Proper naming for bonus.
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		@@ -234,13 +234,13 @@ public final class Elementals
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		return (byte) (((element % 2) == 0) ? (element + 1) : (element - 1));
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	}
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	public static class ElementalStatBoni
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	public static class ElementalStatBonus
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	{
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		private byte _elementalType;
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		private int _elementalValue;
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		private boolean _active;
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		public ElementalStatBoni(byte type, int value)
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		public ElementalStatBonus(byte type, int value)
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		{
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			_elementalType = type;
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			_elementalValue = value;
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@@ -317,7 +317,7 @@ public final class Elementals
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	}
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	// non static:
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	private ElementalStatBoni _boni = null;
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	private ElementalStatBonus _bonus = null;
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	private byte _element = NONE;
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	private int _value = 0;
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@@ -329,7 +329,7 @@ public final class Elementals
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	public void setElement(byte type)
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	{
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		_element = type;
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		_boni.setElement(type);
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		_bonus.setElement(type);
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	}
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	public int getValue()
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@@ -340,7 +340,7 @@ public final class Elementals
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	public void setValue(int val)
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	{
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		_value = val;
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		_boni.setValue(val);
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		_bonus.setValue(val);
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	}
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	@Override
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@@ -353,22 +353,22 @@ public final class Elementals
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	{
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		_element = type;
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		_value = value;
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		_boni = new ElementalStatBoni(_element, _value);
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		_bonus = new ElementalStatBonus(_element, _value);
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	}
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	public void applyBonus(L2PcInstance player, boolean isArmor)
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	{
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		_boni.applyBonus(player, isArmor);
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		_bonus.applyBonus(player, isArmor);
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	}
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	public void removeBonus(L2PcInstance player)
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	{
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		_boni.removeBonus(player);
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		_bonus.removeBonus(player);
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	}
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	public void updateBonus(L2PcInstance player, boolean isArmor)
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	{
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		_boni.removeBonus(player);
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		_boni.applyBonus(player, isArmor);
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		_bonus.removeBonus(player);
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		_bonus.applyBonus(player, isArmor);
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	}
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}
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@@ -161,7 +161,7 @@ public class ItemInfo
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		// Get the enchant level of the L2ItemInstance
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		_enchant = item.getEnchant();
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		// Get the augmentation boni
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		// Get the augmentation bonus
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		_augmentation = 0;
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		// Get the quantity of the L2ItemInstance
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@@ -32,21 +32,21 @@ import com.l2jmobius.gameserver.model.options.Options;
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public final class L2Augmentation
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{
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	private int _effectsId = 0;
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	private AugmentationStatBoni _boni = null;
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	private AugmentationStatBonus _bonus = null;
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	public L2Augmentation(int effects)
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	{
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		_effectsId = effects;
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		_boni = new AugmentationStatBoni(_effectsId);
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		_bonus = new AugmentationStatBonus(_effectsId);
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	}
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	public static class AugmentationStatBoni
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	public static class AugmentationStatBonus
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	{
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		private static final Logger LOGGER = Logger.getLogger(AugmentationStatBoni.class.getName());
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		private static final Logger LOGGER = Logger.getLogger(AugmentationStatBonus.class.getName());
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		private final List<Options> _options = new ArrayList<>();
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		private boolean _active;
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		public AugmentationStatBoni(int augmentationId)
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		public AugmentationStatBonus(int augmentationId)
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		{
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			_active = false;
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			final int[] stats = new int[2];
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@@ -120,7 +120,7 @@ public final class L2Augmentation
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	 */
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	public void applyBonus(L2PcInstance player)
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	{
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		_boni.applyBonus(player);
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		_bonus.applyBonus(player);
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	}
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	/**
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@@ -129,6 +129,6 @@ public final class L2Augmentation
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	 */
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	public void removeBonus(L2PcInstance player)
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	{
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		_boni.removeBonus(player);
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		_bonus.removeBonus(player);
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	}
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}
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