AffectLimit values according to retail.

This commit is contained in:
MobiusDevelopment
2022-11-06 23:11:50 +00:00
parent 7dc4e83e70
commit 4d6f30dc23
334 changed files with 808 additions and 1834 deletions
@@ -726,7 +726,7 @@
<skill id="7" toLevel="46" name="Sonic Storm">
<!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. -->
<icon>icon.skill0007</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>300</coolTime>
@@ -1016,7 +1016,7 @@
<skill id="9" toLevel="34" name="Sonic Buster">
<!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a sword, a blunt weapon, or dual swords. Consumes $s2 Momentum Stones. Critical. Over-hit. -->
<icon>icon.skill0009</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>280</coolTime>
@@ -1791,7 +1791,7 @@
<skill id="17" toLevel="34" name="Force Burst">
<!-- Hurls a powerful burst of energy at enemies in the front with $s1 power. Consumes up to $s3 Momentum to increase damage. Requires a fist weapon. Consumes $s2 Momentum Stones. Critical. Over-hit. -->
<icon>icon.skill0017</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>217</coolTime>
@@ -2395,7 +2395,7 @@
<skill id="24" toLevel="31" name="Burst Shot">
<!-- Fires an exploding arrow to attack the target and nearby enemies with $s1 Power added to P. Atk. Requires a bow. Over-hit. -->
<icon>icon.skill0024</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>800</coolTime>
@@ -3439,7 +3439,7 @@
<skill id="35" toLevel="46" name="Force Storm">
<!-- Attacks nearby enemies with $s1 power. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. -->
<icon>icon.skill0035</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -2460,7 +2460,7 @@
<skill id="245" toLevel="15" name="Wild Sweep">
<!-- Attacks multiple enemies simultaneously with $s1 power. Requires a polearm. Over-hit. -->
<icon>icon.skill0245</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -899,7 +899,7 @@
<skill id="320" toLevel="19" name="Rampage">
<!-- Swings a spear to decrease nearby enemies' CP by $s1. Requires a polearm to be equipped. -->
<icon>icon.skill0320</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -2533,7 +2533,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>500</castRange>
@@ -2828,7 +2828,7 @@
<value fromLevel="1" toLevel="13">40</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
@@ -2612,7 +2612,7 @@
<value fromLevel="1" toLevel="12">60</value>
<value fromLevel="6" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
@@ -5652,7 +5652,7 @@
<skill id="492" toLevel="25" name="Spread Wing">
<!-- Spreads the wings to attack nearby enemies with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. -->
<icon>icon.skill0492</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<coolTime>720</coolTime>
<effectPoint>
@@ -5782,7 +5782,7 @@
<skill id="493" toLevel="28" name="Storm Assault">
<!-- Makes a hurricane-like assault on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires an ancient sword, a two-handed sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Over-hit. -->
<icon>icon.skill0493</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>
<value level="1">400</value>
@@ -162,7 +162,7 @@
<skill id="503" toLevel="3" name="Scorn">
<!-- Provokes the enemies to the front with $s1 Power. -->
<icon>icon.skill0503</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -769,7 +769,7 @@
<skill id="508" toLevel="31" name="Rising Shot">
<!-- Fires a soaring bolt at the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. Requires a crossbow. Over-hit. -->
<icon>icon.skill0508</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<coolTime>800</coolTime>
@@ -2016,7 +2016,7 @@
<skill id="526" toLevel="1" name="Enuma Elish">
<!-- Attacks enemies in the front using the Sword of Creation with $s1 power. Consumes up to $s2 souls to increase damage. Over-hit. -->
<icon>icon.skill0526</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -2500,7 +2500,7 @@
<skill id="540" toLevel="2" name="Wing Assault">
<!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 -->
<icon>icon.skill0540</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<coolTime>200</coolTime>
@@ -3366,7 +3366,7 @@
<abnormalTime>15</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
@@ -3553,7 +3553,7 @@
<skill id="569" toLevel="4" name="Attack Storm">
<!-- Unleash a magical attack on distant enemies. Requires level $s1 Momentum charge. Power $s2 -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -3656,7 +3656,7 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>70</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
@@ -3751,7 +3751,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>
@@ -3918,7 +3918,7 @@
<skill id="577" toLevel="4" name="Fire Breath">
<!-- Spouts out a fire attack that strikes enemies at the front. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
<castRange>100</castRange>
<coolTime>720</coolTime>
@@ -3975,7 +3975,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>DOT_ATTR</abnormalType>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>720</coolTime>
@@ -4148,7 +4148,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>HIT_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-100</effectPoint>
@@ -4199,7 +4199,7 @@
<subordinationAbnormalType>BLEEDING</subordinationAbnormalType>
<abnormalType>BLEEDING</abnormalType>
<activateRate>50</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>240</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>40</castRange>
@@ -4365,7 +4365,7 @@
<skill id="586" toLevel="2" name="Rolling Attack">
<!-- Quickly swings the polearm around, attacking nearby enemies. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-100</effectPoint>
<hitTime>2500</hitTime>
@@ -2744,7 +2744,7 @@
<skill id="694" toLevel="1" name="Divine Wizard: Divine Curtain">
<!-- Attack a large number of enemies with divine rainstorm. Power 64. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>-338</effectPoint>
@@ -1652,7 +1652,7 @@
<skill id="743" toLevel="3" name="Veil Master Dark Explosion">
<!-- Detonates the soul to attack surrounding enemies. Power $s1 -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -1699,7 +1699,7 @@
<skill id="744" toLevel="3" name="Veil Master: Dark Flare">
<!-- Attacks a large number of enemies by creating huge explosion. Power $s1 -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectPoint>-275</effectPoint>
<attributeType>DARK</attributeType>
@@ -1973,7 +1973,7 @@
<skill id="751" toLevel="3" name="Oel Mahum: Arm Flourish">
<!-- Flourishes weapons to attack surrounding enemies. Power $s1 Over-hit. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -2366,7 +2366,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>TOUCH_OF_DEATH</abnormalType>
<activateRate>90</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>700</coolTime>
@@ -2686,7 +2686,7 @@
<skill id="771" toLevel="1" name="Flame Hawk">
<!-- Shoots an arrow filled with the energy of the phoenix to attack the enemies with 8049 power. For 10 sec., makes the target lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0771</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
@@ -2724,7 +2724,7 @@
<skill id="772" toLevel="1" name="Arrow Rain">
<!-- Causes arrows to rain down from the sky with 7043 power. For 10 sec., deals Wind damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0772</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<coolTime>1000</coolTime>
@@ -2761,7 +2761,7 @@
<skill id="773" toLevel="1" name="Ghost Piercing">
<!-- Shoots ghost arrows with 8452 power. For 10 sec., deals Dark damage to the enemies making them lose 300 HP per sec. Requires a bow. Critical. Over-hit. -->
<icon>icon.skill0773</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
@@ -3412,7 +3412,7 @@
<skill id="790" toLevel="1" name="Wild Shot">
<!-- Shoots fire bolts with 7475 power. Consumes up to 5 souls to increase power. Requires a crossbow. Critical. Over-hit. -->
<icon>icon.skill0790</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<castRange>900</castRange>
<coolTime>1000</coolTime>
@@ -3593,7 +3593,7 @@
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
@@ -3721,7 +3721,7 @@
<skill id="795" toLevel="1" name="Divine Knight: Brandish">
<!-- Attacks the enemies in the front with 2322 power. Over-hit. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>660</coolTime>
@@ -3747,7 +3747,7 @@
<skill id="796" toLevel="1" name="Divine Knight: Blow Attack">
<!-- Detonates the floor by striking it hard. Power 1900. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<coolTime>660</coolTime>
<effectPoint>-100</effectPoint>
@@ -3769,7 +3769,7 @@
<skill id="797" toLevel="1" name="Divine Rogue: Piercing Attack">
<!-- Attacks all surrounding enemies with 2111 power. Over-hit. -->
<icon>icon.skill_transform_s_attack</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
<castRange>40</castRange>
<coolTime>660</coolTime>
@@ -2910,7 +2910,7 @@
<skill id="874" toLevel="8" name="Wizard Captain Flame Strike">
<!-- Launches an exploding fireball that inflicts damage on the enemy with $s1 Power. -->
<icon>icon.skill1181</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -3000,7 +3000,7 @@
<skill id="876" toLevel="8" name="Centurion Enuma Elish">
<!-- Attacks the enemy using the mighty Sword of Creation with $s1 Power added to P. Atk. -->
<icon>icon.skill0526</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<castRange>40</castRange>
<coolTime>720</coolTime>
@@ -3000,7 +3000,7 @@
<skill id="951" toLevel="7" name="Wing Assault">
<!-- Charges with outspread wings. Strikes around the attacking target. Power $s1 -->
<icon>icon.skill0540</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>600</castRange>
<coolTime>200</coolTime>
@@ -4845,7 +4845,7 @@
<skill id="987" toLevel="1" name="Multishot">
<!-- Attacks multiple enemies with 11,030 power. Requires a bow or a crossbow. Critical. Over-hit. The skill cooldown is fixed. -->
<icon>icon.skill0987</icon>
<affectLimit>8-0-1</affectLimit>
<affectLimit>8-0</affectLimit>
<affectRange>900</affectRange>
<affectHeight>-200;200</affectHeight>
<castRange>900</castRange>
@@ -5234,7 +5234,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>600</castRange>
@@ -3332,7 +3332,7 @@
<skill id="1174" toLevel="22" name="Frost Wall">
<!-- Raises a wall of ice that inflicts water damage on enemies with $s1 power. -->
<icon>icon.skill1174</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<effectPoint>
@@ -3545,7 +3545,7 @@
<skill id="1176" toLevel="15" name="Tempest">
<!-- Stirs up a hurricane that inflicts Wind damage on the target and nearby enemies with $s1 power. -->
<icon>icon.skill1176</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -3781,7 +3781,7 @@
<skill id="1181" toLevel="3" name="Flame Strike">
<!-- Launches a flaming swath of energy and inflicts Fire damage on the target and nearby enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill1181</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -7763,7 +7763,7 @@
<skill id="1295" toLevel="9" name="Aqua Splash">
<!-- Creates a massive tidal wave that deals water damage to nearby enemies with $s1 power. -->
<icon>icon.skill1295</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -7840,7 +7840,7 @@
<skill id="1296" toLevel="9" name="Rain of Fire">
<!-- Creates a massive explosion that deals fire damage to nearby enemies with $s1 power. -->
<icon>icon.skill1296</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -1532,7 +1532,7 @@
<skill id="1434" toLevel="4" name="Dark Explosion">
<!-- Explodes souls and inflicts magical damage on nearby enemies with $s2 power. Consumes $s1 soul(s). -->
<icon>icon.skill1434</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -1900,7 +1900,7 @@
<abnormalType>SPEED_DOWN</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>40</castRange>
@@ -2072,7 +2072,7 @@
<skill id="1438" toLevel="9" name="Annihilation Circle">
<!-- Inflicts dark damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. -->
<icon>icon.skill1438</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -2826,7 +2826,7 @@
<skill id="1450" toLevel="1" name="Chain Lightning">
<!-- Hurls thunderbolts and inflicts non-attribute damage on the target and nearby enemies with $s1 power. Consumes up to $s2 souls to increase power. -->
<icon>icon.skill1450</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>-1</effectPoint>
@@ -3240,7 +3240,7 @@
<value fromLevel="1" toLevel="10">80</value>
<value fromLevel="6" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<coolTime>500</coolTime>
@@ -3470,7 +3470,7 @@
<skill id="1469" toLevel="1" name="Leopold">
<!-- Summons the devastating Leopold's cannon to inflict fire damage with $s2 power. Consumes $s1 soul(s). -->
<icon>icon.skill1469</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<castRange>600</castRange>
<effectPoint>-1</effectPoint>
@@ -3525,7 +3525,7 @@
<skill id="1471" toLevel="2" name="Death Beam">
<!-- Attacks enemies in front of you. Power $s1 -->
<icon>icon.skill1471</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
@@ -1879,7 +1879,7 @@
<skill id="1528" toLevel="42" name="Divine Flash">
<!-- Spreads divine energy to damage nearby enemies with $s1 Power. -->
<icon>icon.skill1528</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -2211,7 +2211,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<castRange>600</castRange>
