Various skill updates for Helios.

Contributed by gamelike85.
This commit is contained in:
MobiusDev
2017-09-20 17:37:48 +00:00
parent 39af839127
commit 4ef6c97d92
15 changed files with 525 additions and 252 deletions

View File

@@ -525,9 +525,9 @@
<option id="523" name="MP Fire" desc="Max MP + 19%, P. Skill Critical Damage + 9%, PvP Damage + 5%" skillId="13890" skillLevel="13" />
<option id="524" name="MP Fire" desc="Max MP + 19%, P. Skill Critical Damage + 10%, PvP Damage + 5%" skillId="13890" skillLevel="14" />
<option id="525" name="MP Fire" desc="Max MP + 20%, P. Skill Critical Damage + 10%, PvP Damage + 5%" skillId="13890" skillLevel="15" />
<option id="526" name="Tyrr" desc="P. Atk. + 5%" skillId="13898" skillLevel="1" />
<option id="527" name="Feoh" desc="M. Atk. + 5%" skillId="13899" skillLevel="1" />
<option id="528" name="Sigel" desc="Max HP + 15%" skillId="13900" skillLevel="1" />
<option id="526" name="Tyrr" desc="P. Atk. + 5%, PvP/PvE Received Damage -5%" skillId="13898" skillLevel="1" />
<option id="527" name="Feoh" desc="M. Atk. + 5%, PvP/PvE Damage +2%" skillId="13899" skillLevel="1" />
<option id="528" name="Sigel" desc="Max HP + 15%, PvP/PvE Damage +2%" skillId="13900" skillLevel="1" />
<option id="529" name="Critical Slow" desc="Chance to decrease Speed and PvP Damage + 5% during a critical attack." skillId="13891" skillLevel="1" />
<option id="530" name="Critical Stun" desc="Chance to stun and PvP Damage + 5% during a critical attack." skillId="13892" skillLevel="1" />
<option id="531" name="Magic Hold" desc="Chance to activate a Dryad Root and PvP Damage + 5% when using a magic skill." skillId="13893" skillLevel="1" />

View File

@@ -2016,10 +2016,6 @@
<amount>12</amount>
<mode>PER</mode>
</effect>
<effect name="MaxMp">
<amount>38</amount>
<mode>DIFF</mode>
</effect>
<effect name="MpRegen">
<amount>0.23</amount>
<mode>DIFF</mode>

View File

@@ -25,7 +25,7 @@
<amount>100</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>30</amount>
<mode>PER</mode>
</effect>
@@ -75,7 +75,7 @@
<amount>500</amount>
<mode>DIFF</mode>
</effect>
<effect name="SkillCritical">
<effect name="SkillCriticalProbability">
<amount>50</amount>
<mode>PER</mode>
</effect>

