Implementing Chris's scripting engine and dropping the old one.
Author: UnAfraid Source: L2jUnity free release.
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L2J_Mobius_Test/dist/game/config/ScriptEngines.ini
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L2J_Mobius_Test/dist/game/config/ScriptEngines.ini
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###############################################################################
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# Properties retrived with System.getProperty(String) can be used as values
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# by enclosing the property name with %. Eg.: %java.class.path%
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#
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# You can set a property for a scripting engine by language name.
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#
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# Examples:
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# language.Java.source=1.8
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###############################################################################
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#######################################
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# L2J_JavaEngine #####################
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#######################################
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# The prefered java compiler api to use.
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# The value is a fully qualified name of a class which implements the javax.toold.JavaCompiler and has a zero argument constructor.
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# When the prefered compiler is not set, the first found compiler is used.
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# When the prefered compiler is not found, the last found compiler is used.
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language.Java.preferedCompiler=com.sun.tools.javac.api.JavacTool
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language.Java.preferedCompiler=org.eclipse.jdt.internal.compiler.tool.EclipseCompiler
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# The parent class loader for isolated script class loaders.
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# When this property is not specified, has an invalid value or is a class name which could not be found, the System classloader is used.
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# Values: System, ThreadContext or a fully qualified java class name
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language.Java.classloader=System
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#language.Java.classloader=ThreadContext
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# Source compatibility
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language.Java.source=1.8
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# The java sourcepath, when you have a different datapack root, you must change this too.
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language.Java.sourcepath=data/scripts
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# The java classpath
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language.Java.cp=%java.class.path%
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# The debug informations to generate for compiled class files
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language.Java.g=source,lines,vars
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