtcItem">
<!-- An Amaranthine Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_durga_i00"/>
<set name="icon" val="icon.weapon_durga_i00" />
<set name="price" val="36171000" />
</item>
<item id="18210" name="Unidentified Amaranthine Stormer" additionalName="" type="EtcItem">
<!-- An Amaranthine Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_crabel_i00"/>
<set name="icon" val="icon.weapon_crabel_i00" />
<set name="price" val="36171000" />
</item>
<item id="18211" name="Unidentified Amaranthine Thrower" additionalName="" type="EtcItem">
<!-- An Amaranthine Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_castron_i00"/>
<set name="icon" val="icon.weapon_castron_i00" />
<set name="price" val="36171000" />
</item>
<item id="18212" name="Unidentified Amaranthine Shooter" additionalName="" type="EtcItem">
<!-- An Amaranthine Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_stilla_i00"/>
<set name="icon" val="icon.weapon_stilla_i00" />
<set name="price" val="36171000" />
</item>
<item id="18213" name="Unidentified Amaranthine Buster" additionalName="" type="EtcItem">
<!-- An Amaranthine Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weaon_serapear_i00"/>
<set name="icon" val="icon.weaon_serapear_i00" />
<set name="price" val="36171000" />
</item>
<item id="18214" name="Unidentified Amaranthine Caster" additionalName="" type="EtcItem">
<!-- An Amaranthine Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_pilia_i00"/>
<set name="icon" val="icon.weapon_pilia_i00" />
<set name="price" val="36171000" />
</item>
<item id="18215" name="Unidentified Amaranthine Retributer" additionalName="" type="EtcItem">
<!-- An Amaranthine Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_shaelon_i00"/>
<set name="icon" val="icon.weapon_shaelon_i00" />
<set name="price" val="36171000" />
</item>
<item id="18216" name="Unidentified Amaranthine Dualsword" additionalName="" type="EtcItem">
<!-- Amaranthine Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00"/>
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="43405200" />
</item>
<item id="18217" name="Unidentified Amaranthine Dual Dagger" additionalName="" type="EtcItem">
<!-- An Amaranthine Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00"/>
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="43405200" />
</item>
<item id="18218" name="Unidentified Amaranthine Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- An Amaranthine Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00"/>
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="43405200" />
</item>
<item id="18219" name="Unidentified Eternal Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="7086500" />
</item>
<item id="18220" name="Unidentified Eternal Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t701_u_i00"/>
<set name="icon" val="icon.armor_t701_u_i00" />
<set name="price" val="18897500" />
</item>
<item id="18221" name="Unidentified Eternal Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Eternal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t701_l_i00"/>
<set name="icon" val="icon.armor_t701_l_i00" />
<set name="price" val="11811000" />
</item>
<item id="18222" name="Unidentified Eternal Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t701_g_i00"/>
<set name="icon" val="icon.armor_t701_g_i00" />
<set name="price" val="4724000" />
</item>
<item id="18223" name="Unidentified Eternal Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Eternal Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t701_b_i00"/>
<set name="icon" val="icon.armor_t701_b_i00" />
<set name="price" val="4724000" />
</item>
<item id="18224" name="Unidentified Eternal Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- An Eternal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.weapon_akra_i00"/>
<set name="icon" val="icon.weapon_akra_i00" />
<set name="price" val="4960500" />
</item>
<item id="18225" name="Unidentified Eternal Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- An Eternal Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="7086500" />
</item>
<item id="18226" name="Unidentified Eternal Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- An Eternal Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t702_u_i00"/>
<set name="icon" val="icon.armor_t702_u_i00" />
<set name="price" val="18897500" />
</item>
<item id="18227" name="Unidentified Eternal Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t702_l_i00"/>
<set name="icon" val="icon.armor_t702_l_i00" />
<set name="price" val="11811000" />
</item>
<item id="18228" name="Unidentified Eternal Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t702_g_i00"/>
<set name="icon" val="icon.armor_t702_g_i00" />
<set name="price" val="4724000" />
</item>
<item id="18229" name="Unidentified Eternal Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Eternal Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t702_b_i00"/>
<set name="icon" val="icon.armor_t702_b_i00" />
<set name="price" val="4724000" />
</item>
<item id="18230" name="Unidentified Eternal Circlet" additionalName="Robe" type="EtcItem">
<!-- An Eternal Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="7086500" />
</item>
<item id="18231" name="Unidentified Eternal Tunic" additionalName="Robe" type="EtcItem">
<!-- An Eternal Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t703_u_i00"/>
<set name="icon" val="icon.armor_t703_u_i00" />
<set name="price" val="18897500" />
</item>
<item id="18232" name="Unidentified Eternal Stockings" additionalName="Robe" type="EtcItem">
<!-- Eternal Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t703_l_i00"/>
<set name="icon" val="icon.armor_t703_l_i00" />
<set name="price" val="11811000" />
</item>
<item id="18233" name="Unidentified Eternal Gloves" additionalName="Robe" type="EtcItem">
<!-- Eternal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t703_g_i00"/>
<set name="icon" val="icon.armor_t703_g_i00" />
<set name="price" val="4724000" />
</item>
<item id="18234" name="Unidentified Eternal Shoes" additionalName="Robe" type="EtcItem">
<!-- Eternal Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t703_b_i00"/>
<set name="icon" val="icon.armor_t703_b_i00" />
<set name="price" val="4724000" />
</item>
<item id="18235" name="Unidentified Eternal Sigil" additionalName="Robe" type="EtcItem">
<!-- An Eternal Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.elos_i00"/>
<set name="icon" val="icon.elos_i00" />
<set name="price" val="4960500" />
</item>
<item id="18236" name="Unidentified Eternal Necklace" additionalName="" type="EtcItem">
<!-- An Eternal Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.r991_necklace_i00"/>
<set name="icon" val="icon.r991_necklace_i00" />
<set name="price" val="4921000" />
</item>
<item id="18237" name="Unidentified Eternal Earring" additionalName="" type="EtcItem">
<!-- An Eternal Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.r991_earring_i00"/>
<set name="icon" val="icon.r991_earring_i00" />
<set name="price" val="3690500" />
</item>
<item id="18238" name="Unidentified Eternal Ring" additionalName="" type="EtcItem">
<!-- An Eternal Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.r991_ring_i00"/>
<set name="icon" val="icon.r991_ring_i00" />
<set name="price" val="2460500" />
</item>
<item id="18239" name="Unidentified Kaliel Shaper" additionalName="" type="EtcItem">
<!-- A Kaliel Shaper in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_vesper_shaper_i00"/>
<set name="icon" val="icon.weapon_vesper_shaper_i00" />
<set name="price" val="699915500" />
</item>
<item id="18240" name="Unidentified Kaliel Cutter" additionalName="" type="EtcItem">
<!-- A Kaliel Cutter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_cutter_i00"/>
<set name="icon" val="icon.weapon_vesper_cutter_i00" />
<set name="price" val="699915500" />
</item>
<item id="18241" name="Unidentified Kaliel Slasher" additionalName="" type="EtcItem">
<!-- A Kaliel Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_slasher_i00"/>
<set name="icon" val="icon.weapon_vesper_slasher_i00" />
<set name="price" val="699915500" />
</item>
<item id="18242" name="Unidentified Kaliel Avenger" additionalName="" type="EtcItem">
<!-- A Kaliel Avenger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_avenger_i00"/>
<set name="icon" val="icon.weapon_vesper_avenger_i00" />
<set name="price" val="699915500" />
</item>
<item id="18243" name="Unidentified Kaliel Fighter" additionalName="" type="EtcItem">
<!-- A Kaliel Fighter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_octoclaw_i00"/>
<set name="icon" val="icon.weapon_octoclaw_i00" />
<set name="price" val="699915500" />
</item>
<item id="18244" name="Unidentified Kaliel Stormer" additionalName="" type="EtcItem">
<!-- A Kaliel Stormer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_vesper_stormer_i00"/>
<set name="icon" val="icon.weapon_vesper_stormer_i00" />
<set name="price" val="699915500" />
</item>
<item id="18245" name="Unidentified Kaliel Thrower" additionalName="" type="EtcItem">
<!-- A Kaliel Thrower in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_vesper_thrower_i00"/>
<set name="icon" val="icon.weapon_vesper_thrower_i00" />
<set name="price" val="699915500" />
</item>
<item id="18246" name="Unidentified Kaliel Shooter" additionalName="" type="EtcItem">
<!-- A Kaliel Shooter in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / crossbow / bow) -->
<set name="icon" val="icon.weapon_vesper_schutze_i00"/>
<set name="icon" val="icon.weapon_vesper_schutze_i00" />
<set name="price" val="699915500" />
</item>
<item id="18247" name="Unidentified Kaliel Buster" additionalName="" type="EtcItem">
<!-- A Kaliel Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_vesper_burster_i00"/>
<set name="icon" val="icon.weapon_vesper_burster_i00" />
<set name="price" val="699915500" />
</item>
<item id="18248" name="Unidentified Kaliel Caster" additionalName="" type="EtcItem">
<!-- A Kaliel Caster in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_caster_i00"/>
<set name="icon" val="icon.weapon_vesper_caster_i00" />
<set name="price" val="699915500" />
</item>
<item id="18249" name="Unidentified Kaliel Retributer" additionalName="" type="EtcItem">
<!-- A Kaliel Retributer in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_vesper_singer_i00"/>
<set name="icon" val="icon.weapon_vesper_singer_i00" />
<set name="price" val="699915500" />
</item>
<item id="18250" name="Unidentified Kaliel Dualsword" additionalName="" type="EtcItem">
<!-- A Kaliel Dualsword in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_r_dualsword_i00"/>
<set name="icon" val="icon.weapon_r_dualsword_i00" />
<set name="price" val="839898600" />
</item>
<item id="18251" name="Unidentified Kaliel Dual Dagger" additionalName="" type="EtcItem">
<!-- A Kaliel Dual Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / dagger) -->
<set name="icon" val="icon.weapon_r_dualdagger_i00"/>
<set name="icon" val="icon.weapon_r_dualdagger_i00" />
<set name="price" val="839898600" />
</item>
<item id="18252" name="Unidentified Kaliel Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- A Kaliel Dual Blunt Weapon in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: two-handed weapon / dualsword / blunt) -->
<set name="icon" val="icon.weapon_r_dualblunt_i00"/>
<set name="icon" val="icon.weapon_r_dualblunt_i00" />
<set name="price" val="839898600" />
</item>
<item id="18253" name="Unidentified Durandia Helmet" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / heavy armor) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="137126000" />
</item>
<item id="18254" name="Unidentified Durandia Breastplate" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t97_u_i00"/>
<set name="icon" val="icon.armor_t97_u_i00" />
<set name="price" val="365670000" />
</item>
<item id="18255" name="Unidentified Durandia Gaiters" additionalName="Heavy Armor" type="EtcItem">
<!-- Durandia Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t97_l_i00"/>
<set name="icon" val="icon.armor_t97_l_i00" />
<set name="price" val="228543500" />
</item>
<item id="18256" name="Unidentified Durandia Gauntlets" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / heavy armor) -->
<set name="icon" val="icon.armor_t97_g_i00"/>
<set name="icon" val="icon.armor_t97_g_i00" />
<set name="price" val="91417500" />
</item>
<item id="18257" name="Unidentified Durandia Boots" additionalName="Heavy Armor" type="EtcItem">
<!-- Durandia Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / heavy armor) -->
<set name="icon" val="icon.armor_t97_b_i00"/>
<set name="icon" val="icon.armor_t97_b_i00" />
<set name="price" val="91417500" />
</item>
<item id="18258" name="Unidentified Durandia Shield" additionalName="Heavy Armor" type="EtcItem">
<!-- A Durandia Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / heavy armor) -->
<set name="icon" val="icon.weapon_vesper_verteidiger_i01"/>
<set name="icon" val="icon.weapon_vesper_verteidiger_i01" />
<set name="price" val="95988000" />
</item>
<item id="18259" name="Unidentified Durandia Leather Helmet" additionalName="Light Armor" type="EtcItem">
<!-- A Durandia leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / light armor) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="137126000" />
</item>
<item id="18260" name="Unidentified Durandia Leather Armor" additionalName="Light Armor" type="EtcItem">
<!-- A Durandia leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t98_u_i00"/>
<set name="icon" val="icon.armor_t98_u_i00" />
<set name="price" val="365670000" />
</item>
<item id="18261" name="Unidentified Durandia Leather Leggings" additionalName="Light Armor" type="EtcItem">
<!-- Durandia leather Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t98_l_i00"/>
<set name="icon" val="icon.armor_t98_l_i00" />
<set name="price" val="228543500" />
</item>
<item id="18262" name="Unidentified Durandia Leather Gloves" additionalName="Light Armor" type="EtcItem">
<!-- Immortal Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / light armor) -->
<set name="icon" val="icon.armor_t98_g_i00"/>
<set name="icon" val="icon.armor_t98_g_i00" />
<set name="price" val="91417500" />
</item>
<item id="18263" name="Unidentified Durandia Leather Boots" additionalName="Light Armor" type="EtcItem">
<!-- Durandia leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / light armor) -->
<set name="icon" val="icon.armor_t98_b_i00"/>
<set name="icon" val="icon.armor_t98_b_i00" />
<set name="price" val="91417500" />
</item>
<item id="18264" name="Unidentified Durandia Circlet" additionalName="Robe" type="EtcItem">
<!-- A Durandia Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Helmet / robe) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="137126000" />
</item>
<item id="18265" name="Unidentified Durandia Tunic" additionalName="Robe" type="EtcItem">
<!-- A Durandia Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t99_u_i00"/>
<set name="icon" val="icon.armor_t99_u_i00" />
<set name="price" val="365670000" />
</item>
<item id="18266" name="Unidentified Durandia Stockings" additionalName="Robe" type="EtcItem">
<!-- Durandia Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t99_l_i00"/>
<set name="icon" val="icon.armor_t99_l_i00" />
<set name="price" val="228543500" />
</item>
<item id="18267" name="Unidentified Durandia Gloves" additionalName="Robe" type="EtcItem">
<!-- Durandia Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Gloves / robe) -->
<set name="icon" val="icon.armor_t99_g_i00"/>
<set name="icon" val="icon.armor_t99_g_i00" />
<set name="price" val="91417500" />
</item>
<item id="18268" name="Unidentified Durandia Shoes" additionalName="Robe" type="EtcItem">
<!-- Durandia Shoes in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Boots / robe) -->
<set name="icon" val="icon.armor_t99_b_i00"/>
<set name="icon" val="icon.armor_t99_b_i00" />
<set name="price" val="91417500" />
</item>
<item id="18269" name="Unidentified Durandia Sigil" additionalName="Robe" type="EtcItem">
<!-- Durandia Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.verper_sigil_i00"/>
<set name="icon" val="icon.verper_sigil_i00" />
<set name="price" val="95988000" />
</item>
<item id="18270" name="Unidentified Durandia Necklace" additionalName="" type="EtcItem">
<!-- A Durandia Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Necklace) -->
<set name="icon" val="icon.vesper_necklace_i00"/>
<set name="icon" val="icon.vesper_necklace_i00" />
<set name="price" val="95226500" />
</item>
<item id="18271" name="Unidentified Durandia Earring" additionalName="" type="EtcItem">
<!-- A Durandia Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Earring) -->
<set name="icon" val="icon.vesper_earring_i00"/>
<set name="icon" val="icon.vesper_earring_i00" />
<set name="price" val="71419500" />
</item>
<item id="18272" name="Unidentified Durandia Ring" additionalName="" type="EtcItem">
<!-- A Durandia Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Blessed, Standard, or Bound. (Type: Ring) -->
<set name="icon" val="icon.vesper_ring_i00"/>
<set name="icon" val="icon.vesper_ring_i00" />
<set name="price" val="47613000" />
</item>
<item id="18273" name="Talisman (R85-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18274" name="Talisman (R90-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18275" name="Talisman (R95-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 52 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18276" name="Talisman (R99-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 60 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18277" name="Talisman (R85-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 38 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18278" name="Talisman (R90-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18279" name="Talisman (R95-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 49 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18280" name="Talisman (R99-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 54 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18281" name="Talisman (R85-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18282" name="Talisman (R90-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 46 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18283" name="Talisman (R95-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 56 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18284" name="Talisman (R99-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 66 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18285" name="Talisman (R85-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 21 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18286" name="Talisman (R90-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 24 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18287" name="Talisman (R95-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 28 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18288" name="Talisman (R99-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 32 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18289" name="Talisman (R85-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- Max HP + 219 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18290" name="Talisman (R90-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- Max HP + 246 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18291" name="Talisman (R95-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- Max HP + 277 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18292" name="Talisman (R99-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- Max HP + 305 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18293" name="Talisman (R85-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- Max MP + 109 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18294" name="Talisman (R90-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- Max MP + 119 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18295" name="Talisman (R95-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- Max MP + 130 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18296" name="Talisman (R99-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- Max MP + 139 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18297" name="Talisman (R85-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- Max CP + 99 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18298" name="Talisman (R90-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- Max CP + 108 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18299" name="Talisman (R95-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- Max CP + 116 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
</list>

View File

@@ -1,598 +1,598 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18300" name="Talisman (R99-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- Max CP + 124 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18301" name="Talisman (R85-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 135 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18302" name="Talisman (R90-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 142 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18303" name="Talisman (R95-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 149 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18304" name="Talisman (R99-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 155 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18305" name="Talisman (R85-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -135. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18306" name="Talisman (R90-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -142. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18307" name="Talisman (R95-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -149. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18308" name="Talisman (R99-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When equipped, damage from Critical Attacks received is -155. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18309" name="Talisman (R-grade) - M. Critical (Passive)" additionalName="" type="Armor">
<!-- M. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_passive"/>
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18310" name="Talisman (R-grade) - P. Accuracy (Passive)" additionalName="" type="Armor">
<!-- Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_passive"/>
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18311" name="Talisman (R-grade) - M. Accuracy (Passive)" additionalName="" type="Armor">
<!-- M. Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_passive"/>
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18312" name="Talisman (R-grade) - Evasion (Passive)" additionalName="" type="Armor">
<!-- Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_passive"/>
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18313" name="Talisman (R-grade) - M. Evasion (Passive)" additionalName="" type="Armor">
<!-- M. Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_passive"/>
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18314" name="Talisman (R-grade) - P. Critical Rate (Passive)" additionalName="" type="Armor">
<!-- P. Critical Rate + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_passive"/>
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18315" name="Talisman (R-grade) - Critical Evasion (Passive)" additionalName="" type="Armor">
<!-- When equipped, the rate of receiving a physical Critical Attacks - 2%. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_passive"/>
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18316" name="Talisman (R85-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18317" name="Talisman (R90-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18318" name="Talisman (R95-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 156 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18319" name="Talisman (R99-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 180 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18320" name="Talisman (R85-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 114 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18321" name="Talisman (R90-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18322" name="Talisman (R95-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 147 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18323" name="Talisman (R99-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 162 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18324" name="Talisman (R85-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18325" name="Talisman (R90-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 138 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18326" name="Talisman (R95-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 168 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18327" name="Talisman (R99-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 198 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18328" name="Talisman (R85-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 63 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18329" name="Talisman (R90-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 72 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18330" name="Talisman (R95-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 84 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18331" name="Talisman (R99-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 96 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18332" name="Talisman (R85-grade) - HP (Active)" additionalName="" type="Armor">
<!-- Max HP + 657 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18333" name="Talisman (R90-grade) - HP (Active)" additionalName="" type="Armor">
<!-- Max HP + 738 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18334" name="Talisman (R95-grade) - HP (Active)" additionalName="" type="Armor">
<!-- Max HP + 831 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18335" name="Talisman (R99-grade) - HP (Active)" additionalName="" type="Armor">
<!-- Max HP + 915 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18336" name="Talisman (R85-grade) - MP (Active)" additionalName="" type="Armor">
<!-- Max MP + 327 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18337" name="Talisman (R90-grade) - MP (Active)" additionalName="" type="Armor">
<!-- Max MP + 357 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18338" name="Talisman (R95-grade) - MP (Active)" additionalName="" type="Armor">
<!-- Max MP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18339" name="Talisman (R99-grade) - MP (Active)" additionalName="" type="Armor">
<!-- Max MP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18340" name="Talisman (R85-grade) - CP (Active)" additionalName="" type="Armor">
<!-- Max CP + 297 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18341" name="Talisman (R90-grade) - CP (Active)" additionalName="" type="Armor">
<!-- Max CP + 324 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18342" name="Talisman (R95-grade) - CP (Active)" additionalName="" type="Armor">
<!-- Max CP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18343" name="Talisman (R99-grade) - CP (Active)" additionalName="" type="Armor">
<!-- Max CP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18344" name="Talisman (R85-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 405 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18345" name="Talisman (R90-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 426 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18346" name="Talisman (R95-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 447 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18347" name="Talisman (R99-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 465 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18348" name="Talisman (R85-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 405 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18349" name="Talisman (R90-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 426 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18350" name="Talisman (R95-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 447 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18351" name="Talisman (R99-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 465 of the received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18352" name="Talisman (R-grade) - M. Critical (Active)" additionalName="" type="Armor">
<!-- M. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_active"/>
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18353" name="Talisman (R-grade) - P. Accuracy (Active)" additionalName="" type="Armor">
<!-- Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_active"/>
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18354" name="Talisman (R-grade) - M. Accuracy (Active)" additionalName="" type="Armor">
<!-- M. Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_active"/>
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18355" name="Talisman (R-grade) - Evasion (Active)" additionalName="" type="Armor">
<!-- Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_active"/>
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18356" name="Talisman (R-grade) - M. Evasion (Active)" additionalName="" type="Armor">
<!-- M. Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_active"/>
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18357" name="Talisman (R-grade) - P. Critical Rate (Active)" additionalName="" type="Armor">
<!-- P. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_active"/>
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18358" name="Talisman (R-grade) - Critical Evasion (Active)" additionalName="" type="Armor">
<!-- The rate of receiving a physical Critical Attacks - 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_active"/>
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18359" name="Special Talisman (R85-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- When equipped, Shield Defense + 207. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18360" name="Special Talisman (R90-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- When equipped, Shield Defense + 229. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18361" name="Special Talisman (R95-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- When equipped, Shield Defense + 253. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18362" name="Special Talisman (R99-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- When equipped, Shield Defense + 273. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18363" name="Special Talisman (R85-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<!-- When used, Shield Defense + 414. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18364" name="Special Talisman (R90-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<!-- When used, Shield Defense + 457. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18365" name="Special Talisman (R95-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<!-- When used, Shield Defense + 505. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18366" name="Special Talisman (R99-grade) - Shield Defense (Active)" additionalName="" type="Armor">
<!-- When used, Shield Defense + 546. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18367" name="Special Talisman (R85-grade) - Momentum (Passive)" additionalName="" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18368" name="Special Talisman (R90-grade) - Momentum (Passive)" additionalName="" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18369" name="Special Talisman (R95-grade) - Momentum (Passive)" additionalName="" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18370" name="Special Talisman (R99-grade) - Momentum (Passive)" additionalName="" type="Armor">
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18371" name="Special Talisman (R85-grade) - Momentum (Active)" additionalName="" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18372" name="Special Talisman (R90-grade) - Momentum (Active)" additionalName="" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18373" name="Special Talisman (R95-grade) - Momentum (Active)" additionalName="" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18374" name="Special Talisman (R99-grade) - Momentum (Active)" additionalName="" type="Armor">
<!-- When used, Momentum + 5. -->
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active"/>
<set name="icon" val="icon.r85_sp_talisman_eg_rf_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18375" name="Special Talisman (R85-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18376" name="Special Talisman (R90-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18377" name="Special Talisman (R95-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18378" name="Special Talisman (R99-grade) - Mana Drain (Active)" additionalName="" type="Armor">
<!-- Can absorb the attack target MP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_mp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18379" name="Special Talisman (R85-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18380" name="Special Talisman (R90-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18381" name="Special Talisman (R95-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18382" name="Special Talisman (R99-grade) - Blood Siphon (Active)" additionalName="" type="Armor">
<!-- Chance of absorbing the attack target's HP upon use. -->
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active"/>
<set name="icon" val="icon.r85_sp_talisman_dr_hp_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18383" name="Special Talisman (R85-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18384" name="Special Talisman (R90-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18385" name="Special Talisman (R95-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18386" name="Special Talisman (R99-grade) - Increase Range(Passive)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18387" name="Special Talisman (R85-grade) - Increase Range (Active)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18388" name="Special Talisman (R90-grade) - Increase Range (Active)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18389" name="Special Talisman (R95-grade) - Increase Range (Active)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18390" name="Special Talisman (R99-grade) - Increase Range (Active)" additionalName="" type="Armor">
<!-- User's bow/crossbow range increases when used. -->
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active"/>
<set name="icon" val="icon.r85_sp_talisman_ad_ex_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18391" name="Special Talisman (R85-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active"/>
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18392" name="Special Talisman (R90-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active"/>
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18393" name="Special Talisman (R95-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active"/>
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18394" name="Special Talisman (R99-grade) - Enhance Servitor (Active)" additionalName="" type="Armor">
<!-- Increases the servitor's max HP and MP when used. -->
<set name="icon" val="icon.r85_sp_talisman_sm_st_active"/>
<set name="icon" val="icon.r85_sp_talisman_sm_st_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18395" name="Special Talisman (R-grade) - Servitor Recovery (Active)" additionalName="" type="Armor">
<!-- Completely recovers the servitor's HP and MP when used. -->
<set name="icon" val="icon.r_sp_talisman_sm_rt_active"/>
<set name="icon" val="icon.r_sp_talisman_sm_rt_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18396" name="Special Talisman (R-grade) - Magic Cancel (Passive)" additionalName="" type="Armor">
<!-- Magic cancel rate - 10% when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_rs_passive"/>
<set name="icon" val="icon.r_sp_talisman_mg_rs_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18397" name="Special Talisman (R-grade) - Magic Cancel (Active)" additionalName="" type="Armor">
<!-- Magic is not canceled when used. -->
<set name="icon" val="icon.r_sp_talisman_mg_cc_active"/>
<set name="icon" val="icon.r_sp_talisman_mg_cc_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18398" name="Special Talisman (R85-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<!-- MP Recovery amount + 0.66 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive"/>
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18399" name="Special Talisman (R90-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<!-- MP Recovery amount + 0.68 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive"/>
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="18400" name="Special Talisman (R95-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<!-- MP Recovery amount + 0.70 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive"/>
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18401" name="Special Talisman (R99-grade) - MP Recovery (Passive)" additionalName="" type="Armor">
<!-- MP Recovery amount + 0.72 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive"/>
<set name="icon" val="icon.r85_sp_talisman_mp_rg_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18402" name="Special Talisman (R-grade) - Decrease MP Consumption (Passive)" additionalName="" type="Armor">
<!-- When equipped, MP consumption -15% for physical and magic skills. -->
<set name="icon" val="icon.r_sp_talisman_mp_rd_active"/>
<set name="icon" val="icon.r_sp_talisman_mp_rd_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18403" name="Special Talisman (R85-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<!-- HP Recovery magic + 75 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18404" name="Special Talisman (R90-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<!-- HP Recovery magic + 82 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18405" name="Special Talisman (R95-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<!-- HP Recovery magic + 90 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18406" name="Special Talisman (R99-grade) - Enhance Heal (Passive)" additionalName="" type="Armor">
<!-- HP Recovery magic + 96 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18407" name="Special Talisman (R85-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<!-- HP Recovery magic + 225 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18408" name="Special Talisman (R90-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<!-- HP Recovery magic + 246 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18409" name="Special Talisman (R95-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<!-- HP Recovery magic + 270 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18410" name="Special Talisman (R99-grade) - Enhance Heal (Active)" additionalName="" type="Armor">
<!-- HP Recovery magic + 288 when used. -->
<set name="icon" val="icon.r85_sp_talisman_hl_up_active"/>
<set name="icon" val="icon.r85_sp_talisman_hl_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18411" name="Talisman (R85-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18412" name="Talisman (R90-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18413" name="Talisman (R95-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 52 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18414" name="Talisman (R99-grade) - P. Atk. (Passive)" additionalName="" type="Armor">
<!-- P. Atk. + 60 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18415" name="Talisman (R85-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 38 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18416" name="Talisman (R90-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 43 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18417" name="Talisman (R95-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 49 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18418" name="Talisman (R99-grade) - P. Def. (Passive)" additionalName="" type="Armor">
<!-- P. Def. + 54 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_passive"/>
<set name="icon" val="icon.r85_talisman_pd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18419" name="Talisman (R85-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 37 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18420" name="Talisman (R90-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 46 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18421" name="Talisman (R95-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 56 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18422" name="Talisman (R99-grade) - M. Atk. (Passive)" additionalName="" type="Armor">
<!-- M. Atk. + 66 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18423" name="Talisman (R85-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 21 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18424" name="Talisman (R90-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 24 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18425" name="Talisman (R95-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 28 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18426" name="Talisman (R99-grade) - M. Def. (Passive)" additionalName="" type="Armor">
<!-- M. Def. + 32 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_passive"/>
<set name="icon" val="icon.r85_talisman_md_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18427" name="Talisman (R85-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- HP + 219 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18428" name="Talisman (R90-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- HP + 246 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18429" name="Talisman (R95-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- HP + 277 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18430" name="Talisman (R99-grade) - HP (Passive)" additionalName="" type="Armor">
<!-- HP + 305 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_passive"/>
<set name="icon" val="icon.r85_talisman_hp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18431" name="Talisman (R85-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- MP + 109 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18432" name="Talisman (R90-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- MP + 119 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18433" name="Talisman (R95-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- MP + 130 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18434" name="Talisman (R99-grade) - MP (Passive)" additionalName="" type="Armor">
<!-- MP + 139 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_passive"/>
<set name="icon" val="icon.r85_talisman_mp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18435" name="Talisman (R85-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- CP + 99 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18436" name="Talisman (R90-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- CP + 108 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18437" name="Talisman (R95-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- CP + 116 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18438" name="Talisman (R99-grade) - CP (Passive)" additionalName="" type="Armor">
<!-- CP + 124 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_passive"/>
<set name="icon" val="icon.r85_talisman_cp_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18439" name="Talisman (R85-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 135 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18440" name="Talisman (R90-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 142 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18441" name="Talisman (R95-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 149 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18442" name="Talisman (R99-grade) - Critical Damage (Passive)" additionalName="" type="Armor">
<!-- Critical + 155 when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_passive"/>
<set name="icon" val="icon.r85_talisman_ca_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18443" name="Talisman (R85-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, -135 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18444" name="Talisman (R90-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, -142 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18445" name="Talisman (R95-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, -149 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18446" name="Talisman (R99-grade) - Decrease Critical (Passive)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, -155 received damage amount when equipped. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_passive"/>
<set name="icon" val="icon.r85_talisman_ca_down_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18447" name="Talisman (R-grade) - M. Critical (Passive)" additionalName="" type="Armor">
<!-- M. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_passive"/>
<set name="icon" val="icon.r_talisman_mc_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18448" name="Talisman (R-grade) - P. Accuracy (Passive)" additionalName="" type="Armor">
<!-- Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_passive"/>
<set name="icon" val="icon.r_talisman_ph_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18449" name="Talisman (R-grade) - M. Accuracy (Passive)" additionalName="" type="Armor">
<!-- M. Accuracy + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_passive"/>
<set name="icon" val="icon.r_talisman_mh_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18450" name="Talisman (R-grade) - Evasion (Passive)" additionalName="" type="Armor">
<!-- Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_passive"/>
<set name="icon" val="icon.r_talisman_pm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18451" name="Talisman (R-grade) - M. Evasion (Passive)" additionalName="" type="Armor">
<!-- M. Evasion + 2 when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_passive"/>
<set name="icon" val="icon.r_talisman_mm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18452" name="Talisman (R-grade) - P. Critical Rate (Passive)" additionalName="" type="Armor">
<!-- P. Critical Rate + 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_passive"/>
<set name="icon" val="icon.r_talisman_cr_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18453" name="Talisman (R-grade) - Critical Evasion (Passive)" additionalName="" type="Armor">
<!-- The rate of receiving a physical Critical Attacks is - 2% when equipped. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_passive"/>
<set name="icon" val="icon.r_talisman_cm_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18454" name="Talisman (R85-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18455" name="Talisman (R90-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18456" name="Talisman (R95-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 156 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18457" name="Talisman (R99-grade) - P. Atk. (Active)" additionalName="" type="Armor">
<!-- P. Atk. + 180 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18458" name="Talisman (R85-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 114 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18459" name="Talisman (R90-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 129 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18460" name="Talisman (R95-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 147 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18461" name="Talisman (R99-grade) - P. Def. (Active)" additionalName="" type="Armor">
<!-- P. Def. + 162 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_pd_up_active"/>
<set name="icon" val="icon.r85_talisman_pd_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18462" name="Talisman (R85-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 111 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18463" name="Talisman (R90-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 138 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18464" name="Talisman (R95-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 168 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18465" name="Talisman (R99-grade) - M. Atk. (Active)" additionalName="" type="Armor">
<!-- M. Atk. + 198 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18466" name="Talisman (R85-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 63 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18467" name="Talisman (R90-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 72 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18468" name="Talisman (R95-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 84 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18469" name="Talisman (R99-grade) - M. Def. (Active)" additionalName="" type="Armor">
<!-- M. Def. + 96 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_md_up_active"/>
<set name="icon" val="icon.r85_talisman_md_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18470" name="Talisman (R85-grade) - HP (Active)" additionalName="" type="Armor">
<!-- HP + 657 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18471" name="Talisman (R90-grade) - HP (Active)" additionalName="" type="Armor">
<!-- HP + 738 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18472" name="Talisman (R95-grade) - HP (Active)" additionalName="" type="Armor">
<!-- HP + 831 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18473" name="Talisman (R99-grade) - HP (Active)" additionalName="" type="Armor">
<!-- HP + 915 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_hp_up_active"/>
<set name="icon" val="icon.r85_talisman_hp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18474" name="Talisman (R85-grade) - MP (Active)" additionalName="" type="Armor">
<!-- MP + 327 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18475" name="Talisman (R90-grade) - MP (Active)" additionalName="" type="Armor">
<!-- MP + 357 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18476" name="Talisman (R95-grade) - MP (Active)" additionalName="" type="Armor">
<!-- MP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18477" name="Talisman (R99-grade) - MP (Active)" additionalName="" type="Armor">
<!-- MP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_mp_up_active"/>
<set name="icon" val="icon.r85_talisman_mp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18478" name="Talisman (R85-grade) - CP (Active)" additionalName="" type="Armor">
<!-- CP + 297 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18479" name="Talisman (R90-grade) - CP (Active)" additionalName="" type="Armor">
<!-- CP + 324 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18480" name="Talisman (R95-grade) - CP (Active)" additionalName="" type="Armor">
<!-- CP + 390 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18481" name="Talisman (R99-grade) - CP (Active)" additionalName="" type="Armor">
<!-- CP + 417 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_cp_up_active"/>
<set name="icon" val="icon.r85_talisman_cp_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18482" name="Talisman (R85-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 405 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18483" name="Talisman (R90-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 426 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18484" name="Talisman (R95-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 447 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18485" name="Talisman (R99-grade) - Critical Damage (Active)" additionalName="" type="Armor">
<!-- Critical + 465 when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_up_active"/>
<set name="icon" val="icon.r85_talisman_ca_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18486" name="Talisman (R85-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 405 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18487" name="Talisman (R90-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 426 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18488" name="Talisman (R95-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 447 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18489" name="Talisman (R99-grade) - Critical P. Def. (Active)" additionalName="" type="Armor">
<!-- When receiving Critical Attacks, - 465 received damage amount when used. Shadow item. -->
<set name="icon" val="icon.r85_talisman_ca_down_active"/>
<set name="icon" val="icon.r85_talisman_ca_down_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18490" name="Talisman (R-grade) - M. Critical (Active)" additionalName="" type="Armor">
<!-- M. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mc_up_active"/>
<set name="icon" val="icon.r_talisman_mc_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18491" name="Talisman (R-grade) - P. Accuracy (Active)" additionalName="" type="Armor">
<!-- Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_ph_up_active"/>
<set name="icon" val="icon.r_talisman_ph_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18492" name="Talisman (R-grade) - M. Accuracy (Active)" additionalName="" type="Armor">
<!-- M. Accuracy + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mh_up_active"/>
<set name="icon" val="icon.r_talisman_mh_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18493" name="Talisman (R-grade) - Evasion (Active)" additionalName="" type="Armor">
<!-- Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_pm_up_active"/>
<set name="icon" val="icon.r_talisman_pm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18494" name="Talisman (R-grade) - M. Evasion (Active)" additionalName="" type="Armor">
<!-- M. Evasion + 4 when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_mm_up_active"/>
<set name="icon" val="icon.r_talisman_mm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18495" name="Talisman (R-grade) - P. Critical Rate (Active)" additionalName="" type="Armor">
<!-- P. Critical Rate + 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cr_up_active"/>
<set name="icon" val="icon.r_talisman_cr_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18496" name="Talisman (R-grade) - Critical Evasion (Active)" additionalName="" type="Armor">
<!-- The rate of receiving a physical Critical Attacks is - 4% when used. Shadow item. -->
<set name="icon" val="icon.r_talisman_cm_up_active"/>
<set name="icon" val="icon.r_talisman_cm_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18497" name="Special Talisman (R85-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- Shield Defense + 414 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18498" name="Special Talisman (R90-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- Shield Defense + 457 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="18499" name="Special Talisman (R95-grade) - Shield Defense (Passive)" additionalName="" type="Armor">
<!-- Shield Defense + 505 when equipped. -->
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive"/>
<set name="icon" val="icon.r85_sp_talisman_sd_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,638 +1,638 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19200" name="Unidentified Immortal Necklace Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Necklace. -->
<set name="icon" val="icon.etc_r1_necklace_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r1_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="6412" />
<set name="is_stackable" val="true" />
</item>
<item id="19201" name="Unidentified Immortal Earring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Earring. -->
<set name="icon" val="icon.etc_r1_earring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r1_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="4807" />
<set name="is_stackable" val="true" />
</item>
<item id="19202" name="Unidentified Immortal Ring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Immortal Ring. -->
<set name="icon" val="icon.etc_r1_ring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r1_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="3202" />
<set name="is_stackable" val="true" />
</item>
<item id="19203" name="Unidentified Apocalypse Shaper Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19204" name="Unidentified Apocalypse Cutter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19205" name="Unidentified Apocalypse Slasher Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19206" name="Unidentified Apocalypse Avenger Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19207" name="Unidentified Apocalypse Fighter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19208" name="Unidentified Apocalypse Stormer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19209" name="Unidentified Apocalypse Thrower Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19210" name="Unidentified Apocalypse Shooter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19211" name="Unidentified Apocalypse Buster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19212" name="Unidentified Apocalypse Caster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19213" name="Unidentified Apocalypse Retributer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Apocalypse Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="228285" />
<set name="is_stackable" val="true" />
</item>
<item id="19217" name="Unidentified Twilight Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="29810" />
<set name="is_stackable" val="true" />
</item>
<item id="19218" name="Unidentified Twilight Breastplate Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="79510" />
<set name="is_stackable" val="true" />
</item>
<item id="19219" name="Unidentified Twilight Gaiter Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="49690" />
<set name="is_stackable" val="true" />
</item>
<item id="19220" name="Unidentified Twilight Gauntlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19221" name="Unidentified Twilight Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19222" name="Unidentified Twilight Shield Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="20870" />
<set name="is_stackable" val="true" />
</item>
<item id="19223" name="Unidentified Twilight Leather Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="29810" />
<set name="is_stackable" val="true" />
</item>
<item id="19224" name="Unidentified Twilight Leather Armor Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="79510" />
<set name="is_stackable" val="true" />
</item>
<item id="19225" name="Unidentified Twilight Leather Legging Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="49690" />
<set name="is_stackable" val="true" />
</item>
<item id="19226" name="Unidentified Twilight Leather Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19227" name="Unidentified Twilight Leather Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19228" name="Unidentified Twilight Circlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="29810" />
<set name="is_stackable" val="true" />
</item>
<item id="19229" name="Unidentified Twilight Tunic Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="79510" />
<set name="is_stackable" val="true" />
</item>
<item id="19230" name="Unidentified Twilight Stocking Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="49690" />
<set name="is_stackable" val="true" />
</item>
<item id="19231" name="Unidentified Twilight Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19232" name="Unidentified Twilight Shoe Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Twilight Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="19870" />
<set name="is_stackable" val="true" />
</item>
<item id="19233" name="Unidentified Twilight Sigil Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="20870" />
<set name="is_stackable" val="true" />
</item>
<item id="19234" name="Unidentified Twilight Necklace Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Necklace. -->
<set name="icon" val="icon.etc_r2_necklace_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r2_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="15525" />
<set name="is_stackable" val="true" />
</item>
<item id="19235" name="Unidentified Twilight Earring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Earring. -->
<set name="icon" val="icon.etc_r2_earring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r2_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="11647" />
<set name="is_stackable" val="true" />
</item>
<item id="19236" name="Unidentified Twilight Ring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Twilight Ring. -->
<set name="icon" val="icon.etc_r2_ring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r2_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="7762" />
<set name="is_stackable" val="true" />
</item>
<item id="19237" name="Unidentified Specter Shaper Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19238" name="Unidentified Specter Cutter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19239" name="Unidentified Specter Slasher Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19240" name="Unidentified Specter Avenger Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19241" name="Unidentified Specter Fighter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19242" name="Unidentified Specter Stormer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19243" name="Unidentified Specter Thrower Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19244" name="Unidentified Specter Shooter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19245" name="Unidentified Specter Buster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19246" name="Unidentified Specter Caster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19247" name="Unidentified Specter Retributer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Specter Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="492420" />
<set name="is_stackable" val="true" />
</item>
<item id="19251" name="Unidentified Seraph Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="64310" />
<set name="is_stackable" val="true" />
</item>
<item id="19252" name="Unidentified Seraph Breastplate Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="171510" />
<set name="is_stackable" val="true" />
</item>
<item id="19253" name="Unidentified Seraph Gaiter Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="107190" />
<set name="is_stackable" val="true" />
</item>
<item id="19254" name="Unidentified Seraph Gauntlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified an Seraph Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19255" name="Unidentified Seraph Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19256" name="Unidentified Seraph Shield Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified a Seraph Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="45020" />
<set name="is_stackable" val="true" />
</item>
<item id="19257" name="Unidentified Seraph Leather Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="64310" />
<set name="is_stackable" val="true" />
</item>
<item id="19258" name="Unidentified Seraph Leather Armor Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="171510" />
<set name="is_stackable" val="true" />
</item>
<item id="19259" name="Unidentified Seraph Leather Legging Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="107190" />
<set name="is_stackable" val="true" />
</item>
<item id="19260" name="Unidentified Seraph Leather Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19261" name="Unidentified Seraph Leather Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19262" name="Unidentified Seraph Circlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="64310" />
<set name="is_stackable" val="true" />
</item>
<item id="19263" name="Unidentified Seraph Tunic Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="171510" />
<set name="is_stackable" val="true" />
</item>
<item id="19264" name="Unidentified Seraph Stocking Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="107190" />
<set name="is_stackable" val="true" />
</item>
<item id="19265" name="Unidentified Seraph Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19266" name="Unidentified Seraph Shoe Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Seraph Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="42870" />
<set name="is_stackable" val="true" />
</item>
<item id="19267" name="Unidentified Seraph Sigil Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="45020" />
<set name="is_stackable" val="true" />
</item>
<item id="19268" name="Unidentified Seraph Necklace Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Necklace. -->
<set name="icon" val="icon.etc_r95_necklace_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r95_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="33495" />
<set name="is_stackable" val="true" />
</item>
<item id="19269" name="Unidentified Seraph Earring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Earring. -->
<set name="icon" val="icon.etc_r95_earring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r95_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="25117" />
<set name="is_stackable" val="true" />
</item>
<item id="19270" name="Unidentified Seraph Ring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Seraph Ring. -->
<set name="icon" val="icon.etc_r95_ring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r95_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="16747" />
<set name="is_stackable" val="true" />
</item>
<item id="19271" name="Unidentified Amaranthine Shaper Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Shaper. -->
<set name="icon" val="icon.etc_vesper_shaper_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_shaper_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19272" name="Unidentified Amaranthine Cutter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Cutter. -->
<set name="icon" val="icon.etc_vesper_cutter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_cutter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19273" name="Unidentified Amaranthine Slasher Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Slasher. -->
<set name="icon" val="icon.etc_vesper_slasher_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_slasher_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19274" name="Unidentified Amaranthine Avenger Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Avenger. -->
<set name="icon" val="icon.etc_vesper_avenger_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_avenger_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19275" name="Unidentified Amaranthine Fighter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Fighter. -->
<set name="icon" val="icon.etc_vesper_fighter_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_fighter_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19276" name="Unidentified Amaranthine Stormer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Stormer. -->
<set name="icon" val="icon.etc_vesper_stormer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_stormer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19277" name="Unidentified Amaranthine Thrower Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Thrower. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19278" name="Unidentified Amaranthine Shooter Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Shooter. -->
<set name="icon" val="icon.etc_vesper_thrower_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_thrower_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19279" name="Unidentified Amaranthine Buster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Buster. -->
<set name="icon" val="icon.etc_vesper_burster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_burster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19280" name="Unidentified Amaranthine Caster Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Caster. -->
<set name="icon" val="icon.etc_vesper_caster_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_caster_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19281" name="Unidentified Amaranthine Retributer Fragment" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Amaranthine Retributer. -->
<set name="icon" val="icon.etc_vesper_singer_piece_i00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_vesper_singer_piece_i00" />
<set name="weight" val="60" />
<set name="price" val="1085130" />
<set name="is_stackable" val="true" />
</item>
<item id="19285" name="Unidentified Eternal Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="141730" />
<set name="is_stackable" val="true" />
</item>
<item id="19286" name="Unidentified Eternal Breastplate Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Breastplate. -->
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_cuirass_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="377950" />
<set name="is_stackable" val="true" />
</item>
<item id="19287" name="Unidentified Eternal Gaiter Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Gaiters. -->
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gaiter_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="236220" />
<set name="is_stackable" val="true" />
</item>
<item id="19288" name="Unidentified Eternal Gauntlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified an Eternal Gauntlets. -->
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gauntlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>
<item id="19289" name="Unidentified Eternal Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>
<item id="19290" name="Unidentified Eternal Shield Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Shield. -->
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_verteidiger_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="99210" />
<set name="is_stackable" val="true" />
</item>
<item id="19291" name="Unidentified Eternal Leather Helmet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Leather Helmet. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_helmet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="141730" />
<set name="is_stackable" val="true" />
</item>
<item id="19292" name="Unidentified Eternal Leather Armor Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Armor. -->
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_houberk_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="377950" />
<set name="is_stackable" val="true" />
</item>
<item id="19293" name="Unidentified Eternal Leather Legging Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Leather Leggings. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_legging_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="236220" />
<set name="is_stackable" val="true" />
</item>
<item id="19294" name="Unidentified Eternal Leather Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>
<item id="19295" name="Unidentified Eternal Leather Boot Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Leather Boots. -->
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_leather_boots_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>
<item id="19296" name="Unidentified Eternal Circlet Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Circlet. -->
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_circlet_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="141730" />
<set name="is_stackable" val="true" />
</item>
<item id="19297" name="Unidentified Eternal Tunic Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Tunic. -->
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_jaket_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="377950" />
<set name="is_stackable" val="true" />
</item>
<item id="19298" name="Unidentified Eternal Stocking Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Stockings. -->
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_hose_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="236220" />
<set name="is_stackable" val="true" />
</item>
<item id="19299" name="Unidentified Eternal Glove Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Gloves. -->
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_gloves_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>

View File

@@ -1,701 +1,701 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="19300" name="Unidentified Eternal Shoe Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making Unidentified Eternal Shoes. -->
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_shoes_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="94480" />
<set name="is_stackable" val="true" />
</item>
<item id="19301" name="Unidentified Eternal Sigil Ingredient" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Sigil. -->
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_sealed_vesper_sigil_piece_I00" />
<set name="weight" val="60" />
<set name="price" val="99210" />
<set name="is_stackable" val="true" />
</item>
<item id="19302" name="Unidentified Eternal Necklace Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Necklace. -->
<set name="icon" val="icon.etc_r991_necklace_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r991_necklace_piece" />
<set name="weight" val="60" />
<set name="price" val="73815" />
<set name="is_stackable" val="true" />
</item>
<item id="19303" name="Unidentified Eternal Earring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Earring. -->
<set name="icon" val="icon.etc_r991_earring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r991_earring_piece" />
<set name="weight" val="60" />
<set name="price" val="55357" />
<set name="is_stackable" val="true" />
</item>
<item id="19304" name="Unidentified Eternal Ring Gem" additionalName="" type="EtcItem">
<!-- Main ingredient for making an Unidentified Eternal Ring. -->
<set name="icon" val="icon.etc_r991_ring_piece"/>
<set name="weight" val="60"/>
<set name="icon" val="icon.etc_r991_ring_piece" />
<set name="weight" val="60" />
<set name="price" val="36907" />
<set name="is_stackable" val="true" />
</item>
<item id="19305" name="Corroded Giant's Warsmith' Holder" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="112500" />
<set name="is_stackable" val="true" />
</item>
<item id="19306" name="Corroded Giant's Reorin's Mold" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="44000" />
<set name="is_stackable" val="true" />
</item>
<item id="19307" name="Corroded Giant's Arcsmith' Anvil" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="108750" />
<set name="is_stackable" val="true" />
</item>
<item id="19308" name="Corroded Giant's Warsmith' Mold" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_blacksmiths_frame_i01"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_blacksmiths_frame_i01" />
<set name="weight" val="2" />
<set name="price" val="32500" />
<set name="is_stackable" val="true" />
</item>
<item id="19309" name="Corroded Durandil Temper" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_lump_silver_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_lump_silver_i00" />
<set name="weight" val="2" />
<set name="price" val="32750" />
<set name="is_stackable" val="true" />
</item>
<item id="19310" name="Corroded Greater Synthetic Cokes" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_synthetic_cokes_i01"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_synthetic_cokes_i01" />
<set name="weight" val="2" />
<set name="price" val="11600" />
<set name="is_stackable" val="true" />
</item>
<item id="19311" name="Corroded Laktorarium" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_sardonyx_i00_32"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_sardonyx_i00_32" />
<set name="weight" val="2" />
<set name="price" val="115000" />
<set name="is_stackable" val="true" />
</item>
<item id="19312" name="Corroded Itenium Temper" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_lump_gold_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_lump_gold_i00" />
<set name="weight" val="2" />
<set name="price" val="21200" />
<set name="is_stackable" val="true" />
</item>
<item id="19313" name="Corroded Ertel" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_gem_violet_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_gem_violet_i00" />
<set name="weight" val="2" />
<set name="price" val="40000" />
<set name="is_stackable" val="true" />
</item>
<item id="19314" name="Corroded Dark Ion" additionalName="" type="EtcItem">
<!-- Corroded ingredient. Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient. -->
<set name="icon" val="icon.etc_crystal_ball_violet_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_crystal_ball_violet_i00" />
<set name="weight" val="2" />
<set name="price" val="17750" />
<set name="is_stackable" val="true" />
</item>
<item id="19315" name="Crafting Solvent" additionalName="" type="EtcItem">
<!-- Solvent needed for crafting R-grade items. -->
<set name="icon" val="icon.etc_dragons_blood_i04"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_dragons_blood_i04" />
<set name="weight" val="2" />
<set name="price" val="4000" />
<set name="is_stackable" val="true" />
</item>
<item id="19316" name="Recipe: Unidentified Requiem Shaper (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shaper. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19317" name="Recipe: Unidentified Requiem Cutter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Cutter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19318" name="Recipe: Unidentified Requiem Slasher (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Slasher. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19319" name="Recipe: Unidentified Requiem Avenger (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Avenger. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19320" name="Recipe: Unidentified Requiem Fighter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Fighter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19321" name="Recipe: Unidentified Requiem Stormer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Stormer. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19322" name="Recipe: Unidentified Requiem Thrower (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Thrower. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19323" name="Recipe: Unidentified Requiem Shooter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Shooter. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19324" name="Recipe: Unidentified Requiem Buster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Buster. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19325" name="Recipe: Unidentified Requiem Caster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Caster. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19326" name="Recipe: Unidentified Requiem Retributer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Requiem Retributer. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="314200" />
<set name="is_stackable" val="true" />
</item>
<item id="19327" name="Recipe: Unidentified Immortal Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Helmet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="61550" />
<set name="is_stackable" val="true" />
</item>
<item id="19328" name="Recipe: Unidentified Immortal Breastplate (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Breastplate. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="164150" />
<set name="is_stackable" val="true" />
</item>
<item id="19329" name="Recipe: Unidentified Immortal Gaiters (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gaiters. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="102600" />
<set name="is_stackable" val="true" />
</item>
<item id="19330" name="Recipe: Unidentified Immortal Gauntlets (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gauntlets. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19331" name="Recipe: Unidentified Immortal Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Boots. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19332" name="Recipe: Unidentified Immortal Shield (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Shield. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="43050" />
<set name="is_stackable" val="true" />
</item>
<item id="19333" name="Recipe: Unidentified Immortal Leather Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Helmet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="61550" />
<set name="is_stackable" val="true" />
</item>
<item id="19334" name="Recipe: Unidentified Immortal Leather Armor (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Armor. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="164150" />
<set name="is_stackable" val="true" />
</item>
<item id="19335" name="Recipe: Unidentified Immortal Leather Leggings (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Leggings. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="102600" />
<set name="is_stackable" val="true" />
</item>
<item id="19336" name="Recipe: Unidentified Immortal Leather Gloves (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Gloves. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19337" name="Recipe: Unidentified Immortal Leather Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Leather Boots. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19338" name="Recipe: Unidentified Immortal Circlet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Circlet. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="61550" />
<set name="is_stackable" val="true" />
</item>
<item id="19339" name="Recipe: Unidentified Immortal Tunic (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Tunic. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="164150" />
<set name="is_stackable" val="true" />
</item>
<item id="19340" name="Recipe: Unidentified Immortal Stockings (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Stockings. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="102600" />
<set name="is_stackable" val="true" />
</item>
<item id="19341" name="Recipe: Unidentified Immortal Gloves (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Gloves. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19342" name="Recipe: Unidentified Immortal Shoes (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Shoes. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="41000" />
<set name="is_stackable" val="true" />
</item>
<item id="19343" name="Recipe: Unidentified Immortal Sigil (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Sigil. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="43050" />
<set name="is_stackable" val="true" />
</item>
<item id="19344" name="Recipe: Unidentified Immortal Necklace (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Necklace. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="42750" />
<set name="is_stackable" val="true" />
</item>
<item id="19345" name="Recipe: Unidentified Immortal Earring (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Earring. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="32050" />
<set name="is_stackable" val="true" />
</item>
<item id="19346" name="Recipe: Unidentified Immortal Ring (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Immortal Ring. Requires Create Item (Lv. 11). Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="21350" />
<set name="is_stackable" val="true" />
</item>
<item id="19347" name="Recipe: Unidentified Apocalypse Shaper (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shaper. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19348" name="Recipe: Unidentified Apocalypse Cutter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Cutter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19349" name="Recipe: Unidentified Apocalypse Slasher (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Slasher. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19350" name="Recipe: Unidentified Apocalypse Avenger (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Avenger. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19351" name="Recipe: Unidentified Apocalypse Fighter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Fighter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19352" name="Recipe: Unidentified Apocalypse Stormer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Stormer. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19353" name="Recipe: Unidentified Apocalypse Thrower (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Thrower. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19354" name="Recipe: Unidentified Apocalypse Shooter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Shooter. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19355" name="Recipe: Unidentified Apocalypse Buster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Buster. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19356" name="Recipe: Unidentified Apocalypse Caster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Caster. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19357" name="Recipe: Unidentified Apocalypse Retributer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making an Apocalypse Retributer. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="760950" />
<set name="is_stackable" val="true" />
</item>
<item id="19358" name="Recipe: Unidentified Twilight Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Helmet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="149050" />
<set name="is_stackable" val="true" />
</item>
<item id="19359" name="Recipe: Unidentified Twilight Breastplate (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Breastplate. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="397550" />
<set name="is_stackable" val="true" />
</item>
<item id="19360" name="Recipe: Unidentified Twilight Gaiters (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gaiters. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="248450" />
<set name="is_stackable" val="true" />
</item>
<item id="19361" name="Recipe: Unidentified Twilight Gauntlets (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gauntlets. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19362" name="Recipe: Unidentified Twilight Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Boots. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19363" name="Recipe: Unidentified Twilight Shield (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Shield. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="104350" />
<set name="is_stackable" val="true" />
</item>
<item id="19364" name="Recipe: Unidentified Twilight Leather Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Helmet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="149050" />
<set name="is_stackable" val="true" />
</item>
<item id="19365" name="Recipe: Unidentified Twilight Leather Armor (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Breastplate. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="397550" />
<set name="is_stackable" val="true" />
</item>
<item id="19366" name="Recipe: Unidentified Twilight Leather Leggings (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Leggings. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="248450" />
<set name="is_stackable" val="true" />
</item>
<item id="19367" name="Recipe: Unidentified Twilight Leather Gloves (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Gloves. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19368" name="Recipe: Unidentified Twilight Leather Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight leather Boots. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19369" name="Recipe: Unidentified Twilight Circlet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Circlet. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="149050" />
<set name="is_stackable" val="true" />
</item>
<item id="19370" name="Recipe: Unidentified Twilight Tunic (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Tunic. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="397550" />
<set name="is_stackable" val="true" />
</item>
<item id="19371" name="Recipe: Unidentified Twilight Stockings (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Stockings. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="248450" />
<set name="is_stackable" val="true" />
</item>
<item id="19372" name="Recipe: Unidentified Twilight Gloves (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Gloves. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19373" name="Recipe: Unidentified Twilight Shoes (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Shoes. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="99350" />
<set name="is_stackable" val="true" />
</item>
<item id="19374" name="Recipe: Unidentified Twilight Sigil (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Sigil. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="104350" />
<set name="is_stackable" val="true" />
</item>
<item id="19375" name="Recipe: Unidentified Twilight Necklace (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Necklace. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="103500" />
<set name="is_stackable" val="true" />
</item>
<item id="19376" name="Recipe: Unidentified Twilight Earring (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Earring. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="77650" />
<set name="is_stackable" val="true" />
</item>
<item id="19377" name="Recipe: Unidentified Twilight Ring (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Twilight Ring. Requires level 12 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="51750" />
<set name="is_stackable" val="true" />
</item>
<item id="19378" name="Recipe: Unidentified Specter Shaper (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Shaper. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19379" name="Recipe: Unidentified Specter Cutter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Cutter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19380" name="Recipe: Unidentified Specter Slasher (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Slasher. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19381" name="Recipe: Unidentified Specter Avenger (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Avenger. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19382" name="Recipe: Unidentified Specter Fighter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Fighter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19383" name="Recipe: Unidentified Specter Stormer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Stormer. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19384" name="Recipe: Unidentified Specter Thrower (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Thrower. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19385" name="Recipe: Unidentified Specter Shooter (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Shooter. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19386" name="Recipe: Unidentified Specter Buster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Buster. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19387" name="Recipe: Unidentified Specter Caster (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Caster. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19388" name="Recipe: Unidentified Specter Retributer (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Specter Retributer. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="1641400" />
<set name="is_stackable" val="true" />
</item>
<item id="19389" name="Recipe: Unidentified Seraph Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Helmet. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="321550" />
<set name="is_stackable" val="true" />
</item>
<item id="19390" name="Recipe: Unidentified Seraph Breastplate (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Breastplate. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="857550" />
<set name="is_stackable" val="true" />
</item>
<item id="19391" name="Recipe: Unidentified Seraph Gaiters (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Gaiters. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="535950" />
<set name="is_stackable" val="true" />
</item>
<item id="19392" name="Recipe: Unidentified Seraph Gauntlets (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Gauntlets. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="214350" />
<set name="is_stackable" val="true" />
</item>
<item id="19393" name="Recipe: Unidentified Seraph Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Boots. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="214350" />
<set name="is_stackable" val="true" />
</item>
<item id="19394" name="Recipe: Unidentified Seraph Shield (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Shield. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="225100" />
<set name="is_stackable" val="true" />
</item>
<item id="19395" name="Recipe: Unidentified Seraph Leather Helmet (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Helmet. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="321550" />
<set name="is_stackable" val="true" />
</item>
<item id="19396" name="Recipe: Unidentified Seraph Leather Armor (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph Leather Armor. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="857550" />
<set name="is_stackable" val="true" />
</item>
<item id="19397" name="Recipe: Unidentified Seraph Leather Leggings (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Leggings. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="535950" />
<set name="is_stackable" val="true" />
</item>
<item id="19398" name="Recipe: Unidentified Seraph Leather Gloves (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Gloves. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="214350" />
<set name="is_stackable" val="true" />
</item>
<item id="19399" name="Recipe: Unidentified Seraph Leather Boots (60%)" additionalName="" type="EtcItem">
<!-- For Dwarves only. Recipe for making a Seraph leather Boots. Requires level 13 of the create item skill. Success rate is 60%. In case of the success, the obtained item can be bound, normal, or blessed. -->
<set name="icon" val="icon.etc_recipe_gold_i00"/>
<set name="weight" val="30"/>
<set name="icon" val="icon.etc_recipe_gold_i00" />
<set name="weight" val="30" />
<set name="price" val="214350" />
<set name="is_stackable" val="true" />
</item>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -435,87 +435,87 @@
</item>
<item id="22348" name="Adventurer's Song - Energy of Recovery" additionalName="" type="EtcItem">
<!-- Receives the power of a mysterious song of a great adventurer to resurrect with reduced XP when killed by an NPC. -->
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_recovery"/>
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_recovery" />
<set name="is_stackable" val="true" />
</item>
<item id="22349" name="Adventurer's Song - Eva's Protection" additionalName="" type="EtcItem">
<!-- Receives the power of a mysterious song of a great adventurer to decrease the duration of the 'Shilen's Breath' de-buff upon death. The effect lasts for 1 hour upon use. Can only be used by characters level 1 - 84. -->
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_eva_r"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_eva_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22350" name="Adventurer's Song - Eva's Protection" additionalName="R-grade" type="EtcItem">
<!-- Receives the power of a mysterious song of a great adventurer to decrease the duration of the 'Shilen's Breath' de-buff upon death. The effect lasts for 30 minutes upon use. Can only be used by characters level 85 - 99. -->
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_eva_r"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.g_sing_of_adventurer_eva_r" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22351" name="Auction House Fee 30% Voucher" additionalName="" type="EtcItem">
<!-- Provides a 30% fee discount when using the auction house system. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_discount"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_market_fee_discount" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22352" name="Auction House Fee 100% Voucher" additionalName="" type="EtcItem">
<!-- Provides a 100% fee discount when using the auction house system. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_nomargin"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_market_fee_nomargin" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22353" name="Auction House Extension Voucher (15-day)" additionalName="" type="EtcItem">
<!-- When using the auction house system, you can register an item for 15 days but only pay for 7 days. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_15day"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_15day" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22354" name="Auction House Extension Voucher (30-day)" additionalName="" type="EtcItem">
<!-- When using the auction house system, you can register an item for 30 days but only pay for 7 days. Must be in the inventory to be used. -->
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_30day"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_market_fee_extension_30day" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22355" name="Mount - Tame Princess Ant" additionalName="7-day" type="Armor">
<!-- Can mount a tame princess ant when equipped. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00"/>
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
<set name="time" val="604800" />
</item>
<item id="22356" name="Mount - Tame Princess Ant" additionalName="" type="Armor">
<!-- Can mount a tame princess ant when equipped. -->
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00"/>
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22357" name="Mount - Tame Princess Ant Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Mount - Tame Princess Ant (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22358" name="Mount - Tame Princess Ant Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Mount - Tame Princess Ant. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22359" name="Weapon Conversion Scroll: Emerald Sword" additionalName="" type="EtcItem">
<!-- When used, the equipped weapon changes into an emerald sword for 2 hours. Cooldown is 60 min. Only applies when a one-handed sword is equipped. -->
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22360" name="Weapon Conversion Scroll: Emerald Dualsword" additionalName="" type="EtcItem">
<!-- When used, the equipped weapon changes into an emerald dualsword for 2 hours. Cooldown is 60 min. Only applies when a dualsword is equipped. -->
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys3.Icon.g_scroll_beam_1h_sword" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22361" name="Emerald Sword" additionalName="" type="Weapon">
<!-- One-handed Emerald Sword. -->
<set name="icon" val="BranchSys3.Icon.g_beam_1h_sword"/>
<set name="icon" val="BranchSys3.Icon.g_beam_1h_sword" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1600"/>
<set name="weight" val="1600" />
<set name="price" val="295" />
<for>
<add stat="pAtkSpd" val="379.0" />
@@ -524,9 +524,9 @@
</item>
<item id="22362" name="Emerald Dualsword" additionalName="" type="Weapon">
<!-- Emerald Dualsword. -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2520"/>
<set name="weight" val="2520" />
<set name="price" val="590" />
<for>
<add stat="pAtkSpd" val="325.0" />
@@ -535,22 +535,22 @@
</item>
<item id="22363" name="Mount - Black Bear" additionalName="7-day" type="Armor">
<!-- Can ride a Black Bear when equipped. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00"/>
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
<set name="time" val="604800" />
</item>
<item id="22364" name="Mount - Black Bear" additionalName="" type="Armor">
<!-- Can ride a Black Bear when equipped. -->
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00"/>
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22365" name="Black Bear Claw" additionalName="7-day" type="Weapon">
<!-- Powerful-looking fist weapon in the shape of Black Bear claws. 7-day. Very low P. Atk. -->
<set name="icon" val="BranchSys3.Icon.g_hands_of_blackbear"/>
<set name="icon" val="BranchSys3.Icon.g_hands_of_blackbear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="450"/>
<set name="weight" val="450" />
<set name="time" val="604800" />
<for>
<add stat="pAtkSpd" val="325.0" />
@@ -560,9 +560,9 @@
</item>
<item id="22366" name="Black Bear Claw" additionalName="" type="Weapon">
<!-- Powerful-looking fist weapon in the shape of Black Bear claws. Very low P. Atk. -->
<set name="icon" val="BranchSys3.Icon.g_hands_of_blackbear"/>
<set name="icon" val="BranchSys3.Icon.g_hands_of_blackbear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="450"/>
<set name="weight" val="450" />
<for>
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="4.75" />
@@ -571,133 +571,133 @@
</item>
<item id="22367" name="Black Bear Hat" additionalName="7-day" type="Armor">
<!-- Powerful-looking Black Bear Hat. 7-day. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.Icon.g_hat_of_blackbear"/>
<set name="icon" val="BranchSys3.Icon.g_hat_of_blackbear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22368" name="Black Bear Hat" additionalName="" type="Armor">
<!-- Powerful-looking Black Bear Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.Icon.g_hat_of_blackbear"/>
<set name="icon" val="BranchSys3.Icon.g_hat_of_blackbear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="22369" name="Mount - Black Bear Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Mount - Black Bear (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22370" name="Mount - Black Bear Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Mount - Black Bear. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22371" name="Black Bear Claw Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Claws (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22372" name="Black Bear Claw Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Claws. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22373" name="Black Bear Hat Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22374" name="Black Bear Hat Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Bear Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22375" name="Brilliant Beach Sun Cap" additionalName="7-day" type="Armor">
<!-- Brilliant beach sun cap that provide perfect protection from the sun. 7-day. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_beach_cap"/>
<set name="icon" val="BranchSys3.icon.g_beach_cap" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22376" name="Brilliant Beach Sun Cap" additionalName="" type="Armor">
<!-- Brilliant Beach Sun Cap that provides perfect protection from the sun. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_beach_cap"/>
<set name="icon" val="BranchSys3.icon.g_beach_cap" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="22377" name="Stylish Straw Hat" additionalName="7-day" type="Armor">
<!-- Hat made of straw. 7-day. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_straw_hat"/>
<set name="icon" val="BranchSys3.icon.g_straw_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22378" name="Stylish Straw Hat" additionalName="" type="Armor">
<!-- Hat made of straw. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon.g_straw_hat"/>
<set name="icon" val="BranchSys3.icon.g_straw_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="22379" name="Brilliant Beach Sun Cap Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Brilliant Beach Sun Cap (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22380" name="Brilliant Beach Sun Cap Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Brilliant Beach Sun Cap. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22381" name="Stylish Straw Hat Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Stylish Straw Hat (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22382" name="Stylish Straw Hat Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Stylish Straw Hat. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22383" name="Halloween Broomstick Mount" additionalName="7-day (Event)" type="Armor">
<!-- Can mount a flying Halloween Broomstick. It is a Halloween event reward item that 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_flying_broom_i00"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_flying_broom_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
<set name="time" val="604800" />
</item>
<item id="22384" name="Halloween Broomstick Mount" additionalName="Event" type="Armor">
<!-- Can mount a flying Halloween Broomstick. It is a Halloween event reward item. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_flying_broom_i00"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_flying_broom_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22385" name="Halloween Cookie" additionalName="Event" type="EtcItem">
<!-- Cookie that can be obtained on Halloween. Speed increases by 33 for 60 min. -->
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22386" name="Halloween Special Cookie" additionalName="Event" type="EtcItem">
<!-- Special cookie that can be obtained on Halloween. Powerful spirit acts to increases the character's Max MP by 20%, HP Recovery Bonus by 20%, M. Critical Rate by 2, P. Critical Rate during a standard attack by 20%, P. Atk. by 10%, P. Def. by 20%, Atk. Spd. by 20%, M. Atk. by 20%, M. Def. by 20%, Casting Spd. by 20%, Debuff Resistance by 10%, and P. Def. upon evading a Critical Attack. Decreases Speed by 15%, and for party members equipped with melee and long-range weapons who receive more than ordinary damage attacks, Critical power increases during an ordinary attack. -->
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22387" name="Halloween Scythe" additionalName="7-day (Event)" type="Weapon">
<!-- Scythe that give off the shadow of death. It is a Halloween event reward item that 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_scythe"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_scythe" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2040"/>
<set name="weight" val="2040" />
<set name="time" val="604800" />
<for>
<add stat="pAtkSpd" val="325.0" />
@@ -706,9 +706,9 @@
</item>
<item id="22388" name="Halloween Scythe" additionalName="Event" type="Weapon">
<!-- Scythe that gives off the shadow of death. It is a Halloween event reward item. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_scythe"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_scythe" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="2040"/>
<set name="weight" val="2040" />
<for>
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -716,75 +716,75 @@
</item>
<item id="22389" name="Halloween Cloak" additionalName="7-day (Event)" type="Armor">
<!-- Cloak that gives off charisma. It is a Halloween event reward item that 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_cloack_i00"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_cloack_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<set name="time" val="604800" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22390" name="Halloween Cloak" additionalName="Event" type="Armor">
<!-- Cloak that gives off charisma. It is a Halloween event reward item. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_cloack_i00"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_cloack_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22391" name="Halloween Pumpkin Hat" additionalName="7-day (Event)" type="Armor">
<!-- Scary pumpkin hat. It is a Halloween event reward item. 7-day. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_magic_hat"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_magic_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="22392" name="Halloween Pumpkin Hat" additionalName="Event" type="Armor">
<!-- Scary pumpkin hat. It is a Halloween event reward item. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.Icon.g_halloween_magic_hat"/>
<set name="icon" val="BranchSys3.Icon.g_halloween_magic_hat" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="22393" name="Halloween Gift Box" additionalName="Event" type="EtcItem">
<!-- It is a Halloween event reward item. Has a chance of obtaining one of the Halloween series items. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00"/>
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22394" name="Agathion - Valakas" additionalName="Lv. 1" type="Armor">
<!-- Bracelet that can summon a level 1 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22395" name="Agathion - Valakas" additionalName="Lv. 2" type="Armor">
<!-- Bracelet that can summon a level 2 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22396" name="Agathion - Valakas" additionalName="Lv. 3" type="Armor">
<!-- Bracelet that can summon a level 3 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22397" name="Agathion - Valakas" additionalName="Lv. 4" type="Armor">
<!-- Bracelet that can summon a level 4 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22398" name="Agathion - Valakas" additionalName="Lv. 5" type="Armor">
<!-- Bracelet that can summon a level 5 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22399" name="Agathion - Valakas" additionalName="Lv. 6" type="Armor">
<!-- Bracelet that can summon a level 6 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
</list>

