Various skill changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-23 14:06:17 +00:00
parent fc39b7297e
commit 51457833d4
32 changed files with 1094 additions and 673 deletions

View File

@@ -477,13 +477,6 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11509" toLevel="13" name="Radiant Crash">
<!-- Strikes the target with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -610,13 +603,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11510" toLevel="13" name="Resolving Bash">
<!-- Strikes the target with $s1 power, their P./ M. Atk. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -743,13 +729,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11511" toLevel="13" name="Phantom Slasher">
<!-- Attacks the target with 26041 power. For 10 seconds, enemy's P./ M. Atk. and P./ M. Def. -50%. Removes the Spectral Slash Lv. 1+ effect from the target. Requires a sword, a blunt weapon, dual swords, or dual blunt weapons. Critical. Over-hit. -->
@@ -876,13 +855,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11513" toLevel="13" name="Radiant Crash">
<!-- Attacks the target and nearby enemies with $s1 power, their P./ M. Def. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -1002,13 +974,6 @@
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11514" toLevel="13" name="Resolving Bash">
<!-- Attacks the target and nearby enemies with $s1 power, their P./ M. Atk. -$s3 for $s2 Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Critical. Over-hit. -->
@@ -1124,13 +1089,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11515" toLevel="5" name="Confusion Bomber">
<!-- Summons dark powers to curse the target. For $s1, their Speed/ Atk. Spd. -$s2. After $s3, detonates the target inflicting damage to nearby enemies. Requires a sword, a blunt weapon, a dual sword, or a dual blunt weapon. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown, Pull). -->
@@ -4374,50 +4332,28 @@
</effects>
</skill>
<skill id="11581" toLevel="4" name="Grand Incarnation of Light">
<!-- M. Atk. +$s1, Skill Power +$s2 and Skill Cooldown -$s3. -->
<!-- M. Atk. +20%, Skill Power +5% and Skill Cooldown -5%. -->
<icon>icon.skill11581</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="MaxCp">
<effect name="MAtk">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
@@ -4439,15 +4375,6 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">50</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11582" toLevel="4" name="Mass Song of Silence">
@@ -4489,37 +4416,65 @@
</effects>
</skill>
<skill id="11583" toLevel="4" name="Grand Melody of Spirit">
<!-- Atk. Spd./ Casting Spd. +$s1 and Attack Attribute +$s2. Activates the Single Note effect on you if Sforzando Sting, Radiant Crash or Resolving Bash is cast. -->
<!-- Atk. Spd./ Casting Spd. +10% and Attack Attribute +50. Activates the Single Note effect on you if Sforzando Sting, Radiant Crash or Resolving Bash is cast. -->
<icon>icon.skill11583</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>19431</attackSkillId> <!-- Sforzando Sting -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11509</attackSkillId> <!-- Radiant Crash -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11510</attackSkillId> <!-- Resolving Bash -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
</effect>
</effects>
</skill>
@@ -4566,6 +4521,12 @@
<!-- P. Atk./ M. Atk. +$s1 and P. Skill Power +$s2. Activates the Spectral Slash effect on the target if Trace of Twin Edges, Shadow Blade or Resolving Bash is cast. -->
<icon>icon.skill11585</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="TriggerSkillBySkillAttack">
<skillId>19435</skillId> <!-- Phantom Slasher -->
@@ -4716,9 +4677,15 @@
</effects>
</skill>
<skill id="11588" toLevel="4" name="Grand Vanguard of Baylor">
<!-- PvP damage +$s1 and Max MP/ CP +$s2. -->
<!-- PvP damage +10% and Max MP/ CP +10%. -->
<icon>icon.skill11588</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="MaxMp">
<amount>
@@ -4729,6 +4696,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11589" toLevel="5" name="Horn Frenzy">

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@@ -133,7 +133,7 @@
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType>
<operateType>A3</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>270</mpConsume>
@@ -168,11 +168,13 @@
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</selfEffects>
</skill>
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/ Crossbow Resistance of all party members by 50% for 30 sec. Consumes 5 Spirit Ore. -->

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@@ -1209,10 +1209,6 @@
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad lvl 1 -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
@@ -1222,9 +1218,11 @@
<icon>icon.skill19432</icon>
<operateType>A2</operateType>
<isTriggeredSkill>true</isTriggeredSkill>
<operateType>A2</operateType>
<effectPoint>687</effectPoint>
<abnormalLvl>4</abnormalLvl>
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>4</abnormalTime>
<isMagic>2</isMagic> <!-- Static Skill -->
<magicLvl>1</magicLvl>
@@ -1892,6 +1890,8 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>1000</reuseDelay>
<effectPoint>-418</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>50</power>
@@ -1902,6 +1902,12 @@
<!-- P. Atk., P. Def, M. Atk. and M. Def. +14% and P. Skill Power +5%. Increases the chance to activate additional effect when the Rampageous Beat is cast. -->
<icon>icon.skill19441</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
@@ -1988,6 +1994,12 @@
<value level="3">10</value>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19443" toLevel="9" name="Melody of Refection">
@@ -2234,8 +2246,7 @@
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>

View File

@@ -45,7 +45,7 @@ public enum SkillOperateType
A2,
/**
* Active Skill with "Instant effect for target + Continuous effect for self"
* Active Skill with "Instant effect for target + Continuous effect + Continuous effect for self"
*/
A3,
@@ -163,6 +163,7 @@ public enum SkillOperateType
switch (this)
{
case A2:
case A3:
case A4:
case A5:
case A6: