Various skill changes.

Contributed by gamelike85.
This commit is contained in:
MobiusDevelopment
2019-10-23 14:06:17 +00:00
parent fc39b7297e
commit 51457833d4
32 changed files with 1094 additions and 673 deletions

View File

@@ -471,13 +471,6 @@
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11509" toLevel="11" name="Radiant Crash">
<!-- Attacks the target with $s1 Power added to P. Atk., for $s2, P. Def/ M. Def -$s3. Requires a sword/ blunt/ dual sword/ dual blunt to be equipped. Over-hit. Critical. -->
@@ -594,13 +587,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11510" toLevel="11" name="Resolving Bash">
<!-- Attacks target with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
@@ -717,13 +703,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11511" toLevel="11" name="Phantom Slasher">
<!-- Attacks the target with $s1 Power added to P. Atk. to reduce its P. Atk./ M. Atk./ P./ M. Def. by $s3 for $s2. The target can remove these debuffs if it has Spectral Slash Stage 3 or higher. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
@@ -788,6 +767,11 @@
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckAbnormal">
<type>ULTIMATE_DEBUFF</type>
<level>1</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
@@ -836,30 +820,7 @@
<amount>-20</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19435</skillId> <!-- Spectral Slash -->
<skillLevel>
<value level="1">1</value> <!-- Guessed -->
<value level="2">1</value> <!-- Guessed -->
<value level="3">2</value> <!-- Guessed -->
<value level="4">2</value> <!-- Guessed -->
<value level="5">3</value> <!-- Guessed -->
<value level="6">3</value> <!-- Guessed -->
<value level="7">3</value> <!-- Guessed -->
<value level="8">4</value> <!-- Guessed -->
<value level="9">4</value> <!-- Guessed -->
<value level="10">4</value> <!-- Guessed -->
<value level="11">5</value> <!-- Guessed -->
</skillLevel>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11513" toLevel="11" name="Radiant Crash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, target's P. Def. and M. Def. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
@@ -971,13 +932,6 @@
<mode>DIFF</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11514" toLevel="11" name="Resolving Bash">
<!-- Attacks target and nearby enemies with $s1 Power added to P. Atk., for $s2, P. Atk. and M. Atk. -$s3. Requires a sword/ blunt/ dual sword/ dual blunt weapon to be equipped. Over-hit. Critical. -->
@@ -1085,13 +1039,6 @@
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
</skill>
<skill id="11515" toLevel="5" name="Confusion Bomber">
<!-- Curses target with darkness. For $s1, decreases Speed and Atk. Spd. by $s2. After $s3, detonates target to inflict damage nearby. Requires a sword, dual sword or dual blunt to be equipped. -->
@@ -2259,6 +2206,10 @@
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="DispelBySlotProbability">
<dispel>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</dispel>
<rate>100</rate>
@@ -2278,10 +2229,6 @@
<amount>-40</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxHp">
<amount>30</amount>
<mode>PER</mode>
</effect>
<effect name="VampiricAttack">
<amount>8</amount>
<chance>30</chance>
@@ -3336,6 +3283,11 @@
<mode>PER</mode>
</effect>
</effects>
<endEffects>
<effect name="Confuse" abnormalTime="3">
<chance>100</chance>
</effect>
</endEffects>
</skill>
<skill id="11547" toLevel="10" name="Superior HP Recovery">
<!-- HP Recovery Bonus +$s1. STR +$s2. -->
@@ -4277,47 +4229,25 @@
<!-- M. Atk. +$s1, Skill Power +$s2 and Skill Cooldown -$s3. -->
<icon>icon.skill11581</icon>
<operateType>P</operateType>
<magicLvl>85</magicLvl>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="MaxCp">
<effect name="MAtk">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
<value level="1">20</value>
<value level="2">25</value>
<value level="3">30</value>
<value level="4">35</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MaxMp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>
<value level="1">5</value>
<value level="2">6</value>
<value level="3">7</value>
<value level="4">10</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">1.05</value>
<value level="2">1.06</value>
<value level="3">1.07</value>
<value level="4">1.10</value>
</amount>
<mode>DIFF</mode>
<effect name="MagicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
@@ -4339,15 +4269,6 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">10</value>
<value level="2">20</value>
<value level="3">50</value>
<value level="4">100</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11582" toLevel="4" name="Mass Song of Silence">
@@ -4391,35 +4312,63 @@
<skill id="11583" toLevel="4" name="Grand Melody of Spirit">
<!-- Atk. Spd./ Casting Spd. +$s1 and Atk. Attribute +$s2. Activates the Single Note effect on you if Sforzando Sting, Radiant Crash or Resolving Bash is cast. -->
<icon>icon.skill11583</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<operateType>P</operateType>
<effects>
<effect name="MagicalDefence">
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>19431</attackSkillId> <!-- Sforzando Sting -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11509</attackSkillId> <!-- Radiant Crash -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="TriggerSkillBySkillAttack">
<skillId>19442</skillId> <!-- Single Note -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
<attackSkillId>11510</attackSkillId> <!-- Resolving Bash -->
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="MagicalAttackSpeed">
<amount>
<value level="1">5</value>
<value level="2">7</value>
<value level="3">10</value>
<value level="1">10</value>
<value level="2">11</value>
<value level="3">13</value>
<value level="4">15</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
<effect name="AttackAttributeAdd">
<amount>
<value level="1">50</value>
<value level="2">60</value>
<value level="3">80</value>
<value level="4">100</value>
</amount>
</effect>
</effects>
</skill>
@@ -4466,26 +4415,35 @@
<!-- P. Atk./ M. Atk. +$s1 and P. Skill Power +$s2. Activates the Spectral Slash effect on the target if Trace of Twin Edges, Shadow Blade or Resolving Bash is cast. -->
<icon>icon.skill11585</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="TriggerSkillBySkill">
<castSkillId>11508</castSkillId><!-- Trace of Twin Edges -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<effect name="TriggerSkillBySkillAttack">
<skillId>19435</skillId> <!-- Phantom Slasher -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11508</attackSkillId> <!-- Trace of Twin Edges -->
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19426</castSkillId><!-- Shadow Blade -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<effect name="TriggerSkillBySkillAttack">
<skillId>19435</skillId> <!-- Phantom Slasher -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>19426</attackSkillId> <!-- Shadow Blade -->
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>11510</castSkillId><!-- Resolving Bash -->
<skillId>19435</skillId> <!-- Spectral Slash -->
<effect name="TriggerSkillBySkillAttack">
<skillId>19435</skillId> <!-- Phantom Slasher -->
<skillLevel>1</skillLevel>
<chance>30</chance>
<skillLevelScaleTo>5</skillLevelScaleTo>
<attackSkillId>11510</attackSkillId> <!-- Resolving Bash -->
<chance>100</chance>
<targetType>TARGET</targetType>
</effect>
<effect name="PAtk">
@@ -4579,6 +4537,9 @@
<value level="2">278</value>
<value level="3">306</value>
<value level="4">332</value>
<value level="5">358</value>
<value level="6">384</value>
<value level="7">410</value>
</mpConsume>
<castRange>900</castRange>
<hitTime>2000</hitTime>
@@ -4607,6 +4568,12 @@
<!-- PvP damage +$s1 and Max MP/ CP +$s2. -->
<icon>icon.skill11588</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<effects>
<effect name="MaxMp">
<amount>
@@ -4617,6 +4584,18 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>10</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="11589" toLevel="5" name="Horn Frenzy">
@@ -5003,7 +4982,7 @@
<effect name="MagicMpCost">
<amount>-10</amount>
<mode>PER</mode>
<magicType>22</magicType>
<magicType>2</magicType>
</effect>
</effects>
</skill>