View File

@@ -1283,7 +1283,7 @@
</effects>
</skill>
<skill id="10517" toLevel="1" name="Shadow Hide">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- You go into Hide state, cancel debuffs and Hold effects on you, increase HP Recovery Bonus, and eliminate enemy enmity toward you. -->
<abnormalLvl>1</abnormalLvl>
@@ -1321,10 +1321,6 @@
<rate>100</rate>
<max>10</max>
</effect>
<effect name="HpRegen">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
<amount>
<value fromLevel="1" toLevel="1">-50</value>
@@ -1362,9 +1358,9 @@
</effects>
</skill>
<skill id="10520" toLevel="4" name="Final Ultimate Evasion">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- For 30 sec., increases P. Evasion by 60, M. Evasion by 60, M. Def. by 20%, P. Skill Evasion Rate by 60% and Debuff Resistance. Has a 40% chance of canceling the enemy's targeting when attacked. -->
<!-- For 30 seconds, own P. Evasion +25, M. Def. +70%, P. Skill Evasion Rate +35%, Debuff Resistance +35%. Has a chance of canceling the enemy's targeting when attacked. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -1418,34 +1414,41 @@
<skillId>10544</skillId>
<skillLevel>1</skillLevel>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>60</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">65</value>
<value level="3">70</value>
<value level="4">75</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-30</amount>
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
@@ -1941,19 +1944,19 @@
</effects>
</skill>
<skill id="10529" toLevel="4" name="Shadow Flash">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- Moves behind the enemy, cancels his target, and inflicts Stun. Additionally increases Critical Damage on target, and prevents target's HP from recovering more than 50%. -->
<!-- Teleports to the back of the target to increase the damage from P. Critical Attack by 30% for 10 seconds and prevents it from recovering HP by over 50%. Additionally, the target is unable to hide and this state cannot be canceled. -->
<icon>icon.skill10529</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>4</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<abnormalTime>10</abnormalTime>
<abnormalType>CRITICAL_SPECIAL</abnormalType>
<abnormalVisualEffect>DEATH_MARK</abnormalVisualEffect>
<activateRate>
<value fromLevel="1" toLevel="4">100</value>
<value fromLevel="1" toLevel="4" fromSubLevel="1001" toSubLevel="1030">{base + base / 100 * subIndex}</value>
</activateRate>
<trait>SHOCK</trait>
<trait>NONE</trait>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>
@@ -1967,7 +1970,7 @@
<value fromLevel="1" toLevel="4">600</value>
<value fromLevel="1" toLevel="4" fromSubLevel="2001" toSubLevel="2030">{base + 10 * subIndex}</value>
</castRange>
<castRange>1100</castRange>
<castRange>900</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>300000</reuseDelay>
@@ -1980,9 +1983,11 @@
<staticReuse>true</staticReuse>
<targetType>ENEMY</targetType>
<affectScope>SINGLE</affectScope>
<targetConditions>
<condition name="OpCheckFlag" />
</targetConditions>
<effects>
<effect name="TeleportToTarget" />
<effect name="TargetCancel" />
<effect name="BlockActions">
<allowedSkills>10279;10517;10025;10776;11770;1904;11264;11093;13314;1912</allowedSkills>
</effect>
@@ -1994,6 +1999,13 @@
<amount>-50</amount>
<mode>PER</mode>
</effect>
<effect name="ReduceCancel">
<amount>-100</amount>
<mode>DIFF</mode>
</effect>
<effect name="TargetMeProbability">
<chance>100</chance>
</effect>
</effects>
</skill>
<skill id="10530" toLevel="1" name="Blind Spot">
@@ -2038,9 +2050,9 @@
</effects>
</skill>
<skill id="10531" toLevel="2" name="Angel of Death">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Glory Days confirmed -->
<!-- Momentarily increases Speed by 30, P. Evasion by 40, skill Evasion by 75, Vital Spot Attack Rate by 40%, and Debuff Resistance by 80%. Casts Crippling Poison on enemies attacking you. Requires a dagger/dual dagger to be equipped. -->
<!-- For 30 seconds, Vital Spot Attack Rate +40%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40, and defends against debuff attacks 5 times. Can be used when Dagger/Dual Dagger is equipped. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
@@ -2084,48 +2096,29 @@
</condition>
</conditions>
<effects>
<effect name="TriggerSkillByDamage">
<!-- Crippling Poison -->
<attackerType>L2Playable</attackerType>
<minAttackerLevel>1</minAttackerLevel>
<maxAttackerLevel>107</maxAttackerLevel>
<chance>80</chance>
<targetType>ENEMY</targetType>
<minDamage>1</minDamage>
<skillId>10545</skillId>
<skillLevel>
<value level="1">1</value>
<value level="2">2</value>
</skillLevel>
<effect name="VitalityPointsRate">
<value level="1">40</value>
<value level="2">45</value>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">75</value>
<value level="2">80</value>
</amount>
<effect name="PhysicalSkillPower">
<value level="1">10</value>
<value level="2">15</value>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">30</value>
<value level="2">34</value>
</amount>
<effect name="Accuracy">
<amount>8</amount>
<mode>DIFF</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>40</amount>
<mode>DIFF</mode>
</effect>
<effect name="FatalBlowRate">
<amount>
<value level="1">40</value>
<value level="2">45</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="ResistDispelByCategory">
<amount>-80</amount>
<slot>BUFF</slot>
<effect name="AbnormalShield">
<times>
<value level="1">5</value>
<value level="2">7</value>
</times>
</effect>
<effect name="PAtk" fromLevel="1" toLevel="2" fromSubLevel="2001" toSubLevel="2030">
<amount>

View File

@@ -2169,7 +2169,7 @@
</skill>
<skill id="10776" toLevel="4" name="Final Ultimate Escape">
<!-- Glory Days confirmed -->
<!-- For 30 sec., P. Evasion + 60, M. Evasion + 60, M. Def. + 20%, Debuff Resistance + 95%, and P. Skill Evasion Rate + 80%. -->
<!-- For 30 seconds, own P. Evasion +25, M. Def. +70%, P. Skill Evasion +35%, and Buff Cancel Attack Resistance +90%. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="4">30</value>
@@ -2202,39 +2202,35 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="SkillEvasion">
<magicType>0</magicType>
<amount>
<value level="1">80</value>
<value level="2">85</value>
<value level="3">90</value>
<value level="4">95</value>
</amount>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalEvasion">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">25</value>
<value level="2">30</value>
<value level="3">35</value>
<value level="4">40</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicalEvasion">
<effect name="MagicalDefence">
<amount>
<value level="1">60</value>
<value level="2">70</value>
<value level="3">80</value>
<value level="4">90</value>
<value level="1">70</value>
<value level="2">80</value>
<value level="3">90</value>
<value level="4">100</value>
</amount>
<mode>DIFF</mode>
<mode>PER</mode>
</effect>
<effect name="SkillEvasion">
<amount>
<value level="1">35</value>
<value level="2">40</value>
<value level="3">45</value>
<value level="4">50</value>
</amount>
<magicType>0</magicType>
</effect>
<effect name="ResistDispelByCategory">
<amount>-95</amount>
<amount>-90</amount>
<slot>BUFF</slot>
</effect>
<effect name="PAtk" fromLevel="3" toLevel="4" fromSubLevel="2001" toSubLevel="2030">
@@ -2640,7 +2636,7 @@
</skill>
<skill id="10784" toLevel="1" name="Camouflage">
<!-- Glory Days confirmed -->
<!-- For 30 sec., blends into the environment and hides. Decreases Speed by 30%. -->
<!-- For 30 seconds, blends into the environment and hides. Decreases Speed by 100. -->
<icon>icon.skill10784</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -2659,7 +2655,7 @@
<mpConsume>9</mpConsume>
<hitTime>200</hitTime>
<effectPoint>2</effectPoint>
<reuseDelay>120000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<basicProperty>NONE</basicProperty>
<rideState>NONE</rideState>
<staticReuse>true</staticReuse>

View File

@@ -334,7 +334,7 @@
</effects>
</skill>
<skill id="10952" toLevel="1" name="Survival Instinct">
<!-- For 60 sec., increases P. Atk. by 40%, P. Def/M. Def. by 20%, and increases Max HP/CP by 20%. Consumes 5 Soulstones. -->
<!-- For 60 seconds, own P. Atk +20%, P. Skill Power +15%, Atk. Spd. +15%, P. Def. +20%, M. Def. +20%. 5 Soul Stones consumed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
@@ -355,22 +355,22 @@
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>40</amount>
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>20</amount>
<effect name="PhysicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalAttackSpeed">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxCp">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="MaxHp">
<effect name="MagicalDefence">
<amount>20</amount>
<mode>PER</mode>
</effect>
@@ -383,7 +383,7 @@
</effects>
</skill>
<skill id="10953" toLevel="1" name="Hunting Instinct">
<!-- For 60 sec., increases Atk. Spd. by 20%, Skill Power by 20%, P. Skill Critical Rate by 40%, and Skill Critical Damage by 20%. Consumes 5 Soulstones. -->
<!-- For 60 seconds, own P. Atk +10%, P. Skill Power +15%, P. Skill Critical Rate +15%, P. Skill Critical Damage +15%. 5 Soul Stones consumed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
@@ -403,12 +403,20 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PhysicalAttackSpeed">
<amount>20</amount>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalProbability">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
@@ -420,7 +428,7 @@
</effects>
</skill>
<skill id="10954" toLevel="1" name="Counter Instinct">
<!-- For 60 sec., increases Skill Power by 40%, P. Skill Critical Rate by 20%, and Skill Critical Damage by 40%. Consumes 5 Soulstones. -->
<!-- For 60 seconds, own P. Atk +10%, P. Skill Power +15%, P. Skill Critical Damage +25%. 5 Soul Stones consumed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
@@ -440,8 +448,16 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>40</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="SkillCriticalDamage">
<amount>25</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">
@@ -453,7 +469,7 @@
</effects>
</skill>
<skill id="10955" toLevel="1" name="Bloody Instinct">
<!-- For 60 sec., increases PvP Damage by 20%, and Skill Power by 20%. Consumes 5 Soulstones. -->
<!-- For 60 seconds, own PvP damage +15%, P. Atk. +10%, P. Skill Damage +15%. 5 Soul Stones consumed. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
<value fromLevel="1" toLevel="1">60</value>
@@ -473,20 +489,24 @@
<effectPoint>2</effectPoint>
<reuseDelay>600000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>10</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDamageBonus">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>20</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>20</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="Speed" fromLevel="1" toLevel="1" fromSubLevel="2001" toSubLevel="2030">

View File

@@ -92,7 +92,7 @@
<isDebuff>true</isDebuff>
</skill>
<skill id="11106" toLevel="7" name="Elemental Mass Burst">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Detonates an Elemental Destruction to inflict damage on nearby enemies with 569 Power. For 15 seconds, M. Def. - 20%. -->
<icon>icon.skill11865</icon>
<abnormalTime>
@@ -136,8 +136,8 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<isMagic>1</isMagic>
<effectPoint>-1009</effectPoint>
@@ -761,8 +761,8 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>
@@ -1296,8 +1296,8 @@
</mpConsume>
<castRange>1100</castRange>
<effectRange>1400</effectRange>
<hitTime>6080</hitTime>
<coolTime>500</coolTime>
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<reuseDelay>6700</reuseDelay>
<effectPoint>-1009</effectPoint>
<isMagic>1</isMagic>

View File

@@ -386,7 +386,7 @@
<!-- Rushes the enemy to inflict Stun for 1 second. Requires a sword, dualsword or dual blunt to be equipped. -->
<icon>icon.skill11508</icon>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1</abnormalTime>
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>
@@ -414,7 +414,7 @@
</castRange>
<hitTime>800</hitTime>
<coolTime>200</coolTime>
<reuseDelay>10000</reuseDelay>
<reuseDelay>7000</reuseDelay>
<isDebuff>true</isDebuff>
<effectPoint>
<value level="1">-687</value>