View File

@@ -1,596 +1,596 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22400" name="Agathion - Valakas" additionalName="Lv. 7" type="Armor">
<!-- Bracelet that can summon a level 7 Valakas Agathion. -->
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_valakas_01_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="22401" name="Root of Evolution" additionalName="" type="EtcItem">
<!-- The Root of Evolution is a necessary ingredient for evolving a Valakas Agathion. Double-click to summon the evolution deliverer. -->
<set name="icon" val="BranchSys3.icon.g_aga_valakas_lifespring"/>
<set name="icon" val="BranchSys3.icon.g_aga_valakas_lifespring" />
<set name="is_stackable" val="true" />
</item>
<item id="22402" name="Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22403" name="Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22404" name="Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22405" name="Weapon Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22406" name="Weapon Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22407" name="Weapon Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
</item>
<item id="22408" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22409" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22410" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22411" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22412" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22413" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
</item>
<item id="22414" name="Weapon Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified R-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22415" name="Weapon Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified S-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22416" name="Weapon Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified A-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22417" name="Weapon Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified B-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22418" name="Weapon Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified C-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22419" name="Weapon Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<!-- It can restore a modified D-grade weapon back to its original appearance. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_wp_restore_stone_d" />
<set name="is_stackable" val="true" />
</item>
<item id="22420" name="(Test) Emerald Sword Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the weapon's appearance to look like an Emerald Sword. Test item. -->
<set name="icon" val="BranchSys3.icon.g_particular_wp_processing_stone_prim"/>
<set name="icon" val="BranchSys3.icon.g_particular_wp_processing_stone_prim" />
<set name="is_stackable" val="true" />
</item>
<item id="22421" name="Holiday Tree - Star Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the Holiday Trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_star"/>
<set name="weight" val="20"/>
<set name="icon" val="BranchSys3.icon.g_christmas_tree_star" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
</item>
<item id="22422" name="Holiday Tree - Globe Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the Holiday Trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_bead"/>
<set name="weight" val="20"/>
<set name="icon" val="BranchSys3.icon.g_christmas_tree_bead" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
</item>
<item id="22423" name="Holiday Tree - Garland Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the Holiday Trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_band"/>
<set name="weight" val="20"/>
<set name="icon" val="BranchSys3.icon.g_christmas_tree_band" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
</item>
<item id="22424" name="Holiday Tree - Bow Ornament" additionalName="Event" type="EtcItem">
<!-- Essential ornament for a Holiday Tree. Bring it to Santa Girl to help her decorate the Holiday Trees. -->
<set name="icon" val="BranchSys3.icon.g_christmas_tree_ribbon"/>
<set name="weight" val="20"/>
<set name="icon" val="BranchSys3.icon.g_christmas_tree_ribbon" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
</item>
<item id="22425" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22426" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Dimensional Item\nEnchant success rate is raised by 10%.\nPrior enchant value remains after enchanting failure. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Cannot be used on weapons above + 15. Cannot be exchanged, dropped, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22427" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is 100%. \nP. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons when enchanted. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bow weapons. M. Atk. + 5 for all weapons. P. Atk./M. Atk. greatly increases at + 4. All amounts are increased for blessed weapons. Normal weapons can be enchanted to + 12 and magic weapons can be enchanted to + 7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22428" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_scrl_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22429" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is raised by 10%. \nPrior enchant value remains after enchanting failure. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22430" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate is 100%. \nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22431" name="Radiant Fortuna Box" additionalName="" type="EtcItem">
<!-- Chance of acquiring a Divine Scroll: Enchant Weapon and a high -grade Ancient Scroll: Enchant Weapon. -->
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r"/>
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22432" name="Radiant Fortuna Cube" additionalName="" type="EtcItem">
<!-- Chance of acquiring a Divine Scroll: Enchant Armor and a high -grade Ancient Scroll: Enchant Armor. -->
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_cube_r"/>
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_cube_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22433" name="Soulshot (R-grade)" additionalName="" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its P. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.soulshot_r_i00"/>
<set name="icon" val="icon.soulshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22434" name="Blessed Spiritshot (R-grade)" additionalName="" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can be used with an R-grade weapon. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00"/>
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22435" name="Scroll of Escape" additionalName="" type="EtcItem">
<!-- Magic scroll that moves you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22436" name="Scroll of Escape: Castle" additionalName="" type="EtcItem">
<!-- Magic scroll that moves you to your castle. If you do not have a castle, it moves you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_castle_i00"/>
<set name="icon" val="icon.etc_scroll_of_return_castle_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22437" name="Scroll of Escape: Clan Hall" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to your clan hall. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_agit_i00"/>
<set name="icon" val="icon.etc_scroll_of_return_agit_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22438" name="Blessed Scroll of Escape" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_i01"/>
<set name="icon" val="icon.etc_scroll_of_return_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="22439" name="Blessed Scroll of Escape: Castle" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to your castle. If you do not have a castle, it teleports you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_castle_i01"/>
<set name="icon" val="icon.etc_scroll_of_return_castle_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="22440" name="Blessed Scroll of Escape: Clan Hall" additionalName="" type="EtcItem">
<!-- Magic scroll that teleports you to your clan hall. If you do not have a clan hall, it teleports you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_agit_i01"/>
<set name="icon" val="icon.etc_scroll_of_return_agit_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="22441" name="Blessed Scroll of Resurrection (Pet)" additionalName="" type="EtcItem">
<!-- Magic scroll that resurrects a dead pet and restores its XP completely. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_pet_i01"/>
<set name="icon" val="icon.etc_scroll_of_resurrection_pet_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="22442" name="Improved Bronze Bracelet" additionalName="" type="Armor">
<!-- Activates 2 talisman slots when equipped. -->
<set name="icon" val="icon.etc_rbracelet_b_i01"/>
<set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="B"/>
<set name="weight" val="1"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="B" />
<set name="weight" val="1" />
</item>
<item id="22443" name="Improved Steel Bracelet" additionalName="" type="Armor">
<!-- Activates 3 talisman slots when equipped. -->
<set name="icon" val="icon.etc_rbracelet_a_i02"/>
<set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="A"/>
<set name="weight" val="1"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="A" />
<set name="weight" val="1" />
</item>
<item id="22444" name="Improved Mithril Bracelet" additionalName="" type="Armor">
<!-- Activates 4 talisman slots when equipped. -->
<set name="icon" val="icon.etc_rbracelet_s_i03"/>
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="1"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="S" />
<set name="weight" val="1" />
</item>
<item id="22445" name="Vitality Replenishing Potion 5-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Vitality Replenishing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22446" name="Vitality Maintaining Potion 5-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Vitality maintaining potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22447" name="Vitality Recovering Potion 5-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Vitality Recovering Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22448" name="Soulshot Medium Pack (5000 R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22449" name="Soulshot Large Pack (10000 R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22450" name="Blessed Spiritshot Medium Pack (R-grade) (5000)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22451" name="Blessed Spiritshot Large Pack (R-grade) (10000)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22452" name="Scroll of Escape 10-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10 Scrolls of Escape. Also contains 1 bonus Blessed Scroll of Escape. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22453" name="Scroll of Escape: Castle 10-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10 Scrolls of Escape: Castle. Also contains 1 bonus Blessed Scroll of Escape: Castle. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22454" name="Scroll of Escape: Clan Hall 10-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10 Scrolls of Escape: Clan Hall. Also contains 1 bonus Blessed Scroll of Escape: Clan Hall. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22455" name="Improved Bronze Bracelet Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Improved Bronze Bracelet. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22456" name="Improved Steel Bracelet Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Improved Steel Bracelet. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22457" name="Blessed Scroll of Resurrection (Pet) Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3 Blessed Scrolls of Resurrection: Pet. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22458" name="Weapon Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (R-grade) and 1 Weapon Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22459" name="Weapon Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (S-grade) and 1 Weapon Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22460" name="Weapon Appearance/Restoration Stone Pack (A-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (A-grade) and 1 Weapon Restoration Stone (A-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22461" name="Weapon Appearance/Restoration Stone Pack (B-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (B-grade) and 1 Weapon Restoration Stone (B-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22462" name="Weapon Appearance/Restoration Stone Pack (C-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (C-grade) and 1 Weapon Restoration Stone (C-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22463" name="Weapon Appearance/Restoration Stone Pack (D-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (D-grade) and 1 Weapon Restoration Stone (D-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22464" name="Blessed Weapon Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (R-grade) and 1 Weapon Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22465" name="Blessed Weapon Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (S-grade) and 1 Weapon Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22466" name="Blessed Weapon Appearance/Restoration Stone Pack (A-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (A-grade) and 1 Weapon Restoration Stone (A-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22467" name="Blessed Weapon Appearance/Restoration Stone Pack (B-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (B-grade) and 1 Weapon Restoration Stone (B-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22468" name="Blessed Weapon Appearance/Restoration Stone Pack (C-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (C-grade) and 1 Weapon Restoration Stone (C-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22469" name="Blessed Weapon Appearance/Restoration Stone Pack (D-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Weapon Appearance Stone (D-grade) and 1 Weapon Restoration Stone (D-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22470" name="Superior Healing Potion 5-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Superior Healing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22471" name="Superior Quick Healing Potion 5-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Superior Quick Healing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22472" name="Adventurer's Song - Energy of Recovery 3-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3 Adventurer's Song - Energy of Recovery. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22473" name="Talisman Box" additionalName="" type="EtcItem">
<!-- Pack that allows you to acquire 1 red, black, orange, blue, yellow, grey, or silver Talisman (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22474" name="Heavenly Cocktail 3-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3 heavenly cocktails. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22475" name="Santa Girl's Gift Box" additionalName="Event" type="EtcItem">
<!-- Santa Girl gave you this gift box in exchange for 100 red stockings. Contains a random reward, and a chance at getting a temporary or permanent Santa Girl's Cloak. -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="22476" name="Santa Girl's Red Stockings" additionalName="Event" type="EtcItem">
<!-- Collect 100 to bring back to Santa Girl in exchange for Santa Girl's Wrapped Pack. -->
<set name="icon" val="icon.xmas_present_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.xmas_present_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22477" name="Santa Girl's Cloak" additionalName="1-day (Event)" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. Decreases weight. Increases inventory slots. Expires after 1 day. -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak"/>
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<set name="time" val="86400" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22478" name="Santa Girl's Cloak" additionalName="7-day (Event)" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. Decreases weight. Increases inventory slots. Expires after 7 days. -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak"/>
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<set name="time" val="604800" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22479" name="Santa Girl's Cloak" additionalName="30-day (Event)" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. Decreases weight. Increases inventory slots. Expires after 30 days. -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak"/>
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<set name="time" val="2592000" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22480" name="Santa Girl's Cloak" additionalName="Event" type="Armor">
<!-- Warm and festive winter cloak to celebrate the holidays. You can keep it forever! -->
<set name="icon" val="BranchSys3.icon.g_christmas_cloak"/>
<set name="icon" val="BranchSys3.icon.g_christmas_cloak" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="20.0"/>
<add stat="pDef" val="20.0" />
</for>
</item>
<item id="22481" name="Improved Bronze Bracelet" additionalName="1-day" type="Armor">
<!-- Activates 2 talisman slots when equipped. 1 day. -->
<set name="icon" val="icon.etc_rbracelet_b_i01"/>
<set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="86400" />
</item>
<item id="22482" name="Improved Bronze Bracelet" additionalName="15-day" type="Armor">
<!-- Activates 2 talisman slots when equipped. 15 days. -->
<set name="icon" val="icon.etc_rbracelet_b_i01"/>
<set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="1296000" />
</item>
<item id="22483" name="Improved Bronze Bracelet" additionalName="30-day" type="Armor">
<!-- Activates 2 talisman slots when equipped. 30-day. -->
<set name="icon" val="icon.etc_rbracelet_b_i01"/>
<set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="2592000" />
</item>
<item id="22484" name="Improved Bronze Bracelet" additionalName="90-day" type="Armor">
<!-- Activates 2 talisman slots when equipped. 90 days. -->
<set name="icon" val="icon.etc_rbracelet_b_i01"/>
<set name="icon" val="icon.etc_rbracelet_b_i01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="7776000" />
</item>
<item id="22485" name="Improved Steel Bracelet" additionalName="1-day" type="Armor">
<!-- Activates 3 talisman slots when equipped. 1 day. -->
<set name="icon" val="icon.etc_rbracelet_a_i02"/>
<set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="86400" />
</item>
<item id="22486" name="Improved Steel Bracelet" additionalName="15-day" type="Armor">
<!-- Activates 3 talisman slots when equipped. 15 days. -->
<set name="icon" val="icon.etc_rbracelet_a_i02"/>
<set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="1296000" />
</item>
<item id="22487" name="Improved Steel Bracelet" additionalName="30-day" type="Armor">
<!-- Activates 3 talisman slots when equipped. 30-day. -->
<set name="icon" val="icon.etc_rbracelet_a_i02"/>
<set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="2592000" />
</item>
<item id="22488" name="Improved Steel Bracelet" additionalName="90-day" type="Armor">
<!-- Activates 3 talisman slots when equipped. 90 days. -->
<set name="icon" val="icon.etc_rbracelet_a_i02"/>
<set name="icon" val="icon.etc_rbracelet_a_i02" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="7776000" />
</item>
<item id="22489" name="Improved Mithril Bracelet" additionalName="1-day" type="Armor">
<!-- Activates 4 talisman slots when equipped. 1 day. -->
<set name="icon" val="icon.etc_rbracelet_s_i03"/>
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="86400" />
</item>
<item id="22490" name="Improved Mithril Bracelet" additionalName="15-day" type="Armor">
<!-- Activates 4 talisman slots when equipped. 15 days. -->
<set name="icon" val="icon.etc_rbracelet_s_i03"/>
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="1296000" />
</item>
<item id="22491" name="Improved Mithril Bracelet" additionalName="30-day" type="Armor">
<!-- Activates 4 talisman slots when equipped. 30-day. -->
<set name="icon" val="icon.etc_rbracelet_s_i03"/>
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="2592000" />
</item>
<item id="22492" name="Improved Mithril Bracelet" additionalName="90-day" type="Armor">
<!-- Activates 4 talisman slots when equipped. 90 days. -->
<set name="icon" val="icon.etc_rbracelet_s_i03"/>
<set name="icon" val="icon.etc_rbracelet_s_i03" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
<set name="time" val="7776000" />
</item>
<item id="22493" name="XP Rune I (Lv. 1-85) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 100% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22494" name="XP Rune I (Lv. 1-85) 100% Pack (5-hour)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 100% (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22495" name="XP Rune I (Lv. 1-85) 100% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22496" name="XP Rune I (Lv. 1-85) 200% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 200% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22497" name="XP Rune I (Lv. 1-85) 200% Pack (5-hour)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 200% (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22498" name="XP Rune I (Lv. 1-85) 200% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Double-click on the box to acquire 1 XP Rune I (Lv. 1-85) 200% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22499" name="My Teleport Book Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing My Teleport Scroll. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,304 +1,304 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22600" name="Mysterious Blessed Spiritshot Pack (10000) (C-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22601" name="Mysterious Blessed Spiritshot Pack (5000) (C-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (C-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_c_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22602" name="Mysterious Blessed Spiritshot Pack (10000) (B-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22603" name="Mysterious Blessed Spiritshot Pack (5000) (B-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (B-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_b_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22604" name="Mysterious Blessed Spiritshot Pack (10000) (A-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22605" name="Mysterious Blessed Spiritshot Pack (5000) (A-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (A-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_a_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22606" name="Mysterious Blessed Spiritshot Pack (10000) (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22607" name="Mysterious Blessed Spiritshot Pack (5000) (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5,000 Mysterious Blessed Spiritshots (S-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00"/>
<set name="weight" val="1000"/>
<set name="icon" val="br_cashtex.item.br_cash_pack_of_spiritshot_s_i00" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="22608" name="Vitality Maintaining Potion (30-minute) 2-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 2 Vitality Replenishing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22609" name="Vitality Maintaining Potion (30-minute) 4-unit Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 4 Vitality Replenishing Potions. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22610" name="Luxury Cocktail" additionalName="" type="EtcItem">
<!-- Luxury Cocktail that contains the flavors of many rare fruits. When consumed, you will feel the effects of Horn Melody Lv. 1, Pipe Organ Melody Lv. 1, Guitar Melody Lv. 1, Harp Melody Lv. 1 and Lute Melody Lv. 1 for 30 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.etc_fruit_cocktail_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="22611" name="New Lineage II Awakening Party Cloak" additionalName="" type="Armor">
<!-- Beautiful white cloak. Provided to celebrate the New Lineage II Awakening Party. Can be equipped only when the cloak slot is open. -->
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i02"/>
<set name="icon" val="BranchSys2.Icon.7anni_cloack_i02" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="22612" name="XP Rune III (Lv. 1-99) 30% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 30% (3-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22613" name="XP Rune III (Lv. 1-99) 30% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 30% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22614" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="22615" name="Extra Pass: Rim Kamaloka" additionalName="" type="EtcItem">
<!-- Entrance pass that lets you enter Rim Kamaloka two more times. Can cancel the limit on entrance if used while a limit on entrance to Rim Kamaloka is in effect. Can only be used once a day outside the instance. After use, the effect disappears when the instance resets. -->
<set name="icon" val="icon.ticket_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.ticket_i00" />
<set name="weight" val="5" />
</item>
<item id="22616" name="Jewelry Pack (A-grade)" additionalName="" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (A-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22617" name="Jewelry Pack (B-grade)" additionalName="" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (B-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22618" name="Jewelry Pack (C-grade)" additionalName="" type="EtcItem">
<!-- When used, you acquire a Jewelry Set of Fortune (C-grade). -->
<set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22619" name="Dynasty Accessory of Fortune Pack (S-grade)" additionalName="" type="EtcItem">
<!-- When used, you acquire a Dynasty Accessory of Fortune set. -->
<set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="icon" val="icon.etc_jewel_box_i00" />
</item>
<item id="22620" name="Miracle of the Tree - Vitality Recovery" additionalName="Event" type="EtcItem">
<!-- Item acquired upon completion of the Holiday Tree. When used, Vitality is restored as XP is acquired. Cooldown is 4 hours. -->
<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00"/>
<set name="icon" val="BranchSys.icon.br_xmas_miracle_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22621" name="Vitality Recovery Potion" additionalName="1-hour" type="EtcItem">
<!-- Premium user exclusive item\nWhen the Vitality recovery potion is used, for 60 minutes, Vitality is restored as XP is acquired. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00"/>
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="time" val="3600" />
</item>
<item id="22622" name="Blessed Scroll of Escape" additionalName="1-day" type="EtcItem">
<!-- Premium user exclusive item\nMagic scroll that teleports you to the nearest village. Weight is 0. -->
<set name="icon" val="icon.etc_scroll_of_return_i01"/>
<set name="icon" val="icon.etc_scroll_of_return_i01" />
<set name="time" val="86400" />
</item>
<item id="22623" name="Blessed Scroll of Resurrection" additionalName="1-day" type="EtcItem">
<!-- Premium user exclusive item\nMagic scroll that resurrects a dead player and completely restores XP. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
<set name="weight" val="120" />
<set name="time" val="86400" />
</item>
<item id="22624" name="Elixir of Life" additionalName="1-day" type="EtcItem">
<!-- Premium user exclusive item\nRestores HP. Can only be used at level 85 or above upon themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i02"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.etc_super_potion_i02" />
<set name="weight" val="5" />
<set name="time" val="86400" />
</item>
<item id="22625" name="Elixir of Mind" additionalName="1-day" type="EtcItem">
<!-- Premium user exclusive item\nRestores MP. Can only be used at level 85 or above upon themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.etc_super_potion_i00" />
<set name="weight" val="5" />
<set name="time" val="86400" />
</item>
<item id="22626" name="Elixir of CP" additionalName="1-day" type="EtcItem">
<!-- Premium user exclusive item\nRestores CP. Can only be used at level 85 or above upon themselves. Cooldown is 2 min. -->
<set name="icon" val="icon.etc_super_potion_i01"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.etc_super_potion_i01" />
<set name="weight" val="5" />
<set name="time" val="86400" />
</item>
<item id="22627" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22628" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22629" name="High-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
<set name="icon" val="icon.r_mineral_rare_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22630" name="Top-grade Life Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are level 85 or above. -->
<set name="icon" val="icon.r_mineral_unique_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22631" name="High-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
<set name="icon" val="icon.r95_mineral_rare_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r95_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22632" name="Top-grade Life Stone (R95-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 95. -->
<set name="icon" val="icon.r95_mineral_unique_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r95_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22633" name="High-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHigh-level mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
<set name="icon" val="icon.r99_mineral_rare_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r99_mineral_rare_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22634" name="Top-grade Life Stone (R99-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nTop-grade mineral that has been petrified inside a creature through physical or magical damage. Can be used by characters who are above level 99. -->
<set name="icon" val="icon.r99_mineral_unique_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.r99_mineral_unique_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="22635" name="Fire Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nFire attack increases by 5 when bestowed on a weapon. Fire attack and water defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_fire_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22636" name="Water Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWater attack increases by 5 when bestowed on a weapon. Water attack and fire defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_water_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22637" name="Earth Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nEarth attack increases by 5 when bestowed on a weapon. Earth attack and wind defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_earth_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22638" name="Wind Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWind attack increases by 5 when bestowed on a weapon. Wind attack and earth defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_wind_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22639" name="Dark Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nDark attack increases by 5 when bestowed on a weapon. Dark attack and holy defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_unholy_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22640" name="Holy Stone" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHoly attack increases by 5 when bestowed on a weapon. Holy attack and dark defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. Additional Elemental attributes cannot be bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22641" name="Fire Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nFire attack increases by 5 when bestowed on a weapon. Fire attack and water defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_fire_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22642" name="Water Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWater attack increases by 5 when bestowed on a weapon. Water attack and fire defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_water_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22643" name="Earth Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nEarth attack increases by 5 when bestowed on a weapon. Earth attack and wind defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_earth_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22644" name="Wind Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWind attack increases by 5 when bestowed on a weapon. Wind attack and earth defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_wind_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22645" name="Dark Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nDark attack increases by 5 when bestowed on a weapon. Dark attack and holy defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_unholy_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22646" name="Holy Crystal" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nHoly attack increases by 5 when bestowed on a weapon. Holy attack and dark defense increases by 6 when bestowed on armor. Elemental attributes can be bestowed from levels 1- 6. The crystal's power disappears when additional Elemental attributes are bestowed. Additionally, a maximum of three types of Elemental enhancement can be bestowed on armor, and opposite attributes cannot be bestowed together. -->
<set name="icon" val="icon.etc_holy_crystal_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="22647" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Atk. + 6 for R-grade one-handed swords, one-handed blunts, daggers, spears, and other weapons. P. Atk. + 7 for two-handed swords, two-handed blunts, dualswords, two-handed fist weapons, and crossbows. P. Atk. + 12 for bows. M. Atk. + 5 for all weapons. P. Atk./M. Atk. are greatly increased starting at + 4. All amounts are increased for blessed weapons. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22648" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Premium user exclusive item\nWhen enchanted, P. Def. + 2 for R-grade armor and accessories. It is greatly increased starting at + 4. Can be safely enchanted to + 3. When enchanted to + 4 or more, HP also increases according to the enchant value. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="22649" name="Blessed Three-headed Dragon's Egg" additionalName="1-day" type="EtcItem">
<!-- Using a Blessed Three-headed Dragon's Egg will give you great strength. -->
<set name="icon" val="BranchSys3.Icon.g_threehead_source"/>
<set name="icon" val="BranchSys3.Icon.g_threehead_source" />
<set name="time" val="86400" />
</item>
<item id="22650" name="Emerald Weapon: One-handed Sword" additionalName="" type="Weapon">
<!-- Emerald Weapon. One-handed sword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sword"/>
<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="144"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -306,14 +306,14 @@
</item>
<item id="22651" name="Emerald Weapon: Dagger" additionalName="" type="Weapon">
<!-- Emerald Weapon. Dagger form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sword"/>
<set name="icon" val="BranchSys3.Icon.g_beam_sword" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="DAGGER"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="106"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0"/>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -321,14 +321,14 @@
</item>
<item id="22652" name="Emerald Weapon: Two-handed Sword" additionalName="" type="Weapon">
<!-- Emerald Weapon. Two-handed sword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_sword" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="209"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="D" />
<set name="weight" val="209" />
<for>
<add stat="pAtk" val="112.0"/>
<add stat="pAtk" val="112.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -336,14 +336,14 @@
</item>
<item id="22653" name="Emerald Weapon: Fist Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. Fist weapon form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualfist"/>
<set name="icon" val="BranchSys3.Icon.g_beam_dualfist" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALFIST"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="152"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="D" />
<set name="weight" val="152" />
<for>
<add stat="pAtk" val="112.0"/>
<add stat="pAtk" val="112.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -352,14 +352,14 @@
</item>
<item id="22654" name="Emerald Weapon: Spear" additionalName="" type="Weapon">
<!-- Emerald Weapon. Spear form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_pole"/>
<set name="icon" val="BranchSys3.Icon.g_beam_pole" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="POLE"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="205"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -367,14 +367,14 @@
</item>
<item id="22655" name="Emerald Weapon: Bow" additionalName="" type="Weapon">
<!-- Emerald Weapon. Bow form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_bow"/>
<set name="icon" val="BranchSys3.Icon.g_beam_bow" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BOW"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="181"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="D" />
<set name="weight" val="181" />
<for>
<add stat="pAtk" val="191.0"/>
<add stat="pAtk" val="191.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -382,14 +382,14 @@
</item>
<item id="22656" name="Emerald Weapon: Crossbow" additionalName="" type="Weapon">
<!-- Emerald Weapon. Crossbow form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_crossbow"/>
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_crossbow" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="CROSSBOW"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="181"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="D" />
<set name="weight" val="181" />
<for>
<add stat="pAtk" val="117.0"/>
<add stat="pAtk" val="117.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
@@ -397,14 +397,14 @@
</item>
<item id="22657" name="Emerald Weapon: One-handed Blunt Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. One-handed blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_beam_blunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="172"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="172" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -413,14 +413,14 @@
</item>
<item id="22658" name="Emerald Weapon: Two-handed Blunt Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. Two-handed blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_beam_twohand_blunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="101"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="101" />
<for>
<add stat="pAtk" val="90.0"/>
<add stat="pAtk" val="90.0" />
<add stat="mAtk" val="79.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -429,14 +429,14 @@
</item>
<item id="22659" name="Emerald Weapon: One-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. One-handed magic blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="172"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="172" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -445,14 +445,14 @@
</item>
<item id="22660" name="Emerald Weapon: Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. Two-handed magic blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_beam_magic_twohand_blunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="101"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="101" />
<for>
<add stat="pAtk" val="152.0"/>
<add stat="pAtk" val="152.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -461,14 +461,14 @@
</item>
<item id="22661" name="Emerald Weapon: Dualsword" additionalName="" type="Weapon">
<!-- Emerald Weapon. Dualsword form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dual"/>
<set name="icon" val="BranchSys3.Icon.g_beam_dual" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUAL"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="247"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="D" />
<set name="weight" val="247" />
<for>
<add stat="pAtk" val="107.0"/>
<add stat="pAtk" val="107.0" />
<add stat="mAtk" val="51.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -476,14 +476,14 @@
</item>
<item id="22662" name="Emerald Weapon: Dual Dagger" additionalName="" type="Weapon">
<!-- Emerald Weapon. Dual dagger form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_beam_dualdagger" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALDAGGER"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="205"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="107.0"/>
<add stat="pAtk" val="107.0" />
<add stat="mAtk" val="51.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="8.0" />
@@ -491,14 +491,14 @@
</item>
<item id="22663" name="Emerald Weapon: Dual Blunt Weapon" additionalName="" type="Weapon">
<!-- Emerald Weapon. Dual blunt form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt"/>
<set name="icon" val="BranchSys3.Icon.g_beam_dualblunt" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALBLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="250"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="250" />
<for>
<add stat="pAtk" val="125.0"/>
<add stat="pAtk" val="125.0" />
<add stat="mAtk" val="186.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -507,13 +507,13 @@
</item>
<item id="22664" name="Emerald Weapon: Shield" additionalName="" type="Weapon">
<!-- Emerald Weapon. Shield form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_shield"/>
<set name="icon" val="BranchSys3.Icon.g_beam_shield" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="200"/>
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="D" />
<set name="weight" val="200" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
<add stat="sDef" val="216.0" />
<add stat="rShld" val="20.0" />
<enchant stat="pDef" val="0" />
@@ -521,11 +521,11 @@
</item>
<item id="22665" name="Emerald Weapon: Sigil" additionalName="" type="Armor">
<!-- Emerald Weapon. Sigil form. Basic Emerald Weapon Appearance Stone. -->
<set name="icon" val="BranchSys3.Icon.g_beam_sigil"/>
<set name="icon" val="BranchSys3.Icon.g_beam_sigil" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="100"/>
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="D" />
<set name="weight" val="100" />
<for>
<add stat="sDef" val="47.0" />
<add stat="rShld" val="20.0" />
@@ -533,172 +533,172 @@
</item>
<item id="22666" name="Emerald Weapon Appearance Stone: Sword" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="22667" name="Emerald Weapon Appearance Stone: Dagger" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dagger to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="is_stackable" val="true" />
</item>
<item id="22668" name="Emerald Weapon Appearance Stone: Two-handed Sword" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="22669" name="Emerald Weapon Appearance Stone: Fist Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="is_stackable" val="true" />
</item>
<item id="22670" name="Emerald Weapon Appearance Stone: Spear" additionalName="" type="EtcItem">
<!-- Changes the appearance of a spear to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="is_stackable" val="true" />
</item>
<item id="22671" name="Emerald Weapon Appearance Stone: Bow" additionalName="" type="EtcItem">
<!-- Changes the appearance of a bow to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="is_stackable" val="true" />
</item>
<item id="22672" name="Emerald Weapon Appearance Stone: Crossbow" additionalName="" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="is_stackable" val="true" />
</item>
<item id="22673" name="Emerald Weapon Appearance Stone: One-handed Blunt Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="22674" name="Emerald Weapon Appearance Stone: Two-handed Blunt Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="22675" name="Emerald Weapon Appearance Stone: One-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed magic blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="22676" name="Emerald Weapon Appearance Stone: Two-handed Magic Blunt Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed magic blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="22677" name="Emerald Weapon Appearance Stone: Dualsword" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
</item>
<item id="22678" name="Emerald Weapon Appearance Stone: Dual Dagger" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
</item>
<item id="22679" name="Emerald Weapon Appearance Stone: Dual Blunt Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dual blunt to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="is_stackable" val="true" />
</item>
<item id="22680" name="Emerald Weapon Appearance Stone: Shield" additionalName="" type="EtcItem">
<!-- Changes the appearance of a shield to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="is_stackable" val="true" />
</item>
<item id="22681" name="Emerald Weapon Appearance Stone: Sigil" additionalName="" type="EtcItem">
<!-- Changes the appearance of a sigil to that of an Emerald weapon. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="is_stackable" val="true" />
</item>
<item id="22682" name="Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22683" name="Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22684" name="Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22685" name="Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 8000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_b"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22686" name="Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 1500 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_c"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22687" name="Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 600 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_d"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_d" />
<set name="is_stackable" val="true" />
</item>
<item id="22688" name="Blessed Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22689" name="Blessed Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22690" name="Blessed Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22691" name="Blessed Armor Appearance Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22692" name="Blessed Armor Appearance Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22693" name="Blessed Armor Appearance Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of a D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="is_stackable" val="true" />
</item>
<item id="22694" name="Armor Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of R-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="22695" name="Armor Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of S-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="22696" name="Armor Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of A-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="22697" name="Armor Restoration Stone (B-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of B-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
</item>
<item id="22698" name="Armor Restoration Stone (C-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of C-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
</item>
<item id="22699" name="Armor Restoration Stone (D-grade)" additionalName="" type="EtcItem">
<!-- Restores the original appearance of D-grade armor (no hair accessories) whose appearances have been modified. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,97 +1,97 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="22900" name="Expand Inventory Lv. 1" additionalName="" type="EtcItem">
<!-- A spellbook for Expand Inventory skill Lv. 1. Cannot be acquired if you have already learned Expand Inventory skills. -->
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book"/>
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22901" name="Expand Inventory Lv. 2" additionalName="" type="EtcItem">
<!-- A spellbook for Expand Inventory skill Lv. 2. Expand Inventory Lv. 1 is a prerequisite. -->
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book"/>
<set name="icon" val="BranchSys3.lcon.g_inven_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22902" name="Spellbook: Expand Warehouse Lv. 1" additionalName="" type="EtcItem">
<!-- A spellbook for Expand Warehouse skill Lv. 1. Cannot be acquired if you have already learned Expand Warehouse skills. -->
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book"/>
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22903" name="Spellbook: Expand Warehouse Lv. 2" additionalName="" type="EtcItem">
<!-- A spellbook for Expand Warehouse skill Lv. 2. Expand Warehouse Lv. 1 is a prerequisite. -->
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book"/>
<set name="icon" val="BranchSys3.lcon.g_storage_expan_book" />
<set name="is_stackable" val="true" />
</item>
<item id="22904" name="Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01"/>
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="22905" name="Blessed Scroll: Enchant Power Shirt" additionalName="" type="EtcItem">
<!-- Enchant scroll exclusive to Power Shirts.\nIncreases the Power Shirt P. Def. and M. Def. by 1. Starting from + 4, P. Def. + 3. Can be safely enchanted up to + 3 and can be enchanted up to a max of + 10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from + 4. At + 5, + 7, + 8, and + 9, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00"/>
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22906" name="XP Rune III (Lv. 1-99) 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (1-hour). Cannot be exchanged once opened. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22907" name="Straw Hat" additionalName="" type="Armor">
<!-- Hat made of straw. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_straw_hat_i00"/>
<set name="icon" val="icon.accessory_straw_hat_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22908" name="Scar" additionalName="" type="Armor">
<!-- Scar. This is a male-only accessory. -->
<set name="icon" val="icon.Accessary_scar_i00"/>
<set name="icon" val="icon.Accessary_scar_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22909" name="Ruthless Tribe Mask" additionalName="" type="Armor">
<!-- Mask worn by a ruthless tribe. -->
<set name="icon" val="BranchSys.icon.br_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_mask_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22910" name="Wedding Cake Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Honeymoon Ticket and a Big Wedding Cake. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_box_i00"/>
<set name="icon" val="BranchSys2.Icon.br_wedding_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22911" name="Formal Wear" additionalName="30-day" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. 30-day. Equipping this disables armor. Hair accessories, weapons, and magic armor remain equipped. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22912" name="Formal Wear Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Formal Wear. 30-day. -->
<set name="icon" val="BranchSys.icon.br_lucky_bag_box_i00"/>
<set name="icon" val="BranchSys.icon.br_lucky_bag_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22913" name="Wedding Ring - Male" additionalName="" type="Armor">
<!-- Wedding ring for groom. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_m_i00"/>
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_m_i00" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="mDef" val="1.0"/>
<add stat="mDef" val="1.0" />
</for>
</item>
<item id="22914" name="Wedding Ring - Female" additionalName="" type="Armor">
<!-- Wedding ring for bride. -->
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_f_i00"/>
<set name="icon" val="BranchSys2.Icon.br_wedding_ring_f_i00" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="mDef" val="1.0"/>
<add stat="mDef" val="1.0" />
</for>
</item>
<item id="22915" name="Flower Shower" additionalName="" type="EtcItem">
<!-- Flower pedals showered upon the bride and the groom. -->
<set name="icon" val="BranchSys2.Icon.br_flower_shower_i00"/>
<set name="icon" val="BranchSys2.Icon.br_flower_shower_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22916" name="Salvation Bow" additionalName="" type="Weapon">
<!-- Shoots a heart with love. Can use the 'Heart Shot' active skill. \nNote: If you use this skill against a monster, you can be attacked by another player. -->
<set name="icon" val="icon.weapon_krono_bow_i00"/>
<set name="icon" val="icon.weapon_krono_bow_i00" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="1.0"/>
<add stat="pAtk" val="1.0" />
<add stat="mAtk" val="1.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -99,429 +99,429 @@
</item>
<item id="22917" name="Refined Jester Hat" additionalName="" type="Armor">
<!-- Refined Jester Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_jester_cap_2_i00"/>
<set name="icon" val="icon.accessory_jester_cap_2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22918" name="Assassin's Bamboo Hat" additionalName="" type="Armor">
<!-- Wide-brimmed hat fashioned out of bamboo. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys.icon.br_Bamboo_Hat_i00"/>
<set name="icon" val="BranchSys.icon.br_Bamboo_Hat_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22919" name="Fire Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_fire_stone_i00"/>
<set name="icon" val="icon.etc_fire_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22920" name="Water Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Water + 5. When used with your armor, Water + 6 with increased resistance against Fire. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_water_stone_i00"/>
<set name="icon" val="icon.etc_water_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22921" name="Earth Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Earth + 5. When used with your armor, Earth + 6 with increased resistance against Wind. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_earth_stone_i00"/>
<set name="icon" val="icon.etc_earth_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22922" name="Wind Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_wind_stone_i00"/>
<set name="icon" val="icon.etc_wind_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22923" name="Dark Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Dark + 5. When used with your armor, Dark + 6 with increased resistance against Holy. Attribute Lv. 1-3 only. Additional Elemental attributes cannot be bestowed. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_unholy_stone_i00"/>
<set name="icon" val="icon.etc_unholy_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22924" name="Holy Stone" additionalName="" type="EtcItem">
<!-- When used with your weapon, Holy + 5. When used with your armor, Holy + 6 with increased resistance against Dark. Attribute Lv. 1-3 only. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_holy_stone_i00"/>
<set name="icon" val="icon.etc_holy_stone_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22925" name="Fire Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Fire + 5. When used with your armor, Fire + 6 with increased resistance against Water. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_fire_crystal_i00"/>
<set name="icon" val="icon.etc_fire_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22926" name="Water Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Water + 5. When used with your armor, Water + 6 with increased resistance against Fire. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_water_crystal_i00"/>
<set name="icon" val="icon.etc_water_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22927" name="Earth Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Earth + 5. When used with your armor, Earth + 6 with increased resistance against Wind. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_earth_crystal_i00"/>
<set name="icon" val="icon.etc_earth_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22928" name="Wind Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Wind + 5. When used with your armor, Wind + 6 with increased resistance against Earth. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_wind_crystal_i00"/>
<set name="icon" val="icon.etc_wind_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22929" name="Dark Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Dark + 5. When used with your armor, Dark + 6 with increased resistance against Holy. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_unholy_crystal_i00"/>
<set name="icon" val="icon.etc_unholy_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22930" name="Holy Crystal" additionalName="" type="EtcItem">
<!-- When used with your weapon, Holy + 5. When used with your armor, Holy + 6 with increased resistance against Dark. Attribute Lv. 1-6 only; any further would break the crystal's power. Armor can have up to 3 unopposing attributes bestowed. -->
<set name="icon" val="icon.etc_holy_crystal_i00"/>
<set name="icon" val="icon.etc_holy_crystal_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22931" name="Warrior's Helmet" additionalName="" type="Armor">
<!-- Helmet of a brave ancient warrior. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00"/>
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22932" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 85 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22933" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 90 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22934" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 95 solo dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22935" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 85 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22936" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 90 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22937" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Entrance Pass given to adventurers by Kartia Research Center. You can reset the instance timer of the level 95 party dungeon. Can be used only once a day. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="22938" name="Castle Siege Equipment Repair Tool - Aden Castle" additionalName="" type="Armor">
<!-- Repairs the Broken Ballista outside the Aden battleground. Can use the Siege Equipment Repair skill. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22939" name="Castle Siege Equipment Repair Tool - Rune Castle" additionalName="" type="Armor">
<!-- Repairs the Broken Ballista outside the Rune battleground. Can use the Siege Equipment Repair skill. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22940" name="Corrosive Chemical Container - Aden Castle" additionalName="" type="Armor">
<!-- Container with strong corrosive compounds. Can use the Throw Corrosive Chemical skill. Battleground only. -->
<set name="icon" val="icon.empty_bottle"/>
<set name="icon" val="icon.empty_bottle" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22941" name="Corrosive Chemical Container - Rune Castle" additionalName="" type="Armor">
<!-- Container with strong corrosive compounds. Can use the Throw Corrosive Chemical skill. Battleground only. -->
<set name="icon" val="icon.empty_bottle"/>
<set name="icon" val="icon.empty_bottle" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22942" name="Engraving Activation Stone - Aden Castle" additionalName="" type="Armor">
<!-- Reacts to the Holy Artifact in Aden Castle to activate the Engraving. Can use the Relic Engraving Activation skill. Battleground only. -->
<set name="icon" val="icon.etc_raid_f_i00"/>
<set name="icon" val="icon.etc_raid_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22943" name="Engraving Activation Stone - Rune Castle" additionalName="" type="Armor">
<!-- Reacts to the Holy Artifact in Rune Castle to activate the Engraving. Can use the Relic Engraving Activation skill. Battleground only. -->
<set name="icon" val="icon.etc_raid_f_i00"/>
<set name="icon" val="icon.etc_raid_f_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="30"/>
<set name="weight" val="30" />
</item>
<item id="22944" name="XP Rune III (Lv. 1-99) 50%" additionalName="1-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP by 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="3600" />
</item>
<item id="22945" name="Honeymoon Ticket (7-day)" additionalName="7-day" type="EtcItem">
<!-- Honeymoon ticket given to the bride and groom as a gift. When used, Vitality is maintained for 1 hour. Vitality item with limited usage. -->
<set name="icon" val="BranchSys2.Icon.br_weddin_ticket_i00"/>
<set name="icon" val="BranchSys2.Icon.br_weddin_ticket_i00" />
<set name="time" val="604800" />
</item>
<item id="22946" name="Big Wedding Cake" additionalName="" type="EtcItem">
<!-- A scroll that summons a large 3-layer wedding cake, a must-have at any wedding. -->
<set name="icon" val="BranchSys2.Icon.br_big_wedding_cake_i00"/>
<set name="icon" val="BranchSys2.Icon.br_big_wedding_cake_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22947" name="Agathion - Singer and Dancer" additionalName="30-day" type="Armor">
<!-- Can summon Singer and Dancer that gleefully sings and dances when equipped. -->
<set name="icon" val="BranchSys2.icon.br_aga_singer_dancer_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_singer_dancer_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22948" name="Mount - Black Bear" additionalName="30-day" type="Armor">
<!-- Can ride a Black Bear when equipped. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00"/>
<set name="icon" val="BranchSys3.Icon.g_black_bear_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22949" name="Black Gem Mask" additionalName="30-day" type="Armor">
<!-- Black gem mask made of luxurious metal. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22950" name="Refined Angel Ring" additionalName="30-day" type="Armor">
<!-- Refined Angel Ring. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_angel_ring_i00"/>
<set name="icon" val="icon.accessory_angel_ring_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22951" name="Refined Devil Horn" additionalName="30-day" type="Armor">
<!-- Refined Devil Horn. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_devil_horn_i00"/>
<set name="icon" val="icon.accessory_devil_horn_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22952" name="Ruthless Tribe Mask" additionalName="30-day" type="Armor">
<!-- Mask worn by a ruthless tribe. 30-day. -->
<set name="icon" val="BranchSys.icon.br_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22953" name="Agathion - Uthanka" additionalName="30-day" type="Armor">
<!-- Can summon Uthanka when equipped. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22954" name="Agathion - Cheerleader Orodriel" additionalName="30-day" type="Armor">
<!-- Can summon Cheerleader Orodriel when equipped. -->
<set name="icon" val="BranchSys2.icon.br_aga_cheer_FElf_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_cheer_FElf_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22955" name="Mount - Tame Princess Ant" additionalName="30-day" type="Armor">
<!-- Can ride a Tame Princess Ant when equipped. -->
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00"/>
<set name="icon" val="BranchSys3.Icon.g_ant_princess_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22956" name="Agathion - Dryad" additionalName="30-day" type="Armor">
<!-- Can summon Dryad when equipped. 30-day. -->
<set name="icon" val="BranchSys.icon.br_aga_dryad_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_dryad_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22957" name="Pink Paper Mask Set" additionalName="Blessed Soul (30-day)" type="Armor">
<!-- Fancy mask and hat made of pink paper. Cooldown is 1 hr. -->
<set name="icon" val="BranchSys.icon.br_party_hat_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_party_hat_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22958" name="Arrow-pierced Apple" additionalName="30-day" type="Armor">
<!-- Arrow-pierced apple that can be worn on the head. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_arrow_apple_i00"/>
<set name="icon" val="icon.accessory_arrow_apple_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="2592000" />
</item>
<item id="22959" name="SP Rune 50%" additionalName="1-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired SP by 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="3600" />
</item>
<item id="22960" name="XP Rune I (Lv. 1-85) 100%" additionalName="1-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 100%. Lv. 86 or below. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="3600" />
</item>
<item id="22961" name="XP Rune I (Lv. 1-85) 200%" additionalName="1-hour" type="EtcItem">
<!-- Ancient characters which bestow a mysterious ability if stored in the inventory. Increases acquired XP and SP by 200%. Lv. 86 or below. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="3600" />
</item>
<item id="22962" name="Fancy Flower Hat" additionalName="" type="Armor">
<!-- Fancy Flower Hat. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon2.pi_flowerhat_for_lady"/>
<set name="icon" val="BranchSys2.icon2.pi_flowerhat_for_lady" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22963" name="Shiny Platform Summon Bracelet" additionalName="" type="Armor">
<!-- Can summon a bright stage to stand on when equipped. -->
<set name="icon" val="BranchSys2.Icon.br_shiny_platform_i00"/>
<set name="icon" val="BranchSys2.Icon.br_shiny_platform_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22964" name="Pink Paper Mask Set" additionalName="" type="Armor">
<!-- Fancy mask and hat made of pink paper. -->
<set name="icon" val="BranchSys.icon.br_party_hat_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_party_hat_mask_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22965" name="Arrow-pierced Apple" additionalName="" type="Armor">
<!-- Arrow-pierced Apple that can be worn on the head. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_arrow_apple_i00"/>
<set name="icon" val="icon.accessory_arrow_apple_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="22966" name="Vitality Maintaining Potion (1-hour)" additionalName="" type="EtcItem">
<!-- Maintains Vitality for 1 hr. Vitality item with limited usage. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00"/>
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22967" name="Agathion - Singer and Dancer Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Singer and Dancer (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22968" name="Mount - Black Bear Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Bear (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22969" name="Black Gem Mask Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Black Gem Mask (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22970" name="Refined Angel Ring Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Refined Angel Ring (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22971" name="Refined Devil Horn Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Devil Horn (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22972" name="Ruthless Tribe Mask Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Ruthless Tribe Mask (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22973" name="Agathion - Uthanka Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Uthanka (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22974" name="Agathion - Cheerleader Orodriel Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Cheerleader Orodriel (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22975" name="Mount - Tame Princess Ant Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Tame Princess Ant (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22976" name="Agathion - Dryad Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Dryad (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22977" name="Pink Paper Mask Set Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Pink Paper Mask Set (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22978" name="Arrow-pierced Apple Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Arrow-pierced Apple (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22979" name="SP Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (1-hour). Cannot be exchanged once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22980" name="XP Rune I (Lv. 1-85) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22981" name="XP Rune I (Lv. 1-85) 200% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune I (Lv. 1-85) 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="22982" name="Lv. 1 Giant STR Dye" additionalName="STR + 3 / DEX - 2" type="EtcItem">
<!-- STR + 3 / DEX - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_str"/>
<set name="icon" val="icon.lv1_1_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="22983" name="Lv. 1 Giant DEX Dye" additionalName="DEX + 3 / CON - 2" type="EtcItem">
<!-- DEX + 3 / CON - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_dex"/>
<set name="icon" val="icon.lv1_1_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="22984" name="Lv. 1 Giant CON Dye" additionalName="CON + 3 / STR - 2" type="EtcItem">
<!-- CON + 3 / STR - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_con"/>
<set name="icon" val="icon.lv1_1_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="22985" name="Lv. 1 Giant INT Dye" additionalName="INT + 3 / WIT - 2" type="EtcItem">
<!-- INT + 3 / WIT - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_int"/>
<set name="icon" val="icon.lv1_1_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="22986" name="Lv. 1 Giant WIT Dye" additionalName="WIT + 3 / MEN - 2" type="EtcItem">
<!-- WIT + 3 / MEN - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_wit"/>
<set name="icon" val="icon.lv1_1_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="22987" name="Lv. 1 Giant MEN Dye" additionalName="MEN + 3 / INT - 2" type="EtcItem">
<!-- MEN + 3 / INT - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_1_dye_men"/>
<set name="icon" val="icon.lv1_1_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="22988" name="Lv. 1 Ancient STR Dye" additionalName="STR + 3 / DEX - 2 / Fire Resistance + 5" type="EtcItem">
<!-- STR + 3 / DEX - 2 / Fire Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_str"/>
<set name="icon" val="icon.lv1_2_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="22989" name="Lv. 1 Ancient DEX Dye" additionalName="DEX + 3 / CON - 2 / Earth Resistance + 5" type="EtcItem">
<!-- DEX + 3 / CON - 2 / Earth Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_dex"/>
<set name="icon" val="icon.lv1_2_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="22990" name="Lv. 1 Ancient CON Dye" additionalName="CON + 3 / STR - 2 / Dark Resistance + 5" type="EtcItem">
<!-- CON + 3 / STR - 2 / Dark Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_con"/>
<set name="icon" val="icon.lv1_2_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="22991" name="Lv. 1 Ancient INT Dye" additionalName="INT + 3 / WIT - 2 / Water Resistance + 5" type="EtcItem">
<!-- INT + 3 / WIT - 2 / Water Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_int"/>
<set name="icon" val="icon.lv1_2_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="22992" name="Lv. 1 Ancient WIT Dye" additionalName="WIT + 3 / MEN - 2 / Wind Resistance + 5" type="EtcItem">
<!-- WIT + 3 / MEN - 2 / Wind Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_wit"/>
<set name="icon" val="icon.lv1_2_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="22993" name="Lv. 1 Ancient MEN Dye" additionalName="MEN + 3 / INT - 2 / Holy Resistance + 5" type="EtcItem">
<!-- MEN + 3 / INT - 2 / Holy Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_2_dye_men"/>
<set name="icon" val="icon.lv1_2_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="22994" name="Lv. 1 Legendary STR Dye" additionalName="STR + 3 / DEX - 1 / Fire Resistance + 5" type="EtcItem">
<!-- STR + 3 / DEX - 1 / Fire Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_str"/>
<set name="icon" val="icon.lv1_3_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="22995" name="Lv. 1 Legendary DEX Dye" additionalName="DEX + 3 / CON - 1 / Earth Resistance + 5" type="EtcItem">
<!-- DEX + 3 / CON - 1 / Earth Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_dex"/>
<set name="icon" val="icon.lv1_3_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="22996" name="Lv. 1 Legendary CON Dye" additionalName="CON + 3 / STR - 1 / Dark Resistance + 5" type="EtcItem">
<!-- CON + 3 / STR - 1 / Dark Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_con"/>
<set name="icon" val="icon.lv1_3_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="22997" name="Lv. 1 Legendary INT Dye" additionalName="INT + 3 / WIT - 1 / Water Resistance + 5" type="EtcItem">
<!-- INT + 3 / WIT - 1 / Water Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_int"/>
<set name="icon" val="icon.lv1_3_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="22998" name="Lv. 1 Legendary WIT Dye" additionalName="WIT + 3 / MEN - 1 / Wind Resistance + 5" type="EtcItem">
<!-- WIT + 3 / MEN - 1 / Wind Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_wit"/>
<set name="icon" val="icon.lv1_3_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="22999" name="Lv. 1 Legendary MEN Dye" additionalName="MEN + 3 / INT - 1 / Holy Resistance + 5" type="EtcItem">
<!-- MEN + 3 / INT - 1 / Holy Resistance + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv1_3_dye_men"/>
<set name="icon" val="icon.lv1_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,481 +1,481 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23000" name="Lv. 2 Giant STR Dye" additionalName="STR + 4 / DEX - 3" type="EtcItem">
<!-- STR + 4 / DEX - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_str"/>
<set name="icon" val="icon.lv2_1_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23001" name="Lv. 2 Giant DEX Dye" additionalName="DEX + 4 / CON - 3" type="EtcItem">
<!-- DEX + 4 / CON - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_dex"/>
<set name="icon" val="icon.lv2_1_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23002" name="Lv. 2 Giant CON Dye" additionalName="CON + 4 / STR - 3" type="EtcItem">
<!-- CON + 4 / STR - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_con"/>
<set name="icon" val="icon.lv2_1_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23003" name="Lv. 2 Giant INT Dye" additionalName="INT + 4 / WIT - 3" type="EtcItem">
<!-- INT + 4 / WIT - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_int"/>
<set name="icon" val="icon.lv2_1_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23004" name="Lv. 2 Giant WIT Dye" additionalName="WIT + 4 / MEN - 3" type="EtcItem">
<!-- WIT + 4 / MEN - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_wit"/>
<set name="icon" val="icon.lv2_1_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23005" name="Lv. 2 Giant MEN Dye" additionalName="MEN + 4 / INT - 3" type="EtcItem">
<!-- MEN + 4 / INT - 3. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_1_dye_men"/>
<set name="icon" val="icon.lv2_1_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23006" name="Lv. 2 Ancient STR Dye" additionalName="STR + 4 / DEX - 3 / Fire Resistance + 10" type="EtcItem">
<!-- STR + 4 / DEX - 3 / Fire Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_str"/>
<set name="icon" val="icon.lv2_2_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23007" name="Lv. 2 Ancient DEX Dye" additionalName="DEX + 4 / CON - 3 / Earth Resistance + 10" type="EtcItem">
<!-- DEX + 4 / CON - 3 / Earth Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_dex"/>
<set name="icon" val="icon.lv2_2_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23008" name="Lv. 2 Ancient CON Dye" additionalName="CON + 4 / STR - 3 / Dark Resistance + 10" type="EtcItem">
<!-- CON + 4 / STR - 3 / Dark Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_con"/>
<set name="icon" val="icon.lv2_2_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23009" name="Lv. 2 Ancient INT Dye" additionalName="INT + 4 / WIT - 3 / Water Resistance + 10" type="EtcItem">
<!-- INT + 4 / WIT - 3 / Water Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_int"/>
<set name="icon" val="icon.lv2_2_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23010" name="Lv. 2 Ancient WIT Dye" additionalName="WIT + 4 / MEN - 3 / Wind Resistance + 10" type="EtcItem">
<!-- WIT + 4 / MEN - 3 / Wind Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_wit"/>
<set name="icon" val="icon.lv2_2_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23011" name="Lv. 2 Ancient MEN Dye" additionalName="MEN + 4 / INT - 3 / Holy Resistance + 10" type="EtcItem">
<!-- MEN + 4 / INT - 3 / Holy Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_2_dye_men"/>
<set name="icon" val="icon.lv2_2_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23012" name="Lv. 2 Legendary STR Dye" additionalName="STR + 4 / DEX - 2 / Fire Resistance + 10" type="EtcItem">
<!-- STR + 4 / DEX- 2 / Fire Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_str"/>
<set name="icon" val="icon.lv2_3_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23013" name="Lv. 2 Legendary DEX Dye" additionalName="DEX + 4 / CON - 2 / Earth Resistance + 10" type="EtcItem">
<!-- DEX + 4 / CON- 2 / Earth Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_dex"/>
<set name="icon" val="icon.lv2_3_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23014" name="Lv. 2 Legendary CON Dye" additionalName="CON + 4 / STR - 2 / Dark Resistance + 10" type="EtcItem">
<!-- CON + 4 / STR- 2 / Dark Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_con"/>
<set name="icon" val="icon.lv2_3_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23015" name="Lv. 2 Legendary INT Dye" additionalName="INT + 4 / WIT - 2 / Water Resistance + 10" type="EtcItem">
<!-- INT + 4 / WIT- 2 / Water Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_int"/>
<set name="icon" val="icon.lv2_3_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23016" name="Lv. 2 Legendary WIT Dye" additionalName="WIT + 4 / MEN - 2 / Wind Resistance + 10" type="EtcItem">
<!-- WIT + 4 / MEN- 2 / Wind Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_wit"/>
<set name="icon" val="icon.lv2_3_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23017" name="Lv. 2 Legendary MEN Dye" additionalName="MEN + 4 / INT - 2 / Holy Resistance + 10" type="EtcItem">
<!-- MEN + 4 / INT- 2 / Holy Resistance + 10. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv2_3_dye_men"/>
<set name="icon" val="icon.lv2_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23018" name="Lv. 3 Giant STR Dye" additionalName="STR + 5 / DEX - 4" type="EtcItem">
<!-- STR + 5 / DEX - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_str"/>
<set name="icon" val="icon.lv3_1_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23019" name="Lv. 3 Giant DEX Dye" additionalName="DEX + 5 / CON - 4" type="EtcItem">
<!-- DEX + 5 / CON - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_dex"/>
<set name="icon" val="icon.lv3_1_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23020" name="Lv. 3 Giant CON Dye" additionalName="CON + 5 / STR - 4" type="EtcItem">
<!-- CON + 5 / STR - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_con"/>
<set name="icon" val="icon.lv3_1_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23021" name="Lv. 3 Giant INT Dye" additionalName="INT + 5 / WIT - 4" type="EtcItem">
<!-- INT + 5 / WIT - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_int"/>
<set name="icon" val="icon.lv3_1_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23022" name="Lv. 3 Giant WIT Dye" additionalName="WIT + 5 / MEN - 4" type="EtcItem">
<!-- WIT + 5 / MEN - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_wit"/>
<set name="icon" val="icon.lv3_1_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23023" name="Lv. 3 Giant MEN Dye" additionalName="MEN + 5 / INT - 4" type="EtcItem">
<!-- MEN + 5 / INT - 4. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_1_dye_men"/>
<set name="icon" val="icon.lv3_1_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23024" name="Lv. 3 Ancient STR Dye" additionalName="STR + 5 / DEX - 4 / Fire Resistance + 15" type="EtcItem">
<!-- STR + 5 / DEX - 4 / Fire Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_str"/>
<set name="icon" val="icon.lv3_2_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23025" name="Lv. 3 Ancient DEX Dye" additionalName="DEX + 5 / CON - 4 / Earth Resistance + 15" type="EtcItem">
<!-- DEX + 5 / CON - 4 / Earth Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_dex"/>
<set name="icon" val="icon.lv3_2_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23026" name="Lv. 3 Ancient CON Dye" additionalName="CON + 5 / STR - 4 / Dark Resistance + 15" type="EtcItem">
<!-- CON + 5 / STR - 4 / Dark Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_con"/>
<set name="icon" val="icon.lv3_2_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23027" name="Lv. 3 Ancient INT Dye" additionalName="INT + 5 / WIT - 4 / Water Resistance + 15" type="EtcItem">
<!-- INT + 5 / WIT - 4 / Water Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_int"/>
<set name="icon" val="icon.lv3_2_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23028" name="Lv. 3 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 4 / Wind Resistance + 15" type="EtcItem">
<!-- WIT + 5 / MEN - 4 / Wind Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_wit"/>
<set name="icon" val="icon.lv3_2_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23029" name="Lv. 3 Ancient MEN Dye" additionalName="MEN + 5 / INT - 4 / Holy Resistance + 15" type="EtcItem">
<!-- MEN + 5 / INT - 4 / Holy Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_2_dye_men"/>
<set name="icon" val="icon.lv3_2_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23030" name="Lv. 3 Legendary STR Dye" additionalName="STR + 5 / DEX - 3 / Fire Resistance + 15" type="EtcItem">
<!-- STR + 5 / DEX - 3 / Fire Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_str"/>
<set name="icon" val="icon.lv3_3_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23031" name="Lv. 3 Legendary DEX Dye" additionalName="DEX + 5 / CON - 3 / Earth Resistance + 15" type="EtcItem">
<!-- DEX + 5 / CON - 3 / Earth Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_dex"/>
<set name="icon" val="icon.lv3_3_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23032" name="Lv. 3 Legendary CON Dye" additionalName="CON + 5 / STR - 3 / Dark Resistance + 15" type="EtcItem">
<!-- CON + 5 / STR - 3 / Dark Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_con"/>
<set name="icon" val="icon.lv3_3_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23033" name="Lv. 3 Legendary INT Dye" additionalName="INT + 5 / WIT - 3 / Water Resistance + 15" type="EtcItem">
<!-- INT + 5 / WIT - 3 / Water Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_int"/>
<set name="icon" val="icon.lv3_3_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23034" name="Lv. 3 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 3 / Wind Resistance + 15" type="EtcItem">
<!-- WIT + 5 / MEN - 3 / Wind Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_wit"/>
<set name="icon" val="icon.lv3_3_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23035" name="Lv. 3 Legendary MEN Dye" additionalName="MEN + 5 / INT - 3 / Holy Resistance + 15" type="EtcItem">
<!-- MEN + 5 / INT - 3 / Holy Resistance + 15. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv3_3_dye_men"/>
<set name="icon" val="icon.lv3_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23036" name="Lv. 4 Giant STR Dye" additionalName="STR + 5 / DEX - 2" type="EtcItem">
<!-- STR + 5 / DEX - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_str"/>
<set name="icon" val="icon.lv4_1_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23037" name="Lv. 4 Giant DEX Dye" additionalName="DEX + 5 / CON - 2" type="EtcItem">
<!-- DEX + 5 / CON - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_dex"/>
<set name="icon" val="icon.lv4_1_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23038" name="Lv. 4 Giant CON Dye" additionalName="CON + 5 / STR - 2" type="EtcItem">
<!-- CON + 5 / STR - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_con"/>
<set name="icon" val="icon.lv4_1_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23039" name="Lv. 4 Giant INT Dye" additionalName="INT + 5 / WIT - 2" type="EtcItem">
<!-- INT + 5 / WIT - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_int"/>
<set name="icon" val="icon.lv4_1_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23040" name="Lv. 4 Giant WIT Dye" additionalName="WIT + 5 / MEN - 2" type="EtcItem">
<!-- WIT + 5 / MEN - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_wit"/>
<set name="icon" val="icon.lv4_1_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23041" name="Lv. 4 Giant MEN Dye" additionalName="MEN + 5 / INT - 2" type="EtcItem">
<!-- MEN + 5 / INT - 2. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_1_dye_men"/>
<set name="icon" val="icon.lv4_1_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23042" name="Lv. 4 Ancient STR Dye" additionalName="STR + 5 / DEX - 2 / Fire Resistance + 20" type="EtcItem">
<!-- STR + 5 / DEX - 2 / Fire Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_str"/>
<set name="icon" val="icon.lv4_2_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23043" name="Lv. 4 Ancient DEX Dye" additionalName="DEX + 5 / CON - 2 / Earth Resistance + 20" type="EtcItem">
<!-- DEX + 5 / CON - 2 / Earth Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_dex"/>
<set name="icon" val="icon.lv4_2_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23044" name="Lv. 4 Ancient CON Dye" additionalName="CON + 5 / STR - 2 / Dark Resistance + 20" type="EtcItem">
<!-- CON + 5 / STR - 2 / Dark Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_con"/>
<set name="icon" val="icon.lv4_2_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23045" name="Lv. 4 Ancient INT Dye" additionalName="INT + 5 / WIT - 2 / Water Resistance + 20" type="EtcItem">
<!-- INT + 5 / WIT - 2 / Water Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_int"/>
<set name="icon" val="icon.lv4_2_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23046" name="Lv. 4 Ancient WIT Dye" additionalName="WIT + 5 / MEN - 2 / Wind Resistance + 20" type="EtcItem">
<!-- WIT + 5 / MEN - 2 / Wind Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_wit"/>
<set name="icon" val="icon.lv4_2_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23047" name="Lv. 4 Ancient MEN Dye" additionalName="MEN + 5 / INT - 2 / Holy Resistance + 20" type="EtcItem">
<!-- MEN + 5 / INT - 2 / Holy Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_2_dye_men"/>
<set name="icon" val="icon.lv4_2_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23048" name="Lv. 4 Legendary STR Dye" additionalName="STR + 5 / DEX - 1 / Fire Resistance + 20" type="EtcItem">
<!-- STR + 5 / DEX - 1 / Fire Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_str"/>
<set name="icon" val="icon.lv4_3_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23049" name="Lv. 4 Legendary DEX Dye" additionalName="DEX + 5 / CON - 1 / Earth Resistance + 20" type="EtcItem">
<!-- DEX + 5 / CON - 1 / Earth Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_dex"/>
<set name="icon" val="icon.lv4_3_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23050" name="Lv. 4 Legendary CON Dye" additionalName="CON + 5 / STR - 1 / Dark Resistance + 20" type="EtcItem">
<!-- CON + 5 / STR - 1 / Dark Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_con"/>
<set name="icon" val="icon.lv4_3_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23051" name="Lv. 4 Legendary INT Dye" additionalName="INT + 5 / WIT - 1 / Water Resistance + 20" type="EtcItem">
<!-- INT + 5 / WIT - 1 / Water Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_int"/>
<set name="icon" val="icon.lv4_3_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23052" name="Lv. 4 Legendary WIT Dye" additionalName="WIT + 5 / MEN - 1 / Wind Resistance + 20" type="EtcItem">
<!-- WIT + 5 / MEN - 1 / Wind Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_wit"/>
<set name="icon" val="icon.lv4_3_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23053" name="Lv. 4 Legendary MEN Dye" additionalName="MEN + 5 / INT - 1 / Holy Resistance + 20" type="EtcItem">
<!-- MEN + 5 / INT - 1 / Holy Resistance + 20. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv4_3_dye_men"/>
<set name="icon" val="icon.lv4_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23054" name="Lv. 5 Giant STR Dye" additionalName="STR + 5" type="EtcItem">
<!-- STR + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_str"/>
<set name="icon" val="icon.lv5_1_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23055" name="Lv. 5 Giant DEX Dye" additionalName="DEX + 5" type="EtcItem">
<!-- DEX + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_dex"/>
<set name="icon" val="icon.lv5_1_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23056" name="Lv. 5 Giant CON Dye" additionalName="CON + 5" type="EtcItem">
<!-- CON + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_con"/>
<set name="icon" val="icon.lv5_1_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23057" name="Lv. 5 Giant INT Dye" additionalName="INT + 5" type="EtcItem">
<!-- INT + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_int"/>
<set name="icon" val="icon.lv5_1_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23058" name="Lv. 5 Giant WIT Dye" additionalName="Wit + 5" type="EtcItem">
<!-- WIT + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_wit"/>
<set name="icon" val="icon.lv5_1_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23059" name="Lv. 5 Giant MEN Dye" additionalName="Men + 5" type="EtcItem">
<!-- MEN + 5. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_1_dye_men"/>
<set name="icon" val="icon.lv5_1_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23060" name="Lv. 5 Ancient STR Dye" additionalName="STR + 5 / Fire Resistance + 25" type="EtcItem">
<!-- STR + 5 / Fire Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_str"/>
<set name="icon" val="icon.lv5_2_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23061" name="Lv. 5 Ancient DEX Dye" additionalName="DEX + 5 / Earth Resistance + 25" type="EtcItem">
<!-- DEX + 5 / Earth Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_dex"/>
<set name="icon" val="icon.lv5_2_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23062" name="Lv. 5 Ancient CON Dye" additionalName="CON + 5 / Dark Resistance + 25" type="EtcItem">
<!-- CON + 5 / Dark Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_con"/>
<set name="icon" val="icon.lv5_2_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23063" name="Lv. 5 Ancient INT Dye" additionalName="INT + 5 / Water Resistance + 25" type="EtcItem">
<!-- INT + 5 / Water Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_int"/>
<set name="icon" val="icon.lv5_2_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23064" name="Lv. 5 Ancient WIT Dye" additionalName="WIT + 5 / Wind Resistance + 25" type="EtcItem">
<!-- WIT + 5 / Wind Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_wit"/>
<set name="icon" val="icon.lv5_2_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23065" name="Lv. 5 Ancient MEN Dye" additionalName="MEN + 5 / Holy Resistance + 25" type="EtcItem">
<!-- MEN + 5 / Holy Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_2_dye_men"/>
<set name="icon" val="icon.lv5_2_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23066" name="Lv. 5 Legendary STR Dye" additionalName="STR + 5 / DEX + 1 / Fire Resistance + 25" type="EtcItem">
<!-- STR + 5 / DEX + 1 / Fire Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_str"/>
<set name="icon" val="icon.lv5_3_dye_str" />
<set name="is_stackable" val="true" />
</item>
<item id="23067" name="Lv. 5 Legendary DEX Dye" additionalName="DEX + 5 / CON + 1 / Earth Resistance + 25" type="EtcItem">
<!-- DEX + 5 / CON + 1 / Earth Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_dex"/>
<set name="icon" val="icon.lv5_3_dye_dex" />
<set name="is_stackable" val="true" />
</item>
<item id="23068" name="Lv. 5 Legendary CON Dye" additionalName="CON + 5 / STR + 1 / Dark Resistance + 25" type="EtcItem">
<!-- CON + 5 / STR + 1 / Dark Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_con"/>
<set name="icon" val="icon.lv5_3_dye_con" />
<set name="is_stackable" val="true" />
</item>
<item id="23069" name="Lv. 5 Legendary INT Dye" additionalName="INT + 5 / WIT + 1 / Water Resistance + 25" type="EtcItem">
<!-- INT + 5 / WIT + 1 / Water Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_int"/>
<set name="icon" val="icon.lv5_3_dye_int" />
<set name="is_stackable" val="true" />
</item>
<item id="23070" name="Lv. 5 Legendary WIT Dye" additionalName="WIT + 5 / MEN + 1 / Wind Resistance + 25" type="EtcItem">
<!-- WIT + 5 / MEN + 1 / Wind Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_wit"/>
<set name="icon" val="icon.lv5_3_dye_wit" />
<set name="is_stackable" val="true" />
</item>
<item id="23071" name="Lv. 5 Legendary MEN Dye" additionalName="MEN + 5 / INT + 1 / Holy Resistance + 25" type="EtcItem">
<!-- MEN + 5 / INT + 1 / Holy Resistance + 25. Collect and take 10 unit s of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Equipping 2 or more gives the effect of 1 for Attribute Resistance. Can be used after Awakening, or 3rd Liberation. All classes. -->
<set name="icon" val="icon.lv5_3_dye_men"/>
<set name="icon" val="icon.lv5_3_dye_men" />
<set name="is_stackable" val="true" />
</item>
<item id="23072" name="STR Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one STR Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23073" name="DEX Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one DEX Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23074" name="CON Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one CON Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23075" name="INT Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one INT Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23076" name="WIT Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one WIT Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23077" name="MEN Dye - Dye Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing one MEN Dye - Dye Lv. 1-5 at random among the following: Giant, Ancient or Legendary. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23078" name="Castle Siege Soldier Badge" additionalName="" type="EtcItem">
<!-- Badge made in honor of the nameless soldiers who participated in the siege independently, taking the side of no one. You can exchange it for various items through the Mysterious Butlers in each village. -->
<set name="icon" val="icon.etc_badge_black_i00"/>
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23079" name="Test - Drop Rate Rune 30% (3-hour)" additionalName="" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 30%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23080" name="Test - Drop Rate Rune 50% (5-hour)" additionalName="" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 50%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23081" name="Test - Drop Rate Rune 100% (7-day)" additionalName="" type="EtcItem">
<!-- Test Item\nWhen possessed in the inventory, it increases the item acquisition rate through hunting by 100%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_rp_i00" />
</item>
<item id="23082" name="Mysterious Blessed Spiritshot (R-grade)" additionalName="" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon, temporarily increasing its M. Atk. significantly. Can use for R-grade weapons. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00"/>
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23083" name="Mysterious Blessed Spiritshot Large Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00"/>
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23084" name="Mysterious Blessed Spiritshot Modest Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3,000 Mysterious Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00"/>
<set name="icon" val="icon.br_cash_pack_of_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23085" name="Power Shirt" additionalName="Event" type="Armor">
<!-- Can be enchanted up to + 10 with the Scroll: Enchant Power Shirt and Blessed Scroll: Enchant Power Shirt. -->
<set name="icon" val="BranchSys2.icon.7anni_shirt_i00"/>
<set name="icon" val="BranchSys2.icon.7anni_shirt_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28.0"/>
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23086" name="Easter Egg" additionalName="Event" type="EtcItem">
<!-- Easter Egg celebrating Easter Day. Double-click to receive one out of many event items. -->
<set name="icon" val="BranchSys3.lcon.g_ev_easter_egg_ru"/>
<set name="icon" val="BranchSys3.lcon.g_ev_easter_egg_ru" />
<set name="is_stackable" val="true" />
</item>
<item id="23087" name="Enhanced Power Shirt Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Power Shirt enchanted to + 7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23088" name="Discovery Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Vitality Replenishing Potion, 1 Vitality Maintaining Potion (1-hour), 3 XP Rune III (Lv. 1-99) 50% (1-hour) and 3 SP Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23089" name="Adventure Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3 Vitality Replenishing Potion, 3 Vitality Maintaining Potion (1-hour), 9 XP Rune III (Lv. 1-99) Pack 50% (1-hour), 9 SP Rune Pack 50% (1-hour), and 2 Heavenly Cocktails. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23090" name="Destiny Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 9 Vitality Replenishing Potion, 9 Vitality Maintaining Potion (1-hour), 10 XP Rune III (Lv. 1-99) Pack 50% (1-hour), 10 SP Rune Pack 50% (1-hour), 3 XP Rune III (Lv. 1-99) Pack 50% (5-hour), 3 SP Rune Pack 50% (5-hour), 6 Heavenly Cocktail and 1 Vitality Recovering Potion. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23091" name="Support Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 10,000 Mysterious Soulshots (S-grade), 5,000 Mysterious Blessed Spiritshots (S-grade), 1 XP Rune I (Lv. 1-85) 200% Pack (1-hour), and 1 Heavenly Cocktail. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23092" name="Support Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack with 10,000 Mysterious Soulshots (R-grade), 5,000 Mysterious Blessed Spiritshots (R-grade), 1 XP Rune III (Lv. 1-99) 50% Pack (1-hour), 1 SP Rune 50% Pack (1-hour), and 1 Heavenly Cocktail. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23093" name="Vesper Cutter of Fortune" additionalName="90-day" type="Weapon">
<!-- Critical + 131. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_cutter_i01"/>
<set name="icon" val="icon.weapon_vesper_cutter_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1520" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="396.0"/>
<add stat="pAtk" val="396.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -483,15 +483,15 @@
</item>
<item id="23094" name="Vesper Slasher of Fortune" additionalName="90-day" type="Weapon">
<!-- Critical + 131. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_slasher_i01"/>
<set name="icon" val="icon.weapon_vesper_slasher_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1740"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1740" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="482.0"/>
<add stat="pAtk" val="482.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -499,15 +499,15 @@
</item>
<item id="23095" name="Vesper Buster of Fortune" additionalName="90-day" type="Weapon">
<!-- Casting Spd. + 15%. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_burster_i01"/>
<set name="icon" val="icon.weapon_vesper_burster_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1520" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="317.0"/>
<add stat="pAtk" val="317.0" />
<add stat="mAtk" val="234.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -515,15 +515,15 @@
</item>
<item id="23096" name="Vesper Shaper of Fortune" additionalName="90-day" type="Weapon">
<!-- P. Atk. + 906 during a Critical Attack. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_shaper_i01"/>
<set name="icon" val="icon.weapon_vesper_shaper_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="DAGGER"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1520"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1520" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="346.0"/>
<add stat="pAtk" val="346.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -531,15 +531,15 @@
</item>
<item id="23097" name="Vesper Fighter of Fortune" additionalName="90-day" type="Weapon">
<!-- Has a 43% chance of casting Stun on the target during a Critical Attack. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_fighter_i01"/>
<set name="icon" val="icon.weapon_vesper_fighter_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALFIST"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1550"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1550" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="482.0"/>
<add stat="pAtk" val="482.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -548,15 +548,15 @@
</item>
<item id="23098" name="Vesper Stormer of Fortune" additionalName="90-day" type="Weapon">
<!-- Max HP + 25%. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_stormer_i01"/>
<set name="icon" val="icon.weapon_vesper_stormer_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="POLE"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="2010"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="S80" />
<set name="weight" val="2010" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="396.0"/>
<add stat="pAtk" val="396.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -564,15 +564,15 @@
</item>
<item id="23099" name="Vesper Avenger of Fortune" additionalName="90-day" type="Weapon">
<!-- Absorbs 4% of standard melee damage inflicted upon the enemy as HP. Increases damage inflicted during PvP. Can be assigned an attribute. -->
<set name="icon" val="icon.weapon_vesper_avenger_i01"/>
<set name="icon" val="icon.weapon_vesper_avenger_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="S80"/>
<set name="weight" val="1740"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S80" />
<set name="weight" val="1740" />
<set name="time" val="7776000" />
<for>
<add stat="pAtk" val="396.0"/>
<add stat="pAtk" val="396.0" />
<add stat="mAtk" val="176.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />

File diff suppressed because it is too large Load Diff

View File

@@ -1,514 +1,514 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23200" name="Traditional Taiwanese Costume Appearance Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Traditional Taiwanese Top/Pants/Gloves/Shoes/Hair Accessory Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23201" name="Dark Accessory Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to receive either Antharas' Earring, Valakas' Necklace, Earth Wyrm Heart Ring, Bottle of Antharas' Soul, or Bottle of Valakas' Soul. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23202" name="Shiny Alien Mask" additionalName="" type="Armor">
<!-- CON + 1, MEN + 1 and INT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_alien_mask_i00"/>
<set name="icon" val="icon.ev_shiny_alien_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23203" name="Shiny Reanimated Corpse Mask" additionalName="" type="Armor">
<!-- CON + 1, STR + 1 and DEX + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_frankenstein_mask_i00"/>
<set name="icon" val="icon.ev_shiny_frankenstein_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23204" name="Shiny Shriek Mask" additionalName="" type="Armor">
<!-- CON + 1, DEX + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_scream_mask_i00"/>
<set name="icon" val="icon.ev_shiny_scream_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23205" name="Shiny Red Devil Mask" additionalName="" type="Armor">
<!-- INT + 1, MEN + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_doccabi_mask_i00"/>
<set name="icon" val="icon.ev_shiny_doccabi_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23206" name="Shiny Mummy Mask" additionalName="" type="Armor">
<!-- CON + 1, DEX + 1 and WIT + 1. 3-day. -->
<set name="icon" val="icon.ev_shiny_mummy_mask_i00"/>
<set name="icon" val="icon.ev_shiny_mummy_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23207" name="Playful Hair Accessory Pack" additionalName="" type="EtcItem">
<!-- Gives a hair accessory perfect for a fun summer festival. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23208" name="Red Potion of Regeneration" additionalName="" type="EtcItem">
<!-- Restores 3000 HP and the remaining power restores CP. Instant effect with no duration. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23209" name="Blue Potion of Recovery" additionalName="" type="EtcItem">
<!-- Magic potion that instantly restores Mana. Instant effect with no duration. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23210" name="Transformation Scroll: Zombie" additionalName="" type="EtcItem">
<!-- Transforms you into a Festering Zombie for 30 min. -->
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23211" name="Drake Maul Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt into that of a Drake Maul. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="23212" name="Freya's Staff Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt into that of Freya's Staff. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="23213" name="Spezion's Claw Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed fist weapon into that of Spezion's Claw. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="is_stackable" val="true" />
</item>
<item id="23214" name="Maliss Stormer Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a spear into that of a Maliss Stormer. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="is_stackable" val="true" />
</item>
<item id="23215" name="Steregos' Dagger Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed dagger into that of Steregos' Dagger. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="is_stackable" val="true" />
</item>
<item id="23216" name="Ron's Dual Blunt Weapon Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dual blunt into that of Ron's Dual Blunt. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="is_stackable" val="true" />
</item>
<item id="23217" name="Darion's Hellblade Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of Darion's Hellblade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23218" name="Doll Blader's Butcher Blades Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dual dagger into that of a Doll Blader's Butcher Blade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
</item>
<item id="23219" name="Tiat's Claw of Destruction Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt into that of Tiat's Claw of Destruction. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="23220" name="Aenkinel's Blades of Delusion Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a dualsword into that of Aenkinel's Blades of Delusion. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
</item>
<item id="23221" name="Yehan Klanikus' Blood Brother Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a two-handed sword into that of a Blood Brother. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23222" name="Mardil's Fan Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Mardil's Fan. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23223" name="Monster Weapon Appearance Stone Pack A" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Drake Maul, Spezion's Claw, Steregos' Dagger, Darion's Hellblade, Tiat's Claw of Destruction, or Yehan Klanikus' Blood Brother. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23224" name="Monster Weapon Appearance Stone Pack B" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Freya's Staff, Maliss Stormer, Ron's Dual Blunt, Doll Blader's Butcher Blades, Aenkinel's Blades of Delusion or Mardil's Fan. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23225" name="Soul Avatar's Giant Placid" additionalName="" type="EtcItem">
<!-- Restores full Soul Avatar Energy (up to 200000) when used. Can be replenished only when the Soul Avatar is equipped and 10000 or more energy has been consumed. -->
<set name="icon" val="BranchSys.icon.br_shield_bread_i01"/>
<set name="icon" val="BranchSys.icon.br_shield_bread_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23226" name="Seductive Swimsuit" additionalName="" type="Armor">
<!-- Seductive swimsuit with exquisite prints. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23227" name="Apple Spritzer" additionalName="" type="EtcItem">
<!-- Refreshing apple drink. Maintains Vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_apfelschorle_germany"/>
<set name="icon" val="BranchSys3.icon1.g_apfelschorle_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23228" name="Roasted Sausage" additionalName="" type="EtcItem">
<!-- Delicious sausage. Restores Vitality upon XP gain through hunting for 30 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_bratwurst_germany"/>
<set name="icon" val="BranchSys3.icon1.g_bratwurst_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23229" name="Pretzel" additionalName="" type="EtcItem">
<!-- Nutritious pretzel. Increases XP gain by 50% for 1 hr. -->
<set name="icon" val="BranchSys3.icon1.g_brezel_germany"/>
<set name="icon" val="BranchSys3.icon1.g_brezel_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23230" name="Snack Mix" additionalName="" type="EtcItem">
<!-- Instantly restores HP by 500 and MP by 200. Cooldown is 60 sec. Use this right away if you're feeling tired! -->
<set name="icon" val="BranchSys3.icon1.g_studentenfutter_germany"/>
<set name="icon" val="BranchSys3.icon1.g_studentenfutter_germany" />
<set name="is_stackable" val="true" />
</item>
<item id="23231" name="Aria's Warrior Helmet" additionalName="" type="Armor">
<!-- Helmet for brave warriors on server Aria. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00"/>
<set name="icon" val="BranchSys2.icon.br_close_helmet_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23232" name="Traces of Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<!-- Traces of Ancient Kartia's Labyrinth. Perhaps a Kartia Researcher may know more about it. -->
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23233" name="Traces of Ancient Kartia's Labyrinth" additionalName="Event" type="EtcItem">
<!-- Traces of Ancient Kartia's Labyrinth. Perhaps a Kartia Researcher may know more about it. -->
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23234" name="Alluring Swimsuit Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of upper armor into that of an Alluring Swimsuit. One pieces are also possible. It modifies everything, making the appearance of all armor into that of swimwear. When changed, the cloak is not visible. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23235" name="Seductive Swimsuit Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of upper armor into that of a Seductive Swimsuit. One pieces are also possible. It modifies everything, making the appearance of all armor into that of swimwear. When changed, the cloak is not visible. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23236" name="Scroll of Escape: Uthanka's Tomb" additionalName="" type="EtcItem">
<!-- Scroll of Escape dropped by Pirate Captain Uthanka's spirit. Use it to return to his tomb. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="icon" val="icon.etc_scroll_of_return_i00" />
</item>
<item id="23237" name="Agathion - Pirate Captain Uthanka" additionalName="" type="Armor">
<!-- Bracelet acquired when you mourn for Pirate Captain Uthanka's spirit. Use it to summon the Uthanka Agathion. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23238" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Pa'agrio's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23239" name="Enchanted Pa'agrio's Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Pa'agrio's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23240" name="Pa'agrio's Shirt" additionalName="" type="Armor">
<!-- Magic shirt filled with the power of Pa'agrio, the god of fire.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can remove abnormal conditions and use the ultimate invincibility skill for a certain amount of time. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire"/>
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_fire" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28.0"/>
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23241" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00"/>
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23242" name="Weapon Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed D-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23243" name="Weapon Pack Blessed by Light (C-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed C-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23244" name="Weapon Pack Blessed by Light (B-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed B-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23245" name="Weapon Pack Blessed by Light (A-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed A-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23246" name="Weapon Pack Blessed by Light (S-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains a standard or blessed S-grade weapon. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23247" name="Armor Pack Blessed by Light (D-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed D-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23248" name="Armor Pack Blessed by Light (C-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed C-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23249" name="Armor Pack Blessed by Light (B-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed B-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23250" name="Armor Pack Blessed by Light (A-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed A-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23251" name="Armor Pack Blessed by Light (S-grade)" additionalName="" type="EtcItem">
<!-- Obtained by defeating a raid boss. Contains standard or blessed S-grade armor. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23252" name="Pledge Token" additionalName="" type="EtcItem">
<set name="icon" val="icon.etc_badge_black_i00"/>
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23253" name="XP Rune III (Lv. 1-99) 50%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23254" name="XP Rune III (Lv. 1-99) 100%" additionalName="1-hour" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="3600" />
</item>
<item id="23255" name="XP Rune III (Lv. 1-99) 100%" additionalName="7-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="604800" />
</item>
<item id="23256" name="XP Rune III (Lv. 1-99) 100%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23257" name="XP Rune III (Lv. 1-99) 200%" additionalName="1-hour" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="3600" />
</item>
<item id="23258" name="XP Rune III (Lv. 1-99) 200%" additionalName="7-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="604800" />
</item>
<item id="23259" name="XP Rune III (Lv. 1-99) 200%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired XP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_exp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23260" name="SP Rune 50%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 50%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23261" name="SP Rune 100%" additionalName="1-hour" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="3600" />
</item>
<item id="23262" name="SP Rune 100%" additionalName="7-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="604800" />
</item>
<item id="23263" name="SP Rune 100%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 100%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23264" name="SP Rune 200%" additionalName="1-hour" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="3600" />
</item>
<item id="23265" name="SP Rune 200%" additionalName="7-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="604800" />
</item>
<item id="23266" name="SP Rune 200%" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When stored in the inventory, increases acquired SP by 200%. The remaining time decreases even when not playing. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_sp_i00" />
<set name="time" val="2592000" />
</item>
<item id="23267" name="Eva's Rune" additionalName="1-hour" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00"/>
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00" />
<set name="time" val="3600" />
</item>
<item id="23268" name="Eva's Rune" additionalName="7-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00"/>
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00" />
<set name="time" val="604800" />
</item>
<item id="23269" name="Eva's Rune" additionalName="30-day" type="EtcItem">
<!-- Ancient charm endowed with mysterious symbols. When held in your inventory, grants the user Eva's Rune passive skill. The remaining time decreases even when not playing. -->
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00"/>
<set name="icon" val="BranchSys.icon.br_rune_of_eva_i00" />
<set name="time" val="2592000" />
</item>
<item id="23270" name="Drop Rate Rune 50%" additionalName="1-hour" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="3600" />
</item>
<item id="23271" name="Drop Rate Rune 100%" additionalName="1-hour" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="3600" />
</item>
<item id="23272" name="Drop Rate Rune 200%" additionalName="1-hour" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="3600" />
</item>
<item id="23273" name="Drop Rate Rune 50%" additionalName="30-day" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23274" name="Drop Rate Rune 100%" additionalName="30-day" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23275" name="Drop Rate Rune 200%" additionalName="30-day" type="EtcItem">
<!-- When possessed in the inventory, increases the rate of item acquisition through hunting by 200%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23276" name="XP Rune III (Lv. 1-99) 50% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23277" name="XP Rune III (Lv. 1-99) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23278" name="XP Rune III (Lv. 1-99) 100% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23279" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23280" name="XP Rune III (Lv. 1-99) 200% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23281" name="XP Rune III (Lv. 1-99) 200% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23282" name="XP Rune III (Lv. 1-99) 200% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23283" name="SP Rune 50% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23284" name="SP Rune 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23285" name="SP Rune 100% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23286" name="SP Rune 100% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23287" name="SP Rune 200% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23288" name="SP Rune 200% Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23289" name="SP Rune 200% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23290" name="Eva's Rune Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23291" name="Eva's Rune Pack (7-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23292" name="Eva's Rune Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Eva's Rune (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23293" name="Drop Rate Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23294" name="Drop Rate Rune 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23295" name="Drop Rate Rune 200% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23296" name="Drop Rate Rune 50% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 50% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23297" name="Drop Rate Rune 100% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23298" name="Drop Rate Rune 200% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 200% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23299" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Sayha's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,541 +1,541 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23300" name="Enchanted Sayha's Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23301" name="Sayha's Shirt" additionalName="" type="Armor">
<!-- Magic shirt filled with the power of Sayha, the god of wind.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use a portal teleport skill that allows you to create a portal at a selected location and teleport to that portal (cannot be used in the Olympiad). -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind"/>
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_wind" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28.0"/>
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23302" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Eva's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23303" name="Enchanted Eva's Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Eva's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23304" name="Eva's Shirt" additionalName="" type="Armor">
<!-- Magic shirt filled with the power of Eva, the goddess of water.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above, can use HP/MP/CP recovering skills. -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water"/>
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_water" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28.0"/>
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23305" name="Blessed Scroll: Enchant Elemental Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 30 Blessed Scroll: Enchant Elemental Shirt. Has a very low chance of acquiring a +7 Maphr's Shirt. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23306" name="Enchanted Maphr's Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Maphr's Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23307" name="Maphr's Shirt" additionalName="" type="Armor">
<!-- Magic shirt filled with the power of Maphr, the goddess of earth.\nCan be enchanted to +10 using Elemental Shirt Enchant Scrolls. When enchanted to +7 or above and equipped, the enchant success rate is increased (cannot be used in the Olympiad). -->
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth"/>
<set name="icon" val="icon.pi_shirt_of_wolf_2nd_earth" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="28.0"/>
<add stat="pDef" val="28.0" />
</for>
</item>
<item id="23308" name="Recipe: Elven Radler" additionalName="Event" type="EtcItem">
<!-- Recipe needed for making Elven Radler. -->
<set name="icon" val="BranchSys.icon.br_valentine_recipe_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_valentine_recipe_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23309" name="Elven Radler" additionalName="Event" type="EtcItem">
<!-- Delicious and simple Elven Radler. You can acquire a Dion Pilsner if you're lucky. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23310" name="Dion Pilsner" additionalName="Event" type="EtcItem">
<!-- Very delicious Dion Pilsner. You can acquire a Dwarven Royal Blue Cocktail if you're lucky. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23311" name="Dwarven Royal Blue Cocktail" additionalName="Event" type="EtcItem">
<!-- Extremely delicious Dwarven Royal Blue Cocktail. You can acquire an Aden White Beer if you're lucky. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23312" name="Aden White Beer" additionalName="Event" type="EtcItem">
<!-- Aden White Beer made with the finest recipe. Take it to Queen of Hearts with the Beer Tankard to obtain the Gran Kain's Delight. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_lager" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23313" name="Gran Kain's Delight" additionalName="30-day (Event)" type="EtcItem">
<!-- Finest beer obtained from Queen of Hearts. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_octoberfest_beer"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_octoberfest_beer" />
<set name="weight" val="100" />
<set name="time" val="2592000" />
</item>
<item id="23314" name="Beer Ingredient: Malt" additionalName="Event" type="EtcItem">
<!-- Ingredient needed for crafting beer. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_malt"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_malt" />
<set name="is_stackable" val="true" />
</item>
<item id="23315" name="Beer Ingredient: Hops" additionalName="Event" type="EtcItem">
<!-- Ingredient needed for crafting beer. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_hops"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_hops" />
<set name="is_stackable" val="true" />
</item>
<item id="23316" name="Beer Ingredient: Yeast" additionalName="Event" type="EtcItem">
<!-- Ingredient needed for crafting beer. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_yeast"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_yeast" />
<set name="is_stackable" val="true" />
</item>
<item id="23318" name="Beer Tankard" additionalName="Event" type="EtcItem">
<!-- Take this and the Aden White Beer to Queen of Hearts to obtain a Gran Kain's Delight. -->
<set name="icon" val="BranchSys3.icon1.g_beerfestival_beer_barrel"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.icon1.g_beerfestival_beer_barrel" />
<set name="weight" val="10" />
</item>
<item id="23319" name="Harp's Sealed Rune of Power (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of Stunning all enemies within 200 grids for 3 sec. during a standard attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power" />
</item>
<item id="23320" name="Harp's Sealed Rune of Magic (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of decreasing all enemies' M. Def. by 20% for 10 sec. within 400 grids during a magic attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic" />
</item>
<item id="23321" name="Flynt's Sealed Rune of Will (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, CON + 7 permanently, and has a 5% chance of becoming invincible for 5 sec when attacked. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will" />
</item>
<item id="23322" name="Flynt's Sealed Rune of Destruction (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of inflicting 20% additional damage when using a skill attack. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy" />
</item>
<item id="23323" name="Dr. Destroy's Sealed Rune of Skill (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, DEX + 7 permanently, and has a 5% chance of increasing Critical Rate and Critical Damage by 20% for 10 sec. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech" />
</item>
<item id="23324" name="Dr. Destroy's Sealed Rune of Wisdom (3-day)" additionalName="" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of not consuming MP for healing skills. 3-day. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom" />
</item>
<item id="23325" name="Harp's Sealed Rune of Power" additionalName="" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of Stunning all enemies within 200 grids for 3 sec. during a standard attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_power" />
</item>
<item id="23326" name="Harp's Sealed Rune of Magic" additionalName="" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of decreasing all enemies' M. Def. by 20% for 10 sec. within 400 grids during a magic attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_half_magic" />
</item>
<item id="23327" name="Flynt's Sealed Rune of Will" additionalName="" type="EtcItem">
<!-- If stored in the inventory, CON + 7 permanently, and has a 5% chance of becoming invincible for 5 sec. when attacked. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_will" />
</item>
<item id="23328" name="Flynt's Sealed Rune of Destruction" additionalName="" type="EtcItem">
<!-- If stored in the inventory, STR + 7 permanently, and has a 5% chance of inflicting 20% additional damage when using a skill attack. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_flint_destroy" />
</item>
<item id="23329" name="Dr. Destroy's Sealed Rune of Skill" additionalName="" type="EtcItem">
<!-- If stored in the inventory, DEX + 7 permanently, and has a 5% chance of increasing Critical Rate and Critical Damage by 20% for 10 sec. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_tech" />
</item>
<item id="23330" name="Dr. Destroy's Sealed Rune of Wisdom" additionalName="" type="EtcItem">
<!-- If stored in the inventory, INT + 7 permanently, and has a 10% chance of not consuming MP for healing skills. -->
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom"/>
<set name="icon" val="BranchSys3.icon1.g_rune_of_destroy_wisdom" />
</item>
<item id="23331" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
<!-- Maintains Vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00"/>
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23332" name="XP Buff 50% (1-hour)" additionalName="" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="icon.etc_dragons_blood_i03"/>
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23333" name="XP Buff 50% (2-hour)" additionalName="" type="EtcItem">
<!-- Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="icon.etc_dragons_blood_i03"/>
<set name="icon" val="icon.etc_dragons_blood_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23334" name="Soulshot Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Can acquire 5,000 Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00"/>
<set name="weight" val="500"/>
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="23335" name="Blessed Spiritshot Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Can acquire 5,000 Blessed Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00"/>
<set name="weight" val="500"/>
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="500" />
<set name="is_stackable" val="true" />
</item>
<item id="23336" name="Scroll: Increase Vitality (High-grade)" additionalName="" type="EtcItem">
<!-- Increases the number of vitality items that can be used per week by 2. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2"/>
<set name="weight" val="30"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23337" name="Scroll: Increase Vitality (Top-grade)" additionalName="" type="EtcItem">
<!-- Increases the number of vitality items that can be used per week by 3. Cooldown is 3 days. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3"/>
<set name="weight" val="30"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_count_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23338" name="Scroll: Replenish Vitality" additionalName="" type="EtcItem">
<!-- Replenishes 1 Vitality slot when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up"/>
<set name="weight" val="30"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23339" name="Scroll: Replenish Vitality (High-grade)" additionalName="" type="EtcItem">
<!-- Replenishes 2 Vitality slots when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_2"/>
<set name="weight" val="30"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_2" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23340" name="Scroll: Replenish Vitality (Top-grade)" additionalName="" type="EtcItem">
<!-- Replenishes Vitality to max when used. Cooldown is 60 min. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_3"/>
<set name="weight" val="30"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_vitality_point_up_3" />
<set name="weight" val="30" />
<set name="is_stackable" val="true" />
</item>
<item id="23341" name="Vitality Recovering Potion" additionalName="" type="EtcItem">
<!-- For 30 minutes, vitality is replenished when XP is acquired through hunting. Vitality item with limited usage. Effect remains even after death. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00"/>
<set name="weight" val="80"/>
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="weight" val="80" />
<set name="is_stackable" val="true" />
</item>
<item id="23342" name="Ancient Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23343" name="Heavenly Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. Can enchant standard weapons to +12, and magic weapons to +7. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23344" name="Ancient Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10%. \nCurrent enchant stats remain if enchant fails. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_ancient_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23345" name="Heavenly Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. \nWhen enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23346" name="Letter Collector's Gift" additionalName="" type="EtcItem">
<!-- Letter Collector's Gift\nFor 2 hr., Atk. Spd. + 15%, Casting Spd. + 15%, Speed + 20, and equipped weapons/armor appearance change to that of Memorable items. Cooldown is 60 min. -->
<set name="icon" val="icon.shield_bread_i01"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.shield_bread_i01" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23347" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23348" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23349" name="Enhanced Power Shirt Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Power Shirt enchanted to +7. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23350" name="Transformation Scroll Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll. Which could it be? -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23351" name="Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 800000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23352" name="Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 250000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23353" name="Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 90000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_wp_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23354" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23355" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23356" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__wp_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23357" name="Weapon Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of a modified weapon (R-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23358" name="Weapon Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of a modified weapon (S-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23359" name="Weapon Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of a modified weapon (A-grade). Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23360" name="Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23361" name="Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 50000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23362" name="Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 24000 adena. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_am_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23363" name="Blessed Armor Appearance Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23364" name="Blessed Armor Appearance Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23365" name="Blessed Armor Appearance Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Changes the appearance of an A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23366" name="Armor Restoration Stone (R-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of modified armor (R-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23367" name="Armor Restoration Stone (S-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of modified armor (S-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23368" name="Armor Restoration Stone (A-grade)" additionalName="" type="EtcItem">
<!-- Restores the appearance of modified armor (A-grade). No hair accessories. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
</item>
<item id="23369" name="Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which is destroyed after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use. Consumes 125000 adena for a 1-slot hair accessory and 200000 adena for a 2-slot hair accessory.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="23370" name="Blessed Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Item that can change a hair accessory's appearance. Works for item with the same number of slots. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double click to use.\n\nWarning: When changed to the appearance of a female-only hair accessory, it cannot be equipped by a male character. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting_hair2_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="23371" name="Hair Accessory Restoration Stone" additionalName="" type="EtcItem">
<!-- Restores the appearance of a modified hair accessory. Double-click to use. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23372" name="Weapon Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (R-grade) and a Weapon Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23373" name="Weapon Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Weapon Appearance Stone (S-grade) and a Weapon Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23374" name="Armor Appearance/Restoration Stone Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Armor Appearance Stone (R-grade) and an Armor Restoration Stone (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23375" name="Armor Appearance/Restoration Stone Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Armor Appearance Stone (S-grade) and an Armor Restoration Stone (S-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23376" name="Hair Accessory Appearance/Restoration Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Hair Accessory Appearance Stone and a Hair Accessory Restoration Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23377" name="Heavenly Treasure Chest" additionalName="" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either an Ancient/Heavenly Enchant Scroll, Lv. 5 Legendary Dye, Seal Scroll, or Life Stone. -->
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r"/>
<set name="icon" val="BranchSys3.icon.g_cash_fortuna_box_r" />
<set name="is_stackable" val="true" />
</item>
<item id="23378" name="Fantastical Treasure Chest" additionalName="" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either a +7 Power Shirt, Kaliel's Energy, Enchant Stone, or Attribute Stone. -->
<set name="icon" val="BranchSys.icon.br_fortuna_box_s_i00"/>
<set name="icon" val="BranchSys.icon.br_fortuna_box_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23379" name="Glorious Treasure Chest" additionalName="" type="EtcItem">
<!-- Chest containing countless treasures. You can obtain either an Agathion, Appearance Stone, or Super Healthy Juice. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23380" name="Adenian Military Underwear" additionalName="" type="Armor">
<!-- Adenian Collection\nUnderwear with a military look. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_undwrwear"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_undwrwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23381" name="Adenian Premium Underwear" additionalName="" type="Armor">
<!-- Adenian Collection\nUnderwear with a sophisticated feel. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_premium_underwear"/>
<set name="icon" val="BranchSys3.icon1.g_co_premium_underwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23382" name="Adenian Temptation Underwear" additionalName="" type="Armor">
<!-- Adenian Collection\nSexy underwear. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_sexy_underwear"/>
<set name="icon" val="BranchSys3.icon1.g_co_sexy_underwear" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23383" name="Adenian Cyber Underwear" additionalName="" type="Armor">
<!-- Adenian Collection\nUnderwear with a cyberpunk look. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_underwear_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_underwear_01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23384" name="Adenian Cute Underwear" additionalName="" type="Armor">
<!-- Adenian Collection\nCute underwear. High basic stats. P. Def. + 35, M. Def. + 15, all attribute defense + 15, and Speed + 7. Female only. Can be augmented with Life Stone - Adenian Underwear through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_co_maid_underwear_f01"/>
<set name="icon" val="BranchSys3.icon1.g_co_maid_underwear_f01" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="130"/>
<set name="weight" val="130" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23385" name="Life Stone: Adenian Underwear" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Can use through the town blacksmith. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23386" name="Agathion - Griffin" additionalName="Wind Walk" type="Armor">
<!-- Can summon Griffin when equipped. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23387" name="Blessed Griffin Egg" additionalName="1-day" type="EtcItem">
<!-- This Blessed Griffin Egg will be of great help to you. -->
<set name="icon" val="BranchSys3.Icon.g_threehead_source"/>
<set name="icon" val="BranchSys3.Icon.g_threehead_source" />
<set name="time" val="86400" />
</item>
<item id="23388" name="Transformation Scroll Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Transformation Scroll. Which could it be? -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23389" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23390" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23391" name="XP Rune II (Lv. 1-95) 100%" additionalName="1-hour" type="EtcItem">
<!-- If stored in the inventory, acquired XP/ SP + 100%. Lv. 95 or below. 1-hour. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="3600" />
</item>
<item id="23392" name="XP Rune II (Lv. 1-95) 100%" additionalName="3-hour" type="EtcItem">
<!-- If stored in the inventory, acquired XP/ SP + 100%. Lv. 95 or below. 3-hour. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
<set name="time" val="10800" />
</item>
<item id="23393" name="Brilliant Talisman Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Talisman (R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23394" name="Scroll: Seal Weapon Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Seal Weapon (D - R99-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23395" name="Scroll: Seal Armor Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Seal Armor (D - R99-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23396" name="Scroll: Enchant Weapon Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Enchant Weapon (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23397" name="Scroll: Enchant Armor Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Scroll: Enchant Armor (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23398" name="Blessed Scroll: Enchant Weapon Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Scroll: Enchant Weapon (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23399" name="Blessed Scroll: Enchant Armor Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Blessed Scroll: Enchant Armor (D - R-grade). -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_box_i00" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23400" name="Transformation Scroll: Saber Tooth Tiger" additionalName="" type="EtcItem">
<!-- Transforms you into a Saber Tooth Tiger for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23401" name="Transformation Scroll: Oel Mahum" additionalName="" type="EtcItem">
<!-- Transforms you into Oel Mahum for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23402" name="Transformation Scroll: Doll Blader" additionalName="" type="EtcItem">
<!-- Transforms you into a Doll Blader for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23403" name="Transformation Scroll: Zaken" additionalName="" type="EtcItem">
<!-- Transforms you into Zaken for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23404" name="Transformation Scroll: Anakim" additionalName="" type="EtcItem">
<!-- Transforms you into Anakim for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23405" name="Transformation Scroll: Venom" additionalName="" type="EtcItem">
<!-- Transforms you into Venom for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23406" name="Transformation Scroll: Gordon" additionalName="" type="EtcItem">
<!-- Transforms you into Gordon for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23407" name="Transformation Scroll: Ranku" additionalName="" type="EtcItem">
<!-- Transforms you into Ranku for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23408" name="Transformation Scroll: Kechi" additionalName="" type="EtcItem">
<!-- Transforms you into Kechi for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23409" name="Transformation Scroll: Demon Prince" additionalName="" type="EtcItem">
<!-- Transforms you into Demon Prince for 30 min. No effect if used while transformed. -->
<set name="icon" val="icon.etc_trans_4f_s_b_01"/>
<set name="icon" val="icon.etc_trans_4f_s_b_01" />
<set name="is_stackable" val="true" />
</item>
<item id="23410" name="Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="icon.scroll_of_enchant_weapon_i06"/>
<set name="icon" val="icon.scroll_of_enchant_weapon_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="23411" name="Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05"/>
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="23412" name="Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04"/>
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23413" name="Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03"/>
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23414" name="Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02"/>
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23415" name="Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. -->
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01"/>
<set name="icon" val="icon.etc_scroll_of_enchant_weapon_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23416" name="Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.scroll_of_enchant_armor_i06"/>
<set name="icon" val="icon.scroll_of_enchant_armor_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="23417" name="Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05"/>
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="23418" name="Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04"/>
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23419" name="Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03"/>
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23420" name="Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02"/>
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23421" name="Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. -->
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01"/>
<set name="icon" val="icon.etc_scroll_of_enchant_armor_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23422" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="23423" name="Blessed Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, and dagger + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_s_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="23424" name="Blessed Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, and dagger + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_a_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23425" name="Blessed Scroll: Enchant Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (B-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_b_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23426" name="Blessed Scroll: Enchant Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (C-grade) + 3, and two-handed sword/blunt/fist, and dagger + 4. P. Atk. for bows + 6. M. Atk. for all weapons + 3. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_c_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23427" name="Blessed Scroll: Enchant Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc., two-handed sword/blunt/fist, and dagger (D-grade) + 2. P. Atk. for bows + 4. M. Atk. for all weapons + 2. When enchanted to +4 or above, P. Atk. and M. Atk. Increase twofold. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_wp_d_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23428" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to +4 or above, P. Def. Increases greatly. Can be safely enchanted up to +3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="is_stackable" val="true" />
</item>
<item id="23429" name="Blessed Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (S-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_s_i05" />
<set name="is_stackable" val="true" />
</item>
<item id="23430" name="Blessed Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (A-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_a_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23431" name="Blessed Scroll: Enchant Armor (B-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (B-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_b_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23432" name="Blessed Scroll: Enchant Armor (C-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (C-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_c_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23433" name="Blessed Scroll: Enchant Armor (D-grade)" additionalName="" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (D-grade) + 1. When enchanted to + 4 or above, P. Def. Increases by 3. Can be safely enchanted up to + 3, and one-piece armor can be safely enchanted up to + 4. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01"/>
<set name="icon" val="icon.etc_blessed_scrl_of_ench_am_d_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23434" name="Agathion - Phoenix Pack (7-day)" additionalName="Nirvana Rebirth" type="EtcItem">
<!-- Wrapped Pack containing Phoenix (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23435" name="Agathion - Blue Opera Pack (7-day)" additionalName="Sword of Recovery" type="EtcItem">
<!-- Wrapped Pack containing Blue Opera (7-day; Sword of Recovery). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23436" name="Agathion - Button-eyed Bear Doll Pack (7-day)" additionalName="Vitality" type="EtcItem">
<!-- Wrapped Pack containing Button-eyed Bear Doll (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23437" name="Mysterious Friend Summon Bracelet Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Mysterious Friend Summon Bracelet (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23438" name="Party Cake Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Party Cake. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23439" name="Feather of Blessing Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Feather of Blessing. Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23440" name="Super Healthy Juice Pack (HP)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 3 Super Healthy Juices (HP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23441" name="Super Healthy Juice Pack (CP)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 5 Super Healthy Juices (CP). Cannot be exchanged or dropped once open. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23442" name="Kokoshnik" additionalName="" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f"/>
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23443" name="Russian Navy Cap" additionalName="" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m"/>
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23444" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary"/>
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23445" name="Kokoshnik" additionalName="" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a traditional Russian kokoshnik. Uses 2 hair accessory slots. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f"/>
<set name="icon" val="BranchSys3.icon1.g_hair_kokoshnik_f" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23446" name="Russian Navy Cap" additionalName="" type="Armor">
<!-- Hair accessory commemorating Lineage II's 4th anniversary. Looks like a Russian navy cap. Uses 2 hair accessory slots. Male only. -->
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m"/>
<set name="icon" val="BranchSys3.icon1.g_hair_peakless_cap_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23447" name="Russian Commemorative Cloak" additionalName="" type="Armor">
<!-- Cloak commemorating Lineage II's 4th anniversary. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary"/>
<set name="icon" val="BranchSys3.icon1.g_cloak_anniversary" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23448" name="Metal Suit Top" additionalName="" type="Armor">
<!-- Metal Suit Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23449" name="Metal Suit Pants" additionalName="" type="Armor">
<!-- Metal Suit Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23450" name="Metal Suit Gloves" additionalName="" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23451" name="Metal Suit Shoes" additionalName="" type="Armor">
<!-- Metal Suit Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23452" name="Metal Suit Hair Accessory" additionalName="" type="Armor">
<!-- Metal Suit Hair Accessory. Hat form. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23453" name="Military Top" additionalName="" type="Armor">
<!-- Military Top. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23454" name="Military Pants" additionalName="" type="Armor">
<!-- Military Pants. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23455" name="Military Gloves" additionalName="" type="Armor">
<!-- Military Gloves. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23456" name="Military Shoes" additionalName="" type="Armor">
<!-- Military Shoes. Part of a costume. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23457" name="Military Hair Accessory" additionalName="" type="Armor">
<!-- Military Hair Accessory. Hat form. Part of a costume. Sailor hat for women, and navy cap for men. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_hair_m"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_hair_m" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23458" name="Maid Costume" additionalName="" type="Armor">
<!-- Maid costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23459" name="Maid Hair Accessory" additionalName="" type="Armor">
<!-- Maid hair accessory. Part of a costume. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_hair"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23460" name="Ink Herb" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_02"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_02" />
</item>
<item id="23461" name="Greater Ink Herb" additionalName="Event" type="EtcItem">
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_03"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_ink_03" />
</item>
<item id="23462" name="Fantasy Isle Invitation" additionalName="Event" type="EtcItem">
<!-- Invitation for Aden's celebrities to attend the Fantasy Isle Festival, entrusted to you by Small Bard. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_invitation"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_invitation" />
<set name="is_stackable" val="true" />
</item>
<item id="23463" name="Fantasy Isle VIP Invitation" additionalName="Event" type="EtcItem">
<!-- VIP Invitation for Aden's celebrities to attend the Fantasy Isle Festival, entrusted to you by Small Bard. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_vip_invitation"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_vip_invitation" />
<set name="is_stackable" val="true" />
</item>
<item id="23464" name="RSVP Notice" additionalName="Event" type="EtcItem">
<!-- Notices from celebrities of Aden, accepting the invitation to the Fantasy Isle Festival. Bring 10 to the Sponsorship Manager to receive a gift. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_attendance"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_attendance" />
<set name="is_stackable" val="true" />
</item>
<item id="23465" name="Declining Letter" additionalName="Event" type="EtcItem">
<!-- Notices from celebrities of Aden, declining the invitation to the Fantasy Isle Festival. Bring this to the Sponsorship Manager to exchange for a matching number of rewards. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_nonparticipation"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_nonparticipation" />
<set name="is_stackable" val="true" />
</item>
<item id="23466" name="Fantasy Gift Box" additionalName="Event" type="EtcItem">
<!-- Gift from the Fantasy Isle Festival Manager. Has a chance of obtaining one of many items. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_fantasy_box"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_fantasy_box" />
<set name="is_stackable" val="true" />
</item>
<item id="23467" name="Fantasy Health Potion" additionalName="Event" type="EtcItem">
<!-- Restores 3000 HP, and the remaining power restores CP. Instant effect with no duration. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_red_potion"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_red_potion" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23468" name="Fantasy Mana Potion" additionalName="Event" type="EtcItem">
<!-- Restores 100 MP. Instant effect with no duration. -->
<set name="icon" val="BranchSys3.icon1.g_ev_invite_blue_potion"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.icon1.g_ev_invite_blue_potion" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23469" name="Fantasy Cookie" additionalName="Event" type="EtcItem">
<!-- Cookie made for the Fantasy Isle Festival. For 60 min., Speed + 33. -->
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23470" name="Fantasy Homemade Cookie" additionalName="Event" type="EtcItem">
<!-- Homemade cookie made for the Fantasy Isle Festival. For 60 min., with the help of a powerful spirit, Max MP + 20%, HP Recovery Bonus + 20%, M. Critical Rate + 2, P. Critical Damage 20%, P. Atk. + 10%, P. Def. + 20%, Atk. Spd. + 20%, M. Atk. + 20%, M. Def. + 20%, Casting Spd. + 20%, Debuff Resistance + 10%, and P. Def. Increases when receiving a critical attack. Speed - 15%. Party members equipped with melee and ranged weapons have increased Critical Damage after receiving an amount of damage. -->
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23471" name="Fantasy Special Cookie" additionalName="Event" type="EtcItem">
<!-- Special cookie made for the Fantasy Isle Festival. For 60 min., SP/XP obtained through hunt + 100% for characters Lv.1-95. -->
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.Icon.ev_halloween_cookie" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23472" name="Fantasy Cookie Set" additionalName="Event" type="EtcItem">
<!-- Cookie set made for the Fantasy Isle Festival. Contains 1 Fantasy Cookie, 1 Fantasy Homemade Cookie, and 1 Fantasy Special Cookie. -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23473" name="Fantasy Isle Medal of Glory" additionalName="" type="EtcItem">
<!-- Medal obtained with Fantasy Isle Coins. Use to increase your individual fame by 200. Cannot be exchanged or dropped, -->
<set name="icon" val="icon.etc_badge_gold_i00"/>
<set name="icon" val="icon.etc_badge_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23474" name="Scroll: PK (Low-grade)" additionalName="" type="EtcItem">
<!-- Double-click to decrease the PK count by 1. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down"/>
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23475" name="Scroll: PK (Mid-grade)" additionalName="" type="EtcItem">
<!-- Double-click to decrease the PK count by 3. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down"/>
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23476" name="Scroll: PK (High-grade)" additionalName="" type="EtcItem">
<!-- Double-click to decrease the PK count by 5. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down"/>
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23477" name="Scroll: PK (Top-grade)" additionalName="" type="EtcItem">
<!-- Double-click to decrease the PK count by 10. Floran Village only. Can only be used when the PK count is 1 or above. Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_pk_count_down"/>
<set name="icon" val="icon.etc_ev_draco_pk_count_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23478" name="Scroll: Reputation (Low-grade)" additionalName="" type="EtcItem">
<!-- Double-click to increase reputation points by 1000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down"/>
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23479" name="Scroll: Reputation (Mid-grade)" additionalName="" type="EtcItem">
<!-- Double-click to increase reputation points by 5000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down"/>
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23480" name="Scroll: Reputation (High-grade)" additionalName="" type="EtcItem">
<!-- Double-click to increase reputation points by 30000. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down"/>
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23481" name="Scroll: Reputation (Top-grade)" additionalName="" type="EtcItem">
<!-- Double-click to change reputation points to 0. Floran Village only. Can only be used when in Chaotic state (reputation is 0 or below). Cannot be used when equipped with Demonic Sword Zariche or Blood Sword Akamanah. -->
<set name="icon" val="icon.etc_ev_draco_karma_down"/>
<set name="icon" val="icon.etc_ev_draco_karma_down" />
<set name="is_stackable" val="true" />
</item>
<item id="23482" name="Top Hat" additionalName="" type="Armor">
<!-- Hat with the secretive air of magicians. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magicial_cap_i00"/>
<set name="icon" val="icon.accessory_magicial_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23483" name="Butterfly Hairpin" additionalName="" type="Armor">
<!-- Hairpin in the shape of a butterfly. Female only. -->
<set name="icon" val="icon.Accessary_butterfly_hearpin_i00"/>
<set name="icon" val="icon.Accessary_butterfly_hearpin_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23484" name="Wizard Hat" additionalName="" type="Armor">
<!-- Wizard's hat with a wide rim and slumped, pointy top. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_magic_cap_i00"/>
<set name="icon" val="icon.accessory_magic_cap_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23485" name="Santa Outfit" additionalName="" type="Armor">
<!-- Santa outfit to celebrate the holiday season. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23486" name="Santa Outfit Appearance Stone" additionalName="14-day" type="EtcItem">
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="time" val="1209600" />
</item>
<item id="23487" name="Santa Outfit Appearance Stone" additionalName="" type="EtcItem">
<!-- Appearance stone that modifies into a Santa outfit. Can be used as a top or a one piece. It changes everything, making the appearance of all armor into that of a Santa outfit. Appearance is restored through the use of a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23488" name="Santa Outfit Appearance Stone Pack (14-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone (14-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23489" name="Santa Outfit Appearance Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Santa Outfit Appearance Stone. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23490" name="PC Vitality (1-hour)" additionalName="Event" type="EtcItem">
<!-- For 1 hr., restores vitality with XP acquired through hunting. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_pccafe_point_i00"/>
<set name="icon" val="icon.etc_pccafe_point_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23491" name="Vitality Maintaining Potion (10-minute) (Event)" additionalName="" type="EtcItem">
<!-- Maintains vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00"/>
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23492" name="Vitality Maintaining Potion (30-minute)" additionalName="" type="EtcItem">
<!-- Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00"/>
<set name="icon" val="icon.etc_lesser_potion_scarlet_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23493" name="Metal Suit Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23494" name="Metal Suit Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23495" name="Metal Suit Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23496" name="Metal Suit Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23497" name="Metal Suit Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Metal Suit. Can be used only on hair accessories that take up 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,408 +1,408 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23503" name="Military Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a top into that of a Military look. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23504" name="Military Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of pants into that of a Military look. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23505" name="Military Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Military look. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23506" name="Military Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Military look. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23507" name="Military Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Military look. Can be used only on hair accessories that take up 2 slots. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23513" name="Maid Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. Female only. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_stone"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="23514" name="Maid Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Maid Costume. Can be used only on hair accessories that take up 2 slots. Female only. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23529" name="Fantasy Isle Instant Camera" additionalName="Event" type="Armor">
<!-- Instant Camera given once a day during the Fantasy Isle Festival for quests. 3-hour. Cannot be exchanged or dropped. Can be destroyed and stored in a private warehouse. -->
<set name="icon" val="icon.etc_mechanic_box_i00"/>
<set name="icon" val="icon.etc_mechanic_box_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1"/>
<set name="weight" val="1" />
</item>
<item id="23530" name="Automatic Appearance Stone: Emerald Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils. Double-click to use.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="23531" name="Automatic Appearance Stone: Japanese Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils. Double-click to use.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="23532" name="Contender's Mark" additionalName="Event" type="EtcItem">
<!-- Mark with which you can participate in monster duels in the Fantasy Isle Festival. Take it to a Contender to fight with him. -->
<set name="icon" val="BranchSys3.icon1.g_ev_sponsor_token"/>
<set name="icon" val="BranchSys3.icon1.g_ev_sponsor_token" />
<set name="is_stackable" val="true" />
</item>
<item id="23533" name="Contender's Gift Box" additionalName="Event" type="EtcItem">
<!-- Item provided by a Contender as a reward for your victory. Has a chance of obtaining one of many event items. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23534" name="Monster Weapon Appearance Stone Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Hellblade, Claw of Destruction, Butcher Blade, Blades of Delusion, Blood Brother, or Mardil's Fan. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23535" name="Hellblade Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Hellblade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23536" name="Claw of Destruction Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt into that of a Claw of Destruction. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="is_stackable" val="true" />
</item>
<item id="23537" name="Butcher Blades Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a dual dagger into that of a Butcher Blade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
</item>
<item id="23538" name="Blades of Delusion Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a dualsword into that of Blades of Delusion. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
</item>
<item id="23539" name="Blood Brother Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a two-handed sword into that of Blood Brother. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23540" name="Mardil's Fan Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Mardil's Fan. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
</item>
<item id="23541" name="Vesper Noble Light Armor Appearance Stone Set" additionalName="Event" type="EtcItem">
<!-- Box that contains a Vesper Noble Light Armor Appearance Stone Set. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23542" name="Vesper Noble Light Armor Top Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a top into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23543" name="Vesper Noble Light Armor Pants Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of pants into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23544" name="Vesper Noble Light Armor Gloves Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of gloves into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23545" name="Vesper Noble Light Armor Shoes Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of shoes into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23546" name="Vesper Noble Light Armor Top Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a top into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23547" name="Vesper Noble Light Armor Pants Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of pants into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23548" name="Vesper Noble Light Armor Gloves Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of gloves into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23549" name="Vesper Noble Light Armor Shoes Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of shoes into Vesper Noble Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23550" name="Mysterious Soulshot Small Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack that contains 500 Mysterious Soulshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.br_cash_pack_of_soulshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23551" name="Mysterious Spiritshot Small Pack (R-grade)" additionalName="Event" type="EtcItem">
<!-- Pack that contains 500 Mysterious Spiritshots (R-grade). -->
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.br_cash_pack_of_blessed_spiritshot_r_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23552" name="Mysterious Soulshot (R-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a spirit is bestowed upon a weapon (R-grade), temporarily inflicting a powerful attack on the enemy. -->
<set name="icon" val="icon.soulshot_r_i00"/>
<set name="icon" val="icon.soulshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23553" name="Mysterious Spiritshot (R-grade)" additionalName="Event" type="EtcItem">
<!-- The power of a higher-level spirit is bestowed upon a weapon (R-grade), temporarily increasing its magic significantly. -->
<set name="icon" val="icon.blessed_spiritshot_r_i00"/>
<set name="icon" val="icon.blessed_spiritshot_r_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23554" name="Ninja Top" additionalName="Modified Set Test" type="Armor">
<!-- Ninja top. Used in costumes. Gives you active skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23555" name="Ninja Pants" additionalName="Modified Set Test" type="Armor">
<!-- Ninja pants. Used in costumes. Gives you active skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23556" name="Ninja Gloves" additionalName="Modified Set Test" type="Armor">
<!-- Ninja gloves. Used in costumes. Gives you active skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23557" name="Ninja Shoes" additionalName="Modified Set Test" type="Armor">
<!-- Ninja shoes. Used in costumes. Gives you active skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23558" name="Ninja Hair Accessory" additionalName="Modified Set Test" type="Armor">
<!-- Ninja hair accessory in the form of a mask. Used in costumes. Gives you active skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23559" name="Ninja Top" additionalName="Modified Set Test" type="Armor">
<!-- Ninja top. Used in costumes. Gives you passive skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23560" name="Ninja Pants" additionalName="Modified Set Test" type="Armor">
<!-- Ninja pants. Used in costumes. Gives you passive skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23561" name="Ninja Gloves" additionalName="Modified Set Test" type="Armor">
<!-- Ninja gloves. Used in costumes. Gives you passive skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23562" name="Ninja Shoes" additionalName="Modified Set Test" type="Armor">
<!-- Ninja shoes. Used in costumes. Gives you passive skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23563" name="Ninja Hair Accessory" additionalName="Modified Set Test" type="Armor">
<!-- Ninja hair accessory in the form of a mask. Used in costumes. Gives you passive skills. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_hair" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23564" name="Ninja Top Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of a top into that of a Ninja Outfit. An appearance-modified item has no change in abilities. All armor types. Gives you active skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23565" name="Ninja Pants Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of pants into that of a Ninja Outfit. An appearance-modified item has no change in abilities. All armor types. Gives you active skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23566" name="Ninja Gloves Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Ninja Outfit. An appearance-modified item has no change in abilities. Gives you active skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23567" name="Ninja Shoes Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Ninja Outfit. An appearance-modified item has no change in abilities. Gives you active skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23568" name="Ninja Hair Accessory Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Ninja Outfit. Can be used only on hair accessories that take up 2 slots. Gives you active skills upon modification. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23569" name="Ninja Top Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of a top into that of a Ninja Outfit. An appearance-modified item has no change in abilities. All armor types. Gives you passive skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23570" name="Ninja Pants Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of pants into that of a Ninja Outfit. An appearance-modified item has no change in abilities. All armor types. Gives you passive skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23571" name="Ninja Gloves Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Ninja Outfit. An appearance-modified item has no change in abilities. Gives you passive skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23572" name="Ninja Shoes Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Ninja Outfit. An appearance-modified item has no change in abilities. Gives you passive skills upon modification. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23573" name="Ninja Hair Accessory Appearance Stone" additionalName="Modified Set Test" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Ninja Outfit. Can be used only on hair accessories that take up 2 slots. Gives you passive skills upon modification. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23574" name="Agathion - Hussar (Poland)" additionalName="Test Agathion" type="Armor">
<!-- Can summon Hussar when equipped. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23575" name="Fantasy Top Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing either Vesper Noble Light Armor Top Appearance Stone (7-day) or Vorpal Light Armor Top Appearance Stone (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23576" name="Fantasy Pants Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing either Vesper Noble Light Armor Pants Appearance Stone (7-day) or Vorpal Light Armor Pants Appearance Stone (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23577" name="Fantasy Gloves Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing either Vesper Noble Light Armor Gloves Appearance Stone (7-day) or Vorpal Light Armor Gloves Appearance Stone (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23578" name="Fantasy Shoes Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing either Vesper Noble Light Armor Shoes Appearance Stone (7-day) or Vorpal Light Armor Shoes Appearance Stone (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23579" name="Shining Accessory Pack" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing either Istina's Earring, Baium's Ring or Octavis' Necklace. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="23580" name="Vorpal Light Armor Appearance Stone Set" additionalName="Event" type="EtcItem">
<!-- Box that contains a Vorpal Light Armor Appearance Stone Set. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23581" name="Vorpal Light Armor Top Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of a top into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23582" name="Vorpal Light Armor Pants Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of pants into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23583" name="Vorpal Light Armor Gloves Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of gloves into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23584" name="Vorpal Light Armor Shoes Appearance Stone" additionalName="Event" type="EtcItem">
<!-- Changes the appearance of shoes into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23585" name="Vorpal Light Armor Top Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a top into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23586" name="Vorpal Light Armor Pants Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of pants into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23587" name="Vorpal Light Armor Gloves Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of gloves into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23588" name="Vorpal Light Armor Shoes Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of shoes into that of Vorpal Light Armor. An appearance-modified item has no change in abilities. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23589" name="Monster Weapon Appearance Stone Pack (7-day)" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Appearance Stone for either Hellblade (7-day), Claw of Destruction (7-day), Butcher Blade (7-day), Blades of Delusion (7-day), Blood Brother (7-day), or Mardil's Fan (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23590" name="Hellblade Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Hellblade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23591" name="Claw of Destruction Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt weapon into that of a Claw of Destruction. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23592" name="Butcher Blades Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a dual dagger into that of a Butcher Blade. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23593" name="Blades of Delusion Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a dualsword into that of Blades of Delusion. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23594" name="Blood Brother Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a two-handed sword into that of Blood Brother. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23595" name="Mardil's Fan Appearance Stone" additionalName="7-day (Event)" type="EtcItem">
<!-- Changes the appearance of a one-handed sword into that of a Mardil's Fan. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23596" name="Blessed Scroll: Enchant Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_weapon_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23597" name="Blessed Scroll: Enchant Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- When enchanted, P. Def. for armor/accessories (R-grade) + 2. When enchanted to + 4 or above, P. Def. Increases greatly. Can be safely enchanted up to + 3. HP gradually increases with each enchant level starting from + 4. If enchanting fails, the item will not be crystallized, but the enchant value will be reset to 0. -->
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.blessed_scroll_of_enchant_armor_i06" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23599" name="Lucky Enchant Stone: Weapon (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (R-grade).Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,592 +1,592 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23600" name="Lucky Enchant Stone: Armor (R-grade)" additionalName="Event" type="EtcItem">
<!-- Enchant success rate + 15% for armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="icon.ench_am_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23601" name="Player Commendation - Gift Box" additionalName="Event" type="EtcItem">
<!-- Gift given after accumulating 1-hr worth of PC Points. Double-click to use. -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23602" name="Hussar's Wing" additionalName="" type="Armor">
<!-- Special armor used first by the Polish army between the 16th - 18th century. Equip on cloak slot. -->
<set name="icon" val="BranchSys3.icon1.g_agathion_hussar_pl"/>
<set name="icon" val="BranchSys3.icon1.g_agathion_hussar_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
</item>
<item id="23603" name="Automatic Appearance: Emerald Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Emerald Weapons of corresponding types. Can be used on shields and sigils.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_stackable" val="true" />
</item>
<item id="23604" name="Automatic Appearance: Japanese Weapon" additionalName="" type="EtcItem">
<!-- Changes the appearance of all weapons into those of Japanese Weapons of corresponding types. Can be used on shields and sigils.\n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift" />
<set name="is_stackable" val="true" />
</item>
<item id="23605" name="SP Rune 50% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing SP Rune 50% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23606" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23607" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23608" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth solo dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23609" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 85 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23610" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 90 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23611" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<!-- Double-click to reset cooldown to Lv. 95 Kartia's Labyrinth party dungeon. Usable once a day outside instances while on a cooldown. -->
<set name="icon" val="icon.etc_kalie_instantzone_re"/>
<set name="icon" val="icon.etc_kalie_instantzone_re" />
<set name="is_stackable" val="true" />
</item>
<item id="23612" name="Elixir of Life (Novice)" additionalName="" type="EtcItem">
<!-- Recovers HP by 50%. Only for Lv. 84 or below to use on themselves. Cooldown is 5 min. -->
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_s_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="br_cashtex.item.br_cash_elixir_of_life_s_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23613" name="2012 Tournament Winner's Crown - Cain" additionalName="" type="Armor">
<!-- Crown bestowed upon the winner of the tournament. The hero's name will be forever engraved in server history. -->
<set name="icon" val="BranchSys.icon.br_comfortspirit_hat_a_i00"/>
<set name="icon" val="BranchSys.icon.br_comfortspirit_hat_a_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23614" name="Vitality Maintaining Potion (10-minute)" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. No weekly usage limit. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23615" name="Black Gem Mask" additionalName="Vitality (7-day) (No Weekly Usage Limit)" type="Armor">
<!-- Black gem mask made of luxurious metal. -->
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00"/>
<set name="icon" val="BranchSys.icon.br_black_gem_mask_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="23616" name="Artisan's Goggles" additionalName="Vitality (7-day) (No Weekly Usage Limit)" type="Armor">
<!-- Large round goggles to protect your eyes. Uses 2 accessory slots. -->
<set name="icon" val="icon.accessory_dwarf_goggle_i00"/>
<set name="icon" val="icon.accessory_dwarf_goggle_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="23617" name="Vitality Maintaining Potion Pack" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Wrapped Pack containing Vitality Maintaining Potion with no weekly usage limit. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23618" name="Black Gem Mask Pack (7-day)" additionalName="Vitality (No Weekly Usage Limit)" type="EtcItem">
<!-- Wrapped Pack containing Black Gem Mask (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23619" name="Artisan's Goggles Pack (7-day)" additionalName="Vitality (No Weekly Usage Limit)" type="EtcItem">
<!-- Wrapped Pack containing Artisan's Goggles (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23620" name="Dragon Vitality Replenishing Potion" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Replenishes a certain amount of Vitality. Cooldown is 1 min. No weekly usage limit. -->
<set name="icon" val="icon.etc_potion_of_energy_i01"/>
<set name="icon" val="icon.etc_potion_of_energy_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23621" name="Vitality Suspending Potion (30-minute)" additionalName="No Weekly Usage Limit" type="EtcItem">
<!-- Stops Vitality consumption and bonuses for 30 min. Cooldown is 60 min. No weekly usage limit. -->
<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop"/>
<set name="weight" val="36"/>
<set name="icon" val="BranchSys3.lcon.g_vitality_potion_stop" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="23622" name="Name Change Ticket" additionalName="" type="EtcItem">
<!-- To change your character's name, follow these steps:\n1. Create a new character with the desired name on your Account.\n2. Submit a ticket to Support with 'Rename Character' in the title and indicate the new nickname.\n3. The character with the item in the inventory will be renamed. -->
<set name="icon" val="icon.etc_exchange_ticket_i01"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23623" name="Gender Change Ticket" additionalName="" type="EtcItem">
<!-- To change the gender of your character, follow these steps:\n1. Submit a ticket to our Support from this account.\n2. Put 'Change gender' in the ticket title. The gender of the character with this item in the inventory will be changed.\nNote: You cannot change the gender of a Kamael. -->
<set name="icon" val="icon.etc_exchange_ticket_i02"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_exchange_ticket_i02" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23624" name="Gorale Hat" additionalName="" type="Armor">
<!-- Hat worn by mountain dwellers. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_gorale_hat_pl"/>
<set name="icon" val="BranchSys3.icon1.g_hair_gorale_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23625" name="Fancy Hat" additionalName="" type="Armor">
<!-- Fancy hat with feathers worn by Polish aristocrats in the 17th century. Requires 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_fancy_hat_pl"/>
<set name="icon" val="BranchSys3.icon1.g_hair_fancy_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23626" name="Hat of Cheers" additionalName="" type="Armor">
<!-- Red and white hat worn by Polish fans at soccer games. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys3.icon1.g_hair_jester_hat_pl"/>
<set name="icon" val="BranchSys3.icon1.g_hair_jester_hat_pl" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="23627" name="Chocolate Doughnut" additionalName="" type="EtcItem">
<!-- Famous Polish chocolate doughnut. Maintains vitality for 30 min. Cooldown is 60 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_chocolate_doughnut_pl"/>
<set name="icon" val="BranchSys3.icon1.g_chocolate_doughnut_pl" />
<set name="is_stackable" val="true" />
</item>
<item id="23628" name="Piroscki" additionalName="" type="EtcItem">
<!-- Famous Polish dish. Restores vitality upon XP gain through hunting for 30 min. Vitality item with limited usage. -->
<set name="icon" val="BranchSys3.icon1.g_dumpling_pl"/>
<set name="icon" val="BranchSys3.icon1.g_dumpling_pl" />
<set name="is_stackable" val="true" />
</item>
<item id="23629" name="Torun Gingerbread" additionalName="1-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="3600" />
</item>
<item id="23630" name="Torun Gingerbread" additionalName="1.5-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="18000" />
</item>
<item id="23631" name="Torun Gingerbread" additionalName="2-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="7200" />
</item>
<item id="23632" name="Torun Gingerbread" additionalName="2.5-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="18000" />
</item>
<item id="23633" name="Torun Gingerbread" additionalName="3-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23634" name="Torun Gingerbread" additionalName="4-hour" type="EtcItem">
<!-- Polish bread. Increases acquired XP by 50% for a certain amount of time. All levels. -->
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl"/>
<set name="icon" val="BranchSys3.icon1.g_torun_gingerbread_pl" />
<set name="is_stackable" val="true" />
<set name="time" val="14400" />
</item>
<item id="23635" name="Flint" additionalName="" type="EtcItem">
<!-- Creates a campfire that lasts for 30 min. The warmth of the bonfire reduces the amount of MP consumption during skill use, and increases HP/MP/CP Recovery Rate. The closer you sit to the fire, the better the effect. All members. -->
<set name="icon" val="BranchSys2.icon.g_campfire_flint"/>
<set name="icon" val="BranchSys2.icon.g_campfire_flint" />
<set name="is_stackable" val="true" />
</item>
<item id="23636" name="Cloak (Poland)" additionalName="" type="Armor">
<!-- Cloak for Poland only. Elaborately embroidered. -->
<set name="icon" val="BranchSys3.icon1.g_pl_cape"/>
<set name="icon" val="BranchSys3.icon1.g_pl_cape" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="220"/>
<set name="weight" val="220" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
</for>
</item>
<item id="23637" name="Blessed Antharas' Earring" additionalName="3-day" type="Armor">
<!-- MP + 59, Bleed Resistance + 50%, Bleed Attack Rate + 50%, Stun/Mental Resistance + 40%, Stun/Mental Attack + 40%, CON + 3, and MEN + 3. Increases Heal Amount, Vampiric Rage Effect, Earth Resistance, Holy Resistance, P. Def., and M. Def. Decreases P. Skill MP Consumption and M. Skill MP Consumption. Can use Cancel Stun skill, and Stun Resistance + 100% temporarily. 3-day. Equipping two will only give the effect of one. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00"/>
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="170.0"/>
<add stat="mDef" val="170.0" />
</for>
</item>
<item id="23638" name="Blessed Antharas' Earring" additionalName="7-day" type="Armor">
<!-- MP + 59, Bleed Resistance + 50%, Bleed Attack Rate + 50%, Stun/Mental Resistance + 40%, Stun/Mental Attack + 40%, CON + 3, and MEN + 3. Increases Heal Amount, Vampiric Rage Effect, Earth Resistance, Holy Resistance, P. Def., and M. Def. Decreases P. Skill MP Consumption and M. Skill MP Consumption. Can use Cancel Stun skill, and Stun Resistance + 100% temporarily. 7-day. Equipping two will only give the effect of one. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00"/>
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="604800" />
<for>
<add stat="mDef" val="170.0"/>
<add stat="mDef" val="170.0" />
</for>
</item>
<item id="23639" name="Blessed Valakas' Necklace" additionalName="3-day" type="Armor">
<!-- HP + 625, MP + 79, Sleep Resistance + 50%, Sleep Attack Rate + 50%, Fire Resistance + 30, Dark Resistance + 20, STR + 3, INT + 3, P. Skill Attack + 5%, P. Atk. + 10%, M. Atk. + 20%. Wild Magic Effect, and Damage Shield effect. Decreases P. Skill cooldown and M. Skill cooldown. Can use Cancel Hold skill, and Hold Resistance + 100% momentarily. 3-day. -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00"/>
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="226.0"/>
<add stat="mDef" val="226.0" />
</for>
</item>
<item id="23640" name="Blessed Valakas' Necklace" additionalName="7-day" type="Armor">
<!-- HP + 625, MP + 79, Sleep Resistance + 50%, Sleep Attack Rate + 50%, Fire Resistance + 30, Dark Resistance + 20, STR + 3, INT + 3, P. Skill Attack + 5%, P. Atk. + 10%, M. Atk. + 20%. Wild Magic Effect, and Damage Shield effect. Decreases P. Skill cooldown and M. Skill cooldown. Can use Cancel Hold skill, and Hold Resistance + 100% temporarily. 7-day. -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00"/>
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="604800" />
<for>
<add stat="mDef" val="226.0"/>
<add stat="mDef" val="226.0" />
</for>
</item>
<item id="23641" name="Star Agathion Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain a random Star Agathion (7-day). -->
<set name="icon" val="icon.etc_pi_box_joy_pack"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_pi_box_joy_pack" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23642" name="Vitality Replenishing Star Candy" additionalName="" type="EtcItem">
<!-- Replenishes an amount of Vitality. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_red_i00"/>
<set name="icon" val="BranchSys.br_rudolf_food_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23643" name="Vitality Recovering Star Candy" additionalName="" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="BranchSys.br_rudolf_food_purple_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="23644" name="Vitality Maintaining Star Candy" additionalName="" type="EtcItem">
<!-- Replenishes Vitality for 10 min. Can be used more than 5 times a week. -->
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00"/>
<set name="weight" val="36"/>
<set name="icon" val="BranchSys.br_rudolf_food_blue_i00" />
<set name="weight" val="36" />
<set name="is_stackable" val="true" />
</item>
<item id="23645" name="MP Recovery Potion" additionalName="" type="EtcItem">
<!-- Restores 50% of Max MP. -->
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="BranchSys.icon.br_vitality_potion_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23646" name="High-grade Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23647" name="High-grade Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 30% for armor (R-grade). Only for items enchanted between + 3 and + 9. Not usable on items enchanted + 10 or above. -->
<set name="icon" val="icon.ench_am_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23648" name="Knighthood's Fortune Box" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing supplies used by knights, such as various XP Rune Packs, Vitailty Star Candies, firecrackers, etc. -->
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_lucky_cube_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23649" name="Royal Guard's Fortune Box" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing supplies used by royal guards, such as Blessed Scrolls, Unbind Scrolls, Enchant Scrolls, and Enchant Stones of various levels and types. -->
<set name="icon" val="BranchSys.icon.br_fortuna_cube_s_i00"/>
<set name="icon" val="BranchSys.icon.br_fortuna_cube_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23650" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23651" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23652" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23653" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23654" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23655" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23656" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23657" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23658" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23659" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23660" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23661" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23662" name="Blessed Weapon Appearance Stone (R-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an R-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23663" name="Blessed Weapon Appearance Stone (S-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an S-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23664" name="Blessed Weapon Appearance Stone (A-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of an A-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23665" name="Blessed Weapon Appearance Stone (B-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a B-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23666" name="Blessed Weapon Appearance Stone (C-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a C-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23667" name="Blessed Weapon Appearance Stone (D-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of a D-grade weapon to that of a different weapon of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d"/>
<set name="icon" val="BranchSys3.icon.g_bless_wp_processing_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23668" name="Blessed Armor Appearance Stone (R-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23669" name="Blessed Armor Appearance Stone (S-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23670" name="Blessed Armor Appearance Stone (A-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23671" name="Blessed Armor Appearance Stone (B-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23672" name="Blessed Armor Appearance Stone (C-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23673" name="Blessed Armor Appearance Stone (D-grade)" additionalName="1-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 1-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23674" name="Blessed Armor Appearance Stone (R-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23675" name="Blessed Armor Appearance Stone (S-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23676" name="Blessed Armor Appearance Stone (A-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23677" name="Blessed Armor Appearance Stone (B-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23678" name="Blessed Armor Appearance Stone (C-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23679" name="Blessed Armor Appearance Stone (D-grade)" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23680" name="Blessed Armor Appearance Stone (R-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of R-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_r" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23681" name="Blessed Armor Appearance Stone (S-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of S-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_s" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23682" name="Blessed Armor Appearance Stone (A-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of A-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_a" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23683" name="Blessed Armor Appearance Stone (B-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of B-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_b" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23684" name="Blessed Armor Appearance Stone (C-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of C-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_c" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23685" name="Blessed Armor Appearance Stone (D-grade)" additionalName="30-day" type="EtcItem">
<!-- Changes the appearance of D-grade armor to that of different armor of the same grade or a lower grade. You need an appearance item, which remains intact after its appearance is extracted. An appearance-modified item has no change in abilities. Double-click to use. 30-day. -->
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d"/>
<set name="icon" val="BranchSys3.Icon.g_bless_shape_shifting__am_stone_d" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23686" name="Dimension Traveler's Red Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00"/>
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23687" name="Dimension Traveler's Blue Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Red Vitality Potion. -->
<set name="icon" val="icon.etc_potion_blue_i00"/>
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23688" name="Dimension Traveler's Gold Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Traveler's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_potion_gold_i00"/>
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23689" name="Dimension Protector's Red Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores some Vitality. -->
<set name="icon" val="icon.etc_hot_spring_sulfur_i00"/>
<set name="icon" val="icon.etc_hot_spring_sulfur_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23690" name="Dimension Protector's Blue Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Red Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_mineral_i00"/>
<set name="icon" val="icon.etc_hot_spring_mineral_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23691" name="Dimension Protector's Gold Vitality Potion" additionalName="" type="EtcItem">
<!-- Vitality Potion given as a reward from Aden Kingdom for clearing Kartia's Labyrinth. Restores more Vitality than the Dimension Protector's Blue Vitality Potion. -->
<set name="icon" val="icon.etc_hot_spring_nectar_i00"/>
<set name="icon" val="icon.etc_hot_spring_nectar_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23692" name="Ninja Top" additionalName="Modified Set" type="Armor">
<!-- Ninja Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23693" name="Ninja Pants" additionalName="Modified Set" type="Armor">
<!-- Ninja Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23694" name="Ninja Gloves" additionalName="Modified Set" type="Armor">
<!-- Ninja Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23695" name="Ninja Shoes" additionalName="Modified Set" type="Armor">
<!-- Ninja Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_ninja_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23696" name="Ninja Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top to that of a Ninja outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23697" name="Ninja Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants to that of a Ninja outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23698" name="Ninja Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves to that of a Ninja outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23699" name="Ninja Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes to that of a Ninja outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,555 +1,555 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23700" name="Native Taiwanese Top" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23701" name="Native Taiwanese Pants" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23702" name="Native Taiwanese Gloves" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23703" name="Native Taiwanese Shoes" additionalName="Modified Set" type="Armor">
<!-- Native Taiwanese Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_paiwan_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23704" name="Native Taiwanese Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23705" name="Native Taiwanese Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23706" name="Native Taiwanese Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23707" name="Native Taiwanese Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Native Taiwanese outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23708" name="Metal Suit Top" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23709" name="Metal Suit Pants" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23710" name="Metal Suit Gloves" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23711" name="Metal Suit Shoes" additionalName="Modified Set" type="Armor">
<!-- Metal Suit Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_sf_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_sf_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23712" name="Metal Suit Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23713" name="Metal Suit Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Metal Suit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23714" name="Metal Suit Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Metal Suit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23715" name="Metal Suit Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Metal Suit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23716" name="Military Top" additionalName="Modified Set" type="Armor">
<!-- Military Top. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_u"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_u" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23717" name="Military Pants" additionalName="Modified Set" type="Armor">
<!-- Military Pants. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_l"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_l" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23718" name="Military Gloves" additionalName="Modified Set" type="Armor">
<!-- Military Gloves. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_g"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_g" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23719" name="Military Shoes" additionalName="Modified Set" type="Armor">
<!-- Military Shoes. Part of a costume. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_co_military_b"/>
<set name="icon" val="BranchSys3.icon1.g_co_military_b" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23720" name="Military Top Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of a top into that of a Military Outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23721" name="Military Pants Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of pants into that of a Military Outfit. An appearance-modified item has no change in abilities. All armor types. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23722" name="Military Gloves Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of gloves into that of a Military Outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23723" name="Military Shoes Appearance Stone" additionalName="Modified Set" type="EtcItem">
<!-- Changes the appearance of shoes into that of a Military Outfit. An appearance-modified item has no change in abilities. Modifying the full set creates a new skill. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23724" name="Adenian Tattoo: Wings" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i01"/>
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i01" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23725" name="Adenian Tattoo: Tribal" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i02"/>
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i02" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23726" name="Adenian Tattoo: Evil" additionalName="" type="Armor">
<!-- Adenian Collection\nP. Def. + 35, M. Def. + 15, Attribute Resistance + 15, and Speed + 7. Can augment through the town blacksmith using the Adenian Life Stone. Augmenting with a Life Stone: Tattoo can specialize stats for either attack or defense. -->
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i03"/>
<set name="icon" val="BranchSys3.icon1.g_co_tatu_i03" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="35.0"/>
<add stat="mDef" val="15.0"/>
<add stat="pDef" val="35.0" />
<add stat="mDef" val="15.0" />
</for>
</item>
<item id="23727" name="Life Stone: Tattoo" additionalName="" type="EtcItem">
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23728" name="Erupting Vitality XP Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., XP Bonus + 100% with current Vitality. -->
<set name="icon" val="icon.etc_potion_red_i00"/>
<set name="icon" val="icon.etc_potion_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23729" name="Erupting Vitality Replenishing Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., Vitality Recovery + 100%. -->
<set name="icon" val="icon.etc_potion_blue_i00"/>
<set name="icon" val="icon.etc_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23730" name="Erupting Vitality Conservation Potion" additionalName="" type="EtcItem">
<!-- For 1 hr., Vitality consumption upon XP gain - 50%. -->
<set name="icon" val="icon.etc_potion_yellow_i00"/>
<set name="icon" val="icon.etc_potion_yellow_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23731" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23732" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s"/>
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23733" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23734" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23735" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s"/>
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23736" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23737" name="Divine Scroll: Enchant Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (A-grade) + 4, and two-handed sword/blunt/fist, dagger, crossbow + 5. P. Atk. for bows + 8. M. Atk. for all weapons + 3. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_wp_a_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23738" name="Divine Scroll: Enchant Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (S-grade) + 5, and two-handed sword/blunt/fist, dagger, crossbow + 6. P. Atk. for bows + 10. M. Atk. for all weapons + 4. From +4, P. Atk./M. Atk. Increase twofold. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s"/>
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_wp_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23739" name="Divine Scroll: Enchant Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Atk. for one-handed sword/blunt, dagger, spear, etc. (R-grade) + 6, and two-handed sword/blunt/fist, dagger, crossbow + 7. P. Atk. for bows + 12. M. Atk. for all weapons + 5. When enchanted to +4 or above, P. Atk. and M. Atk. Increase greatly. Blessed weapons have greater increases than standard weapons. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_wp_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23740" name="Divine Scroll: Enchant Armor (A-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (A-grade) + 1. Starting from + 4, P. Def. + 3. -->
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_blessed_cry_of_ench_am_a_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23741" name="Divine Scroll: Enchant Armor (S-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (S-grade) + 1. Starting from + 4, P. Def. + 3, and HP gradually increases. -->
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s"/>
<set name="icon" val="BranchSys3.icon1.g_holy_cry_of_ench_am_s" />
<set name="is_stackable" val="true" />
</item>
<item id="23742" name="Divine Scroll: Enchant Armor (R-grade)" additionalName="" type="EtcItem">
<!-- 100% Enchant success rate. Can be enchanted up to + 4.\nWhen enchanted, P. Def. for armor and accessories (R-grade) + 2. Starting from +4, increases P. Def. greatly, and HP gradually increases. -->
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00"/>
<set name="icon" val="BranchSys.icon.br_holy_cry_of_ench_am_s_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23743" name="Prestige Rune 30%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23744" name="Prestige Rune 30%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23745" name="Prestige Rune 30%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23746" name="Prestige Rune 30% Pack" additionalName="3-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23747" name="Prestige Rune 30% Pack" additionalName="10-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23748" name="Prestige Rune 30% Pack" additionalName="7-day" type="EtcItem">
<!-- Pack containing Drop Rate Rune 30% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23749" name="Prestige Rune 50%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23750" name="Prestige Rune 50%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23751" name="Prestige Rune 50%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23752" name="Prestige Rune 50% Pack" additionalName="3-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23753" name="Prestige Rune 50% Pack" additionalName="10-hour" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23754" name="Prestige Rune 50% Pack" additionalName="7-day" type="EtcItem">
<!-- Pack containing Drop Rate Rune 50% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23755" name="Prestige Rune 100%" additionalName="3-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="10800" />
</item>
<item id="23756" name="Prestige Rune 100%" additionalName="10-hour" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="36000" />
</item>
<item id="23757" name="Prestige Rune 100%" additionalName="7-day" type="EtcItem">
<!-- When carried during a hunt, Adena / item drop rate / item acquisition through Spoil + 30%.100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23758" name="Prestige Rune 100% Pack" additionalName="3-hour" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23759" name="Prestige Rune 100% Pack" additionalName="10-hour" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (10-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="36000" />
</item>
<item id="23760" name="Prestige Rune 100% Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Drop Rate Rune 100% (7-day. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23761" name="Prestige Cube" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain either Dark/Bloody Eternal Enhancement Stone, Weapon Enchant Scroll (S - R-grade), Blessed Scroll of Resurrection, High-grade Elixir Pack, Energy of Destruction, or Giant's Energy. Once a day. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00"/>
<set name="icon" val="icon.etc_dkbrown_crystal_cube_pc_i00" />
<set name="time" val="2592000" />
</item>
<item id="23762" name="High-grade Elixir Pack" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain 5 each of High-grade Elixir of Life/Mind/CP. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.etc_box_of_adventure_3_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_box_of_adventure_3_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23763" name="Vitality Recovery Potion" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nFor 60 min., Vitality is restored upon XP gain. -->
<set name="icon" val="BranchSys2.br_essence_rose_i00"/>
<set name="icon" val="BranchSys2.br_essence_rose_i00" />
<set name="time" val="86400" />
</item>
<item id="23764" name="Heavenly Cocktail" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nFor 60 min., you receive all 6 Melody buffs Lv. 2. Cooldown is 60 min. -->
<set name="icon" val="icon.etc_fruit_cocktail_i01"/>
<set name="icon" val="icon.etc_fruit_cocktail_i01" />
<set name="time" val="86400" />
</item>
<item id="23765" name="Feather of Blessing" additionalName="1-day" type="EtcItem">
<!-- Premium User Only\nCan resurrect at the spot if stored in the inventory. -->
<set name="icon" val="icon.blessed_feather_i00"/>
<set name="icon" val="icon.blessed_feather_i00" />
<set name="time" val="86400" />
</item>
<item id="23766" name="Warrior's Quick CP Potion" additionalName="" type="EtcItem">
<!-- Premium User Only\nPotion with the strength of an ancient warrior. Restores 350 CP. -->
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="BranchSys2.icon.br_breath_of_hero_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="23767" name="Fortune Reading Ticket" additionalName="" type="EtcItem">
<!-- Ticket used in a Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i00"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23768" name="Luxury Fortune Reading Ticket" additionalName="" type="EtcItem">
<!-- Ticket used in a Luxury Fortune Reading. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i01"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23769" name="Improved Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 20% for weapons (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23770" name="Improved Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for weapons (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_stone_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23771" name="Improved Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for weapons (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i02"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_stone_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23772" name="Improved Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 12% for weapons (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i03"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_stone_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23773" name="Improved Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_stone_i04"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_stone_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23774" name="Improved Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 7% for weapons (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_wp_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_wp_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23775" name="Improved Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 35% for armor (D-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23776" name="Improved Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 27% for armor (C-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_stone_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23777" name="Improved Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 23% for armor (B-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i02"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_stone_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23778" name="Improved Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 18% for armor (A-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i03"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_stone_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23779" name="Improved Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor (S-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_stone_i04"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_stone_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23780" name="Improved Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for armor (R-grade). Only for items enchanted between + 10 and + 15. -->
<set name="icon" val="icon.ench_am_potion_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.ench_am_potion_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23781" name="Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 10% for weapons when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23782" name="Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant success rate + 15% for armor when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23783" name="Blessed Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23784" name="Blessed Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23785" name="Lesser Giant's Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0.\n -->
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23786" name="Lesser Giant's Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Enchant rate rises to between + 2 and + 4 when using the Giant's Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. If enchanting fails, the item will not be crystallized but the enchant value will be reset to 0. \n -->
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_giant_stone_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23787" name="Blessed Lucky Enchant Stone: Weapon (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (D-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23788" name="Blessed Lucky Enchant Stone: Weapon (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (C-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23789" name="Blessed Lucky Enchant Stone: Weapon (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (B-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23790" name="Blessed Lucky Enchant Stone: Weapon (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (A-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23791" name="Blessed Lucky Enchant Stone: Weapon (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (S-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_stone_blessed_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23792" name="Blessed Lucky Enchant Stone: Weapon (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Weapon (R-grade). Only for items enchanted between + 3 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_wp_blessed_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23793" name="Blessed Lucky Enchant Stone: Armor (D-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (D-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23794" name="Blessed Lucky Enchant Stone: Armor (C-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (C-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23795" name="Blessed Lucky Enchant Stone: Armor (B-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (B-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i02" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23796" name="Blessed Lucky Enchant Stone: Armor (A-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (A-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i03" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23797" name="Blessed Lucky Enchant Stone: Armor (S-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (S-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_stone_blessed_i04" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23798" name="Blessed Lucky Enchant Stone: Armor (R-grade)" additionalName="" type="EtcItem">
<!-- Lets a failed enchant reset to 0 instead of crystallizing when using a Scroll: Enchant Armor (R-grade). Only for items enchanted between + 3 and + 9. For one-piece armor, enchant must be between + 4 and + 9. -->
<set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="BranchSys3.icon1.ench_am_bleseed_violet_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23799" name="Vitality Maintaining Potion (10-minute)" additionalName="" type="EtcItem">
<!-- Maintains Vitality for 10 min. Cooldown is 30 min. Vitality item with limited usage. -->
<set name="icon" val="icon.etc_lesser_potion_blue_i00"/>
<set name="icon" val="icon.etc_lesser_potion_blue_i00" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,556 +1,556 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23800" name="Major Adenian Life Stone" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23801" name="Superior Adenian Life Stone: Tattoo" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23802" name="Adenian Life Stone" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23803" name="Major Adenian Life Stone" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Underwear. Powerful. Has a higher chance of creating high stats when augmenting than a standard Adenian Life Stone. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23804" name="Superior Adenian Life Stone: Tattoo" additionalName="" type="EtcItem">
<!-- Life Stone for Adenian Tattoo. Most powerful of all Adenian Life Stones. Has a low chance of bestowing superhuman strengths. Can be augmented by blacksmiths in town. -->
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys3.icon1.g_life_dust_general_adenia" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23805" name="Hero Coin" additionalName="" type="EtcItem">
<!-- Used for purchasing at the L2 Store. -->
<set name="icon" val="icon.etc_coins_gold_i00"/>
<set name="icon" val="icon.etc_coins_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23806" name="Transformation Potion: Uthanka" additionalName="" type="EtcItem">
<!-- Can transform into Pirate Captain Uthanka. -->
<set name="icon" val="icon.etc_lesser_potion_green_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.etc_lesser_potion_green_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23807" name="Prestige Rune 30%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 30%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23808" name="Prestige Rune 50%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 50%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23809" name="Prestige Rune 100%" additionalName="30-day" type="EtcItem">
<!-- When stored in the inventory, item acquisition through drops, Adena, and spoils in hunt + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="2592000" />
</item>
<item id="23810" name="Prestige Rune 30% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 30%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23811" name="Prestige Rune 50% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 50%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23812" name="Prestige Rune 100% Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Rune 100%. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23813" name="Prestige Cube Pack" additionalName="30-day" type="EtcItem">
<!-- Double-click to obtain a Prestige Cube (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23814" name="Chaos Essence Pack" additionalName="30-day" type="EtcItem">
<!-- Wrapped Pack containing a Chaos Essence (30-day). The Chaos Essence cannot be used by Ertheia. -->
<set name="icon" val="icon.etc_pi_gift_box_i02"/>
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23815" name="Chaos Essence Pack (Dual Class)" additionalName="30-day" type="EtcItem">
<!-- Wrapped Pack containing a Chaos Essence (Dual Class) (30-day). The Chaos Essence cannot be used by Ertheia. -->
<set name="icon" val="icon.etc_pi_gift_box_i02"/>
<set name="icon" val="icon.etc_pi_gift_box_i02" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="23816" name="Uthanka's Treasure Chest" additionalName="" type="EtcItem">
<!-- Pirate Captain Uthanka's treasure. Double-click for a chance to obtain one of many items. -->
<set name="icon" val="icon.etc_ev_kalie_treasure_box"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_ev_kalie_treasure_box" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23817" name="Uthanka's Ring" additionalName="" type="Armor">
<!-- Can transform into Pirate Captain Uthanka.\n -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka"/>
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23818" name="Uthanka's Ring" additionalName="7-day" type="Armor">
<!-- Can transform into Pirate Captain Uthanka (7-day).\n -->
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka"/>
<set name="icon" val="BranchSys3.lcon.g_ring_of_uthanka" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="604800" />
</item>
<item id="23819" name="Uthanka's Ring Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Uthanka's Ring (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23820" name="Scroll of Escape: Uthanka's Tomb" additionalName="" type="EtcItem">
<!-- Return to Uthanka's Tomb. -->
<set name="icon" val="icon.etc_scroll_of_return_i00"/>
<set name="icon" val="icon.etc_scroll_of_return_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23821" name="Agathion - Pirate Captain Uthanka" additionalName="" type="Armor">
<!-- Summon Uthanka Agathion. -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23822" name="Agathion - Pirate Captain Uthanka" additionalName="7-day" type="Armor">
<!-- Summon Uthanka Agathion (7-day). -->
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_uthanka_i00" />
<set name="default_action" val="EQUIP" />
<set name="time" val="604800" />
</item>
<item id="23823" name="Agathion - Uthanka Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Uthanka Agathion (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23824" name="Uthanka's Blessed Scroll of Resurrection" additionalName="" type="EtcItem">
<!-- Resurrects a dead person and restores their XP. -->
<set name="icon" val="icon.etc_scroll_of_resurrection_i01"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.etc_scroll_of_resurrection_i01" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="23825" name="Mysterious Human Dye" additionalName="Aim, Mental, Unbind, 7-day" type="EtcItem">
<!-- Mysterious dye containing Human power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Human race. (Fire/Water/Wind/Earth Resistance + 10, Debuff Resistance + 1%/Active Skill: Unbind) All classes. Cannot be stacked with the previous Prophecy: Unbind skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_human"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_human" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23826" name="Mysterious Elf Dye" additionalName="Blessing of Water, Delicacy, Prevision, 7-day" type="EtcItem">
<!-- Mysterious dye containing Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Elf race. (Water Resistance + 20, P. Critical Rate + 10, M. Critical Rate + 10/Active Skill: Prevision) All classes. Cannot be stacked with the previous Prophecy: Prevision skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_elf"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_elf" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23827" name="Mysterious Dark Elf Dye" additionalName="Sharpness, Blessing of Wind, Disparition, 7-day" type="EtcItem">
<!-- Mysterious dye containing Dark Elven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dark Elf race. (Wind Resistance + 20, P. Critical Damage and M. Critical Damage + 1%/Active Skill: Disparition) All classes. Cannot be stacked with the previous Prophecy: Disparition skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_darkelf"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_darkelf" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23828" name="Mysterious Orc Dye" additionalName="Blessing of Fire, Energetic, Savage, 7-day" type="EtcItem">
<!-- Mysterious dye containing Orc power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Orc race. (Fire Resistance + 20, HP/MP/CP + 1%/Active Skill: Savage) All classes. Cannot be stacked with the previous Prophecy: Savage skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_orc"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_orc" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23829" name="Mysterious Dwarf Dye" additionalName="Dexterity, Blessing of Earth, Endurance, 7-day" type="EtcItem">
