Sync with L2JServer Jan 2nd 2015.
This commit is contained in:
@ -23,6 +23,8 @@ import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.conditions.Condition;
|
||||
import com.l2jserver.gameserver.model.effects.AbstractEffect;
|
||||
import com.l2jserver.gameserver.model.skills.BuffInfo;
|
||||
import com.l2jserver.gameserver.network.serverpackets.CharInfo;
|
||||
import com.l2jserver.gameserver.network.serverpackets.ExUserInfoCubic;
|
||||
|
||||
/**
|
||||
* Summon Agathion effect implementation.
|
||||
@ -61,6 +63,7 @@ public final class SummonAgathion extends AbstractEffect
|
||||
final L2PcInstance player = info.getEffected().getActingPlayer();
|
||||
|
||||
player.setAgathionId(_npcId);
|
||||
player.broadcastUserInfo();
|
||||
player.sendPacket(new ExUserInfoCubic(player));
|
||||
player.broadcastPacket(new CharInfo(player));
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user