View File

@@ -451,7 +451,7 @@
<icon>icon.ring_earthworm_heart</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
<magicLvl>85</magicLvl>
<magicLvl>85</magicLvl>
<effects>
<effect name="MaxMp">
<amount>38</amount>
@@ -631,8 +631,14 @@
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceTrait">
<HOLD>35</HOLD>
<effect name="Reuse">
<amount>-10</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
<attribute>WIND</attribute>
</effect>
<effect name="DamageShield">
<amount>3</amount>
@@ -753,21 +759,16 @@
<amount>74</amount>
<mode>DIFF</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<effect name="PhysicalSkillPower">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<effect name="MagicalSkillPower">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="DefenceAttribute">
<amount>35</amount>
<attribute>DARK</attribute>
@@ -896,7 +897,7 @@
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
</skill>
<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
<skill id="13339" toLevel="5" name="Enchant Heavy Armor Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<!-- Set item is enchanted. P. Def. + 93, and MP Recovery Bonus + 32 when standing/ sitting. -->
<icon>icon.skill0231</icon>
<operateType>P</operateType>
@@ -945,8 +946,16 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="ReflectSkill" fromLevel="3" toLevel="5">
<chance>5</chance>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>RUNNING</type>
<value>
<value level="1">0</value>
<value level="2">32</value>
<value level="3">32</value>
<value level="4">32</value>
<value level="5">32</value>
</value>
</effect>
<effect name="PhysicalDefence">
<amount>
@@ -958,7 +967,26 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShield">
<effect name="ReflectSkill">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
</effect>
<effect name="ReflectSkill">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">5</value>
<value level="4">5</value>
<value level="5">5</value>
</amount>
<type>MAGIC</type>
</effect>
<effect name="AbsorbDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -968,12 +996,12 @@
</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalDefence">
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">0</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
@@ -1000,7 +1028,7 @@
</effect>
</effects>
</skill>
<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
<skill id="13340" toLevel="5" name="Enchant Light Armor Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<!-- Set item is enchanted. M. Def. + 55, P. Evasion + 2, and Debuff Resistance + 10%. MP Recovery Bonus + 8 when standing/ sitting. -->
<icon>icon.skill0233</icon>
<operateType>P</operateType>
@@ -1025,16 +1053,6 @@
<value level="5">2</value>
</amount>
</effect>
<effect name="AbnormalShield">
<amount>
<value level="1">10</value>
<value level="2">10</value>
<value level="3">10</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
@@ -1057,7 +1075,17 @@
<value level="5">8</value>
</value>
</effect>
<effect name="PhysicalSkillPower">
<effect name="ResistAbnormalByCategory">
<amount>
<value level="1">-10</value>
<value level="2">-10</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<slot>DEBUFF</slot>
</effect>
<effect name="SkillCriticalProbability">
<amount>
<value level="1">0</value>
<value level="2">14</value>
@@ -1068,19 +1096,14 @@
<mode>PER</mode>
</effect>
<effect name="VampiricAttack" fromLevel="2" toLevel="5">
<amount>4</amount>
<chance>100</chance>
<mode>PER</mode>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
<value level="2">4</value>
<value level="3">4</value>
<value level="4">4</value>
<value level="5">4</value>
</amount>
<mode>PER</mode>
<chance>100</chance>
</effect>
<effect name="Reuse">
<amount>
@@ -1093,7 +1116,49 @@
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="DamageShield">
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">-10</value>
<value level="4">-10</value>
<value level="5">-10</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Speed">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">7</value>
<value level="4">7</value>
<value level="5">7</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="AbsorbDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>
@@ -1135,7 +1200,7 @@
</effect>
</effects>
</skill>
<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R,R95,R99grade)">
<skill id="13341" toLevel="5" name="Enchant Robe Set + 6 +7 +8 +9 +10 (R,R95,R99 Grade)">
<!-- Set item is enchanted. P. Def. + 60, Weight Limit + 30%, and Skill Cooldown - 3%. MP Recovery Bonus + 8 when standing/ sitting. -->
<icon>icon.skill0234</icon>
<operateType>P</operateType>
@@ -1150,17 +1215,51 @@
<value level="4">60</value>
<value level="5">60</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="WeightLimit">
<amount>
<value level="1">30</value>
<value level="2">30</value>
<value level="3">30</value>
<value level="4">30</value>
<value level="5">30</value>
<value level="1">-30</value>
<value level="2">-30</value>
<value level="3">-30</value>
<value level="4">-30</value>
<value level="5">-30</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="StatByMoveType">
<stat>REGENERATE_MP_RATE</stat>
<type>SITTING</type>
@@ -1183,17 +1282,6 @@
<value level="5">8</value>
</value>
</effect>
<effect name="Reuse">
<amount>
<value level="1">-3</value>
<value level="2">-3</value>
<value level="3">-3</value>
<value level="4">-3</value>
<value level="5">-3</value>
</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MaxHp">
<amount>
<value level="1">0</value>
@@ -1202,6 +1290,7 @@
<value level="4">4890</value>
<value level="5">4890</value>
</amount>
<mode>DIFF</mode>
</effect>
<effect name="ResistAbnormalByCategory">
<amount>
@@ -1243,7 +1332,17 @@
<value level="5">10</value>
</DUALDAGGER>
</effect>
<effect name="DamageShield">
<effect name="AbsorbDamage">
<amount>
<value level="1">0</value>
<value level="2">0</value>
<value level="3">0</value>
<value level="4">10</value>
<value level="5">10</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="DamageShieldResist">
<amount>
<value level="1">0</value>
<value level="2">0</value>

View File

@@ -126,6 +126,33 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="WeightLimit">
<amount>12800</amount>
<mode>DIFF</mode>
@@ -169,6 +196,33 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="WeightLimit">
<amount>12800</amount>
<mode>DIFF</mode>
@@ -212,6 +266,33 @@
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="WeightLimit">
<amount>12800</amount>
<mode>DIFF</mode>

