Sync with L2jServer HighFive Sep 6th 2015.
This commit is contained in:
@@ -42,7 +42,6 @@ public final class DarkElvenChange2 extends Quest
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30862, // Oltran
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30910, // Xairakin
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31285, // Samael
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31331, // Valdis
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31334, // Tifaren
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31974, // Drizzit
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32096, // Helminter
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5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-01.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-01.htm
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<html><body>Head Blacksmith Tapoy:<br>
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To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. I can give you information about the professions. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-02.htm">Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-04.htm">Scavenger</Button>
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-02.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-02.htm
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<html><body>Head Blacksmith Tapoy:<br>
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The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they make instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
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Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-03.htm">Ask about changing profession to an Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 56">Change profession to Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-01.htm">Return</Button>
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</body></html>
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6
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-03.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-03.htm
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<html><body>Head Blacksmith Tapoy:<br>
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To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
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Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know all about it. After you have passed the test, come to me, and I will change your profession to an Artisan.<br>
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Go to Gludio and use a Gatekeeper to get to the Dwarven village.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-01.htm">Return</Button>
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-04.htm
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-04.htm
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<html><body>Head Blacksmith Tapoy:<br>
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You there! Open your eyes! Can't you see that I teach Artisans? If you want to become a <font color="LEVEL">Scavenger</font> go to <font color="LEVEL">Chief Rikadio</font> in the warehouse. He will give you the information you need.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30499-01.htm">Return</Button>
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</body></html>
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-05.htm
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-05.htm
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<html><body>Head Blacksmith Tapoy:<br>
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I am Head Blacksmith Tapoy of the Black Anvil Guild. The Black Anvil Guild is a proud guild that produces Dwarven Fighters and Artisans. You didn't come because you thought you could learn something from me, did you? Not just anyone can learn the skills that have been handed down in our race for 2,000 years. Now that you know, go back to waving your sword around and killing poor monsters.
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</body></html>
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-06.htm
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-06.htm
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<html><body>Head Blacksmith Tapoy:<br>
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You there! You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
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</body></html>
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-07.htm
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-07.htm
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<html><body>Head Blacksmith Tapoy:<br>
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Haven't you already changed profession twice? Go do your duty -- catch a dragon and bring its scales or make a siege golem and take over a castle.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-08.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-08.htm
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Tapoy:<br>
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To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession.<br>
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It seems that you have admirably passed the Test of the Artisan, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not appropriate, even if you have passed the test. Come back when you raise your level.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-09.htm
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-09.htm
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Tapoy:<br>
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Look here, didn't I tell you before? To obtain the qualifications to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan. You haven't done either one.<br>
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Go and take the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about it. She is the judge of the first test. If you ask, she'll tell you everything you need to know. After you have passed the test and raised your level, come to me. I will change your profession to Artisan. You still have a long way to go.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-10.htm
vendored
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-10.htm
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Tapoy:<br>
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Now you've finally become a proud member of the Black Anvil Guild! Increase your skills by learning from the other blacksmiths in the area. I hope you eventually become an Artisan capable of even manufacturing mighty siege golems! Well then, be on your way.<br>
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Here is a small gift from our guild to help you on your journey. Take it to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a Shadow Weapon.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-11.htm
vendored
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-11.htm
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Tapoy:<br>
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To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. To become an Artisan, you need a token to prove you have passed the Test of the Artisan, as well.<br>
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I am satisfied with your level, but it seems you have not yet passed the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know. After you have passed the test, come to me. I will change your profession to Artisan.
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-12.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30499-12.htm
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<html><body>
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You are limited to two occupational changes.<br>
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You would be better served training yourself. Remember that strength flows from your mind, not your weapon.
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</body></html>
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5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-01.htm
vendored
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5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-01.htm
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@@ -0,0 +1,5 @@
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<html><body>Head Blacksmith Mendio:<br>
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To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. I can give you information about the professions. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-02.htm">Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-04.htm">Scavenger</Button>
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-02.htm
vendored
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7
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-02.htm
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@@ -0,0 +1,7 @@
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<html><body>Head Blacksmith Mendio:<br>
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The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they make instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
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Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-03.htm">Ask about changing professions to an Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 56">Change profession to an Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-01.htm">Return</Button>
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</body></html>
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6
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-03.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-03.htm
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@@ -0,0 +1,6 @@
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<html><body>Head Blacksmith Mendio:<br>
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To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
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Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know all about it. After you have passed the test, come to me, and I will change your profession to an Artisan.<br>
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Use a Gatekeeper to get to the Dwarven village.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-01.htm">Return</Button>
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-04.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-04.htm
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<html><body>Head Blacksmith Mendio:<br>
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You there! Open your eyes! Can't you see that I teach Artisans? If you want to become a <font color="LEVEL">Scavenger</font> go to <font color="LEVEL">Chief Rikadio</font> in the warehouse. He will give you the information you need.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30504-01.htm">Return</Button>
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</body></html>
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-05.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-05.htm
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<html><body>Head Blacksmith Mendio:<br>
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I am Head Blacksmith Mendio of the Black Anvil Guild. The Black Anvil Guild is a proud guild that produces Dwarven Fighters and Artisans. Without the skills of the Black Anvil Guild, you would be holding clubs carved from wood instead of those fine weapons. You want to learn the skills and secrets of our guild? Not a chance! Now you've been told, so go out and kill some poor monster or something.
