From 50a7810b158c0e8644bc0b1bb698c3ac0daacb31 Mon Sep 17 00:00:00 2001 From: MobiusDev <8391001+MobiusDevelopment@users.noreply.github.com> Date: Sun, 19 Aug 2018 17:01:18 +0000 Subject: [PATCH] Use L2Object instead of L2Character for isFacing method. --- .../com/l2jmobius/gameserver/model/actor/L2Character.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java b/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java index 2a6460d534..530de8ec41 100644 --- a/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java +++ b/L2J_Mobius_CT_2.6_HighFive/java/com/l2jmobius/gameserver/model/actor/L2Character.java @@ -5859,7 +5859,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe * @param target * @return True if the target is facing the L2Character. */ - public boolean isInFrontOf(L2Character target) + public boolean isInFrontOf(L2Object target) { double angleChar, angleTarget, angleDiff; final double maxAngleDiff = 60; @@ -5913,7 +5913,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe { if ((_target != null) && _target.isCharacter()) { - return isInFrontOf((L2Character) _target); + return isInFrontOf(_target); } return false; }