View File

@@ -666,16 +666,36 @@
<amount>5</amount>
<mode>DIFF</mode>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="MagicMpCost">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>0</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>1</magicType>
</effect>
<effect name="Reuse">
<amount>-5</amount>
<mode>PER</mode>
<magicType>3</magicType>
</effect>
</effects>
</skill>
<skill id="13541" toLevel="1" name="Octavis' Shirt">

View File

@@ -313,7 +313,7 @@
<operateType>P</operateType>
</skill>
<skill id="13652" toLevel="1" name="Tiat's Belt">
<!-- Max HP/CP + 398, Max MP + 176, weight gauge + 12800, additional damage + 5%, inventory slots + 18. Received damage - 6%. -->
<!-- Belt instilled with Tiat's power. Max HP/CP +398, Max MP +176, weight gauge +12800, additional damage +5%, inventory slot +18. Received damage - 6%. -->
<icon>icon.octavis_belt_i00</icon>
<operateType>P</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -339,31 +339,57 @@
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
@@ -396,31 +422,57 @@
<amount>18</amount>
<mode>DIFF</mode>
</effect>
<effect name="EnlargeSlot">
<amount>18</amount>
<mode>DIFF</mode>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDamageBonus">
<effect name="PvpPhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PveMagicalSkillDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDefenceBonus">
<amount>6</amount>
<type>ENEMY_ALL</type>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalAttackDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpMagicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>
<effect name="PvpPhysicalSkillDefenceBonus">
<amount>6</amount>
<mode>PER</mode>
</effect>

View File

@@ -455,21 +455,12 @@
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
<effect name="AttackTrait">
<GIANT_WEAKNESS>50</GIANT_WEAKNESS>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>80</chance>
<chance>100</chance>
</effect>
</effects>
</skill>
@@ -479,21 +470,12 @@
<operateType>P</operateType>
<targetType>SELF</targetType>
<effects>
<effect name="PveMagicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalAttackDamageBonus">
<amount>5</amount>
<mode>PER</mode>
</effect>
<effect name="PvePhysicalSkillDamageBonus">
<amount>5</amount>
<mode>PER</mode>
<effect name="AttackTrait">
<GIANT_WEAKNESS>50</GIANT_WEAKNESS>
</effect>
<effect name="VampiricAttack">
<amount>5</amount>
<chance>80</chance>
<chance>100</chance>
</effect>
</effects>
</skill>

View File

@@ -181,7 +181,7 @@
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="DefenceTrait">
<BOW>50</BOW>
@@ -210,7 +210,7 @@
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="MagicalDefence">
<amount>50</amount>
@@ -282,6 +282,15 @@
<!-- Guess there is more -->
<slot>INVINCIBILITY</slot>
</effect>
<effect name="BlockSkill">
<magicTypes>0</magicTypes>
</effect>
<effect name="BlockSkill">
<magicTypes>1</magicTypes>
</effect>
<effect name="BlockSkill">
<magicTypes>3</magicTypes>
</effect>
<effect name="PhysicalDefence" fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">
<amount>
<value fromLevel="1" toLevel="1" fromSubLevel="1001" toSubLevel="1030">{-0.6 - 0.4 * subIndex}</value>
@@ -742,12 +751,12 @@
<isMagic>4</isMagic>
</skill>
<skill id="19227" toLevel="2" name="Wind Hiding">
<!-- Blends into the wind for 7 seconds. Increases Speed by 70. Canceled when using normal attacks or attack skills. -->
<!-- Blends into the wind for 5 seconds. Increases Speed by 14. Canceled when using normal attacks or attack skills. -->
<abnormalLvl>
<value level="1">1</value>
<value level="2">2</value>
</abnormalLvl>
<abnormalTime>7</abnormalTime>
<abnormalTime>5</abnormalTime>
<abnormalType>HIDE</abnormalType>
<abnormalVisualEffect>WIND_BLEND</abnormalVisualEffect>
<removedOnAnyActionExceptMove>true</removedOnAnyActionExceptMove>
@@ -767,8 +776,8 @@
<effect name="Hide" />
<effect name="Speed">
<amount>
<value level="1">70</value>
<value level="2">100</value>
<value level="1">7</value>
<value level="2">14</value>
</amount>
<mode>DIFF</mode>
</effect>
@@ -793,7 +802,7 @@
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<abnormalTime>30</abnormalTime>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="DefenceTrait">
<DAGGER>50</DAGGER>
@@ -844,16 +853,20 @@
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="MAtk">
<amount>30</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalSkillPower">
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>
</skill>
<skill id="19232" toLevel="1" name="Crippling Dance">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Party's P. Skill Power + 30%% for 30 seconds. Consumes 5 Spirit Ores. -->
<abnormalLvl>1</abnormalLvl>
<abnormalTime>
@@ -874,10 +887,14 @@
<hitTime>8000</hitTime>
<coolTime>300</coolTime>
<effectPoint>687</effectPoint>
<reuseDelay>600000</reuseDelay>
<reuseDelay>300000</reuseDelay>
<effects>
<effect name="PAtk">
<amount>15</amount>
<mode>PER</mode>
</effect>
<effect name="PhysicalSkillPower">
<amount>30</amount>
<amount>15</amount>
<mode>PER</mode>
</effect>
</effects>