@@ -2933,7 +2933,7 @@
<skill id="1544" toLevel="7" name="Death Beam">
<!-- Attacks enemies in front of you. Power $s1 -->
<icon>icon.skill1471</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<castRange>40</castRange>
<effectPoint>-1</effectPoint>
@@ -3309,7 +3309,7 @@
<!-- Inflicts magic non-attribute damage on the target and nearby enemies with 141 power and recovers MP. Inflicts additional non-attribute damage with 58 power to monsters. -->
<icon>icon.skill1554</icon>
<abnormalTime>3</abnormalTime>
<affectLimit>10-0-1</affectLimit>
<affectLimit>10-0</affectLimit>
<affectRange>200</affectRange>
<castRange>900</castRange>
<effectPoint>-689</effectPoint>
@@ -815,7 +815,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<castRange>2000</castRange>
<nextAction>ATTACK</nextAction>
<targetType>ENEMY</targetType>
@@ -838,7 +838,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>500</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<targetType>SELF</targetType>
@@ -859,7 +859,7 @@
<hitCancelTime>5</hitCancelTime>
<magicLevel>85</magicLevel>
<affectRange>500</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<hitTime>5000</hitTime>
<isSuicideAttack>true</isSuicideAttack>
<targetType>SELF</targetType>
@@ -882,7 +882,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLevel>85</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;1000;90</fanRange>
<reuseDelay>4000</reuseDelay>
<nextAction>ATTACK</nextAction>
@@ -1599,7 +1599,7 @@
<effectRange>600</effectRange>
<magicLevel>95</magicLevel>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1780,7 +1780,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>100</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -215,7 +215,7 @@
<abnormalTime>15</abnormalTime>
<trait>BLEED</trait>
<affectRange>500</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -246,7 +246,7 @@
<abnormalTime>15</abnormalTime>
<trait>POISON</trait>
<affectRange>500</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -270,7 +270,7 @@
<effectRange>1400</effectRange>
<magicLevel>85</magicLevel>
<affectRange>500</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1144,7 +1144,7 @@
<skill id="1942" toLevel="1" name="Wing Storm">
<!-- Attacks nearby enemies with spread wings. -->
<icon>icon.skill0492</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1168,7 +1168,7 @@
<skill id="1943" toLevel="1" name="Wing Rush">
<!-- Attacks with spread wings. Strikes all in target rush area. -->
<icon>icon.skill0540</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>DA1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1221,7 +1221,7 @@
<skill id="1945" toLevel="1" name="Power Death Beam">
<!-- Attack enemies at the front. -->
<icon>icon.skill1471</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>20</attributeValue>
@@ -2518,7 +2518,7 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>35</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>
@@ -4830,7 +4830,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>900</affectRange>
<castRange>2500</castRange>
<effectRange>2500</effectRange>
@@ -4861,7 +4860,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>900</affectRange>
<castRange>2500</castRange>
<effectRange>2500</effectRange>
@@ -4892,7 +4890,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>900</affectRange>
<castRange>2500</castRange>
<effectRange>2500</effectRange>
@@ -4925,7 +4922,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>900</affectRange>
<castRange>2500</castRange>
<effectRange>2500</effectRange>
@@ -4976,7 +4972,6 @@
</skill>
<skill id="4690" toLevel="1" name="Valakas' Meteor Storm">
<affectRange>600</affectRange>
<affectLimit>40-40</affectLimit>
<coolTime>2000</coolTime>
<effectPoint>-100</effectPoint>
<attributeType>FIRE</attributeType>
@@ -708,7 +708,7 @@
<value level="12">49</value>
<value level="13">50</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>
@@ -1465,7 +1465,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5048" toLevel="12" name="Burst Shot">
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-100</effectPoint>
<hitTime>4000</hitTime>
<magicLevel>
@@ -2301,7 +2301,7 @@
</skill>
<skill id="5582" toLevel="1" name="Divine Beast's Fire Breath">
<!-- Attack the enemy by breathing fire. Power 875. -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>250</affectRange>
<castRange>100</castRange>
<coolTime>720</coolTime>
@@ -2715,7 +2715,7 @@
<skill id="5658" toLevel="85" name="Gatekeeper Flame Strike">
<!-- Sets the closest area on fire and hurls a fireball. Power $s1 -->
<icon>icon.skill1181</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -398,7 +398,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>30</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint>
<fanRange>0;0;1500;60</fanRange>
@@ -961,7 +961,7 @@
</skill>
<skill id="5732" toLevel="6" name="Flame Strike">
<icon>icon.skill1181</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>500</affectRange>
<castRange>500</castRange>
<effectPoint>
@@ -1729,7 +1729,7 @@
<skill id="5748" toLevel="12" name="Meteor Shower">
<!-- Drops meteors to attack surrounding enemies. Power $s1 -->
<icon>icon.skill1467</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<coolTime>720</coolTime>
<effectPoint>
<value level="1">-138</value>
@@ -1966,7 +1966,7 @@
</skill>
<skill id="5751" toLevel="12" name="Lightning Wave">
<!-- Inflicts the power of thunder upon surrounding enemies. Power $s1 -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-138</value>
@@ -2901,7 +2901,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;900;5</fanRange>
@@ -2953,7 +2953,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;900;30</fanRange>
@@ -2975,7 +2975,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5797" toLevel="1" name="Bursting Flame">
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange>
<hitTime>3500</hitTime>
@@ -16,7 +16,7 @@
<affectObject>NOT_FRIEND</affectObject>
</skill>
<skill id="5801" toLevel="1" name="Drake Breath">
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;45</fanRange>
<hitTime>3300</hitTime>
@@ -43,7 +43,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-975</effectPoint>
<fanRange>0;0;400;60</fanRange>
@@ -215,7 +215,7 @@
<abnormalTime>60</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-684</effectPoint>
<fanRange>0;0;600;30</fanRange>
@@ -251,7 +251,7 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="5812" toLevel="1" name="Fire Breath">
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-676</effectPoint>
<fanRange>0;0;600;60</fanRange>
<hitTime>2400</hitTime>
@@ -1297,7 +1297,7 @@
</activateRate>
<affectLimit>
<value level="1">0-0</value>
<value level="2">5-15</value>
<value level="2">5-12</value>
</affectLimit>
<isDebuff>true</isDebuff>
<castRange>
@@ -686,7 +686,7 @@
</skill>
<skill id="6047" toLevel="14" name="Whirlwind">
<!-- Caster spins rapidly, targeting nearby enemies. -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effectPoint>
<value level="1">-273</value>
@@ -1002,7 +1002,6 @@
<affectScope>SINGLE</affectScope>
</skill>
<skill id="6844" toLevel="1" name="Power Strike">
<affectLimit>5-15</affectLimit>
<castRange>300</castRange>
<effectPoint>-10000</effectPoint>
<effectRange>500</effectRange>
@@ -1682,7 +1682,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<coolTime>200</coolTime>
@@ -1751,7 +1751,7 @@
</skill>
<skill id="7081" toLevel="1" name="Effect Test - Land Shot">
<!-- Shoots toward ground. -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<coolTime>800</coolTime>
<effectPoint>-1</effectPoint>
<hitTime>3200</hitTime>
@@ -1769,7 +1769,7 @@
</skill>
<skill id="7082" toLevel="1" name="Effect Test - Chain Lightning">
<!-- Chain Lightning -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-1</effectPoint>
<hitTime>5000</hitTime>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -93,7 +93,7 @@
<hitCancelTime>0</hitCancelTime>
<magicLevel>85</magicLevel>
<affectRange>1000</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>RANGE</affectScope>
@@ -1732,7 +1732,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLevel>81</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;40</fanRange>
<reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -1770,7 +1770,7 @@
<effectRange>1100</effectRange>
<magicLevel>81</magicLevel>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1806,7 +1806,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLevel>81</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;100</fanRange>
<reuseDelay>75000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -1872,7 +1872,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>DA2</operateType>
@@ -2114,7 +2114,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>200</effectRange>
<magicLevel>81</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>75000</reuseDelay>
<affectRange>500</affectRange>
<fanRange>0;0;500;60</fanRange>
@@ -2229,7 +2229,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLevel>78</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<reuseDelay>75000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
@@ -2333,7 +2333,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLevel>81</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>75000</reuseDelay>
<soulMaxConsumeCount>5</soulMaxConsumeCount>
<affectRange>900</affectRange>
@@ -2369,7 +2369,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLevel>83</magicLevel>
<affectLimit>8-0-1</affectLimit>
<affectLimit>8-0</affectLimit>
<reuseDelay>12000</reuseDelay>
<staticReuse>true</staticReuse>
<affectRange>900</affectRange>
@@ -2321,7 +2321,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A2</operateType>
<hitTime>500</hitTime>
@@ -2384,7 +2384,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -2414,7 +2414,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A2</operateType>
<hitTime>500</hitTime>
@@ -2456,7 +2456,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -2486,7 +2486,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A2</operateType>
<hitTime>500</hitTime>
@@ -2528,7 +2528,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -1820,7 +1820,7 @@
<magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -1868,7 +1868,7 @@
<magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -955,7 +955,7 @@
<!-- Attacks enemies at the front with $s1 power and knocks them down. There is a chance to cancel enemies' targets. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill10012</icon>
<operateType>A1</operateType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;350;180</fanRange>
<activateRate>
<value fromLevel="1" toLevel="12">15</value>
@@ -1047,7 +1047,7 @@
<skill id="10012" toLevel="14" name="Shield Wave">
<!-- Attacks nearby enemies with $s1 power and inflicts stun on them for $s2 Activates the Wave Barrier effect for $s3, reflecting some of the received damage back to the enemy. Requires a shield. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill3584</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
@@ -1151,7 +1151,7 @@
<skill id="10013" toLevel="15" name="Rising Smash">
<!-- Attacks nearby targets with $s1 power. Received Healing -$s3 for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. -->
<icon>icon.skill10013</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
@@ -1262,7 +1262,7 @@
<value fromLevel="1" toLevel="15">15</value>
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -2002,7 +2002,7 @@
<skill id="10023" toLevel="5" name="King of Beasts">
<!-- Summons the King of Beasts to attack nearby and frontal targets with $s1 Power added to P. Atk. Requires a shield. Over-hit. -->
<icon>icon.skill10023</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<nextAction>ATTACK</nextAction>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@@ -2381,7 +2381,7 @@
<value fromLevel="1" toLevel="12">80</value>
<value fromLevel="4" toLevel="12" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-30</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>
<value level="1">300</value>
<value level="2">350</value>
@@ -3717,7 +3717,7 @@
<skill id="10052" toLevel="6" name="Lion Claw">
<!-- Flourishes claws to attack enemies at the front. -->
<icon>icon.skill0217</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -6243,7 +6243,7 @@
<value fromLevel="1" toLevel="11">15</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-20</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<itemConsumeId>1785</itemConsumeId>
@@ -263,7 +263,7 @@
<icon>icon.skill10102</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<activateRate>
<value fromLevel="1" toLevel="10">50</value>
@@ -349,7 +349,7 @@
<value fromLevel="1" toLevel="10">60</value>
<value fromLevel="3" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-20</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;600;180</fanRange>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
@@ -1253,7 +1253,7 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>
<value fromLevel="1" toLevel="15">15</value>
@@ -1381,7 +1381,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>
<value fromLevel="1" toLevel="15">15</value>
@@ -1638,7 +1638,7 @@
</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2270,7 +2270,7 @@
</magicLevel>
<trait>DERANGEMENT</trait>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -2369,7 +2369,7 @@