<!-- Mysterious dye containing Dwarven power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Dwarf race. (Water Resistance + 20, Skill Cooldown - 1%/Active Skill: Endurance) All classes. Cannot be stacked with the previous Prophecy: Endurance skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_dwarf"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_dwarf" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23830" name="Mysterious Kamael Dye" additionalName="Battle Instinct, Dark Silence, Soul Protection, 7-day" type="EtcItem">
<!-- Mysterious dye containing Kamael power. Bring this to the village symbol maker to imprint a 7-day magic symbol that contains the abilities of the Kamael race. (Dark Resistance + 20, PvP Damage + 1%/Active Skill: Soul Protection) All classes. Cannot be stacked with the previous Prophecy: Soul Protection skill. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_kamael"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_race_kamael" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23831" name="XP Rune I (Lv. 1-85) 100% Pack (1-hour)" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain an XP Rune I (Lv. 1-85) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23832" name="Pa'agrio's Warm Breeze Pack (1-hour)" additionalName="Event" type="EtcItem">
<!-- Double-click to obtain a Pa'agrio's Warm Breeze Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23833" name="Talisman - Abundance" additionalName="War" type="Armor">
<!-- P. Atk. + 154, M. Atk. + 181, and P. Evasion/M. Evasion + 4.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem"/>
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23834" name="Talisman - Abundance" additionalName="Tactics" type="Armor">
<!-- Attribute Resistance + 10 and Debuff Resistance + 10%.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem"/>
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23835" name="Talisman - Abundance" additionalName="Morale" type="Armor">
<!-- P./M. Critical Rate + 8%, Received Critical Damage - 10%, and PvP skill power - 10%.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem"/>
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23836" name="Talisman - Abundance" additionalName="Physique" type="Armor">
<!-- Max HP/MP/CP + 325 and HP/MP/CP Recovery Rate + 5.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_giant_gem"/>
<set name="icon" val="BranchSys2.icon.g_giant_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23837" name="Talisman - Hunter" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. 271, P. Evasion/M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%. Received Critical Damage - 15%, and skill damage during PvP - 15%. Additionally, skill damage received during PvP is decreased.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23838" name="Talisman - Slaughterer" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271 P. Evasion/M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, Max HP, MP, and CP + 490, and HP, MP, and CP Recovery + 7.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23839" name="Talisman - Conquerer" additionalName="Abundance" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271, P. Evasion/M. Evasion + 7, P./M. Critical Rate + 13%, Max HP, MP, and CP + 490, HP, MP, and CP Recovery + 7. Received Critical Damage - 15%, and skill damage during PvP - 15%.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23840" name="Talisman - Outlaw" additionalName="Abundance" type="Armor">
<!-- Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%, Max HP, MP, and CP + 490, HP, MP, and CP Recovery + 7. Received Critical Damage - 15%, and skill damage during PvP - 15%.\nNote: Effect for the Talisman of Abundance does not stack even when 2 or more are equipped. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23841" name="Abundance Gift Box" additionalName="War" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: War, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm Breeze Pack (1-hour), XP Rune I (Lv. 1-85) 100% Pack (1-hour), Prestige Rune 100% Pack, or XP Rune II (Lv. 1-95) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03"/>
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23842" name="Abundance Gift Box" additionalName="Tactics" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Tactics, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm Breeze Pack (1-hour), XP Rune I (Lv. 1-85) 100% Pack (1-hour), Prestige Rune 100% Pack, or XP Rune II (Lv. 1-95) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03"/>
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23843" name="Abundance Gift Box" additionalName="Morale" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Morale, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm Breeze Pack (1-hour), XP Rune I (Lv. 1-85) 100% Pack (1-hour), Prestige Rune 100% Pack, or XP Rune II (Lv. 1-95) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03"/>
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23844" name="Abundance Gift Box" additionalName="Physique" type="EtcItem">
<!-- Has a chance of obtaining either Talisman - Abundance: Physique, Blessed Scroll: Enchant Weapon/ Armor (R-grade), Lucky Enchant Stone: Weapon/ Armor (R-grade), Scroll: Enchant Weapon/ Armor (R-grade), Elcyum Powder, Divine Protection Elixir, Pa'agrio's Warm Breeze Pack (1-hour), XP Rune I (Lv. 1-85) 100% Pack (1-hour), Prestige Rune 100% Pack, or XP Rune II (Lv. 1-95) 100% Pack (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i03"/>
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="23845" name="Mysterious Hunt Dye" additionalName="P. Def., Speed, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (when HP is 90% or above, P. Def. + 20%, Speed + 33). All classes. Awakened only.\n\nNote: Tattoo is only effective in the Olympiad and Ceremony of Chaos. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_defence"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_defence" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23846" name="Mysterious Slaughter Dye" additionalName="Damage Reflect Resistance, Received Damage Decrease, 1-day" type="EtcItem">
<!-- Take it to the town's Symbol Maker for a 1-day tattoo that increases your power (Received Damage from PCs - 2%, Damage Reflect Resistance + 2, effect increased for PC kills, up to Lv. 5) All classes. Awakened only.\n\nNote: Tattoo is only effective in a castle siege, dimensional castle siege, fortress siege, and a clan hall war. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_slaughter"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_slaughter" />
<set name="is_stackable" val="true" />
<set name="time" val="86400" />
</item>
<item id="23847" name="Luxury Fortune Reading Coupon" additionalName="" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23848" name="Luxury Fortune Reading Coupon" additionalName="" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23849" name="Luxury Fortune Reading Coupon" additionalName="Event" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23850" name="Luxury Fortune Reading Coupon" additionalName="Event" type="EtcItem">
<!-- Coupon you can trade in for a Luxury Fortune Reading Ticket through Eve's Fortune Shop. -->
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00"/>
<set name="icon" val="BranchSys3.icon1.g_luckygame_card_trade_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23851" name="Royal Training Camp Ticket" additionalName="" type="EtcItem">
<!-- Ticket for entering the Royal Training Camp. Talk to the manager to enter. You can stay up to 5 hours inside, and must leave when the time resets at 6:30 am. -->
<set name="icon" val="icon.ticket_i00"/>
<set name="icon" val="icon.ticket_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23852" name="Transparent Armor" additionalName="Test" type="Armor">
<!-- Transparent armor that shows your underwear. Your cloak also becomes invisible. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="23853" name="Transparent Armor Appearance Stone" additionalName="Test" type="EtcItem">
<!-- Transparent armor appearance stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23854" name="XP Rune II (Lv. 1-95) 100% Pack (3-hour)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune II (Lv. 1-95) 100% (3-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23855" name="Golden Crate" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either a Dark Amaranthine Enhancement Stone, Bloody Amaranthine Enhancement Stone, Dark Eternal Enhancement Stone, Bloody Eternal Enhancement Stone, Kaliel's Energy - Desire, Kaliel's Energy - Hellfire, Kaliel's Energy - Annihilation, Blessed Giant's Lucky Enchant Stone: Weapon (R-grade), Blessed Giant's Lucky Enchant Stone: Armor (R-grade), Top-grade Life Stone (R-grade), Giant's Energy, Energy of Destruction, Fire Crystal - Super, Water Crystal - Super, Wind Crystal - Super, Earth Crystal - Super, Holy Crystal - Super, Dark Crystal - Super, or Gemstone (R-grade). -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<!-- Has a chance of obtaining either a Dark Amaranthine Enhancement Stone, Bloody Amaranthine Enhancement Stone, Dark Eternal Enhancement Stone, Bloody Eternal Enhancement Stone, Kaliel's Energy - Desire, Kaliel's Energy - Hellfire, Kaliel's Energy - Annihilation, Blessed Giant's Lucky Enchant Stone: Weapon (R-grade), Blessed Giant's Lucky Enchant Stone: Armor (R-grade), Top-grade Life Stone (R-grade), Giant's Energy, Energy of Destruction, Fire Crystal - Super, Water Crystal - Super, Wind Crystal - Super, Earth Crystal - Super, Holy Crystal - Super, Dark Crystal - Super, or Gemstone (R-grade). -->
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="23856" name="Silver Crate" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either a Scroll of Blessing (R99-grade), Scroll of Blessing (R95-grade), Scroll of Blessing (R2-grade), Scroll of Blessing (R1-grade), Lv. 5 Legendary Dye Pack, Blessed Scroll: Enchant Weapon (R-grade), Giant's Scroll: Enchant Weapon (R-grade), Blessed Scroll: Enchant Armor (R-grade), High-grade Lucky Enchant Stone: Weapon (R-grade), High-grade Lucky Enchant Stone: Armor (R-grade), Giant's Scroll: Enchant Armor (R-grade), Life Stone: Hair Accessory, Scroll: Enchant Hair Accessory, Fire Stone (+ 150), Water Stone (+ 150), Earth Stone (+ 150), Wind Stone (+ 150), Dark Stone (+ 150), or Holy Stone (+ 150). -->
<set name="icon" val="icon.etc_treasure_box_i00"/>
<set name="icon" val="icon.etc_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23857" name="Bronze Crate" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining 1 of the following items: Enhanced Power Shirt (+ 7) Pack, Prestige Rune (100%) Pack (7-day), Weapon Appearance/Restoration Stone Pack (R-grade), Armor Appearance/Restoration Stone Pack (R-grade), Hair Accessory Appearance/Restoration Stone Pack, Superior Minion Coupon Pack, Top-grade Life Stone (R-grade), Super Healthy Juice Pack (CP)/(HP), Letter Collector's Gift, Blessed Scroll: Enchant Power Shirt, Feather of Blessing Pack, Fire/Water/Earth/Wind/Dark/Holy Stone (+ 60). -->
<set name="icon" val="icon.etc_treasure_box_i02"/>
<set name="icon" val="icon.etc_treasure_box_i02" />
<set name="is_stackable" val="true" />
</item>
<item id="23858" name="Talisman Crate" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either a Talisman (R-grade) - Knock Back Resistance (Passive), Talisman (R-grade) - Knock Down Resistance (Passive), Talisman (R-grade) - Binding Resistance (Passive), Talisman (R-grade) - Pulling Resistance (Passive), Talisman (R-grade) - Banishment Resistance (Passive), Talisman (R-grade) - Mutation Resistance (Passive), Talisman (R-grade) - Lethal Strike Resistance, Talisman (R-grade) - Damage Reflect Resistance, Special Talisman - M. Def., Special Talisman - Ranged Attack Resistance, Special Talisman (R-grade) - Decrease MP Consumption, or Talisman (R-grade) - Cancel Debuff (Active). -->
<set name="icon" val="icon.etc_jewel_box_i00"/>
<set name="icon" val="icon.etc_jewel_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23859" name="Change Clan Name" additionalName="" type="EtcItem">
<!-- To change your clan name:\n1. Request through your own account.\n2. Send a request with the title 'Change Clan Name'.\n3. Your character must be the clan leader, with the Change Clan Name item in the inventory. -->
<set name="icon" val="icon.etc_exchange_ticket_i01"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_exchange_ticket_i01" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23860" name="Raid Boss' Soul Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain either a Bottle of Orfen's Soul, a Bottle of Frintezza's Soul, a Bottle of Queen Ant's Soul, or a Bottle of Baium's Soul. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="23861" name="Bottle Fragment of Valakas' Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Valakas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Valakas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_valakas_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_valakas_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23862" name="Bottle Fragment of Antharas' Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Antharas' Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Antharas' Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_antaras_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_antaras_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23863" name="Bottle Fragment of Baium's Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Baium's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Baium's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_baium_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_baium_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23864" name="Bottle Fragment of Orfen's Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Orfen's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Orfen's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_orfen_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_orfen_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23865" name="Bottle Fragment of Queen Ant's Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Queen Ant's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Queen Ant's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_queen_ant_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_queen_ant_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23866" name="Bottle Fragment of Frintezza's Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Frintezza's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Frintezza's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_frintessa_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_frintessa_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23867" name="Bottle Fragment of Freya's Soul" additionalName="" type="EtcItem">
<!-- Bottle Fragment of Freya's Soul. Collect 1000 and bring to Rafforty to exchange for a bottle containing Freya's Soul. -->
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_freya_soul_fragment"/>
<set name="icon" val="BranchSys3.iconItem.g_bottle_of_freya_soul_fragment" />
<set name="is_stackable" val="true" />
</item>
<item id="23868" name="Agathion - Van Halter's Memory" additionalName="" type="Armor">
<!-- Memento for Van Halter's users. -->
<set name="icon" val="BranchSys2.icon.br_aga_tiger_grandma_i00"/>
<set name="icon" val="BranchSys2.icon.br_aga_tiger_grandma_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23869" name="Angel Cat's Blessing Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Angel Cat's Blessing (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23870" name="Angel Cat's Blessing" additionalName="" type="EtcItem">
<!-- For 60min., P. Atk. + 5%, M. Atk. + 20%, Atk. Spd. + 5%, Casting Spd. + 5%, and SP/XP gain through hunt + 30%. Does not stack with event buffs such as the Letter Collector's Gift. -->
<set name="icon" val="icon.accessory_cat_the_cat_cap_i00"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.accessory_cat_the_cat_cap_i00" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="23871" name="Prestige Rune 100%" additionalName="1-hour" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="3600" />
</item>
<item id="23872" name="Prestige Rune 100%" additionalName="5-hour" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="18000" />
</item>
<item id="23873" name="Prestige Rune 100%" additionalName="7-day" type="EtcItem">
<!-- When possessed in the inventory while hunting, Adena gain, item drops, and item acquisition through spoils + 100%. -->
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up"/>
<set name="icon" val="BranchSys3.lcon.g_rune_itemdrop_up" />
<set name="time" val="604800" />
</item>
<item id="23874" name="Prestige Rune 100% Pack" additionalName="1-hour" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (1-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="3600" />
</item>
<item id="23875" name="Prestige Rune 100% Pack" additionalName="5-hour" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (5-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="18000" />
</item>
<item id="23876" name="Prestige Rune 100% Pack" additionalName="7-day" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (7-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23877" name="Samurai Hair Accessory" additionalName="" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_hair_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_hair_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23878" name="Samurai Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Samurai Outfit. Only for 2-slot hair accessories.\n\nNote: Bestowing a pendant on a modified hair accessory wil reset the appearance. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23879" name="Samurai Outfit" additionalName="" type="Armor">
<!-- Samurai look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_japan_general_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23880" name="Samurai Outfit Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Samurai. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23881" name="Anakim Outfit" additionalName="" type="Armor">
<!-- Anakim's look. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_anakim_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_anakim_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23882" name="Anakim Outfit Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of Anakim. Works on one-piece armor. Changes the entire armor set's appearance. Can be undone with a Restoration Stone.\n\nNote: Upgrading or bestowing options on modified armor will reset the appearance. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23883" name="Vampire Top" additionalName="" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_u_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_u_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23884" name="Vampire Pants" additionalName="" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_l_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_l_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23885" name="Vampire Gloves" additionalName="" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_g_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_g_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23886" name="Vampire Shoes" additionalName="" type="Armor">
<!-- Vampiric wear. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_b_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_b_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23887" name="Vampire Hair Accessory" additionalName="" type="Armor">
<!-- Vampiric wear in the form of a mask. -->
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_hair_i00"/>
<set name="icon" val="BranchSys3.iconArmar.g_co_vampiric_hair_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23888" name="Vampire Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23889" name="Vampire Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. All armor types. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23890" name="Vampire Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23891" name="Vampire Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of armor into that of a Vampire Outfit. No change in stats. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23892" name="Vampire Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Modifies the appearance of a hair accessory into that of a Vampire Outfit. Only for 2-slot hair accessories. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23893" name="Life Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing various Life Stones. Double-click to obtain either a Life Stone Instilled with Giants' Power, Top-grade Life Stone (R-grade), High-grade Life Stone (R-grade), Mid-grade Life Stone (R-grade), or Life Stone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<!-- Wrapped Pack containing various Life Stones. Double-click to obtain either a Life Stone Instilled with Giants' Power, Top-grade Life Stone (R-grade), High-grade Life Stone (R-grade), Mid-grade Life Stone (R-grade), or Life Stone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23894" name="Adenian Life Stone Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing various Adenian Life Stones. Double-click to obtain either a Superior Adenian Life Stone: Tattoo, Major Adenian Life Stone, or Adenian Life Stone. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23895" name="Lucky Enchant Stone: Armor Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Armor. Double-click to obtain either Improved Lucky Enchant Stone: Armor (R-grade), Blessed Lucky Enchant Stone: Armor (R-grade), High-grade Lucky Enchant Stone: Armor (R-grade), or Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23896" name="Lucky Enchant Stone: Weapon Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing various Lucky Enchant Stone: Weapon. Double-click to obtain either Improved Lucky Enchant Stone: Weapon (R-grade), Blessed Lucky Enchant Stone: Weapon (R-grade), High-grade Lucky Enchant Stone: Weapon (R-grade), or Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23897" name="Soul Bottle Pack" additionalName="" type="EtcItem">
<!-- Pack containing soul bottle or bottle fragment. Double-click to acquire either Bottle of Valakas' Soul, Bottle of Antharas' Soul, Bottle of Baium's Soul, Bottle of Orfen's Soul, Bottle of Queen Ant's Soul, Bottle of Frintezza's Soul, Bottle of Freya's Soul, Valakas' Soul Fragment, Antharas' Soul Fragment, Baium's Soul Fragment, Orfen's Soul Fragment, Queen Ant's Soul Fragment, Frintezza's Soul Fragment, or Freya's Soul Fragment. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23898" name="Pandora's Box" additionalName="" type="EtcItem">
<!-- Pandora's Box containing various high-grade items. Double-click to acquire one of the following: Life Stone Instilled with Giant's Power, Destruction Scroll: Enchant Weapon (R-grade), Destruction Scroll: Enchant Armor (R-grade), 10,000,000,000 Adena, Transformation Scroll, Immortal Scroll, Kaliel's Energy, Dye, Elcyum, Attribute Crystal, Pendant, Hair Accessory, Potion, etc. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23899" name="Gambler's Box" additionalName="" type="EtcItem">
<!-- Gambler's Box containing various high-grade items. Double-click to acquire one of the following: 1,000,000,000 Adena, Scroll: Enchant Hair Accessory, Weapon Attribute Change Crystal (R-grade), Gemstone (R-grade), Scroll: Enchant Armor (R-grade), Life Stone (R-grade), Attribute Stone Pack, Blessed Scroll of Escape, Strawberry Cake (HP), or Fantasy Mana Potion. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,92 +1,92 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="23900" name="Agathion - Anakim" additionalName="" type="Armor">
<!-- Equip to summon the Anakim Agathion. -->
<set name="icon" val="BranchSys3.iconItem.g_agathion_anakim"/>
<set name="icon" val="BranchSys3.iconItem.g_agathion_anakim" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23901" name="Mysterious Dark Resistance Dye" additionalName="Dark Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Dark Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_unholy" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23902" name="Mysterious Holy Resistance Dye" additionalName="Holy Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Holy Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_holy"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_holy" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23903" name="Mysterious Fire Resistance Dye" additionalName="Fire Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Fire Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_fire"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_fire" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23904" name="Mysterious Water Resistance Dye" additionalName="Water Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Water Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_water"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_water" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23905" name="Mysterious Wind Resistance Dye" additionalName="Wind Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Wind Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_wind"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_wind" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23906" name="Mysterious Earth Resistance Dye" additionalName="Earth Resistance, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Earth Resistance + 120 when fighting normal monsters). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_earth"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_attribute_earth" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23907" name="Mysterious Abnormal State Resistance Dye" additionalName="Abnormal State/ Buff Cancellation Resistance, Abnormal State Reflect, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (Hold, Sleep, Paralysis, Mental Attack, Poison, Bleed, Stun Resistance + 20 / Buff-canceling Attack Resistance + 20 / 5% chance of reflecting physical and magical abnormal status). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_debuff"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_debuff" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23908" name="Mysterious Invincibility Boost Dye" additionalName="Invincibility Duration Increase, 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (normal hit and duration of invincibility against skills + 50%). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_buff"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_etc_buff" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23909" name="Mysterious World Boss Defense Dye" additionalName="P. Def., M. Def., 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (P. Def. and M. Def. + 15% when fighting Antharas, Valakas, or Lindvior). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_normal"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_normal" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23910" name="Mysterious Antharas Defense Dye" additionalName="P. Def., M. Def., 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (P. Def. and M. Def. + 20% when fighting Antharas). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_antaras"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_antaras" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23911" name="Mysterious Valakas Defense Dye" additionalName="P. Def., M. Def., 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (P. Def. and M. Def.+ 20% when fighting Valakas). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_valakas"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_valakas" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23912" name="Mysterious Lindvior Defense Dye" additionalName="P. Def., M. Def., 7-day" type="EtcItem">
<!-- Bring this to the village symbol maker to imprint a 7-day magic symbol that boosts stats (P. Def. and M. Def. + 20% when fighting Lindvior). All classes. -->
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_lindvior"/>
<set name="icon" val="BranchSys3.icon1.g_premium_dye_boss_lindvior" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23913" name="Tears One-handed Sword" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sword_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="144"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="D" />
<set name="weight" val="144" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -94,14 +94,14 @@
</item>
<item id="23914" name="Tears Dagger" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dagger type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dagger_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="DAGGER"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="106"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="DAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="106" />
<for>
<add stat="pAtk" val="80.0"/>
<add stat="pAtk" val="80.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -109,14 +109,14 @@
</item>
<item id="23915" name="Tears Two-handed Sword" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Two-handed sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_sword_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="209"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="D" />
<set name="weight" val="209" />
<for>
<add stat="pAtk" val="112.0"/>
<add stat="pAtk" val="112.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -124,14 +124,14 @@
</item>
<item id="23916" name="Tears Fist Weapon" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Fist weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualfist_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualfist_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALFIST"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="152"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALFIST" />
<set name="crystal_type" val="D" />
<set name="weight" val="152" />
<for>
<add stat="pAtk" val="112.0"/>
<add stat="pAtk" val="112.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -140,14 +140,14 @@
</item>
<item id="23917" name="Tears Spear" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Spear type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_pole_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_pole_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="POLE"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="205"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="POLE" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -155,14 +155,14 @@
</item>
<item id="23918" name="Tears Bow" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Bow type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_bow_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_bow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BOW"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="181"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BOW" />
<set name="crystal_type" val="D" />
<set name="weight" val="181" />
<for>
<add stat="pAtk" val="191.0"/>
<add stat="pAtk" val="191.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -170,14 +170,14 @@
</item>
<item id="23919" name="Tears Crossbow" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Crossbow type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_crossbow_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_twohand_crossbow_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="CROSSBOW"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="181"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="CROSSBOW" />
<set name="crystal_type" val="D" />
<set name="weight" val="181" />
<for>
<add stat="pAtk" val="117.0"/>
<add stat="pAtk" val="117.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="303.0" />
<add stat="rCrit" val="10.0" />
@@ -185,14 +185,14 @@
</item>
<item id="23920" name="Tears One-handed Blunt Weapon" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_blunt_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="172"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="172" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="6.0" />
@@ -200,14 +200,14 @@
</item>
<item id="23921" name="Tears Magic Sword" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed magic sword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_sword_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_sword_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="SWORD"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="101"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="SWORD" />
<set name="crystal_type" val="D" />
<set name="weight" val="101" />
<for>
<add stat="pAtk" val="90.0"/>
<add stat="pAtk" val="90.0" />
<add stat="mAtk" val="79.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="6.0" />
@@ -215,14 +215,14 @@
</item>
<item id="23922" name="Tears One-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. One-handed magic blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_blunt_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="172"/>
<set name="bodypart" val="rhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="172" />
<for>
<add stat="pAtk" val="92.0"/>
<add stat="pAtk" val="92.0" />
<add stat="mAtk" val="54.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="6.0" />
@@ -230,14 +230,14 @@
</item>
<item id="23923" name="Tears Two-handed Magic Blunt Weapon" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Two-handed magic blunt weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_twohand_blunt_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_magic_twohand_blunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="101"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="101" />
<for>
<add stat="pAtk" val="152.0"/>
<add stat="pAtk" val="152.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="6.0" />
@@ -245,14 +245,14 @@
</item>
<item id="23924" name="Tears Dualsword" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dualsword type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dual_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dual_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUAL"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="247"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUAL" />
<set name="crystal_type" val="D" />
<set name="weight" val="247" />
<for>
<add stat="pAtk" val="107.0"/>
<add stat="pAtk" val="107.0" />
<add stat="mAtk" val="51.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="6.0" />
@@ -260,14 +260,14 @@
</item>
<item id="23925" name="Tears Dual Dagger" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dual Dagger type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualdagger_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualdagger_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALDAGGER"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="205"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALDAGGER" />
<set name="crystal_type" val="D" />
<set name="weight" val="205" />
<for>
<add stat="pAtk" val="107.0"/>
<add stat="pAtk" val="107.0" />
<add stat="mAtk" val="181.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -275,14 +275,14 @@
</item>
<item id="23926" name="Tears Dual Blunt Weapon" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Dual Blunt Weapon type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualblunt_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_dualblunt_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="DUALBLUNT"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="250"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="DUALBLUNT" />
<set name="crystal_type" val="D" />
<set name="weight" val="250" />
<for>
<add stat="pAtk" val="125.0"/>
<add stat="pAtk" val="125.0" />
<add stat="mAtk" val="186.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -290,23 +290,23 @@
</item>
<item id="23927" name="Tears Shield" additionalName="" type="Weapon">
<!-- Russia's weapon crafting contest finalist. Shield type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_shield_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_shield_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="200"/>
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="D" />
<set name="weight" val="200" />
<for>
<add stat="pDef" val="25.0"/>
<add stat="pDef" val="25.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="23928" name="Tears Sigil" additionalName="" type="Armor">
<!-- Russia's weapon crafting contest finalist. Sigil type. Weapon Appearance Basic. -->
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sigil_i00"/>
<set name="icon" val="BranchSys3.iconWeapon.g_tears_sigil_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/>
<set name="crystal_type" val="D"/>
<set name="weight" val="100"/>
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="D" />
<set name="weight" val="100" />
<for>
<add stat="sDef" val="47.0" />
<add stat="rShld" val="20.0" />
@@ -314,403 +314,403 @@
</item>
<item id="23929" name="Tears One-handed Sword Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a one-handed sword to that of a Tears One-handed Sword. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sword" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23930" name="Tears Dagger Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a dagger to that of a Tears Dagger. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dagger" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23931" name="Tears Two-handed Sword Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a two-handed sword to that of a Tears Two-handed Sword. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_sword" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23932" name="Tears Fist Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a fist weapon to that of a Tears Fist Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualfist" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23933" name="Tears Spear Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a spear to that of a Tears Spear. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_pole" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23934" name="Tears Bow Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a bow to that of a Tears Bow. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_bow" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23935" name="Tears Crossbow Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a crossbow to that of a Tears Crossbow. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_crossbow" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23936" name="Tears One-handed Blunt Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt weapon to that of a Tears One-handed Blunt Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_blunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23937" name="Tears Magic Sword Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt weapon to that of a Tears Two-handed Blunt Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_twohand_blunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23938" name="Tears One-handed Magic Blunt Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a one-handed blunt weapon to that of a Tears Magic Blunt Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_blunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23939" name="Tears Two-handed Magic Blunt Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a two-handed blunt weapon to that of a Tears Two-handed Magic Blunt Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_magic_twohand_blunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23940" name="Tears Dualsword Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a dualsword to that of a Tears Dualsword. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dual" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23941" name="Tears Dual Dagger Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a dual dagger to that of a Tears Dual Dagger. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualdagger" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23942" name="Tears Dual Blunt Weapon Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a dual blunt weapon to that of a Tears Dual Blunt Weapon. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_dualblunt" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23943" name="Tears Shield Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a shield to that of a Tears Shield. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_shield" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23944" name="Tears Sigil Appearance Stone" additionalName="7-day" type="EtcItem">
<!-- Changes the appearance of a sigil to that of a Tears Sigil. 7-day. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_sigil" />
<set name="is_stackable" val="true" />
<set name="time" val="604800" />
</item>
<item id="23945" name="Prestige Rune 100% Pack" additionalName="3-hour" type="EtcItem">
<!-- Wrapped Pack containing Prestige Rune 100% (3-hour). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="10800" />
</item>
<item id="23946" name="XP Rune II (Lv. 1-95) 100% Pack (1-hour)" additionalName="" type="EtcItem">
<!-- Pack containing XP Rune II (Lv. 1-95) 100% (1-hour). -->
<set name="icon" val="icon.etc_pi_gift_box_i04"/>
<set name="icon" val="icon.etc_pi_gift_box_i04" />
<set name="is_stackable" val="true" />
</item>
<item id="23947" name="Kamaloka Secret Chest Key" additionalName="" type="EtcItem">
<!-- Key to opening treasure chests in the Infernal and Lunatic Kamaloka. Use 5 to open a Secret Chest, and 2 to open a normal Chest. -->
<set name="icon" val="icon.aphros_key"/>
<set name="icon" val="icon.aphros_key" />
<set name="is_stackable" val="true" />
</item>
<item id="23948" name="Kamaloka Chest Key" additionalName="" type="EtcItem">
<!-- Key to opening treasure chests in the Infernal and Lunatic Kamaloka. Use 5 to open a Secret Chest, and 2 to open a normal Chest. -->
<set name="icon" val="icon.etc_old_key_i01"/>
<set name="icon" val="icon.etc_old_key_i01" />
<set name="is_stackable" val="true" />
</item>
<item id="23949" name="Returning Hero's Wondrous Cubic" additionalName="" type="EtcItem">
<!-- Double-click to obtain either a Vitality Replenishing Potion (30-minute), Feather of Blessing, Heavenly Cocktail x 2, Scroll of Escape Pack: Village, or MP Recovery Potion. Once a day. -->
<set name="icon" val="Branchsys2.icon.cube_event_i02"/>
<set name="icon" val="Branchsys2.icon.cube_event_i02" />
</item>
<item id="23950" name="Returning Hero's Gold Chest" additionalName="Event" type="EtcItem">
<!-- Wrapped Pack containing Returning Hero's Mark x 250, a Returning Hero's Potion Pack, and a Returning Hero's Support Box. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23951" name="Returning Hero's Support Box" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Rerturning Hero's Shirt, Returning Hero's Belt, and a Returning Hero's Wondrous Cubic. -->
<set name="icon" val="icon.etc_pi_gift_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.etc_pi_gift_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23952" name="Extra Pass: Infernal/Lunatic Kamaloka" additionalName="" type="EtcItem">
<!-- Entry Pass to Infernal and Lunatic Kamaloka. Use to reset cooldown and enter the dungeon up to 5 times within the cooldown. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="23953" name="2014 World Olympiad Hero's Accessory" additionalName="" type="Armor">
<!-- Hair Accessory worn by the hero of the 2014 World Olympiad. Equip for a boost of + 5 on all stats. -->
<set name="icon" val="icon.accessory_archer_hat2_i00"/>
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23954" name="2014 World Olympiad Semifinalist's Accessory" additionalName="" type="Armor">
<!-- Hair Accessory worn by the semifinalist of the 2014 World Olympiad. Equip for a boost of + 2 on all stats. -->
<set name="icon" val="icon.accessory_archer_hat2_i00"/>
<set name="icon" val="icon.accessory_archer_hat2_i00" />
<set name="default_action" val="EQUIP" />
</item>
<item id="23955" name="Kamaloka Secret Chest" additionalName="" type="EtcItem">
<!-- Identical to the Kamaloka Secret Chest found in Infernal and Lunatic Kamaloka. Has a chance of obtaining either a Dark/Bloody Amaranthine Enhancement Stone, Dark/Bloody Eternal Enhancement Stone, Life Stone Instilled with Giant's Power, Scroll of Blessing: Weapon/Armor (R99-grade), Top-grade Life Stone (R/R95/R99-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), an Attribute Stone (+ 60), or Gemstone (R-grade). -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23956" name="Kamaloka Chest" additionalName="" type="EtcItem">
<!-- Identical to the Kamaloka Chest found in Infernal and Lunatic Kamaloka. Has a chance of obtaining either a Blessed Scroll: Enchant Weapon/Armor (R-grade), High-grade Life Stone (R/R95/R99-grade), Scroll: Enchant Weapon/Armor (R-grade), an Attribute Stone, or Blessed Scroll of Resurrection. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23957" name="Illusion 1" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23958" name="Illusion 2" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23959" name="Illusion 3" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23960" name="Illusion 4" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23961" name="Illusion 5" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23962" name="Illusion 6" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23963" name="Illusion 7" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23964" name="Illusion 8" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23965" name="Illusion 9" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23966" name="Illusion 10" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23967" name="Illusion 11" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23968" name="Illusion 12" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23969" name="Illusion 13" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23970" name="Illusion 14" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23971" name="Illusion 15" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23972" name="Illusion 16" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23973" name="Illusion 17" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23974" name="Illusion 18" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23975" name="Illusion 19" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23976" name="Illusion 20" additionalName="" type="EtcItem">
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="is_stackable" val="true" />
</item>
<item id="23977" name="Agathion - Pegasus Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Agathion - Pegasus. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="weight" val="100"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23978" name="Agathion - Pegasus" additionalName="" type="Armor">
<!-- Can summon Pegasus when equipped. -->
<set name="icon" val="BranchSys.icon.br_aga_pegasus_i00"/>
<set name="icon" val="BranchSys.icon.br_aga_pegasus_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="23979" name="Vampire Top Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a top to that of a Vampire Outfit. Abilities do not change after modification. Can be used regardless of material. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="23980" name="Vampire Pants Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of pants to those of a Vampire Outfit. Abilities do not change after modification. Can be used regardless of material. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_legs" />
<set name="is_stackable" val="true" />
</item>
<item id="23981" name="Vampire Gloves Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of gloves to those of a Vampire Outfit. Abilities do not change after modification. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_gloves" />
<set name="is_stackable" val="true" />
</item>
<item id="23982" name="Vampire Shoes Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of shoes to those of a Vampire Outfit. Abilities do not change after modification. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_feet" />
<set name="is_stackable" val="true" />
</item>
<item id="23983" name="Vampire Hair Accessory Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a hair accessory into that of a Vampire Outfit. Can be used only on hair accessories that take up 2 slots. Can be stored in the clan warehouse. -->
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2"/>
<set name="icon" val="BranchSys3.Icon.g_shape_shifting_hair2" />
<set name="is_stackable" val="true" />
</item>
<item id="23984" name="Traces of Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<!-- Maybe the Kartia Researcher can tell you more about it. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. Deleted after event. -->
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder"/>
<set name="weight" val="10"/>
<set name="icon" val="BranchSys3.Icon.g_ev_magic_powder" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="23985" name="Extra Pass: Ancient Kartia's Labyrinth" additionalName="" type="EtcItem">
<!-- Resets the cooldown to Ancient Kartia's Labyrinth. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. Deleted after event. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="23986" name="Rune of Bountiful Growth Pack" additionalName="" type="EtcItem">
<!-- Dimensional Item Pack\nWrapped Pack containing a Rune of Bountiful Growth (30-day). Cannot be exchanged, dropped, destroyed, auctioned, or sold in a private store. Can be stored in a private warehouse. Can be shared within an account through the Dimensional Merchant. -->
<set name="icon" val="icon.ev_charge_box"/>
<set name="weight" val="100"/>
<set name="icon" val="icon.ev_charge_box" />
<set name="weight" val="100" />
<set name="is_stackable" val="true" />
</item>
<item id="23987" name="Rune of Bountiful Growth (30-day)" additionalName="" type="EtcItem">
<!-- Dimensional Item\nKeep this in your inventory to gain SP/XP + 20% when hunting. Lv. 99 and below. Can be stacked with XP Rune I (Lv. 1-85) and XP Rune II (Lv. 1-95) 100%. When used with Emperor's Rune, only the Emperor's Rune takes effect. Cannot be exchanged, dropped, destroyed, or sold in the private store. Can be stored in a private warehouse. Deleted after event. -->
<set name="icon" val="icon.ev_charge_run"/>
<set name="icon" val="icon.ev_charge_run" />
</item>
<item id="23988" name="Wondrous Wind Scroll" additionalName="" type="EtcItem">
<!-- For 60min., Max HP/MP/CP + 30%, P./M. Def. + 30%, P. Atk. + 10%, M. Atk. + 20%, and Wind Attack/Resistance + 20. Skill Cooldown - 10%. Cannot be exchanged, dropped, auctioned, sold in a private store, or used in the Olympiad. Can be stored in a private warehouse. Cannot be stacked with Art of Seduction. Deleted after event. -->
<set name="icon" val="icon.ev_charge_scroll"/>
<set name="icon" val="icon.ev_charge_scroll" />
<set name="is_stackable" val="true" />
</item>
<item id="23989" name="Agathion - Virgo" additionalName="Stage 1" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2250 sec.)\n2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="549"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="549" />
<set name="weight" val="150" />
</item>
<item id="23990" name="Agathion - Virgo" additionalName="Stage 2" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 2100 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1098"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1098" />
<set name="weight" val="150" />
</item>
<item id="23991" name="Agathion - Virgo" additionalName="Stage 3" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1950 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1722"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1722" />
<set name="weight" val="150" />
</item>
<item id="23992" name="Agathion - Virgo" additionalName="Stage 4" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1800 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2342"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2342" />
<set name="weight" val="150" />
</item>
<item id="23993" name="Agathion - Virgo" additionalName="Stage 5" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1650 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1558"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1558" />
<set name="weight" val="150" />
</item>
<item id="23994" name="Agathion - Virgo" additionalName="Stage 6" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1500 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2244"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2244" />
<set name="weight" val="150" />
</item>
<item id="23995" name="Agathion - Virgo" additionalName="Stage 7" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1350 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2618"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2618" />
<set name="weight" val="150" />
</item>
<item id="23996" name="Agathion - Virgo" additionalName="Stage 8" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1200 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="3292"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="3292" />
<set name="weight" val="150" />
</item>
<item id="23997" name="Agathion - Virgo" additionalName="Stage 9" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 1050 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="4153"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="4153" />
<set name="weight" val="150" />
</item>
<item id="23998" name="Agathion - Virgo" additionalName="Stage 10" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 900 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="4989"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="4989" />
<set name="weight" val="150" />
</item>
<item id="23999" name="Agathion - Virgo" additionalName="Stage 11" type="Armor">
<!-- Can summon Virgo when equipped.\n\n(Active Skill)\n1. Healing Light: Restores entire party's HP/MP/CP with a chance to cancel debuffs. (Cooldown is 750 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Atk./Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_sign_agathion_april_aug_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="5899"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="5899" />
<set name="weight" val="150" />
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,673 +1,673 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24300" name="Agathion - Twinkling Pisces" additionalName="Stage 5" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1650 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1825"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1825" />
<set name="weight" val="150" />
</item>
<item id="24301" name="Agathion - Twinkling Pisces" additionalName="Stage 6" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1500 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2553"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2553" />
<set name="weight" val="150" />
</item>
<item id="24302" name="Agathion - Twinkling Pisces" additionalName="Stage 7" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1350 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2974"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2974" />
<set name="weight" val="150" />
</item>
<item id="24303" name="Agathion - Twinkling Pisces" additionalName="Stage 8" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1200 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="3692"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="3692" />
<set name="weight" val="150" />
</item>
<item id="24304" name="Agathion - Twinkling Pisces" additionalName="Stage 9" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 1050 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="4598"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="4598" />
<set name="weight" val="150" />
</item>
<item id="24305" name="Agathion - Twinkling Pisces" additionalName="Stage 10" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 900 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="5478"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="5478" />
<set name="weight" val="150" />
</item>
<item id="24306" name="Agathion - Twinkling Pisces" additionalName="Stage 11" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 750 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="6432"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="6432" />
<set name="weight" val="150" />
</item>
<item id="24307" name="Agathion - Twinkling Pisces" additionalName="Stage 12" type="Armor">
<!-- Can summon Pisces when equipped.\n\n(Active Skill)\n1. Slippery Scale: For 60 sec., defends against debuffs 5 times. (Cooldown is 600 sec.)\n2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="icon.agathion_magmeld_teleport"/>
<set name="icon" val="icon.agathion_magmeld_teleport" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="8947"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="8947" />
<set name="weight" val="150" />
</item>
<item id="24308" name="Agathion - Twinkling Sagittarius" additionalName="Stage 1" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 6750 sec.)\n2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="653"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="653" />
<set name="weight" val="150" />
</item>
<item id="24309" name="Agathion - Twinkling Sagittarius" additionalName="Stage 2" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 6300 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1254"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1254" />
<set name="weight" val="150" />
</item>
<item id="24310" name="Agathion - Twinkling Sagittarius" additionalName="Stage 3" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 5850 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1929"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1929" />
<set name="weight" val="150" />
</item>
<item id="24311" name="Agathion - Twinkling Sagittarius" additionalName="Stage 4" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 5400 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2564"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2564" />
<set name="weight" val="150" />
</item>
<item id="24312" name="Agathion - Twinkling Sagittarius" additionalName="Stage 5" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 4950 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1825"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1825" />
<set name="weight" val="150" />
</item>
<item id="24313" name="Agathion - Twinkling Sagittarius" additionalName="Stage 6" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 4500 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2553"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2553" />
<set name="weight" val="150" />
</item>
<item id="24314" name="Agathion - Twinkling Sagittarius" additionalName="Stage 7" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 4050 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2974"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2974" />
<set name="weight" val="150" />
</item>
<item id="24315" name="Agathion - Twinkling Sagittarius" additionalName="Stage 8" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 3600 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="3692"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="3692" />
<set name="weight" val="150" />
</item>
<item id="24316" name="Agathion - Twinkling Sagittarius" additionalName="Stage 9" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 3150 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="4598"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="4598" />
<set name="weight" val="150" />
</item>
<item id="24317" name="Agathion - Twinkling Sagittarius" additionalName="Stage 10" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 2700 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="5478"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="5478" />
<set name="weight" val="150" />
</item>
<item id="24318" name="Agathion - Twinkling Sagittarius" additionalName="Stage 11" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 2250 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="6432"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="6432" />
<set name="weight" val="150" />
</item>
<item id="24319" name="Agathion - Twinkling Sagittarius" additionalName="Stage 12" type="Armor">
<!-- Can summon Sagittarius when equipped.\n\n(Active Skill)\n1. Archer's Call: Summons all party members to you. (Cooldown is 1800 sec.)\n2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_nov_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="8947"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="8947" />
<set name="weight" val="150" />
</item>
<item id="24320" name="Agathion - Twinkling Cancer" additionalName="Stage 1" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4500 sec.)\n2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="653"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="653" />
<set name="weight" val="150" />
</item>
<item id="24321" name="Agathion - Twinkling Cancer" additionalName="Stage 2" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 4200 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 5. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1254"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1254" />
<set name="weight" val="150" />
</item>
<item id="24322" name="Agathion - Twinkling Cancer" additionalName="Stage 3" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3900 sec.)\n2. Balanced Power: MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1929"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1929" />
<set name="weight" val="150" />
</item>
<item id="24323" name="Agathion - Twinkling Cancer" additionalName="Stage 4" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3600 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 10. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2564"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2564" />
<set name="weight" val="150" />
</item>
<item id="24324" name="Agathion - Twinkling Cancer" additionalName="Stage 5" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3300 sec.)\n2. Balanced Power: CON/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1825"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1825" />
<set name="weight" val="150" />
</item>
<item id="24325" name="Agathion - Twinkling Cancer" additionalName="Stage 6" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 3000 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 15. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2553"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2553" />
<set name="weight" val="150" />
</item>
<item id="24326" name="Agathion - Twinkling Cancer" additionalName="Stage 7" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2700 sec.)\n2. Balanced Power: CON/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="2974"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="2974" />
<set name="weight" val="150" />
</item>
<item id="24327" name="Agathion - Twinkling Cancer" additionalName="Stage 8" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2400 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 20. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="3692"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="3692" />
<set name="weight" val="150" />
</item>
<item id="24328" name="Agathion - Twinkling Cancer" additionalName="Stage 9" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 2100 sec.)\n2. Balanced Power: CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="4598"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="4598" />
<set name="weight" val="150" />
</item>
<item id="24329" name="Agathion - Twinkling Cancer" additionalName="Stage 10" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1800 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 25. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="5478"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="5478" />
<set name="weight" val="150" />
</item>
<item id="24330" name="Agathion - Twinkling Cancer" additionalName="Stage 11" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1500 sec.)\n2. Balanced Power: INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="6432"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="6432" />
<set name="weight" val="150" />
</item>
<item id="24331" name="Agathion - Twinkling Cancer" additionalName="Stage 12" type="Armor">
<!-- Can summon Cancer when equipped.\n\n(Active Skill)\n1. Exoskeletal Shield: For 20 min., reflects 20% of received damage. (Cooldown is 1200 sec.)\n2. Balanced Power: STR/INT/CON/DEX/WIT/MEN + 1.\n2. Attribute Enchant: Attribute Resistance + 30. -->
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00"/>
<set name="icon" val="BranchIcon.Icon.accessary_lbracelet_sign_agathion_june_i00" />
<set name="default_action" val="EQUIP" />
<set name="weapon_type" val="ETC"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="8947"/>
<set name="weight" val="150"/>
<set name="weapon_type" val="ETC" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="8947" />
<set name="weight" val="150" />
</item>
<item id="24332" name="Starlight Jar" additionalName="" type="EtcItem">
<!-- Stars twinkle inside a star-shaped jar. Ingredient to crafting a Zodiac Agathion bracelet. -->
<set name="icon" val="BranchIcon.Icon.etc_sign_agathion_feed_yellow_i00"/>
<set name="icon" val="BranchIcon.Icon.etc_sign_agathion_feed_yellow_i00" />
</item>
<item id="24333" name="La Vie En Rose's Jewelry Box" additionalName="" type="EtcItem">
<!-- Double-click to acquire 1 of La Vie En Rose's jewels. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24334" name="La Vie En Rose's Jewelry Pack" additionalName="" type="EtcItem">
<!-- Double-click to acquire 10 La Vie En Rose's Jewelry Boxes. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24335" name="La Vie En Rose's Noble Brooch" additionalName="" type="EtcItem">
<!-- Double-click to acquire 30 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_pi_box_wish_pack"/>
<set name="icon" val="icon.etc_pi_box_wish_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="24336" name="La Vie En Rose's Brilliant Brooch" additionalName="" type="EtcItem">
<!-- Double-click to acquire 55 La Vie En Rose's Jewelry Boxes and 1 Noble Brooch Chest. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_pi_box_love_pack"/>
<set name="icon" val="icon.etc_pi_box_love_pack" />
<set name="is_stackable" val="true" />
</item>
<item id="24337" name="Starlight Jar Pouch" additionalName="" type="EtcItem">
<!-- Double-click to acquire a Starlight Jar. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24338" name="Starlight Jar Pack" additionalName="" type="EtcItem">
<!-- Double-click to acquire 10 Starlight Jar Pouches. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24339" name="Starlight Jar Pouch" additionalName="" type="EtcItem">
<!-- Double-click to acquire a Starlight Jar. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24340" name="Starlight Jar Pack" additionalName="" type="EtcItem">
<!-- Double-click to acquire 10 Starlight Jar Pouches. Cannot be used in the auction house. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24341" name="Blessed Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Giant's Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24342" name="Blessed Giant's Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Giant's Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24343" name="Blessed Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24344" name="Lesser Giant's Lucky Enchant Stone: Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Lesser Giant's Lucky Enchant Stone: Weapon (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24345" name="Blessed Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Blessed Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24346" name="Lesser Giant's Lucky Enchant Stone: Armor Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Lesser Giant's Lucky Enchant Stone: Armor (R-grade). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24347" name="Scroll: Enchant Weapon Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Scroll: Enchant Weapon (R-grade) with 10% increase in enchant success rate. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24348" name="Scroll: Enchant Armor Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing a Scroll: Enchant Armor (R-grade) with 10% increase in enchant success rate. -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24349" name="XP Rune III (Lv. 1-99) 100% Pack (30-day)" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing XP Rune III (Lv. 1-99) 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24350" name="Prestige Rune 100% Pack" additionalName="30-day" type="EtcItem">
<!-- Wrapped Pack containing a Prestige Rune 100% (30-day). -->
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00"/>
<set name="icon" val="BranchSys.icon.br_four_leaf_clover_box_i00" />
<set name="is_stackable" val="true" />
<set name="time" val="2592000" />
</item>
<item id="24351" name="Talisman - Hunter" additionalName="Abundance / 3-day" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%. Received Critical Damage -15%, Received Skill Damage during PVP - 15%. Extra defense against skill damage in PvP.\nNote: Equipping 2 will give the effect of 1. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
</item>
<item id="24352" name="Talisman - Slaughterer" additionalName="Abundance / 3-day" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, Attribute Resistance + 15, Debuff Resistance + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7.\nNote: Equipping 2 will give the effect of 1. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
</item>
<item id="24353" name="Talisman - Conquerer" additionalName="Abundance / 3-day" type="Armor">
<!-- P. Atk. + 231, M. Atk. + 271, P./M. Evasion + 7, P./M. Critical Rate + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7. Received Critical Damage -15%, Received Skill Damage during PVP - 15%.\nNote: Equipping 2 will give the effect of 1. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
</item>
<item id="24354" name="Talisman - Outlaw" additionalName="Abundance / 3-day" type="Armor">
<!-- Attribute Resistance + 15, Debuff Resistance + 13%, P./M. Critical Rate + 13%, Max HP/MP/CP + 490, HP/MP/CP Recovery Bonus + 7. Received Critical Damage -15%, Received Skill Damage during PVP - 15%.\nNote: Equipping 2 will give the effect of 1. -->
<set name="icon" val="BranchSys2.icon.g_twilight_gem"/>
<set name="icon" val="BranchSys2.icon.g_twilight_gem" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="259200" />
</item>
<item id="24355" name="Premium Account: Art of Seduction" additionalName="" type="EtcItem">
<!-- For 30 min., Max HP/MP/CP + 30%, P./M. Def. + 30%, P./Atk. + 10%, M. Atk. + 20%. Effect disappears if active while receiving Art of Seduction. Cannot be exchanged, dropped, or used in the Olympiad. Can be used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_blue_i00"/>
<set name="weight" val="1"/>
<set name="icon" val="BranchSys2.icon.br_rosalia_rose_blue_i00" />
<set name="weight" val="1" />
<set name="is_stackable" val="true" />
</item>
<item id="24356" name="Draco's Hat: Wizard" additionalName="7-day" type="Armor">
<!-- Cute Draco Hat. 7-day. STR/DEX/CON + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc"/>
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="24357" name="Draco's Hat: Warrior" additionalName="7-day" type="Armor">
<!-- Cute Draco Hat. 7-day. INT/WIT/MEN + 2. Can use Blessed Resurrection. Cooldown is 1 hr. Cannot be used in the Olympiad. Can be destroyed and sold in a private warehouse. -->
<set name="icon" val="icon.etc_ev_draco_hair_acc"/>
<set name="icon" val="icon.etc_ev_draco_hair_acc" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="604800" />
</item>
<item id="24358" name="Premium Account: Quick Healing Potion" additionalName="" type="EtcItem">
<!-- Rerstores 1250 HP, and remaining power restores CP. No duration. Cannot be exchanged, dropped, sold, used in the Olympiad, or used in the Ceremony of Chaos. Can be stored in the private warehouse. -->
<set name="icon" val="icon.etc_potion_gold_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_potion_gold_i00" />
<set name="weight" val="20" />
<set name="is_stackable" val="true" />
</item>
<item id="24359" name="Antharas' Earring" additionalName="3-day" type="Armor">
<!-- MP + 37, Bleed Resistance + 40%, Bleed Attack Rate + 40%, Heal Amount increase, Vampiric Rage Effect, Stun/Mental Resistance + 30%, Stun/Mental Attack Rate + 30% , MP Consumption decrease, Earth Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_antaras_i00"/>
<set name="icon" val="icon.accessory_earring_of_antaras_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rear;lear" />
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="94.0"/>
<add stat="mDef" val="94.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24360" name="Valakas' Necklace" additionalName="3-day" type="Armor">
<!-- MP + 50, Sleep Resistance + 40% , Sleep Attack Rate + 40%, HP + 445, Cooldown decrease, P./M. Atk. increase, Wild Magic Effect, Damage Shield Effect, Fire Resistance increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. -->
<set name="icon" val="icon.accessory_necklace_of_valakas_i00"/>
<set name="icon" val="icon.accessory_necklace_of_valakas_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="neck"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="150"/>
<set name="bodypart" val="neck" />
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="95.0"/>
<add stat="mDef" val="95.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24361" name="Zaken's Earring" additionalName="3-day" type="Armor">
<!-- MP + 31, Bleed Resistance + 30%, Bleed Attack Rate + 30%, Heal Amount increase, Vampiric Rage Effect, Stun/Mental Resistance + 20% , Stun/Mental Attack Rate + 20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. Can be stored in the private warehouse. -->
<set name="icon" val="icon.accessory_earring_of_zaken_i00"/>
<set name="icon" val="icon.accessory_earring_of_zaken_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rear;lear"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rear;lear" />
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="71.0"/>
<add stat="mDef" val="71.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24362" name="Queen Ant's Ring" additionalName="3-day" type="Armor">
<!-- MP + 21, Poison Resistance + 30%, Poison Attack Rate + 30% , Accuracy increase, Critical Damage increase, Hold Resistance + 20% , Hold Attack Rate + 20%. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_ring_of_queen_ant_i00"/>
<set name="icon" val="icon.accessory_ring_of_queen_ant_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger"/>
<set name="crystal_type" val="B"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="B" />
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="48.0"/>
<add stat="mDef" val="48.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24363" name="Baium's Ring" additionalName="3-day" type="Armor">
<!-- MP + 21, Poison Resistance + 40% , Poison Attack Rate + 40% , Accuracy increase, Critical Damage increase, Hold Resistance + 30%, Hold Attack Rate + 30%, P. Atk. increase, and Casting Spd. increase. Equipping 2 will give the effect of 1. Cannot be used in the Olympiad. -->
<set name="icon" val="icon.accessory_ring_of_baium_i00"/>
<set name="icon" val="icon.accessory_ring_of_baium_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="rfinger;lfinger"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="150"/>
<set name="bodypart" val="rfinger;lfinger" />
<set name="crystal_type" val="S" />
<set name="weight" val="150" />
<set name="time" val="259200" />
<for>
<add stat="mDef" val="48.0"/>
<add stat="mDef" val="48.0" />
<enchant stat="mDef" val="0" />
</for>
</item>
<item id="24364" name="Dark Assassin Suit" additionalName="" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. -->
<set name="icon" val="icon.dark_assassin"/>
<set name="icon" val="icon.dark_assassin" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="400.0"/>
<add stat="pDef" val="400.0" />
</for>
</item>
<item id="24365" name="Appearance Stone: Dark Assassin Suit" additionalName="" type="EtcItem">
<!-- Changes the appearance of your appearance into that of a Dark Assassin Suit. Can use Dark Assassin's Move after appearance modification. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="24366" name="Luck Box 1" additionalName="Gemini" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Gemini. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24367" name="Luck Box 2" additionalName="Cancer" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Cancer. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="24368" name="Sayha's Rune: Growth" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 1%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24369" name="Sayha's Rune: Growth" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 3%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24370" name="Sayha's Rune: Growth" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 6%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24371" name="Sayha's Rune: Growth" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, XP gain + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24372" name="Sayha's Rune: Skill" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 1%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24373" name="Sayha's Rune: Skill" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 3%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24374" name="Sayha's Rune: Skill" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 6%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24375" name="Sayha's Rune: Skill" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, SP gain + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24376" name="Sayha's Rune: Luck" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 1%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24377" name="Sayha's Rune: Luck" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 3%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24378" name="Sayha's Rune: Luck" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 6%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24379" name="Sayha's Rune: Luck" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, drop rate during hunting + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24380" name="Sayha's Rune" additionalName="Stage 1" type="EtcItem">
<!-- 10-min. When possessed, XP/SP/Drop Rate + 1%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24381" name="Sayha's Rune" additionalName="Stage 2" type="EtcItem">
<!-- 10-min. When possessed, XP/SP/Drop Rate + 3%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24382" name="Sayha's Rune" additionalName="Stage 3" type="EtcItem">
<!-- 10-min. When possessed, XP/SP/Drop Rate + 6%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24383" name="Sayha's Rune" additionalName="Stage 4" type="EtcItem">
<!-- 10-min. When possessed, XP/SP/Drop Rate + 10%. -->
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00"/>
<set name="icon" val="br_cashtex.item.br_cash_rune_of_feather_i00" />
</item>
<item id="24384" name="Sayha's Rune: Growth Pack Stage 1" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24385" name="Sayha's Rune: Growth Pack Stage 2" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24386" name="Sayha's Rune: Growth Pack Stage 3" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24387" name="Sayha's Rune: Growth Pack Stage 4" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Growth Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24388" name="Sayha's Rune: Skill Pack Stage 1" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24389" name="Sayha's Rune: Skill Pack Stage 2" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24390" name="Sayha's Rune: Skill Pack Stage 3" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24391" name="Sayha's Rune: Skill Pack Stage 4" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Skill Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24392" name="Sayha's Rune: Luck Pack Stage 1" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24393" name="Sayha's Rune: Luck Pack Stage 2" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24394" name="Sayha's Rune: Luck Pack Stage 3" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24395" name="Sayha's Rune: Luck Pack Stage 4" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Luck Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24396" name="Sayha's Rune Pack Stage 1" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 1. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24397" name="Sayha's Rune Pack Stage 2" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 2. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24398" name="Sayha's Rune Pack Stage 3" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 3. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="24399" name="Sayha's Rune Pack Stage 4" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing Sayha's Rune: Stage 4. -->
<set name="icon" val="icon.etc_bm_jewelbox_main_i00"/>
<set name="icon" val="icon.etc_bm_jewelbox_main_i00" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24400" name="Formal Wear" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24401" name="Formal Wear" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24402" name="Formal Wear" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24403" name="Formal Wear" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24404" name="Formal Wear" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24405" name="Formal Wear" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24406" name="Formal Wear" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24407" name="Formal Wear" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24408" name="Formal Wear" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24409" name="Formal Wear" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24410" name="Formal Wear" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 3. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24411" name="Formal Wear" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24412" name="Formal Wear" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24413" name="Formal Wear" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24414" name="Formal Wear" additionalName="Low-grade / Option 15" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24415" name="Formal Wear" additionalName="Low-grade / Option 16" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24416" name="Formal Wear" additionalName="Low-grade / Option 17" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24417" name="Formal Wear" additionalName="Low-grade / Option 18" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24418" name="Formal Wear" additionalName="Low-grade / Option 19" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24419" name="Formal Wear" additionalName="Low-grade / Option 20" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24420" name="Formal Wear" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24421" name="Formal Wear" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24422" name="Formal Wear" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24423" name="Formal Wear" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24424" name="Formal Wear" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24425" name="Formal Wear" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24426" name="Formal Wear" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24427" name="Formal Wear" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24428" name="Formal Wear" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24429" name="Formal Wear" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24430" name="Formal Wear" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 7. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24431" name="Formal Wear" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24432" name="Formal Wear" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24433" name="Formal Wear" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24434" name="Formal Wear" additionalName="Mid-grade / Option 15" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24435" name="Formal Wear" additionalName="Mid-grade / Option 16" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24436" name="Formal Wear" additionalName="Mid-grade / Option 17" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24437" name="Formal Wear" additionalName="Mid-grade / Option 18" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24438" name="Formal Wear" additionalName="Mid-grade / Option 19" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24439" name="Formal Wear" additionalName="Mid-grade / Option 20" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24440" name="Formal Wear" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24441" name="Formal Wear" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24442" name="Formal Wear" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24443" name="Formal Wear" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24444" name="Formal Wear" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24445" name="Formal Wear" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24446" name="Formal Wear" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24447" name="Formal Wear" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24448" name="Formal Wear" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24449" name="Formal Wear" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24450" name="Formal Wear" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Speed + 15. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24451" name="Formal Wear" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24452" name="Formal Wear" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24453" name="Formal Wear" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24454" name="Formal Wear" additionalName="Top-grade / Option 15" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24455" name="Formal Wear" additionalName="Top-grade / Option 16" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24456" name="Formal Wear" additionalName="Top-grade / Option 17" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24457" name="Formal Wear" additionalName="Top-grade / Option 18" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24458" name="Formal Wear" additionalName="Top-grade / Option 19" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24459" name="Formal Wear" additionalName="Top-grade / Option 20" type="Armor">
<!-- Tuxedo for male characters, and a wedding dress for female characters. When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.armor_t2000_ul_i00"/>
<set name="icon" val="icon.armor_t2000_ul_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24460" name="Male Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24461" name="Male Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24462" name="Male Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24463" name="Male Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24464" name="Male Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24465" name="Male Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24466" name="Male Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24467" name="Male Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24468" name="Male Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24469" name="Male Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24470" name="Male Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24471" name="Male Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24472" name="Male Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24473" name="Male Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24474" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24475" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24476" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24477" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24478" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24479" name="Male Swimsuit No. 1" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24480" name="Male Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24481" name="Male Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24482" name="Male Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24483" name="Male Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24484" name="Male Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24485" name="Male Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24486" name="Male Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24487" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24488" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24489" name="Male Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24490" name="Male Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24491" name="Male Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24492" name="Male Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24493" name="Male Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24494" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24495" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24496" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24497" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24498" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24499" name="Male Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24500" name="Male Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24501" name="Male Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24502" name="Male Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24503" name="Male Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24504" name="Male Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24505" name="Male Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24506" name="Male Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24507" name="Male Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24508" name="Male Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24509" name="Male Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24510" name="Male Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24511" name="Male Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24512" name="Male Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24513" name="Male Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24514" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24515" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24516" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24517" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24518" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24519" name="Male Swimsuit No. 1" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24520" name="Male Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24521" name="Male Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24522" name="Male Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24523" name="Male Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24524" name="Male Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24525" name="Male Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24526" name="Male Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24527" name="Male Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24528" name="Male Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24529" name="Male Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24530" name="Male Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24531" name="Male Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24532" name="Male Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24533" name="Male Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24534" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24535" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24536" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24537" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24538" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24539" name="Male Swimsuit No. 2" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24540" name="Male Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24541" name="Male Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24542" name="Male Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24543" name="Male Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24544" name="Male Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24545" name="Male Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24546" name="Male Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24547" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24548" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24549" name="Male Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24550" name="Male Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24551" name="Male Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24552" name="Male Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24553" name="Male Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24554" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24555" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24556" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24557" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24558" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24559" name="Male Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24560" name="Male Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24561" name="Male Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24562" name="Male Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24563" name="Male Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24564" name="Male Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24565" name="Male Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24566" name="Male Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24567" name="Male Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24568" name="Male Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24569" name="Male Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24570" name="Male Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24571" name="Male Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24572" name="Male Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24573" name="Male Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24574" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24575" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24576" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24577" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24578" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24579" name="Male Swimsuit No. 2" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Male only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24580" name="Female Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24581" name="Female Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24582" name="Female Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24583" name="Female Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24584" name="Female Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24585" name="Female Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24586" name="Female Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24587" name="Female Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24588" name="Female Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24589" name="Female Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24590" name="Female Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24591" name="Female Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24592" name="Female Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24593" name="Female Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24594" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24595" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24596" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24597" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24598" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24599" name="Female Swimsuit No. 1" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24600" name="Female Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24601" name="Female Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24602" name="Female Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24603" name="Female Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24604" name="Female Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24605" name="Female Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24606" name="Female Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24607" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24608" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24609" name="Female Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24610" name="Female Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24611" name="Female Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24612" name="Female Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24613" name="Female Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24614" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24615" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24616" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24617" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24618" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24619" name="Female Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24620" name="Female Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24621" name="Female Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24622" name="Female Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24623" name="Female Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24624" name="Female Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24625" name="Female Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24626" name="Female Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24627" name="Female Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24628" name="Female Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24629" name="Female Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24630" name="Female Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24631" name="Female Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24632" name="Female Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24633" name="Female Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24634" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24635" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24636" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24637" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24638" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24639" name="Female Swimsuit No. 1" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24640" name="Female Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24641" name="Female Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24642" name="Female Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24643" name="Female Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24644" name="Female Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24645" name="Female Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24646" name="Female Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24647" name="Female Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24648" name="Female Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24649" name="Female Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24650" name="Female Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24651" name="Female Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24652" name="Female Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24653" name="Female Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24654" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24655" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24656" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24657" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24658" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24659" name="Female Swimsuit No. 2" additionalName="Low-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24660" name="Female Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24661" name="Female Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24662" name="Female Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24663" name="Female Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24664" name="Female Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24665" name="Female Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24666" name="Female Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24667" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24668" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24669" name="Female Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24670" name="Female Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 7. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24671" name="Female Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24672" name="Female Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24673" name="Female Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24674" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24675" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24676" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24677" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24678" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24679" name="Female Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24680" name="Female Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24681" name="Female Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24682" name="Female Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24683" name="Female Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24684" name="Female Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24685" name="Female Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24686" name="Female Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24687" name="Female Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24688" name="Female Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24689" name="Female Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24690" name="Female Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Speed + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24691" name="Female Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24692" name="Female Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24693" name="Female Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24694" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 15" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24695" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 16" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24696" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 17" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24697" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 18" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24698" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 19" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="24699" name="Female Swimsuit No. 2" additionalName="Top-grade / Option 20" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and magic armor remain equipped. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.london_olympic_bikini"/>
<set name="icon" val="icon.london_olympic_bikini" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24700" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24701" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24702" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24703" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24704" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24705" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24706" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24707" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24708" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24709" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24710" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24711" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24712" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24713" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24714" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24715" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24716" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24717" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24718" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24719" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24720" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24721" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24722" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24723" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24724" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24725" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24726" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24727" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24728" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24729" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24730" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24731" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24732" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24733" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24734" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24735" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24736" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24737" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24738" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24739" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24740" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24741" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24742" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24743" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24744" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24745" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24746" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24747" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24748" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24749" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24750" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24751" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24752" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24753" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24754" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24755" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24756" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24757" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24758" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24759" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="icon.armor_ev_santas_clothes"/>
<set name="icon" val="icon.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24760" name="Beach Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24761" name="Beach Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24762" name="Beach Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24763" name="Beach Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24764" name="Beach Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24765" name="Beach Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24766" name="Beach Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24767" name="Beach Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24768" name="Beach Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24769" name="Beach Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24770" name="Beach Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24771" name="Beach Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24772" name="Beach Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24773" name="Beach Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24774" name="Beach Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24775" name="Beach Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24776" name="Beach Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24777" name="Beach Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24778" name="Beach Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24779" name="Beach Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24780" name="Beach Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24781" name="Beach Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24782" name="Beach Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24783" name="Beach Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24784" name="Beach Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24785" name="Beach Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24786" name="Beach Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24787" name="Beach Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24788" name="Beach Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24789" name="Beach Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24790" name="Beach Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24791" name="Beach Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24792" name="Beach Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24793" name="Beach Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24794" name="Beach Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24795" name="Beach Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24796" name="Beach Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24797" name="Beach Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24798" name="Beach Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24799" name="Beach Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24800" name="Beach Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24801" name="Beach Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24802" name="Beach Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24803" name="Beach Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24804" name="Beach Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24805" name="Beach Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24806" name="Beach Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24807" name="Beach Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24808" name="Beach Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24809" name="Beach Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24810" name="Beach Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24811" name="Beach Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24812" name="Beach Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24813" name="Beach Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24814" name="Beach Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24815" name="Beach Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24816" name="Beach Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24817" name="Beach Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24818" name="Beach Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24819" name="Beach Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_01" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24820" name="Alluring Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24821" name="Alluring Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24822" name="Alluring Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24823" name="Alluring Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24824" name="Alluring Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24825" name="Alluring Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24826" name="Alluring Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24827" name="Alluring Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24828" name="Alluring Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24829" name="Alluring Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24830" name="Alluring Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24831" name="Alluring Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24832" name="Alluring Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24833" name="Alluring Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24834" name="Alluring Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24835" name="Alluring Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24836" name="Alluring Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24837" name="Alluring Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24838" name="Alluring Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24839" name="Alluring Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24840" name="Alluring Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24841" name="Alluring Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24842" name="Alluring Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24843" name="Alluring Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24844" name="Alluring Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24845" name="Alluring Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24846" name="Alluring Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24847" name="Alluring Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24848" name="Alluring Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24849" name="Alluring Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24850" name="Alluring Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24851" name="Alluring Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24852" name="Alluring Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24853" name="Alluring Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24854" name="Alluring Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24855" name="Alluring Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24856" name="Alluring Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24857" name="Alluring Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24858" name="Alluring Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24859" name="Alluring Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24860" name="Alluring Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24861" name="Alluring Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24862" name="Alluring Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24863" name="Alluring Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24864" name="Alluring Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24865" name="Alluring Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24866" name="Alluring Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24867" name="Alluring Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24868" name="Alluring Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24869" name="Alluring Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24870" name="Alluring Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24871" name="Alluring Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24872" name="Alluring Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24873" name="Alluring Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24874" name="Alluring Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24875" name="Alluring Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24876" name="Alluring Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24877" name="Alluring Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24878" name="Alluring Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24879" name="Alluring Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_02" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24880" name="Seductive Swimsuit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24881" name="Seductive Swimsuit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24882" name="Seductive Swimsuit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24883" name="Seductive Swimsuit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24884" name="Seductive Swimsuit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24885" name="Seductive Swimsuit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24886" name="Seductive Swimsuit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24887" name="Seductive Swimsuit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24888" name="Seductive Swimsuit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24889" name="Seductive Swimsuit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24890" name="Seductive Swimsuit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24891" name="Seductive Swimsuit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24892" name="Seductive Swimsuit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24893" name="Seductive Swimsuit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24894" name="Seductive Swimsuit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24895" name="Seductive Swimsuit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24896" name="Seductive Swimsuit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24897" name="Seductive Swimsuit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24898" name="Seductive Swimsuit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24899" name="Seductive Swimsuit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="24900" name="Seductive Swimsuit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24901" name="Seductive Swimsuit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24902" name="Seductive Swimsuit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24903" name="Seductive Swimsuit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24904" name="Seductive Swimsuit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24905" name="Seductive Swimsuit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24906" name="Seductive Swimsuit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24907" name="Seductive Swimsuit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24908" name="Seductive Swimsuit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24909" name="Seductive Swimsuit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24910" name="Seductive Swimsuit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24911" name="Seductive Swimsuit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24912" name="Seductive Swimsuit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24913" name="Seductive Swimsuit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24914" name="Seductive Swimsuit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24915" name="Seductive Swimsuit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24916" name="Seductive Swimsuit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24917" name="Seductive Swimsuit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24918" name="Seductive Swimsuit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24919" name="Seductive Swimsuit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24920" name="Seductive Swimsuit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24921" name="Seductive Swimsuit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24922" name="Seductive Swimsuit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24923" name="Seductive Swimsuit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24924" name="Seductive Swimsuit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24925" name="Seductive Swimsuit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24926" name="Seductive Swimsuit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24927" name="Seductive Swimsuit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24928" name="Seductive Swimsuit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24929" name="Seductive Swimsuit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24930" name="Seductive Swimsuit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24931" name="Seductive Swimsuit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24932" name="Seductive Swimsuit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24933" name="Seductive Swimsuit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24934" name="Seductive Swimsuit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24935" name="Seductive Swimsuit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24936" name="Seductive Swimsuit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24937" name="Seductive Swimsuit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24938" name="Seductive Swimsuit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24939" name="Seductive Swimsuit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03"/>
<set name="icon" val="BranchSys3.icon1.g_co_swimsuit_event_03" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24940" name="Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24941" name="Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24942" name="Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24943" name="Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24944" name="Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24945" name="Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 5. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24946" name="Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24947" name="Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24948" name="Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24949" name="Santa Outfit" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 3%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24950" name="Santa Outfit" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24951" name="Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24952" name="Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24953" name="Santa Outfit" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 3. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24954" name="Santa Outfit" additionalName="Low-grade / Option 15" type="Armor">
<!-- When modified, Low-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24955" name="Santa Outfit" additionalName="Low-grade / Option 16" type="Armor">
<!-- When modified, Low-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24956" name="Santa Outfit" additionalName="Low-grade / Option 17" type="Armor">
<!-- When modified, Low-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24957" name="Santa Outfit" additionalName="Low-grade / Option 18" type="Armor">
<!-- When modified, Low-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24958" name="Santa Outfit" additionalName="Low-grade / Option 19" type="Armor">
<!-- When modified, Low-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24959" name="Santa Outfit" additionalName="Low-grade / Option 20" type="Armor">
<!-- When modified, Low-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24960" name="Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24961" name="Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24962" name="Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24963" name="Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24964" name="Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24965" name="Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 7. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24966" name="Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24967" name="Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24968" name="Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 5%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24969" name="Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 7%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24970" name="Santa Outfit" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 7. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24971" name="Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24972" name="Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24973" name="Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 4. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24974" name="Santa Outfit" additionalName="Mid-grade / Option 15" type="Armor">
<!-- When modified, Mid-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24975" name="Santa Outfit" additionalName="Mid-grade / Option 16" type="Armor">
<!-- When modified, Mid-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24976" name="Santa Outfit" additionalName="Mid-grade / Option 17" type="Armor">
<!-- When modified, Mid-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24977" name="Santa Outfit" additionalName="Mid-grade / Option 18" type="Armor">
<!-- When modified, Mid-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24978" name="Santa Outfit" additionalName="Mid-grade / Option 19" type="Armor">
<!-- When modified, Mid-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24979" name="Santa Outfit" additionalName="Mid-grade / Option 20" type="Armor">
<!-- When modified, Mid-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24980" name="Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- When modified, Debuff Reflect + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24981" name="Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24982" name="Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24983" name="Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- When modified, P. Def. + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24984" name="Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- When modified, M. Def. + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24985" name="Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- When modified, Attribute Resistance + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24986" name="Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- When modified, Received Heal Amount + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24987" name="Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- When modified, Max. HP + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24988" name="Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- When modified, Max. MP + 10%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24989" name="Santa Outfit" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- When modified, Max. CP + 15%. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24990" name="Santa Outfit" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- When modified, Speed + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24991" name="Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24992" name="Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24993" name="Santa Outfit" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- When modified, P./M. Evasion + 8. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24994" name="Santa Outfit" additionalName="Top-grade / Option 15" type="Armor">
<!-- When modified, Top-grade / Option + 15. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24995" name="Santa Outfit" additionalName="Top-grade / Option 16" type="Armor">
<!-- When modified, Top-grade / Option + 16. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24996" name="Santa Outfit" additionalName="Top-grade / Option 17" type="Armor">
<!-- When modified, Top-grade / Option + 17. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24997" name="Santa Outfit" additionalName="Top-grade / Option 18" type="Armor">
<!-- When modified, Top-grade / Option + 18. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24998" name="Santa Outfit" additionalName="Top-grade / Option 19" type="Armor">
<!-- When modified, Top-grade / Option + 19. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
<item id="24999" name="Santa Outfit" additionalName="Top-grade / Option 20" type="Armor">
<!-- When modified, Top-grade / Option + 20. -->
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes"/>
<set name="icon" val="Branchsys3.icon1.armor_ev_santas_clothes" />
<set name="default_action" val="EQUIP" />
</item>
</list>

