Various skill adjustments.

Contributed by manax182.
This commit is contained in:
MobiusDevelopment
2020-11-13 14:32:37 +00:00
parent fda877d70c
commit 53bb8ca31a
6 changed files with 382 additions and 464 deletions

View File

@@ -5697,18 +5697,12 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MaxMp"> <effect name="ReflectMagic">
<amount> <amount>30</amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MpRegen"> <effect name="ReflectSkill">
<amount> <amount>30</amount>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -5742,12 +5736,9 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MagicalDefence"> <effect name="CriticalRate">
<amount> <amount>100</amount>
<value level="1">30</value> <mode>DIFF</mode>
<value level="2">35</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -5862,18 +5853,8 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="DefenceCriticalRate"> <effect name="DamageShield">
<amount> <amount>20</amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceMagicCriticalRate">
<amount>
<value level="1">5</value>
<value level="2">10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -5914,11 +5895,8 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PAtk"> <effect name="CriticalDamage">
<amount> <amount>40</amount>
<value level="1">12</value>
<value level="2">16</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
@@ -6037,12 +6015,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="CriticalDamage"> <effect name="PAtk">
<amount> <amount>200</amount>
<value level="1">35</value> <mode>DIFF</mode>
<value level="2">38</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -6085,12 +6060,8 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalAttackSpeed"> <effect name="ReflectMagic">
<amount> <chance>20</chance>
<value level="1">15</value>
<value level="2">20</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -6177,9 +6148,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="AttackAttribute"> <effect name="SkillEvasion">
<amount>20</amount> <amount>30</amount>
<attribute>HOLY</attribute> <mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -198,12 +198,13 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MaxHp"> <effect name="PhysicalDefence">
<amount> <amount>200</amount>
<value level="1">30</value> <mode>DIFF</mode>
<value level="2">35</value> </effect>
</amount> <effect name="MagicalDefence">
<mode>PER</mode> <amount>250</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -227,8 +228,9 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="DamageShield"> <effect name="Speed">
<amount>20</amount> <amount>20</amount>
<mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -379,9 +381,9 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="VampiricAttack"> <effect name="PhysicalAttackSpeed">
<amount>8</amount> <amount>100</amount>
<chance>80</chance> <mode>DIFF</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -2205,37 +2207,17 @@
<affectScope>PARTY</affectScope> <affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject> <affectObject>FRIEND</affectObject>
<effects> <effects>
<effect name="MagicMpCost"> <effect name="PvePhysicalAttackDamageBonus">
<amount> <amount>10</amount>
<value level="1">-5</value>
<value level="2">-10</value>
</amount>
<mode>PER</mode> <mode>PER</mode>
<magicType>1</magicType>
</effect> </effect>
<effect name="MagicMpCost"> <effect name="CriticalDamage">
<amount> <amount>10</amount>
<value level="1">-5</value> <mode>DIFF</mode>
<value level="2">-10</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect> </effect>
<effect name="Reuse"> <effect name="PhysicalAttackSpeed">
<amount> <amount>60</amount>
<value level="1">-20</value> <mode>DIFF</mode>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-20</value>
<value level="2">-25</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect> </effect>
</effects> </effects>
</skill> </skill>
@@ -3023,7 +3005,6 @@
</abnormalLevel> </abnormalLevel>
<abnormalTime>300</abnormalTime> <abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_SHADOW</abnormalType> <abnormalType>DANCE_OF_SHADOW</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<effectPoint> <effectPoint>
<value level="1">666</value> <value level="1">666</value>
@@ -3058,50 +3039,17 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="SilentMove"> <effect name="PvePhysicalAttackDamageBonus">
<chance>100</chance> <amount>10</amount>
<mode>PER</mode>
</effect> </effect>
<effect name="TriggerSkillByMagicType"> <effect name="CriticalRate">
<!-- Cancel Shadow Move --> <amount>40</amount>
<magicTypes>0;1;2;3;4;22</magicTypes> <mode>DIFF</mode>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<isCritical>true</isCritical>
<allowWeapons>ALL</allowWeapons>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
</effect>
<effect name="TriggerSkillByAttack">
