Addition of BonusExpType enumeration.

This commit is contained in:
MobiusDevelopment
2021-10-17 18:24:00 +00:00
parent 7612b7897a
commit 4de00e10c4
34 changed files with 508 additions and 114 deletions

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.BonusExpType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
@@ -38,11 +39,27 @@ public class ExpModify extends AbstractStatAddEffect
{
effected.getStat().mergeAdd(Stat.BONUS_EXP, _amount);
// Send exp bonus to player.
final PlayerInstance player = effected.getActingPlayer();
if (player != null)
if (skill != null)
{
player.sendPacket(new ExUserBoostStat(player));
if (skill.isActive())
{
effected.getStat().mergeAdd(Stat.ACTIVE_BONUS_EXP, _amount);
effected.getStat().mergeAdd(Stat.BONUS_EXP_BUFFS, 1);
final PlayerInstance player = effected.getActingPlayer();
if (player != null)
{
player.sendPacket(new ExUserBoostStat(player, BonusExpType.BUFFS));
}
}
else
{
effected.getStat().mergeAdd(Stat.BONUS_EXP_PASSIVES, 1);
final PlayerInstance player = effected.getActingPlayer();
if (player != null)
{
player.sendPacket(new ExUserBoostStat(player, BonusExpType.PASSIVE));
}
}
}
}
}

View File

@@ -16,6 +16,7 @@
*/
package handlers.effecthandlers;
import org.l2jmobius.gameserver.enums.BonusExpType;
import org.l2jmobius.gameserver.model.StatSet;
import org.l2jmobius.gameserver.model.actor.Creature;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
@@ -38,11 +39,14 @@ public class VitalityExpRate extends AbstractStatPercentEffect
{
effected.getStat().mergeMul(Stat.VITALITY_EXP_RATE, (_amount / 100) + 1);
// Send exp bonus to player.
final PlayerInstance player = effected.getActingPlayer();
if (player != null)
if (skill != null)
{
player.sendPacket(new ExUserBoostStat(player));
effected.getStat().mergeAdd(Stat.VITALITY_SKILLS, 1);
final PlayerInstance player = effected.getActingPlayer();
if (player != null)
{
player.sendPacket(new ExUserBoostStat(player, BonusExpType.VITALITY));
}
}
}
}

View File

@@ -0,0 +1,39 @@
/*
* This file is part of the L2J Mobius project.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package org.l2jmobius.gameserver.enums;
/**
* @author Mobius
*/
public enum BonusExpType
{
VITALITY(1),
BUFFS(2),
PASSIVE(3);
private int _id;
private BonusExpType(int id)
{
_id = id;
}
public int getId()
{
return _id;
}
}

View File

@@ -144,6 +144,9 @@ public enum Stat
DEFENCE_CRITICAL_DAMAGE_SKILL_ADD("defCAtkSkillAdd"),
INSTANT_KILL_RESIST("instantKillResist"),
EXPSP_RATE("rExp"),
ACTIVE_BONUS_EXP("activeBonusExp"), // Used to measure active skill bonus exp.
BONUS_EXP_BUFFS("bonusExpBuffs"), // Used to count active skill exp.
BONUS_EXP_PASSIVES("bonusExpPassives"), // Used to count passive skill exp.
BONUS_EXP("bonusExp"),
BONUS_SP("bonusSp"),
BONUS_DROP_ADENA("bonusDropAdena"),
@@ -251,6 +254,7 @@ public enum Stat
// Vitality
VITALITY_CONSUME_RATE("vitalityConsumeRate"),
VITALITY_EXP_RATE("vitalityExpRate"),
VITALITY_SKILLS("vitalitySkills"), // Used to count vitality skill bonuses.
// Souls
MAX_SOULS("maxSouls"),

View File

@@ -19,12 +19,14 @@ package org.l2jmobius.gameserver.network.clientpackets;
import org.l2jmobius.Config;
import org.l2jmobius.commons.network.PacketReader;
import org.l2jmobius.gameserver.data.xml.SkillData;
import org.l2jmobius.gameserver.enums.BonusExpType;
import org.l2jmobius.gameserver.enums.SkillFinishType;
import org.l2jmobius.gameserver.model.actor.Summon;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.skills.AbnormalType;
import org.l2jmobius.gameserver.model.skills.Skill;
import org.l2jmobius.gameserver.network.GameClient;
import org.l2jmobius.gameserver.network.serverpackets.ExUserBoostStat;
/**
* @author KenM
@@ -78,6 +80,8 @@ public class RequestDispel implements IClientIncomingPacket
if (player.getObjectId() == _objectId)
{
player.stopSkillEffects(SkillFinishType.REMOVED, _skillId);
player.sendPacket(new ExUserBoostStat(player, BonusExpType.VITALITY));
player.sendPacket(new ExUserBoostStat(player, skill.isActive() ? BonusExpType.BUFFS : BonusExpType.PASSIVE));
}
else
{

