Implementing Chris's scripting engine and dropping the old one.

Author: UnAfraid
Source: L2jUnity free release.
This commit is contained in:
MobiusDev
2016-10-21 13:26:36 +00:00
parent 93c43d7067
commit 4df1abce3f
25 changed files with 1634 additions and 712 deletions

View File

@@ -16,9 +16,8 @@
*/
package com.l2jmobius.gameserver.taskmanager.tasks;
import java.io.File;
import javax.script.ScriptException;
import java.nio.file.Paths;
import java.util.logging.Level;
import com.l2jmobius.gameserver.scripting.L2ScriptEngineManager;
import com.l2jmobius.gameserver.taskmanager.Task;
@@ -40,26 +39,13 @@ public class TaskScript extends Task
@Override
public void onTimeElapsed(ExecutedTask task)
{
final File file = new File(L2ScriptEngineManager.SCRIPT_FOLDER, "cron/" + task.getParams()[2]);
if (file.isFile())
try
{
try
{
L2ScriptEngineManager.getInstance().executeScript(file);
}
catch (ScriptException e)
{
_log.warning("Failed loading: " + task.getParams()[2]);
L2ScriptEngineManager.getInstance().reportScriptFileError(file, e);
}
catch (Exception e)
{
_log.warning("Failed loading: " + task.getParams()[2]);
}
L2ScriptEngineManager.getInstance().executeScript(Paths.get("cron", task.getParams()[2]));
}
else
catch (Exception e)
{
_log.warning("File Not Found: " + task.getParams()[2]);
_log.log(Level.WARNING, "Script execution failed!", e);
}
}
}