<!-- Cancel Shadow Move -->
<attackerType>Creature</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<minDamage>1</minDamage>
<chance>100</chance>
<targetType>MY_PARTY</targetType>
<skillId>7097</skillId> <!-- Cancel Shadow Move -->
<skillLevel>1</skillLevel>
<isCritical>false</isCritical>
<allowWeapons>ALL</allowWeapons>
</effect> </effect>
<effect name="Speed"> <effect name="Speed">
<amount> <amount>15</amount>
<value level="1">-50</value> <mode>DIFF</mode>
<value level="2">-40</value>
<value level="3">-30</value>
</amount>
<mode>PER</mode>
</effect> </effect>
</effects> </effects>
</skill> </skill>

View File

@@ -894,7 +894,7 @@
<effect name="DispelByCategory"> <effect name="DispelByCategory">
<slot>DEBUFF</slot> <slot>DEBUFF</slot>
<rate>50</rate> <rate>50</rate>
<max>3</max> <max>5</max>
</effect> </effect>
<effect name="HealEffect"> <effect name="HealEffect">
<amount>30</amount> <amount>30</amount>
@@ -910,21 +910,19 @@
<!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. --> <!-- For 5 min., all party members' P. Def. -4%, M. Def. -8%, P. Evasion -2; P. Atk. +4%, M. Atk. +8%, Atk. Spd. +4%, Casting Spd. +4% and Speed +4. Requires a dual sword. -->
<icon>icon.skill0915</icon> <icon>icon.skill0915</icon>
<abnormalLevel>1</abnormalLevel> <abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>DANCE_OF_BERSERKER</abnormalType> <abnormalType>DANCE_OF_BERSERKER</abnormalType>
<abnormalVisualEffect>STEALTH</abnormalVisualEffect>
<affectRange>1000</affectRange> <affectRange>1000</affectRange>
<effectPoint>679</effectPoint> <effectPoint>679</effectPoint>
<hitTime>2500</hitTime> <hitTime>2</hitTime>
<isMagic>3</isMagic> <!-- Dance Skill --> <isMagic>3</isMagic> <!-- Dance Skill -->
<magicLevel>80</magicLevel> <magicLevel>80</magicLevel>
<mpConsume>73</mpConsume> <mpConsume>73</mpConsume>
<operateType>A2</operateType> <operateType>T</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>1</reuseDelay>
<basicProperty>NONE</basicProperty> <basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate> <magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType> <targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<conditions> <conditions>
<condition name="EquipWeapon"> <condition name="EquipWeapon">
<weaponType> <weaponType>
@@ -933,38 +931,16 @@
</condition> </condition>
</conditions> </conditions>
<effects> <effects>
<effect name="PhysicalDefence"> <effect name="SilentMove">
<amount>-4</amount> <chance>100</chance>
<mode>PER</mode>
</effect> </effect>
<effect name="MagicalDefence"> <effect name="Hide">
<amount>-8</amount> <chance>100</chance>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>-2</amount>
<mode>DIFF</mode>
</effect> </effect>
<effect name="PAtk"> <effect name="PAtk">
<amount>4</amount> <amount>-30</amount>
<mode>PER</mode> <mode>PER</mode>
</effect> </effect>
<effect name="MAtk">
<amount>8</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>4</amount>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>4</amount>
<mode>DIFF</mode>
</effect>
</effects> </effects>
</skill> </skill>
<skill id="916" toLevel="4" name="Shield Deflect Magic"> <skill id="916" toLevel="4" name="Shield Deflect Magic">

View File

@@ -1209,36 +1209,36 @@
<icon>icon.skill1020</icon> <icon>icon.skill1020</icon>
<castRange>600</castRange> <castRange>600</castRange>
<effectPoint> <effectPoint>
<value level="1">528</value> <value level="1">440</value>
<value level="2">544</value> <value level="2">520</value>
<value level="3">561</value> <value level="3">620</value>
<value level="4">593</value> <value level="4">460</value>
<value level="5">609</value> <value level="5">470</value>
<value level="6">626</value> <value level="6">480</value>
<value level="7">658</value> <value level="7">490</value>
<value level="8">674</value> <value level="8">500</value>
<value level="9">690</value> <value level="9">510</value>
<value level="10">706</value> <value level="10">530</value>
<value level="11">722</value> <value level="11">540</value>
<value level="12">737</value> <value level="12">550</value>
<value level="13">753</value> <value level="13">560</value>
<value level="14">768</value> <value level="14">570</value>
<value level="15">783</value> <value level="15">580</value>
<value level="16">798</value> <value level="16">590</value>
<value level="17">812</value> <value level="17">600</value>
<value level="18">826</value> <value level="18">610</value>
<value level="19">840</value> <value level="19">620</value>
<value level="20">854</value> <value level="20">630</value>
<value level="21">867</value> <value level="21">640</value>
<value level="22">879</value> <value level="22">650</value>
<value level="23">892</value> <value level="23">660</value>
<value level="24">904</value> <value level="24">670</value>
<value level="25">915</value> <value level="25">680</value>
