Various skill fixes.

Contributed by gamelike85.
This commit is contained in:
MobiusDev 2017-11-05 17:34:47 +00:00
parent 26fc53d6bc
commit 50fdd83e21

View File

@ -1111,10 +1111,9 @@
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectRange>900</affectRange>
<effectRange>1100</effectRange>
<fanRange>0;0;1100;180</fanRange>
<targetType>ENEMY</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
@ -1148,18 +1147,16 @@
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <!-- TODO -->
<activateRate>150</activateRate>
<affectLimit>40-40</affectLimit>
<hitTime>3000</hitTime>
<castRange>-1</castRange>
<affectRange>200</affectRange>
<abnormalType>PARALYZE</abnormalType>
<activateRate>150</activateRate>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<hitCancelTime>0</hitCancelTime>
<trait>PARALYZE</trait>
<effectPoint>-438</effectPoint>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1219,40 +1216,78 @@
<!-- Spinning with the weapon one currently holds, damage is dealt to those standing nearby. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<castRange>-1</castRange>
<affectRange>100</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power> <!-- TODO -->
</effect>
</effects>
</skill>
<skill id="16649" toLevel="1" name="Ultra Purge">
<!-- Some of the buffs of users in a wide range around oneself are purged. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<hitTime>10000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<castRange>-1</castRange>
<affectRange>2500</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="DispelByCategory">
<slot>BUFF</slot>
<rate>100</rate>
<max>5</max>
</effect>
</effects>
</skill>
<skill id="16650" toLevel="1" name="Vertical Smash">
<!-- The weapon one currently holds is smashed down vertically, dealing damage to a single target -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>40</castRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16651" toLevel="1" name="Horizon Smash">
<!-- A targeted fan-type skill. The weapon one currently holds is slashed horizontally -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>40</castRange>
<affectLimit>20-20</affectLimit>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<fanRange>0;0;200;360</fanRange>
<targetType>ENEMY</targetType>
<affectScope>FAN_PB</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16652" toLevel="1" name="Tombstone Attack">
<!-- The weapon one currently holds is pounded into the ground; damage is dealt using the resulting impact -->
@ -1263,6 +1298,14 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
</effects>
</skill>
<skill id="16653" toLevel="1" name="Delta Multi Shot">
<!-- Targeted fan-type range physical skill -->
@ -1287,6 +1330,8 @@
</skill>
<skill id="16654" toLevel="1" name="Delta Stun Shot">
<!-- Strong damage has caused Stun, and made movement temporarily impossible. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
@ -1294,7 +1339,6 @@
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait>
<icon>icon.skill0101</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
@ -1353,6 +1397,7 @@
<abnormalTime>5</abnormalTime>
<icon>icon.skill10027</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1368,13 +1413,13 @@
</skill>
<skill id="16658" toLevel="1" name="Royal Chain Strike">
<!-- Enemies lying ahead are drawn in around oneself. -->
<icon>icon.skill10016</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<basicProperty>PHYSICAL</basicProperty>
<trait>PULL</trait>
<icon>icon.skill10016</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@ -1433,14 +1478,15 @@
</skill>
<skill id="16661" toLevel="1" name="Royal Stun Shot">
<!-- Strong arrow damage has caused Stun, and made movement temporarily impossible. -->
<icon>icon.skill0101</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait>
<icon>icon.skill0101</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
@ -1496,14 +1542,15 @@
</skill>
<skill id="16664" toLevel="1" name="Royal Sleep Cloud">
<!-- Sleep has set in, and made movement temporarily impossible. -->
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>100</activateRate>
<basicProperty>MAGIC</basicProperty>
<trait>SLEEP</trait>
<icon>icon.skill0000</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
@ -1536,10 +1583,11 @@
</skill>
<skill id="16666" toLevel="1" name="Royal Armor Destruction">
<!-- Physical defense is greatly reduced. -->
<abnormalTime>10</abnormalTime>
<activateRate>90</activateRate>
<icon>icon.skill10258</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<activateRate>90</activateRate>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>1500</hitTime>
@ -1596,11 +1644,12 @@
</skill>
<skill id="16669" toLevel="1" name="Royal Mark of Death">
<!-- The Royal Mark of Death is engraved, and HP steadily drops. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<targetType>ENEMY</targetType>
<abnormalTime>60</abnormalTime>
<activateRate>90</activateRate>
<icon>icon.skill1435</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<castRange>1100</castRange>
<hitTime>1000</hitTime>
@ -1653,10 +1702,11 @@
</skill>
<skill id="16672" toLevel="1" name="Royal Super Magic Barrier Weakness">
<!-- Damage is dealt, and M. Def. is weakened. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<activateRate>90</activateRate>
<icon>icon.skill1036</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>2000</hitTime>
@ -1675,6 +1725,8 @@
</skill>
