Sync with L2JServer Jan 2nd 2015.
This commit is contained in:
@@ -296,4 +296,4 @@ public final class DragonValley extends AbstractNpcAI
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{
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new DragonValley();
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}
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}
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}
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@@ -111,4 +111,4 @@ public final class GiantsCave extends AbstractNpcAI
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{
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new GiantsCave();
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}
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}
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}
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|
6
trunk/dist/game/data/scripts/ai/npc/Apprentice/33124.html
vendored
Normal file
6
trunk/dist/game/data/scripts/ai/npc/Apprentice/33124.html
vendored
Normal file
@@ -0,0 +1,6 @@
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<html><body>Apprentice:<br>
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Have you seen the Dwarven Workshop here?<br>
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They're working on some kind of new product, and they're offering people a sneak peek at it.<br>
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It's not complete, or anything, so don't judge too harshly, but do you want to give it a go?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest Apprentice rideKukuru">"Why not?"</Button>
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</body></html>
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81
trunk/dist/game/data/scripts/ai/npc/Apprentice/Apprentice.java
vendored
Normal file
81
trunk/dist/game/data/scripts/ai/npc/Apprentice/Apprentice.java
vendored
Normal file
@@ -0,0 +1,81 @@
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/*
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* Copyright (C) 2004-2015 L2J DataPack
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*
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* This file is part of L2J DataPack.
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*
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* L2J DataPack is free software: you can redistribute it and/or modify
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||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
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||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package ai.npc.Apprentice;
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import ai.npc.AbstractNpcAI;
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import com.l2jserver.gameserver.model.actor.L2Npc;
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import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
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import com.l2jserver.gameserver.model.holders.SkillHolder;
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import com.l2jserver.gameserver.network.NpcStringId;
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import com.l2jserver.gameserver.network.clientpackets.Say2;
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/**
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* Apprentice AI.
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* @author St3eT
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*/
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public final class Apprentice extends AbstractNpcAI
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{
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// NPCs
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private static final int APPRENTICE = 33124;
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// Skill
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private static final SkillHolder KUKURU = new SkillHolder(9204, 1); // Kukuru
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private Apprentice()
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{
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super(Apprentice.class.getSimpleName(), "ai/npc");
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addSpawnId(APPRENTICE);
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addStartNpc(APPRENTICE);
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addTalkId(APPRENTICE);
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addFirstTalkId(APPRENTICE);
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}
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@Override
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public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
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{
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if (event.equals("rideKukuru"))
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{
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if (!player.isTransformed())
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{
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KUKURU.getSkill().applyEffects(npc, player);
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}
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else
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.YOU_CAN_T_RIDE_A_KUKURI_NOW);
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}
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}
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else if (event.equals("SPAM_TEXT") && (npc != null))
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{
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broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.TRY_RIDING_A_KUKURI);
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}
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return super.onAdvEvent(event, npc, player);
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}
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@Override
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public String onSpawn(L2Npc npc)