<value level="26">926</value> <value level="26">690</value>
<value level="27">936</value> <value level="27">700</value>
<value level="28">936</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">710</value>
<value level="29">936</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">720</value>
<value level="30">936</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">750</value>
</effectPoint> </effectPoint>
<effectRange>1100</effectRange> <effectRange>1100</effectRange>
<hitTime>3000</hitTime> <hitTime>3000</hitTime>
@@ -1247,65 +1247,65 @@
<value level="1">46</value> <value level="1">46</value>
<value level="2">47</value> <value level="2">47</value>
<value level="3">48</value> <value level="3">48</value>
<value level="4">50</value> <value level="4">49</value>
<value level="5">51</value> <value level="5">50</value>
<value level="6">52</value> <value level="6">51</value>
<value level="7">54</value> <value level="7">52</value>
<value level="8">55</value> <value level="8">53</value>
<value level="9">56</value> <value level="9">54</value>
<value level="10">57</value> <value level="10">55</value>
<value level="11">58</value> <value level="11">56</value>
<value level="12">59</value> <value level="12">57</value>
<value level="13">60</value> <value level="13">58</value>
<value level="14">61</value> <value level="14">59</value>
<value level="15">62</value> <value level="15">60</value>
<value level="16">63</value> <value level="16">61</value>
<value level="17">64</value> <value level="17">62</value>
<value level="18">65</value> <value level="18">63</value>
<value level="19">66</value> <value level="19">64</value>
<value level="20">67</value> <value level="20">65</value>
<value level="21">68</value> <value level="21">66</value>
<value level="22">69</value> <value level="22">67</value>
<value level="23">70</value> <value level="23">68</value>
<value level="24">71</value> <value level="24">69</value>
<value level="25">72</value> <value level="25">70</value>
<value level="26">73</value> <value level="26">71</value>
<value level="27">74</value> <value level="27">72</value>
<value level="28">74</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">73</value>
<value level="29">74</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">74</value>
<value level="30">74</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">75</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">69</value> <value level="1">84</value>
<value level="2">71</value> <value level="2">88</value>
<value level="3">73</value> <value level="3">92</value>
<value level="4">77</value> <value level="4">96</value>
<value level="5">77</value> <value level="5">100</value>
<value level="6">79</value> <value level="6">104</value>
<value level="7">83</value> <value level="7">108</value>
<value level="8">85</value> <value level="8">112</value>
<value level="9">87</value> <value level="9">116</value>
<value level="10">89</value> <value level="10">120</value>
<value level="11">91</value> <value level="11">124</value>
<value level="12">93</value> <value level="12">128</value>
<value level="13">94</value> <value level="13">132</value>
<value level="14">94</value> <value level="14">136</value>
<value level="15">96</value> <value level="15">140</value>
<value level="16">98</value> <value level="16">144</value>
<value level="17">99</value> <value level="17">148</value>
<value level="18">101</value> <value level="18">152</value>
<value level="19">103</value> <value level="19">156</value>
<value level="20">105</value> <value level="20">160</value>
<value level="21">106</value> <value level="21">164</value>
<value level="22">108</value> <value level="22">168</value>
<value level="23">109</value> <value level="23">172</value>
<value level="24">111</value> <value level="24">176</value>
<value level="25">112</value> <value level="25">180</value>
<value level="26">113</value> <value level="26">184</value>
<value level="27">115</value> <value level="27">188</value>
<value level="28">115</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">192</value>
<value level="29">115</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">196</value>
<value level="30">115</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">200</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">18</value> <value level="1">18</value>
@@ -1335,9 +1335,9 @@
<value level="25">28</value> <value level="25">28</value>
<value level="26">29</value> <value level="26">29</value>
<value level="27">29</value> <value level="27">29</value>
<value level="28">29</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">30</value>
<value level="29">29</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">30</value>
<value level="30">29</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">31</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>3000</reuseDelay> <reuseDelay>3000</reuseDelay>