View File

@@ -133,7 +133,7 @@
<abnormalType>SONG_WEAPON</abnormalType> <!-- find proper name -->
<itemConsumeCount>5</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ores -->
<operateType>A2</operateType>
<operateType>A3</operateType>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<mpConsume>270</mpConsume>
@@ -168,11 +168,13 @@
<amount>25</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</selfEffects>
</skill>
<skill id="19205" toLevel="1" name="Song of Archery">
<!-- Increases Bow/ Crossbow Resistance of all party members by 50% for 30 sec. Consumes 5 Spirit Ore. -->

View File

@@ -1153,10 +1153,6 @@
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill">
<skillId>19442</skillId> <!-- Single Note - Triad lvl 1 -->
<skillLevel>1</skillLevel>
<skillLevelScaleTo>3</skillLevelScaleTo>
</effect>
</selfEffects>
@@ -1280,6 +1276,12 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@@ -1322,8 +1324,14 @@
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<amount>-10</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
@@ -1350,9 +1358,7 @@
<value level="10">10</value>
<value level="11">11</value>
</abnormalLvl>
<abnormalTime>20</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>100</activateRate>
<castRange>100</castRange>
<coolTime>300</coolTime>
<effectRange>400</effectRange>
@@ -1383,8 +1389,7 @@
<value level="10">168</value>
<value level="11">172</value>
</mpConsume>
<operateType>A2</operateType>
<nextAction>ATTACK</nextAction>
<operateType>DA3</operateType>
<reuseDelay>7000</reuseDelay>
<effectPoint>
<value level="1">-687</value>
@@ -1404,6 +1409,7 @@
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -1413,6 +1419,16 @@
<item>BLUNT</item>
</weaponType>
</condition>
<condition name="OpBlink">
<direction>BACK</direction>
<range>400</range>
</condition>
<condition name="OpCheckAbnormal">
<type>TRIAD</type>
<level>3</level>
<hasAbnormal>true</hasAbnormal>
<affectType>CASTER</affectType>
</condition>
</conditions>
<effects>
<effect name="PhysicalAttackWeaponBonus">
@@ -1436,28 +1452,8 @@
<value fromLevel="7" toLevel="11" fromSubLevel="3001" toSubLevel="3020">{0.99 - 0.006 * (subIndex - 1)}</value>
</pDefMod>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>-50</amount>
<mode>PER</mode>
</effect>
</effects>
<selfEffects>
<effect name="Reuse">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="CallSkill">
<skillId>19432</skillId> <!-- Swift Praise -->
<skillLevel>1</skillLevel>
@@ -1466,6 +1462,46 @@
<dispel>TRIAD</dispel>
</effect>
</selfEffects>
<pveEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pveEffects>
<pvpEffects>
<effect name="CallSkill">
<skillId>19522</skillId> <!-- Repeat Mark Somersault -->
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
<value level="3">3</value>
<value level="4">4</value>
<value level="5">5</value>
<value level="6">6</value>
<value level="7">7</value>
<value level="8">8</value>
<value level="9">9</value>
<value level="10">10</value>
<value level="11">11</value>
<value level="12">12</value>
<value level="13">13</value>
</skillLevel>
</effect>
</pvpEffects>
</skill>
<skill id="19435" toLevel="5" name="Spectral Slash">
<!-- The Spectral Sword attacks the target with $s1 Power added to P. Atk. and decreases P. Def/ M. Def by $s3 for $s2. -->
@@ -1590,6 +1626,11 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<conditions>
<condition name="OpCheckAbnormal">
<type>ULTIMATE_DEBUFF</type>
<level>2</level>
<hasAbnormal>true</hasAbnormal>
</condition>
<condition name="EquipWeapon">
<weaponType>
<item>DUAL</item>
@@ -1650,6 +1691,12 @@
<chance>100</chance>
</effect>