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{
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startQuestTimer("SPAM_TEXT", 12000, npc, null, true);
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return super.onSpawn(npc);
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}
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public static void main(String[] args)
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{
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new Apprentice();
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}
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}
|
@@ -131,4 +131,4 @@ public final class CastleMercenaryManager extends AbstractNpcAI
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{
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new CastleMercenaryManager();
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}
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}
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}
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|
@@ -1,5 +1,6 @@
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<html><body>Clan Trader Ilia:<br>
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I seek a partner to a blood oath, the most sacred pledge of allegiance!<br>
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I will not release any item to anyone else! Our reputation depends on it!<br>
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<a action="bypass -h npc_%objectId%_Quest">Quest</a><br>
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I will not release any item to anyone else!<br>
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Our reputation depends on it!<br>
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<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
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</body></html>
|
@@ -2,8 +2,8 @@
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There are many ways to increase your clan's reputation, from capturing a castle or fortress in battle, to helping out wandering newbies. Protecting a territory is also laudable, and in that spirit I wish to make you an offer if you can bring me these items:<br><br>
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<font color = "LEVEL">1 Blood Alliance</font> to prove that you have successfully defended a castle, <font color = "LEVEL">10 Blood Oaths gained by preserving civic order in a territory</font>, and finally <font color = "LEVEL">100 Knight's Epaulettes to prove that you are invincible in battle</font>.<br><br>
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Bring me these things, and I will personally see to it that your reputation increases.<br><br>
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<a action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance.</a><br>
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<a action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths.</a><br>
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<a action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes.</a><br>
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<a action="bypass -h Quest ClanTrader 32025.html">Back.</a><br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ba">Provide 1 Blood Alliance.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-bo">Provide 10 Blood Oaths.</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader exchange-ke">Provide 100 Knight's Epaulettes.</Button>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
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</body></html>
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|
@@ -1,4 +1,4 @@
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<html><body>Clan Trader Ilia:<br>
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You have not brought a sufficient number of the items I requested to justify an increase in reputation.<br><br>
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<a action="bypass -h Quest ClanTrader 32025.html">Back.</a><br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
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</body></html>
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|
@@ -1,4 +1,4 @@
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<html><body>Clan Trader Ilia:<br>
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Your reputation has been increased.<br><br>
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<a action="bypass -h Quest ClanTrader 32025.html">Back.</a><br>
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<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
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</body></html>
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||||
|
@@ -1,4 +1,4 @@
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<html><body>Clan Trader Ilia:<br>
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The maximum clan level for raising reputation is 5.<br><br>
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<a action="bypass -h Quest ClanTrader 32025.html">Back.</a><br>
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||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest ClanTrader 32025.html">Back.</Button>
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||||
</body></html>
|
@@ -1,8 +1,8 @@
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||||
<html><body>Clan Trader Ilia:<br>
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We swore the blood oath together, did we not? If you are that oath-holder, come speak with me.<br>
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<a action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item.</a><br>
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||||
<a action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item.</a><br>
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<a action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points.</a><br>
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||||
<a action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</a><br>