@@ -1347,36 +1347,36 @@
<effects> <effects>
<effect name="Heal"> <effect name="Heal">
<power> <power>
<value level="1">440</value> <value level="1">460</value>
<value level="2">454</value> <value level="2">470</value>
<value level="3">467</value> <value level="3">480</value>
<value level="4">494</value> <value level="4">490</value>
<value level="5">508</value> <value level="5">500</value>
<value level="6">521</value> <value level="6">510</value>
<value level="7">549</value> <value level="7">520</value>
<value level="8">562</value> <value level="8">530</value>
<value level="9">575</value> <value level="9">540</value>
<value level="10">589</value> <value level="10">550</value>
<value level="11">602</value> <value level="11">560</value>
<value level="12">615</value> <value level="12">570</value>
<value level="13">628</value> <value level="13">580</value>
<value level="14">640</value> <value level="14">590</value>
<value level="15">653</value> <value level="15">600</value>
<value level="16">665</value> <value level="16">610</value>
<value level="17">677</value> <value level="17">620</value>
<value level="18">689</value> <value level="18">630</value>
<value level="19">700</value> <value level="19">640</value>
<value level="20">711</value> <value level="20">650</value>
<value level="21">722</value> <value level="21">660</value>
<value level="22">733</value> <value level="22">670</value>
<value level="23">743</value> <value level="23">680</value>
<value level="24">753</value> <value level="24">690</value>
<value level="25">763</value> <value level="25">700</value>
<value level="26">772</value> <value level="26">710</value>
<value level="27">780</value> <value level="27">720</value>
<value level="28">780</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">730</value>
<value level="29">780</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">740</value>
<value level="30">780</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">750</value>
</power> </power>
</effect> </effect>
<effect name="DispelBySlot"> <effect name="DispelBySlot">
@@ -1408,9 +1408,9 @@
<value level="25">POISON,9;BLEEDING,9</value> <value level="25">POISON,9;BLEEDING,9</value>
<value level="26">POISON,9;BLEEDING,9</value> <value level="26">POISON,9;BLEEDING,9</value>
<value level="27">POISON,9;BLEEDING,9</value> <value level="27">POISON,9;BLEEDING,9</value>
<value level="28">POISON,9;BLEEDING,9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">POISON,10;BLEEDING,10</value>
<value level="29">POISON,9;BLEEDING,9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">POISON,10;BLEEDING,10</value>
<value level="30">POISON,9;BLEEDING,9</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">POISON,10;BLEEDING,10</value>
</dispel> </dispel>
</effect> </effect>
</effects> </effects>
@@ -1522,41 +1522,41 @@
<icon>icon.skill1028</icon> <icon>icon.skill1028</icon>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-180</value> <value level="1">-190</value>
<value level="2">-190</value> <value level="2">-200</value>
<value level="3">-200</value> <value level="3">-210</value>
<value level="4">-209</value> <value level="4">-220</value>
<value level="5">-219</value> <value level="5">-230</value>
<value level="6">-229</value> <value level="6">-240</value>
<value level="7">-239</value> <value level="7">-250</value>
<value level="8">-248</value> <value level="8">-260</value>
<value level="9">-257</value> <value level="9">-270</value>
<value level="10">-266</value> <value level="10">-280</value>
<value level="11">-275</value> <value level="11">-290</value>
<value level="12">-283</value> <value level="12">-300</value>
<value level="13">-291</value> <value level="13">-310</value>
<value level="14">-299</value> <value level="14">-320</value>
<value level="15">-306</value> <value level="15">-330</value>
<value level="16">-312</value> <value level="16">-340</value>
<value level="17">-318</value> <value level="17">-350</value>
<value level="18">-323</value> <value level="18">-360</value>
<value level="19">-328</value> <value level="19">-370</value>
<value level="20">-330</value> <value level="20">-375</value>
<value level="21">-332</value> <value level="21">-380</value>
<value level="22">-336</value> <value level="22">-385</value>
<value level="23">-338</value> <value level="23">-390</value>
<value level="24">-340</value> <value level="24">-395</value>
<value level="25">-342</value> <value level="25">-400</value>
<value level="26">-344</value> <value level="26">-405</value>
<value level="27">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="27">-410</value>
<value level="28">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">-415</value>
<value level="29">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">-420</value>