View File

@@ -1,542 +1,542 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25000" name="Maid Costume" additionalName="Low-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25001" name="Maid Costume" additionalName="Low-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25002" name="Maid Costume" additionalName="Low-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25003" name="Maid Costume" additionalName="Low-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25004" name="Maid Costume" additionalName="Low-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25005" name="Maid Costume" additionalName="Low-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25006" name="Maid Costume" additionalName="Low-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25007" name="Maid Costume" additionalName="Low-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25008" name="Maid Costume" additionalName="Low-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25009" name="Maid Costume" additionalName="Low-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25010" name="Maid Costume" additionalName="Low-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25011" name="Maid Costume" additionalName="Low-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25012" name="Maid Costume" additionalName="Low-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25013" name="Maid Costume" additionalName="Low-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25014" name="Maid Costume" additionalName="Low-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25015" name="Maid Costume" additionalName="Low-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25016" name="Maid Costume" additionalName="Low-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25017" name="Maid Costume" additionalName="Low-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25018" name="Maid Costume" additionalName="Low-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25019" name="Maid Costume" additionalName="Low-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25020" name="Maid Costume" additionalName="Mid-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25021" name="Maid Costume" additionalName="Mid-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25022" name="Maid Costume" additionalName="Mid-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25023" name="Maid Costume" additionalName="Mid-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25024" name="Maid Costume" additionalName="Mid-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25025" name="Maid Costume" additionalName="Mid-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25026" name="Maid Costume" additionalName="Mid-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25027" name="Maid Costume" additionalName="Mid-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25028" name="Maid Costume" additionalName="Mid-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25029" name="Maid Costume" additionalName="Mid-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25030" name="Maid Costume" additionalName="Mid-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25031" name="Maid Costume" additionalName="Mid-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25032" name="Maid Costume" additionalName="Mid-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25033" name="Maid Costume" additionalName="Mid-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25034" name="Maid Costume" additionalName="Mid-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25035" name="Maid Costume" additionalName="Mid-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25036" name="Maid Costume" additionalName="Mid-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25037" name="Maid Costume" additionalName="Mid-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25038" name="Maid Costume" additionalName="Mid-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25039" name="Maid Costume" additionalName="Mid-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25040" name="Maid Costume" additionalName="Top-grade / Debuff Reflect" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25041" name="Maid Costume" additionalName="Top-grade / Damage Reflect Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25042" name="Maid Costume" additionalName="Top-grade / Ranged Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25043" name="Maid Costume" additionalName="Top-grade / P. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25044" name="Maid Costume" additionalName="Top-grade / M. Def. Increase" type="Armor">
<!-- Maid costume. Female only. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25045" name="Maid Costume" additionalName="Top-grade / Attribute Resistance" type="Armor">
<!-- Maid costume. Female only. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25046" name="Maid Costume" additionalName="Top-grade / Received Heal Amount Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25047" name="Maid Costume" additionalName="Top-grade / Max. HP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25048" name="Maid Costume" additionalName="Top-grade / Max. MP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25049" name="Maid Costume" additionalName="Top-grade / Max CP Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25050" name="Maid Costume" additionalName="Top-grade / Speed Increase" type="Armor">
<!-- Maid costume. Female only. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25051" name="Maid Costume" additionalName="Top-grade / HP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25052" name="Maid Costume" additionalName="Top-grade / MP Recovery Bonus Increase" type="Armor">
<!-- Maid costume. Female only. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25053" name="Maid Costume" additionalName="Top-grade / Evasion Increase" type="Armor">
<!-- Maid costume. Female only. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25054" name="Maid Costume" additionalName="Top-grade / Option 15" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25055" name="Maid Costume" additionalName="Top-grade / Option 16" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25056" name="Maid Costume" additionalName="Top-grade / Option 17" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25057" name="Maid Costume" additionalName="Top-grade / Option 18" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25058" name="Maid Costume" additionalName="Top-grade / Option 19" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25059" name="Maid Costume" additionalName="Top-grade / Option 20" type="Armor">
<!-- Maid costume. Female only. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid"/>
<set name="icon" val="BranchSys3.icon1.g_co_cutie_maid" />
<set name="default_action" val="EQUIP" />
</item>
<item id="25060" name="Formal Wear Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25061" name="Formal Wear Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25062" name="Formal Wear Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25063" name="Formal Wear Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25064" name="Formal Wear Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25065" name="Formal Wear Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25066" name="Formal Wear Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25067" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25068" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25069" name="Formal Wear Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25070" name="Formal Wear Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25071" name="Formal Wear Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25072" name="Formal Wear Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25073" name="Formal Wear Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25074" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25075" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25076" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25077" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25078" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25079" name="Formal Wear Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25080" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25081" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25082" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25083" name="Formal Wear Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25084" name="Formal Wear Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25085" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25086" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25087" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25088" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25089" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25090" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25091" name="Formal Wear Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25092" name="Formal Wear Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25093" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25094" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25095" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25096" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25097" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25098" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25099" name="Formal Wear Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25100" name="Formal Wear Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25101" name="Formal Wear Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25102" name="Formal Wear Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25103" name="Formal Wear Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25104" name="Formal Wear Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25105" name="Formal Wear Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25106" name="Formal Wear Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25107" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25108" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25109" name="Formal Wear Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25110" name="Formal Wear Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25111" name="Formal Wear Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25112" name="Formal Wear Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25113" name="Formal Wear Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25114" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25115" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25116" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25117" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25118" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25119" name="Formal Wear Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Formal Wear. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25120" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25121" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25122" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25123" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25124" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25125" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25126" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25127" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25128" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25129" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25130" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25131" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25132" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25133" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25134" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25135" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25136" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25137" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25138" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25139" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25140" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25141" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25142" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25143" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25144" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25145" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25146" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25147" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25148" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25149" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25150" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25151" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25152" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25153" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25154" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25155" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25156" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25157" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25158" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25159" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25160" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25161" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25162" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25163" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25164" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25165" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25166" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25167" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25168" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25169" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25170" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25171" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25172" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25173" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25174" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25175" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25176" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25177" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25178" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25179" name="Appearance Stone: Male Swimsuit No. 1" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25180" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25181" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25182" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25183" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25184" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25185" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25186" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25187" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25188" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25189" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25190" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25191" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25192" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25193" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25194" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25195" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25196" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25197" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25198" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25199" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,602 +1,602 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25200" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25201" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25202" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25203" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25204" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25205" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25206" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25207" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25208" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25209" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25210" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25211" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25212" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25213" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25214" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25215" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25216" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25217" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25218" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25219" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25220" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25221" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25222" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25223" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25224" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25225" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25226" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25227" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25228" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25229" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25230" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25231" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25232" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25233" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25234" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25235" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25236" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25237" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25238" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25239" name="Appearance Stone: Male Swimsuit No. 2" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Male Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25240" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25241" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25242" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25243" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25244" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25245" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25246" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25247" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25248" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25249" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25250" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25251" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25252" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25253" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25254" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25255" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25256" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25257" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25258" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25259" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25260" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25261" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25262" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25263" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25264" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25265" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25266" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25267" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25268" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25269" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25270" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25271" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25272" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25273" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25274" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25275" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25276" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25277" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25278" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25279" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25280" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25281" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25282" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25283" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25284" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25285" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25286" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25287" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25288" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25289" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25290" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25291" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25292" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25293" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25294" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25295" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25296" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25297" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25298" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25299" name="Appearance Stone: Female Swimsuit No. 1" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 1. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,562 +1,562 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25300" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25301" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25302" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25303" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25304" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25305" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25306" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25307" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25308" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25309" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25310" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25311" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25312" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25313" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25314" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25315" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25316" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25317" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25318" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25319" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25320" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25321" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25322" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25323" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25324" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25325" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25326" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25327" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25328" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25329" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25330" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25331" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25332" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25333" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25334" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25335" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25336" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25337" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25338" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25339" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25340" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25341" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25342" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25343" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25344" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25345" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25346" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25347" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25348" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25349" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25350" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25351" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25352" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25353" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25354" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25355" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25356" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25357" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25358" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25359" name="Appearance Stone: Female Swimsuit No. 2" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Female Swimsuit No. 2. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="weight" val="1000"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="weight" val="1000" />
<set name="is_stackable" val="true" />
</item>
<item id="25360" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25361" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25362" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25363" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25364" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25365" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25366" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25367" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25368" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25369" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25370" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25371" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25372" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25373" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25374" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25375" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25376" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25377" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25378" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25379" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25380" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25381" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25382" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25383" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25384" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25385" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25386" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25387" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25388" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25389" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25390" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25391" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25392" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25393" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25394" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25395" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25396" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25397" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25398" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25399" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25400" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25401" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25402" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25403" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25404" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25405" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25406" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25407" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25408" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25409" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25410" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25411" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25412" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25413" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25414" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25415" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25416" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25417" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25418" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25419" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25420" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25421" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25422" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25423" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25424" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25425" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25426" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25427" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25428" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25429" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25430" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25431" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25432" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25433" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25434" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25435" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25436" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25437" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25438" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25439" name="Beach Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25440" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25441" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25442" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25443" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25444" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25445" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25446" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25447" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25448" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25449" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25450" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25451" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25452" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25453" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25454" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25455" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25456" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25457" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25458" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25459" name="Beach Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25460" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25461" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25462" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25463" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25464" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25465" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25466" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25467" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25468" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25469" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25470" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25471" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25472" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25473" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25474" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25475" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25476" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25477" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25478" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25479" name="Beach Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Beach Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25480" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25481" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25482" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25483" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25484" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25485" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25486" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25487" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25488" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25489" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25490" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25491" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25492" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25493" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25494" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25495" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25496" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25497" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25498" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25499" name="Alluring Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25500" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25501" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25502" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25503" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25504" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25505" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25506" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25507" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25508" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25509" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25510" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25511" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25512" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25513" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25514" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25515" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25516" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25517" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25518" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25519" name="Alluring Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25520" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25521" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25522" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25523" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25524" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25525" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25526" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25527" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25528" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25529" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25530" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25531" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25532" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25533" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25534" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25535" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25536" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25537" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25538" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25539" name="Alluring Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of an Alluring Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25540" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25541" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25542" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25543" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25544" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25545" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25546" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25547" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25548" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25549" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25550" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25551" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25552" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25553" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25554" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25555" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25556" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25557" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25558" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25559" name="Seductive Swimsuit Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25560" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25561" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25562" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25563" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25564" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25565" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25566" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25567" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25568" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25569" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25570" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25571" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25572" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25573" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25574" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25575" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25576" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25577" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25578" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25579" name="Seductive Swimsuit Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25580" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25581" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25582" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25583" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25584" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25585" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25586" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25587" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25588" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25589" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25590" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25591" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25592" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25593" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25594" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25595" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25596" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25597" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25598" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25599" name="Seductive Swimsuit Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Seductive Swimsuit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25600" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25601" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25602" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25603" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25604" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25605" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25606" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25607" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25608" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25609" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25610" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25611" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25612" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25613" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25614" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25615" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25616" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25617" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25618" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25619" name="Appearance Stone: Santa Outfit" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25620" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25621" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25622" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25623" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25624" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25625" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25626" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25627" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25628" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25629" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25630" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25631" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25632" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25633" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25634" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25635" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25636" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25637" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25638" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25639" name="Appearance Stone: Santa Outfit" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25640" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25641" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25642" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25643" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25644" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25645" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25646" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25647" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25648" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25649" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25650" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25651" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25652" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25653" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25654" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25655" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25656" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25657" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25658" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25659" name="Appearance Stone: Santa Outfit" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Santa Outfit. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25660" name="Maid Costume Appearance Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25661" name="Maid Costume Appearance Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25662" name="Maid Costume Appearance Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25663" name="Maid Costume Appearance Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25664" name="Maid Costume Appearance Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25665" name="Maid Costume Appearance Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25666" name="Maid Costume Appearance Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25667" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25668" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25669" name="Maid Costume Appearance Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 3%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25670" name="Maid Costume Appearance Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25671" name="Maid Costume Appearance Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 5. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25672" name="Maid Costume Appearance Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25673" name="Maid Costume Appearance Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 3. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25674" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25675" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25676" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25677" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25678" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25679" name="Maid Costume Appearance Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Low-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25680" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25681" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25682" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25683" name="Maid Costume Appearance Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25684" name="Maid Costume Appearance Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25685" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25686" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25687" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25688" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 5%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25689" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 7%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25690" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 7. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25691" name="Maid Costume Appearance Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25692" name="Maid Costume Appearance Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25693" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 4. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25694" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25695" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25696" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25697" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25698" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25699" name="Maid Costume Appearance Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Mid-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,510 +1,510 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25700" name="Maid Costume Appearance Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25701" name="Maid Costume Appearance Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Debuff Reflect Resistance + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25702" name="Maid Costume Appearance Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Bow/Crossbow Resistance + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25703" name="Maid Costume Appearance Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25704" name="Maid Costume Appearance Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, M. Def. + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25705" name="Maid Costume Appearance Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Attribute Resistance + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25706" name="Maid Costume Appearance Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Received Heal Amount + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25707" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. HP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25708" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. MP + 10%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25709" name="Maid Costume Appearance Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Max. CP + 15%. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25710" name="Maid Costume Appearance Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Speed + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25711" name="Maid Costume Appearance Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, HP Recovery Bonus + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25712" name="Maid Costume Appearance Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, MP Recovery Bonus + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25713" name="Maid Costume Appearance Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, P./M. Evasion + 8. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25714" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 15. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25715" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 16. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25716" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 17. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25717" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 18. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25718" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 19. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25719" name="Maid Costume Appearance Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Maid Costume. Tops and one-pieces only. Modified armor can be restored to their original appearance with a Restoration Stone. When modified, Top-grade / Option + 20. -->
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest"/>
<set name="icon" val="BranchSys3.icon1.g_scrl_change_chest" />
<set name="is_stackable" val="true" />
</item>
<item id="25720" name="Visual Enchant Stone" additionalName="Low-grade / Debuff Reflect" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Debuff Reflect + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25721" name="Visual Enchant Stone" additionalName="Low-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Damage Reflect Resistance 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25722" name="Visual Enchant Stone" additionalName="Low-grade / Ranged Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Bow/Crossbow Resistance + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25723" name="Visual Enchant Stone" additionalName="Low-grade / P. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P. Def. + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25724" name="Visual Enchant Stone" additionalName="Low-grade / M. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into M. Def. + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25725" name="Visual Enchant Stone" additionalName="Low-grade / Attribute Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Attribute Resistance + 5 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25726" name="Visual Enchant Stone" additionalName="Low-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Received Heal Amount + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25727" name="Visual Enchant Stone" additionalName="Low-grade / Max. HP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. HP + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25728" name="Visual Enchant Stone" additionalName="Low-grade / Max. MP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. MP + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25729" name="Visual Enchant Stone" additionalName="Low-grade / Max CP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. CP + 3% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25730" name="Visual Enchant Stone" additionalName="Low-grade / Speed Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Speed + 3 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25731" name="Visual Enchant Stone" additionalName="Low-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into HP Recovery Bonus + 5 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25732" name="Visual Enchant Stone" additionalName="Low-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into MP Recovery Bonus + 3 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25733" name="Visual Enchant Stone" additionalName="Low-grade / Evasion Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P./M. Evasion + 3 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25734" name="Visual Enchant Stone" additionalName="Low-grade / Option 15" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 15 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25735" name="Visual Enchant Stone" additionalName="Low-grade / Option 16" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 16 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25736" name="Visual Enchant Stone" additionalName="Low-grade / Option 17" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 17 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25737" name="Visual Enchant Stone" additionalName="Low-grade / Option 18" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 18 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25738" name="Visual Enchant Stone" additionalName="Low-grade / Option 19" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 19 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25739" name="Visual Enchant Stone" additionalName="Low-grade / Option 20" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Low-grade / Option 20 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25740" name="Visual Enchant Stone" additionalName="Mid-grade / Debuff Reflect" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Debuff Reflect + 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25741" name="Visual Enchant Stone" additionalName="Mid-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Damage Reflect Resistance 7% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25742" name="Visual Enchant Stone" additionalName="Mid-grade / Ranged Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Bow/Crossbow Resistance + 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25743" name="Visual Enchant Stone" additionalName="Mid-grade / P. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P. Def. + 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25744" name="Visual Enchant Stone" additionalName="Mid-grade / M. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into M. Def. + 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25745" name="Visual Enchant Stone" additionalName="Mid-grade / Attribute Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Attribute Resistance + 7 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25746" name="Visual Enchant Stone" additionalName="Mid-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Received Heal Amount + 7% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25747" name="Visual Enchant Stone" additionalName="Mid-grade / Max. HP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. HP + 7% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25748" name="Visual Enchant Stone" additionalName="Mid-grade / Max. MP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. MP + 5% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25749" name="Visual Enchant Stone" additionalName="Mid-grade / Max CP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. CP + 7% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25750" name="Visual Enchant Stone" additionalName="Mid-grade / Speed Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Speed + 7 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25751" name="Visual Enchant Stone" additionalName="Mid-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into HP Recovery Bonus + 8 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25752" name="Visual Enchant Stone" additionalName="Mid-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into MP Recovery Bonus + 4 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25753" name="Visual Enchant Stone" additionalName="Mid-grade / Evasion Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P./M. Evasion + 4 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25754" name="Visual Enchant Stone" additionalName="Mid-grade / Option 15" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 15 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25755" name="Visual Enchant Stone" additionalName="Mid-grade / Option 16" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 16 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25756" name="Visual Enchant Stone" additionalName="Mid-grade / Option 17" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 17 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25757" name="Visual Enchant Stone" additionalName="Mid-grade / Option 18" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 18 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25758" name="Visual Enchant Stone" additionalName="Mid-grade / Option 19" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 19 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25759" name="Visual Enchant Stone" additionalName="Mid-grade / Option 20" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Mid-grade / Option 20 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25760" name="Visual Enchant Stone" additionalName="Top-grade / Debuff Reflect" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Debuff Reflect + 10% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25761" name="Visual Enchant Stone" additionalName="Top-grade / Damage Reflect Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Damage Reflect Resistance 15% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25762" name="Visual Enchant Stone" additionalName="Top-grade / Ranged Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Bow/Crossbow Resistance + 10% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25763" name="Visual Enchant Stone" additionalName="Top-grade / P. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P. Def. + 10% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25764" name="Visual Enchant Stone" additionalName="Top-grade / M. Def. Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into M. Def. + 10% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25765" name="Visual Enchant Stone" additionalName="Top-grade / Attribute Resistance" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Attribute Resistance + 15 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25766" name="Visual Enchant Stone" additionalName="Top-grade / Received Heal Amount Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Received Heal Amount + 15% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25767" name="Visual Enchant Stone" additionalName="Top-grade / Max. HP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. HP + 15% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25768" name="Visual Enchant Stone" additionalName="Top-grade / Max. MP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. MP + 10% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25769" name="Visual Enchant Stone" additionalName="Top-grade / Max CP Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Max. CP + 15% Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25770" name="Visual Enchant Stone" additionalName="Top-grade / Speed Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Speed + 15 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25771" name="Visual Enchant Stone" additionalName="Top-grade / HP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into HP Recovery Bonus + 16 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25772" name="Visual Enchant Stone" additionalName="Top-grade / MP Recovery Bonus Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into MP Recovery Bonus + 8 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25773" name="Visual Enchant Stone" additionalName="Top-grade / Evasion Increase" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into P./M. Evasion + 8 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25774" name="Visual Enchant Stone" additionalName="Top-grade / Option 15" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 15 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25775" name="Visual Enchant Stone" additionalName="Top-grade / Option 16" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 16 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25776" name="Visual Enchant Stone" additionalName="Top-grade / Option 17" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 17 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25777" name="Visual Enchant Stone" additionalName="Top-grade / Option 18" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 18 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25778" name="Visual Enchant Stone" additionalName="Top-grade / Option 19" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 19 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25779" name="Visual Enchant Stone" additionalName="Top-grade / Option 20" type="EtcItem">
<!-- Talk to the Fantasy Isle Paddy to trade Male/Female Swimsuit, Formal Wear, Santa Outfit, Beach/Alluring/Seductive Swimsuit, and Maid Costume into Top-grade / Option 20 Appearance Stone. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25780" name="Visual Enchant Stone Pack" additionalName="Low-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a low-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25781" name="Visual Enchant Stone Pack" additionalName="Mid-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a mid-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25782" name="Visual Enchant Stone Pack" additionalName="Top-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a high-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25783" name="Visual Enchant Stone Pack" additionalName="Basic Mid-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a mid-grade or low-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25784" name="Visual Enchant Stone Pack" additionalName="Standard Mid-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a low-grade, mid-grade, or high-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25785" name="Visual Enchant Stone Pack" additionalName="Notable Mid-grade / Random" type="EtcItem">
<!-- Wrapped Pack containing a mid-grade or high-grade Visual Enchant Stone. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25786" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25787" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25788" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25789" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25790" name="Ancient Hero's Weapon Pack" additionalName="" type="EtcItem">
<!-- Wrapped Pack containing 14 Ancient Hero weapons (15-day). -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25791" name="Exotic Chest" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining a Mysterious Soulshot, Mysterious Blessed Spiritshot, Gemstone (R-grade), Crystal (R-grade), Large Firecracker, Attribute Crystal, Attribute Stone, Scroll: PK, Blessed Scroll of Resurrection, Superior Giant's Codex, croll: Enchant Armor (R-grade), Riding Manual: Lyn Draco, Rare Soul Crystal Pack (R-grade), Kaliel's Energy Box, Dark/Blood Amaranthine Enhancement Stone, Elcyum, Elcyum Powder/Crystal, Life Stone Instilled with Giants' Power, Giant's Energy, or 1 of the 3 Energy of Destruction boxes. -->
<set name="icon" val="icon.present_of_destination_event"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.present_of_destination_event" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25792" name="Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant scroll that is exclusive to Pa'agrio's Shirt, Sayha's Shirt, Eva's Shirt, Maphr's Shirt, and the Shiny Elemental Shirt. When enchanted, increases P. Def. and M. Def. by 1. P. Def. + 3 starting from +4. Can be safely enchanted to +3 and up to a maximum of +10. From +4, basic stats (CON, MEN, STR, INT, DEX, WT) are raised in stages. Depending on the shirt type, various additional options can be applied from +4 to +10. -->
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.g_scrl_of_ench_wolf_shirt" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25793" name="Blessed Scroll: Enchant Elemental Shirt" additionalName="" type="EtcItem">
<!-- Enchant Scroll exclusive to Pa'agrio, Sayha, Maphr and Eva Shirts. When enchanted, increases P. Def. and M. Def. by 1. From +3, Elemental defense increases by 3, and from +4, P. Def. Increases by 3. Can be safely enchanted up to +3 and can be enchanted up to a max of +10. Basic stats (CON, MEN, STR, INT, DEX, WIT) are gradually increased with each enchant level starting from +4. At +5, +6, +7, +8, +9, and +10, additional bonuses are also applied. If enchanting fails, the enchant value will be reset to 0. -->
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00"/>
<set name="icon" val="BranchSys2.icon.etc_scroll_of_enchant_shirt_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="25794" name="Transformation Scroll: Priestess Tsubaki" additionalName="" type="EtcItem">
<!-- For 30 min., Priestess Tsubaki's spirit stays with you, increasing your Speed. Cannot be exchanged, dropped, or sold. Can be stored in the private warehouse. -->
<set name="icon" val="icon.etc_scroll_white_i00"/>
<set name="weight" val="120"/>
<set name="icon" val="icon.etc_scroll_white_i00" />
<set name="weight" val="120" />
<set name="is_stackable" val="true" />
</item>
<item id="25795" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25796" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25797" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Solo" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 solo dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25798" name="Entrance Pass: Kartia's Labyrinth Lv. 85 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 85 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25799" name="Entrance Pass: Kartia's Labyrinth Lv. 90 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 90 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
</list>