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-06.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-06.htm
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<html><body>Head Blacksmith Mendio:<br>
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You there! You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
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</body></html>
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-07.htm
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-07.htm
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<html><body>Head Blacksmith Mendio:<br>
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Haven't you already changed profession twice? Then you cannot change again. Go help someone in need, or protect those who are weak.
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-08.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-08.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Mendio:<br>
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To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession.<br>
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It seems that you have admirably passed the Test of the Artisan, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not appropriate, even if you have passed the test. Come back when you raise your level.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-09.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-09.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Mendio:<br>
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Look here, didn't I tell you before? To obtain the qualifications to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan. You haven't done either one.<br>
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Go and take the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about it. She is the judge of the first test. If you ask, she'll tell you everything you need to know. After you have passed the test and raised your level, come to me. I will change your profession to Artisan. You still have a long way to go.
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-10.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-10.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Mendio:<br>
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Now you've finally become a proud member of the Black Anvil Guild! Increase your skills by learning from the other blacksmiths in the area. I hope you eventually become an Artisan capable of even manufacturing mighty siege golems! Well then, be on your way.<br>
|
||||
Here is a small gift from our guild to help you on your journey. Take it to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a Shadow Weapon.
|
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</body></html>
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4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-11.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30504-11.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Mendio:<br>
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To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. To become an Artisan, you need a token to prove you have passed the Test of the Artisan, as well.<br>
|
||||
I am satisfied with your level, but it seems you have not yet passed the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know. After you have passed the test, come to me. I will change your profession to Artisan.
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-01.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-01.htm
vendored
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@@ -0,0 +1,5 @@
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<html><body>Head Blacksmith Opix:<br>
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To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. I can give you information about the professions. If you are a Dwarven Fighter, you can change profession to become an <font color="LEVEL">Artisan</font> or <font color="LEVEL">Scavenger</font>. Which profession do you want to know about?<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-02.htm">Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-04.htm">Scavenger</Button>
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-02.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-02.htm
vendored
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@@ -0,0 +1,7 @@
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<html><body>Head Blacksmith Opix:<br>
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The fundamental characteristics of Scavengers and <font color="LEVEL">Artisans</font> are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. In combat, Artisans use the golems that they make instead of risking their own bodies. They can actually produce items during combat, and therefore are invaluable during battles.<br>
|
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Among Artisans, the best are selected to be <font color="LEVEL">Warsmiths</font>. Warsmith is an exalted profession with manufacturing skills of the highest level -- they can even make siege golems.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-03.htm">Ask about changing profession to an Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 56">Change profession to an Artisan</Button>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-01.htm">Return</Button>
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-03.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-03.htm
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@@ -0,0 +1,6 @@
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<html><body>Head Blacksmith Opix:<br>
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To qualify to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan.<br>
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Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know all about it. After you have passed the test, come to me, and I will change your profession to an Artisan.<br>
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Go to Gludio and use a Gatekeeper to get to the Dwarven village.<br>
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-01.htm">Return</Button>
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</body></html>
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-04.htm
vendored
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trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-04.htm
vendored
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@@ -0,0 +1,4 @@
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<html><body>Head Blacksmith Opix:<br>
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You there! Open your eyes! Can't you see that I teach Artisans? If you want to become a <font color="LEVEL">Scavenger</font> go to <font color="LEVEL">Chief Rikadio</font> in the warehouse. He will give you the information you need.<br>
|
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<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 30595-01.htm">Return</Button>
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</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-05.htm
vendored
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3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-05.htm
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@@ -0,0 +1,3 @@
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<html><body>Head Blacksmith Opix:<br>
|
||||
I am Head Blacksmith Opix of the Black Anvil Guild. The Black Anvil Guild is a proud guild that produces Dwarven Fighters and Artisans. Without the skills of the Black Anvil Guild, you would be holding clubs carved from wood instead of those fine weapons. You want to learn the skills and secrets of our guild? Not a chance! Now you've been told, so go out and kills some poor monster or something.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
You there! You cannot change profession, because you have already done so. Work hard to build on your skills, and in time you will be able to attain a still more advanced profession.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-07.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-07.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
Haven't you already changed profession twice? Then you cannot change again. Go help someone in need, or protect those who are weak.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-08.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-08.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession.<br>
|
||||
It seems that you have admirably passed the Test of the Artisan, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not appropriate, even if you have passed the test. Come back when you raise your level.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
Look here, didn't I tell you before? To meet the qualifications to become an Artisan, your level must be at least be 20 and you must pass the Test of the Artisan. You haven't done either one.<br>
|
||||
Go and take the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about it. She is the judge of the first test. If you ask, she'll tell you everything you need to know. After you have passed the test and raised your level, come to me. I will change your profession to Artisan. You still have a long way to go.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
Now you've finally become a proud member of the Black Anvil Guild! Increase your skills by learning from the other blacksmiths in the area. I hope you eventually become an Artisan capable of even manufacturing mighty siege golems! Well then, be on your way.<br>
|
||||
Here is a small gift from our guild to help you on your journey. Take it to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/30595-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Opix:<br>
|
||||
To become an Artisan, you need the appropriate level and token. Your level must be at least 20 to qualify to change profession. To become an Artisan, you need a token to prove you have passed the Test of the Artisan, as well.<br>
|
||||
I am satisfied with your level, but it seems you have not yet passed the Test of the Artisan. Ask <font color="LEVEL">Blacksmith Silvera in the Dwarven village</font> about the Test of the Artisan. She is the judge of the first test. If you ask, she will tell you everything you need to know. After you have passed the test, come to me. I will change your profession to Artisan.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-01.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Ah yes, class transfer... It's simple, really! Once a person reaches a certain level of ability and experience, he can be promoted to a higher class. For instance, a Dwarven Fighter like you can become an <font color="LEVEL">Artisan</font> or a <font color="LEVEL">Scavenger</font>. If you insist, I can tell you about them...<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-02.htm">Artisan</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-04.htm">Scavenger</Button>
|
||||
</body></html>
|
11
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-02.htm
vendored
Normal file
11
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-02.htm
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
<font color="LEVEL">Artisans</font> specialize in making items with materials brought to them by Scavengers and Bounty Hunters.<br>
|
||||
Artisans lack the physical strength and fighting ability of Scavengers, but their creativity is exemplary. They are very sought-after during wartime, and they survive battle well since they send Siege Golems to the front line to do their fighting for them.<br>
|
||||
The most elite Artisans become <font color="LEVEL">Warsmiths</font>.<br>
|
||||
Scavengers are not my specialty, but I'll tell you what I know about them. They collect all sorts of materials for the manufacture of items.<br>
|
||||
Scavengers must be ready to travel anywhere in the world at a moment's notice to obtain necessary materials, and sometimes even scavenge dead bodies for items.<br>
|
||||
The most elite Scavengers become <font color="LEVEL">Bounty Hunters</font>.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-03.htm">"Tell me how I can become an Artisan."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 56">"I want to become an Artisan."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-01.htm">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-03.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-03.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Anyone wishing to become an Artisan must have achieved at least level 20 and passed the appropriate test.<br><font color="LEVEL">Blacksmith Silvery in the Dwarven Village</font> knows better than anyone else what you need to do to become an Artisan. I doubt you'll pass the test, but if you do, come back to see me! I'll make you an Artisan, no problem!<br>
|
||||
By the way, Gatekeepers make long journeys much shorter and less complicated. You could get to the Dwarven Village in no time!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-04.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-04.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
You're confused! I teach Artisans, not Scavengers! If you want to be a <font color="LEVEL">Scavenger</font>, speak with <font color="LEVEL">Warehouse Chief Older</font> in the Warehouse.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange1 32093-01.htm">Return</Button>
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-05.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-05.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
My main job here is to teach Dwarven Fighters and Artisans. I don't know if you have heard, but our Black Anvil Guild possesses unparalleled arms manufacturing skills! You don't believe me, do you? You're an idiot! Run along! I don't have time for the likes of you!
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Hey! Easy there! Don't you realize that you've already transferred classes once? Hmmm, you have pretty good skills, so you should plan to transfer class again someday! <font color="LEVEL">Head Blacksmith Newyear</font> over there is in charge of class transfer to the higher occupations. Go on, don't be such a coward!
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-07.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-07.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Transferring your class isn't everything, squirt! Don't loiter around, you're scaring off the customers! Don't you have anything better to do than bother me? You could be out collecting materials to make weapons, or making a Siege Golem for the battlefield...There are tons of things you can do!
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-08.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-08.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Look, you know good and well that you've got to be at least level 20 to become an Artisan!<br>
|
||||
Did you think I wouldn't notice? Oh, you were badly mistaken, my friend! Come back to see me when you've had more experience and an upgraded level, I'll make you an Artisan even though you don't want it!
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Not everyone who wants to become an Artisan can become one... Your level isn't 20 yet and you haven't even applied to take the test! I don't have time to waste on the likes of you! Get out!<br>
|
||||
Oh, what a sad look! All right, I'll tell you again... To be an Artisan, you must raise your level and pass the appropriate test. Speak with <font color="LEVEL">Silvery in the Dwarven Village</font>. Come back to see me after you pass the test and I'll make you an Artisan! Understood?
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
Hmmph, you've finally become an artisan. Though you're not yet reliable, you're still a member of our Black Anvil Guild and responsible for upholding the honor and integrity of the guild. From here on out, my advice is that you focus on becoming the best artisan you can be. I'm telling you this a little late, but make sure you're diligent about learning skills from nearby blacksmiths.<br>
|
||||
Here's a small gift for you from our guild. Take it to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you can exchange it for a usable Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange1/32093-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Head Blacksmith Bolin:<br>
|
||||
You know good and well that you must pass a test to become an Artisan!<br>
|
||||
Your level is good enough, but you haven't passed the test! Speak with <font color="LEVEL">Silvery in the Dwarven Village</font>. You can't pass the test without her! Come back after you've passed the test.
|
||||
</body></html>
|
@@ -0,0 +1,156 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package village_master.DwarfBlacksmithChange1;
|
||||
|
||||
import ai.npc.AbstractNpcAI;
|
||||
|
||||
import com.l2jserver.gameserver.enums.CategoryType;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.ClassId;
|
||||
|
||||
/**
|
||||
* Dwarf class transfer AI.