<value level="30">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">-425</value>
<value level="31">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="31">-430</value>
<value level="32">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="32">-435</value>
<value level="33">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="33">-440</value>
<value level="34">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="34">-445</value>
<value level="35">-344</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="35">-450</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
@@ -1583,59 +1583,59 @@
<value level="17">70</value> <value level="17">70</value>
<value level="18">72</value> <value level="18">72</value>
<value level="19">74</value> <value level="19">74</value>
<value level="20">76</value> <value level="20">75</value>
<value level="21">78</value> <value level="21">76</value>
<value level="22">80</value> <value level="22">77</value>
<value level="23">81</value> <value level="23">78</value>
<value level="24">82</value> <value level="24">79</value>
<value level="25">83</value> <value level="25">80</value>
<value level="26">84</value> <value level="26">81</value>
<value level="27">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="27">82</value>
<value level="28">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">83</value>
<value level="29">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">84</value>
<value level="30">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">85</value>
<value level="31">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="31">86</value>
<value level="32">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="32">87</value>
<value level="33">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="33">88</value>
<value level="34">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="34">89</value>
<value level="35">84</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="35">90</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">27</value> <value level="1">32</value>
<value level="2">28</value> <value level="2">33</value>
<value level="3">30</value> <value level="3">35</value>
<value level="4">31</value> <value level="4">36</value>
<value level="5">33</value> <value level="5">37</value>
<value level="6">35</value> <value level="6">38</value>
<value level="7">36</value> <value level="7">40</value>
<value level="8">38</value> <value level="8">41</value>
<value level="9">39</value> <value level="9">42</value>
<value level="10">41</value> <value level="10">44</value>
<value level="11">43</value> <value level="11">45</value>
<value level="12">44</value> <value level="12">46</value>
<value level="13">46</value> <value level="13">47</value>
<value level="14">48</value> <value level="14">49</value>
<value level="15">49</value> <value level="15">50</value>
<value level="16">51</value> <value level="16">51</value>
<value level="17">52</value> <value level="17">53</value>
<value level="18">53</value> <value level="18">54</value>
<value level="19">55</value> <value level="19">55</value>
<value level="20">75</value> <value level="20">56</value>
<value level="21">79</value> <value level="21">57</value>
<value level="22">88</value> <value level="22">58</value>
<value level="23">92</value> <value level="23">58</value>
<value level="24">97</value> <value level="24">59</value>
<value level="25">101</value> <value level="25">59</value>
<value level="26">161</value> <value level="26">60</value>
<value level="27">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="27">60</value>
<value level="28">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">62</value>
<value level="29">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">62</value>
<value level="30">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">63</value>
<value level="31">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="31">63</value>
<value level="32">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="32">63</value>
<value level="33">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="33">64</value>
<value level="34">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="34">64</value>
<value level="35">161</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="35">65</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">7</value> <value level="1">7</value>
@@ -1664,15 +1664,15 @@
<value level="24">15</value> <value level="24">15</value>
<value level="25">16</value> <value level="25">16</value>
<value level="26">16</value> <value level="26">16</value>
<value level="27">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="27">16</value>
<value level="28">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">16</value>
<value level="29">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">17</value>
