Practical way to manage skill unlearn.

This commit is contained in:
MobiusDevelopment
2021-11-07 22:29:56 +00:00
parent 99c349ead8
commit 549bf52661
84 changed files with 1807 additions and 744 deletions

View File

@ -24,7 +24,6 @@ import java.util.Collections;
import java.util.Comparator;
import java.util.HashMap;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
@ -271,7 +270,7 @@ public class SkillTreeData implements IXmlReader
{
final int removeSkillId = parseInteger(attrs, "id");
skillLearn.addRemoveSkills(removeSkillId);
if (!parseBoolean(attrs, "onlyReplaceByLearn", false))
if (!parseBoolean(attrs, "onlyReplaceByLearn", false).booleanValue())
{
_removeSkillCache.computeIfAbsent(classId, k -> new HashSet<>()).add(removeSkillId);
}
@ -665,7 +664,7 @@ public class SkillTreeData implements IXmlReader
* @param includeAutoGet if {@code true} Auto-Get skills will be included
* @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
*/
public List<SkillLearn> getAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
public Collection<SkillLearn> getAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
{
return getAvailableSkills(player, classId, includeByFs, includeAutoGet, true, player);
}
@ -680,9 +679,9 @@ public class SkillTreeData implements IXmlReader
* @param holder
* @return all available skills for a given {@code player}, {@code classId}, {@code includeByFs} and {@code includeAutoGet}
*/
private List<SkillLearn> getAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems, ISkillsHolder holder)
private Collection<SkillLearn> getAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet, boolean includeRequiredItems, ISkillsHolder holder)
{
final List<SkillLearn> result = new LinkedList<>();
final Set<SkillLearn> result = ConcurrentHashMap.newKeySet();
final Map<Long, SkillLearn> skills = getCompleteClassSkillTree(classId);
if (skills.isEmpty())
{
@ -733,6 +732,35 @@ public class SkillTreeData implements IXmlReader
}
}
}
// Manage skill unlearn.
for (Skill knownSkill : player.getSkillList())
{
final SkillLearn skillLearn = getClassSkill(knownSkill.getId(), knownSkill.getLevel(), classId);
if (skillLearn == null)
{
continue;
}
final Set<Integer> removeSkills = skillLearn.getRemoveSkills();
if (removeSkills.isEmpty())
{
continue;
}
for (Integer removeId : removeSkills)
{
SEARCH: for (SkillLearn knownLearn : result)
{
if (knownLearn.getSkillId() == removeId.intValue())
{
result.remove(knownLearn);
break SEARCH;
}
}
}
}
return result;
}
@ -749,7 +777,7 @@ public class SkillTreeData implements IXmlReader
{
final PlayerSkillHolder holder = new PlayerSkillHolder(player);
final Set<Integer> removed = new HashSet<>();
List<SkillLearn> learnable;
Collection<SkillLearn> learnable;
for (int i = 0; i < 1000; i++)
{
learnable = getAvailableSkills(player, classId, includeByFs, includeAutoGet, includeRequiredItems, holder);
@ -1460,14 +1488,15 @@ public class SkillTreeData implements IXmlReader
return minLevel;
}
public List<SkillLearn> getNextAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
public Collection<SkillLearn> getNextAvailableSkills(PlayerInstance player, ClassId classId, boolean includeByFs, boolean includeAutoGet)
{
final Map<Long, SkillLearn> completeClassSkillTree = getCompleteClassSkillTree(classId);
final List<SkillLearn> result = new LinkedList<>();
final Set<SkillLearn> result = ConcurrentHashMap.newKeySet();
if (completeClassSkillTree.isEmpty())
{
return result;
}
final int minLevelForNewSkill = getMinLevelForNewSkill(player, completeClassSkillTree);
if (minLevelForNewSkill > 0)
{
@ -1477,10 +1506,12 @@ public class SkillTreeData implements IXmlReader
{
continue;
}
if ((!includeAutoGet && skill.isAutoGet()) || (!includeByFs && skill.isLearnedByFS()))
{
continue;
}
if (minLevelForNewSkill <= skill.getGetLevel())
{
final Skill oldSkill = player.getKnownSkill(skill.getSkillId());
@ -1498,6 +1529,35 @@ public class SkillTreeData implements IXmlReader
}
}
}
// Manage skill unlearn.
for (Skill knownSkill : player.getSkillList())
{
final SkillLearn skillLearn = getClassSkill(knownSkill.getId(), knownSkill.getLevel(), classId);
if (skillLearn == null)
{
continue;
}
final Set<Integer> removeSkills = skillLearn.getRemoveSkills();
if (removeSkills.isEmpty())
{
continue;
}
for (Integer removeId : removeSkills)
{
SEARCH: for (SkillLearn knownLearn : result)
{
if (knownLearn.getSkillId() == removeId.intValue())
{
result.remove(knownLearn);
break SEARCH;
}
}
}
}
return result;
}

View File

@ -16,6 +16,7 @@
*/
package org.l2jmobius.gameserver.model.actor.instance;
import java.util.Collection;
import java.util.List;
import java.util.Map;
@ -86,7 +87,7 @@ public class NpcInstance extends Npc
}
// Normal skills, No LearnedByFS, no AutoGet skills.
final List<SkillLearn> skills = SkillTreeData.getInstance().getAvailableSkills(player, classId, false, false);
final Collection<SkillLearn> skills = SkillTreeData.getInstance().getAvailableSkills(player, classId, false, false);
if (skills.isEmpty())
{
final Map<Long, SkillLearn> skillTree = SkillTreeData.getInstance().getCompleteClassSkillTree(classId);

View File

@ -16,7 +16,7 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.List;
import java.util.Collection;
import java.util.Objects;
import java.util.stream.Collectors;
@ -34,7 +34,7 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
public class AcquireSkillList implements IClientOutgoingPacket
{
private PlayerInstance _player;
private List<SkillLearn> _learnable;
private Collection<SkillLearn> _learnable;
public AcquireSkillList(PlayerInstance player)
{
@ -71,12 +71,12 @@ public class AcquireSkillList implements IClientOutgoingPacket
packet.writeQ(item.getCount());
}
final List<Skill> skillRem = skill.getRemoveSkills().stream().map(_player::getKnownSkill).filter(Objects::nonNull).collect(Collectors.toList());
packet.writeC(skillRem.size());
for (Skill skillRemove : skillRem)
final Collection<Skill> removeSkills = skill.getRemoveSkills().stream().map(_player::getKnownSkill).filter(Objects::nonNull).collect(Collectors.toList());
packet.writeC(removeSkills.size());
for (Skill removed : removeSkills)
{
packet.writeD(skillRemove.getId());
packet.writeD(skillRemove.getLevel());
packet.writeD(removed.getId());
packet.writeD(removed.getLevel());
}
}
return true;

View File

@ -16,7 +16,7 @@
*/
package org.l2jmobius.gameserver.network.serverpackets;
import java.util.List;
import java.util.Collection;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.enums.AcquireSkillType;
@ -28,10 +28,10 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
*/
public class ExAcquirableSkillListByClass implements IClientOutgoingPacket
{
final List<SkillLearn> _learnable;
final AcquireSkillType _type;
private final Collection<SkillLearn> _learnable;
private final AcquireSkillType _type;
public ExAcquirableSkillListByClass(List<SkillLearn> learnable, AcquireSkillType type)
public ExAcquirableSkillListByClass(Collection<SkillLearn> learnable, AcquireSkillType type)
{
_learnable = learnable;
_type = type;