Better pacing method for revalidate zones.
This commit is contained in:
parent
0997eff21b
commit
510bb0fc2b
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1785,23 +1785,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1791,23 +1791,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1793,23 +1793,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1803,23 +1803,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1796,23 +1796,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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@ -1796,23 +1796,12 @@ public class PlayerInstance extends Playable
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return;
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}
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
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@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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private boolean _allSkillsDisabled;
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
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protected byte _zoneValidateCounter = 4;
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
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private final StampedLock _attackLock = new StampedLock();
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@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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public void revalidateZone(boolean force)
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{
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// This function is called too often from movement code
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if (force)
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// This function is called too often from movement code.
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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|
@ -1796,23 +1796,12 @@ public class PlayerInstance extends Playable
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return;
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}
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|
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// This function is called too often from movement code
|
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if (force)
|
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// This function is called too often from movement code.
|
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
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{
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_zoneValidateCounter = 4;
|
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}
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else
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{
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_zoneValidateCounter--;
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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|
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
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|
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|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
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private boolean _allSkillsDisabled;
|
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|
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
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protected byte _zoneValidateCounter = 4;
|
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
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|
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private final StampedLock _attackLock = new StampedLock();
|
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|
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@ -3138,23 +3138,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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|
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public void revalidateZone(boolean force)
|
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{
|
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// This function is called too often from movement code
|
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if (force)
|
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// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
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{
|
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_zoneValidateCounter = 4;
|
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}
|
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else
|
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{
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_zoneValidateCounter--;
|
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if (_zoneValidateCounter < 0)
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{
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_zoneValidateCounter = 4;
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}
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else
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{
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return;
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}
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
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|
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final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
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if (region != null)
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|
@ -1808,23 +1808,12 @@ public class PlayerInstance extends Playable
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return;
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}
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|
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// This function is called too often from movement code
|
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if (force)
|
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// This function is called too often from movement code.
|
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if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
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{
|
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_zoneValidateCounter = 4;
|
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}
|
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else
|
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{
|
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_zoneValidateCounter--;
|
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if (_zoneValidateCounter < 0)
|
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{
|
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_zoneValidateCounter = 4;
|
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}
|
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else
|
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{
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return;
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}
|
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return;
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}
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_lastZoneValidateLocation.setXYZ(this);
|
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|
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ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
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|
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|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
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private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
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protected byte _zoneValidateCounter = 4;
|
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protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3138,23 +3138,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1803,23 +1803,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3138,23 +3138,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1803,23 +1803,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -200,6 +200,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
private boolean _blocked;
|
||||
private boolean _meditated;
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
private boolean _advanceFlag = false;
|
||||
private int _advanceMultiplier = 1;
|
||||
|
||||
@ -584,8 +585,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
revalidateZone(true);
|
||||
}
|
||||
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
|
||||
/**
|
||||
* Revalidate zone.
|
||||
* @param force the force
|
||||
@ -598,23 +597,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (getDistanceSq(_lastZoneValidateLocation.getX(), _lastZoneValidateLocation.getY(), _lastZoneValidateLocation.getZ()) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE * Config.MAX_DRIFT_RANGE : 10000)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(getX(), getY(), getZ());
|
||||
|
||||
region.revalidateZones(this);
|
||||
}
|
||||
|
||||
|
@ -115,6 +115,7 @@ import org.l2jmobius.gameserver.model.Timestamp;
|
||||
import org.l2jmobius.gameserver.model.TradeList;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.WorldRegion;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Playable;
|
||||
@ -304,7 +305,6 @@ public class PlayerInstance extends Playable
|
||||
private long _pvpFlagLasts;
|
||||
private byte _siegeState = 0;
|
||||
private int _curWeightPenalty = 0;
|
||||
private byte _zoneValidateCounter = 4;
|
||||
private boolean _isIn7sDungeon = false;
|
||||
private int _heroConsecutiveKillCount = 0;
|
||||
private boolean _isPvpHero = false;
|
||||
@ -1720,35 +1720,25 @@ public class PlayerInstance extends Playable
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// Cannot validate if not in a world region (happens during teleport)
|
||||
if (getWorldRegion() == null)
|
||||
final WorldRegion region = getWorldRegion();
|
||||
if (region == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (getDistanceSq(_lastZoneValidateLocation.getX(), _lastZoneValidateLocation.getY(), _lastZoneValidateLocation.getZ()) < 10000))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(getX(), getY(), getZ());
|
||||
|
||||
region.revalidateZones(this);
|
||||
|
||||
if (Config.ALLOW_WATER)
|
||||
{
|
||||
checkWaterState();
|
||||
}
|
||||
|
||||
// This function is called very often from movement code
|
||||
if (force)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
getWorldRegion().revalidateZones(this);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -202,6 +202,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
private boolean _blocked;
|
||||
private boolean _meditated;
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
private boolean _advanceFlag = false;
|
||||
private int _advanceMultiplier = 1;
|
||||
|
||||
@ -586,8 +587,6 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
revalidateZone(true);
|
||||
}
|
||||
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
|
||||
/**
|
||||
* Revalidate zone.