</effects>
<selfEffects>
<effect name="CallSkill">
<skillId>15404</skillId> <!-- Unable to Target -->
<skillLevel>1</skillLevel>
</effect>
</selfEffects>
</skill>
<skill id="19437" toLevel="1" name="Vanguard of Baylor">
<!-- Summons the Dominant Flag. If used near the Dominant Flag, it applies the effects of Melody, Harmony, Drum, Ditty and Rhapsody buff skills to clan members and enhances Seal Mesmerizing skills (Lv. 4 or higher). Also makes the caster immune to Pull. Consumes 5 Spirit Ore. -->
@@ -1772,6 +1819,8 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>1000</reuseDelay>
<effectPoint>-418</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicalAttack">
<power>50</power>
@@ -1782,6 +1831,55 @@
<!-- P. Atk., P. Def, M. Atk. and M. Def +$s1 and P. Skill Power +$s2. Increases the chance to activate additional effect when the Rampageous Beat is cast. -->
<icon>icon.skill19441</icon>
<operateType>P</operateType>
<magicLvl>
<value level="1">85</value>
<value level="2">90</value>
<value level="3">95</value>
<value level="4">99</value>
</magicLvl>
<magicCriticalRate>5</magicCriticalRate>
<effects>
<effect name="PAtk">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MAtk">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">14</value>
<value level="2">16</value>
<value level="3">18</value>
<value level="4">20</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>5</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19442" toLevel="3" name="Single Note">
<!-- For $s1, P. Atk. and Atk. Spd. +$s2. -->
@@ -1825,6 +1923,12 @@
<value level="3">10</value>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<value level="1">0</value>
<value level="2">0</value>
<value level="3">10</value>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19443" toLevel="7" name="Melody of Refection">
@@ -2008,14 +2112,6 @@
<effect name="BlockAbnormalSlot">
<slot>DANCE_OF_BLADESTORM;SONG_OF_CHAMPION;SONG_OF_EARTH;SONG_OF_HUNTER;SONG_OF_LIFE;SONG_OF_MEDITATION;SONG_OF_RENEWAL;SONG_OF_VENGEANCE;SONG_OF_VITALITY;SONG_OF_WARDING;SONG_OF_WATER;SONG_OF_WIND;DANCE_OF_BERSERKER;DANCE_OF_CONCENTRATION;DANCE_OF_FIRE;DANCE_OF_FURY;DANCE_OF_INSPIRATION;DANCE_OF_MYSTIC;DANCE_OF_SIREN;DANCE_OF_VAMPIRE;DANCE_OF_WARRIOR;SONG_OF_PURIFICATION;WISPERING_OF_BATTLE;SONG_OF_WINDSTORM;MOTION_OF_DEFENCE;BUFF_UNICORN_SERAPHIM;BUFF_QUEEN_OF_CAT;KNIGHT_AURA;DMG_SHIELD;AVOID_UP</slot>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>5</amount>
<mode>DIFF</mode>
@@ -2024,6 +2120,14 @@
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="HpRegen">
<amount>75</amount>
<mode>PER</mode>
</effect>
<effect name="MpRegen">
<amount>100</amount>
<mode>PER</mode>
</effect>
<effect name="MagicMpCost">
<amount>-22</amount>
<mode>PER</mode>
@@ -2045,18 +2149,15 @@
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalType>SONG_WEAPON</abnormalType>
<abnormalTime>300</abnormalTime>
<abnormalType>PD_UP_DMAGIC</abnormalType> <!-- NOT RETAIL: FIXME -->
<isTriggeredSkill>true</isTriggeredSkill>
<effectPoint>707</effectPoint>
<magicCriticalRate>-5</magicCriticalRate>
<specialLevel>-1</specialLevel>
<isTriggeredSkill>true</isTriggeredSkill>
<affectRange>2000</affectRange>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PAtk">
<amount>15</amount>
@@ -2066,6 +2167,13 @@
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="TriggerSkillBySkill">
<castSkillId>19204</castSkillId>
<skillId>19447</skillId> <!-- Glaring -->
<skillLevel>2</skillLevel>
<chance>100</chance>
<targetType>SELF</targetType>
</effect>
</effects>
</skill>
<skill id="19448" toLevel="11" name="Rampageous Beat">