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<basicProperty>PHYSICAL</basicProperty>
<activateRate>30</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>25</magicCriticalRate>
@@ -2778,7 +2778,7 @@
<skill id="10288" toLevel="15" name="Hurricane Storm">
<!-- Attacks the target and nearby enemies with $s1 power. When using a sword, dual swords, a blunt weapon or a fist weapon, Power -$s2. When using a spear, Power +$s3. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. -->
<icon>icon.skill10288</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -3368,7 +3368,7 @@
<hitCancelTime>0</hitCancelTime>
<trait>SHOCK</trait>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -582,7 +582,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>9-10</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<effectRange>800</effectRange>
<fanRange>0;0;600;60</fanRange>
@@ -978,7 +978,7 @@
<value fromLevel="1" toLevel="11">50</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>6-12</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate>
@@ -1168,7 +1168,7 @@
<skill id="10325" toLevel="10" name="Dreadful Roar">
<!-- Waves of screams wrap the enemies around making their P./ M. Atk. equal to $s1. The skill cooldown is fixed. Consumes $s2 Soulstones. -->
<icon>icon.skill10325</icon>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<activateRate>50</activateRate>
<affectRange>180</affectRange>
<magicLevel>
@@ -1925,7 +1925,7 @@
<value level="6">112</value>
<value level="7">117</value>
</magicLevel>
<affectLimit>6-12</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<operateType>A1</operateType>
@@ -976,7 +976,7 @@
<skill id="10512" toLevel="11" name="Dagger Explosion">
<!-- Detonates a blade to attack nearby enemies with $s1 Power added to P. Atk. Requires a dagger/ dual dagger. Over-hit. Critical. -->
<icon>icon.skill10512</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1075,7 +1075,7 @@
<value fromLevel="1" toLevel="14">90</value>
<value fromLevel="6" toLevel="14" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -1736,7 +1736,7 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2109,7 +2109,7 @@
<value fromLevel="1" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectRange>80</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<operateType>A2</operateType>
<trait>DERANGEMENT</trait>
<magicCriticalRate>5</magicCriticalRate>
@@ -3591,7 +3591,6 @@
<skill id="10553" toLevel="1" name="Chance of Wind">
<!-- Resets cooldown of certain skills. -->
<icon>icon.skill10878</icon>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -4107,4 +4106,4 @@
</effect>
</effects>
</skill>
</list>
</list>
@@ -1431,7 +1431,6 @@
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;1100;50</fanRange>
<affectLimit>20-30</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2052,7 +2051,7 @@
<!-- Attacks frontal enemies with $s1 Power added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<icon>icon.skill10771</icon>
<operateType>A1</operateType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>1100</affectRange>
<fanRange>0;0;1100;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -2160,7 +2159,7 @@
<!-- Showers the enemy and nearby enemies with a rain of arrows, to inflict damage with $s1 damage added to P. Atk. Requires a bow or crossbow to be equipped. Over-hit. Critical. -->
<icon>icon.skill10772</icon>
<operateType>A1</operateType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>
@@ -2275,7 +2274,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1400</effectRange>
<magicLevel>98</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;100</fanRange>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -2751,7 +2750,7 @@
<skill id="10781" toLevel="8" name="Phoenix Arrow">
<!-- Shoots a magical arrow to obliterate an area. Attacks targets within the skill's range with $s1 power. Bow/ Crossbow required. -->
<icon>icon.skill10781</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2812,7 +2811,7 @@
<skill id="10782" toLevel="1" name="Deadly Move 2">
<!-- Death blow! Please do not use. -->
<icon>icon.skill10782</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2974,7 +2973,6 @@
<value level="9">3</value>
</abnormalTime>
<!-- TODO set name="abnormalType" val="" / -->
<affectLimit>20-30</affectLimit>
<affectRange>500</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -257,7 +257,6 @@
<value fromLevel="1" toLevel="8">100</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>400</affectRange>
<operateType>A2</operateType>
<magicLevel>
@@ -453,7 +452,7 @@
<abnormalTime>15</abnormalTime>
<affectRange>300</affectRange>
<effectRange>300</effectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -519,7 +518,7 @@
<abnormalTime>15</abnormalTime>
<trait>HOLD</trait>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -548,7 +547,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1957,7 +1957,7 @@
<affectObject>NOT_FRIEND</affectObject>
<affectRange>800</affectRange>
<fanRange>0;0;800;250</fanRange> <!-- Guessed -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLevel>
<value level="1">85</value>
@@ -2234,7 +2234,7 @@
<attributeValue>100</attributeValue>
<activateRate>60</activateRate> <!-- Custom -->
<operateType>A2</operateType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2681,7 +2681,6 @@
<value level="3">84</value>
<value level="4">88</value>
</mpConsume>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<castRange>800</castRange>
<effectRange>1100</effectRange>
@@ -2727,7 +2726,7 @@
<value fromLevel="1" toLevel="11">150</value>
<value fromLevel="3" toLevel="11" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@@ -2827,7 +2826,7 @@
<value level="3">5</value>
</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A4</operateType>
<isMagic>1</isMagic>
@@ -2859,7 +2858,7 @@
<skill id="11034" toLevel="8" name="Elemental Blast">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attachToggleGroupId>1</attachToggleGroupId>
<operateType>A1</operateType>
@@ -2959,7 +2958,7 @@
<skill id="11035" toLevel="8" name="Elemental Blast (Fire)">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>100</attributeValue>
@@ -3042,7 +3041,7 @@
<skill id="11036" toLevel="8" name="Elemental Blast (Water)">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>100</attributeValue>
@@ -3125,7 +3124,7 @@
<skill id="11037" toLevel="8" name="Elemental Blast (Wind)">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>100</attributeValue>
@@ -3208,7 +3207,7 @@
<skill id="11038" toLevel="8" name="Elemental Blast (Earth)">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -3291,7 +3290,7 @@
<skill id="11039" toLevel="8" name="Elemental Blast (4 Elements)">
<!-- Inflicts a magic attack imbued with elemental properties on target and surrounding enemies with $s2 Power added to attribute damage. Over-hit. -->
<icon>icon.skill11034</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<operateType>A1</operateType>
<reuseDelayGroup>11034</reuseDelayGroup>
@@ -3374,7 +3373,7 @@
<skill id="11040" toLevel="8" name="Final Elemental Storm">
<!-- Deals magical attribute damage to the target and nearby enemies with $s1 power. Over-hit. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attachToggleGroupId>1</attachToggleGroupId>
<operateType>A1</operateType>
@@ -3482,7 +3481,7 @@
<skill id="11041" toLevel="8" name="Final Elemental Storm (Fire)">
<!-- Deals magical attribute damage to the target and nearby enemies with $s1 power. Over-hit. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>FIRE</attributeType>
<attributeValue>100</attributeValue>
@@ -3564,7 +3563,7 @@
<skill id="11042" toLevel="8" name="Final Elemental Storm (Water)">
<!-- Deals magical attribute damage to the target and nearby enemies with $s1 power. Over-hit. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>100</attributeValue>
@@ -3646,7 +3645,7 @@
<skill id="11043" toLevel="8" name="Final Elemental Storm (Wind)">
<!-- Deals magical attribute damage to the target and nearby enemies with $s1 power. Over-hit. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>WIND</attributeType>
<attributeValue>100</attributeValue>
@@ -3728,7 +3727,7 @@
<skill id="11044" toLevel="8" name="Final Elemental Storm (Earth)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and the enemies near it. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>EARTH</attributeType>
<attributeValue>100</attributeValue>
@@ -3810,7 +3809,7 @@
<skill id="11045" toLevel="8" name="Final Elemental Storm (Holy)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and the enemies near it. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>100</attributeValue>
@@ -4174,7 +4173,7 @@
<value level="12">-709</value>
<value level="13">-709</value>
</effectPoint>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>10</magicCriticalRate>
<isDebuff>true</isDebuff>
@@ -4517,7 +4516,7 @@
</magicLevel>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>800</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>1</isMagic>
<staticReuse>true</staticReuse>
@@ -4593,7 +4592,7 @@
</magicLevel>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<staticReuse>true</staticReuse>
@@ -4780,7 +4779,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>
<value fromLevel="1" toLevel="15">15</value>
@@ -4897,7 +4896,7 @@
<abnormalTime>1</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectLimit>6-12</affectLimit>
<affectRange>400</affectRange>
<activateRate>
<value fromLevel="1" toLevel="13">60</value>
@@ -5064,7 +5063,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalType>DERANGEMENT</abnormalType>
<activateRate>50</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>A2</operateType>
<trait>PULL</trait>
@@ -5368,7 +5367,7 @@
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>75;0;1400;75</fanRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effects>
<effect name="MagicalAttack">
<power>
@@ -5419,7 +5418,7 @@
<value fromLevel="1" toLevel="8">60</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
@@ -6051,7 +6050,7 @@
</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<operateType>A4</operateType>
<isMagic>1</isMagic>
<effectPoint>-711</effectPoint>
@@ -6225,7 +6224,7 @@
<value fromLevel="5" toLevel="13" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectRange>400</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>6-12</affectLimit>
<basicProperty>NONE</basicProperty>
<operateType>A2</operateType>
<trait>SHOCK</trait>
@@ -93,7 +93,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -213,7 +213,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>60</activateRate> <!-- Guessed -->
<magicLevel>
@@ -313,7 +313,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>10</activateRate> <!-- Guessed -->
<basicProperty>PHYSICAL</basicProperty>
@@ -453,7 +452,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>60</activateRate> <!-- Guessed -->
<magicLevel>
@@ -591,7 +590,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -725,7 +724,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -809,7 +807,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -912,7 +909,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1041,7 +1038,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1163,7 +1160,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1266,7 +1262,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1364,7 +1360,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1461,7 +1456,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1563,7 +1557,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1701,7 +1695,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1797,7 +1790,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -1900,7 +1892,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -2037,7 +2029,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -2872,7 +2863,7 @@
<value level="3">5</value>
</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A4</operateType>
<isMagic>1</isMagic>
@@ -2911,7 +2902,7 @@
<value level="3">5</value>
</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A4</operateType>
<isMagic>1</isMagic>
@@ -3326,7 +3317,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<mpConsume>351</mpConsume>
<castRange>800</castRange>
@@ -3375,7 +3366,7 @@
<abnormalLevel>5</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -3404,7 +3395,7 @@
<abnormalLevel>5</abnormalLevel>
<abnormalTime>7</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<effectPoint>-709</effectPoint>
<basicProperty>NONE</basicProperty>
@@ -28,7 +28,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>90</activateRate> <!-- Guessed -->
<affectLimit>20-30</affectLimit> <!-- Guessed -->
<affectRange>150</affectRange> <!-- Guessed -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
@@ -202,7 +201,7 @@
<abnormalLevel>5</abnormalLevel>
<abnormalTime>1</abnormalTime>
<abnormalType>COMBINATION</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<effectPoint>-709</effectPoint>
@@ -232,7 +231,7 @@
<abnormalTime>3</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<operateType>A4</operateType>
<isMagic>1</isMagic>
<effectPoint>-696</effectPoint>
@@ -1451,7 +1450,7 @@
</magicCriticalRate>
<hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -44,7 +44,7 @@