|
||||
* @author Adry_85
|
||||
*/
|
||||
public final class DwarfBlacksmithChange1 extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static int[] NPCS =
|
||||
{
|
||||
30499, // Tapoy
|
||||
30504, // Mendio
|
||||
30595, // Opix
|
||||
32093, // Bolin
|
||||
};
|
||||
|
||||
// Items
|
||||
private static final int SHADOW_ITEM_EXCHANGE_COUPON_D_GRADE = 8869;
|
||||
private static final int FINAL_PASS_CERTIFICATE = 1635;
|
||||
// Class
|
||||
private static final int ARTISAN = 56;
|
||||
|
||||
private DwarfBlacksmithChange1()
|
||||
{
|
||||
super(DwarfBlacksmithChange1.class.getSimpleName(), "village_master");
|
||||
addStartNpc(NPCS);
|
||||
addTalkId(NPCS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
case "30499-01.htm": // head_blacksmith_tapoy003f
|
||||
case "30499-02.htm": // head_blacksmith_tapoy006fa
|
||||
case "30499-03.htm": // head_blacksmith_tapoy007fa
|
||||
case "30499-04.htm": // head_blacksmith_tapoy006fb
|
||||
case "30504-01.htm": // head_blacksmith_mendio003f
|
||||
case "30504-02.htm": // head_blacksmith_mendio006fa
|
||||
case "30504-03.htm": // head_blacksmith_mendio007fa
|
||||
case "30504-04.htm": // head_blacksmith_mendio006fb
|
||||
case "30595-01.htm": // head_blacksmith_opix003f
|
||||
case "30595-02.htm": // head_blacksmith_opix006fa
|
||||
case "30595-03.htm": // head_blacksmith_opix007fa
|
||||
case "30595-04.htm": // head_blacksmith_opix006fb
|
||||
case "32093-01.htm": // head_blacksmith_boillin003f
|
||||
case "32093-02.htm": // head_blacksmith_boillin006fa
|
||||
case "32093-03.htm": // head_blacksmith_boillin007fa
|
||||
case "32093-04.htm": // head_blacksmith_boillin006fb
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "56":
|
||||
{
|
||||
htmltext = ClassChangeRequested(player, npc, Integer.valueOf(event));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
private String ClassChangeRequested(L2PcInstance player, L2Npc npc, int classId)
|
||||
{
|
||||
String htmltext = null;
|
||||
if (player.isInCategory(CategoryType.SECOND_CLASS_GROUP))
|
||||
{
|
||||
htmltext = npc.getId() + "-06.htm"; // fnYouAreSecondClass
|
||||
}
|
||||
else if (player.isInCategory(CategoryType.THIRD_CLASS_GROUP))
|
||||
{
|
||||
htmltext = npc.getId() + "-07.htm"; // fnYouAreThirdClass
|
||||
}
|
||||
else if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
|
||||
{
|
||||
htmltext = "30499-12.htm"; // fnYouAreFourthClass
|
||||
}
|
||||
else if ((classId == ARTISAN) && (player.getClassId() == ClassId.DWARVEN_FIGHTER))
|
||||
{
|
||||
if (player.getLevel() < 20)
|
||||
{
|
||||
if (hasQuestItems(player, FINAL_PASS_CERTIFICATE))
|
||||
{
|
||||
htmltext = npc.getId() + "-08.htm"; // fnLowLevel11
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = npc.getId() + "-09.htm"; // fnLowLevelNoProof11
|
||||
}
|
||||
}
|
||||
else if (hasQuestItems(player, FINAL_PASS_CERTIFICATE))
|
||||
{
|
||||
takeItems(player, FINAL_PASS_CERTIFICATE, -1);
|
||||
player.setClassId(ARTISAN);
|
||||
player.setBaseClass(ARTISAN);
|
||||
// SystemMessage and cast skill is done by setClassId
|
||||
player.broadcastUserInfo();
|
||||
giveItems(player, SHADOW_ITEM_EXCHANGE_COUPON_D_GRADE, 15);
|
||||
htmltext = npc.getId() + "-10.htm"; // fnAfterClassChange11
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = npc.getId() + "-11.htm"; // fnNoProof11
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onTalk(L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
if (player.isInCategory(CategoryType.WARSMITH_GROUP))
|
||||
{
|
||||
htmltext = npc.getId() + "-01.htm"; // fnClassList1
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = npc.getId() + "-05.htm"; // fnClassMismatch
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new DwarfBlacksmithChange1();
|
||||
}
|
||||
}
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-01.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-01.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
You are limited to two occupational changes.<br>
|
||||
You would be better served training yourself. Remember that strength flows from your mind, not your weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-02.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-02.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
Occupations are changed as skill level and experience increase. An Artisan may change to a <font color="LEVEL">Warsmith</font>. Any others? I think not. You have chosen the path of production.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Warsmith</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-03.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-03.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
The profession of Warsmith is a noble step up for an Artisan such as yourself!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-04.htm">Description of the Warsmith</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 57">Change occupation to Warsmith.</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-04.htm
vendored
Normal file
6
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-04.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>