View File

@@ -1,531 +1,531 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25800" name="Entrance Pass: Kartia's Labyrinth Lv. 95 Party" additionalName="" type="EtcItem">
<!-- Kartia's Labyrinth Extra Pass delivered to adventurers from the Kartia Research Center. When used, you can reset your instance timer for the level 95 party dungeon. -->
<set name="icon" val="icon.etc_ticket_red_i00"/>
<set name="icon" val="icon.etc_ticket_red_i00" />
</item>
<item id="25801" name="Agathion - Minion Eye" additionalName="" type="Armor">
<!-- Can summon Agathion - Minion Eye. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="25802" name="Agathion - Matryoshka" additionalName="" type="Armor">
<!-- Can summon Agathion - Matryoshka. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="25803" name="Luck Box 1" additionalName="Leo" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Leo. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25804" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25805" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25806" name="Luck Box 1" additionalName="Virgo" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Virgo. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25807" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25808" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25809" name="Luck Box 1" additionalName="Libra" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Libra. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25810" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25811" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25812" name="Luck Box 1" additionalName="Scorpio" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Scorpio. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25813" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25814" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25815" name="Luck Box 1" additionalName="Sagittarius" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Sagittarius. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25816" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25817" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25818" name="Luck Box 1" additionalName="Capricorn" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Capricorn. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25819" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25820" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25821" name="Luck Box 1" additionalName="Aquarius" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Aquarius. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25822" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25823" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25824" name="Luck Box 1" additionalName="Pisces" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Pisces. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25825" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25826" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25827" name="Luck Box 1" additionalName="Aries" type="EtcItem">
<!-- Has a chance of obtaining either a Sealed Talisman - Longing, Immortal Scroll, Talisman - Abundance, Elycum, Energy of Destruction 20-unit Pack, Giant's Energy, Top-grade Augmentation Pack (R95-grade), Top-grade Augmentation Pack (R99-grade), or Agathion - Aries. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25828" name="Luck Box 2" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an Ancient Scroll: Enchant Weapon/Armor (R-grade), Blessed Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), Giant's Scroll: Enchant Weapon/Armor (R-grade), Blessed Scroll: Enchant Weapo/Armor (R-grade), Blessed Lucky Enchant Stone: Weapon/Armor (R-grade), Blessed High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), Lesser Giant's Lucky Enchant Stone: Weapon/Armor (R-grade), High-grade Lucky Enchant Stone: Weapon/Armor (R-grade), or Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25829" name="Luck Box 3" additionalName="" type="EtcItem">
<!-- Has a chance of obtaining either an XP Rune III (Lv. 1-99) 100% Pack (30-day), Prestige Rune 100% Pack, Kat the Cat's Box of Roses, Pa'agrio's Warm Breeze, Ghost Potion, Emperor's Growth Scroll, Feather of Blessing Pack, Letter Collector's Gift, Mysterious Healthy Juice (HP/CP), Gemstone (R-grade), or Heavenly Recovery Potion. -->
<set name="icon" val="icon.event_big_july_seven_park_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_big_july_seven_park_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25830" name="Einhasad's Enhancement Stone" additionalName="" type="EtcItem">
<!-- Through the Dimensional Merchant, you can take a + 3 Requiem/Apocalypse weapon and enchant it to + 10. You need scrolls and ingredients to make this work, but will never fail to enchant. -->
<set name="icon" val="icon.etc_bead_gold_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_bead_gold_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="25831" name="+ 4 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25832" name="+ 5 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25833" name="+ 6 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25834" name="+ 7 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25835" name="+ 8 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25836" name="+ 9 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25837" name="+ 10 Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25838" name="+ 4 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25839" name="+ 5 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25840" name="+ 6 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25841" name="+ 7 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25842" name="+ 8 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25843" name="+ 9 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25844" name="+ 10 Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25845" name="+ 4 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25846" name="+ 5 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25847" name="+ 6 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25848" name="+ 7 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25849" name="+ 8 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25850" name="+ 9 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25851" name="+ 10 Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25852" name="+ 4 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25853" name="+ 5 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25854" name="+ 6 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25855" name="+ 7 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25856" name="+ 8 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25857" name="+ 9 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25858" name="+ 10 Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25859" name="+ 4 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25860" name="+ 5 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25861" name="+ 6 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25862" name="+ 7 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25863" name="+ 8 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25864" name="+ 9 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25865" name="+ 10 Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25866" name="+ 4 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25867" name="+ 5 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25868" name="+ 6 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25869" name="+ 7 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25870" name="+ 8 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25871" name="+ 9 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25872" name="+ 10 Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25873" name="+ 4 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25874" name="+ 5 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25875" name="+ 6 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25876" name="+ 7 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25877" name="+ 8 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25878" name="+ 9 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25879" name="+ 10 Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25880" name="+ 4 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25881" name="+ 5 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25882" name="+ 6 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25883" name="+ 7 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25884" name="+ 8 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25885" name="+ 9 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25886" name="+ 10 Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25887" name="+ 4 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25888" name="+ 5 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25889" name="+ 6 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25890" name="+ 7 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25891" name="+ 8 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25892" name="+ 9 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25893" name="+ 10 Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25894" name="+ 4 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25895" name="+ 5 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25896" name="+ 6 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25897" name="+ 7 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25898" name="+ 8 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25899" name="+ 9 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="25900" name="+ 10 Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25901" name="+ 4 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25902" name="+ 5 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25903" name="+ 6 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25904" name="+ 7 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25905" name="+ 8 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25906" name="+ 9 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25907" name="+ 10 Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25908" name="+ 4 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25909" name="+ 5 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25910" name="+ 6 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25911" name="+ 7 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25912" name="+ 8 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25913" name="+ 9 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25914" name="+ 10 Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25915" name="+ 4 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25916" name="+ 5 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25917" name="+ 6 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25918" name="+ 7 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25919" name="+ 8 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25920" name="+ 9 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25921" name="+ 10 Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25922" name="+ 4 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25923" name="+ 5 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25924" name="+ 6 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25925" name="+ 7 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25926" name="+ 8 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25927" name="+ 9 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25928" name="+ 10 Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25929" name="+ 4 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25930" name="+ 5 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25931" name="+ 6 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25932" name="+ 7 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25933" name="+ 8 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25934" name="+ 9 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25935" name="+ 10 Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25936" name="+ 4 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25937" name="+ 5 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25938" name="+ 6 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25939" name="+ 7 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25940" name="+ 8 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25941" name="+ 9 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25942" name="+ 10 Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25943" name="+ 4 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25944" name="+ 5 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25945" name="+ 6 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25946" name="+ 7 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25947" name="+ 8 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25948" name="+ 9 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25949" name="+ 10 Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25950" name="+ 4 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25951" name="+ 5 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25952" name="+ 6 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25953" name="+ 7 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25954" name="+ 8 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25955" name="+ 9 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25956" name="+ 10 Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25957" name="+ 4 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25958" name="+ 5 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25959" name="+ 6 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25960" name="+ 7 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25961" name="+ 8 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25962" name="+ 9 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25963" name="+ 10 Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25964" name="+ 4 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25965" name="+ 5 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25966" name="+ 6 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25967" name="+ 7 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25968" name="+ 8 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25969" name="+ 9 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25970" name="+ 10 Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25971" name="+ 4 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25972" name="+ 5 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25973" name="+ 6 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25974" name="+ 7 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25975" name="+ 8 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25976" name="+ 9 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25977" name="+ 10 Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25978" name="+ 4 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25979" name="+ 5 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25980" name="+ 6 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25981" name="+ 7 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25982" name="+ 8 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25983" name="+ 9 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25984" name="+ 10 Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25985" name="+ 4 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25986" name="+ 5 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25987" name="+ 6 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25988" name="+ 7 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25989" name="+ 8 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25990" name="+ 9 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25991" name="+ 10 Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25992" name="+ 4 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25993" name="+ 5 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25994" name="+ 6 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25995" name="+ 7 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25996" name="+ 8 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25997" name="+ 9 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25998" name="+ 10 Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="25999" name="+ 4 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26000" name="+ 5 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26001" name="+ 6 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26002" name="+ 7 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26003" name="+ 8 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26004" name="+ 9 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26005" name="+ 10 Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26006" name="+ 4 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26007" name="+ 5 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26008" name="+ 6 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26009" name="+ 7 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26010" name="+ 8 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26011" name="+ 9 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26012" name="+ 10 Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26013" name="+ 4 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26014" name="+ 5 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26015" name="+ 6 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26016" name="+ 7 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26017" name="+ 8 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26018" name="+ 9 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26019" name="+ 10 Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26020" name="+ 4 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26021" name="+ 5 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26022" name="+ 6 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26023" name="+ 7 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26024" name="+ 8 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26025" name="+ 9 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26026" name="+ 10 Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26027" name="+ 4 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26028" name="+ 5 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26029" name="+ 6 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26030" name="+ 7 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26031" name="+ 8 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26032" name="+ 9 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26033" name="+ 10 Blessed Requiem Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26034" name="+ 4 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26035" name="+ 5 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26036" name="+ 6 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26037" name="+ 7 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26038" name="+ 8 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26039" name="+ 9 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26040" name="+ 10 Blessed Requiem Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26041" name="+ 4 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26042" name="+ 5 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26043" name="+ 6 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26044" name="+ 7 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26045" name="+ 8 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26046" name="+ 9 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26047" name="+ 10 Blessed Requiem Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26048" name="+ 4 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26049" name="+ 5 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26050" name="+ 6 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26051" name="+ 7 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26052" name="+ 8 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26053" name="+ 9 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26054" name="+ 10 Blessed Requiem Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26055" name="+ 4 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26056" name="+ 5 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26057" name="+ 6 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26058" name="+ 7 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26059" name="+ 8 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26060" name="+ 9 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26061" name="+ 10 Blessed Requiem Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26062" name="+ 4 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26063" name="+ 5 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26064" name="+ 6 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26065" name="+ 7 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26066" name="+ 8 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26067" name="+ 9 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26068" name="+ 10 Blessed Requiem Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26069" name="+ 4 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26070" name="+ 5 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26071" name="+ 6 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26072" name="+ 7 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26073" name="+ 8 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26074" name="+ 9 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26075" name="+ 10 Blessed Requiem Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26076" name="+ 4 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26077" name="+ 5 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26078" name="+ 6 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26079" name="+ 7 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26080" name="+ 8 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26081" name="+ 9 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26082" name="+ 10 Blessed Requiem Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26083" name="+ 4 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26084" name="+ 5 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26085" name="+ 6 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26086" name="+ 7 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26087" name="+ 8 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26088" name="+ 9 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26089" name="+ 10 Blessed Requiem Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26090" name="+ 4 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26091" name="+ 5 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26092" name="+ 6 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26093" name="+ 7 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26094" name="+ 8 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26095" name="+ 9 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26096" name="+ 10 Blessed Requiem Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26097" name="+ 4 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26098" name="+ 5 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26099" name="+ 6 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,502 +1,502 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26100" name="+ 7 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26101" name="+ 8 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26102" name="+ 9 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26103" name="+ 10 Blessed Requiem Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26104" name="+ 4 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26105" name="+ 5 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26106" name="+ 6 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26107" name="+ 7 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26108" name="+ 8 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26109" name="+ 9 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26110" name="+ 10 Blessed Requiem Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26111" name="+ 4 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26112" name="+ 5 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26113" name="+ 6 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26114" name="+ 7 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26115" name="+ 8 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26116" name="+ 9 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26117" name="+ 10 Blessed Requiem Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26118" name="+ 4 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26119" name="+ 5 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26120" name="+ 6 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26121" name="+ 7 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26122" name="+ 8 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26123" name="+ 9 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26124" name="+ 10 Blessed Requiem Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26125" name="+ 4 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26126" name="+ 5 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26127" name="+ 6 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26128" name="+ 7 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26129" name="+ 8 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26130" name="+ 9 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26131" name="+ 10 Blessed Apocalypse Shaper Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26132" name="+ 4 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26133" name="+ 5 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26134" name="+ 6 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26135" name="+ 7 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26136" name="+ 8 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26137" name="+ 9 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26138" name="+ 10 Blessed Apocalypse Cutter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26139" name="+ 4 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26140" name="+ 5 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26141" name="+ 6 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26142" name="+ 7 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26143" name="+ 8 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26144" name="+ 9 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26145" name="+ 10 Blessed Apocalypse Slasher Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26146" name="+ 4 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26147" name="+ 5 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26148" name="+ 6 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26149" name="+ 7 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26150" name="+ 8 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26151" name="+ 9 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26152" name="+ 10 Blessed Apocalypse Avenger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26153" name="+ 4 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26154" name="+ 5 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26155" name="+ 6 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26156" name="+ 7 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26157" name="+ 8 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26158" name="+ 9 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26159" name="+ 10 Blessed Apocalypse Fighter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26160" name="+ 4 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26161" name="+ 5 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26162" name="+ 6 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26163" name="+ 7 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26164" name="+ 8 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26165" name="+ 9 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26166" name="+ 10 Blessed Apocalypse Stormer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26167" name="+ 4 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26168" name="+ 5 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26169" name="+ 6 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26170" name="+ 7 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26171" name="+ 8 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26172" name="+ 9 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26173" name="+ 10 Blessed Apocalypse Thrower Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26174" name="+ 4 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26175" name="+ 5 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26176" name="+ 6 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26177" name="+ 7 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26178" name="+ 8 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26179" name="+ 9 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26180" name="+ 10 Blessed Apocalypse Shooter Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26181" name="+ 4 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26182" name="+ 5 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26183" name="+ 6 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26184" name="+ 7 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26185" name="+ 8 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26186" name="+ 9 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26187" name="+ 10 Blessed Apocalypse Buster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26188" name="+ 4 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26189" name="+ 5 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26190" name="+ 6 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26191" name="+ 7 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26192" name="+ 8 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26193" name="+ 9 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26194" name="+ 10 Blessed Apocalypse Caster Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26195" name="+ 4 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26196" name="+ 5 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26197" name="+ 6 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26198" name="+ 7 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26199" name="+ 8 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
</list>

View File

@@ -1,137 +1,137 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="26200" name="+ 9 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26201" name="+ 10 Blessed Apocalypse Retributer Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26202" name="+ 4 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26203" name="+ 5 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26204" name="+ 6 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26205" name="+ 7 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26206" name="+ 8 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26207" name="+ 9 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26208" name="+ 10 Blessed Apocalypse Dualsword Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26209" name="+ 4 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26210" name="+ 5 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26211" name="+ 6 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26212" name="+ 7 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26213" name="+ 8 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26214" name="+ 9 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26215" name="+ 10 Blessed Apocalypse Dual Dagger Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26216" name="+ 4 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26217" name="+ 5 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26218" name="+ 6 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26219" name="+ 7 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26220" name="+ 8 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26221" name="+ 9 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26222" name="+ 10 Blessed Apocalypse Dual Blunt Weapon Pack" additionalName="" type="EtcItem">
<!-- Double-click to obtain the item as described in the pack name. -->
<set name="icon" val="icon.etc_treasure_box_i08"/>
<set name="icon" val="icon.etc_treasure_box_i08" />
<set name="is_stackable" val="true" />
</item>
<item id="26223" name="Steel Support Box" additionalName="" type="EtcItem">
<!-- Double-click to obtain 500 Steel Door Guild Coins. Lv. 40 or above. -->
<set name="icon" val="icon.etc_box_of_adventure_1_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_box_of_adventure_1_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="26224" name="Steel Demon's Staff (60-day)" additionalName="" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_demons_staff_i01"/>
<set name="icon" val="icon.weapon_demons_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="C"/>
<set name="weight" val="990"/>
<set name="soulshots" val="3"/>
<set name="spiritshots" val="3"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="C" />
<set name="weight" val="990" />
<set name="soulshots" val="3" />
<set name="spiritshots" val="3" />
<for>
<add stat="pAtk" val="152.0"/>
<add stat="pAtk" val="152.0" />
<add stat="mAtk" val="122.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -140,16 +140,16 @@
</item>
<item id="26225" name="Steel Spirit's Staff (60-day)" additionalName="" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_sprites_staff_i01"/>
<set name="icon" val="icon.weapon_sprites_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="B"/>
<set name="weight" val="960"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="B" />
<set name="weight" val="960" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="170.0"/>
<add stat="pAtk" val="170.0" />
<add stat="mAtk" val="134.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -158,16 +158,16 @@
</item>
<item id="26226" name="Steel Dasparion's Staff (60-day)" additionalName="" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_dasparions_staff_i01"/>
<set name="icon" val="icon.weapon_dasparions_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="A"/>
<set name="weight" val="920"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="A" />
<set name="weight" val="920" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="207.0"/>
<add stat="pAtk" val="207.0" />
<add stat="mAtk" val="157.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -176,16 +176,16 @@
</item>
<item id="26227" name="Steel Imperial Staff (60-day)" additionalName="" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_imperial_staff_i01"/>
<set name="icon" val="icon.weapon_imperial_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="910"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S" />
<set name="weight" val="910" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="274.0"/>
<add stat="pAtk" val="274.0" />
<add stat="mAtk" val="193.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -194,16 +194,16 @@
</item>
<item id="26228" name="Steel Dynasty Staff (60-day)" additionalName="" type="Weapon">
<!-- Cannot enchant, augment, or enchant with a soul crystal. 60-day. -->
<set name="icon" val="icon.weapon_dynasty_twohand_staff_i01"/>
<set name="icon" val="icon.weapon_dynasty_twohand_staff_i01" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lrhand"/>
<set name="weapon_type" val="BLUNT"/>
<set name="crystal_type" val="S"/>
<set name="weight" val="1080"/>
<set name="soulshots" val="1"/>
<set name="spiritshots" val="1"/>
<set name="bodypart" val="lrhand" />
<set name="weapon_type" val="BLUNT" />
<set name="crystal_type" val="S" />
<set name="weight" val="1080" />
<set name="soulshots" val="1" />
<set name="spiritshots" val="1" />
<for>
<add stat="pAtk" val="325.0"/>
<add stat="pAtk" val="325.0" />
<add stat="mAtk" val="222.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -212,154 +212,154 @@
</item>
<item id="26229" name="Fated Support Box: Ertheia Wizard (C-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26230" name="Fated Support Box: Ertheia Fighter (C-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive C-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 40 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26231" name="Fated Support Box: Ertheia Wizard (B-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26232" name="Fated Support Box: Ertheia Fighter (B-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive B-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 52 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26233" name="Fated Support Box: Ertheia Wizard (A-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26234" name="Fated Support Box: Ertheia Fighter (A-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive A-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 61 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26235" name="Fated Support Box: Ertheia Wizard - Stage 1 (S-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26236" name="Fated Support Box: Ertheia Fighter - Stage 1 (S-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 76 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26237" name="Fated Support Box: Ertheia Wizard - Stage 2 (S-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia wizard-type characters. Can be used by characters Lv. 81 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26238" name="Fated Support Box: Ertheia Fighter - Stage 2 (S-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive S-grade equipment items necessary for Ertheia fighter-type characters. Can be used by characters Lv. 81 - 84. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26239" name="Fated Support Box: Sayha's Seer (R-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Sayha's Seer characters. Can be used by characters Lv. 85 - 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26240" name="Fated Support Box: Eviscerator (R-grade)" additionalName="" type="EtcItem">
<!-- Double-click to receive equipment items necessary for Eviscerator characters. Can be used by characters Lv. 85 - 99. -->
<set name="icon" val="icon.etc_equip_item_box_i00"/>
<set name="icon" val="icon.etc_equip_item_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26241" name="Lost Gloves" additionalName="" type="EtcItem">
<!-- Lost gloves. -->
<set name="icon" val="icon.armor_t32_g_i00"/>
<set name="icon" val="icon.armor_t32_g_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26242" name="Lost Boots" additionalName="" type="EtcItem">
<!-- Lost boots. -->
<set name="icon" val="icon.armor_iron_boots_i00"/>
<set name="icon" val="icon.armor_iron_boots_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26243" name="Lost Armor" additionalName="" type="EtcItem">
<!-- Lost armor. -->
<set name="icon" val="icon.armor_t01_u_i00"/>
<set name="icon" val="icon.armor_t01_u_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26244" name="Symbol of Courage" additionalName="" type="EtcItem">
<!-- Symbol of courage. -->
<set name="icon" val="icon.etc_badge_black_i00"/>
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26245" name="Symbol of Courage" additionalName="" type="EtcItem">
<!-- Symbol of courage. -->
<set name="icon" val="icon.etc_badge_black_i00"/>
<set name="icon" val="icon.etc_badge_black_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26246" name="Returning Hero's Support Box" additionalName="" type="EtcItem">
<!-- Double-click to get an XP Rune, High-grade Drop Rate Rune Pack, Superior Minion Coupon, Returning Hero's Vitality Replenishing Juice, Heavenly Cocktail, My Teleport Book, My Teleport Scroll, and a Returning Hero's Mark. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26247" name="Returning Hero's High-grade Support Box" additionalName="" type="EtcItem">
<!-- Double-click to get a Scroll: Enchant Weapon (R-grade), Blessed Scroll: Enchant Weapon/Armor (R-grade), and a Returning Hero's Vitality Replenishing Juice. Lv. 84 or above. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26248" name="Returning Hero's Support Cube" additionalName="" type="EtcItem">
<!-- Double-click to get a Luxury Fortune Reading Coupon, Returning Hero's Vitality Replenishing Juice, Traces of Ancient Kartia's Labyrinth, or a Scroll: Enchant Weapon/Armor (R-grade). -->
<set name="icon" val="icon.cube_upgrade"/>
<set name="icon" val="icon.cube_upgrade" />
</item>
<item id="26249" name="Cloak of Light for the Chosen" additionalName="" type="Armor">
<!-- Cloak of Light for those who have proven themselves as testers in Lineage II. P. Def. + 50, M. Def. + 40, and STR/MEN/DEX/WIT/INT/CON +2. Damage received during PvP decreases by 5%. Can use Blessed Escape. -->
<set name="icon" val="icon.amor_goodness_cloak"/>
<set name="icon" val="icon.amor_goodness_cloak" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="50.0"/>
<add stat="mDef" val="40.0"/>
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
</for>
</item>
<item id="26250" name="Cloak of Darkness for the Chosen" additionalName="" type="Armor">
<!-- Cloak of Darkness for those who have proven themselves as testers in Lineage II. P. Def. + 50, M. Def. + 40, and STR/MEN/DEX/WIT/INT/CON +2. Damage received during PvP decreases by 5%. Can use Blessed Escape. -->
<set name="icon" val="icon.amor_evilness_cloak"/>
<set name="icon" val="icon.amor_evilness_cloak" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pDef" val="50.0"/>
<add stat="mDef" val="40.0"/>
<add stat="pDef" val="50.0" />
<add stat="mDef" val="40.0" />
</for>
</item>
<item id="26251" name="Lilith Server Mask" additionalName="" type="Armor">
<!-- Mask for players who came from the Lilith server. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.accessory_middle_age_party_mask2_i00"/>
<set name="icon" val="icon.accessory_middle_age_party_mask2_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="26252" name="Halloween Outfit Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. The Halloween Skill is applied when the appearance is changed. Tops and one-pieces only. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="26253" name="Halloween Weapon Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. The Halloween Skill is applied when the appearance is changed. \n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="26254" name="Halloween Outfit" additionalName="" type="Armor">
<!-- Halloween outfit. -->
<set name="icon" val="icon.ev_wp_halloween"/>
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
</item>
<item id="26255" name="Halloween Outfit" additionalName="" type="Armor">
<!-- When equipped, armor is unequipped and cannot be used. Hair accessories, weapons, and accessories remain equipped. -->
<set name="icon" val="icon.ev_wp_halloween"/>
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1000"/>
<set name="weight" val="1000" />
</item>
<item id="26256" name="Halloween Shaper" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="685.0"/>
<add stat="pAtk" val="685.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -367,10 +367,10 @@
</item>
<item id="26257" name="Halloween Cutter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -378,10 +378,10 @@
</item>
<item id="26258" name="Halloween Slasher" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -389,10 +389,10 @@
</item>
<item id="26259" name="Halloween Avenger" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -401,10 +401,10 @@
</item>
<item id="26260" name="Halloween Fighter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -413,10 +413,10 @@
</item>
<item id="26261" name="Halloween Stormer" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -424,10 +424,10 @@
</item>
<item id="26262" name="Halloween Thrower" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="1481.0"/>
<add stat="pAtk" val="1481.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -435,10 +435,10 @@
</item>
<item id="26263" name="Halloween Shooter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="1333.0"/>
<add stat="pAtk" val="1333.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="12.0" />
@@ -446,10 +446,10 @@
</item>
<item id="26264" name="Halloween Buster" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="602.0"/>
<add stat="pAtk" val="602.0" />
<add stat="mAtk" val="486.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -457,10 +457,10 @@
</item>
<item id="26265" name="Halloween Caster" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="602.0"/>
<add stat="pAtk" val="602.0" />
<add stat="mAtk" val="486.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -469,10 +469,10 @@
</item>
<item id="26266" name="Halloween Retributer" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="733.0"/>
<add stat="pAtk" val="733.0" />
<add stat="mAtk" val="535.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -481,10 +481,10 @@
</item>
<item id="26267" name="Halloween Dualsword" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -492,10 +492,10 @@
</item>
<item id="26268" name="Halloween Dual Dagger" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -503,10 +503,10 @@
</item>
<item id="26269" name="Halloween Dual Blunt Weapon" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -515,7 +515,7 @@
</item>
<item id="26270" name="Halloween Shield" additionalName="" type="Weapon">
<!-- Halloween shield. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="sDef" val="546.0" />
@@ -524,35 +524,35 @@
</item>
<item id="26271" name="Halloween Sigil" additionalName="" type="Armor">
<!-- Halloween sigil. -->
<set name="icon" val="icon.ev_wp_halloween"/>
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="920"/>
<set name="weight" val="920" />
<for>
<add stat="pDef" val="150.0"/>
<add stat="pDef" val="150.0" />
</for>
</item>
<item id="26272" name="Mysterious Halloween Potion" additionalName="" type="EtcItem">
<!-- Mysterious potion that changes the appearance into that of a Halloween weapon and outfit for 1 hour. -->
<set name="icon" val="icon.etc_whiteday_herb"/>
<set name="weight" val="5"/>
<set name="icon" val="icon.etc_whiteday_herb" />
<set name="weight" val="5" />
<set name="is_stackable" val="true" />
</item>
<item id="26273" name="Halloween Outfit Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of the entire armor into that of a Halloween Outfit. Tops and one-pieces only. -->
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01"/>
<set name="icon" val="BranchSys3.lcon.g_scrl_change_co_swimsuit_01" />
<set name="is_stackable" val="true" />
</item>
<item id="26274" name="Halloween Weapon Appearance Stone" additionalName="" type="EtcItem">
<!-- Changes the appearance of a weapon to that of a Halloween weapon. Can be used on shields and sigils. \n\nNote: Appearance may reset when the Change Weapon skill is used. -->
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone"/>
<set name="icon" val="BranchSys3.icon1.g_auto_shape_shift_stone" />
<set name="is_stackable" val="true" />
</item>
<item id="26275" name="Halloween Shaper" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="685.0"/>
<add stat="pAtk" val="685.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -560,10 +560,10 @@
</item>
<item id="26276" name="Halloween Cutter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -571,10 +571,10 @@
</item>
<item id="26277" name="Halloween Slasher" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -582,10 +582,10 @@
</item>
<item id="26278" name="Halloween Avenger" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -594,10 +594,10 @@
</item>
<item id="26279" name="Halloween Fighter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -606,10 +606,10 @@
</item>
<item id="26280" name="Halloween Stormer" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -617,10 +617,10 @@
</item>
<item id="26281" name="Halloween Thrower" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="1481.0"/>
<add stat="pAtk" val="1481.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="293.0" />
<add stat="rCrit" val="12.0" />
@@ -628,10 +628,10 @@
</item>
<item id="26282" name="Halloween Shooter" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="1333.0"/>
<add stat="pAtk" val="1333.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="12.0" />
@@ -639,10 +639,10 @@
</item>
<item id="26283" name="Halloween Buster" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="602.0"/>
<add stat="pAtk" val="602.0" />
<add stat="mAtk" val="486.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="rCrit" val="8.0" />
@@ -650,10 +650,10 @@
</item>
<item id="26284" name="Halloween Caster" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="602.0"/>
<add stat="pAtk" val="602.0" />
<add stat="mAtk" val="486.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -662,10 +662,10 @@
</item>
<item id="26285" name="Halloween Retributer" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="733.0"/>
<add stat="pAtk" val="733.0" />
<add stat="mAtk" val="535.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -674,10 +674,10 @@
</item>
<item id="26286" name="Halloween Dualsword" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="rCrit" val="8.0" />
@@ -685,10 +685,10 @@
</item>
<item id="26287" name="Halloween Dual Dagger" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="752.0"/>
<add stat="pAtk" val="752.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="433.0" />
<add stat="rCrit" val="12.0" />
@@ -696,10 +696,10 @@
</item>
<item id="26288" name="Halloween Dual Blunt Weapon" additionalName="" type="Weapon">
<!-- Halloween weapon. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="pAtk" val="916.0"/>
<add stat="pAtk" val="916.0" />
<add stat="mAtk" val="414.0" />
<add stat="pAtkSpd" val="325.0" />
<add stat="accCombat" val="8.0" />
@@ -708,7 +708,7 @@
</item>
<item id="26289" name="Halloween Shield" additionalName="" type="Weapon">
<!-- Halloween shield. -->
<set name="icon" val="icon.NOIMAGE"/>
<set name="icon" val="icon.NOIMAGE" />
<set name="default_action" val="EQUIP" />
<for>
<add stat="sDef" val="546.0" />
@@ -717,44 +717,44 @@
</item>
<item id="26290" name="Halloween Sigil" additionalName="" type="Armor">
<!-- Halloween sigil. -->
<set name="icon" val="icon.ev_wp_halloween"/>
<set name="icon" val="icon.ev_wp_halloween" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="920"/>
<set name="weight" val="920" />
<for>
<add stat="pDef" val="150.0"/>
<add stat="pDef" val="150.0" />
</for>
</item>
<item id="26291" name="Kaliel's Energy" additionalName="Longing" type="EtcItem">
<!-- Use Kaliel's Energy to enchant a Talisman - Desire into a Talisman - Insanity. The Talisman - Desire will remain intact even if it fails. -->
<set name="icon" val="icon.etc_spirit_kalie_i00"/>
<set name="icon" val="icon.etc_spirit_kalie_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="26292" name="Agathion - Minion Eye" additionalName="7-day" type="Armor">
<!-- Can summon Agathion - Minion Eye. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="604800" />
</item>
<item id="26293" name="Agathion - Matryoshka" additionalName="30-day" type="Armor">
<!-- Can summon Agathion - Matryoshka. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="2592000" />
</item>
<item id="26294" name="Agathion - Minion Eye" additionalName="7-day" type="Armor">
<!-- Can summon Agathion - Minion Eye. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="604800" />
</item>
<item id="26295" name="Agathion - Matryoshka" additionalName="30-day" type="Armor">
<!-- Can summon Agathion - Matryoshka. -->
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00"/>
<set name="icon" val="icon.etc_rbracelet_aga_agit_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
<set name="time" val="2592000" />
</item>
</list>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,497 +1,497 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31600" name="Unidentified Sword of Revolution" additionalName="" type="EtcItem">
<!-- Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_revolution_i00"/>
<set name="icon" val="icon.weapon_sword_of_revolution_i00" />
<set name="price" val="77865" />
</item>
<item id="31601" name="Unidentified Helmet" additionalName="" type="EtcItem">
<!-- Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="4248" />
</item>
<item id="31602" name="Unidentified Twilight Knife" additionalName="" type="EtcItem">
<!-- Twilight knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_hell_knife_i00"/>
<set name="icon" val="icon.weapon_hell_knife_i00" />
<set name="price" val="484336" />
</item>
<item id="31603" name="Unidentified Heavy Mace" additionalName="" type="EtcItem">
<!-- Heavy Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_mace_i00"/>
<set name="icon" val="icon.weapon_heavy_mace_i00" />
<set name="price" val="22837" />
</item>
<item id="31604" name="Unidentified Heavy War Axe" additionalName="" type="EtcItem">
<!-- Heavy War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_war_axe_i00"/>
<set name="icon" val="icon.weapon_heavy_war_axe_i00" />
<set name="price" val="484336" />
</item>
<item id="31605" name="Unidentified Heavy Sword" additionalName="" type="EtcItem">
<!-- Heavy Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavy_sword_i00"/>
<set name="icon" val="icon.weapon_heavy_sword_i00" />
<set name="price" val="22837" />
</item>
<item id="31606" name="Unidentified Heavy Bone Club" additionalName="" type="EtcItem">
<!-- Heavy Bone Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_bone_club_i00"/>
<set name="icon" val="icon.weapon_heavy_bone_club_i00" />
<set name="price" val="77865" />
</item>
<item id="31607" name="Unidentified Heavy Doom Hammer" additionalName="" type="EtcItem">
<!-- Heavy Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_hammer_i00"/>
<set name="icon" val="icon.weapon_heavy_doom_hammer_i00" />
<set name="price" val="127810" />
</item>
<item id="31608" name="Unidentified Heavy Doom Axe" additionalName="" type="EtcItem">
<!-- Heavy Doom Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_heavy_doom_axe_i00"/>
<set name="icon" val="icon.weapon_heavy_doom_axe_i00" />
<set name="price" val="127810" />
</item>
<item id="31609" name="Unidentified Heaven's Divider" additionalName="" type="EtcItem">
<!-- Heaven's Divider in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_heavens_divider_i00"/>
<set name="icon" val="icon.weapon_heavens_divider_i00" />
<set name="price" val="3100056" />
</item>
<item id="31610" name="Unidentified Field Gun" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Bow conversion, Unidentified Field Gun. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="22837" />
</item>
<item id="31611" name="Unidentified Field Sword" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Two-handed Sword conversion, Unidentified Field Sword. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="53903" />
</item>
<item id="31612" name="Unidentified Ring of Devotion" additionalName="" type="EtcItem">
<!-- Ring of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_devotion_i00"/>
<set name="icon" val="icon.accessary_ring_of_devotion_i00" />
<set name="price" val="1000" />
</item>
<item id="31613" name="Unidentified Necklace of Devotion" additionalName="" type="EtcItem">
<!-- Necklace of devotion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_devotion_i00"/>
<set name="icon" val="icon.accessary_necklace_of_devotion_i00" />
<set name="price" val="2001" />
</item>
<item id="31614" name="Unidentified Halberd" additionalName="" type="EtcItem">
<!-- Halberd in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_halbard_i00"/>
<set name="icon" val="icon.weapon_halbard_i00" />
<set name="price" val="1022105" />
</item>
<item id="31615" name="Unidentified Hand Axe" additionalName="" type="EtcItem">
<!-- Hand Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hand_axe_i00"/>
<set name="icon" val="icon.weapon_hand_axe_i00" />
<set name="price" val="22837" />
</item>
<item id="31616" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Dark Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="35923" />
</item>
<item id="31617" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Longbow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="35923" />
</item>
<item id="31618" name="Unidentified Hand Crossbow" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Bow conversion, Unidentified Hand Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="35923" />
</item>
<item id="31619" name="Unidentified Bow of Peril" additionalName="" type="EtcItem">
<!-- Bow of Peril in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_hazard_bow_i00"/>
<set name="icon" val="icon.weapon_hazard_bow_i00" />
<set name="price" val="731626" />
</item>
<item id="31620" name="Unidentified War Pick" additionalName="" type="EtcItem">
<!-- War Pick in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_hammer_in_flames_i00"/>
<set name="icon" val="icon.weapon_hammer_in_flames_i00" />
<set name="price" val="77865" />
</item>
<item id="31621" name="Unidentified Compound Scale Mail" additionalName="" type="EtcItem">
<!-- Compound Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t20_u_i00"/>
<set name="icon" val="icon.armor_t20_u_i00" />
<set name="price" val="10229" />
</item>
<item id="31622" name="Unidentified Compound Scale Gaiters" additionalName="" type="EtcItem">
<!-- Compound Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t20_l_i00"/>
<set name="icon" val="icon.armor_t20_l_i00" />
<set name="price" val="7076" />
</item>
<item id="31623" name="Unidentified Half Plate Armor" additionalName="" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t46_u_i00"/>
<set name="icon" val="icon.armor_t46_u_i00" />
<set name="price" val="21808" />
</item>
<item id="31624" name="Unidentified Half Plate Armor" additionalName="" type="EtcItem">
<!-- Half Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t46_u_i00"/>
<set name="icon" val="icon.armor_t46_u_i00" />
</item>
<item id="31625" name="Unidentified Lesser Giant's Hammer" additionalName="" type="EtcItem">
<!-- Lesser Giant's Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_giants_hammer_i00"/>
<set name="icon" val="icon.weapon_giants_hammer_i00" />
<set name="price" val="77865" />
</item>
<item id="31626" name="Unidentified Lesser Giant's Sword" additionalName="" type="EtcItem">
<!-- Lesser Giant's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_giants_sword_i00"/>
<set name="icon" val="icon.weapon_giants_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31627" name="Unidentified Tome of Blood" additionalName="" type="EtcItem">
<!-- Tome of blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_tome_of_blood_i00"/>
<set name="icon" val="icon.weapon_tome_of_blood_i00" />
<set name="price" val="53903" />
</item>
<item id="31628" name="Unidentified Crucifix of Blood" additionalName="" type="EtcItem">
<!-- Crucifix of Blood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_crucifix_of_blood_i00"/>
<set name="icon" val="icon.weapon_crucifix_of_blood_i00" />
<set name="price" val="77865" />
</item>
<item id="31629" name="Unidentified Fisted Blade" additionalName="" type="EtcItem">
<!-- Fisted Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_fist_blade_i00"/>
<set name="icon" val="icon.weapon_fist_blade_i00" />
<set name="price" val="239561" />
</item>
<item id="31630" name="Unidentified Phoenix Earring" additionalName="" type="EtcItem">
<!-- Phoenix Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_phoenixs_earing_i00"/>
<set name="icon" val="icon.accessary_phoenixs_earing_i00" />
<set name="price" val="72862" />
</item>
<item id="31631" name="Unidentified Phoenix Ring" additionalName="" type="EtcItem">
<!-- Phoenix Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_phoenixs_ring_i00"/>
<set name="icon" val="icon.accessary_phoenixs_ring_i00" />
<set name="price" val="48575" />
</item>
<item id="31632" name="Unidentified Phoenix Necklace" additionalName="" type="EtcItem">
<!-- Phoenix Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_phoenixs_necklace_i00"/>
<set name="icon" val="icon.accessary_phoenixs_necklace_i00" />
<set name="price" val="97150" />
</item>
<item id="31633" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Bastard Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="35923" />
</item>
<item id="31634" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Spinebone Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="35923" />
</item>
<item id="31635" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Artisan's Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="35923" />
</item>
<item id="31636" name="Unidentified Fleuret" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Knight Sword conversion, Unidentified Flouret. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="35923" />
</item>
<item id="31637" name="Unidentified Plate Gaiters" additionalName="" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t46_l_i00"/>
<set name="icon" val="icon.armor_t46_l_i00" />
<set name="price" val="13630" />
</item>
<item id="31638" name="Unidentified Plate Gaiters" additionalName="" type="EtcItem">
<!-- Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t46_l_i00"/>
<set name="icon" val="icon.armor_t46_l_i00" />
</item>
<item id="31639" name="Unidentified Plate Helmet" additionalName="" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="8178" />
</item>
<item id="31640" name="Unidentified Plate Helmet" additionalName="" type="EtcItem">
<!-- Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
</item>
<item id="31641" name="Unidentified Plate Shield" additionalName="" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_plate_shield_i00"/>
<set name="icon" val="icon.shield_plate_shield_i00" />
<set name="price" val="5727" />
</item>
<item id="31642" name="Unidentified Plate Shield" additionalName="" type="EtcItem">
<!-- Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_plate_shield_i00"/>
<set name="icon" val="icon.shield_plate_shield_i00" />
</item>
<item id="31643" name="Unidentified Plate Boots" additionalName="" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t46_b_i00"/>
<set name="icon" val="icon.armor_t46_b_i00" />
<set name="price" val="5452" />
</item>
<item id="31644" name="Unidentified Plate Boots" additionalName="" type="EtcItem">
<!-- Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t46_b_i00"/>
<set name="icon" val="icon.armor_t46_b_i00" />
</item>
<item id="31645" name="Unidentified Plated Leather Armor" additionalName="" type="EtcItem">
<!-- Plated Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t47_u_i00"/>
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="price" val="24867" />
</item>
<item id="31646" name="Unidentified Plated Leather Boots" additionalName="" type="EtcItem">
<!-- Plated Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t47_b_i00"/>
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="price" val="7039" />
</item>
<item id="31647" name="Unidentified Plated Leather Gloves" additionalName="" type="EtcItem">
<!-- Plated Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t47_g_i00"/>
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="price" val="8294" />
</item>
<item id="31648" name="Unidentified Plated Leather Gaiters" additionalName="" type="EtcItem">
<!-- Plated Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t47_l_i00"/>
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="price" val="15551" />
</item>
<item id="31649" name="Unidentified Flamberge" additionalName="" type="EtcItem">
<!-- Flamberge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_flamberge_i00"/>
<set name="icon" val="icon.weapon_flamberge_i00" />
<set name="price" val="127810" />
</item>
<item id="31650" name="Unidentified Puma Skin Shirt" additionalName="" type="EtcItem">
<!-- Puma Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t09_u_i00"/>
<set name="icon" val="icon.armor_t09_u_i00" />
<set name="price" val="3494" />
</item>
<item id="31651" name="Unidentified Puma Skin Gaiters" additionalName="" type="EtcItem">
<!-- Puma Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t09_l_i00"/>
<set name="icon" val="icon.armor_t09_l_i00" />
<set name="price" val="2182" />
</item>
<item id="31652" name="Unidentified Full Plate Helmet" additionalName="" type="EtcItem">
<!-- Full Plate Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="29913" />
</item>
<item id="31653" name="Unidentified Full Plate Armor" additionalName="" type="EtcItem">
<!-- Full Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece/ heavy armor) -->
<set name="icon" val="icon.armor_t62_ul_i00"/>
<set name="icon" val="icon.armor_t62_ul_i00" />
<set name="price" val="129630" />
</item>
<item id="31654" name="Unidentified Full Plate Shield" additionalName="" type="EtcItem">
<!-- Full Plate Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_full_plate_shield_i00"/>
<set name="icon" val="icon.shield_full_plate_shield_i00" />
<set name="price" val="20938" />
</item>
<item id="31655" name="Unidentified Full Plate Boots" additionalName="" type="EtcItem">
<!-- Full Plate Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t62_b_i00"/>
<set name="icon" val="icon.armor_t62_b_i00" />
<set name="price" val="19944" />
</item>
<item id="31656" name="Unidentified Full Plate Gauntlets" additionalName="" type="EtcItem">
<!-- Full Plate Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t62_g_i00"/>
<set name="icon" val="icon.armor_t62_g_i00" />
<set name="price" val="19944" />
</item>
<item id="31657" name="Unidentified Blue Buckskin Boots" additionalName="" type="EtcItem">
<!-- Blue Buckskin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t18_b_i00"/>
<set name="icon" val="icon.armor_t18_b_i00" />
<set name="price" val="1856" />
</item>
<item id="31658" name="Unidentified Blue Wolf Breastplate" additionalName="" type="EtcItem">
<!-- Blue Wolf Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t68_u_i00"/>
<set name="icon" val="icon.armor_t68_u_i00" />
<set name="price" val="179437" />
</item>
<item id="31659" name="Unidentified Blue Wolf Stockings" additionalName="" type="EtcItem">
<!-- Blue Wolf Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t70_l_i00"/>
<set name="icon" val="icon.armor_t70_l_i00" />
<set name="price" val="84121" />
</item>
<item id="31660" name="Unidentified Blue Wolf Helmet" additionalName="" type="EtcItem">
<!-- Blue Wolf Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="67301" />
</item>
<item id="31661" name="Unidentified Blue Wolf Tunic" additionalName="" type="EtcItem">
<!-- Blue Wolf Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t70_u_i00"/>
<set name="icon" val="icon.armor_t70_u_i00" />
<set name="price" val="134632" />
</item>
<item id="31662" name="Unidentified Blue Wolf Gloves" additionalName="" type="EtcItem">
<!-- Blue Wolf Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t68_g_i02"/>
<set name="icon" val="icon.armor_t68_g_i02" />
<set name="price" val="44863" />
</item>
<item id="31663" name="Unidentified Blue Wolf Boots" additionalName="" type="EtcItem">
<!-- Blue Wolf Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t68_b_i02"/>
<set name="icon" val="icon.armor_t68_b_i02" />
<set name="price" val="44863" />
</item>
<item id="31664" name="Unidentified Blue Wolf Leather Armor" additionalName="" type="EtcItem">
<!-- Blue Wolf Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (one-piece / light armor) -->
<set name="icon" val="icon.armor_t69_ul_i00"/>
<set name="icon" val="icon.armor_t69_ul_i00" />
<set name="price" val="218732" />
</item>
<item id="31665" name="Unidentified Blue Wolf Gaiters" additionalName="" type="EtcItem">
<!-- Blue Wolf Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t68_l_i00"/>
<set name="icon" val="icon.armor_t68_l_i00" />
<set name="price" val="112164" />
</item>
<item id="31666" name="Unidentified Poleaxe" additionalName="" type="EtcItem">
<!-- Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_poleaxe_i00"/>
<set name="icon" val="icon.weapon_poleaxe_i00" />
<set name="price" val="239561" />
</item>
<item id="31667" name="Unidentified Forgotten Blade" additionalName="" type="EtcItem">
<!-- Forgotten Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_forgotten_blade_i00"/>
<set name="icon" val="icon.weapon_forgotten_blade_i00" />
<set name="price" val="3100056" />
</item>
<item id="31668" name="Unidentified Paradia Staff" additionalName="" type="EtcItem">
<!-- Paradia Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paradia_staff_i00"/>
<set name="icon" val="icon.weapon_paradia_staff_i00" />
<set name="price" val="239561" />
</item>
<item id="31669" name="Unidentified Pike" additionalName="" type="EtcItem">
<!-- Pike in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_pike_i00"/>
<set name="icon" val="icon.weapon_pike_i00" />
<set name="price" val="35923" />
</item>
<item id="31670" name="Unidentified Pa'agrio Hammer" additionalName="" type="EtcItem">
<!-- Pa'agrio Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_hammer_i00"/>
<set name="icon" val="icon.weapon_paagrio_hammer_i00" />
<set name="price" val="239561" />
</item>
<item id="31671" name="Unidentified Pa'agrio Axe" additionalName="" type="EtcItem">
<!-- Pa'agrio Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_paagrio_axe_i00"/>
<set name="icon" val="icon.weapon_paagrio_axe_i00" />
<set name="price" val="266633" />
</item>
<item id="31672" name="Unidentified Poniard Dagger" additionalName="" type="EtcItem">
<!-- Poniard Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dirk_i00"/>
<set name="icon" val="icon.weapon_dirk_i00" />
<set name="price" val="35923" />
</item>
<item id="31673" name="Unidentified Destroyer Hammer" additionalName="" type="EtcItem">
<!-- Destroyer Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_hammer_of_destroyer_i00"/>
<set name="icon" val="icon.weapon_hammer_of_destroyer_i00" />
<set name="price" val="1022105" />
</item>
<item id="31674" name="Unidentified Wizard's Tear" additionalName="" type="EtcItem">
<!-- Wizard's Tear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tears_of_wizard_i00"/>
<set name="icon" val="icon.weapon_tears_of_wizard_i00" />
<set name="price" val="731626" />
</item>
<item id="31675" name="Unidentified Trident" additionalName="" type="EtcItem">
<!-- Trident in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_trident_i00"/>
<set name="icon" val="icon.weapon_trident_i00" />
<set name="price" val="22837" />
</item>
<item id="31676" name="Unidentified Tunic of Zubei" additionalName="" type="EtcItem">
<!-- Tunic of Zubei in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t56_u_i00"/>
<set name="icon" val="icon.armor_t56_u_i00" />
<set name="price" val="86782" />
</item>
<item id="31677" name="Unidentified Tunic of Doom" additionalName="" type="EtcItem">
<!-- Tunic of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t73_u_i00"/>
<set name="icon" val="icon.armor_t73_u_i00" />
<set name="price" val="134632" />
</item>
<item id="31678" name="Unidentified Talwar" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Steel Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="22837" />
</item>
<item id="31679" name="Unidentified Talwar" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Heavy Sword conversion, Unidentified Talwar. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="22837" />
</item>
<item id="31680" name="Unidentified Tomahawk" additionalName="" type="EtcItem">
<!-- Tomahawk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tomahawk_i00"/>
<set name="icon" val="icon.weapon_tomahawk_i00" />
<set name="price" val="35923" />
</item>
<item id="31681" name="Unidentified Tallum Stockings" additionalName="" type="EtcItem">
<!-- Tallum Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t79_l_i00"/>
<set name="icon" val="icon.armor_t79_l_i00" />
<set name="price" val="121075" />
</item>
<item id="31682" name="Unidentified Tallum Helmet" additionalName="" type="EtcItem">
<!-- Tallum Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="96860" />
</item>
<item id="31683" name="Unidentified Tallum Plate Armor" additionalName="" type="EtcItem">
<!-- Tallum Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t77_ul_i00"/>
<set name="icon" val="icon.armor_t77_ul_i00" />
<set name="price" val="419630" />
</item>
<item id="31684" name="Unidentified Tallum Tunic" additionalName="" type="EtcItem">
<!-- Tallum Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t79_u_i00"/>
<set name="icon" val="icon.armor_t79_u_i00" />
<set name="price" val="193647" />
</item>
<item id="31685" name="Unidentified Tallum Blade" additionalName="" type="EtcItem">
<!-- Tallum Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tallum_blade_i00"/>
<set name="icon" val="icon.weapon_tallum_blade_i00" />
<set name="price" val="1022105" />
</item>
<item id="31686" name="Unidentified Tallum Boots" additionalName="" type="EtcItem">
<!-- Tallum Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t77_b_i02"/>
<set name="icon" val="icon.armor_t77_b_i02" />
<set name="price" val="64525" />
</item>
<item id="31687" name="Unidentified Tallum Leather Armor" additionalName="" type="EtcItem">
<!-- Tallum Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t78_ul_i00"/>
<set name="icon" val="icon.armor_t78_ul_i00" />
<set name="price" val="314722" />
</item>
<item id="31688" name="Unidentified Tallum Gloves" additionalName="" type="EtcItem">
<!-- Tallum Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t77_g_i02"/>
<set name="icon" val="icon.armor_t77_g_i02" />
<set name="price" val="64525" />
</item>
<item id="31689" name="Unidentified Tallum Glaive" additionalName="" type="EtcItem">
<!-- Tallum Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_tallum_glaive_i00"/>
<set name="icon" val="icon.weapon_tallum_glaive_i00" />
<set name="price" val="1503722" />
</item>
<item id="31690" name="Unidentified Tateossian Earring" additionalName="" type="EtcItem">
<!-- Tateossian Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessory_tateossian_earring_i00"/>
<set name="icon" val="icon.accessory_tateossian_earring_i00" />
<set name="price" val="237075" />
</item>
<item id="31691" name="Unidentified Tateossian Ring" additionalName="" type="EtcItem">
<!-- Tateossian Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessory_tateossian_ring_i00"/>
<set name="icon" val="icon.accessory_tateossian_ring_i00" />
<set name="price" val="158050" />
</item>
<item id="31692" name="Unidentified Tateossian Necklace" additionalName="" type="EtcItem">
<!-- Tateossian Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessory_tateossian_necklace_i00"/>
<set name="icon" val="icon.accessory_tateossian_necklace_i00" />
<set name="price" val="316172" />
</item>
<item id="31693" name="Unidentified Tiger's Eye" additionalName="" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00"/>
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="price" val="3581" />
</item>
<item id="31694" name="Unidentified Tiger's Eye" additionalName="" type="EtcItem">
<!-- Tiger's Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_tigerseye_earing_i00"/>
<set name="icon" val="icon.accessary_tigerseye_earing_i00" />
<set name="price" val="3581" />
</item>
<item id="31695" name="Unidentified Tower Shield" additionalName="" type="EtcItem">
<!-- Tower Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_tower_shield_i00"/>
<set name="icon" val="icon.shield_tower_shield_i00" />
<set name="price" val="14376" />
</item>
<item id="31696" name="Unidentified Tathlum" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Akat Longbow conversion, Unidentified Tathlum. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_taslam_i00"/>
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="price" val="239561" />
</item>
<item id="31697" name="Unidentified Tarbar" additionalName="" type="EtcItem">
<!-- Tathlum in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_tarbar_i00"/>
<set name="icon" val="icon.weapon_tarbar_i00" />
<set name="price" val="77865" />
</item>
<item id="31698" name="Unidentified Claymore" additionalName="" type="EtcItem">
<!-- Claymore in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_claymore_i00"/>
<set name="icon" val="icon.weapon_claymore_i00" />
<set name="price" val="100557" />
</item>
<item id="31699" name="Unidentified Big Hammer" additionalName="" type="EtcItem">
<!-- Big Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_big_hammer_i00"/>
<set name="icon" val="icon.weapon_big_hammer_i00" />
<set name="price" val="127810" />
</item>
</list>

