Implementing Chris's scripting engine and dropping the old one.
Author: UnAfraid Source: L2jUnity free release.
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@@ -16,7 +16,6 @@
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*/
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package com.l2jmobius.gameserver.handler;
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import java.io.File;
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import java.util.HashMap;
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import java.util.Map;
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@@ -63,7 +62,7 @@ public final class EffectHandler implements IHandler<Class<? extends AbstractEff
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{
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try
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{
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L2ScriptEngineManager.getInstance().executeScript(new File(L2ScriptEngineManager.SCRIPT_FOLDER, "handlers/EffectMasterHandler.java"));
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L2ScriptEngineManager.getInstance().executeEffectMasterHandler();
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}
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catch (Exception e)
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{
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