<skill id="16673" toLevel="1" name="Royal Super Lightning Field">
<!-- Powerful magic damage has caused paralysis, and made movement temporarily impossible. -->
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
@ -1682,7 +1734,6 @@
<trait>PARALYZE</trait>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill0048</icon>
<operateType>A2</operateType>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<hitTime>3000</hitTime>
@ -1738,169 +1789,412 @@
<!-- A strong shout has caused Stun, and made movement temporarily impossible. -->
<icon>icon.skill1376</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<castRange>-1</castRange>
<abnormalType>STUN</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<affectLimit>10-25</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
<trait>SHOCK</trait>
<affectRange>200</affectRange>
<hitTime>500</hitTime>
<effectPoint>-438</effectPoint>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>1</isDebuff>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16677" toLevel="1" name="Hyper Power">
<!-- P. Atk. is increased for a certain time. -->
<icon>icon.skill0077</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<hitTime>2000</hitTime>
<effectPoint>-438</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="PAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16678" toLevel="1" name="Hyper Intelligence">
<!-- M. Atk. is increased for a certain time. -->
<icon>icon.skill1059</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<hitTime>2000</hitTime>
<effectPoint>-438</effectPoint>
<isMagic>1</isMagic>
<effects>
<effect name="MAtk">
<amount>30</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16679" toLevel="1" name="Hyper Evasion">
<!-- Evasion is increased for a certain time. -->
<icon>icon.skill0198</icon>
<operateType>A2</operateType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime>
<targetType>SELF</targetType>
<hitTime>2000</hitTime>
<effectPoint>-438</effectPoint>
<effects>
<effect name="PhysicalEvasion">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
</effects>
</skill>
<skill id="16680" toLevel="1" name="Commander Aggression Aura">
<!-- Target is fixed on the Commander of Queens. -->
<icon>icon.skill10027</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>5</abnormalTime>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<hitTime>1000</hitTime>
<effectPoint>-438</effectPoint>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>1</isDebuff>
<effects>
<effect name="TargetMe" />
<effect name="GetAgro" />
</effects>
</skill>
<skill id="16681" toLevel="1" name="For the Queen">
<!-- Temporary invincibility. -->
<icon>icon.skill1427</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<castRange>1100</castRange>
<hitTime>6000</hitTime>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>60</abnormalTime>
<effectPoint>438</effectPoint>
<isMagic>1</isMagic>
<abnormalType>INVINCIBILITY_SPECIAL</abnormalType>
<abnormalVisualEffect>INVINCIBILITY</abnormalVisualEffect>
<reuseDelay>60000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="DispelBySlotMyself">
<dispel>MAGICAL_STANCE</dispel>
</effect>
<effect name="DamageBlock">
<type>BLOCK_HP</type>
</effect>
<effect name="DamageBlock">
<type>BLOCK_MP</type>
</effect>
<effect name="DebuffBlock" />
</effects>
</skill>
<skill id="16682" toLevel="1" name="Doom Hammer">
<!-- A gargantuan hammer is dropped form the sky, causing damage to the target and nearby enemies. -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>900</castRange>
<effectRange>900</effectRange>
<affectLimit>10-25</affectLimit>
<affectRange>300</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="PhysicalAttack">
<power>150000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="16683" toLevel="1" name="Stun Shot">
<!-- Strong damage has caused Stun, and made movement temporarily impossible. -->
<icon>icon.skill0101</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<effectPoint>-438</effectPoint>
<isDebuff>1</isDebuff>
<trait>SHOCK</trait>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<isDebuff>true</isDebuff>
<effects>
<effect name="PhysicalAttack"> <!-- TODO -->
<power>100000</power>
</effect>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16684" toLevel="1" name="Multi Shot">
<!-- Targeted fan-type range physical skill -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>1100</castRange>
<affectLimit>10-10</affectLimit>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<targetType>ENEMY</targetType>
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;1100;120</fanRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<effects>
<effect name="PhysicalAttack">
<power>150000</power>
<criticalChance>5</criticalChance>
</effect>
</effects>
</skill>
<skill id="16685" toLevel="1" name="Ultra Plasma Ball">
<!-- Magic skill that deals great damage to a single enemy -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16686" toLevel="1" name="Ultra Plasma Wave">
<!-- Magic skill that deals great damage within a target range -->
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
<targetType>SELF</targetType>
<castRange>900</castRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
</effect>
</effects>
</skill>
<skill id="16687" toLevel="1" name="Helios' Zone of Overawing Might">
