Fixed buffs display in random positions.
This commit is contained in:
@@ -26,6 +26,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.Future;
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import java.util.concurrent.Future;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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@@ -1833,7 +1834,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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((Player) this).reviveRequest(((Player) this), null, false);
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((Player) this).reviveRequest(((Player) this), null, false);
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}
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}
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
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// Update active skills in progress (In Use and Not In Use because stacked) icons on client
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updateEffectIcons();
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updateEffectIcons();
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// Custom boss announcements configuration.
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// Custom boss announcements configuration.
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@@ -2934,12 +2935,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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/** Map 32 bits (0x0000) containing all abnormal effect in progress. */
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/** Map 32 bits (0x0000) containing all abnormal effect in progress. */
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private int _AbnormalEffects;
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private int _abnormalEffects;
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/**
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/**
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* Set containing all active skills effects in progress of a Creature.
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* List containing all active skills effects in progress of a Creature.
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*/
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*/
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private final Set<Effect> _effects = ConcurrentHashMap.newKeySet();
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private final List<Effect> _effects = new CopyOnWriteArrayList<>();
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/** The table containing the List of all stacked effect in progress for each Stack group Identifier. */
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/** The table containing the List of all stacked effect in progress for each Stack group Identifier. */
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protected Map<String, List<Effect>> _stackedEffects = new HashMap<>();
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protected Map<String, List<Effect>> _stackedEffects = new HashMap<>();
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@@ -2985,7 +2986,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>If this effect doesn't belong to a Stack Group, add its Funcs to the Calculator set of the Creature (remove the old one if necessary)</li>
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* <li>If this effect doesn't belong to a Stack Group, add its Funcs to the Calculator set of the Creature (remove the old one if necessary)</li>
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* <li>If this effect has higher priority in its Stack Group, add its Funcs to the Calculator set of the Creature (remove previous stacked effect Funcs if necessary)</li>
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* <li>If this effect has higher priority in its Stack Group, add its Funcs to the Calculator set of the Creature (remove previous stacked effect Funcs if necessary)</li>
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* <li>If this effect has NOT higher priority in its Stack Group, set the effect to Not In Use</li>
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* <li>If this effect has NOT higher priority in its Stack Group, set the effect to Not In Use</li>
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* <li>Update active skills in progress icones on player client</li><br>
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* <li>Update active skills in progress icons on player client</li><br>
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* @param newEffect the new effect
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* @param newEffect the new effect
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*/
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*/
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public synchronized void addEffect(Effect newEffect)
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public synchronized void addEffect(Effect newEffect)
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@@ -3035,30 +3036,29 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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// Add the Effect to all effect in progress on the Creature
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// Add the Effect to all effect in progress on the Creature
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// if (!newEffect.getSkill().isToggle())
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if (!newEffect.getSkill().isToggle())
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// {
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{
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// int pos = 0;
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int pos = 0;
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// for (int i = 0; i < _effects.size(); i++)
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for (Effect effect : _effects)
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// {
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{
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// if (_effects.get(i) != null)
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if (effect == null)
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// {
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{
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// final int skillId = _effects.get(i).getSkill().getId();
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break;
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// if (!_effects.get(i).getSkill().isToggle() && ((skillId <= 4360) || (skillId >= 4367)))
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}
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// {
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// pos++;
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final int skillId = effect.getSkill().getId();
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// }
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if (!effect.getSkill().isToggle() && ((skillId <= 4360) || (skillId >= 4367)))
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// }
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{
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// else
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pos++;
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// {
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}
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// break;
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}
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// }
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// }
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_effects.add(pos, newEffect);
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// _effects.add(pos, newEffect);
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}
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// }
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else
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// else
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{
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// {
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_effects.add(newEffect);
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_effects.add(newEffect);
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// }
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}
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// Check if a stack group is defined for this effect
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// Check if a stack group is defined for this effect
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if (newEffect.getStackType().equals("none"))
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if (newEffect.getStackType().equals("none"))
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@@ -3069,7 +3069,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Add Funcs of this effect to the Calculator set of the Creature
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// Add Funcs of this effect to the Calculator set of the Creature
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addStatFuncs(newEffect.getStatFuncs());
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addStatFuncs(newEffect.getStatFuncs());
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// Update active skills in progress icones on player client
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// Update active skills in progress icons on player client
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updateEffectIcons();
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updateEffectIcons();