<!-- Attack nearby enemies with $s1 Power added to M. Atk. -->
<icon>icon.skill0005</icon>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<operateType>A1</operateType>
<mpConsume>70</mpConsume>
<hitTime>2560</hitTime>
@@ -4558,7 +4558,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<nextAction>ATTACK</nextAction>
@@ -770,7 +770,7 @@
<value fromLevel="1" toLevel="15">60</value>
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>500</coolTime>
@@ -1188,7 +1188,7 @@
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>100</castRange>
<coolTime>500</coolTime>
@@ -1486,7 +1486,6 @@
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>50-50</affectLimit>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -3923,7 +3922,7 @@
<abnormalType>HP_REGEN_DOWN</abnormalType>
<activateRate>60</activateRate>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<effectPoint>-379</effectPoint>
<operateType>A2</operateType>
<castRange>800</castRange>
@@ -4866,7 +4865,7 @@
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>60</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
@@ -4988,7 +4987,7 @@
<abnormalType>TURN_STONE</abnormalType>
<abnormalVisualEffect>FLESH_STONE</abnormalVisualEffect>
<activateRate>80</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<effectPoint>-666</effectPoint>
@@ -5057,7 +5056,7 @@
<!-- For $s1, restores and increases clan members' Max CP +$s2. -->
<icon>icon.skill11843</icon>
<abnormalTime>30</abnormalTime>
<affectLimit>50-100</affectLimit> <!-- Custom -->
<affectLimit>50-100</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5230,7 +5229,7 @@
<abnormalType>BUFF_SPECIAL_ATTACK</abnormalType>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5327,7 +5326,7 @@
</abnormalTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5434,7 +5433,7 @@
</abnormalTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5541,7 +5540,7 @@
</abnormalTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-100</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5643,7 +5642,7 @@
</abnormalTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5738,7 +5737,7 @@
</abnormalTime>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<operateType>A2</operateType>
<targetType>SELF</targetType>
@@ -5811,7 +5810,6 @@
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
@@ -5868,7 +5866,6 @@
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
@@ -5929,7 +5926,6 @@
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND_PC</affectObject>
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<mpInitialConsume>28</mpInitialConsume>
@@ -197,7 +197,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>LIMIT</abnormalType>
<activateRate>60</activateRate> <!-- Custom -->
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange> <!-- Custom -->
<basicProperty>MAGIC</basicProperty> <!-- Guessed -->
<operateType>A2</operateType>
@@ -294,7 +294,6 @@
<skill id="11604" toLevel="9" name="Seal of Invincibility">
<!-- Removes invincibility from a target and nearby enemies in PvP. Consumes $s1 Spirit Ore. -->
<icon>icon.skill11604_a</icon>
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>200</affectRange> <!-- Custom -->
<itemConsumeCount>10</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
@@ -1129,7 +1128,6 @@
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <!-- Custom -->
<affectRange>1000</affectRange> <!-- Custom -->
<mpConsume>140</mpConsume>
<hitTime>700</hitTime>
@@ -1631,7 +1631,7 @@
<skill id="11767" toLevel="15" name="Mass Dark Veil">
<!-- Attacks the target and nearby enemies with $s1 M. power. Decreases their aggression towards you. -->
<icon>icon.skill11767</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange> <!-- TODO: Range skill 800 in wiki -->
<effectPoint>
<value level="1">-1733</value>
@@ -1496,7 +1496,6 @@
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>90000</reuseDelay>
<affectLimit>20-30</affectLimit>
<affectRange>2000</affectRange>
<staticReuse>true</staticReuse>
<effectPoint>-711</effectPoint>
@@ -232,7 +232,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<effects>
<effect name="PhysicalAttack">
@@ -295,7 +295,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange> <!-- Guessed -->
<conditions>
<condition name="EquipWeapon">
@@ -433,7 +433,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange> <!-- Guessed -->
<effects>
<effect name="PhysicalAttack">
@@ -588,7 +588,7 @@
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectRange>150</affectRange> <!-- Guessed -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effects>
<effect name="AirBind" />
<effect name="BlockActions">
@@ -668,7 +668,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="BlockControl" />
@@ -736,7 +736,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="Root" />
@@ -806,7 +806,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effects>
<effect name="KnockBack">
@@ -888,7 +888,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<effects>
<effect name="BlockActions">
@@ -960,7 +960,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<effects>
<effect name="Mute" />
@@ -1027,7 +1027,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>9-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<effects>
<effect name="BlockActions">
@@ -1084,7 +1084,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="Speed">
@@ -1167,7 +1167,7 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effects>
<effect name="BlockActions">
@@ -1916,7 +1916,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effects>
<effect name="MagicalAttack">
@@ -2037,7 +2037,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<effects>
<effect name="MagicalAttack">
@@ -2099,7 +2099,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<effects>
<effect name="MagicalAttack">
@@ -85,7 +85,6 @@
<skill id="13905" toLevel="1" name="Red Libra Talisman - Resurrection">
<!-- Resurrects all dead party members. Additionally restores around 100% XP. -->
<icon>BranchSys2.icon.g_giant_gem</icon>
<affectLimit>0-0</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>2</effectPoint>
<magicLevel>85</magicLevel>
@@ -2024,7 +2024,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>2500</effectRange>
<magicLevel>45</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;80;150</fanRange>
<reuseDelay>4000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -1112,7 +1112,7 @@
<hitCancelTime>0</hitCancelTime>
<effectRange>900</effectRange>
<magicLevel>85</magicLevel>
<affectLimit>8-0-1</affectLimit>
<affectLimit>8-0</affectLimit>
<affectHeight>-200;200</affectHeight>
<fanRange>0;0;900;60</fanRange>
<hitTime>1500</hitTime>
@@ -1180,7 +1180,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>100</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -109,7 +109,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2567,7 +2567,7 @@
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -1680,7 +1680,7 @@
<effectRange>600</effectRange>
<magicLevel>95</magicLevel>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1760,7 +1760,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>20</attributeValue>
<affectRange>100</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2015,7 +2015,7 @@
<abnormalTime>3</abnormalTime>
<trait>KNOCKDOWN</trait>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
@@ -1085,7 +1085,7 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>55</magicLevel>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -575,7 +575,7 @@
<value level="9">85</value>
</magicLevel>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -741,7 +741,7 @@
<value level="9">85</value>
</magicLevel>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1639,7 +1639,6 @@
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>85</magicLevel>
<reuseDelay>600000</reuseDelay>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectRange>200</affectRange> <!-- Guessed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1660,7 +1659,6 @@
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>90</magicLevel>
<reuseDelay>600000</reuseDelay>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectRange>200</affectRange> <!-- Guessed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -1681,7 +1679,6 @@
<magicCriticalRate>-5</magicCriticalRate>
<magicLevel>95</magicLevel>
<reuseDelay>600000</reuseDelay>
<affectLimit>10-10</affectLimit> <!-- Guessed -->
<affectRange>200</affectRange> <!-- Guessed -->
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -2742,7 +2739,6 @@
<effectRange>1400</effectRange>
<magicLevel>85</magicLevel>
<isMagic>1</isMagic>
<affectLimit>10-10</affectLimit>
<affectRange>400</affectRange>
<targetType>TARGET</targetType>
<affectScope>RANGE</affectScope>
@@ -1458,7 +1458,6 @@
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
<affectLimit>20-30</affectLimit>
<attributeType>WIND</attributeType>
<attributeValue>750</attributeValue>
<magicCriticalRate>5</magicCriticalRate>
@@ -1485,7 +1484,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
@@ -2233,7 +2233,6 @@
<magicLevel>94</magicLevel>
<attributeType>EARTH</attributeType>
<attributeValue>50</attributeValue>
<affectLimit>0-0-0</affectLimit>
<affectHeight>-200;200</affectHeight>
<staticReuse>true</staticReuse>
<fanRange>0;0;250;120</fanRange>
@@ -304,7 +304,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
@@ -325,7 +324,6 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<affectLimit>20-30</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
@@ -832,7 +830,6 @@
</skill>
<skill id="15565" toLevel="1" name="Theor's Ranged Attack">
<!-- AoE P. Atk. On nearby enemies. -->
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<icon>icon.skill0036</icon>
<operateType>A1</operateType>
@@ -1238,7 +1238,6 @@
<abnormalTime>30</abnormalTime>
<affectRange>300</affectRange>
<effectRange>300</effectRange>
<affectLimit>40-80</affectLimit>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
@@ -31,7 +31,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<abnormalLevel>1</abnormalLevel>
<castRange>900</castRange>
<affectLimit>40-80</affectLimit>
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
@@ -436,7 +435,6 @@
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<removedOnDamage>true</removedOnDamage>
@@ -1035,7 +1033,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill1206</icon>
@@ -1132,7 +1129,6 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1500</effectPoint>
<isMagic>1</isMagic>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
@@ -1198,7 +1194,6 @@
<isDebuff>true</isDebuff>
<lvlBonusRate>30</lvlBonusRate>
<trait>BLEED</trait>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<castRange>600</castRange>
<effectPoint>-679</effectPoint>
@@ -1537,7 +1532,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<effects>
<effect name="MagicalAttack">
<power>1500</power>
@@ -1584,7 +1578,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
<castRange>300</castRange>
@@ -1613,7 +1606,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
@@ -1631,7 +1623,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
@@ -95,7 +95,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<effects>
<effect name="PhysicalAttack">
@@ -110,7 +109,6 @@
</effects>
</skill>
<skill id="16205" toLevel="6" name="Burst Shot">
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<operateType>A1</operateType>
<mpConsume>1</mpConsume>
@@ -772,7 +770,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<icon>icon.skill10265</icon>
@@ -802,7 +799,6 @@
<abnormalType>ROOT_MAGICALLY</abnormalType>
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<basicProperty>MAGIC</basicProperty>
<icon>icon.skill10090new</icon>
<operateType>A2</operateType>
@@ -843,7 +839,6 @@
<abnormalType>SLEEP</abnormalType>
<abnormalVisualEffect>SLEEP</abnormalVisualEffect>
<activateRate>40</activateRate>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<operateType>A2</operateType>
@@ -898,7 +893,6 @@
<value level="5">103</value>
</magicLevel>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<icon>icon.skill11052</icon>
<operateType>A2</operateType>
<mpConsume>1</mpConsume>
@@ -977,7 +971,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
@@ -763,7 +763,7 @@
<abnormalType>FREEZING</abnormalType>
<abnormalVisualEffect>FROZEN_PILLAR</abnormalVisualEffect>
<operateType>A2</operateType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<mpConsume>10</mpConsume>
<castRange>40</castRange>
<effectRange>400</effectRange>
@@ -995,7 +995,6 @@
<operateType>A2</operateType>
<castRange>400</castRange>
<effectPoint>-100</effectPoint>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<fanRange>0;0;80;300</fanRange>
<targetType>SELF</targetType>
@@ -1228,7 +1227,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<mpConsume>10</mpConsume>
<affectRange>300</affectRange>
<castRange>900</castRange>
@@ -1251,7 +1249,6 @@
<abnormalType>STUN</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectLimit>10-25</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1362,7 +1359,6 @@
<skill id="16597" toLevel="1" name="Plasma Wave">
<!-- A powerful ancient wave of current is shot toward the target and nearby enemies, causing magic damage. -->
<operateType>A1</operateType>
<affectLimit>10-10</affectLimit>
<castRange>600</castRange>
<affectRange>200</affectRange>
<hitTime>3000</hitTime>
