Addition of CallLearnedSkill effect.

Contributed by Kazumi.
This commit is contained in:
MobiusDev
2019-02-16 15:26:21 +00:00
parent 25c8b60c26
commit 4e03ba0932
32 changed files with 709 additions and 274 deletions

View File

@@ -605,38 +605,31 @@
<!-- Casts owned Horn, Drum, Organ, and Guitar Melodies, all at once. -->
<icon>icon.skill19421</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectRange>1000</affectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>103</magicLvl>
<affectRange>1000</affectRange>
<effects>
<effect name="CallSkill"> <!-- Horn Melody -->
<effect name="CallLearnedSkill">
<skillId>11517</skillId> <!-- Horn Melody -->
<skillLevel>0</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Drum Melody -->
<effect name="CallLearnedSkill">
<skillId>11518</skillId> <!-- Drum Melody -->
<skillLevel>0</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Pipe Organ Melody -->
<effect name="CallLearnedSkill">
<skillId>11519</skillId> <!-- Pipe Organ Melody -->
<skillLevel>0</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Guitar Melody -->
<effect name="CallLearnedSkill">
<skillId>11520</skillId> <!-- Guitar Melody -->
<skillLevel>0</skillLevel>
</effect>
</effects>
</skill>
@@ -644,33 +637,28 @@
<!-- Casts owned Combat, Marching, and Relax Sonatas, all at once. -->
<icon>icon.skill19422</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>1000</affectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>101</magicLvl>
<affectRange>1000</affectRange>
<effects>
<effect name="CallSkill"> <!-- Prevailing Sonata -->
<effect name="CallLearnedSkill">
<skillId>11529</skillId> <!-- Prevailing Sonata -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Daring Sonata -->
<effect name="CallLearnedSkill">
<skillId>11530</skillId> <!-- Daring Sonata -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Refreshing Sonata -->
<effect name="CallLearnedSkill">
<skillId>11532</skillId> <!-- Refreshing Sonata -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -678,33 +666,28 @@
<!-- Casts owned Prevailing Song, Marching Song, and Relax Song, all at once. -->
<icon>icon.skill19423</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>1000</affectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>101</magicLvl>
<affectRange>1000</affectRange>
<effects>
<effect name="CallSkill"> <!-- Prevailing Song -->
<effect name="CallLearnedSkill">
<skillId>11607</skillId> <!-- Prevailing Song -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Daring Song -->
<effect name="CallLearnedSkill">
<skillId>11608</skillId> <!-- Daring Song -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Refreshing Song -->
<effect name="CallLearnedSkill">
<skillId>11609</skillId> <!-- Refreshing Song -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -712,33 +695,28 @@
<!-- Casts owned Prevailing Dance, Marching Dance, and Relax Dance, all at once. -->
<icon>icon.skill19424</icon>
<operateType>A1</operateType>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>1000</affectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>101</magicLvl>
<affectRange>1000</affectRange>
<effects>
<effect name="CallSkill"> <!-- Prevailing Dance -->
<effect name="CallLearnedSkill">
<skillId>11610</skillId> <!-- Prevailing Dance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Daring Dance -->
<effect name="CallLearnedSkill">
<skillId>11611</skillId> <!-- Daring Dance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Refreshing Dance -->
<effect name="CallLearnedSkill">
<skillId>11612</skillId> <!-- Refreshing Dance -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -746,33 +724,26 @@
<!-- Casts owned Elemental Resistance, debuff, and Mental Attack Resistance, all at once. -->
<icon>icon.skill19425</icon>
<operateType>A1</operateType>
<mpConsume>0</mpConsume>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>TARGET</targetType>
<affectScope>SINGLE</affectScope>
<effects>
<effect name="CallSkill"> <!-- Elemental Resistance -->
<effect name="CallLearnedSkill">
<skillId>11565</skillId> <!-- Elemental Resistance -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Holy Attack Resistance -->
<effect name="CallLearnedSkill">
<skillId>11566</skillId> <!-- Resistance Debuff -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Mental Attack Resistance -->
<effect name="CallLearnedSkill">
<skillId>11567</skillId> <!-- Mental Attack Resistance -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
@@ -793,72 +764,36 @@
<isTriggeredSkill>true</isTriggeredSkill>
</skill>
<skill id="19433" toLevel="11" name="Alluring Conduct">
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
<!-- Attacks the target and nearby enemies with $s1 Power added to P. Atk. and decreases Atk. Spd./ Casting Spd./ P. Def/ M. Def by $s3 for $s2. Increases cooldown of all skills by $s4and applies the Swift Praise effect to the caster. Can be used in the Triad state. Requires a sword, blunt, dual sword or dual blunt to be equipped. -->
<icon>icon.skill19433</icon>
<operateType>A1</operateType>
<mpConsume>0</mpConsume>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectRange>1000</affectRange>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<effects>
<effect name="CallSkill"> <!-- War Drum -->
<skillId>19444</skillId> <!-- War Drumb -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Marching Drum -->
<skillId>19445</skillId> <!-- Marching Drum -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Soothing Drum -->
<skillId>19446</skillId> <!-- Soothing Drum -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>
<skill id="19438" toLevel="1" name="Triple Stroke">
<!-- Casts owned War Drum, Marching Drum and Relax Drum all at once. -->
<icon>icon.skill19433</icon>
<icon>icon.skill19438</icon>
<operateType>A1</operateType>
<mpConsume>0</mpConsume>
<castRange>1000</castRange>
<effectPoint>696</effectPoint>
<mpConsume>140</mpConsume>
<effectRange>1500</effectRange>
<hitTime>4000</hitTime>
<coolTime>300</coolTime>
<reuseDelay>2000</reuseDelay>
<hitTime>4300</hitTime>
<abnormalTime>-1</abnormalTime>
<abnormalType>MULTI_BUFF</abnormalType>
<abnormalLvl>1</abnormalLvl>
<abnormalTime>1200</abnormalTime>
<magicCriticalRate>5</magicCriticalRate>
<targetType>SELF</targetType>
<affectRange>1000</affectRange>
<magicLvl>97</magicLvl>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<isMagic>22</isMagic>
<isMagic>1</isMagic> <!-- Magic Skill -->
<magicLvl>99</magicLvl>
<affectRange>1000</affectRange>
<effects>
<effect name="CallSkill"> <!-- War Drum -->
<effect name="CallLearnedSkill">
<skillId>19444</skillId> <!-- War Drumb -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Marching Drum -->
<effect name="CallLearnedSkill">
<skillId>19445</skillId> <!-- Marching Drum -->
<skillLevel>1</skillLevel>
</effect>
<effect name="CallSkill"> <!-- Soothing Drum -->
<effect name="CallLearnedSkill">
<skillId>19446</skillId> <!-- Soothing Drum -->
<skillLevel>1</skillLevel>
</effect>
</effects>
</skill>

View File

@@ -36,6 +36,7 @@ BonusDropRate: Bonus chance for dropping items. (l2jmobius)
BonusSpoilRate: Bonus chance for acquiring spoil items. (l2jmobius)
Breath: Underwater breathing stat.
BuffBlock: Blocks target from receiving buffs.
CallLearnedSkill: Calls existing learned skill. (l2jmobius)
CallParty: Recalls whole party.
CallPc: Recalls a Player.
CallRandomSkill: Triggers a random skill. (l2jmobius)