<!-- The area around oneself is made a hazardous high-voltage zone, dealing huge magic damage at intervals to enemies who stay within this zone. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalType>COMBINATION</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>10</abnormalTime>
<activateRate>90</activateRate>
<castRange>2000</castRange>
<effectRange>2000</effectRange>
<affectRange>400</affectRange>
<effectPoint>-100</effectPoint>
<affectLimit>20-20</affectLimit>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<effects>
<effect name="DamOverTime">
<power>335</power>
<ticks>5</ticks>
</effect>
</effects>
</skill>
<skill id="16688" toLevel="1" name="Emperor Helios' Command">
<!-- All personnel in the zone pass out in front of Helios, and are stunned. -->
<icon>icon.skill0096</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>200</activateRate>
<castRange>2000</castRange>
<hitTime>1500</hitTime>
<effectRange>1100</effectRange>
<isMagic>2</isMagic> <!-- Static Skill -->
<effectPoint>-100</effectPoint>
<isDebuff>1</isDebuff>
<trait>SHOCK</trait>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<isDebuff>true</isDebuff>
<effects>
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912;30516</allowedSkills>
</effect>
</effects>
</skill>
<skill id="16689" toLevel="2" name="Blessing of the Blackbird Clan">
<!-- The blessing of the Berserker Sculpture made by the Blackbird Clan. For 60 minutes, P. Atk. +$s1, M. Atk. +$s2, and Dark Attribute Def. +$s3. -->
<icon>icon.etc_residence_sw</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<hitTime>1000</hitTime>
<effectPoint>204</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>DARK</attribute>
</effect>
</effects>
</skill>
<skill id="16690" toLevel="2" name="Blessing of the Giant Trackers">
<icon>icon.etc_residence_sw</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<hitTime>1000</hitTime>
<effectPoint>204</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>EARTH</attribute>
</effect>
</effects>
</skill>
<skill id="16691" toLevel="2" name="Blessing of the Unworldly Visitors">
<icon>icon.etc_residence_sw</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<hitTime>1000</hitTime>
<effectPoint>204</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MAtk">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>2</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WIND</attribute>
</effect>
</effects>
</skill>
<skill id="16692" toLevel="2" name="Grace of the Mother Tree Guardians">
<!-- The grace of the Guardian Sculpture made by the Mother Tree Guardians. For 60 minutes, P. Def. +$s1, M. Def. +$s2, Water Attribute Def. +$s3. -->
<icon>icon.etc_residence_sh</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<hitTime>1000</hitTime>
<effectPoint>204</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>WATER</attribute>
</effect>
</effects>
</skill>
<skill id="16693" toLevel="2" name="Grace of the Kingdom's Royal Guard">
<!-- The grace of the Guardian Sculpture made by the Kingdom's Royal Guard. For 60 minutes, P. Def. +$s1, M. Def. +$s2, Holy Attribute Def. +$s3. -->
<icon>icon.etc_residence_sh</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>3600</abnormalTime>
<hitTime>1000</hitTime>
<effectPoint>204</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectObject>FRIEND</affectObject>
<effects>
<effect name="MagicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>3</amount>
<mode>PER</mode>
</effect>
<effect name="DefenceAttribute">
<amount>30</amount>
<attribute>HOLY</attribute>
</effect>
</effects>
</skill>
<skill id="16694" toLevel="1" name="Leopold Stance Switch">
<icon>icon.skill0000</icon>
@ -1930,7 +2224,8 @@
<!-- Desert Thirst status is lifted; P./M. Atk., Atk. Spd./Casting Spd. +55%%. -->
<icon>icon.release_thirst</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <!-- TODO -->
<mpConsume>10</mpConsume>
<castRange>1300</castRange>
<hitTime>1000</hitTime>
@ -1938,12 +2233,33 @@
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>55</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>55</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>55</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>55</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16698" toLevel="1" name="Thirst Quench">
<!-- Desert Thirst status is lifted; P./M. Atk., Atk. Spd./Casting Spd. +60%%. -->
<icon>icon.release_thirst</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <!-- TODO -->
<mpConsume>10</mpConsume>
<castRange>1300</castRange>
<hitTime>1000</hitTime>
@ -1951,17 +2267,50 @@
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<isDebuff>1</isDebuff>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MAtk">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="PAtk">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>60</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="16699" toLevel="1" name="Critical Rise">
<!-- Help has been received from the Commandos; critical damage has increased. -->
<icon>icon.skill1242</icon>
<operateType>A2</operateType>
<targetType>SELF</targetType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>30</abnormalTime> <!-- TODO -->
<mpConsume>10</mpConsume>
<castRange>600</castRange>
<hitTime>1500</hitTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>650</effectPoint>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="MagicCriticalDamage">
<amount>10</amount> <!-- TODO -->
<mode>PER</mode>
</effect>
<effect name="CriticalDamage">
<amount>10</amount> <!-- TODO -->
<mode>PER</mode>
</effect>
</effects>
</skill>
</list>