@@ -1415,7 +1411,6 @@
<operateType>A1</operateType>
<reuseDelay>10000</reuseDelay>
<castRange>900</castRange>
<affectLimit>10-25</affectLimit>
<hitTime>2500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-709</effectPoint>
@@ -157,7 +157,6 @@
<abnormalTime>2</abnormalTime>
<abnormalVisualEffect>KNOCKBACK</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>10-10</affectLimit>
<magicLevel>102</magicLevel>
<mpConsume>10</mpConsume>
<castRange>100</castRange>
@@ -233,7 +232,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<castRange>2500</castRange>
<staticReuse>true</staticReuse>
<affectLimit>40-80</affectLimit>
<affectRange>600</affectRange>
<hitTime>1000</hitTime>
<coolTime>500</coolTime>
@@ -257,7 +255,6 @@
<mpConsume>10</mpConsume>
<abnormalLevel>5</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>40-80</affectLimit>
<activateRate>100</activateRate>
<affectRange>600</affectRange>
<abnormalType>KNOCKDOWN</abnormalType>
@@ -294,7 +291,6 @@
<abnormalLevel>5</abnormalLevel>
<abnormalTime>30</abnormalTime>
<activateRate>100</activateRate>
<affectLimit>40-80</affectLimit>
<affectRange>600</affectRange>
<hitTime>2500</hitTime>
<effectPoint>-52</effectPoint>
@@ -336,7 +332,6 @@
<activateRate>200</activateRate>
<staticReuse>true</staticReuse>
<castRange>2500</castRange>
<affectLimit>40-80</affectLimit>
<affectRange>900</affectRange>
<hitTime>3000</hitTime>
<effectPoint>-52</effectPoint>
@@ -365,7 +360,7 @@
<effectPoint>-52</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <!-- TODO -->
<affectLimit>40-80</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>100</activateRate>
@@ -391,7 +386,6 @@
<isMagic>1</isMagic> <!-- Magic Skill -->
<reuseDelay>10000</reuseDelay>
<mpConsume>10</mpConsume>
<affectLimit>45-45</affectLimit>
<activateRate>100</activateRate>
<castRange>2500</castRange>
<affectRange>300</affectRange>
@@ -454,7 +448,6 @@
<activateRate>200</activateRate>
<staticReuse>true</staticReuse>
<castRange>3500</castRange>
<affectLimit>40-80</affectLimit>
<affectRange>900</affectRange>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
@@ -492,7 +485,6 @@
<activateRate>200</activateRate>
<staticReuse>true</staticReuse>
<castRange>3500</castRange>
<affectLimit>40-80</affectLimit>
<affectRange>900</affectRange>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
@@ -604,7 +596,6 @@
<effectRange>2500</effectRange>
<affectRange>300</affectRange>
<hitTime>2500</hitTime>
<affectLimit>40-80</affectLimit>
<effectPoint>-438</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
@@ -877,7 +868,6 @@
<isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <!-- TODO -->
<affectLimit>40-80</affectLimit>
<activateRate>150</activateRate>
<castRange>1200</castRange>
<hitTime>2500</hitTime>
@@ -963,7 +953,6 @@
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>15</abnormalTime> <!-- TODO -->
<affectLimit>40-80</affectLimit>
<activateRate>150</activateRate>
<affectRange>900</affectRange>
<effectRange>1200</effectRange>
@@ -1024,7 +1013,7 @@
<activateRate>200</activateRate>
<affectRange>1100</affectRange>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>5-10</affectLimit>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-438</effectPoint>
@@ -1049,7 +1038,7 @@
<castRange>1200</castRange>
<affectRange>1100</affectRange>
<effectRange>1200</effectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>5-10</affectLimit>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-438</effectPoint>
@@ -1103,7 +1092,6 @@
<!-- Magic skill -->
<operateType>A1</operateType>
<castRange>1100</castRange>
<affectLimit>40-80</affectLimit>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
@@ -1123,7 +1111,6 @@
<!-- A fan-shaped flame rages around the target, causing damage. Similar to Valakas' Breath -->
<operateType>A1</operateType>
<castRange>1100</castRange>
<affectLimit>40-80</affectLimit>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
@@ -1141,7 +1128,6 @@
<skill id="16644" toLevel="1" name="Ride the Lightning">
<!-- An electric field is generated around oneself, dealing damage to the enemy. -->
<operateType>A1</operateType>
<affectLimit>40-40</affectLimit>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
@@ -1163,7 +1149,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime> <!-- TODO -->
<activateRate>150</activateRate>
<affectLimit>40-40</affectLimit>
<hitTime>3000</hitTime>
<affectRange>200</affectRange>
<abnormalType>PARALYZE</abnormalType>
@@ -1192,7 +1177,6 @@
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<affectRange>200</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1210,7 +1194,6 @@
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<affectRange>200</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1228,7 +1211,6 @@
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<affectRange>100</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1246,7 +1228,6 @@
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
<isMagic>1</isMagic>
<affectLimit>40-40</affectLimit>
<affectRange>2500</affectRange>
<targetType>SELF</targetType>
<affectScope>RING_RANGE</affectScope>
@@ -1278,7 +1259,6 @@
<!-- A targeted fan-type skill. The weapon one currently holds is slashed horizontally -->
<operateType>A1</operateType>
<castRange>40</castRange>
<affectLimit>20-20</affectLimit>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
@@ -1316,7 +1296,6 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
@@ -1378,7 +1357,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<hitTime>2000</hitTime>
@@ -1400,7 +1378,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<hitTime>1000</hitTime>
<effectPoint>-438</effectPoint>
@@ -1460,7 +1437,6 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;900;90</fanRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<castRange>1100</castRange>
<hitTime>1500</hitTime>
@@ -1522,7 +1498,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<hitTime>2000</hitTime>
@@ -1606,7 +1581,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>600</castRange>
<hitTime>1500</hitTime>
@@ -1678,7 +1652,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<castRange>900</castRange>
<hitTime>2000</hitTime>
@@ -1781,7 +1754,6 @@
<abnormalType>STUN</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectLimit>10-25</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1855,7 +1827,6 @@
<operateType>A2</operateType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<hitTime>1000</hitTime>
<effectPoint>-438</effectPoint>
@@ -1900,7 +1871,6 @@
<operateType>A1</operateType>
<castRange>900</castRange>
<effectRange>900</effectRange>
<affectLimit>10-25</affectLimit>
<affectRange>300</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
@@ -1946,7 +1916,6 @@
<!-- Targeted fan-type range physical skill -->
<operateType>A1</operateType>
<castRange>1100</castRange>
<affectLimit>10-10</affectLimit>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-52</effectPoint>
@@ -2008,7 +1977,6 @@
<effectRange>2000</effectRange>
<affectRange>400</affectRange>
<effectPoint>-100</effectPoint>
<affectLimit>20-20</affectLimit>
<isMagic>1</isMagic>
<specialLevel>-1</specialLevel>
<hitCancelTime>0</hitCancelTime>
@@ -371,7 +371,6 @@
<skill id="16726" toLevel="3" name="Powered Giant Storm">
<!-- Attack skill that deals magic damage to the target and nearby enemies -->
<operateType>A1</operateType>
<affectLimit>20-25</affectLimit>
<castRange>900</castRange>
<effectRange>900</effectRange>
<affectRange>600</affectRange>
@@ -442,7 +441,6 @@
<abnormalTime>10</abnormalTime>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>20-25</affectLimit>
<mpConsume>1</mpConsume>
<castRange>400</castRange>
<hitTime>5000</hitTime>
@@ -1229,7 +1227,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>12-12</affectLimit>
<affectRange>150</affectRange>
<magicLevel>-1</magicLevel>
<effects>
@@ -1283,7 +1280,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLevel>-1</magicLevel>
<effects>
@@ -1321,7 +1317,6 @@
</effects>
</skill>
<skill id="16769" toLevel="1" name="Energy Burst">
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<icon>icon.skill16212</icon>
<operateType>A1</operateType>
@@ -1346,7 +1341,6 @@
</effects>
</skill>
<skill id="16770" toLevel="1" name="Energy Charge">
<affectLimit>20-30</affectLimit>
<affectRange>100</affectRange>
<attributeType>HOLY</attributeType>
<attributeValue>600</attributeValue>
@@ -435,12 +435,12 @@
<skill id="16842" toLevel="1" name="Gravity Shock">
<!-- Attacks nearby enemies dealing damage and pulling them toward the character. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill30505</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>80</activateRate> <!-- Guessed -->
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-687</effectPoint>
<effectRange>400</effectRange>
@@ -749,7 +749,6 @@
<icon>icon.skill0003</icon>
<castRange>100</castRange>
<effectRange>400</effectRange>
<affectLimit>20-30</affectLimit>
<magicLevel>104</magicLevel>
<fanRange>0;0;300;100</fanRange>
<hitTime>1500</hitTime>
@@ -770,7 +769,7 @@
<icon>icon.skill10340</icon>
<castRange>100</castRange>
<effectRange>400</effectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalTime>15</abnormalTime>
<abnormalType>BLEEDING</abnormalType>
<abnormalVisualEffect>DOT_BLEEDING</abnormalVisualEffect>
@@ -804,7 +803,6 @@
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<activateRate>120</activateRate>
<lvlBonusRate>1</lvlBonusRate>
@@ -832,7 +832,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>400</effectRange>
<magicLevel>85</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;120</fanRange>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
@@ -904,7 +904,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1200</effectRange>
<magicLevel>85</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;90</fanRange>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
@@ -977,7 +977,7 @@
<effectRange>1200</effectRange>
<magicLevel>85</magicLevel>
<affectRange>100</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>2</isMagic>
<reuseDelay>6000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -924,7 +924,6 @@
<reuseDelay>60000</reuseDelay>
<effectRange>900</effectRange>
<affectRange>1000</affectRange>
<affectLimit>0-0</affectLimit>
<isMagic>4</isMagic>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<itemConsumeCount>40</itemConsumeCount>
@@ -2724,7 +2723,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;300;150</fanRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<castRange>300</castRange>
<magicLevel>
@@ -40,7 +40,6 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<coolTime>500</coolTime>
@@ -121,7 +120,7 @@
<abnormalType>POISON</abnormalType>
<abnormalVisualEffect>DOT_POISON</abnormalVisualEffect>
<activateRate>130</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -626,7 +625,7 @@
<affectScope>FAN</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;200;150</fanRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<magicLevel>
@@ -930,7 +929,7 @@
<skill id="19316" toLevel="8" name="Final Elemental Storm (Dark)">
<!-- Deals M. Atk. of $s1 power added with attribute damage on the target and the enemies near it. -->
<icon>icon.skill11040</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>100</attributeValue>
@@ -196,7 +196,7 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@@ -448,7 +448,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<trait>KNOCKBACK</trait>
<isMagic>1</isMagic>
@@ -484,7 +483,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<trait>HOLD</trait>
<isMagic>1</isMagic>
@@ -519,7 +517,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
@@ -555,7 +552,6 @@
<targetType>ENEMY_ONLY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>20-30</affectLimit>
<affectRange>40</affectRange>
<trait>DERANGEMENT</trait>
<isMagic>1</isMagic>
@@ -1624,7 +1620,7 @@
<value fromLevel="1" toLevel="13">99</value>
<value fromLevel="7" toLevel="13" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<castRange>40</castRange>
<coolTime>500</coolTime>
@@ -136,7 +136,6 @@
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<reuseDelay>7000</reuseDelay>
<effects>
@@ -166,7 +165,7 @@
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -222,7 +221,7 @@
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -274,7 +273,7 @@
<magicCriticalRate>5</magicCriticalRate>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -1195,7 +1194,7 @@
<abnormalTime>10</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1283,7 +1282,7 @@
<skill id="19553" toLevel="9" name="Revenging Thorn">
<!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19553</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
@@ -1360,12 +1359,12 @@
<skill id="19554" toLevel="7" name="Revenging Black Thorn">
<!-- Attacks nearby enemies with thorns with $s1 power pulling them to you. Recovers $s2 HP. If cast while Grand Fortress Lv. 5 is active, the skill has increased power and range. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19553</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-5000</effectPoint>
<effectRange>400</effectRange>
@@ -1432,7 +1431,7 @@
<skill id="19555" toLevel="9" name="Maelstrom">
<!-- Creates a cyclone that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19554</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