View File

@@ -1,501 +1,501 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31700" name="Unidentified Keshanberk" additionalName="" type="EtcItem">
<!-- Keshanberk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_kshanberk_i00"/>
<set name="icon" val="icon.weapon_kshanberk_i00" />
<set name="price" val="484336" />
</item>
<item id="31701" name="Unidentified Crimson Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Crimson Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="31702" name="Unidentified Crimson Sword*Crimson Sword" additionalName="" type="EtcItem">
<!-- Crimson Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="109069" />
</item>
<item id="31703" name="Unidentified Crimson Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Crimson Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="109069" />
</item>
<item id="31704" name="Unidentified Crimson Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Crimson Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="160203" />
</item>
<item id="31705" name="Unidentified Crimson Sword" additionalName="" type="EtcItem">
<!-- Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_crimson_sword_i00"/>
<set name="icon" val="icon.weapon_crimson_sword_i00" />
<set name="price" val="53903" />
</item>
<item id="31706" name="Unidentified Crystal Staff" additionalName="" type="EtcItem">
<!-- Crystal Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_crystal_staff_i00"/>
<set name="icon" val="icon.weapon_crystal_staff_i00" />
<set name="price" val="127810" />
</item>
<item id="31707" name="Unidentified Crystal Dagger" additionalName="" type="EtcItem">
<!-- Crystal Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_crystal_dagger_i00"/>
<set name="icon" val="icon.weapon_crystal_dagger_i00" />
<set name="price" val="341728" />
</item>
<item id="31708" name="Unidentified Kris" additionalName="" type="EtcItem">
<!-- Kris in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kris_i00"/>
<set name="icon" val="icon.weapon_kris_i00" />
<set name="price" val="484336" />
</item>
<item id="31709" name="Unidentified Crossbow" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Gastraphetes conversion, Unidentified Crossbow. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="53903" />
</item>
<item id="31710" name="Unidentified Cranequin" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Light Crossbow conversion, Unidentified Cranequin. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="100557" />
</item>
<item id="31711" name="Unidentified Kukuri" additionalName="" type="EtcItem">
<!-- Kukuri in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_kukuri_i00"/>
<set name="icon" val="icon.weapon_kukuri_i00" />
<set name="price" val="53903" />
</item>
<item id="31712" name="Unidentified Compound Armor" additionalName="" type="EtcItem">
<!-- Compound Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t61_ul_i00"/>
<set name="icon" val="icon.armor_t61_ul_i00" />
<set name="price" val="88957" />
</item>
<item id="31713" name="Unidentified Compound Helmet" additionalName="" type="EtcItem">
<!-- Compound Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="20532" />
</item>
<item id="31714" name="Unidentified Compound Shield" additionalName="" type="EtcItem">
<!-- Compound Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_composite_shield_i00"/>
<set name="icon" val="icon.shield_composite_shield_i00" />
<set name="price" val="14376" />
</item>
<item id="31715" name="Unidentified Compound Boots" additionalName="" type="EtcItem">
<!-- Compound Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t61_b_i00"/>
<set name="icon" val="icon.armor_t61_b_i00" />
<set name="price" val="13688" />
</item>
<item id="31716" name="Unidentified Conjuror's Staff" additionalName="" type="EtcItem">
<!-- Conjuror's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_conjure_staff_i00"/>
<set name="icon" val="icon.weapon_conjure_staff_i00" />
<set name="price" val="35923" />
</item>
<item id="31717" name="Unidentified Conjuror's Knife" additionalName="" type="EtcItem">
<!-- Conjuror's Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_conjure_knife_i00"/>
<set name="icon" val="icon.weapon_conjure_knife_i00" />
<set name="price" val="53903" />
</item>
<item id="31718" name="Unidentified Katana*Katana" additionalName="" type="EtcItem">
<!-- Katana*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31719" name="Unidentified Katana*Spirit Sword" additionalName="" type="EtcItem">
<!-- Katana*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31720" name="Unidentified Katana*Raid Sword" additionalName="" type="EtcItem">
<!-- Katana*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31721" name="Unidentified Katana" additionalName="" type="EtcItem">
<!-- Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_katana_i00"/>
<set name="icon" val="icon.weapon_katana_i00" />
<set name="price" val="160203" />
</item>
<item id="31722" name="Unidentified Katzbalger" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Lesser Giant's Sword conversion, Unidentified Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="77865" />
</item>
<item id="31723" name="Unidentified Kaim Vanul's Bones" additionalName="" type="EtcItem">
<!-- Kaim Vanul's Bones in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00"/>
<set name="icon" val="icon.weapon_bone_of_kaim_vanul_i00" />
<set name="price" val="731626" />
</item>
<item id="31724" name="Unidentified Kite Shield" additionalName="" type="EtcItem">
<!-- Kite Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_kite_shield_i00"/>
<set name="icon" val="icon.shield_kite_shield_i00" />
<set name="price" val="4371" />
</item>
<item id="31725" name="Unidentified Karik Horn" additionalName="" type="EtcItem">
<!-- Karik Horn in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_horn_of_karik_i00"/>
<set name="icon" val="icon.weapon_horn_of_karik_i00" />
<set name="price" val="239561" />
</item>
<item id="31726" name="Unidentified Caliburs" additionalName="" type="EtcItem">
<!-- Caliburs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_caliburs_i00"/>
<set name="icon" val="icon.weapon_caliburs_i00" />
<set name="price" val="239561" />
</item>
<item id="31727" name="Unidentified Karmian Stockings" additionalName="" type="EtcItem">
<!-- Karmian Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t53_l_i00"/>
<set name="icon" val="icon.armor_t53_l_i00" />
<set name="price" val="13202" />
</item>
<item id="31728" name="Unidentified Karmian Tunic" additionalName="" type="EtcItem">
<!-- Karmian Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t53_u_i00"/>
<set name="icon" val="icon.armor_t53_u_i00" />
<set name="price" val="21097" />
</item>
<item id="31729" name="Unidentified Karmian Boots" additionalName="" type="EtcItem">
<!-- Karmian Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t53_b_i00"/>
<set name="icon" val="icon.armor_t53_b_i00" />
<set name="price" val="7039" />
</item>
<item id="31730" name="Unidentified Karmian Gloves" additionalName="" type="EtcItem">
<!-- Karmian Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t53_g_i00"/>
<set name="icon" val="icon.armor_t53_g_i00" />
<set name="price" val="7039" />
</item>
<item id="31731" name="Unidentified Carnage Bow" additionalName="" type="EtcItem">
<!-- Carnage bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_carnium_bow_i00"/>
<set name="icon" val="icon.weapon_carnium_bow_i00" />
<set name="price" val="1022105" />
</item>
<item id="31732" name="Unidentified Tsurugi" additionalName="" type="EtcItem">
<!-- Tsurugi in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_tsurugi_i00"/>
<set name="icon" val="icon.weapon_tsurugi_i00" />
<set name="price" val="239561" />
</item>
<item id="31733" name="Unidentified Chain Shield" additionalName="" type="EtcItem">
<!-- Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_chain_shield_i00"/>
<set name="icon" val="icon.shield_chain_shield_i00" />
<set name="price" val="7395" />
</item>
<item id="31734" name="Unidentified Chain Mail Shirt" additionalName="" type="EtcItem">
<!-- Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t48_u_i00"/>
<set name="icon" val="icon.armor_t48_u_i00" />
<set name="price" val="28173" />
</item>
<item id="31735" name="Unidentified Chain Gaiters" additionalName="" type="EtcItem">
<!-- Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t48_l_i00"/>
<set name="icon" val="icon.armor_t48_l_i00" />
<set name="price" val="17610" />
</item>
<item id="31736" name="Unidentified Chain Boots" additionalName="" type="EtcItem">
<!-- Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t48_b_i00"/>
<set name="icon" val="icon.armor_t48_b_i00" />
<set name="price" val="7039" />
</item>
<item id="31737" name="Unidentified Chain Gloves" additionalName="" type="EtcItem">
<!-- Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t48_g_i00"/>
<set name="icon" val="icon.armor_t48_g_i00" />
<set name="price" val="7039" />
</item>
<item id="31738" name="Unidentified Bronze Helmet" additionalName="" type="EtcItem">
<!-- Bronze Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="2784" />
</item>
<item id="31739" name="Unidentified Bronze Shield" additionalName="" type="EtcItem">
<!-- Bronze Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_bronze_shield_i00"/>
<set name="icon" val="icon.shield_bronze_shield_i00" />
<set name="price" val="1225" />
</item>
<item id="31740" name="Unidentified Iron Plate Gaiters" additionalName="" type="EtcItem">
<!-- Iron Plate Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t12_l_i00"/>
<set name="icon" val="icon.armor_t12_l_i00" />
<set name="price" val="2907" />
</item>
<item id="31741" name="Unidentified Chakram" additionalName="" type="EtcItem">
<!-- Chakram in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_chakram_i00"/>
<set name="icon" val="icon.weapon_chakram_i00" />
<set name="price" val="127810" />
</item>
<item id="31742" name="Unidentified Crimson Boots" additionalName="" type="EtcItem">
<!-- Crimson Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t57_b_i00"/>
<set name="icon" val="icon.armor_t57_b_i00" />
<set name="price" val="8982" />
</item>
<item id="31743" name="Unidentified Rip Gauntlets" additionalName="" type="EtcItem">
<!-- Crimson Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t40_g_i00"/>
<set name="icon" val="icon.armor_t40_g_i00" />
<set name="price" val="4161" />
</item>
<item id="31744" name="Unidentified Scroll of Wisdom" additionalName="" type="EtcItem">
<!-- Scroll of Wisdom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_scroll_of_wisdom_i00"/>
<set name="icon" val="icon.weapon_scroll_of_wisdom_i00" />
<set name="price" val="22837" />
</item>
<item id="31745" name="Unidentified Stockings of Knowledge" additionalName="" type="EtcItem">
<!-- Stockings of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t41_l_i00"/>
<set name="icon" val="icon.armor_t41_l_i00" />
<set name="price" val="5307" />
</item>
<item id="31746" name="Unidentified Tunic of Knowledge" additionalName="" type="EtcItem">
<!-- Tunic of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t41_u_i00"/>
<set name="icon" val="icon.armor_t41_u_i00" />
<set name="price" val="8482" />
</item>
<item id="31747" name="Unidentified Gloves of Knowledge" additionalName="" type="EtcItem">
<!-- Gloves of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t41_g_i00"/>
<set name="icon" val="icon.armor_t41_g_i00" />
<set name="price" val="2834" />
</item>
<item id="31748" name="Unidentified Boots of Knowledge" additionalName="" type="EtcItem">
<!-- Boots of Knowledge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t41_b_i00"/>
<set name="icon" val="icon.armor_t41_b_i00" />
<set name="price" val="2834" />
</item>
<item id="31749" name="Unidentified Striped Silk Shirt" additionalName="" type="EtcItem">
<!-- Striped Silk Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_c_i02"/>
<set name="icon" val="icon.etc_stripe_shirts_c_i02" />
<set name="price" val="13050" />
</item>
<item id="31750" name="Unidentified Striped Linen Shirt" additionalName="" type="EtcItem">
<!-- Striped Linen Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_stripe_shirts_d_i01"/>
<set name="icon" val="icon.etc_stripe_shirts_d_i01" />
<set name="price" val="3552" />
</item>
<item id="31751" name="Unidentified General's Katzbalger" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Claymore conversion, Unidentified General's Katzbalger. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="100557" />
</item>
<item id="31752" name="Unidentified Spirit's Staff" additionalName="" type="EtcItem">
<!-- Spirit's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_sprites_staff_i00"/>
<set name="icon" val="icon.weapon_sprites_staff_i00" />
<set name="price" val="484336" />
</item>
<item id="31753" name="Unidentified Cursed Maingauche" additionalName="" type="EtcItem">
<!-- Cursed Maingauche in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_maingauche_i01"/>
<set name="icon" val="icon.weapon_maingauche_i01" />
<set name="price" val="77865" />
</item>
<item id="31754" name="Unidentified Cursed Dagger" additionalName="" type="EtcItem">
<!-- Cursed Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_cursed_dagger_i00"/>
<set name="icon" val="icon.weapon_cursed_dagger_i00" />
<set name="price" val="127810" />
</item>
<item id="31755" name="Unidentified Cursed Stockings" additionalName="" type="EtcItem">
<!-- Cursed Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t14_l_i00"/>
<set name="icon" val="icon.armor_t14_l_i00" />
<set name="price" val="2182" />
</item>
<item id="31756" name="Unidentified Cursed Tunic" additionalName="" type="EtcItem">
<!-- Cursed Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t14_u_i00"/>
<set name="icon" val="icon.armor_t14_u_i00" />
<set name="price" val="3494" />
</item>
<item id="31757" name="Unidentified Cursed Staff" additionalName="" type="EtcItem">
<!-- Cursed Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_cursed_staff_i00"/>
<set name="icon" val="icon.weapon_cursed_staff_i00" />
<set name="price" val="160203" />
</item>
<item id="31758" name="Unidentified Artisan's Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118175" />
</item>
<item id="31759" name="Unidentified Artisan's Sword*Crimson Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="31760" name="Unidentified Artisan's Sword*Artisan's Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31761" name="Unidentified Artisan's Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="31762" name="Unidentified Artisan's Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="31763" name="Unidentified Artisan's Sword*Knight's Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword*Knight Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31764" name="Unidentified Artisan's Sword" additionalName="" type="EtcItem">
<!-- Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_artisans_sword_i00"/>
<set name="icon" val="icon.weapon_artisans_sword_i00" />
<set name="price" val="35923" />
</item>
<item id="31765" name="Unidentified Work Hammer" additionalName="" type="EtcItem">
<!-- Work Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_work_hammer_i00"/>
<set name="icon" val="icon.weapon_work_hammer_i00" />
<set name="price" val="22837" />
</item>
<item id="31766" name="Unidentified Imperial Crusader Breastplate" additionalName="" type="EtcItem">
<!-- Imperial Crusader Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t88_u_i00"/>
<set name="icon" val="icon.armor_t88_u_i00" />
<set name="price" val="926622" />
</item>
<item id="31767" name="Unidentified Imperial Crusader Helmet" additionalName="" type="EtcItem">
<!-- Imperial Crusader Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="347492" />
</item>
<item id="31768" name="Unidentified Imperial Crusader Shield" additionalName="" type="EtcItem">
<!-- Imperial Crusader Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_imperial_crusader_shield_i00"/>
<set name="icon" val="icon.shield_imperial_crusader_shield_i00" />
<set name="price" val="243237" />
</item>
<item id="31769" name="Unidentified Imperial Crusader Boots" additionalName="" type="EtcItem">
<!-- Imperial Crusader Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t88_b_i00"/>
<set name="icon" val="icon.armor_t88_b_i00" />
<set name="price" val="231637" />
</item>
<item id="31770" name="Unidentified Imperial Crusader Gauntlets" additionalName="" type="EtcItem">
<!-- Imperial Crusader Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t88_g_i00"/>
<set name="icon" val="icon.armor_t88_g_i00" />
<set name="price" val="231637" />
</item>
<item id="31771" name="Unidentified Imperial Crusader Gaiters" additionalName="" type="EtcItem">
<!-- Imperial Crusader Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t88_l_i00"/>
<set name="icon" val="icon.armor_t88_l_i00" />
<set name="price" val="579130" />
</item>
<item id="31772" name="Unidentified Imperial Staff" additionalName="" type="EtcItem">
<!-- Imperial Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_imperial_staff_i00"/>
<set name="icon" val="icon.weapon_imperial_staff_i00" />
<set name="price" val="3100056" />
</item>
<item id="31773" name="Unidentified Inferno Staff" additionalName="" type="EtcItem">
<!-- Inferno Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_inferno_staff_i00"/>
<set name="icon" val="icon.weapon_inferno_staff_i00" />
<set name="price" val="239561" />
</item>
<item id="31774" name="Unidentified Infernal Master" additionalName="" type="EtcItem">
<!-- Infernal Master in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_inferno_master_i00"/>
<set name="icon" val="icon.weapon_inferno_master_i00" />
<set name="price" val="1022105" />
</item>
<item id="31775" name="Unidentified Necklace of Mermaid" additionalName="" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00"/>
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="price" val="21902" />
</item>
<item id="31776" name="Unidentified Necklace of Mermaid" additionalName="" type="EtcItem">
<!-- Necklace of Mermaid in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00"/>
<set name="icon" val="icon.accessary_necklace_of_mermaid_i00" />
<set name="price" val="21902" />
</item>
<item id="31777" name="Unidentified Immortal Edge" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Pa'agrian Sword conversion, Unidentified Immortal Edge. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_invincible_blade_i00"/>
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="price" val="239561" />
</item>
<item id="31778" name="Unidentified Ecliptic Axe" additionalName="" type="EtcItem">
<!-- Ecliptic Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eclipse_axe_i00"/>
<set name="icon" val="icon.weapon_eclipse_axe_i00" />
<set name="price" val="341728" />
</item>
<item id="31779" name="Unidentified Heathen's Book" additionalName="" type="EtcItem">
<!-- Heathen's Book in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_heathens_book_i00"/>
<set name="icon" val="icon.weapon_heathens_book_i00" />
<set name="price" val="239561" />
</item>
<item id="31780" name="Unidentified Winged Spear" additionalName="" type="EtcItem">
<!-- Winged Spear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_winged_spear_i00"/>
<set name="icon" val="icon.weapon_winged_spear_i00" />
<set name="price" val="77865" />
</item>
<item id="31781" name="Unidentified Widow Maker" additionalName="" type="EtcItem">
<!-- Widow Maker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_widow_maker_i00"/>
<set name="icon" val="icon.weapon_widow_maker_i00" />
<set name="price" val="266633" />
</item>
<item id="31782" name="Unidentified Silver Axe" additionalName="" type="EtcItem">
<!-- Silver Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_pick_i00"/>
<set name="icon" val="icon.weapon_war_pick_i00" />
<set name="price" val="127810" />
</item>
<item id="31783" name="Unidentified War Axe" additionalName="" type="EtcItem">
<!-- War Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_war_axe_i00"/>
<set name="icon" val="icon.weapon_war_axe_i00" />
<set name="price" val="239561" />
</item>
<item id="31784" name="Unidentified War Hammer" additionalName="" type="EtcItem">
<!-- War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_war_hammer_i00"/>
<set name="icon" val="icon.weapon_war_hammer_i00" />
<set name="price" val="53903" />
</item>
<item id="31785" name="Unidentified Single-Edged Jamadhr" additionalName="" type="EtcItem">
<!-- Single-Edged Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_single-edged_jamadhr_i00"/>
<set name="icon" val="icon.weapon_single-edged_jamadhr_i00" />
<set name="price" val="35923" />
</item>
<item id="31786" name="Unidentified Orcish Poleaxe" additionalName="" type="EtcItem">
<!-- Orcish Poleaxe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_poleaxe_i00"/>
<set name="icon" val="icon.weapon_orcish_poleaxe_i00" />
<set name="price" val="341728" />
</item>
<item id="31787" name="Unidentified Orcish Glaive" additionalName="" type="EtcItem">
<!-- Orcish Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_orcish_glaive_i00"/>
<set name="icon" val="icon.weapon_orcish_glaive_i00" />
<set name="price" val="127810" />
</item>
<item id="31788" name="Unidentified Onyx Beast's Eye Earring" additionalName="" type="EtcItem">
<!-- Onyx Beast's Eye Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_onyxbeastseye_earing_i00"/>
<set name="icon" val="icon.accessary_onyxbeastseye_earing_i00" />
<set name="price" val="6764" />
</item>
<item id="31789" name="Unidentified Ogre Power Gauntlets" additionalName="" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t45_g_i00"/>
<set name="icon" val="icon.armor_t45_g_i00" />
<set name="price" val="5452" />
</item>
<item id="31790" name="Unidentified Ogre Power Gauntlets" additionalName="" type="EtcItem">
<!-- Ogre Power Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t45_g_i00"/>
<set name="icon" val="icon.armor_t45_g_i00" />
</item>
<item id="31791" name="Unidentified Near Forest Necklace" additionalName="" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00"/>
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="price" val="4777" />
</item>
<item id="31792" name="Unidentified Near Forest Necklace" additionalName="" type="EtcItem">
<!-- Near Forest Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_near_forest_necklace_i00"/>
<set name="icon" val="icon.accessary_near_forest_necklace_i00" />
<set name="price" val="4777" />
</item>
<item id="31793" name="Unidentified Soul Bow" additionalName="" type="EtcItem">
<!-- Soul Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_soul_bow_i00"/>
<set name="icon" val="icon.weapon_soul_bow_i00" />
<set name="price" val="1503722" />
</item>
<item id="31794" name="Unidentified Spiritual Eye" additionalName="" type="EtcItem">
<!-- Spiritual Eye in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_eye_of_soul_i00"/>
<set name="icon" val="icon.weapon_eye_of_soul_i00" />
<set name="price" val="1022105" />
</item>
<item id="31795" name="Unidentified Ring of Ages" additionalName="" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00"/>
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="price" val="10954" />
</item>
<item id="31796" name="Unidentified Ring of Ages" additionalName="" type="EtcItem">
<!-- Ring of Ages in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_ages_i00"/>
<set name="icon" val="icon.accessary_ring_of_ages_i00" />
<set name="price" val="10954" />
</item>
<item id="31797" name="Unidentified Horn of Glory" additionalName="" type="EtcItem">
<!-- Horn of Glory in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / other) -->
<set name="icon" val="icon.weapon_horn_of_glory_i00"/>
<set name="icon" val="icon.weapon_horn_of_glory_i00" />
<set name="price" val="160203" />
</item>
<item id="31798" name="Unidentified Mace of Miracle" additionalName="" type="EtcItem">
<!-- Mace of Miracle in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_miracle_i00"/>
<set name="icon" val="icon.weapon_mace_of_miracle_i00" />
<set name="price" val="35923" />
</item>
<item id="31799" name="Unidentified Elven Stockings" additionalName="" type="EtcItem">
<!-- Elven Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t11_l_i00"/>
<set name="icon" val="icon.armor_t11_l_i00" />
<set name="price" val="3480" />
</item>
</list>

View File

@@ -1,501 +1,501 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31800" name="Unidentified Elven Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Elven Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="31801" name="Unidentified Elven Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Elven Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="109069" />
</item>
<item id="31802" name="Unidentified Elven Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Elven Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="160203" />
</item>
<item id="31803" name="Unidentified Elven Sword" additionalName="" type="EtcItem">
<!-- Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_sword_i00"/>
<set name="icon" val="icon.weapon_elven_sword_i00" />
<set name="price" val="53903" />
</item>
<item id="31804" name="Unidentified Elven Bow" additionalName="" type="EtcItem">
<!-- Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elven_bow_i00"/>
<set name="icon" val="icon.weapon_elven_bow_i00" />
<set name="price" val="35923" />
</item>
<item id="31805" name="Unidentified Elven Tunic" additionalName="" type="EtcItem">
<!-- Elven Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t11_u_i00"/>
<set name="icon" val="icon.armor_t11_u_i00" />
<set name="price" val="5575" />
</item>
<item id="31806" name="Unidentified Elven Earring" additionalName="" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00"/>
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="price" val="5212" />
</item>
<item id="31807" name="Unidentified Elven Earring" additionalName="" type="EtcItem">
<!-- Elven Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_elven_earing_i00"/>
<set name="icon" val="icon.accessary_elven_earing_i00" />
<set name="price" val="5212" />
</item>
<item id="31808" name="Unidentified Elven Mithril Boots" additionalName="" type="EtcItem">
<!-- Elven Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t51_b_i00"/>
<set name="icon" val="icon.armor_t51_b_i00" />
<set name="price" val="4161" />
</item>
<item id="31809" name="Unidentified Elven Mithril Gloves" additionalName="" type="EtcItem">
<!-- Elven Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t51_g_i00"/>
<set name="icon" val="icon.armor_t51_g_i00" />
<set name="price" val="4161" />
</item>
<item id="31810" name="Unidentified Elven Ring" additionalName="" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00"/>
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="price" val="3472" />
</item>
<item id="31811" name="Unidentified Elven Ring" additionalName="" type="EtcItem">
<!-- Elven Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_elven_ring_i00"/>
<set name="icon" val="icon.accessary_elven_ring_i00" />
<set name="price" val="3472" />
</item>
<item id="31812" name="Unidentified Elven Long Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Elven Long Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="212896" />
</item>
<item id="31813" name="Unidentified Elven Long Sword" additionalName="" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_long_sword_i00"/>
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
<set name="price" val="100557" />
</item>
<item id="31814" name="Unidentified Elven Long Sword" additionalName="" type="EtcItem">
<!-- Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elven_long_sword_i00"/>
<set name="icon" val="icon.weapon_elven_long_sword_i00" />
</item>
<item id="31815" name="Unidentified Elven Necklace" additionalName="" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00"/>
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="price" val="6945" />
</item>
<item id="31816" name="Unidentified Elven Necklace" additionalName="" type="EtcItem">
<!-- Elven Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_elven_necklace_i00"/>
<set name="icon" val="icon.accessary_elven_necklace_i00" />
<set name="price" val="6945" />
</item>
<item id="31817" name="Unidentified Elysian" additionalName="" type="EtcItem">
<!-- Elysian in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_elysian_i00"/>
<set name="icon" val="icon.weapon_elysian_i00" />
<set name="price" val="1503722" />
</item>
<item id="31818" name="Unidentified Elemental Sword" additionalName="" type="EtcItem">
<!-- Elemental Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_elemental_sword_i00"/>
<set name="icon" val="icon.weapon_elemental_sword_i00" />
<set name="price" val="1022105" />
</item>
<item id="31819" name="Unidentified Elemental Bow" additionalName="" type="EtcItem">
<!-- Elemental Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_elemental_bow_i00"/>
<set name="icon" val="icon.weapon_elemental_bow_i00" />
<set name="price" val="160203" />
</item>
<item id="31820" name="Unidentified Eldarake" additionalName="" type="EtcItem">
<!-- Eldarake in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_eldarake_i00"/>
<set name="icon" val="icon.shield_eldarake_i00" />
<set name="price" val="7395" />
</item>
<item id="31821" name="Unidentified Angel Slayer" additionalName="" type="EtcItem">
<!-- Angel Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_angel_slayer_i00"/>
<set name="icon" val="icon.weapon_angel_slayer_i00" />
<set name="price" val="3100056" />
</item>
<item id="31822" name="Unidentified Épée" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of revolution conversion, Unidentified epee. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="77865" />
</item>
<item id="31823" name="Unidentified Estoc" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Crimson Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="53903" />
</item>
<item id="31824" name="Unidentified Estoc" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Sword conversion, Unidentified Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="53903" />
</item>
<item id="31825" name="Unidentified Eminence Bow" additionalName="" type="EtcItem">
<!-- Eminence Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_eminence_bow_i00"/>
<set name="icon" val="icon.weapon_eminence_bow_i00" />
<set name="price" val="341728" />
</item>
<item id="31826" name="Unidentified Crystallized Ice Bow" additionalName="" type="EtcItem">
<!-- Crystallized Ice Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00"/>
<set name="icon" val="icon.weapon_crystallized_ice_bow_i00" />
<set name="price" val="127810" />
</item>
<item id="31827" name="Unidentified Assassin Knife" additionalName="" type="EtcItem">
<!-- Assassin Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_assassin_knife_i00"/>
<set name="icon" val="icon.weapon_assassin_knife_i00" />
<set name="price" val="22837" />
</item>
<item id="31828" name="Unidentified Military Talwar" additionalName="" type="EtcItem">
<!-- Military Talwar in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_tulwar_i00"/>
<set name="icon" val="icon.weapon_tulwar_i00" />
<set name="price" val="35923" />
</item>
<item id="31829" name="Unidentified Two-handed Sword" additionalName="" type="EtcItem">
<!-- Two-handed Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_two_handed_sword_i00"/>
<set name="icon" val="icon.weapon_two_handed_sword_i00" />
<set name="price" val="53903" />
</item>
<item id="31830" name="Unidentified Yaksa Mace" additionalName="" type="EtcItem">
<!-- Yaksa Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_yaksa_mace_i00"/>
<set name="icon" val="icon.weapon_yaksa_mace_i00" />
<set name="price" val="341728" />
</item>
<item id="31831" name="Unidentified Dark Necklace" additionalName="" type="EtcItem">
<!-- Dark Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_darkness_i00"/>
<set name="icon" val="icon.accessary_necklace_of_darkness_i00" />
<set name="price" val="9019" />
</item>
<item id="31832" name="Unidentified Arm Breaker" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Reinforced Longbow conversion, Unidentified Arm Breaker. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_hunting_gun_i00"/>
<set name="icon" val="icon.weapon_hunting_gun_i00" />
<set name="price" val="77865" />
</item>
<item id="31833" name="Unidentified Arbalest" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Crystallized Ice Bow conversion, Unidentified Arbalest. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00"/>
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="127810" />
</item>
<item id="31834" name="Unidentified Helm of Nightmare" additionalName="" type="EtcItem">
<!-- Helm of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="147320" />
</item>
<item id="31835" name="Unidentified Shield of Nightmare" additionalName="" type="EtcItem">
<!-- Shield of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_shield_of_nightmare_i00"/>
<set name="icon" val="icon.shield_shield_of_nightmare_i00" />
<set name="price" val="103095" />
</item>
<item id="31836" name="Unidentified Boots of Nightmare" additionalName="" type="EtcItem">
<!-- Boots of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t80_b_i02"/>
<set name="icon" val="icon.armor_t80_b_i02" />
<set name="price" val="98237" />
</item>
<item id="31837" name="Unidentified Robe of Nightmare" additionalName="" type="EtcItem">
<!-- Robe of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t82_ul_i00"/>
<set name="icon" val="icon.armor_t82_ul_i00" />
<set name="price" val="478717" />
</item>
<item id="31838" name="Unidentified Leather Armor of Nightmare" additionalName="" type="EtcItem">
<!-- Leather Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t81_ul_i00"/>
<set name="icon" val="icon.armor_t81_ul_i00" />
<set name="price" val="478717" />
</item>
<item id="31839" name="Unidentified Sword of Nightmare" additionalName="" type="EtcItem">
<!-- Sword of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_nightmare_i00"/>
<set name="icon" val="icon.weapon_sword_of_nightmare_i00" />
<set name="price" val="239561" />
</item>
<item id="31840" name="Unidentified Gauntlets of Nightmare" additionalName="" type="EtcItem">
<!-- Gauntlets of nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t80_g_i02"/>
<set name="icon" val="icon.armor_t80_g_i02" />
<set name="price" val="98237" />
</item>
<item id="31841" name="Unidentified Armor of Nightmare" additionalName="" type="EtcItem">
<!-- Armor of Nightmare in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t80_ul_i00"/>
<set name="icon" val="icon.armor_t80_ul_i00" />
<set name="price" val="638290" />
</item>
<item id="31842" name="Unidentified Demon's Stockings" additionalName="" type="EtcItem">
<!-- Demon's Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t54_l_i00"/>
<set name="icon" val="icon.armor_t54_l_i00" />
<set name="price" val="25665" />
</item>
<item id="31843" name="Unidentified Demon's Tunic" additionalName="" type="EtcItem">
<!-- Demon's Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t54_u_i00"/>
<set name="icon" val="icon.armor_t54_u_i00" />
<set name="price" val="41035" />
</item>
<item id="31844" name="Unidentified Demon's Staff" additionalName="" type="EtcItem">
<!-- Demon's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_demons_staff_i00"/>
<set name="icon" val="icon.weapon_demons_staff_i00" />
<set name="price" val="341728" />
</item>
<item id="31845" name="Unidentified Demon's Gloves" additionalName="" type="EtcItem">
<!-- Demon's Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t54_g_i00"/>
<set name="icon" val="icon.armor_t54_g_i00" />
<set name="price" val="13688" />
</item>
<item id="31846" name="Unidentified Demon's Fangs" additionalName="" type="EtcItem">
<!-- Demon's Fangs in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_demon_fangs_i00"/>
<set name="icon" val="icon.weapon_demon_fangs_i00" />
<set name="price" val="84962" />
</item>
<item id="31847" name="Unidentified Demon's Boots" additionalName="" type="EtcItem">
<!-- Demon's Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t54_b_i00"/>
<set name="icon" val="icon.armor_t54_b_i00" />
<set name="price" val="13688" />
</item>
<item id="31848" name="Unidentified Demon's Dagger" additionalName="" type="EtcItem">
<!-- Demon's Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_demons_sword_i00"/>
<set name="icon" val="icon.weapon_demons_sword_i00" />
<set name="price" val="731626" />
</item>
<item id="31849" name="Unidentified Art of Battle Axe" additionalName="" type="EtcItem">
<!-- Art of Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_art_of_battle_axe_i00"/>
<set name="icon" val="icon.weapon_art_of_battle_axe_i00" />
<set name="price" val="731626" />
</item>
<item id="31850" name="Unidentified Atuba Hammer" additionalName="" type="EtcItem">
<!-- Atuba Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_hammer_i00"/>
<set name="icon" val="icon.weapon_atuba_hammer_i00" />
<set name="price" val="100557" />
</item>
<item id="31851" name="Unidentified Atuba Mace" additionalName="" type="EtcItem">
<!-- Atuba Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_atuba_mace_i00"/>
<set name="icon" val="icon.weapon_atuba_mace_i00" />
<set name="price" val="100557" />
</item>
<item id="31852" name="Unidentified Aquastone Ring" additionalName="" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00"/>
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="price" val="5763" />
</item>
<item id="31853" name="Unidentified Aquastone Ring" additionalName="" type="EtcItem">
<!-- Aquastone Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_aquastone_ring_i00"/>
<set name="icon" val="icon.accessary_aquastone_ring_i00" />
<set name="price" val="5763" />
</item>
<item id="31854" name="Unidentified Aquastone Necklace" additionalName="" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00"/>
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="price" val="11527" />
</item>
<item id="31855" name="Unidentified Aquastone Necklace" additionalName="" type="EtcItem">
<!-- Aquastone Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_aquastone_necklace_i00"/>
<set name="icon" val="icon.accessary_aquastone_necklace_i00" />
<set name="price" val="11527" />
</item>
<item id="31856" name="Unidentified Akat Longbow" additionalName="" type="EtcItem">
<!-- Akat Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_akat_long_bow_i00"/>
<set name="icon" val="icon.weapon_akat_long_bow_i00" />
<set name="price" val="239561" />
</item>
<item id="31857" name="Unidentified Ice Storm Hammer" additionalName="" type="EtcItem">
<!-- Ice Storm Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ice_storm_hammer_i00"/>
<set name="icon" val="icon.weapon_ice_storm_hammer_i00" />
<set name="price" val="484336" />
</item>
<item id="31858" name="Unidentified Aspis" additionalName="" type="EtcItem">
<!-- Aspis in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_aspis_i00"/>
<set name="icon" val="icon.shield_aspis_i00" />
<set name="price" val="1950" />
</item>
<item id="31859" name="Unidentified Arthro Nail" additionalName="" type="EtcItem">
<!-- Arthro Nail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_arthro_nail_i00"/>
<set name="icon" val="icon.weapon_arthro_nail_i00" />
<set name="price" val="484336" />
</item>
<item id="31860" name="Unidentified Avadon Breastplate" additionalName="" type="EtcItem">
<!-- Avadon Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t66_u_i00"/>
<set name="icon" val="icon.armor_t66_u_i00" />
<set name="price" val="115710" />
</item>
<item id="31861" name="Unidentified Avadon Gaiters" additionalName="" type="EtcItem">
<!-- Avadon Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t66_l_i00"/>
<set name="icon" val="icon.armor_t66_l_i00" />
<set name="price" val="72333" />
</item>
<item id="31862" name="Unidentified Avadon Shield" additionalName="" type="EtcItem">
<!-- Avadon Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_avadon_shield_i00"/>
<set name="icon" val="icon.shield_avadon_shield_i00" />
<set name="price" val="30377" />
</item>
<item id="31863" name="Unidentified Avadon Circlet" additionalName="" type="EtcItem">
<!-- Avadon Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="43398" />
</item>
<item id="31864" name="Unidentified Avadon Boots" additionalName="" type="EtcItem">
<!-- Avadon Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t66_b_i02"/>
<set name="icon" val="icon.armor_t66_b_i02" />
<set name="price" val="28934" />
</item>
<item id="31865" name="Unidentified Avadon Robe" additionalName="" type="EtcItem">
<!-- Avadon Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t59_ul_i00"/>
<set name="icon" val="icon.armor_t59_ul_i00" />
<set name="price" val="141085" />
</item>
<item id="31866" name="Unidentified Avadon Leather Armor" additionalName="" type="EtcItem">
<!-- Avadon Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t67_ul_i00"/>
<set name="icon" val="icon.armor_t67_ul_i00" />
<set name="price" val="141085" />
</item>
<item id="31867" name="Unidentified Avadon Gloves" additionalName="" type="EtcItem">
<!-- Avadon Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t66_g_i02"/>
<set name="icon" val="icon.armor_t66_g_i02" />
<set name="price" val="28934" />
</item>
<item id="31868" name="Unidentified Admiral's Estoc" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Samurai Long Sword conversion, Unidentified Admiral's Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="341728" />
</item>
<item id="31869" name="Unidentified Arcana Sigil" additionalName="" type="EtcItem">
<!-- Arcana Sigil in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield / robe) -->
<set name="icon" val="icon.arcana_sigil_i00"/>
<set name="icon" val="icon.arcana_sigil_i00" />
<set name="price" val="243237" />
</item>
<item id="31870" name="Unidentified Arcana Mace" additionalName="" type="EtcItem">
<!-- Arcana Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_arcana_mace_i00"/>
<set name="icon" val="icon.weapon_arcana_mace_i00" />
<set name="price" val="3100056" />
</item>
<item id="31871" name="Unidentified Adamantite Ring" additionalName="" type="EtcItem">
<!-- Adamantite Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_adamantite_ring_i00"/>
<set name="icon" val="icon.accessary_adamantite_ring_i00" />
<set name="price" val="22518" />
</item>
<item id="31872" name="Unidentified Adamantite Necklace" additionalName="" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_adamantite_necklace_i00"/>
<set name="icon" val="icon.accessary_adamantite_necklace_i00" />
<set name="price" val="45037" />
</item>
<item id="31873" name="Unidentified Adamantite Earring" additionalName="" type="EtcItem">
<!-- Adamantite Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_adamantite_earing_i00"/>
<set name="icon" val="icon.accessary_adamantite_earing_i00" />
<set name="price" val="33777" />
</item>
<item id="31874" name="Unidentified Theca Leather Armor" additionalName="" type="EtcItem">
<!-- Theca Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t63_u_i00"/>
<set name="icon" val="icon.armor_t63_u_i00" />
<set name="price" val="46037" />
</item>
<item id="31875" name="Unidentified Theca Leather Boots" additionalName="" type="EtcItem">
<!-- Theca Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t63_b_i00"/>
<set name="icon" val="icon.armor_t63_b_i00" />
<set name="price" val="15341" />
</item>
<item id="31876" name="Unidentified Theca Leather Gloves" additionalName="" type="EtcItem">
<!-- Theca Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t63_g_i00"/>
<set name="icon" val="icon.armor_t63_g_i00" />
<set name="price" val="15341" />
</item>
<item id="31877" name="Unidentified Theca Leather Gaiters" additionalName="" type="EtcItem">
<!-- Theca Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t63_l_i00"/>
<set name="icon" val="icon.armor_t63_l_i00" />
<set name="price" val="28760" />
</item>
<item id="31878" name="Unidentified Samurai Long Sword" additionalName="" type="EtcItem">
<!-- Samurai's Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_samurai_longsword_i00"/>
<set name="icon" val="icon.weapon_samurai_longsword_i00" />
<set name="price" val="341728" />
</item>
<item id="31879" name="Unidentified Mace of Judgment" additionalName="" type="EtcItem">
<!-- Mace of Judgment in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_judgment_i00"/>
<set name="icon" val="icon.weapon_mace_of_judgment_i00" />
<set name="price" val="35923" />
</item>
<item id="31880" name="Unidentified Temptation of Abyss" additionalName="" type="EtcItem">
<!-- Temptation of Abyss in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_temptation_of_abyss_i00"/>
<set name="icon" val="icon.weapon_temptation_of_abyss_i00" />
<set name="price" val="22837" />
</item>
<item id="31881" name="Unidentified Stick of Faith" additionalName="" type="EtcItem">
<!-- Stick of Faith in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_stick_of_faith_i00"/>
<set name="icon" val="icon.weapon_stick_of_faith_i00" />
<set name="price" val="127810" />
</item>
<item id="31882" name="Unidentified Divine Tome" additionalName="" type="EtcItem">
<!-- Divine Tome in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_divine_tome_i00"/>
<set name="icon" val="icon.weapon_divine_tome_i00" />
<set name="price" val="35923" />
</item>
<item id="31883" name="Unidentified Divine Stockings" additionalName="" type="EtcItem">
<!-- Divine Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t57_l_i00"/>
<set name="icon" val="icon.armor_t57_l_i00" />
<set name="price" val="37395" />
</item>
<item id="31884" name="Unidentified Divine Tunic" additionalName="" type="EtcItem">
<!-- Divine Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t57_u_i00"/>
<set name="icon" val="icon.armor_t57_u_i00" />
<set name="price" val="59812" />
</item>
<item id="31885" name="Unidentified Divine Gloves" additionalName="" type="EtcItem">
<!-- Divine Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t57_g_i00"/>
<set name="icon" val="icon.armor_t57_g_i00" />
<set name="price" val="19944" />
</item>
<item id="31886" name="Unidentified Spirit Sword*Spirit Sword" additionalName="" type="EtcItem">
<!-- Spirit Sword*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31887" name="Unidentified Spirit Sword*Raid Sword" additionalName="" type="EtcItem">
<!-- Spirit Sword*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31888" name="Unidentified Spirit Sword" additionalName="" type="EtcItem">
<!-- Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spirits_sword_i00"/>
<set name="icon" val="icon.weapon_spirits_sword_i00" />
<set name="price" val="160203" />
</item>
<item id="31889" name="Unidentified Spell Breaker" additionalName="" type="EtcItem">
<!-- Spell Breaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spell_breaker_i00"/>
<set name="icon" val="icon.weapon_spell_breaker_i00" />
<set name="price" val="484336" />
</item>
<item id="31890" name="Unidentified Spinebone Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118175" />
</item>
<item id="31891" name="Unidentified Spinebone Sword*Crimson Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="31892" name="Unidentified Spinebone Sword*Artisan's Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31893" name="Unidentified Spinebone Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="31894" name="Unidentified Spinebone Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="31895" name="Unidentified Spinebone Sword*Spinebone Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31896" name="Unidentified Spinebone Sword*Knight's Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31897" name="Unidentified Spinebone Sword" additionalName="" type="EtcItem">
<!-- Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_spinebone_sword_i00"/>
<set name="icon" val="icon.weapon_spinebone_sword_i00" />
<set name="price" val="35923" />
</item>
<item id="31898" name="Unidentified Spiked Club" additionalName="" type="EtcItem">
<!-- Spiked Club in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_spike_club_i00"/>
<set name="icon" val="icon.weapon_spike_club_i00" />
<set name="price" val="53903" />
</item>
<item id="31899" name="Unidentified Stiletto" additionalName="" type="EtcItem">
<!-- Stiletto in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_stiletto_i00"/>
<set name="icon" val="icon.weapon_stiletto_i00" />
<set name="price" val="160203" />
</item>
</list>

View File

@@ -1,499 +1,499 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="31900" name="Unidentified StormBringer*Katana" additionalName="" type="EtcItem">
<!-- StormBringer*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="294205" />
</item>
<item id="31901" name="Unidentified StormBringer*Spirit Sword" additionalName="" type="EtcItem">
<!-- StormBringer*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="294205" />
</item>
<item id="31902" name="Unidentified StormBringer*StormBringer" additionalName="" type="EtcItem">
<!-- StormBringer*StormBringer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="266633" />
</item>
<item id="31903" name="Unidentified StormBringer*Shamshir" additionalName="" type="EtcItem">
<!-- StormBringer*Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="294205" />
</item>
<item id="31904" name="Unidentified StormBringer*Raid Sword" additionalName="" type="EtcItem">
<!-- StormBringer*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="294205" />
</item>
<item id="31905" name="Unidentified StormBringer" additionalName="" type="EtcItem">
<!-- StormBringer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_stormbringer_i00"/>
<set name="icon" val="icon.weapon_stormbringer_i00" />
<set name="price" val="127810" />
</item>
<item id="31906" name="Unidentified Star Buster" additionalName="" type="EtcItem">
<!-- Star Buster in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_star_buster_i00"/>
<set name="icon" val="icon.weapon_star_buster_i00" />
<set name="price" val="731626" />
</item>
<item id="31907" name="Unidentified Scorpion" additionalName="" type="EtcItem">
<!-- Scorpion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_scorpion_i00"/>
<set name="icon" val="icon.weapon_scorpion_i00" />
<set name="price" val="266633" />
</item>
<item id="31908" name="Unidentified Scale Mail" additionalName="" type="EtcItem">
<!-- Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t08_u_i00"/>
<set name="icon" val="icon.armor_t08_u_i00" />
<set name="price" val="7431" />
</item>
<item id="31909" name="Unidentified Scale Gaiters" additionalName="" type="EtcItem">
<!-- Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t08_l_i00"/>
<set name="icon" val="icon.armor_t08_l_i00" />
<set name="price" val="4647" />
</item>
<item id="31910" name="Unidentified Skull Breaker" additionalName="" type="EtcItem">
<!-- Skull Breaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_skull_breaker_i00"/>
<set name="icon" val="icon.weapon_skull_breaker_i00" />
<set name="price" val="77865" />
</item>
<item id="31911" name="Unidentified Skull Graver" additionalName="" type="EtcItem">
<!-- Skull Graver in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_skull_graver_i00"/>
<set name="icon" val="icon.weapon_skull_graver_i00" />
<set name="price" val="127810" />
</item>
<item id="31912" name="Unidentified Scalpel" additionalName="" type="EtcItem">
<!-- Scalpel in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_scalpel_i00"/>
<set name="icon" val="icon.weapon_scalpel_i00" />
<set name="price" val="22837" />
</item>
<item id="31913" name="Unidentified Scallop Jamadhr" additionalName="" type="EtcItem">
<!-- Scallop Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_scallop_jamadhr_i00"/>
<set name="icon" val="icon.weapon_scallop_jamadhr_i00" />
<set name="price" val="100557" />
</item>
<item id="31914" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Shamshir conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00"/>
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="160203" />
</item>
<item id="31915" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Katana conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00"/>
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="160203" />
</item>
<item id="31916" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Spirit sword conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00"/>
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="160203" />
</item>
<item id="31917" name="Unidentified Chevalier Rapier" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Raid sword conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00"/>
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="160203" />
</item>
<item id="31918" name="Unidentified Schlager" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Flamberge conversion, schlager in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_schlaeger_i00"/>
<set name="icon" val="icon.weapon_schlaeger_i00" />
<set name="price" val="127810" />
</item>
<item id="31919" name="Unidentified Zubei's Breastplate" additionalName="" type="EtcItem">
<!-- Zubei's Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t64_u_i00"/>
<set name="icon" val="icon.armor_t64_u_i00" />
<set name="price" val="115710" />
</item>
<item id="31920" name="Unidentified Zubei's Helmet" additionalName="" type="EtcItem">
<!-- Zubei's Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="43398" />
</item>
<item id="31921" name="Unidentified Zubei's Shield" additionalName="" type="EtcItem">
<!-- Zubei's Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_shrnoens_shield_i00"/>
<set name="icon" val="icon.shield_shrnoens_shield_i00" />
<set name="price" val="30377" />
</item>
<item id="31922" name="Unidentified Zubei's Boots" additionalName="" type="EtcItem">
<!-- Zubei's Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t64_b_i02"/>
<set name="icon" val="icon.armor_t64_b_i02" />
<set name="price" val="28934" />
</item>
<item id="31923" name="Unidentified Zubei's Gauntlets" additionalName="" type="EtcItem">
<!-- Zubei's Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t64_g_i00"/>
<set name="icon" val="icon.armor_t64_g_i00" />
<set name="price" val="28934" />
</item>
<item id="31924" name="Unidentified Zubei's Gaiters" additionalName="" type="EtcItem">
<!-- Zubei's Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t64_l_i00"/>
<set name="icon" val="icon.armor_t64_l_i00" />
<set name="price" val="72333" />
</item>
<item id="31925" name="Unidentified Zubei's Leather Shirt" additionalName="" type="EtcItem">
<!-- Zubei's Leather Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t65_u_i00"/>
<set name="icon" val="icon.armor_t65_u_i00" />
<set name="price" val="86782" />
</item>
<item id="31926" name="Unidentified Zubei's Leather Gaiters" additionalName="" type="EtcItem">
<!-- Zubei's Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t65_l_i00"/>
<set name="icon" val="icon.armor_t65_l_i00" />
<set name="price" val="54251" />
</item>
<item id="31927" name="Unidentified White Tunic" additionalName="" type="EtcItem">
<!-- White Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t16_u_i00"/>
<set name="icon" val="icon.armor_t16_u_i00" />
<set name="price" val="5575" />
</item>
<item id="31928" name="Unidentified Ring of Protection" additionalName="" type="EtcItem">
<!-- Ring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_protection_i00"/>
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="price" val="7271" />
</item>
<item id="31929" name="Unidentified Ring of Protection" additionalName="" type="EtcItem">
<!-- Ring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_protection_i00"/>
<set name="icon" val="icon.accessary_ring_of_protection_i00" />
<set name="price" val="7271" />
</item>
<item id="31930" name="Unidentified Necklace of Protection" additionalName="" type="EtcItem">
<!-- Necklace of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_protection_i00"/>
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="price" val="14543" />
</item>
<item id="31931" name="Unidentified Necklace of Protection" additionalName="" type="EtcItem">
<!-- Necklace of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_protection_i00"/>
<set name="icon" val="icon.accessary_necklace_of_protection_i00" />
<set name="price" val="14543" />
</item>
<item id="31932" name="Unidentified Earring of Protection" additionalName="" type="EtcItem">
<!-- Earring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_protection_i00"/>
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="price" val="10911" />
</item>
<item id="31933" name="Unidentified Earring of Protection" additionalName="" type="EtcItem">
<!-- Earring of Protection in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_protection_i00"/>
<set name="icon" val="icon.accessary_earing_of_protection_i00" />
<set name="price" val="10911" />
</item>
<item id="31934" name="Unidentified Chain Hood" additionalName="" type="EtcItem">
<!-- Chain Hood in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="10563" />
</item>
<item id="31935" name="Unidentified Soldat Estoc" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: StormBringer conversion, Unidentified Soldat Estoc. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_soldat_estoc_i00"/>
<set name="icon" val="icon.weapon_soldat_estoc_i00" />
<set name="price" val="127810" />
</item>
<item id="31936" name="Unidentified Soul Separator" additionalName="" type="EtcItem">
<!-- Soul Separator in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_soul_separator_i00"/>
<set name="icon" val="icon.weapon_soul_separator_i00" />
<set name="price" val="1503722" />
</item>
<item id="31937" name="Unidentified Pa'agrian Sword" additionalName="" type="EtcItem">
<!-- Pa'agrian Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_paagrio_i00"/>
<set name="icon" val="icon.weapon_sword_of_paagrio_i00" />
<set name="price" val="239561" />
</item>
<item id="31938" name="Unidentified Ecliptic Sword" additionalName="" type="EtcItem">
<!-- Ecliptic Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_eclipse_i00"/>
<set name="icon" val="icon.weapon_sword_of_eclipse_i00" />
<set name="price" val="341728" />
</item>
<item id="31939" name="Unidentified Sword of Occult" additionalName="" type="EtcItem">
<!-- Sword of Occult in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_occult_i00"/>
<set name="icon" val="icon.weapon_sword_of_occult_i00" />
<set name="price" val="39933" />
</item>
<item id="31940" name="Unidentified Sword of Valhalla" additionalName="" type="EtcItem">
<!-- Sword of Valhalla in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_valhalla_i00"/>
<set name="icon" val="icon.weapon_sword_of_valhalla_i00" />
<set name="price" val="484336" />
</item>
<item id="31941" name="Unidentified Sword of Mystic" additionalName="" type="EtcItem">
<!-- Sword of Mystic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_mystic_i00"/>
<set name="icon" val="icon.weapon_sword_of_mystic_i00" />
<set name="price" val="39933" />
</item>
<item id="31942" name="Unidentified Sword of Miracles" additionalName="" type="EtcItem">
<!-- Sword of Miracles in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_miracle_i00"/>
<set name="icon" val="icon.weapon_sword_of_miracle_i00" />
<set name="price" val="1503722" />
</item>
<item id="31943" name="Unidentified Sword of Magic Fog" additionalName="" type="EtcItem">
<!-- Sword of Magic Fog in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_magic_fog_i00"/>
<set name="icon" val="icon.weapon_sword_of_magic_fog_i00" />
<set name="price" val="77865" />
</item>
<item id="31944" name="Unidentified Sword of Magic" additionalName="" type="EtcItem">
<!-- Sword of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_magic_i00"/>
<set name="icon" val="icon.weapon_sword_of_magic_i00" />
<set name="price" val="39933" />
</item>
<item id="31945" name="Unidentified Saint Spear" additionalName="" type="EtcItem">
<!-- Saint Spear in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_saint_spear_i00"/>
<set name="icon" val="icon.weapon_saint_spear_i00" />
<set name="price" val="3100056" />
</item>
<item id="31946" name="Unidentified Saber Tooth" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Berserker Blade conversion, Unidentified Sabertooth. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / ancient sword) -->
<set name="icon" val="icon.weapon_invincible_blade_i00"/>
<set name="icon" val="icon.weapon_invincible_blade_i00" />
<set name="price" val="341728" />
</item>
<item id="31947" name="Unidentified Saber*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Saber*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="109069" />
</item>
<item id="31948" name="Unidentified Saber*Crimson Sword" additionalName="" type="EtcItem">
<!-- Saber *Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31949" name="Unidentified Saber*Artisan's Sword" additionalName="" type="EtcItem">
<!-- Saber*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="59290" />
</item>
<item id="31950" name="Unidentified Saber*Elven Sword" additionalName="" type="EtcItem">
<!-- Saber*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="31951" name="Unidentified Saber*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Saber*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="127810" />
</item>
<item id="31952" name="Unidentified Saber*Spinebone Sword" additionalName="" type="EtcItem">
<!-- Saber*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="59290" />
</item>
<item id="31953" name="Unidentified Saber*Saber" additionalName="" type="EtcItem">
<!-- Saber*Saber in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="48894" />
</item>
<item id="31954" name="Unidentified Saber*Bastard Sword" additionalName="" type="EtcItem">
<!-- Saber*Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="59290" />
</item>
<item id="31955" name="Unidentified Saber*Knight's Sword" additionalName="" type="EtcItem">
<!-- Saber*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="59290" />
</item>
<item id="31956" name="Unidentified Saber" additionalName="" type="EtcItem">
<!-- Saber in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_saber_i00"/>
<set name="icon" val="icon.weapon_saber_i00" />
<set name="price" val="22837" />
</item>
<item id="31957" name="Unidentified Triple-edged Jamadhr" additionalName="" type="EtcItem">
<!-- Triple-edged Jamadhr in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_triple-edged_jamadhr_i00"/>
<set name="icon" val="icon.weapon_triple-edged_jamadhr_i00" />
<set name="price" val="53903" />
</item>
<item id="31958" name="Unidentified Crafted Dagger" additionalName="" type="EtcItem">
<!-- Crafted Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_handiwork_dagger_i00"/>
<set name="icon" val="icon.weapon_handiwork_dagger_i00" />
<set name="price" val="22837" />
</item>
<item id="31959" name="Unidentified Branch of the Mother Tree" additionalName="" type="EtcItem">
<!-- Branch of the Mother Tree in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_worldtrees_branch_i00"/>
<set name="icon" val="icon.weapon_worldtrees_branch_i00" />
<set name="price" val="1503722" />
</item>
<item id="31960" name="Unidentified Shamshir*Katana" additionalName="" type="EtcItem">
<!-- Shamshir*Katana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31961" name="Unidentified Shamshir*Spirit Sword" additionalName="" type="EtcItem">
<!-- Shamshir*Spirit Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31962" name="Unidentified Shamshir*Shamshir" additionalName="" type="EtcItem">
<!-- Shamshir*Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31963" name="Unidentified Shamshir*Raid Sword" additionalName="" type="EtcItem">
<!-- Shamshir*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="31964" name="Unidentified Shamshir" additionalName="" type="EtcItem">
<!-- Shamshir in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_shamshir_i00"/>
<set name="icon" val="icon.weapon_shamshir_i00" />
<set name="price" val="160203" />
</item>
<item id="31965" name="Unidentified Sharpshooter" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Eminence Bow conversion, Unidentified Sharpshooter. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_taslam_i00"/>
<set name="icon" val="icon.weapon_taslam_i00" />
<set name="price" val="341728" />
</item>
<item id="31966" name="Unidentified Shining Circlet" additionalName="" type="EtcItem">
<!-- Shining Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="20532" />
</item>
<item id="31967" name="Unidentified Staff of Life" additionalName="" type="EtcItem">
<!-- Staff of Life in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_life_stick_i00"/>
<set name="icon" val="icon.weapon_life_stick_i00" />
<set name="price" val="100557" />
</item>
<item id="31968" name="Unidentified Branch of Life" additionalName="" type="EtcItem">
<!-- Branch of Life in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_branch_of_life_i00"/>
<set name="icon" val="icon.weapon_branch_of_life_i00" />
<set name="price" val="22837" />
</item>
<item id="31969" name="Unidentified Salamander Skin Boots" additionalName="" type="EtcItem">
<!-- Salamander Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t45_b_i00"/>
<set name="icon" val="icon.armor_t45_b_i00" />
<set name="price" val="5452" />
</item>
<item id="31970" name="Unidentified Salamander Skin Boots" additionalName="" type="EtcItem">
<!-- Salamander Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t45_b_i00"/>
<set name="icon" val="icon.armor_t45_b_i00" />
</item>
<item id="31971" name="Unidentified Salamander Skin Mail" additionalName="" type="EtcItem">
<!-- Salamander Skin Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t45_ul_i00"/>
<set name="icon" val="icon.armor_t45_ul_i00" />
<set name="price" val="26578" />
</item>
<item id="31972" name="Unidentified Salamander Skin Mail" additionalName="" type="EtcItem">
<!-- Salamander Skin Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t45_ul_i00"/>
<set name="icon" val="icon.armor_t45_ul_i00" />
</item>
<item id="31973" name="Unidentified Goat Head Staff" additionalName="" type="EtcItem">
<!-- Goat Head Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_goathead_staff_i00"/>
<set name="icon" val="icon.weapon_goathead_staff_i00" />
<set name="price" val="77865" />
</item>
<item id="31974" name="Unidentified Priest Mace" additionalName="" type="EtcItem">
<!-- Priest Mace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_priest_i00"/>
<set name="icon" val="icon.weapon_mace_of_priest_i00" />
<set name="price" val="77865" />
</item>
<item id="31975" name="Unidentified Priest Sword" additionalName="" type="EtcItem">
<!-- Priest Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_priest_i00"/>
<set name="icon" val="icon.weapon_sword_of_priest_i00" />
<set name="price" val="22837" />
</item>
<item id="31976" name="Unidentified Deadman's Glory" additionalName="" type="EtcItem">
<!-- Deadman's Glory in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_deadmans_glory_i00"/>
<set name="icon" val="icon.weapon_deadmans_glory_i00" />
<set name="price" val="731626" />
</item>
<item id="31977" name="Unidentified Lion Skin Shirt" additionalName="" type="EtcItem">
<!-- Lion Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t18_u_i00"/>
<set name="icon" val="icon.armor_t18_u_i00" />
<set name="price" val="5575" />
</item>
<item id="31978" name="Unidentified Lion Skin Gaiters" additionalName="" type="EtcItem">
<!-- Lion Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t18_l_i00"/>
<set name="icon" val="icon.armor_t18_l_i00" />
<set name="price" val="3480" />
</item>
<item id="31979" name="Unidentified Light Crossbow" additionalName="" type="EtcItem">
<!-- Light Crossbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_cyclone_bow_i00"/>
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
<set name="price" val="100557" />
</item>
<item id="31980" name="Unidentified Light Crossbow" additionalName="" type="EtcItem">
<!-- Light Crossbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_cyclone_bow_i00"/>
<set name="icon" val="icon.weapon_cyclone_bow_i00" />
</item>
<item id="31981" name="Unidentified Scythe" additionalName="" type="EtcItem">
<!-- Scythe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_scythe_i00"/>
<set name="icon" val="icon.weapon_scythe_i00" />
<set name="price" val="127810" />
</item>
<item id="31982" name="Unidentified Staff of Evil Spirits" additionalName="" type="EtcItem">
<!-- Staff of Evil Spirits in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i00"/>
<set name="icon" val="icon.weapon_staff_of_evil_sprit_i00" />
<set name="price" val="731626" />
</item>
<item id="31983" name="Unidentified Square Shield" additionalName="" type="EtcItem">
<!-- Square Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_square_shield_i00"/>
<set name="icon" val="icon.shield_square_shield_i00" />
<set name="price" val="5727" />
</item>
<item id="31984" name="Unidentified Bone Helmet" additionalName="" type="EtcItem">
<!-- Bone Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="1747" />
</item>
<item id="31985" name="Unidentified Bone Staff" additionalName="" type="EtcItem">
<!-- Bone Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_apprentices_staff_i00"/>
<set name="icon" val="icon.weapon_apprentices_staff_i00" />
<set name="price" val="22837" />
</item>
<item id="31986" name="Unidentified Bich'Hwa" additionalName="" type="EtcItem">
<!-- Bich'Hwa in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_bichhwa_i00"/>
<set name="icon" val="icon.weapon_bichhwa_i00" />
<set name="price" val="77865" />
</item>
<item id="31987" name="Unidentified Silk Shirt" additionalName="" type="EtcItem">
<!-- Silk Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_shirts_c_i02"/>
<set name="icon" val="icon.etc_shirts_c_i02" />
<set name="price" val="5800" />
</item>
<item id="31988" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Caliburs conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="239561" />
</item>
<item id="31989" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Delusion conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="239561" />
</item>
<item id="31990" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Tsurugi conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="239561" />
</item>
<item id="31991" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Nightmare conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="239561" />
</item>
<item id="31992" name="Unidentified Blinzlasher" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Sword of Delusion conversion, Unidentified Blinzlasher. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_blink_slasher_i00"/>
<set name="icon" val="icon.weapon_blink_slasher_i00" />
<set name="price" val="239561" />
</item>
<item id="31993" name="Unidentified Breastplate" additionalName="" type="EtcItem">
<!-- Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t40_u_i00"/>
<set name="icon" val="icon.armor_t40_u_i00" />
<set name="price" val="11324" />
</item>
<item id="31994" name="Unidentified Bloody Orchid" additionalName="" type="EtcItem">
<!-- Bloody Orchid an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_bloody_orchid_i00"/>
<set name="icon" val="icon.weapon_bloody_orchid_i00" />
<set name="price" val="1022105" />
</item>
<item id="31995" name="Unidentified Blood Tornado" additionalName="" type="EtcItem">
<!-- Bloody Tornado an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_blood_tornado_i00"/>
<set name="icon" val="icon.weapon_blood_tornado_i00" />
<set name="price" val="1022105" />
</item>
<item id="31996" name="Unidentified Brigandine Helmet" additionalName="" type="EtcItem">
<!-- Brigandine Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="6242" />
</item>
<item id="31997" name="Unidentified Brigandine Shield" additionalName="" type="EtcItem">
<!-- Brigandine Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_brigandine_shield_i00"/>
<set name="icon" val="icon.shield_brigandine_shield_i00" />
<set name="price" val="4371" />
</item>
<item id="31998" name="Unidentified Brigandine Boots" additionalName="" type="EtcItem">
<!-- Brigandine Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t43_b_i00"/>
<set name="icon" val="icon.armor_t43_b_i00" />
<set name="price" val="4161" />
</item>
<item id="31999" name="Unidentified Brigandine Gauntlets" additionalName="" type="EtcItem">
<!-- Brigandine Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t43_g_i00"/>
<set name="icon" val="icon.armor_t43_g_i00" />
<set name="price" val="4161" />
</item>
</list>