View File

@@ -615,8 +615,8 @@
</selfEffects>
</skill>
<skill id="30008" toLevel="5" name="Wind Blend">
<!-- Updated to IO -->
<!-- For 3 sec., blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<!-- Updated to HELIOS -->
<!-- For 5 seconds, blends into the wind. Becomes one with the wind and disappears later on. Requires a sword or blunt weapon. -->
<icon>icon.skill30008</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -625,7 +625,7 @@
<value level="4">4</value>
<value level="5">5</value>
</abnormalLvl>
<abnormalTime>3</abnormalTime>
<abnormalTime>5</abnormalTime>
<effectPoint>687</effectPoint>
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -661,8 +661,25 @@
</condition>
</conditions>
<effects>
<effect name="ReduceDamage">
<amount>50</amount>
<effect name="PhysicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
<effect name="MagicalDefence">
<amount>
<value level="1">0</value>
<value level="2">20</value>
<value level="3">30</value>
<value level="4">40</value>
<value level="5">50</value>
</amount>
<mode>PER</mode>
</effect>
</effects>
<endEffects>
@@ -679,8 +696,8 @@
</endEffects>
</skill>
<skill id="30009" toLevel="10" name="Deceptive Blink">
<!-- Updated to Ertheia -->
<!-- For 5 sec., blends into the wind and teleports backward, and Speed + 100. Requires a sword or blunt weapon. -->
<!-- Updated to HELIOS -->
<!-- The caster is assimilated into the wind, and teleports to the rear. Assimiliation lasts for 5 seconds, and speed increases by 50 while assimilated. Requires a sword or blunt weapon. -->
<icon>icon.skill30009</icon>
<abnormalLvl>
<value level="1">1</value>
@@ -734,7 +751,7 @@
</effect>
<effect name="Hide" />
<effect name="Speed">
<amount>100</amount>
<amount>50</amount>
<mode>DIFF</mode>
</effect>
</effects>
@@ -822,7 +839,7 @@
<value level="14">37</value>
<value level="15">38</value>
</mpConsume>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>15000</reuseDelay>
@@ -844,7 +861,7 @@
</effects>
</skill>
<skill id="30012" toLevel="25" name="Air Rush">
<!-- Updated to IO -->
<!-- Updated to HELIOS -->
<!-- Knocks down target and attacks with 57 Power added to M. Atk. 10% more damage if target is debuffed. If target has Storm Sign, eliminates it and inflicts additional damage. Requires a sword or blunt weapon. -->
<icon>icon.skill30012</icon>
<abnormalLvl>1</abnormalLvl>
@@ -882,7 +899,7 @@
<value level="25">73</value>
</mpConsume>
<effectPoint>-696</effectPoint>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
<reuseDelay>7000</reuseDelay>
@@ -998,7 +1015,7 @@
<value level="14">37</value>
<value level="15">38</value>
</mpConsume>
<castRange>900</castRange>
<castRange>600</castRange>
<hitTime>1200</hitTime>
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>