@@ -1504,7 +1503,7 @@
<skill id="19556" toLevel="9" name="Inhale Soul">
<!-- Creates a pit of darkness that pulls nearby enemies to you with $s1 power. Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Pull. -->
<icon>icon.skill19555</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1575,7 +1574,7 @@
<skill id="19557" toLevel="5" name="Inhale Soul">
<!-- Creates a pit of darkness that pulls nearby enemies to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19555</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1631,7 +1630,7 @@
<skill id="19558" toLevel="9" name="Flame Feather">
<!-- Fires the Flame of Phoenix to attack nearby enemies with $s1 power provoking them into attacking you for $s2 Requires a sword or a blunt weapon. Critical. Over-hit. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). -->
<icon>icon.skill19552</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>400</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1714,7 +1713,6 @@
<skill id="19559" toLevel="11" name="Black Thorn Chain Strike">
<!-- Swings the black thorn chain to attack the target and nearby enemies with $s1 power pulling them to you. Restores $s2 HP. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19557</icon>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
@@ -1826,7 +1824,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectPoint>-5000</effectPoint>
@@ -1905,7 +1902,6 @@
<skill id="19561" toLevel="13" name="Chained Death Scythe">
<!-- Summons a scythe to attack the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19559</icon>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<abnormalTime>1</abnormalTime>
@@ -2142,7 +2138,6 @@
<skill id="19567" toLevel="13" name="Gigantic Wave">
<!-- Summons a huge wave that attacks the target and nearby enemies with $s1 power pulling them to you. Requires a sword or a blunt weapon. Inflicted status: Pull. -->
<icon>icon.skill19558</icon>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
@@ -2288,7 +2283,6 @@
<value fromLevel="1" toLevel="8">80</value>
<value fromLevel="4" toLevel="8" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>
<value level="1">300</value>
<value level="2">350</value>
@@ -34,7 +34,6 @@
<abnormalTime>3</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>400</affectRange>
<activateRate>130</activateRate>
<effectPoint>1000</effectPoint>
@@ -718,7 +718,7 @@
<skill id="23212" toLevel="85" name="Flame Strike">
<!-- Sets the closest area on fire and hurls a fireball. Power $s1 -->
<icon>icon.skill1181</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<blockedInOlympiad>true</blockedInOlympiad>
<effectPoint>
<value level="1">-92</value>
@@ -1952,7 +1952,7 @@
<abnormalTime>7</abnormalTime>
<trait>POISON</trait>
<affectRange>250</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
@@ -1977,7 +1977,7 @@
<abnormalTime>12</abnormalTime>
<trait>POISON</trait>
<affectRange>250</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<isMagic>2</isMagic>
<isDebuff>true</isDebuff>
@@ -13,7 +13,7 @@
</magicLevel>
<trait>POISON</trait>
<affectRange>65</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<staticReuse>true</staticReuse>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
@@ -333,7 +333,7 @@
</magicLevel>
<reuseDelayGroup>11040</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<attachToggleGroupId>1</attachToggleGroupId>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
@@ -370,7 +370,7 @@
<attributeType>FIRE</attributeType>
<attributeValue>10</attributeValue>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -406,7 +406,7 @@
<attributeType>WATER</attributeType>
<attributeValue>10</attributeValue>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -442,7 +442,7 @@
<attributeType>WIND</attributeType>
<attributeValue>10</attributeValue>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -478,7 +478,7 @@
<attributeType>EARTH</attributeType>
<attributeValue>10</attributeValue>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -515,7 +515,7 @@
<attributeValue>20</attributeValue>
<canDoubleCast>true</canDoubleCast>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1270,7 +1270,7 @@
<value level="2">90</value>
<value level="3">95</value>
</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;120</fanRange>
<reuseDelay>7000</reuseDelay>
<nextAction>ATTACK</nextAction>
@@ -1311,7 +1311,7 @@
<abnormalLevel>3</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1584,7 +1584,7 @@
<value level="3">95</value>
</magicLevel>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>4</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1602,7 +1602,7 @@
<effectRange>1000</effectRange>
<magicLevel>85</magicLevel>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>10000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1715,7 +1715,7 @@
<magicCriticalRate>5</magicCriticalRate>
<effectRange>1500</effectRange>
<magicLevel>95</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;900;50</fanRange>
<reuseDelay>7000</reuseDelay>
<targetType>ENEMY</targetType>
@@ -1759,7 +1759,7 @@
<effectRange>1500</effectRange>
<magicLevel>95</magicLevel>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>15000</reuseDelay>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1823,7 +1823,7 @@
<value level="2">95</value>
</magicLevel>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelay>10000</reuseDelay>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1704,7 +1704,7 @@
<hitCancelTime>0</hitCancelTime>
<magicLevel>92</magicLevel>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -323,7 +323,6 @@
<isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>20-30</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -573,7 +572,7 @@
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>60000</reuseDelay>
<affectLimit>20-30</affectLimit>
<affectLimit>20-20</affectLimit>
<isMagic>1</isMagic>
<effectPoint>-679</effectPoint>
<isDebuff>true</isDebuff>
@@ -628,7 +627,6 @@
<castRange>600</castRange>
<hitTime>3000</hitTime>
<reuseDelay>10000</reuseDelay>
<affectLimit>20-30</affectLimit>
<isMagic>1</isMagic>
<effectPoint>-200</effectPoint>
<isDebuff>true</isDebuff>
@@ -692,7 +690,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<magicCriticalRate>5</magicCriticalRate>
@@ -918,7 +915,6 @@
<isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>20-30</affectLimit>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
@@ -1250,7 +1246,6 @@
<isDebuff>true</isDebuff>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectLimit>20-30</affectLimit>
<abnormalType>AIRBIND</abnormalType>
<abnormalVisualEffect>AIRBIND</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -1465,7 +1460,6 @@
<mpConsume>1</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectLimit>40-80</affectLimit>
<affectRange>600</affectRange>
<hitTime>3000</hitTime>
<coolTime>500</coolTime>
@@ -1494,7 +1488,6 @@
<mpConsume>1</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectLimit>40-80</affectLimit>
<affectRange>600</affectRange>
<hitTime>6000</hitTime>
<coolTime>800</coolTime>
@@ -382,7 +382,6 @@
<isMagic>1</isMagic>
<effectPoint>-100</effectPoint>
<isDebuff>true</isDebuff>
<affectLimit>20-30</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime> <!-- Fix: Retail Missed -->
<abnormalType>SILENCE</abnormalType>
@@ -422,7 +421,6 @@
<effectPoint>-100</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>20-30</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>80</activateRate>
@@ -669,7 +669,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>6-12</affectLimit>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -727,7 +727,7 @@
<magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1160,7 +1160,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectRange>150</affectRange>
<affectLimit>10-10</affectLimit>
<affectLimit>6-12</affectLimit>
<abnormalVisualEffect>DEPORT</abnormalVisualEffect>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -1219,7 +1219,7 @@
<magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -2310,7 +2310,7 @@
<abnormalTime>3</abnormalTime>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
<affectLimit>20-25</affectLimit>
<affectLimit>5-12</affectLimit>
<mpConsume>1</mpConsume>
<castRange>40</castRange>
<hitTime>500</hitTime>
@@ -1869,7 +1869,7 @@
<magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -132,7 +132,7 @@
<magicCriticalRate>5</magicCriticalRate>
<reuseDelayGroup>11052</reuseDelayGroup>
<affectRange>150</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>10-10</affectLimit>
<isMagic>1</isMagic>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -521,7 +521,7 @@
<value fromLevel="1" toLevel="15">70</value>
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit> <!-- Unconfirmed -->
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange> <!-- Unconfirmed -->
<basicProperty>PHYSICAL</basicProperty>
<operateType>A2</operateType>
@@ -1935,7 +1935,7 @@
<value fromLevel="1" toLevel="8">90</value>
<value fromLevel="1" toLevel="8" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit> <!-- Unconfirmed -->
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange> <!-- Unconfirmed -->
<effectRange>400</effectRange>
<effectPoint>-707</effectPoint>
@@ -592,7 +592,7 @@
</activateRate>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<coolTime>500</coolTime>
<effectPoint>-687</effectPoint>
<hitTime>2000</hitTime>
@@ -1414,7 +1414,7 @@
<value fromLevel="7" toLevel="15">15</value> <!-- Guessed -->
<value fromLevel="7" toLevel="15" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>1-4</affectLimit>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<affectRange>300</affectRange> <!-- Unconfirmed -->
<effectPoint>-687</effectPoint>
@@ -261,7 +261,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-5000</effectPoint>
<mpConsume>12</mpConsume>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<abnormalType>HEAL_EFFECT_DOWN</abnormalType>
@@ -311,7 +311,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -747,7 +747,7 @@
<hitCancelTime>3</hitCancelTime>
<effectRange>1100</effectRange>
<affectRange>200</affectRange>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1540,7 +1540,7 @@
<effectPoint>-689</effectPoint>
<mpConsume>12</mpConsume>
<magicLevel>40</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>900</affectRange>
<fanRange>0,0,900,90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -1628,7 +1628,7 @@
<coolTime>580</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-687</effectPoint>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<mpConsume>20</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
@@ -2293,7 +2293,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty> <!-- Guessed -->
<lvlBonusRate>1</lvlBonusRate>
@@ -2496,7 +2496,7 @@
<affectScope>SQUARE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<fanRange>0;0;1100;50</fanRange> <!-- Guessed -->
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<reuseDelayGroup>11023</reuseDelayGroup>
<magicLevel>40</magicLevel>
<effectRange>1400</effectRange>
@@ -3459,7 +3459,7 @@
<abnormalType>BODY_DESTRUCTION</abnormalType>
<attributeType>WIND</attributeType>
<attributeValue>20</attributeValue>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -3859,7 +3859,7 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<isDebuff>true</isDebuff>
@@ -1789,7 +1789,7 @@
<coolTime>500</coolTime>
<reuseDelay>5000</reuseDelay>
<targetType>SELF</targetType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1835,7 +1835,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-709</effectPoint>
<mpConsume>16</mpConsume>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<nextAction>ATTACK</nextAction>
@@ -1925,7 +1925,7 @@
<mpConsume>4</mpConsume>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<fanRange>0;0;150;180</fanRange>
<lvlBonusRate>5</lvlBonusRate> <!-- Guessing -->
<basicProperty>PHYSICAL</basicProperty>
@@ -2176,7 +2176,7 @@
<effectPoint>-689</effectPoint>
<mpConsume>12</mpConsume>
<magicLevel>76</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<nextAction>ATTACK</nextAction>
@@ -2291,7 +2291,7 @@
<effectPoint>-687</effectPoint>
<mpConsume>26</mpConsume>
<magicLevel>76</magicLevel>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>100</affectRange>
<effectRange>1100</effectRange>
<attributeType>HOLY</attributeType>
@@ -2959,7 +2959,7 @@
<effectPoint>-709</effectPoint>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -3051,7 +3051,7 @@
<value level="14">234</value>
<value level="15">240</value>
</mpConsume>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -3640,7 +3640,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<abnormalType>REAL_TARGET</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>9-10</affectLimit>
<affectRange>1200</affectRange>
<magicLevel>
<value level="1">85</value>
@@ -3706,7 +3706,7 @@
<value level="10">160</value>
<value level="11">170</value>
</mpConsume>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>80</affectRange>
<effectRange>400</effectRange>
<fanRange>0;0;80;150</fanRange>
@@ -4026,7 +4026,7 @@
<value fromLevel="1" toLevel="11">30</value>
<value fromLevel="7" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>10-10</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<attributeType>EARTH</attributeType>
@@ -4287,7 +4287,7 @@