View File

@@ -2371,6 +2371,7 @@
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="mode" type="xs:string" />
<xs:element minOccurs="0" name="magicType" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="position" type="xs:string" />
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
@@ -2507,6 +2508,7 @@
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="chance" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
@@ -2525,6 +2527,7 @@
</xs:element>
</xs:sequence>
<xs:attribute name="name" type="xs:string" use="required" />
<xs:attribute name="abnormalTime" type="xs:unsignedByte" use="optional" />
<xs:attribute name="fromLevel" type="xs:unsignedByte" use="optional" />
<xs:attribute name="toLevel" type="xs:unsignedByte" use="optional" />
</xs:complexType>
@@ -2543,7 +2546,21 @@
<xs:complexType>
<xs:sequence minOccurs="0">
<xs:element minOccurs="0" name="skillId" type="xs:unsignedShort" />
<xs:element minOccurs="0" name="skillLevel" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element minOccurs="0" name="fullLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="halfLethal" type="xs:unsignedByte" />
<xs:element minOccurs="0" name="amount">
@@ -2628,7 +2645,21 @@
<xs:element name="staticChance" type="xs:boolean" />
<xs:element name="magicTypes" type="xs:string" />
<xs:element name="skillId" type="xs:unsignedShort" />
<xs:element name="skillLevel" type="xs:unsignedByte" />
<xs:element name="skillLevel">
<xs:complexType mixed="true">
<xs:sequence minOccurs="0">
<xs:element maxOccurs="unbounded" name="value">
<xs:complexType>
<xs:simpleContent>
<xs:extension base="xs:unsignedByte">
<xs:attribute name="level" type="xs:unsignedByte" use="required" />
</xs:extension>
</xs:simpleContent>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<xs:element name="fullLethal" type="xs:unsignedByte" />
<xs:element name="halfLethal" type="xs:unsignedByte" />
<xs:element name="amount">