Addition of BonusExpType enumeration.
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@@ -16,6 +16,7 @@
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.BonusExpType;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@@ -38,11 +39,27 @@ public class ExpModify extends AbstractStatAddEffect
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{
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effected.getStat().mergeAdd(Stat.BONUS_EXP, _amount);
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// Send exp bonus to player.
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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if (skill != null)
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{
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player.sendPacket(new ExUserBoostStat(player));
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if (skill.isActive())
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{
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effected.getStat().mergeAdd(Stat.ACTIVE_BONUS_EXP, _amount);
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effected.getStat().mergeAdd(Stat.BONUS_EXP_BUFFS, 1);
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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{
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player.sendPacket(new ExUserBoostStat(player, BonusExpType.BUFFS));
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}
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}
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else
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{
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effected.getStat().mergeAdd(Stat.BONUS_EXP_PASSIVES, 1);
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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{
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player.sendPacket(new ExUserBoostStat(player, BonusExpType.PASSIVE));
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}
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}
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}
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}
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}
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@@ -16,6 +16,7 @@
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*/
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package handlers.effecthandlers;
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import org.l2jmobius.gameserver.enums.BonusExpType;
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import org.l2jmobius.gameserver.model.StatSet;
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import org.l2jmobius.gameserver.model.actor.Creature;
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import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
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@@ -38,11 +39,14 @@ public class VitalityExpRate extends AbstractStatPercentEffect
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{
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effected.getStat().mergeMul(Stat.VITALITY_EXP_RATE, (_amount / 100) + 1);
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// Send exp bonus to player.
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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if (skill != null)
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{
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player.sendPacket(new ExUserBoostStat(player));
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effected.getStat().mergeAdd(Stat.VITALITY_SKILLS, 1);
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final PlayerInstance player = effected.getActingPlayer();
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if (player != null)
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{
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player.sendPacket(new ExUserBoostStat(player, BonusExpType.VITALITY));
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}
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}
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}
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}
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