|
||||
A Warsmith's mission is to create weapons of war. He is also a superb Summoner, having the strength to fight at the front alongside the golems he summons during war. Warsmiths are also the only Summoners capable of conjuring siege weapons.<br>
|
||||
To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-05.htm">Ask about marks.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Return</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-05.htm
vendored
Normal file
7
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-05.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>
|
||||
Marks are earned by passing tests.<br>
|
||||
The <font color="LEVEL">Mark of the Guildsman</font> is reserved for those who pass the Trial of the Guildsman. You must be above <font color="LEVEL">level 35</font> to qualify for this test. To receive the Mark of the Guildsman go to the Town of Giran and meet Warehouse Keeper Valkon.<br>
|
||||
The <font color="LEVEL">Mark of Prosperity</font> is reserved for those who pass the Test of Prosperity. You must be above <font color="LEVEL">level 37</font> to qualify for the test. To take the <font color="LEVEL">Test of Prosperity</font>, go to the Town of Giran and meet Warehouse Keeper Parman.<br>
|
||||
<font color="LEVEL">Mark of the Maestro</font> is reserved for those who pass the Test of the Maestro. You must be above <font color="LEVEL">level 39</font> to qualify for this test. To take it, visit <font color="LEVEL">First Elder Lockirin</font> of the Dwarven Village.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfBlacksmithChange2 30512-03.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-06.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-06.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
Dwarven Fighters such as you are not qualified to even think of being a Warsmith. Only Artisans may advance to Warsmith. A novice like you does not have any business here.<br>
|
||||
Go back to your homeland and become an Artisan if you dream of one day being a Warsmith.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-07.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-07.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>
|
||||
I am a Head Blacksmith who specializes in training exceptional Dwarven Warsmiths. Someone like you can learn nothing from me.<br>
|
||||
But know this one thing, and know it well: You would never have been able to find the equipment that you now hold if it had not been for us Dwarven blacksmiths. That's how important we are.<br>
|
||||
If you are a Scavenger, go find the Warehouse Chief. But leave me alone!
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-08.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-08.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>
|
||||
Haven't you already changed occupations? Gather your thoughts and go make something! Oh, all right, have you ever participated in a siege? That is the ideal sort of place to display your skills. Good luck!
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
|
||||
You have the marks, but your level is not high enough. Come back to me after more training and I will change your occupation to Warsmith. Keep up the good work, young one.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
To advance to Warsmith your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
|
||||
You are obviously not yet qualified for this advancement! Come back when you have fulfilled the requirements and I will advance your occupation to Warsmith.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
Now you've finally become a proud Warsmith! Listen and learn from your brother blacksmiths in order to sharpen your skills further. I hope you one day become a great Warsmith capable of creating even mighty siege golems. Congratulations!<br>
|
||||
Our guild has prepared this small gift to assist you in your journey. Take this to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-12.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfBlacksmithChange2/30512-12.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
To advance to Warsmith, your level must be over 40 and you must possess the Mark of the Guildsman, the Mark of Prosperity, and the Mark of the Maestro.<br>
|
||||
I see that you do not yet have all of the marks. Come back when you have them and I will change your occupation to Warsmith.
|
||||
</body></html>
|
@@ -0,0 +1,153 @@
|
||||
/*
|
||||
* Copyright (C) 2004-2015 L2J DataPack
|
||||
*
|
||||
* This file is part of L2J DataPack.
|
||||
*
|
||||
* L2J DataPack is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* L2J DataPack is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
package village_master.DwarfBlacksmithChange2;
|
||||
|
||||
import ai.npc.AbstractNpcAI;
|
||||
|
||||
import com.l2jserver.gameserver.enums.CategoryType;
|
||||
import com.l2jserver.gameserver.model.actor.L2Npc;
|
||||
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
|
||||
import com.l2jserver.gameserver.model.base.ClassId;
|
||||
|
||||
/**
|
||||
* Dwarf class transfer AI.