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<a action="bypass -h npc_%objectId%_Quest">Quest.</a><br>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1235">Buy a Clan Item.</Button>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 1236">Upgrade a clan item.</Button>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest ClanTrader repinfo">Ask about Clan Reputation Points.</Button>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_TerritoryStatus">Ask about the local lord and tax rate.</Button>
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||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest.</Button>
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</body></html>
|
@@ -1,4 +1,4 @@
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<html><body>Reputation Manager Rapidus:<br>
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||||
You have not yet met the qualifications. (Requires completion of second class transfer and Clan Fame level above 40.)<br><br>
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<a action="bypass -h Quest FameManager 36479-07.html">Ask how to obtain Clan Fame points.</a>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FameManager 36479-07.html">Ask how to obtain Clan Fame points.</Button>
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</body></html>
|
@@ -1,7 +1,7 @@
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<html><body>Reputation Manager Rapidus:<br>
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Tell me what you want, and if you are worthy I will help you.<br>
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If you have already <font color="LEVEL">bestowed them with a special ability</font>, <font color="LEVEL">top-grade weapons and armor</font> can be enhanced <font color="LEVEL">beyond A-Grade</font> especially for PvP combat. Once a multi-user item is specialized, you will still be able to enchant the item. However, you cannot augment, crystallize, convert or add an attribute to it.</font> Think carefully before making a decision...<br><br>
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<a action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</a><br>
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||||
<a action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</a><br>
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||||
<a action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</a>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 364790001">Enhance weapons and armor for PvP.</Button>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_exc_multisell 364790002">Cancel enhancement.</Button>
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||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h npc_%objectId%_multisell 364790003">Obtain consumable item.</Button>
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||||
</body></html>
|
@@ -1,7 +1,7 @@
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||||
<html><body>Reputation Manager Rapidus:<br>
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||||
O victorious one, have you set your next goal? I have prepared something for you. You will be awarded according to your distinguished service. What is it that you seek?<br>
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||||
<a action="bypass -h Quest FameManager 36479-02.html">Examine PVP exclusive items.</a><br>
|
||||
<a action="bypass -h Quest FameManager decreasePk">Decrease PK count by 1 (5,000 Fame Points).</a><br>
|
||||
<a action="bypass -h Quest FameManager clanRep">Increase Clan Fame (1,000 Fame Points).</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest.</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FameManager 36479-02.html">Examine PVP exclusive items.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FameManager decreasePk">Decrease PK count by 1 (5,000 Fame Points).</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest FameManager clanRep">Increase Clan Fame (1,000 Fame Points).</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h Quest FameManager clanRep">Quest.</Button>
|
||||
</body></html>
|
@@ -31,6 +31,7 @@ import ai.npc.AbstractNpcAI;
|
||||
import com.l2jserver.Config;
|
||||
import com.l2jserver.gameserver.engines.DocumentParser;
|
||||
import com.l2jserver.gameserver.enums.CategoryType;
|
||||
import com.l2jserver.gameserver.enums.MailType;
|
||||
import com.l2jserver.gameserver.instancemanager.MailManager;
|
||||
import com.l2jserver.gameserver.instancemanager.MentorManager;
|
||||
import com.l2jserver.gameserver.model.L2Mentee;
|
||||
@@ -38,7 +39,6 @@ import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.ClassLevel;
|
||||
import com.l2jserver.gameserver.model.entity.Message;
|
||||
import com.l2jserver.gameserver.model.entity.Message.SendBySystem;
|
||||
import com.l2jserver.gameserver.model.events.EventType;
|
||||
import com.l2jserver.gameserver.model.events.ListenerRegisterType;
|
||||
import com.l2jserver.gameserver.model.events.annotations.RegisterEvent;
|
||||
@@ -451,9 +451,7 @@ public class MentorGuide extends AbstractNpcAI implements DocumentParser
|
||||
|
||||
private void sendMail(L2PcInstance player, String title, String body, int itemId, long amount)
|
||||
{
|
||||
// TODO: Update me when mail system is updated
|
||||
// final Message msg = new Message(MENTOR_GUIDE, player.getObjectId(), title, body, MailType.MENTOR_NPC);
|
||||
final Message msg = new Message(player.getObjectId(), title, body, SendBySystem.ALEGRIA);
|
||||
final Message msg = new Message(MENTOR_GUIDE, player.getObjectId(), title, body, MailType.MENTOR_NPC);
|
||||
msg.createAttachments().addItem(getName(), itemId, amount, null, player);
|
||||
|
||||
MailManager.getInstance().sendMessage(msg);
|
||||
|
73
trunk/dist/game/data/scripts/ai/npc/Milia/Milia.java
vendored
Normal file
73
trunk/dist/game/data/scripts/ai/npc/Milia/Milia.java
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package ai.npc.Milia;
|
||||
|
||||
import ai.npc.AbstractNpcAI;
|
||||
|
||||
import com.l2jserver.gameserver.model.Location;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.network.NpcStringId;
|
||||
import com.l2jserver.gameserver.network.clientpackets.Say2;
|
||||
|
||||
/**
|
||||
* Milia AI.
