Changed order of rewarded ranking skill bonuses.
Contributed by Sero.
This commit is contained in:
@@ -89,13 +89,13 @@ public class RankingSkillBonuses extends AbstractNpcAI
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else if (rank <= 50)
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else if (rank <= 50)
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{
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{
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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}
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}
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else if (rank <= 100)
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else if (rank <= 100)
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{
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{
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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}
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}
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}
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}
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@@ -89,13 +89,13 @@ public class RankingSkillBonuses extends AbstractNpcAI
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else if (rank <= 50)
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else if (rank <= 50)
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{
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{
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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}
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}
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else if (rank <= 100)
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else if (rank <= 100)
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{
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{
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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}
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}
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}
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}
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@@ -89,13 +89,13 @@ public class RankingSkillBonuses extends AbstractNpcAI
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else if (rank <= 50)
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else if (rank <= 50)
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{
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{
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_2ND_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_2, false);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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}
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}
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else if (rank <= 100)
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else if (rank <= 100)
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{
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{
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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SERVER_LEVEL_RANKING_3RD_CLASS.applyEffects(player, player);
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player.addSkill(SERVER_RANKING_BENEFIT_3, false);
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player.addSkill(SERVER_RANKING_BENEFIT_1, false);
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}
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}
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}
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}
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