<value fromLevel="1" toLevel="11">80</value>
<value fromLevel="1" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -4686,7 +4686,7 @@
<value fromLevel="1" toLevel="11">40</value>
<value fromLevel="4" toLevel="11" fromSubLevel="1001" toSubLevel="1020">{base + base / 100 * subIndex}</value>
</activateRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectRange>800</effectRange>
@@ -179,7 +179,7 @@
<mpConsume>163</mpConsume>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -214,7 +214,7 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-709</effectPoint>
<mpConsume>163</mpConsume>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>150</affectRange>
<effectRange>1000</effectRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -463,7 +463,6 @@
<castRange>900</castRange>
<effectRange>1100</effectRange>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -694,7 +693,7 @@
<abnormalType>DITTY</abnormalType>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
@@ -782,7 +781,7 @@
<castRange>-1</castRange>
<itemConsumeCount>50</itemConsumeCount>
<itemConsumeId>3031</itemConsumeId> <!-- Spirit Ore -->
<affectLimit>50-50</affectLimit> <!-- Custom -->
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange> <!-- Custom -->
<targetType>SELF</targetType>
<affectScope>PARTY_PLEDGE</affectScope>
@@ -1035,7 +1034,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType>
<affectLimit>50-200</affectLimit>
<affectLimit>50-50</affectLimit>
<affectRange>1000</affectRange>
<effectPoint>669</effectPoint>
<hitTime>2500</hitTime>
@@ -3969,4 +3968,4 @@
<icon>icon.skill0000</icon>
<operateType>A1</operateType>
</skill>
</list>
</list>
@@ -7,7 +7,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>60</activateRate>
<operateType>A2</operateType>
@@ -33,7 +32,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>40</activateRate>
<operateType>A2</operateType>
@@ -65,7 +63,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<activateRate>60</activateRate>
<operateType>A2</operateType>
@@ -91,7 +88,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<activateRate>60</activateRate>
<operateType>A2</operateType>
@@ -143,7 +139,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -171,7 +166,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -254,7 +248,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -282,7 +275,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -310,7 +302,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -338,7 +329,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -366,7 +356,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -394,7 +383,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<operateType>A2</operateType>
@@ -1799,7 +1787,7 @@
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>5000</reuseDelay>
@@ -1889,7 +1877,7 @@
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<activateRate>60</activateRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -2022,7 +2010,7 @@
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>5000</reuseDelay>
@@ -2087,7 +2075,7 @@
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<reuseDelay>30000</reuseDelay>
@@ -2137,7 +2125,7 @@
<coolTime>300</coolTime>
<activateRate>60</activateRate>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-167</effectPoint>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -2146,7 +2134,6 @@
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<abnormalType>TARGET_LOCK</abnormalType>
<affectLimit>20-30</affectLimit>
<conditions>
<condition name="EquipWeapon">
<weaponType>
@@ -2195,7 +2182,7 @@
<hitTime>2280</hitTime>
<coolTime>300</coolTime>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-167</effectPoint>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -2240,7 +2227,7 @@
<value level="8">8</value>
</abnormalLevel>
<abnormalType>MULTI_DEBUFF</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-5000</effectPoint>
@@ -2313,7 +2300,7 @@
<skill id="30971" toLevel="10" name="Furious Eruption">
<!-- Attacks nearby enemies with $s1 power stunning them for $s2 and cancelling their targets. When using a sword, a blunt weapon, or a fist weapon, Power -$s3. When using a spear, Power +$s4. Requires a sword, a blunt weapon, a spear, a fist weapon, dual blunt weapons, or dual swords. Critical. Over-hit. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill30971</icon>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>A1</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2404,7 +2391,7 @@
<activateRate>80</activateRate>
<lvlBonusRate>20</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<operateType>DA2</operateType>
<magicCriticalRate>5</magicCriticalRate>
@@ -2628,7 +2615,7 @@
<activateRate>60</activateRate>
<isDebuff>true</isDebuff>
<trait>PARALYZE</trait>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<effectPoint>-5000</effectPoint>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
@@ -2647,7 +2634,7 @@
<icon>icon.skill1469</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalType>MULTI_DEBUFF</abnormalType>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>300</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-687</effectPoint>
@@ -3163,7 +3150,7 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>300</abnormalTime>
<abnormalType>SONG_WEAPON</abnormalType>
<affectLimit>50-200</affectLimit>
<efectLimit>50-50</efectLimit>
<affectRange>1000</affectRange>
<effectPoint>712</effectPoint>
<hitTime>5000</hitTime>
@@ -3304,7 +3291,7 @@
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>1-7</affectLimit>
<efectLimit>50-50</efectLimit>
<targetType>SELF</targetType>
<affectScope>PARTY</affectScope>
<affectObject>FRIEND</affectObject>
@@ -3502,7 +3489,7 @@
</effectPoint>
<basicProperty>NONE</basicProperty>
<magicCriticalRate>5</magicCriticalRate>
<affectLimit>1-7</affectLimit>
<efectLimit>50-50</efectLimit>
<targetType>SELF</targetType>
<affectScope>PLEDGE</affectScope>
<affectObject>FRIEND</affectObject>
@@ -14,7 +14,6 @@
<isMagic>1</isMagic>
<isDebuff>true</isDebuff>
<operateType>A2</operateType>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -45,7 +44,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>1</lvlBonusRate>
@@ -127,7 +125,6 @@
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>DEATH</trait>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -155,7 +152,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>7</abnormalTime>
<activateRate>80</activateRate>
<affectLimit>20-30</affectLimit>
<fanRange>0;0;150;180</fanRange>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -192,7 +188,6 @@
<icon>icon.skill10267</icon>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectLimit>20-30</affectLimit>
<fanRange>0;0;150;180</fanRange>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -222,7 +217,6 @@
</skill>
<skill id="32008" toLevel="1" name="Soul Execution">
<!-- Inflicts great physical damage on all nearby enemies and decreases their MP. -->
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<magicLevel>109</magicLevel>
@@ -277,7 +271,6 @@
<operateType>A2</operateType>
<isDebuff>true</isDebuff>
<trait>DEATH</trait>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -337,7 +330,6 @@
<abnormalTime>7</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>80</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<effectPoint>-100</effectPoint>
<magicLevel>109</magicLevel>
@@ -708,7 +700,6 @@
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
@@ -764,7 +755,6 @@
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
@@ -791,7 +781,6 @@
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1016,7 +1005,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -1089,7 +1077,6 @@
<abnormalTime>2</abnormalTime>
<trait>SHOCK</trait>
<isMagic>2</isMagic>
<affectLimit>10-10</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<fanRange>0;0;300;300</fanRange>
<isDebuff>true</isDebuff>
@@ -1193,7 +1180,6 @@
<abnormalLevel>1</abnormalLevel>
<abnormalTime>3</abnormalTime>
<affectRange>400</affectRange>
<affectLimit>10-10</affectLimit>
<isDebuff>true</isDebuff>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
@@ -1280,7 +1266,6 @@
<!-- <isDebuff>true</isDebuff> -->
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1302,7 +1287,6 @@
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
@@ -1326,7 +1310,6 @@
<!-- <isDebuff>true</isDebuff> -->
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1363,7 +1346,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLevel>-1</magicLevel>
<effects>
@@ -1379,7 +1361,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -1449,7 +1430,6 @@
<operateType>A1</operateType>
<castRange>40</castRange>
<effectRange>900</effectRange>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
@@ -1481,7 +1461,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>TURN_FLEE</abnormalType>
<abnormalVisualEffect>TURN_FLEE</abnormalVisualEffect>
<affectLimit>10-10</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<basicProperty>NONE</basicProperty>
@@ -1513,7 +1492,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>500</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -65,7 +65,6 @@
<hitTime>1500</hitTime>
<isMagic>2</isMagic>
<effectPoint>-100</effectPoint>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<targetType>ENEMY</targetType>
@@ -122,7 +121,6 @@
<effectRange>1500</effectRange>
<hitTime>1500</hitTime>
<effectPoint>-100</effectPoint>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<isMagic>2</isMagic>
<fanRange>0;0;900;90</fanRange>
@@ -471,7 +471,6 @@
<icon>icon.skill0771</icon>
<operateType>A1</operateType>
<isDebuff>true</isDebuff>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>100</magicLevel>
@@ -553,13 +552,11 @@
<!-- Deals damage, knocks back and stuns. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). -->
<icon>icon.skill0100</icon>
<operateType>A1</operateType>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
@@ -602,7 +599,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<activateRate>90</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<isDebuff>true</isDebuff>
@@ -856,7 +852,6 @@
<abnormalTime>1</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>1</lvlBonusRate>
@@ -888,7 +883,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -932,7 +926,6 @@
<abnormalTime>2</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>130</activateRate>
<castRange>1100</castRange>
@@ -1016,7 +1009,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>150</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-687</effectPoint>
@@ -1166,7 +1158,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<castRange>400</castRange>
@@ -1346,7 +1337,7 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -1494,7 +1485,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>50</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>3000</hitTime>
@@ -1563,7 +1553,7 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ATTACK_TIME_UP</abnormalType>
<activateRate>60</activateRate>
<affectLimit>10-10</affectLimit>
<affectLimit>9-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<hitTime>2000</hitTime>
@@ -1632,7 +1622,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<activateRate>90</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<lvlBonusRate>2</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -31,7 +31,6 @@
</effects>
</skill>
<skill id="32301" toLevel="1" name="Abyss Buster">
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<hitTime>2000</hitTime>
<coolTime>800</coolTime>
@@ -75,7 +74,6 @@
<!-- Deals powerful magic damage to targets within range. P./ M. Atk. -30%. -->
<abnormalLevel>1</abnormalLevel>
<abnormalTime>20</abnormalTime>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<castRange>900</castRange>
<effectRange>1400</effectRange>
@@ -110,7 +108,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<basicProperty>MAGIC</basicProperty>
@@ -192,7 +189,6 @@
<skill id="32307" toLevel="1" name="Shield Throwing">
<!-- Deals powerful physical damage to targets within range. -->
<icon>icon.skill0092</icon>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<castRange>40</castRange>
@@ -588,7 +584,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLevel>105</magicLevel>
<effects>
@@ -688,7 +683,6 @@
<effectRange>1400</effectRange>
<isMagic>1</isMagic>
<magicLevel>105</magicLevel>
<affectLimit>20-30</affectLimit>
<affectRange>100</affectRange>
<attributeType>DARK</attributeType>
<attributeValue>450</attributeValue>
@@ -898,7 +898,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>400</affectRange>
<magicLevel>
<value level="1">106</value>
@@ -1071,7 +1070,6 @@
<magicCriticalRate>5</magicCriticalRate>
<magicLevel>107</magicLevel>
<affectRange>400</affectRange>
<affectLimit>6-12</affectLimit>
<isDebuff>true</isDebuff>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1163,7 +1161,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>800</affectRange>
<magicLevel>108</magicLevel>
<effects>
@@ -1185,7 +1182,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ULTIMATE_DEBUFF</abnormalType>
<activateRate>90</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>400</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -1357,7 +1353,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>800</affectRange>
<magicLevel>108</magicLevel>
<effects>