|
||||
* @author Adry_85
|
||||
*/
|
||||
public final class DwarfBlacksmithChange2 extends AbstractNpcAI
|
||||
{
|
||||
// NPCs
|
||||
private static int[] NPCS =
|
||||
{
|
||||
30512, // Kusto
|
||||
30677, // Flutter
|
||||
30687, // Vergara
|
||||
30847, // Ferris
|
||||
30897, // Roman
|
||||
31272, // Noel
|
||||
31317, // Lombert
|
||||
31961, // Newyear
|
||||
};
|
||||
|
||||
// Items
|
||||
private static final int SHADOW_ITEM_EXCHANGE_COUPON_C_GRADE = 8870;
|
||||
private static final int MARK_OF_MAESTRO = 2867; // proof11z
|
||||
private static final int MARK_OF_GUILDSMAN = 3119; // proof11x
|
||||
private static final int MARK_OF_PROSPERITY = 3238; // proof11y
|
||||
// Class
|
||||
private static final int WARSMITH = 57;
|
||||
|
||||
private DwarfBlacksmithChange2()
|
||||
{
|
||||
super(DwarfBlacksmithChange2.class.getSimpleName(), "village_master");
|
||||
addStartNpc(NPCS);
|
||||
addTalkId(NPCS);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onAdvEvent(String event, L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
switch (event)
|
||||
{
|
||||
case "30512-03.htm": // master_lv3_black006fa
|
||||
case "30512-04.htm": // master_lv3_black007fa
|
||||
case "30512-05.htm": // master_lv3_black007fat
|
||||
{
|
||||
htmltext = event;
|
||||
break;
|
||||
}
|
||||
case "57":
|
||||
{
|
||||
htmltext = ClassChangeRequested(player, Integer.valueOf(event));
|
||||
break;
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
private String ClassChangeRequested(L2PcInstance player, int classId)
|
||||
{
|
||||
String htmltext = null;
|
||||
if (player.isInCategory(CategoryType.THIRD_CLASS_GROUP))
|
||||
{
|
||||
htmltext = "30512-08.htm"; // fnYouAreThirdClass
|
||||
}
|
||||
else if ((classId == WARSMITH) && (player.getClassId() == ClassId.ARTISAN))
|
||||
{
|
||||
if (player.getLevel() < 40)
|
||||
{
|
||||
if (hasQuestItems(player, MARK_OF_GUILDSMAN, MARK_OF_PROSPERITY, MARK_OF_MAESTRO))
|
||||
{
|
||||
htmltext = "30512-09.htm"; // fnLowLevel11
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "30512-10.htm"; // fnLowLevelNoProof11
|
||||
}
|
||||
}
|
||||
else if (hasQuestItems(player, MARK_OF_GUILDSMAN, MARK_OF_PROSPERITY, MARK_OF_MAESTRO))
|
||||
{
|
||||
takeItems(player, -1, MARK_OF_GUILDSMAN, MARK_OF_PROSPERITY, MARK_OF_MAESTRO);
|
||||
player.setClassId(WARSMITH);
|
||||
player.setBaseClass(WARSMITH);
|
||||
// SystemMessage and cast skill is done by setClassId
|
||||
player.broadcastUserInfo();
|
||||
giveItems(player, SHADOW_ITEM_EXCHANGE_COUPON_C_GRADE, 15);
|
||||
htmltext = "30512-11.htm"; // fnAfterClassChange11
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "30512-12.htm"; // fnNoProof11
|
||||
}
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String onTalk(L2Npc npc, L2PcInstance player)
|
||||
{
|
||||
String htmltext = null;
|
||||
if (player.isInCategory(CategoryType.FOURTH_CLASS_GROUP))
|
||||
{
|
||||
htmltext = "30512-01.htm"; // fnYouAreFourthClass
|
||||
}
|
||||
else if (player.isInCategory(CategoryType.WARSMITH_GROUP))
|
||||
{
|
||||
final ClassId classId = player.getClassId();
|
||||
if ((classId == ClassId.ARTISAN) || (classId == ClassId.WARSMITH))
|
||||
{
|
||||
htmltext = "30512-02.htm"; // fnClassList1
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "30512-06.htm"; // fnYouAreFirstClass
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
htmltext = "30512-07.htm"; // fnClassMismatch
|
||||
}
|
||||
return htmltext;
|
||||
}
|
||||
|
||||
public static void main(String[] args)
|
||||
{
|
||||
new DwarfBlacksmithChange2();
|
||||
}
|
||||
}
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-01.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. If you are a Dwarven Fighter, you can change profession to become a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which profession do you want to know about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-02.htm">Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-04.htm">Artisan</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-02.htm
vendored
Normal file
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-02.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
The fundamental characteristics of <font color="LEVEL">Scavengers</font> and Artisans are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. Therefore, a Scavenger must have above average physical strength and combat abilities. He is a great hunter who will brave any danger to collect valuable materials.<br>
|
||||
The most talented Scavengers are selected to be <font color="LEVEL">Bounty Hunters</font>. Bounty Hunters go to the extreme to find arcane items like dragon scales.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-03.htm">Ask about changing profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 54">Change profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-01.htm">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-03.htm
vendored
Normal file
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-03.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger.<br>
|
||||
Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the Test of the Scavenger. She will tell you everything you need to know about the test, in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.<br>
|
||||
Use a Gatekeeper to get to the Dwarven village.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-04.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-04.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
You there! Can't you tell just by looking at me? I only teach Scavengers. If you want to be an <font color="LEVEL">Artisan</font>, then go to the<font color="LEVEL">Head Blacksmith Tapoy</font>. He will tell you everything you need to know.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30498-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-05.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-05.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
I am Warehouse Chief Moke of the Iron Gate Guild. I am a respected Dwarf who teaches Dwarven Fighters and Scavengers.<br>
|
||||
What has brought you to me? Surely you didn't come to me because you thought you could learn something from me, did you? With the slow minds of your race, you cannot catch up with the Dwarves' economic abilities, commercial sense, or keen understanding of money. Now that you know, go back to your sword fighting or haughty magic -- whatever you want.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
Look here, haven't you already changed profession? I can see you have some skill already. Well then, work to attain a still higher profession.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-07.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-07.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales or loot Baium's corpse.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-08.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-08.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
Haven't I explained this to you? You must be at least level 20 to become a Scavenger.<br>
|
||||
It seems that you have admirably passed the Test of the Scavenger, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have passed the test. Go out and kill some monsters to increase your level and then come back.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger. However, you haven't met either the level or the test requirement yet.<br>
|
||||
Hurry up and take the Test of the Scavenger, or go raise your level. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the test. She will tell you everything you need to know about it in detail. After you have passed the test and increased your level, come back to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
Congratulations! You've finally become a proud member of the Iron Gate Guild. You can learn the skills you'll need from the Warehouse Keepers over there. Work diligently; remember the old saying that "the most useless thing under the sun is a penniless Dwarf!"<br>
|
||||
