ChamberOfProphecies timers should always check for npc value.
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@@ -352,7 +352,7 @@ public final class ChamberOfProphecies extends AbstractInstance
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world.openCloseDoor(DOOR_4, true);
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cancelQuestTimers("ATTACK2");
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npc.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE, player);
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startQuestTimer("CLOSE", 15000, null, player);
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startQuestTimer("CLOSE", 15000, world.getNpc(GRAIL), player);
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break;
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}
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case "CLOSE":
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@@ -365,7 +365,7 @@ public final class ChamberOfProphecies extends AbstractInstance
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}
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else
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{
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startQuestTimer("CLOSE", 3000, null, player);
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startQuestTimer("CLOSE", 3000, npc, player);
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}
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break;
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}
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