<value level="30">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">18</value>
<value level="31">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="31">18</value>
<value level="32">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="32">18</value>
<value level="33">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="33">19</value>
<value level="34">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="34">19</value>
<value level="35">16</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="35">20</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1200</reuseDelay> <reuseDelay>1200</reuseDelay>
@@ -1682,41 +1682,41 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">29</value> <value level="1">66</value>
<value level="2">31</value> <value level="2">68</value>
<value level="3">33</value> <value level="3">70</value>
<value level="4">35</value> <value level="4">72</value>
<value level="5">37</value> <value level="5">74</value>
<value level="6">39</value> <value level="6">76</value>
<value level="7">41</value> <value level="7">78</value>
<value level="8">43</value> <value level="8">80</value>
<value level="9">45</value> <value level="9">82</value>
<value level="10">47</value> <value level="10">84</value>
<value level="11">48</value> <value level="11">86</value>
<value level="12">51</value> <value level="12">90</value>
<value level="13">53</value> <value level="13">92</value>
<value level="14">54</value> <value level="14">94</value>
<value level="15">57</value> <value level="15">96</value>
<value level="16">59</value> <value level="16">99</value>
<value level="17">61</value> <value level="17">102</value>
<value level="18">63</value> <value level="18">106</value>
<value level="19">65</value> <value level="19">109</value>
<value level="20">68</value> <value level="20">111</value>
<value level="21">70</value> <value level="21">113</value>
<value level="22">74</value> <value level="22">114</value>
<value level="23">76</value> <value level="23">116</value>
<value level="24">78</value> <value level="24">118</value>
<value level="25">80</value> <value level="25">119</value>
<value level="26">82</value> <value level="26">121</value>
<value level="27">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="27">123</value>
<value level="28">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="28">125</value>
<value level="29">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="29">126</value>
<value level="30">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="30">128</value>
<value level="31">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="31">131</value>
<value level="32">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="32">133</value>
<value level="33">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="33">136</value>
<value level="34">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="34">138</value>
<value level="35">82</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="35">140</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -1726,45 +1726,45 @@
<icon>icon.skill1031</icon> <icon>icon.skill1031</icon>
<castRange>400</castRange> <castRange>400</castRange>
<effectPoint> <effectPoint>
<value level="1">-91</value> <value level="1">-90</value>
<value level="2">-102</value> <value level="2">-100</value>
<value level="3">-114</value> <value level="3">-110</value>
<value level="4">-122</value> <value level="4">-120</value>
<value level="5">-134</value> <value level="5">-130</value>
<value level="6">-143</value> <value level="6">-140</value>
<value level="7">-157</value> <value level="7">-150</value>
<value level="8">-166</value> <value level="8">-160</value>
<value level="9">-166</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">-170</value>
<value level="10">-166</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">-180</value>
</effectPoint> </effectPoint>
<effectRange>900</effectRange> <effectRange>900</effectRange>
<attributeType>HOLY</attributeType> <attributeType>HOLY</attributeType>
<attributeValue>20</attributeValue> <attributeValue>20</attributeValue>
<hitTime>2500</hitTime> <hitTime>2000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill --> <isMagic>1</isMagic> <!-- Magic Skill -->
<magicLevel> <magicLevel>
<value level="1">17</value> <value level="1">17</value>
<value level="2">20</value> <value level="2">20</value>
<value level="3">23</value> <value level="3">22</value>
<value level="4">25</value> <value level="4">24</value>
<value level="5">28</value> <value level="5">26</value>
<value level="6">30</value> <value level="6">28</value>
<value level="7">33</value> <value level="7">30</value>
<value level="8">35</value> <value level="8">32</value>
<value level="9">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">34</value>
<value level="10">35</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">36</value>
