Various skill changes.
Contributed by gamelike85.
This commit is contained in:
@@ -2353,6 +2353,7 @@
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="mode" type="xs:string" />
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<xs:element minOccurs="0" name="magicType" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="position" type="xs:string" />
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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@@ -2489,6 +2490,7 @@
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="skillLevel">
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<xs:complexType mixed="true">
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@@ -2507,6 +2509,7 @@
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</xs:element>
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</xs:sequence>
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<xs:attribute name="name" type="xs:string" use="required" />
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<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
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<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
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<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
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</xs:complexType>
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@@ -2525,7 +2528,21 @@
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<xs:complexType>
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<xs:sequence minOccurs="0">
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<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
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<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="skillLevel">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:unsignedByte">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="halfLethal" type="xs:unsignedByte" />
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<xs:element minOccurs="0" name="amount">
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@@ -2610,7 +2627,21 @@
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<xs:element name="staticChance" type="xs:boolean" />
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<xs:element name="magicTypes" type="xs:string" />
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<xs:element name="skillId" type="xs:unsignedShort" />
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<xs:element name="skillLevel" type="xs:unsignedByte" />
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<xs:element name="skillLevel">
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<xs:complexType mixed="true">
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<xs:sequence minOccurs="0">
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<xs:element maxOccurs="unbounded" name="value">
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<xs:complexType>
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<xs:simpleContent>
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<xs:extension base="xs:unsignedByte">
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<xs:attribute name="level" type="xs:unsignedByte" use="required" />
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</xs:extension>
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</xs:simpleContent>
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</xs:complexType>
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</xs:element>
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</xs:sequence>
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</xs:complexType>
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</xs:element>
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<xs:element name="fullLethal" type="xs:unsignedByte" />
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<xs:element name="halfLethal" type="xs:unsignedByte" />
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<xs:element name="amount">
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@@ -45,7 +45,7 @@ public enum SkillOperateType
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A2,
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/**
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* Active Skill with "Instant effect for target + Continuous effect for self"
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* Active Skill with "Instant effect for target + Continuous effect + Continuous effect for self"
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*/
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A3,
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@@ -163,6 +163,7 @@ public enum SkillOperateType
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switch (this)
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{
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case A2:
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case A3:
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case A4:
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case A5:
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case A6:
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