View File

@@ -1,499 +1,499 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32000" name="Unidentified Brigandine Gaiters" additionalName="" type="EtcItem">
<!-- Brigandine Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t43_l_i00"/>
<set name="icon" val="icon.armor_t43_l_i00" />
<set name="price" val="10411" />
</item>
<item id="32001" name="Unidentified Brigandine" additionalName="" type="EtcItem">
<!-- Brigandine in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t43_u_i00"/>
<set name="icon" val="icon.armor_t43_u_i00" />
<set name="price" val="16653" />
</item>
<item id="32002" name="Unidentified Gloves of Seal" additionalName="" type="EtcItem">
<!-- Gloves of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t44_g_i00"/>
<set name="icon" val="icon.armor_t44_g_i00" />
<set name="price" val="8982" />
</item>
<item id="32003" name="Unidentified Boots of Seal" additionalName="" type="EtcItem">
<!-- Boots of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t44_b_i00"/>
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="price" val="7039" />
</item>
<item id="32004" name="Unidentified Ring of Seal" additionalName="" type="EtcItem">
<!-- Ring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_ring_of_binding_i00"/>
<set name="icon" val="icon.accessary_ring_of_binding_i00" />
<set name="price" val="15747" />
</item>
<item id="32005" name="Unidentified Necklace of Seal" additionalName="" type="EtcItem">
<!-- Necklace of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_necklace_of_binding_i00"/>
<set name="icon" val="icon.accessary_necklace_of_binding_i00" />
<set name="price" val="31494" />
</item>
<item id="32006" name="Unidentified Robe of Seal" additionalName="" type="EtcItem">
<!-- Robe of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t44_ul_i00"/>
<set name="icon" val="icon.armor_t44_ul_i00" />
<set name="price" val="43782" />
</item>
<item id="32007" name="Unidentified Earring of Seal" additionalName="" type="EtcItem">
<!-- Earring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_binding_i00"/>
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="price" val="16428" />
</item>
<item id="32008" name="Unidentified Earring of Seal" additionalName="" type="EtcItem">
<!-- Earring of Seal in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_earing_of_binding_i00"/>
<set name="icon" val="icon.accessary_earing_of_binding_i00" />
<set name="price" val="16428" />
</item>
<item id="32009" name="Unidentified Bonebreaker" additionalName="" type="EtcItem">
<!-- Bonebreaker in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_bonebreaker_i00"/>
<set name="icon" val="icon.weapon_bonebreaker_i00" />
<set name="price" val="100557" />
</item>
<item id="32010" name="Unidentified Proof of Revenge" additionalName="" type="EtcItem">
<!-- Proof of Revenge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon) -->
<set name="icon" val="icon.weapon_proof_of_revenge_i00"/>
<set name="icon" val="icon.weapon_proof_of_revenge_i00" />
<set name="price" val="22837" />
</item>
<item id="32011" name="Unidentified Bellion Cestus" additionalName="" type="EtcItem">
<!-- Bellion Cestus in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_bellion_cestus_i00"/>
<set name="icon" val="icon.weapon_bellion_cestus_i00" />
<set name="price" val="731626" />
</item>
<item id="32012" name="Unidentified Berserker Blade" additionalName="" type="EtcItem">
<!-- Berserker Blade in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_berserker_blade_i00"/>
<set name="icon" val="icon.weapon_berserker_blade_i00" />
<set name="price" val="341728" />
</item>
<item id="32013" name="Unidentified Battle Axe" additionalName="" type="EtcItem">
<!-- Battle Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_battle_axe_i00"/>
<set name="icon" val="icon.weapon_battle_axe_i00" />
<set name="price" val="127810" />
</item>
<item id="32014" name="Unidentified Bec de Corbin" additionalName="" type="EtcItem">
<!-- Bec de Corbin in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_bech_de_corbin_i00"/>
<set name="icon" val="icon.weapon_bech_de_corbin_i00" />
<set name="price" val="160203" />
</item>
<item id="32015" name="Unidentified Ballista" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Elemental Bow conversion, Unidentified Ballista. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00"/>
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="160203" />
</item>
<item id="32016" name="Unidentified Ballista" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Noble Elven Bow conversion, Unidentified Ballista. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / crossbow) -->
<set name="icon" val="icon.weapon_arbalest_i00"/>
<set name="icon" val="icon.weapon_arbalest_i00" />
<set name="price" val="160203" />
</item>
<item id="32017" name="Unidentified Bastard Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Bastard Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118175" />
</item>
<item id="32018" name="Unidentified Bastard Sword*Crimson Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="32019" name="Unidentified Bastard Sword*Artisan's Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Artisan's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="32020" name="Unidentified Bastard Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="32021" name="Unidentified Bastard Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="32022" name="Unidentified Bastard Sword*Spinebone Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Spinebone Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="32023" name="Unidentified Bastard Sword*Bastard Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="32024" name="Unidentified Bastard Sword*Knight's Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="32025" name="Unidentified Bastard Sword" additionalName="" type="EtcItem">
<!-- Bastard Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_bastard_sword_i00"/>
<set name="icon" val="icon.weapon_bastard_sword_i00" />
<set name="price" val="35923" />
</item>
<item id="32026" name="Unidentified Basalt Battlehammer" additionalName="" type="EtcItem">
<!-- Basalt Battlehammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_basalt_battlehammer_i00"/>
<set name="icon" val="icon.weapon_basalt_battlehammer_i00" />
<set name="price" val="3100056" />
</item>
<item id="32027" name="Unidentified Body Slasher" additionalName="" type="EtcItem">
<!-- Body Slasher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_body_slasher_i00"/>
<set name="icon" val="icon.weapon_body_slasher_i00" />
<set name="price" val="127810" />
</item>
<item id="32028" name="Unidentified Bagh-Nakh" additionalName="" type="EtcItem">
<!-- Bagh-Nakh in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_baghnakh_i00"/>
<set name="icon" val="icon.weapon_baghnakh_i00" />
<set name="price" val="22837" />
</item>
<item id="32029" name="Unidentified Sword of Delusion" additionalName="" type="EtcItem">
<!-- Sword of Delusion in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_delusion_i00"/>
<set name="icon" val="icon.weapon_sword_of_delusion_i00" />
<set name="price" val="239561" />
</item>
<item id="32030" name="Unidentified Meteor Shower" additionalName="" type="EtcItem">
<!-- Meteor Shower in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_meteor_shower_i00"/>
<set name="icon" val="icon.weapon_meteor_shower_i00" />
<set name="price" val="1022105" />
</item>
<item id="32031" name="Unidentified Mystic Staff" additionalName="" type="EtcItem">
<!-- Mystic Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mystic_staff_i00"/>
<set name="icon" val="icon.weapon_mystic_staff_i00" />
<set name="price" val="35923" />
</item>
<item id="32032" name="Unidentified Mystic Knife" additionalName="" type="EtcItem">
<!-- Mystic Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_mystic_knife_i00"/>
<set name="icon" val="icon.weapon_mystic_knife_i00" />
<set name="price" val="53903" />
</item>
<item id="32033" name="Unidentified Mysterious Sword" additionalName="" type="EtcItem">
<!-- Mysterious Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_mystery_sword_i00"/>
<set name="icon" val="icon.weapon_mystery_sword_i00" />
<set name="price" val="127810" />
</item>
<item id="32034" name="Unidentified Mithril Breastplate" additionalName="" type="EtcItem">
<!-- Mithril Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t19_u_i00"/>
<set name="icon" val="icon.armor_t19_u_i00" />
<set name="price" val="10229" />
</item>
<item id="32035" name="Unidentified Mithril Stockings" additionalName="" type="EtcItem">
<!-- Mithril Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t51_l_i00"/>
<set name="icon" val="icon.armor_t51_l_i00" />
<set name="price" val="7808" />
</item>
<item id="32036" name="Unidentified Mithril Stockings" additionalName="" type="EtcItem">
<!-- Mithril Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t51_l_i00"/>
<set name="icon" val="icon.armor_t51_l_i00" />
</item>
<item id="32037" name="Unidentified Mithril Tunic" additionalName="" type="EtcItem">
<!-- Mithril Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t51_u_i00"/>
<set name="icon" val="icon.armor_t51_u_i00" />
<set name="price" val="12470" />
</item>
<item id="32038" name="Unidentified Mithril Tunic" additionalName="" type="EtcItem">
<!-- Mithril Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t51_u_i00"/>
<set name="icon" val="icon.armor_t51_u_i00" />
</item>
<item id="32039" name="Unidentified Mithril Gloves" additionalName="" type="EtcItem">
<!-- Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t46_g_i00"/>
<set name="icon" val="icon.armor_t46_g_i00" />
<set name="price" val="5452" />
</item>
<item id="32040" name="Unidentified Mithril Gloves" additionalName="" type="EtcItem">
<!-- Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t46_g_i00"/>
<set name="icon" val="icon.armor_t46_g_i00" />
</item>
<item id="32041" name="Unidentified Mithril Scale Gaiters" additionalName="" type="EtcItem">
<!-- Mithril Scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t40_l_i00"/>
<set name="icon" val="icon.armor_t40_l_i00" />
<set name="price" val="10411" />
</item>
<item id="32042" name="Unidentified Mithril Banded Mail" additionalName="" type="EtcItem">
<!-- Mithril Banded Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t10_u_i00"/>
<set name="icon" val="icon.armor_t10_u_i00" />
<set name="price" val="8482" />
</item>
<item id="32043" name="Unidentified Mithril Banded Gaiters" additionalName="" type="EtcItem">
<!-- Mithril Banded Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t10_l_i00"/>
<set name="icon" val="icon.armor_t10_l_i00" />
<set name="price" val="5307" />
</item>
<item id="32044" name="Unidentified Mithril Ring" additionalName="" type="EtcItem">
<!-- Mithril Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_mithril_ring_i00"/>
<set name="icon" val="icon.accessary_mithril_ring_i00" />
<set name="price" val="4509" />
</item>
<item id="32045" name="Unidentified Mithril Dagger" additionalName="" type="EtcItem">
<!-- Mithril Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_mithril_dagger_i00"/>
<set name="icon" val="icon.weapon_mithril_dagger_i00" />
<set name="price" val="100557" />
</item>
<item id="32046" name="Unidentified Mithril Gauntlets" additionalName="" type="EtcItem">
<!-- Mithril Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t61_g_i00"/>
<set name="icon" val="icon.armor_t61_g_i00" />
<set name="price" val="13688" />
</item>
<item id="32047" name="Unidentified Mithril Gaiters" additionalName="" type="EtcItem">
<!-- Mithril Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t19_l_i00"/>
<set name="icon" val="icon.armor_t19_l_i00" />
<set name="price" val="7076" />
</item>
<item id="32048" name="Unidentified Moonstone Earring" additionalName="" type="EtcItem">
<!-- Moonstone Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_moonstone_earing_i00"/>
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="price" val="8649" />
</item>
<item id="32049" name="Unidentified Moonstone Earring" additionalName="" type="EtcItem">
<!-- Moonstone Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_moonstone_earing_i00"/>
<set name="icon" val="icon.accessary_moonstone_earing_i00" />
<set name="price" val="8649" />
</item>
<item id="32050" name="Unidentified Linen Shirt" additionalName="" type="EtcItem">
<!-- Linen Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: undergarment) -->
<set name="icon" val="icon.etc_shirts_d_i01"/>
<set name="icon" val="icon.etc_shirts_d_i01" />
<set name="price" val="1812" />
</item>
<item id="32051" name="Unidentified Morning Star" additionalName="" type="EtcItem">
<!-- Morning Star in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_morning_star_i00"/>
<set name="icon" val="icon.weapon_morning_star_i00" />
<set name="price" val="77865" />
</item>
<item id="32052" name="Unidentified Maingauche" additionalName="" type="EtcItem">
<!-- Maingauche in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_maingauche_i00"/>
<set name="icon" val="icon.weapon_maingauche_i00" />
<set name="price" val="77865" />
</item>
<item id="32053" name="Unidentified Major Arcana Circlet" additionalName="" type="EtcItem">
<!-- Major Arcana Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_circlet_i00"/>
<set name="icon" val="icon.armor_circlet_i00" />
<set name="price" val="347492" />
</item>
<item id="32054" name="Unidentified Major Arcana Boots" additionalName="" type="EtcItem">
<!-- Major Arcana Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t90_b_i00"/>
<set name="icon" val="icon.armor_t90_b_i00" />
<set name="price" val="231637" />
</item>
<item id="32055" name="Unidentified Major Arcana Robe" additionalName="" type="EtcItem">
<!-- Major Arcana Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t90_ul_i00"/>
<set name="icon" val="icon.armor_t90_ul_i00" />
<set name="price" val="1129332" />
</item>
<item id="32056" name="Unidentified Major Arcana Gloves" additionalName="" type="EtcItem">
<!-- Major Arcana Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t90_g_i00"/>
<set name="icon" val="icon.armor_t90_g_i00" />
<set name="price" val="231637" />
</item>
<item id="32057" name="Unidentified Mace of Underworld" additionalName="" type="EtcItem">
<!-- Mace of Underworld in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_underworld_i00"/>
<set name="icon" val="icon.weapon_mace_of_underworld_i00" />
<set name="price" val="239561" />
</item>
<item id="32058" name="Unidentified Manticore Skin Gloves" additionalName="" type="EtcItem">
<!-- Manticore Skin Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t42_g_i00"/>
<set name="icon" val="icon.armor_t42_g_i00" />
<set name="price" val="4161" />
</item>
<item id="32059" name="Unidentified Manticore Skin Shirt" additionalName="" type="EtcItem">
<!-- Manticore Skin Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t42_u_i00"/>
<set name="icon" val="icon.armor_t42_u_i00" />
<set name="price" val="12470" />
</item>
<item id="32060" name="Unidentified Manticore Skin Boots" additionalName="" type="EtcItem">
<!-- Manticore Skin Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t42_b_i00"/>
<set name="icon" val="icon.armor_t42_b_i00" />
<set name="price" val="4161" />
</item>
<item id="32061" name="Unidentified Manticore Skin Gaiters" additionalName="" type="EtcItem">
<!-- Manticore Skin Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t42_l_i00"/>
<set name="icon" val="icon.armor_t42_l_i00" />
<set name="price" val="7808" />
</item>
<item id="32062" name="Unidentified Deadman's Staff" additionalName="" type="EtcItem">
<!-- Deadman's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_deadmans_staff_i00"/>
<set name="icon" val="icon.weapon_deadmans_staff_i00" />
<set name="price" val="341728" />
</item>
<item id="32063" name="Unidentified Majestic Plate Armor" additionalName="" type="EtcItem">
<!-- Majestic Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t83_ul_i00"/>
<set name="icon" val="icon.armor_t83_ul_i00" />
<set name="price" val="638290" />
</item>
<item id="32064" name="Unidentified Majestic Earring" additionalName="" type="EtcItem">
<!-- Majestic Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_inferno_earing_i00"/>
<set name="icon" val="icon.accessary_inferno_earing_i00" />
<set name="price" val="108605" />
</item>
<item id="32065" name="Unidentified Majestic Circlet" additionalName="" type="EtcItem">
<!-- Majestic Circlet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="147320" />
</item>
<item id="32066" name="Unidentified Majestic Boots" additionalName="" type="EtcItem">
<!-- Majestic Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t83_b_i02"/>
<set name="icon" val="icon.armor_t83_b_i02" />
<set name="price" val="98237" />
</item>
<item id="32067" name="Unidentified Majestic Ring" additionalName="" type="EtcItem">
<!-- Majestic Ring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_inferno_ring_i00"/>
<set name="icon" val="icon.accessary_inferno_ring_i00" />
<set name="price" val="72427" />
</item>
<item id="32068" name="Unidentified Majestic Robe" additionalName="" type="EtcItem">
<!-- Majestic Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t85_ul_i00"/>
<set name="icon" val="icon.armor_t85_ul_i00" />
<set name="price" val="478717" />
</item>
<item id="32069" name="Unidentified Majestic Leather Armor" additionalName="" type="EtcItem">
<!-- Majestic Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t84_ul_i00"/>
<set name="icon" val="icon.armor_t84_ul_i00" />
<set name="price" val="478717" />
</item>
<item id="32070" name="Unidentified Majestic Necklace" additionalName="" type="EtcItem">
<!-- Majestic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_inferno_necklace_i00"/>
<set name="icon" val="icon.accessary_inferno_necklace_i00" />
<set name="price" val="144855" />
</item>
<item id="32071" name="Unidentified Majestic Gauntlets" additionalName="" type="EtcItem">
<!-- Majestic Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t83_g_i02"/>
<set name="icon" val="icon.armor_t83_g_i02" />
<set name="price" val="98237" />
</item>
<item id="32072" name="Unidentified Soulfire Dirk" additionalName="" type="EtcItem">
<!-- Soulfire Dirk in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00"/>
<set name="icon" val="icon.weapon_dagger_of_magicflame_i00" />
<set name="price" val="160203" />
</item>
<item id="32073" name="Unidentified Wizard Stockings" additionalName="" type="EtcItem">
<!-- Wizard Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t17_l_i00"/>
<set name="icon" val="icon.armor_t17_l_i00" />
<set name="price" val="3480" />
</item>
<item id="32074" name="Unidentified Wizard Tunic" additionalName="" type="EtcItem">
<!-- Wizard Tunic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / robe) -->
<set name="icon" val="icon.armor_t17_u_i00"/>
<set name="icon" val="icon.armor_t17_u_i00" />
<set name="price" val="5575" />
</item>
<item id="32075" name="Unidentified Staff of Magic" additionalName="" type="EtcItem">
<!-- Staff of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_magicpower_i00"/>
<set name="icon" val="icon.weapon_staff_of_magicpower_i00" />
<set name="price" val="53903" />
</item>
<item id="32076" name="Unidentified Ring of Magic" additionalName="" type="EtcItem">
<!-- Ring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_enchanted_ring_i00"/>
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="price" val="1580" />
</item>
<item id="32077" name="Unidentified Ring of Magic" additionalName="" type="EtcItem">
<!-- Ring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Ring) -->
<set name="icon" val="icon.accessary_enchanted_ring_i00"/>
<set name="icon" val="icon.accessary_enchanted_ring_i00" />
<set name="price" val="1580" />
</item>
<item id="32078" name="Unidentified Magic Necklace" additionalName="" type="EtcItem">
<!-- Magic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_enchanted_necklace_i00"/>
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="price" val="3168" />
</item>
<item id="32079" name="Unidentified Magic Necklace" additionalName="" type="EtcItem">
<!-- Magic Necklace in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Necklace) -->
<set name="icon" val="icon.accessary_enchanted_necklace_i00"/>
<set name="icon" val="icon.accessary_enchanted_necklace_i00" />
<set name="price" val="3168" />
</item>
<item id="32080" name="Unidentified Earring of Magic" additionalName="" type="EtcItem">
<!-- Earring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_enchanted_earing_i00"/>
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="price" val="2378" />
</item>
<item id="32081" name="Unidentified Earring of Magic" additionalName="" type="EtcItem">
<!-- Earring of Magic in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_enchanted_earing_i00"/>
<set name="icon" val="icon.accessary_enchanted_earing_i00" />
<set name="price" val="2378" />
</item>
<item id="32082" name="Unidentified Staff of Mana" additionalName="" type="EtcItem">
<!-- Staff of Mana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_staff_of_mana_i00"/>
<set name="icon" val="icon.weapon_staff_of_mana_i00" />
<set name="price" val="35923" />
</item>
<item id="32083" name="Unidentified Dagger of Mana" additionalName="" type="EtcItem">
<!-- Dagger of Mana in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dagger_of_mana_i00"/>
<set name="icon" val="icon.weapon_dagger_of_mana_i00" />
<set name="price" val="53903" />
</item>
<item id="32084" name="Unidentified Ring Breastplate" additionalName="" type="EtcItem">
<!-- Ring Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t12_u_i00"/>
<set name="icon" val="icon.armor_t12_u_i00" />
<set name="price" val="4655" />
</item>
<item id="32085" name="Unidentified Longbow" additionalName="" type="EtcItem">
<!-- Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_long_bow_i00"/>
<set name="icon" val="icon.weapon_long_bow_i00" />
<set name="price" val="35923" />
</item>
<item id="32086" name="Unidentified Rapier" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Saber conversion, Unidentified Chevalier Rapier. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="22837" />
</item>
<item id="32087" name="Unidentified Raid Sword*Raid Sword" additionalName="" type="EtcItem">
<!-- Raid Sword*Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="341728" />
</item>
<item id="32088" name="Unidentified Raid Sword" additionalName="" type="EtcItem">
<!-- Raid Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_raid_sword_i00"/>
<set name="icon" val="icon.weapon_raid_sword_i00" />
<set name="price" val="160203" />
</item>
<item id="32089" name="Unidentified Red Crescent" additionalName="" type="EtcItem">
<!-- Red Crescent in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_red_cresent_earing_i00"/>
<set name="icon" val="icon.accessary_red_cresent_earing_i00" />
<set name="price" val="1500" />
</item>
<item id="32090" name="Unidentified Leather Armor of Doom" additionalName="" type="EtcItem">
<!-- Leather Armor of Doom in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t72_ul_i00"/>
<set name="icon" val="icon.armor_t72_ul_i00" />
<set name="price" val="218732" />
</item>
<item id="32091" name="Unidentified Dark Crystal Leggings" additionalName="" type="EtcItem">
<!-- Dark Crystal Leggings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t75_l_i00"/>
<set name="icon" val="icon.armor_t75_l_i00" />
<set name="price" val="121075" />
</item>
<item id="32092" name="Unidentified Lance" additionalName="" type="EtcItem">
<!-- Lance in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_lancia_i00"/>
<set name="icon" val="icon.weapon_lancia_i00" />
<set name="price" val="731626" />
</item>
<item id="32093" name="Unidentified Rind Leather Boots" additionalName="" type="EtcItem">
<!-- Rind Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t49_b_i00"/>
<set name="icon" val="icon.armor_t49_b_i00" />
<set name="price" val="8982" />
</item>
<item id="32094" name="Unidentified Rind Leather Armor" additionalName="" type="EtcItem">
<!-- Rind Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t49_u_i00"/>
<set name="icon" val="icon.armor_t49_u_i00" />
<set name="price" val="26970" />
</item>
<item id="32095" name="Unidentified Rind Leather Gloves" additionalName="" type="EtcItem">
<!-- Rind Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t49_g_i00"/>
<set name="icon" val="icon.armor_t49_g_i00" />
<set name="price" val="8982" />
</item>
<item id="32096" name="Unidentified Rind Leather Gaiters" additionalName="" type="EtcItem">
<!-- Rind Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t49_l_i00"/>
<set name="icon" val="icon.armor_t49_l_i00" />
<set name="price" val="16841" />
</item>
<item id="32097" name="Unidentified Dwarven Trident" additionalName="" type="EtcItem">
<!-- Dwarven Trident in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_dwarven_trident_i00"/>
<set name="icon" val="icon.weapon_dwarven_trident_i00" />
<set name="price" val="35923" />
</item>
<item id="32098" name="Unidentified Dwarven Hammer" additionalName="" type="EtcItem">
<!-- Dwarven Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dwarven_hammer_i00"/>
<set name="icon" val="icon.weapon_dwarven_hammer_i00" />
<set name="price" val="341728" />
</item>
<item id="32099" name="Unidentified Dwarven Pike" additionalName="" type="EtcItem">
<!-- Dwarven Pike in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_dwarven_pike_i00"/>
<set name="icon" val="icon.weapon_dwarven_pike_i00" />
<set name="price" val="53903" />
</item>
</list>

View File

@@ -1,558 +1,558 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32100" name="Unidentified Dwarven Chain Mail Shirt" additionalName="" type="EtcItem">
<!-- Dwarven Chain Mail Shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t60_u_i00"/>
<set name="icon" val="icon.armor_t60_u_i00" />
<set name="price" val="35923" />
</item>
<item id="32101" name="Unidentified Dwarven Chain Gaiters" additionalName="" type="EtcItem">
<!-- Dwarven Chain Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t60_l_i00"/>
<set name="icon" val="icon.armor_t60_l_i00" />
<set name="price" val="22453" />
</item>
<item id="32102" name="Unidentified Dwarven Chain Shield" additionalName="" type="EtcItem">
<!-- Dwarven Chain Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_dwarven_chain_shield_i00"/>
<set name="icon" val="icon.shield_dwarven_chain_shield_i00" />
<set name="price" val="8707" />
</item>
<item id="32103" name="Unidentified Dwarven Chain Boots" additionalName="" type="EtcItem">
<!-- Dwarven Chain Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t60_b_i00"/>
<set name="icon" val="icon.armor_t60_b_i00" />
<set name="price" val="7039" />
</item>
<item id="32104" name="Unidentified Dwarven Chain Gloves" additionalName="" type="EtcItem">
<!-- Dwarven Chain Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t60_g_i00"/>
<set name="icon" val="icon.armor_t60_g_i00" />
<set name="price" val="8982" />
</item>
<item id="32105" name="Unidentified Dwarven War Hammer" additionalName="" type="EtcItem">
<!-- Dwarven War Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dwarven_warhammer_i00"/>
<set name="icon" val="icon.weapon_dwarven_warhammer_i00" />
<set name="price" val="160203" />
</item>
<item id="32106" name="Unidentified Dwarven Scale Mail" additionalName="" type="EtcItem">
<!-- Dwarven Scale Mail in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t15_u_i00"/>
<set name="icon" val="icon.armor_t15_u_i00" />
<set name="price" val="10229" />
</item>
<item id="32107" name="Unidentified Dwarven Scale Gaiters" additionalName="" type="EtcItem">
<!-- Dwarven scale Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t15_l_i00"/>
<set name="icon" val="icon.armor_t15_l_i00" />
<set name="price" val="7076" />
</item>
<item id="32108" name="Unidentified Drake Leather Boots" additionalName="" type="EtcItem">
<!-- Drake Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t21_b_i00"/>
<set name="icon" val="icon.armor_t21_b_i00" />
<set name="price" val="19944" />
</item>
<item id="32109" name="Unidentified Drake Leather Armor" additionalName="" type="EtcItem">
<!-- Drake Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t21_ul_i00"/>
<set name="icon" val="icon.armor_t21_ul_i00" />
<set name="price" val="97222" />
</item>
<item id="32110" name="Unidentified Drake Leather Gloves" additionalName="" type="EtcItem">
<!-- Drake Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t21_g_i00"/>
<set name="icon" val="icon.armor_t21_g_i00" />
<set name="price" val="19944" />
</item>
<item id="32111" name="Unidentified Dragon Hunter Axe" additionalName="" type="EtcItem">
<!-- Dragon Hunter Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dragon_hunter_axe_i00"/>
<set name="icon" val="icon.weapon_dragon_hunter_axe_i00" />
<set name="price" val="3100056" />
</item>
<item id="32112" name="Unidentified Flaming Dragon Skull" additionalName="" type="EtcItem">
<!-- Flaming Dragon Skull in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dragon_flame_head_i00"/>
<set name="icon" val="icon.weapon_dragon_flame_head_i00" />
<set name="price" val="1503722" />
</item>
<item id="32113" name="Unidentified Dragon Slayer" additionalName="" type="EtcItem">
<!-- Dragon Slayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_dragon_slayer_i00"/>
<set name="icon" val="icon.weapon_dragon_slayer_i00" />
<set name="price" val="1503722" />
</item>
<item id="32114" name="Unidentified Dragon Grinder" additionalName="" type="EtcItem">
<!-- Dragon Grinder in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_dragon_grinder_i00"/>
<set name="icon" val="icon.weapon_dragon_grinder_i00" />
<set name="price" val="1503722" />
</item>
<item id="32115" name="Unidentified Draconic Bow" additionalName="" type="EtcItem">
<!-- Draconic Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_draconic_bow_i00"/>
<set name="icon" val="icon.weapon_draconic_bow_i00" />
<set name="price" val="3100056" />
</item>
<item id="32116" name="Unidentified Draconic Leather Helmet" additionalName="" type="EtcItem">
<!-- Draconic Leather Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="347492" />
</item>
<item id="32117" name="Unidentified Draconic Leather Armor" additionalName="" type="EtcItem">
<!-- Draconic Leather Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / light armor) -->
<set name="icon" val="icon.armor_t89_ul_i00"/>
<set name="icon" val="icon.armor_t89_ul_i00" />
<set name="price" val="1129332" />
</item>
<item id="32118" name="Unidentified Draconic Leather Boots" additionalName="" type="EtcItem">
<!-- Draconic Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t89_b_i00"/>
<set name="icon" val="icon.armor_t89_b_i00" />
<set name="price" val="231637" />
</item>
<item id="32119" name="Unidentified Draconic Leather Gloves" additionalName="" type="EtcItem">
<!-- Draconic Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t89_g_i00"/>
<set name="icon" val="icon.armor_t89_g_i00" />
<set name="price" val="231637" />
</item>
<item id="32120" name="Unidentified Doom Hammer" additionalName="" type="EtcItem">
<!-- Doom Hammer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_doom_hammer_i00"/>
<set name="icon" val="icon.weapon_doom_hammer_i00" />
<set name="price" val="35923" />
</item>
<item id="32121" name="Unidentified Doom Helmet" additionalName="" type="EtcItem">
<!-- Doom Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_leather_helmet_i00"/>
<set name="icon" val="icon.armor_leather_helmet_i00" />
<set name="price" val="67301" />
</item>
<item id="32122" name="Unidentified Doom Plate Armor" additionalName="" type="EtcItem">
<!-- Doom Plate Armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / heavy armor) -->
<set name="icon" val="icon.armor_t71_ul_i00"/>
<set name="icon" val="icon.armor_t71_ul_i00" />
<set name="price" val="291595" />
</item>
<item id="32123" name="Unidentified Doom Crusher" additionalName="" type="EtcItem">
<!-- Doom Crusher in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_doom_crusher_i00"/>
<set name="icon" val="icon.weapon_doom_crusher_i00" />
<set name="price" val="1503722" />
</item>
<item id="32124" name="Unidentified Doom Shield" additionalName="" type="EtcItem">
<!-- Doom Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_doom_shield_i00"/>
<set name="icon" val="icon.shield_doom_shield_i00" />
<set name="price" val="47110" />
</item>
<item id="32125" name="Unidentified Doom Boots" additionalName="" type="EtcItem">
<!-- Doom Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t71_b_i02"/>
<set name="icon" val="icon.armor_t71_b_i02" />
<set name="price" val="44863" />
</item>
<item id="32126" name="Unidentified Doom Gloves" additionalName="" type="EtcItem">
<!-- Doom Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t71_g_i02"/>
<set name="icon" val="icon.armor_t71_g_i02" />
<set name="price" val="44863" />
</item>
<item id="32127" name="Unidentified Dasparion's Staff" additionalName="" type="EtcItem">
<!-- Dasparion's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_dasparions_staff_i00"/>
<set name="icon" val="icon.weapon_dasparions_staff_i00" />
<set name="price" val="1022105" />
</item>
<item id="32128" name="Unidentified Sword of Whispering Death" additionalName="" type="EtcItem">
<!-- Sword of Whispering Death in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_deathbreath_sword_i00"/>
<set name="icon" val="icon.weapon_deathbreath_sword_i00" />
<set name="price" val="239561" />
</item>
<item id="32129" name="Unidentified Demon Splinter" additionalName="" type="EtcItem">
<!-- Demon Splinter in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / fist weapon) -->
<set name="icon" val="icon.weapon_demon_splinter_i00"/>
<set name="icon" val="icon.weapon_demon_splinter_i00" />
<set name="price" val="3100056" />
</item>
<item id="32130" name="Unidentified Club of Nature" additionalName="" type="EtcItem">
<!-- Club of Nature in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_club_of_nature_i00"/>
<set name="icon" val="icon.weapon_club_of_nature_i00" />
<set name="price" val="239561" />
</item>
<item id="32131" name="Unidentified Dark Elven Bow" additionalName="" type="EtcItem">
<!-- Dark Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_dark_elven_bow_i00"/>
<set name="icon" val="icon.weapon_dark_elven_bow_i00" />
<set name="price" val="35923" />
</item>
<item id="32132" name="Unidentified Dark Elven Longbow" additionalName="" type="EtcItem">
<!-- Dark Elven Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00"/>
<set name="icon" val="icon.weapon_dark_elven_long_bow_i00" />
<set name="price" val="484336" />
</item>
<item id="32133" name="Unidentified Dark Screamer" additionalName="" type="EtcItem">
<!-- Dark Screamer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_dark_screamer_i00"/>
<set name="icon" val="icon.weapon_dark_screamer_i00" />
<set name="price" val="239561" />
</item>
<item id="32134" name="Unidentified Dark Crystal Breastplate" additionalName="" type="EtcItem">
<!-- Dark Crystal Breastplate in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / heavy armor) -->
<set name="icon" val="icon.armor_t74_u_i00"/>
<set name="icon" val="icon.armor_t74_u_i00" />
<set name="price" val="258245" />
</item>
<item id="32135" name="Unidentified Dark Crystal Helmet" additionalName="" type="EtcItem">
<!-- Dark Crystal Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: headgear) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="96860" />
</item>
<item id="32136" name="Unidentified Dark Crystal Shield" additionalName="" type="EtcItem">
<!-- Dark Crystal Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_dark_crystal_shield_i00"/>
<set name="icon" val="icon.shield_dark_crystal_shield_i00" />
<set name="price" val="67787" />
</item>
<item id="32137" name="Unidentified Dark Crystal Boots" additionalName="" type="EtcItem">
<!-- Dark Crystal Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t74_b_i02"/>
<set name="icon" val="icon.armor_t74_b_i02" />
<set name="price" val="64525" />
</item>
<item id="32138" name="Unidentified Dark Crystal Robe" additionalName="" type="EtcItem">
<!-- Dark Crystal Robe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-piece / robe) -->
<set name="icon" val="icon.armor_t76_ul_i00"/>
<set name="icon" val="icon.armor_t76_ul_i00" />
<set name="price" val="314722" />
</item>
<item id="32139" name="Unidentified Dark Crystal Leather Armor" additionalName="" type="EtcItem">
<!-- Dark Crystal Leather armor in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t75_u_i00"/>
<set name="icon" val="icon.armor_t75_u_i00" />
<set name="price" val="193647" />
</item>
<item id="32140" name="Unidentified Dark Crystal Gloves" additionalName="" type="EtcItem">
<!-- Dark Crystal Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t74_g_i02"/>
<set name="icon" val="icon.armor_t74_g_i02" />
<set name="price" val="64525" />
</item>
<item id="32141" name="Unidentified Dark Crystal Gaiters" additionalName="" type="EtcItem">
<!-- Dark Crystal Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / heavy armor) -->
<set name="icon" val="icon.armor_t74_l_i00"/>
<set name="icon" val="icon.armor_t74_l_i00" />
<set name="price" val="161385" />
</item>
<item id="32142" name="Unidentified Dark Elven Dagger" additionalName="" type="EtcItem">
<!-- Dark Elven Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_darkelven_dagger_i00"/>
<set name="icon" val="icon.weapon_darkelven_dagger_i00" />
<set name="price" val="127810" />
</item>
<item id="32143" name="Unidentified Dark Legion's Edge" additionalName="" type="EtcItem">
<!-- Dark Legion's Edge in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_dark_legions_edge_i00"/>
<set name="icon" val="icon.weapon_dark_legions_edge_i00" />
<set name="price" val="1503722" />
</item>
<item id="32144" name="Unidentified Damascus Sword" additionalName="" type="EtcItem">
<!-- Damascus Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_damascus_i00"/>
<set name="icon" val="icon.weapon_sword_of_damascus_i00" />
<set name="price" val="731626" />
</item>
<item id="32145" name="Unidentified Needle Wolverine" additionalName="" type="EtcItem">
<!-- Needle Wolverine in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_needle_wolverine_i00"/>
<set name="icon" val="icon.weapon_needle_wolverine_i00" />
<set name="price" val="127810" />
</item>
<item id="32146" name="Unidentified Knuckle Duster" additionalName="" type="EtcItem">
<!-- Knuckle Duster in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_knuckle_dust_i00"/>
<set name="icon" val="icon.weapon_knuckle_dust_i00" />
<set name="price" val="160203" />
</item>
<item id="32147" name="Unidentified Nirvana Axe" additionalName="" type="EtcItem">
<!-- Nirvana Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_nirvana_axe_i00"/>
<set name="icon" val="icon.weapon_nirvana_axe_i00" />
<set name="price" val="239561" />
</item>
<item id="32148" name="Unidentified Shilen Knife" additionalName="" type="EtcItem">
<!-- Shilen Knife in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_knife_o'_silenus_i00"/>
<set name="icon" val="icon.weapon_knife_o'_silenus_i00" />
<set name="price" val="53903" />
</item>
<item id="32149" name="Unidentified Knight's Sword*Sword of Revolution" additionalName="" type="EtcItem">
<!-- Knight's Sword*Sword of Revolution in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="118175" />
</item>
<item id="32150" name="Unidentified Knight's Sword*Crimson Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword*Crimson Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="32151" name="Unidentified Knight's Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="92488" />
</item>
<item id="32152" name="Unidentified Knight's Sword*Elven Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword*Elven Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
</item>
<item id="32153" name="Unidentified Knight's Sword*Elven Long Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword*Elven Long Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="138003" />
</item>
<item id="32154" name="Unidentified Knight's Sword*Knight's Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword*Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / dualsword) -->
<set name="icon" val="icon.weapon_dual_sword_i00"/>
<set name="icon" val="icon.weapon_dual_sword_i00" />
<set name="price" val="77865" />
</item>
<item id="32155" name="Unidentified Knight's Shield" additionalName="" type="EtcItem">
<!-- Knight's Shield in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Shield) -->
<set name="icon" val="icon.shield_knight_shield_i00"/>
<set name="icon" val="icon.shield_knight_shield_i00" />
<set name="price" val="9432" />
</item>
<item id="32156" name="Unidentified Knight's Sword" additionalName="" type="EtcItem">
<!-- Knight's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_knights_sword_i00"/>
<set name="icon" val="icon.weapon_knights_sword_i00" />
<set name="price" val="35923" />
</item>
<item id="32157" name="Unidentified Nassen's Earring" additionalName="" type="EtcItem">
<!-- Nassen's Earring in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Earring) -->
<set name="icon" val="icon.accessary_nassens_earing_i00"/>
<set name="icon" val="icon.accessary_nassens_earing_i00" />
<set name="price" val="23620" />
</item>
<item id="32158" name="Unidentified Mace of Prayer" additionalName="" type="EtcItem">
<!-- Mace of Prayer in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_mace_of_prayer_i00"/>
<set name="icon" val="icon.weapon_mace_of_prayer_i00" />
<set name="price" val="35923" />
</item>
<item id="32159" name="Unidentified Glaive" additionalName="" type="EtcItem">
<!-- Glaive in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_glaive_i00"/>
<set name="icon" val="icon.weapon_glaive_i00" />
<set name="price" val="100557" />
</item>
<item id="32160" name="Unidentified Ultimate Sword" additionalName="" type="EtcItem">
<!-- Ultimate Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / sword) -->
<set name="icon" val="icon.weapon_sword_of_limit_i00"/>
<set name="icon" val="icon.weapon_sword_of_limit_i00" />
<set name="price" val="239561" />
</item>
<item id="32161" name="Unidentified Great Pata" additionalName="" type="EtcItem">
<!-- Great Pata in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / combat) -->
<set name="icon" val="icon.weapon_great_pata_i00"/>
<set name="icon" val="icon.weapon_great_pata_i00" />
<set name="price" val="341728" />
</item>
<item id="32162" name="Unidentified Great Helmet" additionalName="" type="EtcItem">
<!-- Great Helmet in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Helmet) -->
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="price" val="13470" />
</item>
<item id="32163" name="Unidentified Great Axe" additionalName="" type="EtcItem">
<!-- Great Axe in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / spear) -->
<set name="icon" val="icon.weapon_great_axe_i00"/>
<set name="icon" val="icon.weapon_great_axe_i00" />
<set name="price" val="484336" />
</item>
<item id="32164" name="Unidentified Great Sword" additionalName="" type="EtcItem">
<!-- Great Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_great_sword_i00"/>
<set name="icon" val="icon.weapon_great_sword_i00" />
<set name="price" val="484336" />
</item>
<item id="32165" name="Unidentified Grace Dagger" additionalName="" type="EtcItem">
<!-- Great Dagger in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / dagger) -->
<set name="icon" val="icon.weapon_grace_dagger_i00"/>
<set name="icon" val="icon.weapon_grace_dagger_i00" />
<set name="price" val="239561" />
</item>
<item id="32166" name="Unidentified Grand Épée" additionalName="" type="EtcItem">
<!-- Kamael-exclusive weapon: Elven Long Sword conversion, Unidentified Grand ￉p←e. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon type: rapier) -->
<set name="icon" val="icon.weapon_rapier_i00"/>
<set name="icon" val="icon.weapon_rapier_i00" />
<set name="price" val="100557" />
</item>
<item id="32167" name="Unidentified Stick of Eternity" additionalName="" type="EtcItem">
<!-- Stick of Eternity in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: one-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_stick_of_eternity_i00"/>
<set name="icon" val="icon.weapon_stick_of_eternity_i00" />
<set name="price" val="239561" />
</item>
<item id="32168" name="Unidentified Ghoul's Staff" additionalName="" type="EtcItem">
<!-- Ghoul's Staff in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / blunt) -->
<set name="icon" val="icon.weapon_ghouls_staff_i00"/>
<set name="icon" val="icon.weapon_ghouls_staff_i00" />
<set name="price" val="341728" />
</item>
<item id="32169" name="Unidentified Noble Elven Bow" additionalName="" type="EtcItem">
<!-- Noble Elven Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_noble_elven_bow_i00"/>
<set name="icon" val="icon.weapon_noble_elven_bow_i00" />
<set name="price" val="160203" />
</item>
<item id="32170" name="Unidentified Quality Leather Gloves" additionalName="" type="EtcItem">
<!-- Quality Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t09_g_i00"/>
<set name="icon" val="icon.armor_t09_g_i00" />
<set name="price" val="1167" />
</item>
<item id="32171" name="Unidentified Dark Stockings" additionalName="" type="EtcItem">
<!-- Dark Stockings in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / robe) -->
<set name="icon" val="icon.armor_t16_l_i00"/>
<set name="icon" val="icon.armor_t16_l_i00" />
<set name="price" val="3480" />
</item>
<item id="32172" name="Unidentified Gauntlets" additionalName="" type="EtcItem">
<!-- Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t10_g_i00"/>
<set name="icon" val="icon.armor_t10_g_i00" />
<set name="price" val="2834" />
</item>
<item id="32173" name="Unidentified Reinforced Longbow" additionalName="" type="EtcItem">
<!-- Reinforced Longbow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_strengthening_long_bow_i00"/>
<set name="icon" val="icon.weapon_strengthening_long_bow_i00" />
<set name="price" val="77865" />
</item>
<item id="32174" name="Unidentified Reinforced Bow" additionalName="" type="EtcItem">
<!-- Reinforced Bow in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_strengthening_bow_i00"/>
<set name="icon" val="icon.weapon_strengthening_bow_i00" />
<set name="price" val="22837" />
</item>
<item id="32175" name="Unidentified Reinforced Mithril Gloves" additionalName="" type="EtcItem">
<!-- Reinforced Mithril Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t47_g_i00"/>
<set name="icon" val="icon.armor_t47_g_i00" />
<set name="price" val="7039" />
</item>
<item id="32176" name="Unidentified Reinforced Mithril Shirt" additionalName="" type="EtcItem">
<!-- Reinforced Mithril shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t47_u_i00"/>
<set name="icon" val="icon.armor_t47_u_i00" />
<set name="price" val="21097" />
</item>
<item id="32177" name="Unidentified Reinforced Mithril Boots" additionalName="" type="EtcItem">
<!-- Reinforced Mithril Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t47_b_i00"/>
<set name="icon" val="icon.armor_t47_b_i00" />
<set name="price" val="7039" />
</item>
<item id="32178" name="Unidentified Reinforced Mithril Gaiters" additionalName="" type="EtcItem">
<!-- Reinforced Mithril Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t47_l_i00"/>
<set name="icon" val="icon.armor_t47_l_i00" />
<set name="price" val="13202" />
</item>
<item id="32179" name="Unidentified Reinforced Leather Gloves" additionalName="" type="EtcItem">
<!-- Reinforced Leather Gloves in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t13_g_i00"/>
<set name="icon" val="icon.armor_t13_g_i00" />
<set name="price" val="2834" />
</item>
<item id="32180" name="Unidentified Reinforced Leather Shirt" additionalName="" type="EtcItem">
<!-- Reinforced Leather shirt in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: upper / light armor) -->
<set name="icon" val="icon.armor_t13_u_i00"/>
<set name="icon" val="icon.armor_t13_u_i00" />
<set name="price" val="8482" />
</item>
<item id="32181" name="Unidentified Reinforced Leather Boots" additionalName="" type="EtcItem">
<!-- Reinforced Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t13_b_i00"/>
<set name="icon" val="icon.armor_t13_b_i00" />
<set name="price" val="2834" />
</item>
<item id="32182" name="Unidentified Reinforced Leather Gaiters" additionalName="" type="EtcItem">
<!-- Reinforced Leather Gaiters in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: lower / light armor) -->
<set name="icon" val="icon.armor_t13_l_i00"/>
<set name="icon" val="icon.armor_t13_l_i00" />
<set name="price" val="5307" />
</item>
<item id="32183" name="Unidentified Steel Sword" additionalName="" type="EtcItem">
<!-- Steel Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_iron_sword_i00"/>
<set name="icon" val="icon.weapon_iron_sword_i00" />
<set name="price" val="22837" />
</item>
<item id="32184" name="Unidentified Iron Boots" additionalName="" type="EtcItem">
<!-- Iron Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t10_b_i00"/>
<set name="icon" val="icon.armor_t10_b_i00" />
<set name="price" val="2834" />
</item>
<item id="32185" name="Unidentified Assault Boots" additionalName="" type="EtcItem">
<!-- Assault Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t44_b_i00"/>
<set name="icon" val="icon.armor_t44_b_i00" />
<set name="price" val="5452" />
</item>
<item id="32186" name="Unidentified Leather Boots" additionalName="" type="EtcItem">
<!-- Leather Boots in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Boots) -->
<set name="icon" val="icon.armor_t09_b_i00"/>
<set name="icon" val="icon.armor_t09_b_i00" />
<set name="price" val="1167" />
</item>
<item id="32187" name="Unidentified Leather Gauntlets" additionalName="" type="EtcItem">
<!-- Leather Gauntlets in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: Gloves) -->
<set name="icon" val="icon.armor_t18_g_i00"/>
<set name="icon" val="icon.armor_t18_g_i00" />
<set name="price" val="1856" />
</item>
<item id="32188" name="Unidentified Gastraphetes" additionalName="" type="EtcItem">
<!-- Gastraphetes in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / bow) -->
<set name="icon" val="icon.weapon_gastraphetes_i00"/>
<set name="icon" val="icon.weapon_gastraphetes_i00" />
<set name="price" val="53903" />
</item>
<item id="32189" name="Unidentified Guardian's Sword" additionalName="" type="EtcItem">
<!-- Guardian's Sword in an Unidentified state. Double-click the item to identify it. The acquired item can be Standard or Bound. (Type: two-handed weapon / sword) -->
<set name="icon" val="icon.weapon_guardians_sword_i00"/>
<set name="icon" val="icon.weapon_guardians_sword_i00" />
<set name="price" val="731626" />
</item>
<item id="32190" name="Talisman (R-grade) - P. Atk." additionalName="" type="Armor">
<!-- P. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_passive"/>
<set name="icon" val="icon.r85_talisman_pa_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="32191" name="Talisman (R-grade) - P. Atk. Spd." additionalName="" type="Armor">
<!-- Atk. Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_pa_up_active"/>
<set name="icon" val="icon.r85_talisman_pa_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="32192" name="Talisman (R-grade) - M. Atk." additionalName="" type="Armor">
<!-- M. Atk. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_passive"/>
<set name="icon" val="icon.r85_talisman_ma_up_passive" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="32193" name="Talisman (R-grade) - Casting Spd." additionalName="" type="Armor">
<!-- Casting Spd. + 2% when equipped. -->
<set name="icon" val="icon.r85_talisman_ma_up_active"/>
<set name="icon" val="icon.r85_talisman_ma_up_active" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="150"/>
<set name="weight" val="150" />
</item>
<item id="32194" name="Blessed Twilight Helmet" additionalName="Attack Type" type="Armor">
<set name="icon" val="icon.armor_helmet_i00"/>
<set name="icon" val="icon.armor_helmet_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="head"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1190"/>
<set name="weight" val="530"/>
<set name="bodypart" val="head" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1190" />
<set name="weight" val="530" />
<set name="price" val="27898000" />
<for>
<add stat="pDef" val="126.0"/>
<add stat="pDef" val="126.0" />
<add stat="rEvas" val="1.05" />
<add stat="mEvas" val="1.05" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32195" name="Blessed Twilight Breastplate" additionalName="Attack Type" type="Armor">
<set name="icon" val="icon.armor_t401_u_i00"/>
<set name="icon" val="icon.armor_t401_u_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="chest"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="3174"/>
<set name="weight" val="7520"/>
<set name="bodypart" val="chest" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="3174" />
<set name="weight" val="7520" />
<set name="price" val="74394500" />
<for>
<add stat="pDef" val="335.0"/>
<add stat="pAtk" val="26.0"/>
<add stat="pDef" val="335.0" />
<add stat="pAtk" val="26.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32196" name="Blessed Twilight Gaiters" additionalName="Attack Type" type="Armor">
<set name="icon" val="icon.armor_t401_l_i00"/>
<set name="icon" val="icon.armor_t401_l_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="legs"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="1983"/>
<set name="weight" val="3170"/>
<set name="bodypart" val="legs" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="1983" />
<set name="weight" val="3170" />
<set name="price" val="46496500" />
<for>
<add stat="pDef" val="209.0"/>
<add stat="pDef" val="209.0" />
<add stat="rCrit" val="2.6" />
<add stat="mCritRate" val="2.6" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32197" name="Blessed Twilight Gauntlets" additionalName="Attack Type" type="Armor">
<set name="icon" val="icon.armor_t401_g_i00"/>
<set name="icon" val="icon.armor_t401_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="793"/>
<set name="weight" val="510"/>
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="793" />
<set name="weight" val="510" />
<set name="price" val="18598500" />
<for>
<add stat="pDef" val="84.0"/>
<add stat="pDef" val="84.0" />
<add stat="accCombat" val="1.0" />
<add stat="accMagic" val="1.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32198" name="Blessed Twilight Boots" additionalName="Attack Type" type="Armor">
<set name="icon" val="icon.armor_t401_b_i00"/>
<set name="icon" val="icon.armor_t401_b_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="feet"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="793"/>
<set name="weight" val="1070"/>
<set name="bodypart" val="feet" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="793" />
<set name="weight" val="1070" />
<set name="price" val="18598500" />
<for>
<add stat="pDef" val="84.0"/>
<add stat="pDef" val="84.0" />
<add stat="runSpd" val="15.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32199" name="Blessed Twilight Shield" additionalName="Attack Type" type="Weapon">
<!-- Additionally increases Shield Defense. -->
<set name="icon" val="icon.kratere_i00"/>
<set name="icon" val="icon.kratere_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="lhand"/>
<set name="crystal_type" val="R"/>
<set name="crystal_count" val="833"/>
<set name="weight" val="1130"/>
<set name="bodypart" val="lhand" />
<set name="crystal_type" val="R" />
<set name="crystal_count" val="833" />
<set name="weight" val="1130" />
<set name="price" val="19528500" />
<for>
<add stat="sDef" val="458.0" />

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,395 +1,395 @@
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/items.xsd">
<item id="32700" name="Low-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32701" name="Mid-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32702" name="High-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32703" name="Top-grade Magic Rune Clip (R-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32704" name="Low-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32705" name="Mid-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<!-- Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32706" name="High-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32707" name="Top-grade Magic Ornament (R-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
</item>
<item id="32708" name="Low-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32709" name="Mid-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32710" name="High-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32711" name="Top-grade Magic Rune Clip (R95-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R95-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32712" name="Low-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32713" name="Mid-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<!-- Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32714" name="High-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32715" name="Top-grade Magic Ornament (R95-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R95-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
</item>
<item id="32716" name="Low-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32717" name="Mid-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<!-- Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i00" />
<set name="weight" val="20" />
</item>
<item id="32718" name="High-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i01" />
<set name="weight" val="20" />
</item>
<item id="32719" name="Top-grade Magic Rune Clip (R99-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Rune Clip that can improve the function of R99-grade Belt. -->
<set name="icon" val="icon.etc_rune_clip_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_rune_clip_i02" />
<set name="weight" val="20" />
</item>
<item id="32720" name="Low-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<!-- Low-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32721" name="Mid-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<!-- Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i00"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i00" />
<set name="weight" val="20" />
</item>
<item id="32722" name="High-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<!-- High-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i01"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i01" />
<set name="weight" val="20" />
</item>
<item id="32723" name="Top-grade Magic Ornament (R99-grade)" additionalName="" type="EtcItem">
<!-- Top-grade Magic Pin that can improve the function of an R99-grade Belt. -->
<set name="icon" val="icon.etc_belt_deco_i02"/>
<set name="weight" val="20"/>
<set name="icon" val="icon.etc_belt_deco_i02" />
<set name="weight" val="20" />
</item>
<item id="32724" name="Guardian Warrior's Reward Box" additionalName="" type="EtcItem">
<!-- Reward box containing special item that was crafted to praise the warriors who defeated Shilen's creations. You must open it to see what it contains. Double-click to examine. -->
<set name="icon" val="icon.etc_pi_gift_box_i03"/>
<set name="icon" val="icon.etc_pi_gift_box_i03" />
<set name="is_stackable" val="true" />
</item>
<item id="32725" name="Chic Silver Chapeau" additionalName="3-day" type="Armor">
<!-- Chic Silver Chapeau. 3-day. STR/INT + 1. Uses 2 hair accessory slots. -->
<set name="icon" val="BranchSys2.icon2.pi_silverchaperon"/>
<set name="icon" val="BranchSys2.icon2.pi_silverchaperon" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="259200" />
</item>
<item id="32726" name="Demon Circlet" additionalName="3-day" type="Armor">
<!-- Hair accessory with weak energy. 3-day. CON/MEN + 1. Uses 2 hair accessory slots. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
<set name="time" val="259200" />
</item>
<item id="32727" name="Treasure Chest" additionalName="" type="EtcItem">
<!-- Double-click to acquire at random a Hair Accessory Pack, Pendant Pack, Enchant Scroll Pack and Elixir Pack. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32728" name="Hair Accessory Pack" additionalName="" type="EtcItem">
<!-- Chest containing Hair Accessory. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32729" name="Pendant Pack" additionalName="" type="EtcItem">
<!-- Chest containing pendant that can strengthen hair accessories. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32730" name="Enchant Scroll Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Box containing S-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32731" name="Enchant Scroll Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Box containing R-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32732" name="Enchant Scroll Pack (D-grade)" additionalName="" type="EtcItem">
<!-- Box containing D-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32733" name="Enchant Scroll Pack (C-grade)" additionalName="" type="EtcItem">
<!-- Box containing C-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32734" name="Enchant Scroll Pack (B-grade)" additionalName="" type="EtcItem">
<!-- Box containing B-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32735" name="Enchant Scroll Pack (A-grade)" additionalName="" type="EtcItem">
<!-- Box containing A-grade enchant scroll. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32736" name="Elixir Pack (S-grade)" additionalName="" type="EtcItem">
<!-- Box containing S-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32737" name="Elixir Pack (R-grade)" additionalName="" type="EtcItem">
<!-- Box containing R-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32738" name="Elixir Pack (D-grade)" additionalName="" type="EtcItem">
<!-- Box containing D-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32739" name="Elixir Pack (C-grade)" additionalName="" type="EtcItem">
<!-- Box containing C-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32740" name="Elixir Pack (B-grade)" additionalName="" type="EtcItem">
<!-- Box containing B-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32741" name="Elixir Pack (A-grade)" additionalName="" type="EtcItem">
<!-- Box containing A-grade elixir. -->
<set name="icon" val="icon.event_hero_treasure_box_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.event_hero_treasure_box_i00" />
<set name="weight" val="10" />
<set name="is_stackable" val="true" />
</item>
<item id="32742" name="Rabbit Ears" additionalName="STR" type="Armor">
<!-- STR + 3 when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00"/>
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32743" name="Rabbit Ears" additionalName="DEX" type="Armor">
<!-- DEX + 3 when equipped. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00"/>
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32744" name="Raccoon Ears" additionalName="CON" type="Armor">
<!-- CON + 3 when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00"/>
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32745" name="Raccoon Ears" additionalName="MEN" type="Armor">
<!-- MEN + 3 when equipped. -->
<set name="icon" val="icon.accessory_racoon_ear_i00"/>
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32746" name="Cat Ears" additionalName="INT" type="Armor">
<!-- INT + 3 when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00"/>
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32747" name="Cat Ears" additionalName="WIT" type="Armor">
<!-- WIT + 3 when equipped. -->
<set name="icon" val="icon.accessory_cat_ear_i00"/>
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32748" name="Romantic Chapeau" additionalName="Critical Rate" type="Armor">
<!-- P. Critical Rate + 50 when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00"/>
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32749" name="Romantic Chapeau" additionalName="Critical Damage" type="Armor">
<!-- P. P. Critical Damage + 90 and M. Critical Damage + 68 when equipped. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00"/>
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32750" name="Angel Circlet" additionalName="P. Def." type="Armor">
<!-- P. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32751" name="Angel Circlet" additionalName="M. Def." type="Armor">
<!-- M. Def. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32752" name="Angel Circlet" additionalName="Evasion" type="Armor">
<!-- Evasion + 5 when equipped. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32753" name="Demon Circlet" additionalName="P. Atk." type="Armor">
<!-- P. Atk. + 5% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32754" name="Demon Circlet" additionalName="M. Atk." type="Armor">
<!-- M. Atk. + 10% when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32755" name="Demon Circlet" additionalName="Accuracy" type="Armor">
<!-- Accuracy + 5 when equipped. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="10"/>
<set name="weight" val="10" />
</item>
<item id="32756" name="Rabbit Ears - STR Pendant" additionalName="" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - STR. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32757" name="Rabbit Ears - DEX Pendant" additionalName="" type="EtcItem">
<!-- Combines rabbit ears to make Rabbit Ears - DEX. -->
<set name="icon" val="icon.accessory_rabbit_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_rabbit_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32758" name="Raccoon Ears: CON Pendant" additionalName="" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - CON. -->
<set name="icon" val="icon.accessory_racoon_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32759" name="Raccoon Ears: MEN Pendant" additionalName="" type="EtcItem">
<!-- Combines raccoon ears to make Raccoon Ear - MEN. -->
<set name="icon" val="icon.accessory_racoon_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_racoon_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32760" name="Cat Ears: INT Pendant" additionalName="" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - INT. -->
<set name="icon" val="icon.accessory_cat_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32761" name="Cat Ears: WIT Pendant" additionalName="" type="EtcItem">
<!-- Combines cat ears to make Cat Ear - WIT. -->
<set name="icon" val="icon.accessory_cat_ear_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_cat_ear_i00" />
<set name="weight" val="10" />
</item>
<item id="32762" name="Romantic Chapeau - P. Critical Rate Pendant" additionalName="" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Rate. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="weight" val="10" />
</item>
<item id="32763" name="Romantic Chapeau - Critical Damage Pendant" additionalName="" type="EtcItem">
<!-- Combines romantic chapeaus to make Romantic Chapeau - P. Critical Damage. -->
<set name="icon" val="icon.accessory_romantic_chaperon_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.accessory_romantic_chaperon_i00" />
<set name="weight" val="10" />
</item>
<item id="32764" name="Angel Circlet - P. Def. Pendant" additionalName="" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - P. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32765" name="Angel Circlet - M. Def. Pendant" additionalName="" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - M. Def. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32766" name="Angel Circlet - Evasion Pendant" additionalName="" type="EtcItem">
<!-- Combines angel circlets to make Angel Circlet - Evasion. -->
<set name="icon" val="icon.Accessary_angel_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_angel_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32767" name="Demon Circlet - P. Atk. Pendant" additionalName="" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - P. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32768" name="Demon Circlet - M. Atk. Pendant" additionalName="" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - M. Atk. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32769" name="Demon Circlet - Accuracy Pendant" additionalName="" type="EtcItem">
<!-- Combines demon circlets to make Demon Circlet - Accuracy. -->
<set name="icon" val="icon.Accessary_demon_circlet_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.Accessary_demon_circlet_i00" />
<set name="weight" val="10" />
</item>
<item id="32770" name="Beaker" additionalName="" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1850"/>
<set name="weight" val="1850" />
<set name="price" val="18800" />
<for>
<add stat="pAtk" val="31.0"/>
<add stat="pAtk" val="31.0" />
<add stat="mAtk" val="21.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -398,12 +398,12 @@
</item>
<item id="32771" name="Flask" additionalName="" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1850"/>
<set name="weight" val="1850" />
<set name="price" val="18800" />
<for>
<add stat="pAtk" val="31.0"/>
<add stat="pAtk" val="31.0" />
<add stat="mAtk" val="21.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -412,12 +412,12 @@
</item>
<item id="32772" name="Firecracker" additionalName="" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1850"/>
<set name="weight" val="1850" />
<set name="price" val="18800" />
<for>
<add stat="pAtk" val="31.0"/>
<add stat="pAtk" val="31.0" />
<add stat="mAtk" val="21.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -426,12 +426,12 @@
</item>
<item id="32773" name="Blacksmith' Hammer" additionalName="" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1850"/>
<set name="weight" val="1850" />
<set name="price" val="18800" />
<for>
<add stat="pAtk" val="31.0"/>
<add stat="pAtk" val="31.0" />
<add stat="mAtk" val="21.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -440,12 +440,12 @@
</item>
<item id="32774" name="Scroll" additionalName="" type="Weapon">
<!-- For NPC. -->
<set name="icon" val="icon.weapon_iron_hammer_i00"/>
<set name="icon" val="icon.weapon_iron_hammer_i00" />
<set name="default_action" val="EQUIP" />
<set name="weight" val="1850"/>
<set name="weight" val="1850" />
<set name="price" val="18800" />
<for>
<add stat="pAtk" val="31.0"/>
<add stat="pAtk" val="31.0" />
<add stat="mAtk" val="21.0" />
<add stat="pAtkSpd" val="379.0" />
<add stat="accCombat" val="8.0" />
@@ -454,146 +454,146 @@
</item>
<item id="32775" name="Mark of Crisis - Cruma Tower" additionalName="" type="EtcItem">
<!-- Proof of undertaking a mission from Cruma Tower with the code name Crisis. Collect them and bring them to Ridenbag at the entrance of Cruma Tower to exchange for a reward. -->
<set name="icon" val="icon.etc_permit_card_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_permit_card_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="32776" name="Mark of Crisis - Tower of Insolence" additionalName="" type="EtcItem">
<!-- Proof of undertaking a mission from the Tower of Insolence with the code name Crisis. Collect them and bring them to the dwarf Ende at the entrance of the Tower of Insolence to exchange for a reward. -->
<set name="icon" val="icon.etc_paper_white_i00"/>
<set name="weight" val="2"/>
<set name="icon" val="icon.etc_paper_white_i00" />
<set name="weight" val="2" />
<set name="is_stackable" val="true" />
</item>
<item id="32777" name="Goddess of Destruction Guide" additionalName="" type="EtcItem">
<!-- Book for adventurers between levels 40-85. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="weight" val="10" />
</item>
<item id="32778" name="Goddess of Destruction Guide" additionalName="" type="EtcItem">
<!-- Book for adventurers between levels 85-99. It contains information on locations to visit for a variety of level ranges. -->
<set name="icon" val="icon.etc_spell_books_blue_i00"/>
<set name="weight" val="10"/>
<set name="icon" val="icon.etc_spell_books_blue_i00" />
<set name="weight" val="10" />
</item>
<item id="32779" name="Hardener Pouch - R" additionalName="" type="EtcItem">
<!-- Pouch containing A-grade R hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32780" name="Hardener Pouch - R95" additionalName="" type="EtcItem">
<!-- Pouch containing A-grade R95 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32781" name="Hardener Pouch - R99" additionalName="" type="EtcItem">
<!-- Pouch containing A-grade R99 hardener. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32782" name="Weapon Pouch - D" additionalName="" type="EtcItem">
<!-- Pouch containing D-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32783" name="Weapon Pouch - C" additionalName="" type="EtcItem">
<!-- Pouch containing C-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32784" name="Weapon Pouch - B" additionalName="" type="EtcItem">
<!-- Pouch containing B-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32785" name="Weapon Pouch - A" additionalName="" type="EtcItem">
<!-- Pouch containing A-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32786" name="Weapon Pouch - S" additionalName="" type="EtcItem">
<!-- Pouch containing S-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32787" name="Weapon Pouch - R" additionalName="" type="EtcItem">
<!-- Pouch containing R-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32788" name="Weapon Pouch - R95" additionalName="" type="EtcItem">
<!-- Pouch containing R95-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32789" name="Weapon Pouch - R99" additionalName="" type="EtcItem">
<!-- Pouch containing R99-grade weapon. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32790" name="Armor Pouch - D" additionalName="" type="EtcItem">
<!-- Pouch containing D-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32791" name="Armor Pouch - C" additionalName="" type="EtcItem">
<!-- Pouch containing C-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32792" name="Armor Pouch - B" additionalName="" type="EtcItem">
<!-- Pouch containing B-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32793" name="Armor Pouch - A" additionalName="" type="EtcItem">
<!-- Pouch containing A-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32794" name="Armor Pouch - S" additionalName="" type="EtcItem">
<!-- Pouch containing S-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32795" name="Armor Pouch - R" additionalName="" type="EtcItem">
<!-- Pouch containing R-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32796" name="Armor Pouch - R95" additionalName="" type="EtcItem">
<!-- Pouch containing R95-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32797" name="Armor Pouch - R99" additionalName="" type="EtcItem">
<!-- Pouch containing R99-grade armor Fragment. -->
<set name="icon" val="icon.etc_pouch_gold_i00"/>
<set name="icon" val="icon.etc_pouch_gold_i00" />
<set name="is_stackable" val="true" />
</item>
<item id="32798" name="Sealed Bound Zubei's Gauntlets" additionalName="" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t64_g_i02"/>
<set name="icon" val="icon.armor_t64_g_i02" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves"/>
<set name="crystal_type" val="B"/>
<set name="crystal_count" val="2"/>
<set name="weight" val="590"/>
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="B" />
<set name="crystal_count" val="2" />
<set name="weight" val="590" />
<set name="price" val="9977" />
<for>
<add stat="pDef" val="41.0"/>
<add stat="pDef" val="41.0" />
<enchant stat="pDef" val="0" />
</for>
</item>
<item id="32799" name="Sealed Bound Avadon Gloves" additionalName="" type="Armor">
<!-- The set effect will appear only after the seal is broken. -->
<set name="icon" val="icon.armor_t66_g_i00"/>
<set name="icon" val="icon.armor_t66_g_i00" />
<set name="default_action" val="EQUIP" />
<set name="bodypart" val="gloves"/>
<set name="crystal_type" val="B"/>
<set name="crystal_count" val="2"/>
<set name="weight" val="590"/>
<set name="bodypart" val="gloves" />
<set name="crystal_type" val="B" />
<set name="crystal_count" val="2" />
<set name="weight" val="590" />
<set name="price" val="9977" />
<for>
<add stat="pDef" val="41.0"/>
<add stat="pDef" val="41.0" />
<enchant stat="pDef" val="0" />
</for>
</item>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

Some files were not shown because too many files have changed in this diff Show More