Here is a small gift that our guild has prepared to help you on your journey. Take this to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a usable Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Moke:<br>
|
||||
To become a Scavenger, you must be at least level 20 and must pass the Test of the Scavenger.<br>
|
||||
I am satisfied with your level, but it seems that you have not yet passed the Test of the Scavenger. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the test. She will tell you everything you need to know about it in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-12.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30498-12.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>
|
||||
You are limited to two occupational changes.<br>
|
||||
You would be better served training yourself. Remember that strength flows from your mind, not your weapon.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-01.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. If you are a Dwarven Fighter, you can change profession to become a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which profession do you want to know about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-02.htm">Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-04.htm">Artisan</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-02.htm
vendored
Normal file
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-02.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
The fundamental characteristics of <font color="LEVEL">Scavengers</font> and Artisans are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. Therefore, a Scavenger must have above average physical strength and combat abilities. He is a great hunter who will brave any danger to collect valuable materials.<br>
|
||||
The most talented Scavengers are selected to be <font color="LEVEL">Bounty Hunters</font>. Bounty Hunters go to the extreme to find arcane items like dragon scales.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-03.htm">Ask about changing profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 54">Change profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-01.htm">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-03.htm
vendored
Normal file
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-03.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger.<br>
|
||||
Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the Test of the Scavenger. She will tell you everything you need to know about the test, in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.<br>
|
||||
Use a Gatekeeper to get to the Dwarven village.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-04.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-04.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
You there! Can't you tell just by looking at me? I only teach Scavengers. If you want to be an <font color="LEVEL">Artisan </font>, then go to <font color="LEVEL">Head Blacksmith Mendio</font>. He will tell you everything you need to know.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30503-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-05.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-05.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
I am the Warehouse Chief Rikadio of the Iron Gate Guild. I am a respected Dwarf who teaches Dwarven Fighters and Scavengers.<br>
|
||||
What has brought you to me? Surely you didn't come to me because you thought you could learn something from me, did you? With the slow minds of your race, you cannot catch up with the Dwarves' economic abilities, commercial sense, or keen understanding of money. Now that you know, go back to your sword fighting or haughty magic, or whatever it is you people do.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
Look here, haven't you already changed profession? Since you already seem to have some skill, work still harder to attain a still higher level profession.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-07.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-07.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or loot Baium's corpse.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-08.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-08.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
Haven't I explained this to you? You must be at least level 20 to become a Scavenger.<br>
|
||||
It seems that you have admirably passed the Test of the Scavenger, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have passed the test. Go out and kill some monsters to increase your level before coming back.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger. However, you haven't met either the level or the test requirement yet.<br>
|
||||
Go raise your level and take the Test of the Scavenger. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the test. She will tell you everything you need to know about it in detail. After you have passed the test and increased your level, come back to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
Congratulations! You've finally become a proud member of the Iron Gate Guild. You can learn the skills you'll need from the Warehouse Keepers over there. Work diligently; remember the old saying that "the most useless thing under the sun is a penniless Dwarf!"<br>
|
||||
Here is a small gift that our guild has prepared to help you on your journey. Take this to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a usable Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30503-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Rikadio:<br>
|
||||
To become a Scavenger, you must be at least level 20 and must pass the Test of the Scavenger.<br>
|
||||
I am satisfied with your level, but it seems that you have not yet passed the Test of the Scavenger. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the test. She will tell you everything you need to know about it in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-01.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
To change profession means that you have attained a certain degree of ability and experience, and may be promoted to a higher-level profession. If you are a Dwarven Fighter, you can change profession to become a <font color="LEVEL">Scavenger</font> or an <font color="LEVEL">Artisan</font>. Which profession do you want to know about?<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-02.htm">Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-04.htm">Artisan</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-02.htm
vendored
Normal file
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-02.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
The fundamental characteristics of <font color="LEVEL">Scavengers</font> and Artisans are that the Scavenger collects rare materials and the Artisan makes something valuable from those materials. Therefore, a Scavenger must have above average physical strength and combat abilities. He is a great hunter who will brave any danger to collect valuable materials.<br>
|
||||
The most talented Scavengers are selected to be <font color="LEVEL">Bounty Hunters</font>. Bounty Hunters go to the extreme to find arcane items like dragon scales.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-03.htm">Ask about changing profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 54">Change profession to a Scavenger</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-01.htm">Return</Button>
|
||||
</body></html>
|
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-03.htm
vendored
Normal file
6
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-03.htm
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger.<br>
|
||||
Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the Test of the Scavenger. She will tell you everything you need to know about the test, in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.<br>
|
||||
Use a Gatekeeper to get to the Dwarven village.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-04.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-04.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