View File

@@ -17,6 +17,7 @@
package org.l2jmobius.gameserver.network.serverpackets;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.enums.BonusExpType;
import org.l2jmobius.gameserver.model.actor.instance.PlayerInstance;
import org.l2jmobius.gameserver.model.stats.Stat;
import org.l2jmobius.gameserver.network.OutgoingPackets;
@@ -27,10 +28,12 @@ import org.l2jmobius.gameserver.network.OutgoingPackets;
public class ExUserBoostStat implements IClientOutgoingPacket
{
private final PlayerInstance _player;
private final BonusExpType _type;
public ExUserBoostStat(PlayerInstance player)
public ExUserBoostStat(PlayerInstance player, BonusExpType type)
{
_player = player;
_type = type;
}
@Override
@@ -38,29 +41,57 @@ public class ExUserBoostStat implements IClientOutgoingPacket
{
OutgoingPackets.EX_USER_BOOST_STAT.writeId(packet);
final int currentVitalityPoints = _player.getStat().getVitalityPoints();
int vitalityBonus = 0;
if (currentVitalityPoints > 105000)
int count = 0;
int bonus = 0;
switch (_type)
{
vitalityBonus = 300;
}
else if (currentVitalityPoints > 70000)
{
vitalityBonus = 250;
}
else if (currentVitalityPoints > 35000)
{
vitalityBonus = 200;
}
else if (currentVitalityPoints > 0)
{
vitalityBonus = 150;
case VITALITY:
{
final int currentVitalityPoints = _player.getStat().getVitalityPoints();
if (currentVitalityPoints > 105000)
{
count = 1;
bonus = 300;
}
else if (currentVitalityPoints > 70000)
{
count = 1;
bonus = 250;
}
else if (currentVitalityPoints > 35000)
{
count = 1;
bonus = 200;
}
else if (currentVitalityPoints > 0)
{
count = 1;
bonus = 100;
}
if (bonus > 0)
{
count += (int) _player.getStat().getValue(Stat.VITALITY_SKILLS, 0);
bonus += (int) ((_player.getStat().getMul(Stat.VITALITY_EXP_RATE, 1) - 1) * 100);
}
break;
}
case BUFFS:
{
count = (int) _player.getStat().getValue(Stat.BONUS_EXP_BUFFS, 0);
bonus = (int) _player.getStat().getValue(Stat.ACTIVE_BONUS_EXP, 0);
break;
}
case PASSIVE:
{
count = (int) _player.getStat().getValue(Stat.BONUS_EXP_PASSIVES, 0);
bonus = (int) (_player.getStat().getValue(Stat.BONUS_EXP, 0) - _player.getStat().getValue(Stat.ACTIVE_BONUS_EXP, 0));
break;
}
}
// final int bonus = (int) (_player.getStat().getExpBonusMultiplier() * 100);
final int bonus = (int) (_player.getStat().getValue(Stat.BONUS_EXP, 0) + vitalityBonus);
packet.writeC(bonus > 0 ? 2 : 0);
packet.writeC(bonus > 0 ? 2 : 0);
packet.writeC(_type.getId());
packet.writeC(count);
packet.writeH(bonus);
return true;

View File

@@ -20,6 +20,7 @@ import org.l2jmobius.Config;
import org.l2jmobius.commons.network.PacketWriter;
import org.l2jmobius.gameserver.data.xml.ExperienceData;
import org.l2jmobius.gameserver.enums.AttributeType;
import org.l2jmobius.gameserver.enums.BonusExpType;
import org.l2jmobius.gameserver.enums.ClassId;
import org.l2jmobius.gameserver.enums.ItemGrade;
import org.l2jmobius.gameserver.enums.UserInfoType;
@@ -460,7 +461,9 @@ public class UserInfo extends AbstractMaskPacket<UserInfoType>
// Send exp bonus change.
if (containsMask(UserInfoType.VITA_FAME))
{
_player.sendPacket(new ExUserBoostStat(_player));
_player.sendPacket(new ExUserBoostStat(_player, BonusExpType.VITALITY));
_player.sendPacket(new ExUserBoostStat(_player, BonusExpType.BUFFS));
_player.sendPacket(new ExUserBoostStat(_player, BonusExpType.PASSIVE));
}
return true;