|
||||
* @author St3eT
|
||||
*/
|
||||
public final class Milia extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int MILIA = 30006;
|
||||
// Locations
|
||||
private static final Location GLUDIO_AIRSHIP = new Location(-149406, 255247, -80);
|
||||
|
||||
private Milia()
|
||||
{
|
||||
super(Milia.class.getSimpleName(), "ai/npc/Teleports");
|
||||
addSpawnId(MILIA);
|
||||
addStartNpc(MILIA);
|
||||
addTalkId(MILIA);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
if (event.equals("gludioAirship"))
|
||||
{
|
||||
player.teleToLocation(GLUDIO_AIRSHIP);
|
||||
}
|
||||
else if (event.equals("TEXT_SPAM") && (npc != null))
|
||||
{
|
||||
broadcastNpcSay(npc, Say2.NPC_ALL, NpcStringId.SPEAK_WITH_ME_ABOUT_TRAVELING_AROUND_ADEN);
|
||||
}
|
||||
return super.onAdvEvent(event, npc, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onSpawn(L2Npc npc)
|
||||
{
|
||||
startQuestTimer("TEXT_SPAM", 10000, npc, null, true);
|
||||
return super.onSpawn(npc);
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new Milia();
|
||||
}
|
||||
}
|
@@ -1,8 +1,6 @@
|
||||
<html><body>Priest Ross:<br>
|
||||
Did you hear about the recent meeting in Oren Castle? Representatives from the 5 races met for the first time as a Council to plan our defense against the coming darkness.<br>
|
||||
Did you hear about the recent meeting in Oren Castle? Representatives from the 5 races met for the first time as a Council to plan our defenses against the coming darkness.<br>
|
||||
Following that meeting, we are now sending messengers to the peoples of this continent to rally support for our united cause. We need many priests filled with courage and faith...<br>
|
||||
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
|
||||
<a action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,8 +1,6 @@
|
||||
<html><body>Priestess Vivian:<br>
|
||||
<html><body>Priestess Vivyan:<br>
|
||||
Einhasad is eternal, and her words never fail. She fills the world with the light of her justice and compassion.<br>
|
||||
Welcome to this temple, child. Though I am a seeker after truth such as yourself, I will gladly pass on what I have learned to you.<br>
|
||||
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
|
||||
<a action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,8 +1,6 @@
|
||||
<html><body>Priestess Flownia:<br>
|
||||
Welcome, seeker of truth. How do you like this Town of Aden? A beautiful and grand city, isn't it? I think it is even more impressive when you consider how close it is to the battlefront.<br>
|
||||
Welcome, seeker of truth. How do you like Aden? It's a beautiful and grand city, isn't it? I think it is even more impressive when you consider how close it is to the battlefront.<br>
|
||||
But never forget that this magnificent city was built upon the sacrifices of many saints. Unless we are prepared to follow their example, even Aden may someday fall...<br>
|
||||
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
|
||||
<a action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,8 +1,6 @@
|
||||
<html><body>Priest Linette:<br>
|
||||
<html><body>Priest Leonard:<br>
|
||||
May Eva smile upon you. Oh! I feel a bit embarrassed to utter this greeting in the Temple of Einhasad. But I suppose if Giran is the center of commerce and Oren is the center of military might, then Aden is the center of culture and religion.<br>
|
||||
Now what can I do for you, my child?<br>
|
||||
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
|
||||
<a action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Magister Hanellin:<br>
|
||||
The king of this country so focused on foreign intrigues that he is blind to the revolt brewing in his own capital!<br>
|
||||
There are dozens of plots, cabals and conspiracies to dethrone him and take over this castle. Those self-righteous Elves may frown and sniff at the goings-on, but we Dark Elves would never criticize. It's just the way of things. Humans may talk like Elves, but they inevitably behave like Dark Elves. It's just their nature...<br>
|
||||
<a action="bypass -h Quest HealerTrainer 30864.html">Back</a>
|
||||
<Button ALIGN=LEFT ICON="RETURN" action="bypass -h Quest HealerTrainer 30864.html">Back</Button>
|
||||
</body></html>
|
@@ -1,8 +1,6 @@
|
||||
<html><body>Magister Hanellin:<br>
|
||||
People say this town is the center of culture and religion, but to me it feels like like a piece of rotten wood -- ready to collapse at the slightest push. Humans are closer to Dark Elves than they think...<br>
|
||||
<a action="bypass -h Quest HealerTrainer 30864-1.html">"How can you say that?"</a><br>
|
||||
<a action="bypass -h npc_%objectId%_SkillList">Learn skills.</a><br>
|
||||
<a action="bypass -h Quest HealerTrainer SkillTransfer">Ask about Skill Transfer.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Link common/skill_enchant_help.htm">Ask about Skill Enchanting.</a><br>
|
||||
<a action="bypass -h npc_%objectId%_Quest">Quest</a>
|
||||
