Removed item grade penalty.
This commit is contained in:
@@ -99,7 +99,6 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("CriticalDamagePosition", CriticalDamagePosition::new);
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EffectHandler.getInstance().registerHandler("CriticalRate", CriticalRate::new);
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EffectHandler.getInstance().registerHandler("CriticalRatePositionBonus", CriticalRatePositionBonus::new);
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EffectHandler.getInstance().registerHandler("CrystalGradeModify", CrystalGradeModify::new);
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EffectHandler.getInstance().registerHandler("CubicMastery", CubicMastery::new);
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EffectHandler.getInstance().registerHandler("DamageBlock", DamageBlock::new);
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EffectHandler.getInstance().registerHandler("DamageByAttack", DamageByAttack::new);
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@@ -144,7 +143,7 @@ public class EffectMasterHandler
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EffectHandler.getInstance().registerHandler("FatalBlowRate", FatalBlowRate::new);
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EffectHandler.getInstance().registerHandler("Fear", Fear::new);
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EffectHandler.getInstance().registerHandler("Feed", Feed::new);
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EffectHandler.getInstance().registerHandler("FishingExpSpBonus", FishingExpSpBonus::new);
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EffectHandler.getInstance().registerHandler("FishingExpSpBonus", FishingExpSpBonus::new);
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EffectHandler.getInstance().registerHandler("Flag", Flag::new);
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EffectHandler.getInstance().registerHandler("FlipBlock", FlipBlock::new);
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EffectHandler.getInstance().registerHandler("FocusEnergy", FocusEnergy::new);
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@@ -80,7 +80,7 @@ public class Wear implements IBypassHandler
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player.setInventoryBlockingStatus(true);
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player.sendPacket(new ShopPreviewList(buyList, player.getAdena(), player.getExpertiseLevel()));
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player.sendPacket(new ShopPreviewList(buyList, player.getAdena()));
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}
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@Override
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@@ -1,60 +0,0 @@
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/*
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* This file is part of the L2J Mobius project.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.model.StatsSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.effects.AbstractEffect;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.skills.Skill;
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/**
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* Crystal Grade Modify effect implementation.
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* @author Zoey76
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*/
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public class CrystalGradeModify extends AbstractEffect
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{
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private final int _grade;
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public CrystalGradeModify(StatsSet params)
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{
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_grade = params.getInt("grade", 0);
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}
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@Override
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public boolean canStart(Creature effector, Creature effected, Skill skill)
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{
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return effected.isPlayer();
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}
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@Override
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public void onStart(Creature effector, Creature effected, Skill skill, ItemInstance item)
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{
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effected.getActingPlayer().setExpertisePenaltyBonus(_grade);
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}
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@Override
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public void onExit(Creature effector, Creature effected, Skill skill)
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{
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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{
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player.setExpertisePenaltyBonus(0);
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}
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}
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}
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@@ -27,7 +27,6 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.Weapon;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.ActionType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import org.l2jmobius.gameserver.util.Broadcast;
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@@ -68,17 +67,6 @@ public class BlessedSoulShots implements IItemHandler
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return false;
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}
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final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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if (!player.getAutoSoulShot().contains(itemId))
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{
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player.sendPacket(SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON);
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}
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return false;
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}
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player.soulShotLock.lock();
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try
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{
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@@ -26,7 +26,6 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.Weapon;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.ActionType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import org.l2jmobius.gameserver.util.Broadcast;
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@@ -70,19 +69,6 @@ public class BlessedSpiritShot implements IItemHandler
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return false;
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}
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// Check for correct grade
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final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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if (!player.getAutoSoulShot().contains(itemId))
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{
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player.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
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}
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return false;
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}
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// Consume Blessed SpiritShot if player has enough of them
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if (!player.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
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{
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@@ -27,7 +27,6 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.Weapon;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.ActionType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import org.l2jmobius.gameserver.util.Broadcast;
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@@ -65,17 +64,6 @@ public class SoulShots implements IItemHandler
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return false;
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}
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final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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if (!player.getAutoSoulShot().contains(itemId))
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{
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player.sendPacket(SystemMessageId.THE_SOULSHOT_YOU_ARE_ATTEMPTING_TO_USE_DOES_NOT_MATCH_THE_GRADE_OF_YOUR_EQUIPPED_WEAPON);
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}
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return false;
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}
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player.soulShotLock.lock();
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try
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{
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@@ -26,7 +26,6 @@ import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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import org.l2jmobius.gameserver.model.holders.ItemSkillHolder;
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import org.l2jmobius.gameserver.model.items.Weapon;
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import org.l2jmobius.gameserver.model.items.instance.ItemInstance;
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import org.l2jmobius.gameserver.model.items.type.ActionType;
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import org.l2jmobius.gameserver.network.SystemMessageId;
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import org.l2jmobius.gameserver.network.serverpackets.MagicSkillUse;
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import org.l2jmobius.gameserver.util.Broadcast;
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@@ -70,19 +69,6 @@ public class SpiritShot implements IItemHandler
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return false;
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}
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// Check for correct grade
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final boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SPIRITSHOT) && (weaponInst.getItem().getCrystalTypePlus() == item.getItem().getCrystalTypePlus());
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if (!gradeCheck)
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{
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if (!player.getAutoSoulShot().contains(itemId))
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{
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player.sendPacket(SystemMessageId.YOUR_SPIRITSHOT_DOES_NOT_MATCH_THE_WEAPON_S_GRADE);
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}
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return false;
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}
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// Consume SpiritShot if player has enough of them
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if (!player.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
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{
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@@ -2,12 +2,6 @@
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<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../xsd/skillTrees.xsd">
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<skillTree type="classSkillTree">
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<skill skillName="Lucky" skillId="194" skillLvl="1" getLevel="1" autoGet="true" />
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<skill skillName="Expertise D" skillId="239" skillLvl="1" getLevel="20" autoGet="true" />
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<skill skillName="Expertise C" skillId="239" skillLvl="2" getLevel="40" autoGet="true" />
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<skill skillName="Expertise B" skillId="239" skillLvl="3" getLevel="52" autoGet="true" />
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<skill skillName="Expertise A" skillId="239" skillLvl="4" getLevel="61" autoGet="true" />
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<skill skillName="Expertise S" skillId="239" skillLvl="5" getLevel="76" autoGet="true" />
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<skill skillName="Pirate" skillId="1800" skillLvl="1" getLevel="45" autoGet="true" />
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<skill skillName="Dark Assassin" skillId="1801" skillLvl="1" getLevel="60" autoGet="true" />
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<skill skillName="White Assassin" skillId="1802" skillLvl="1" getLevel="70" autoGet="true" />
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@@ -69,7 +69,6 @@ CriticalDamage: Critical Damage stat.
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CriticalDamagePosition: Critical Damage depending on position stat.
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CriticalRate: Critical Rate stat.
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CriticalRatePositionBonus: Critical Rate depending on position stat. Ignores the critical rate cap of 500.
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CrystalGradeModify: Sets your Expertise Grade level. With this effect you can make lv. 40 player (C Grade) to wear S grade.
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CubicMastery: Max cubics stat.
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DamageBlock: Blocks Hp or Mp damage/heal.
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DamageByAttack: An effect that changes damage taken from an attack.
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