Implementing Chris's scripting engine and dropping the old one.

Author: UnAfraid
Source: L2jUnity free release.
This commit is contained in:
MobiusDev
2016-10-21 13:26:36 +00:00
parent 93c43d7067
commit 4df1abce3f
25 changed files with 1634 additions and 712 deletions

View File

@@ -16,7 +16,6 @@
*/
package com.l2jmobius.gameserver.handler;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
@@ -63,7 +62,7 @@ public final class EffectHandler implements IHandler<Class<? extends AbstractEff
{
try
{
L2ScriptEngineManager.getInstance().executeScript(new File(L2ScriptEngineManager.SCRIPT_FOLDER, "handlers/EffectMasterHandler.java"));
L2ScriptEngineManager.getInstance().executeEffectMasterHandler();
}
catch (Exception e)
{