|
||||
* @param force the force
|
||||
@ -600,23 +599,13 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (getDistanceSq(_lastZoneValidateLocation.getX(), _lastZoneValidateLocation.getY(), _lastZoneValidateLocation.getZ()) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE * Config.MAX_DRIFT_RANGE : 10000)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(getX(), getY(), getZ());
|
||||
|
||||
region.revalidateZones(this);
|
||||
}
|
||||
|
||||
|
@ -118,6 +118,7 @@ import org.l2jmobius.gameserver.model.Timestamp;
|
||||
import org.l2jmobius.gameserver.model.TradeList;
|
||||
import org.l2jmobius.gameserver.model.World;
|
||||
import org.l2jmobius.gameserver.model.WorldObject;
|
||||
import org.l2jmobius.gameserver.model.WorldRegion;
|
||||
import org.l2jmobius.gameserver.model.actor.Attackable;
|
||||
import org.l2jmobius.gameserver.model.actor.Creature;
|
||||
import org.l2jmobius.gameserver.model.actor.Playable;
|
||||
@ -313,7 +314,6 @@ public class PlayerInstance extends Playable
|
||||
private byte _siegeState = 0;
|
||||
private int _curWeightPenalty = 0;
|
||||
private int _lastCompassZone; // the last compass zone update send to the client
|
||||
private byte _zoneValidateCounter = 4;
|
||||
private boolean _isIn7sDungeon = false;
|
||||
private int _heroConsecutiveKillCount = 0;
|
||||
private boolean _isPvpHero = false;
|
||||
@ -1734,36 +1734,26 @@ public class PlayerInstance extends Playable
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// Cannot validate if not in a world region (happens during teleport)
|
||||
if (getWorldRegion() == null)
|
||||
final WorldRegion region = getWorldRegion();
|
||||
if (region == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (getDistanceSq(_lastZoneValidateLocation.getX(), _lastZoneValidateLocation.getY(), _lastZoneValidateLocation.getZ()) < 10000))
|
||||
{
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(getX(), getY(), getZ());
|
||||
|
||||
region.revalidateZones(this);
|
||||
|
||||
if (Config.ALLOW_WATER)
|
||||
{
|
||||
checkWaterState();
|
||||
}
|
||||
|
||||
// This function is called very often from movement code
|
||||
if (force)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
getWorldRegion().revalidateZones(this);
|
||||
|
||||
if (isInsideZone(ZoneId.SIEGE))
|
||||
{
|
||||
if (_lastCompassZone == ExSetCompassZoneCode.SIEGEWARZONE2)
|
||||
|
@ -227,7 +227,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -4073,23 +4073,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1701,23 +1701,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -228,7 +228,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -4075,23 +4075,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1722,23 +1722,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1749,23 +1749,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1749,23 +1749,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1747,23 +1747,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -224,7 +224,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3152,23 +3152,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1757,23 +1757,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -224,7 +224,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3152,23 +3152,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1757,23 +1757,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -224,7 +224,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3151,23 +3151,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1770,23 +1770,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -223,7 +223,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3139,23 +3139,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1751,23 +1751,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -224,7 +224,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3154,23 +3154,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1806,23 +1806,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
@ -224,7 +224,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
private boolean _allSkillsDisabled;
|
||||
|
||||
private final byte[] _zones = new byte[ZoneId.getZoneCount()];
|
||||
protected byte _zoneValidateCounter = 4;
|
||||
protected final Location _lastZoneValidateLocation = new Location(getX(), getY(), getZ());
|
||||
|
||||
private final StampedLock _attackLock = new StampedLock();
|
||||
|
||||
@ -3161,23 +3161,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
|
||||
public void revalidateZone(boolean force)
|
||||
{
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < (isNpc() && !isInCombat() ? Config.MAX_DRIFT_RANGE : 100)))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
final ZoneRegion region = ZoneManager.getInstance().getRegion(this);
|
||||
if (region != null)
|
||||
|
@ -1806,23 +1806,12 @@ public class PlayerInstance extends Playable
|
||||
return;
|
||||
}
|
||||
|
||||
// This function is called too often from movement code
|
||||
if (force)
|
||||
// This function is called too often from movement code.
|
||||
if (!force && (calculateDistance3D(_lastZoneValidateLocation) < 100))
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
_zoneValidateCounter--;
|
||||
if (_zoneValidateCounter < 0)
|
||||
{
|
||||
_zoneValidateCounter = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
_lastZoneValidateLocation.setXYZ(this);
|
||||
|
||||
ZoneManager.getInstance().getRegion(this).revalidateZones(this);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user