People say this town is the center of culture and religion, but to me it feels like a piece of rotten wood ready to collapse at the slightest push. Humans are closer to Dark Elves than they think...<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer 30864-1.html">"Why is that?"</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest HealerTrainer SkillTransfer">"So I heard something about skill linking. Can you tell me about it?"</Button>
|
||||
<Button ALIGN=LEFT ICON="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Kanore:<br>
|
||||
Select an item from which you wish the seal removed.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 32610-2.htm">Remove the seal on the pin.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32610-3.htm">Remove the seal on the pouch.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32610-4.htm">Remove the seal on the clip.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32610-5.htm">Remove the seal on the accessory.</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32610-2.htm">Remove the seal on the pin.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32610-3.htm">Remove the seal on the pouch.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32610-4.htm">Remove the seal on the clip.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32610-5.htm">Remove the seal on the accessory.</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Kanore:<br>
|
||||
Select a magic pin from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 0_grade_pin">C-Grade Magic Pin (3200 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 1_grade_pin">B-Grade Magic Pin (11,800 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_pin">A-Grade Magic Pin (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_pin">S-Grade Magic Pin (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 0_grade_pin">C-Grade Magic Pin (3200 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 1_grade_pin">B-Grade Magic Pin (11,800 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_pin">A-Grade Magic Pin (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_pin">S-Grade Magic Pin (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Kanore:<br>
|
||||
Select a magic pouch from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 0_grade_pouch">C-Grade Magic Pouch (3200 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 1_grade_pouch">B-Grade Magic Pouch (11,800 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_pouch">A-Grade Magic Pouch (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_pouch">S-Grade Magic Pouch (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 0_grade_pouch">C-Grade Magic Pouch (3200 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 1_grade_pouch">B-Grade Magic Pouch (11,800 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_pouch">A-Grade Magic Pouch (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_pouch">S-Grade Magic Pouch (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Weaver Olf Kanore:<br>
|
||||
Select a magic clip from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_clip">A-Grade Magic Clip (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_clip">S-Grade Magic Clip (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_clip">A-Grade Magic Clip (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_clip">S-Grade Magic Clip (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Weaver Olf Kanore:<br>
|
||||
Select an accessory from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_ornament">A-Grade Accessory (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_ornament">S-Grade Accessory (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_ornament">A-Grade Accessory (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_ornament">S-Grade Accessory (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Adams:<br>
|
||||
Select an item from which you wish the seal removed.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 32612-2.htm">Remove the seal on the pin.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32612-3.htm">Remove the seal on the pouch.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32612-4.htm">Remove the seal on the clip.</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 32612-5.htm">Remove the seal on the accessory.</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32612-2.htm">Remove the seal on the pin.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32612-3.htm">Remove the seal on the pouch.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32612-4.htm">Remove the seal on the clip.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 32612-5.htm">Remove the seal on the accessory.</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Adams:<br>
|
||||
Select a magic pin from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 0_grade_pin">C-Grade Magic Pin (3200 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 1_grade_pin">B-Grade Magic Pin (11,800 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_pin">A-Grade Magic Pin (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_pin">S-Grade Magic Pin (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 0_grade_pin">C-Grade Magic Pin (3200 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 1_grade_pin">B-Grade Magic Pin (11,800 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_pin">A-Grade Magic Pin (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_pin">S-Grade Magic Pin (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,7 +1,7 @@