@@ -1378,7 +1373,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>800</affectRange>
<magicLevel>108</magicLevel>
<effects>
@@ -1400,7 +1394,6 @@
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<effects>
<effect name="MagicalAttack">
@@ -1414,7 +1407,6 @@
<abnormalType>STUN</abnormalType>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
<affectLimit>10-25</affectLimit>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -1458,7 +1450,6 @@
<abnormalResists>STUN;TURN_FLEE</abnormalResists>
<magicCriticalRate>5</magicCriticalRate>
<affectRange>300</affectRange>
<affectLimit>20-30</affectLimit>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
<affectObject>NOT_FRIEND</affectObject>
@@ -1485,7 +1476,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -39,13 +39,11 @@
<coolTime>500</coolTime>
<reuseDelay>1000</reuseDelay>
<effectPoint>-100</effectPoint>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectPoint>-100</effectPoint>
<effectRange>600</effectRange>
@@ -376,7 +374,6 @@
<effectPoint>-100</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
<affectLimit>20-30</affectLimit>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>200</activateRate>
@@ -459,7 +456,6 @@
</effects>
</skill>
<skill id="32537" toLevel="1" name="Lilith Magic Blast">
<affectLimit>12-12</affectLimit>
<affectRange>300</affectRange>
<operateType>A1</operateType>
<isMagic>1</isMagic> <!-- Magic Skill -->
@@ -492,7 +488,6 @@
<abnormalType>SILENCE_ALL</abnormalType>
<abnormalVisualEffect>SILENCE</abnormalVisualEffect>
<activateRate>500</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -516,7 +511,7 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<affectLimit>6-12</affectLimit>
<affectLimit>35-35</affectLimit>
<affectRange>200</affectRange>
<magicLevel>-1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
@@ -588,7 +583,6 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<magicLevel>-1</magicLevel>
<effects>
@@ -605,7 +599,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>5</abnormalTime>
@@ -677,7 +670,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<affectLimit>12-12</affectLimit>
<affectRange>300</affectRange>
<magicLevel>-1</magicLevel>
<targetType>ENEMY</targetType>
@@ -695,7 +687,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>-1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
@@ -717,7 +708,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-700</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>10</abnormalTime>
@@ -900,7 +890,6 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<effectRange>900</effectRange>
<affectLimit>40-40</affectLimit>
<affectRange>900</affectRange>
<fanRange>0;0;900;90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -928,7 +917,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>500</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -956,7 +944,7 @@
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
<affectObject>NOT_FRIEND</affectObject>
<affectLimit>6-12</affectLimit>
<affectLimit>35-35</affectLimit>
<affectRange>150</affectRange>
<magicLevel>-1</magicLevel>
<effects>
@@ -1050,7 +1038,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>TARGET_LOCK</abnormalType>
<activateRate>100</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>500</affectRange>
<magicLevel>-1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
@@ -1103,7 +1090,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>500</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -1148,7 +1134,6 @@
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic>
<magicLevel>-1</magicLevel>
<affectLimit>40-40</affectLimit>
<affectRange>500</affectRange>
<magicCriticalRate>5</magicCriticalRate>
<targetType>ENEMY</targetType>
@@ -861,7 +861,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>20-30</affectLimit>
<fanRange>0;0;150;180</fanRange>
<lvlBonusRate>30</lvlBonusRate>
<basicProperty>PHYSICAL</basicProperty>
@@ -893,7 +892,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<activateRate>90</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -1120,7 +1118,6 @@
<magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1214,7 +1211,6 @@
<coolTime>500</coolTime>
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>10-10</affectLimit>
<affectRange>300</affectRange>
<activateRate>100</activateRate>
<mpConsume>1767</mpConsume>
@@ -1245,7 +1241,6 @@
<abnormalLevel>5</abnormalLevel>
<abnormalTime>10</abnormalTime>
<abnormalType>SPEED_DOWN</abnormalType>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<effectRange>900</effectRange>
<magicLevel>83</magicLevel>
@@ -1279,7 +1274,6 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>20-30</affectLimit>
<affectRange>900</affectRange>
<fanRange>0,0,900,90</fanRange>
<magicCriticalRate>5</magicCriticalRate>
@@ -1311,7 +1305,6 @@
<reuseDelay>10000</reuseDelay>
<effectPoint>-1000</effectPoint>
<activateRate>60</activateRate>
<affectLimit>5-12-1</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<effectPoint>-681</effectPoint>
@@ -1350,7 +1343,6 @@
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>600</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -1384,13 +1376,11 @@
<coolTime>500</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>60</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<magicLevel>100</magicLevel>
@@ -1424,7 +1414,6 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>100</magicLevel>
<mpConsume>80</mpConsume>
@@ -1454,7 +1443,6 @@
<abnormalTime>10</abnormalTime>
<abnormalType>ALL_SPEED_DOWN</abnormalType>
<activateRate>80</activateRate>
<affectLimit>6-12</affectLimit>
<affectRange>150</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -1497,7 +1485,6 @@
<magicLevel>99</magicLevel>
<trait>KNOCKDOWN</trait>
<affectRange>125</affectRange>
<affectLimit>20-30</affectLimit>
<staticReuse>true</staticReuse>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -1532,7 +1519,6 @@
<hitTime>1500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-1000</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<coolTime>733</coolTime>
<magicLevel>100</magicLevel>
@@ -1582,13 +1568,11 @@
<coolTime>500</coolTime>
<reuseDelay>45000</reuseDelay>
<effectPoint>-1000</effectPoint>
<affectLimit>20-30</affectLimit>
<abnormalTime>1</abnormalTime>
<abnormalLevel>1</abnormalLevel>
<activateRate>100</activateRate>
<nextAction>ATTACK</nextAction>
<affectRange>600</affectRange>
<affectLimit>10-10</affectLimit>
<basicProperty>NONE</basicProperty>
<effectRange>600</effectRange>
<magicLevel>100</magicLevel>
@@ -88,7 +88,6 @@
<abnormalTime>30</abnormalTime>
<abnormalType>ARMOR_WATER</abnormalType>
<activateRate>40</activateRate>
<affectLimit>10-10</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<effectRange>1400</effectRange>
@@ -160,7 +159,6 @@
</skill>
<skill id="32705" toLevel="1" name="Fafurion Standard Attack">
<!-- Fafurion Basic Attack -->
<affectLimit>50-50</affectLimit>
<affectRange>300</affectRange>
<castRange>250</castRange>
<coolTime>500</coolTime>
@@ -236,7 +234,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>200</affectRange>
<activateRate>500</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -302,7 +299,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>200</affectRange>
<activateRate>500</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -343,7 +339,6 @@
<hitTime>500</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<affectLimit>15-25</affectLimit>
<affectRange>1500</affectRange>
<blockedInOlympiad>true</blockedInOlympiad>
<channelingStart>1</channelingStart>
@@ -441,7 +436,6 @@
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<activateRate>100</activateRate>
<reuseDelay>30000</reuseDelay>
<affectLimit>40-40</affectLimit>
<castRange>800</castRange>
<affectRange>1500</affectRange>
<lvlBonusRate>30</lvlBonusRate>
@@ -478,7 +472,6 @@
<operateType>A1</operateType>
<castRange>600</castRange>
<effectRange>900</effectRange>
<affectLimit>50-50</affectLimit>
<affectRange>900</affectRange>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
@@ -643,7 +636,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>KNOCKDOWN</abnormalType>
<abnormalVisualEffect>KNOCKDOWN</abnormalVisualEffect>
<affectLimit>40-40</affectLimit>
<affectRange>200</affectRange>
<activateRate>500</activateRate>
<lvlBonusRate>30</lvlBonusRate>
@@ -754,7 +746,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<affectLimit>6-12</affectLimit>
<affectRange>200</affectRange>
<magicLevel>-1</magicLevel>
<magicCriticalRate>5</magicCriticalRate>
@@ -825,7 +816,6 @@
<hitTime>2000</hitTime>
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<affectLimit>150-200</affectLimit>
<affectRange>650</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>250</attributeValue>
@@ -855,7 +845,6 @@
<abnormalTime>9</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>12-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>PHYSICAL</basicProperty>
<lvlBonusRate>30</lvlBonusRate>
@@ -890,7 +879,6 @@
<coolTime>500</coolTime>
<effectPoint>-100</effectPoint>
<isMagic>1</isMagic> <!-- Static Skill -->
<affectLimit>150-200</affectLimit>
<attributeType>WATER</attributeType>
<attributeValue>250</attributeValue>
<fanRange>0;0;200;90</fanRange>
@@ -997,7 +985,6 @@
<attributeType>WATER</attributeType>
<attributeValue>250</attributeValue>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectHeight>-100;200</affectHeight>
<affectRange>450</affectRange>
<trait>PULL</trait>
@@ -1052,7 +1039,6 @@
<mpConsume>1</mpConsume>
<attributeType>WATER</attributeType>
<attributeValue>250</attributeValue>
<affectLimit>150-200</affectLimit>
<effectRange>900</effectRange>
<affectRange>600</affectRange>
<targetType>ENEMY</targetType>
@@ -1082,7 +1068,6 @@
<effectPoint>-100</effectPoint>
<abnormalLevel>1</abnormalLevel>
<abnormalTime>30</abnormalTime>
<affectLimit>12-12</affectLimit>
<affectRange>200</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -1121,7 +1106,6 @@
<coolTime>500</coolTime>
<reuseDelay>30000</reuseDelay>
<effectPoint>-100</effectPoint>
<affectLimit>12-12</affectLimit>
<affectRange>300</affectRange>
<magicLevel>-1</magicLevel>
<abnormalLevel>1</abnormalLevel>
@@ -364,7 +364,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -987,7 +986,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -1041,7 +1039,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -1238,7 +1235,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -1334,7 +1330,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -1386,7 +1381,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -1520,7 +1514,6 @@
<irreplacableBuff>true</irreplacableBuff>
<canBeDispelled>false</canBeDispelled>
<affectRange>1000</affectRange>
<affectLimit>50-50</affectLimit>
<isMagic>2</isMagic>
<targetType>SELF</targetType>
<affectScope>SINGLE</affectScope>
@@ -62,7 +62,6 @@
<coolTime>500</coolTime>
<effectPoint>-2</effectPoint>
<mpConsume>1</mpConsume>
<affectLimit>150-200</affectLimit>
<affectRange>750</affectRange>
<attributeType>WATER</attributeType>
<attributeValue>250</attributeValue>
@@ -203,7 +202,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -275,7 +273,6 @@
<abnormalTime>5</abnormalTime>
<abnormalType>STUN</abnormalType>
<abnormalVisualEffect>STUN</abnormalVisualEffect>
<affectLimit>20-30</affectLimit>
<affectRange>300</affectRange>
<activateRate>80</activateRate>
<effectRange>400</effectRange>
@@ -390,7 +387,6 @@
<abnormalType>PARALYZE</abnormalType>
<abnormalVisualEffect>PARALYZE</abnormalVisualEffect>
<activateRate>500</activateRate>
<affectLimit>40-40</affectLimit>
<affectRange>300</affectRange>
<basicProperty>MAGIC</basicProperty>
<lvlBonusRate>20</lvlBonusRate>
@@ -774,7 +774,6 @@
<operateType>A2</operateType>
<hitTime>3000</hitTime>
<reuseDelay>30000</reuseDelay>
<affectLimit>20-30</affectLimit>
<affectRange>2000</affectRange>
<staticReuse>true</staticReuse>
<effectPoint>-711</effectPoint>
@@ -3931,7 +3930,7 @@
<itemConsumeId>36415</itemConsumeId> <!-- Dragon Blood -->
<magicCriticalRate>5</magicCriticalRate>
<staticReuse>true</staticReuse>
<affectLimit>6-12</affectLimit>
<affectLimit>20-20</affectLimit>
<affectRange>600</affectRange>
<operateType>A1</operateType>
<hitTime>500</hitTime>
@@ -53,7 +53,6 @@
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
@@ -80,7 +79,6 @@
<abnormalType>ROOT_MAGICALLY</abnormalType> <!-- FIX: NOT RETAIL -->
<abnormalVisualEffect>ROOT</abnormalVisualEffect>
<activateRate>80</activateRate>
<affectLimit>5-12</affectLimit>
<affectRange>200</affectRange>
<isDebuff>true</isDebuff>
<trait>HOLD</trait>
@@ -797,7 +797,6 @@
<abnormalType>DEMONIC_CAGE</abnormalType>
<abnormalVisualEffect>ZARICHE_PRISION2_AVE</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -849,7 +848,6 @@
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>250</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>
@@ -908,7 +906,6 @@
<abnormalType>DEMONIC_CAGE</abnormalType>
<abnormalVisualEffect>ZARICHE_PRISION2_AVE</abnormalVisualEffect>
<activateRate>90</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>200</affectRange>
<targetType>ENEMY</targetType>
<affectScope>RANGE</affectScope>
@@ -960,7 +957,6 @@
<coolTime>300</coolTime>
<reuseDelay>600000</reuseDelay>
<activateRate>100</activateRate>
<affectLimit>20-30</affectLimit>
<affectRange>250</affectRange>
<targetType>SELF</targetType>
<affectScope>POINT_BLANK</affectScope>