You there! Can't you tell just by looking at me? I only teach Scavengers. If you want to be an <font color="LEVEL">Artisan </font>, then go to <font color="LEVEL">Head Blacksmith Opix</font>. He will tell you everything you need to know.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 30594-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-05.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-05.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
I am Warehouse Chief Ranspo of the Iron Gate Guild. I am a respected Dwarf who teaches Dwarven Fighters and Scavengers.<br>
|
||||
What has brought you to me? Surely you didn't come to me because you thought you could learn something from me, did you? With the slow minds of your race, you cannot catch up with the Dwarves' economic abilities, commercial sense, or keen understanding of money. Now that you know, go back to your sword fighting or haughty magic.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
Look here, haven't you already changed profession? Well then, work to attain a still higher profession, or just do as you wish.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-07.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-07.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
Haven't you already changed profession twice? Go do your own duties -- catch a dragon and bring back its scales, or butcher a queen ant's corpse.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-08.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-08.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
Haven't I explained this to you? You must be at least level 20 to become a Scavenger.<br>
|
||||
It seems that you have admirably passed the Test of the Scavenger, but your level is not high enough. Level 20 or higher is required to change profession. I cannot allow you to change profession if your level is not sufficient, even if you have passed the test. Go out and kill some monsters to increase your level before coming back.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-09.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-09.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
To qualify to become a Scavenger, your level must be at least 20 and you must pass the Test of the Scavenger. However, you haven't met either the level or the test requirement yet.<br>
|
||||
Go raise your level and take the Test of the Scavenger. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the test. She will tell you everything you need to know about it in detail. After you have passed the test and increased your level, come back to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-10.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-10.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
Congratulations! You've finally become a proud member of the Iron Gate Guild. You can learn the skills you'll need from the Warehouse Keepers over there. Devote yourself to your work; remember the old saying that "the most useless thing under the sun is a penniless Dwarf" and don't let that happen to you!<br>
|
||||
This is a small gift that our guild has prepared to help you on your journey. Take this to <font color="LEVEL">the Grand Master, Grand Magister, Master Trainer or High Priest who permits transfers in any major town</font> and you will be able to exchange it for a usable Shadow Weapon.
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-11.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/30594-11.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Ranspo:<br>
|
||||
To become a Scavenger, you must be at least level 20 and must pass the Test of the Scavenger.<br>
|
||||
I am satisfied with your level, but it seems that you have not yet passed the Test of the Scavenger. Ask <font color="LEVEL">Collector Pippi of the Dwarven village</font> about the Test of the Scavenger. She will tell you everything you need to know about the test in detail. After you have passed the test, come to me. Then I will change your profession to a Scavenger.
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-01.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-01.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
Do you want to know about class transfer? Class transfer entails one person temporarily gaining experience and ability in order to advance to a higher class. For instance, Dwarven Fighters like you can advance into <font color="LEVEL">Scavengers</font> or <font color="LEVEL">Artisans.</font> I can give you more detailed information if you wish.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-02.htm">Scavenger.</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-04.htm">Artisan.</Button>
|
||||
</body></html>
|
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-02.htm
vendored
Normal file
7
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-02.htm
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
<font color="LEVEL">Scavengers</font> collect the ingredients which are essential for making items. They must be ready to go anywhere in the world to get necessary materials and they occasionally even search dead bodies for items. Scavengers don't just collect things. They must possess the strength and fighting skills necessary to cope with dangerous situations. Elite Scavengers may become <font color="LEVEL">Bounty Hunters</font>. Bounty Hunters collect Dragon Scales and can be selected to lead Trade Associations once others recognize their abilities.<br>
|
||||
Artisans are not my area of expertise, but I'll tell you the basics. Artisans create items with the materials that Scavengers or Bounty Hunters bring in. Artisans are physically weaker than Scavengers, but their creativity is superb.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-03.htm">"How do I become a Scavenger?"</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 54">"I want to become a Scavenger."</Button>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-01.htm">Return</Button>
|
||||
</body></html>
|
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-03.htm
vendored
Normal file
5
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-03.htm
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
If you want to be a Scavenger, you must have achieved at least level 20 and passed the appropriate test.<br>
|
||||
To take the test, speak with <font color="LEVEL">Collector Pippi in the Dwarven Village</font>. Pass her test and she'll give you a proof. Bring it to me and I'll make you a Scavenger right away.<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-04.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-04.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
I can only teach Scavengers, I can't teach Artisans. If you want to be an <font color="LEVEL">Artisan</font>, go and see <font color="LEVEL">Head Blacksmith Bolin</font>. He can be rude, but he knows his job well!<br>
|
||||
<Button ALIGN=LEFT ICON="NORMAL" action="bypass -h Quest DwarfWarehouseChange1 32092-01.htm">Return</Button>
|
||||
</body></html>
|
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-05.htm
vendored
Normal file
4
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-05.htm
vendored
Normal file
@@ -0,0 +1,4 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
I teach Dwarven Fighters and Scavengers.<br>
|
||||
I don't think you're in the right place. You don't look talented enough to collect materials and manufacture things! You should find a teacher somewhere else.
|
||||
</body></html>
|
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-06.htm
vendored
Normal file
3
trunk/dist/game/data_classic/scripts/village_master/DwarfWarehouseChange1/32092-06.htm
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
<html><body>Warehouse Chief Alder:<br>
|
||||
It seems you've already completed your first class transfer. I admire your ambition, but you don't need to be so humble! You're equipped with the basic abilities, so strive to reach a higher class. You should speak with <font color="LEVEL">Yasheni</font> over there.
|
||||
</body></html>
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Reference in New Issue
Block a user