|
||||
<html><body>Weaver Olf Adams:<br>
|
||||
Select a magic pouch from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 0_grade_pouch">C-Grade Magic Pouch (3200 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 1_grade_pouch">B-Grade Magic Pouch (11,800 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_pouch">A-Grade Magic Pouch (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_pouch">S-Grade Magic Pouch (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 0_grade_pouch">C-Grade Magic Pouch (3200 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 1_grade_pouch">B-Grade Magic Pouch (11,800 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_pouch">A-Grade Magic Pouch (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_pouch">S-Grade Magic Pouch (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Weaver Olf Adams:<br>
|
||||
Select a magic clip from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_clip">A-Grade Magic Clip (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_clip">S-Grade Magic Clip (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_clip">A-Grade Magic Clip (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_clip">S-Grade Magic Clip (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,5 +1,5 @@
|
||||
<html><body>Weaver Olf Adams:<br>
|
||||
Select an accessory from which to remove the seal. Keep in mind that there is a fee for doing so.<br>
|
||||
<a action="bypass -h Quest WeaverOlf 2_grade_ornament">A-Grade Accessory (26,500 Adena)</a><br>
|
||||
<a action="bypass -h Quest WeaverOlf 3_grade_ornament">S-Grade Accessory (136,600 Adena)</a>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 2_grade_ornament">A-Grade Accessory (26,500 Adena)</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest WeaverOlf 3_grade_ornament">S-Grade Accessory (136,600 Adena)</Button>
|
||||
</body></html>
|
@@ -1,10 +1,6 @@
|
||||
<html>
|
||||
<head>
|
||||
<body>
|
||||
Zephyra:<br>
|
||||
<html><body>Zephyra:<br>
|
||||
Only the Ertheia from the Spirit Realm may learn alchemy.<br>
|
||||
Because Alchemy creates rare materials, it requires rigorous training. You must complete your 1st Liberation at least to learn the basics of alchemy. Remember that!<br>
|
||||
Alchemy consists of <font color="LEVEL">Combination</font>, using an Alchemy Cube, and <font color="LEVEL">Transmutation</font> for all kinds of rare items. There is one more thing you will require, but you will find out when you are ready.<br>
|
||||
<button align=LEFT icon="RETURN" action="bypass -h Quest Zephyra 33978.html">Back</button>
|
||||
</body>
|
||||
</html>
|
||||
</body></html>
|
@@ -1,9 +1,5 @@
|
||||
<html>
|
||||
<head>
|
||||
<body>
|
||||
Zephyra:<br>
|
||||
<html><body>Zephyra:<br>
|
||||
Not just anyone can learn Alchemy. Only the Ertheia can learn thanks to our special connections with the Wind Spirits.<br>
|
||||
(Only Ertheia may learn Alchemy as their main class.)<br>
|
||||
<button align=LEFT icon="RETURN" action="bypass -h Quest Zephyra 33978.html">Back</button>
|
||||
</body>
|
||||
</html>
|
||||
</body></html>
|
@@ -1,7 +1,4 @@
|
||||
<html>
|
||||
<head>
|
||||
<body>
|
||||
Zephyra:<br>
|
||||
<html><body>Zephyra:<br>
|
||||
There's so much we don't know about in the Material Realm. They require us to pay with Adena for everything.<br>
|
||||
So I started my research with Veruti. I also got help from the spirits. Research was hard, but then we discovered a new skill that can save Adena by creating valuable goods.<br>
|
||||
So, do you want to join my research? By the way, only Lv. 40 or above Ertheia who have completed their 1st Liberation may learn Alchemy.<br>
|
||||
@@ -10,5 +7,4 @@ So, do you want to join my research? By the way, only Lv. 40 or above Ertheia wh
|
||||
<button align=LEFT icon="NORMAL" action="bypass -h package_deposit" msg="1040">"I want to share my items."</button>
|
||||
<button align=LEFT icon="NORMAL" action="bypass -h package_withdraw">"I want to retrieve my shared items."</button>
|
||||
<button align=LEFT icon="QUEST" action="bypass -h npc_%objectId%_Quest">Quest</button>
|
||||
</body>
|
||||
</html>
|
||||
</body></html>
|
@@ -33,11 +33,14 @@ import com.l2jserver.gameserver.network.serverpackets.ExAcquirableSkillListByCla
|
||||
import com.l2jserver.gameserver.network.serverpackets.TutorialShowHtml;
|
||||
|
||||
/**
|
||||
* Zephyra AI.
|
||||
* @author Sdw
|
||||
*/
|
||||
public class Zephyra extends AbstractNpcAI
|
||||
public final class Zephyra extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static final int ZEPHYRA = 33978;
|
||||
// Misc
|
||||
private static final String TUTORIAL_LINK = "..\\L2text\\QT_026_alchemy_01.htm";
|
||||
|
||||
private Zephyra()
|
||||
|
Reference in New Issue
Block a user