</magicLevel> </magicLevel>
<mpConsume> <mpConsume>
<value level="1">14</value> <value level="1">19</value>
<value level="2">16</value> <value level="2">20</value>
<value level="3">17</value> <value level="3">22</value>
<value level="4">18</value> <value level="4">23</value>
<value level="5">20</value> <value level="5">24</value>
<value level="6">21</value> <value level="6">26</value>
<value level="7">23</value> <value level="7">27</value>
<value level="8">24</value> <value level="8">28</value>
<value level="9">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">29</value>
<value level="10">24</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">31</value>
</mpConsume> </mpConsume>
<mpInitialConsume> <mpInitialConsume>
<value level="1">4</value> <value level="1">4</value>
@@ -1775,8 +1775,8 @@
<value level="6">6</value> <value level="6">6</value>
<value level="7">6</value> <value level="7">6</value>
<value level="8">6</value> <value level="8">6</value>
<value level="9">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">7</value>
<value level="10">6</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">8</value>
</mpInitialConsume> </mpInitialConsume>
<operateType>A1</operateType> <operateType>A1</operateType>
<reuseDelay>1000</reuseDelay> <reuseDelay>1000</reuseDelay>
@@ -1791,16 +1791,16 @@
<effects> <effects>
<effect name="MagicalAttack"> <effect name="MagicalAttack">
<power> <power>
<value level="1">19</value> <value level="1">30</value>
<value level="2">21</value> <value level="2">32</value>
<value level="3">24</value> <value level="3">35</value>
<value level="4">25</value> <value level="4">38</value>
<value level="5">28</value> <value level="5">41</value>
<value level="6">30</value> <value level="6">44</value>
<value level="7">33</value> <value level="7">47</value>
<value level="8">36</value> <value level="8">50</value>
<value level="9">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="9">54</value>
<value level="10">36</value> <!-- FIXME: AUTO GENERATED LEVEL --> <value level="10">58</value>
</power> </power>
</effect> </effect>
</effects> </effects>
@@ -3604,14 +3604,14 @@
<value level="4">-611</value> <value level="4">-611</value>
<value level="5">-635</value> <value level="5">-635</value>
<value level="6">-659</value> <value level="6">-659</value>
<value level="7">-659</value> <!-- TODO Fix correct value--> <value level="7">-666</value>
<value level="8">-659</value> <value level="8">-673</value>
<value level="9">-659</value> <value level="9">-680</value>
<value level="10">-659</value> <value level="10">-687</value>
<value level="11">-659</value> <value level="11">-694</value>
<value level="12">-659</value> <value level="12">-701</value>
<value level="13">-659</value> <value level="13">-708</value>
<value level="14">-659</value> <value level="14">-715</value>
</effectPoint> </effectPoint>
<effectRange>1000</effectRange> <effectRange>1000</effectRange>
<hitTime>15000</hitTime> <hitTime>15000</hitTime>
@@ -3625,7 +3625,7 @@
<value level="4">66</value> <value level="4">66</value>
<value level="5">70</value> <value level="5">70</value>
<value level="6">76</value> <value level="6">76</value>
<value level="7">77</value> <!-- TODO Fix Correct value --> <value level="7">77</value>
<value level="8">78</value> <value level="8">78</value>
<value level="9">79</value> <value level="9">79</value>
<value level="10">80</value> <value level="10">80</value>

View File

@@ -3746,6 +3746,29 @@
<value level="4">50</value> <value level="4">50</value>
<value level="5">54</value> <value level="5">54</value>
</mpConsume> </mpConsume>
<effects>
<effect name="PhysicalAttack">
<power>
<value level="1">811</value>
<value level="2">1425</value>
<value level="3">2123</value>
<value level="4">2810</value>
<value level="5">3160</value>
</power>
</effect>
<effect name="RealDamage">
<power>10</power>
</effect>
</effects>
<conditions>
<condition name="EquipWeapon">
<weaponType>
<item>SWORD</item>
<item>DUALSWORD</item>
<item>BLUNT</item>
</weaponType>
</condition>
</conditions>
</skill> </skill>
<skill id="45188" toLevel="1" name="Evolution Defense"> <skill id="45188" toLevel="1" name="Evolution Defense">
<!-- P. Def. +-1400@0:20, M. Def. +-1050@0:15.\n\n<Stats depends on the character level>\nRequired level: 76.\nP. Def. +20, M. Def. +15 with each level. --> <!-- P. Def. +-1400@0:20, M. Def. +-1050@0:15.\n\n<Stats depends on the character level>\nRequired level: 76.\nP. Def. +20, M. Def. +15 with each level. -->

View File

@@ -1866,7 +1866,7 @@
<condition name="OpCheckAbnormal"> <condition name="OpCheckAbnormal">
<type>ROOT_MAGICALLY</type> <type>ROOT_MAGICALLY</type>
<level>1</level> <level>1</level>
<hasAbnormal>true</hasAbnormal> <hasAbnormal>false</hasAbnormal>
</condition> </condition>
</conditions> </conditions>
<effects> <effects>