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return;
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return;
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}
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}
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@@ -3111,7 +3111,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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addStatFuncs(stackQueue.get(0).getStatFuncs());
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addStatFuncs(stackQueue.get(0).getStatFuncs());
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}
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}
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
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// Update active skills in progress (In Use and Not In Use because stacked) icons on client
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updateEffectIcons();
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updateEffectIcons();
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}
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}
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@@ -3168,7 +3168,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
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* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
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* <li>If the Effect belongs to a not empty Stack Group, replace theses Funcs by next stacked effect Funcs</li>
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* <li>If the Effect belongs to a not empty Stack Group, replace theses Funcs by next stacked effect Funcs</li>
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* <li>Remove the Effect from _effects of the Creature</li>
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* <li>Remove the Effect from _effects of the Creature</li>
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* <li>Update active skills in progress icones on player client</li><br>
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* <li>Update active skills in progress icons on player client</li><br>
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* @param effect the effect
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* @param effect the effect
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*/
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*/
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public void removeEffect(Effect effect)
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public void removeEffect(Effect effect)
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@@ -3231,10 +3231,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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}
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}
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// Remove the active skill L2effect from _effects of the Creature
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// Remove the active skill effect from _effects of the Creature
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_effects.remove(effect);
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_effects.remove(effect);
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
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// Update active skills in progress (In Use and Not In Use because stacked) icons on client
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updateEffectIcons();
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updateEffectIcons();
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}
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}
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@@ -3244,7 +3244,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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*/
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public void startAbnormalEffect(int mask)
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public void startAbnormalEffect(int mask)
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{
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{
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_AbnormalEffects |= mask;
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_abnormalEffects |= mask;
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updateAbnormalEffect();
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updateAbnormalEffect();
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}
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}
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@@ -3393,7 +3393,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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*/
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public void stopAbnormalEffect(int mask)
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public void stopAbnormalEffect(int mask)
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{
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{
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_AbnormalEffects &= ~mask;
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_abnormalEffects &= ~mask;
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updateAbnormalEffect();
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updateAbnormalEffect();
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}
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}
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@@ -3501,7 +3501,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <b><u>Actions</u>:</b><br>
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* <b><u>Actions</u>:</b><br>
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* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
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* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
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* <li>Remove the Effect from _effects of the Creature</li>
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* <li>Remove the Effect from _effects of the Creature</li>
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* <li>Update active skills in progress icones on player client</li><br>
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* <li>Update active skills in progress icons on player client</li><br>
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* @param type The type of effect to stop ((ex : BUFF, DMG_OVER_TIME...)
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* @param type The type of effect to stop ((ex : BUFF, DMG_OVER_TIME...)
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*/
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*/
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public void stopEffects(EffectType type)
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public void stopEffects(EffectType type)
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@@ -3747,7 +3747,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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public abstract void updateAbnormalEffect();
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public abstract void updateAbnormalEffect();
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/**
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/**
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* Update active skills in progress (In Use and Not In Use because stacked) icones on client.<br>
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* Update active skills in progress (In Use and Not In Use because stacked) icons on client.<br>
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* <br>
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* <br>
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* <b><u>Concept</u>:</b><br>
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* <b><u>Concept</u>:</b><br>
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* <br>
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* <br>
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@@ -3904,36 +3904,36 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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*/
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*/
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public int getAbnormalEffect()
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public int getAbnormalEffect()
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{
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{
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int ae = _AbnormalEffects;
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int mask = _abnormalEffects;
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if (_isStunned)
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if (_isStunned)
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{
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{
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ae |= ABNORMAL_EFFECT_STUN;
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mask |= ABNORMAL_EFFECT_STUN;
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}
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}
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if (_isRooted)
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if (_isRooted)
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{
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{
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ae |= ABNORMAL_EFFECT_ROOT;
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mask |= ABNORMAL_EFFECT_ROOT;
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}
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}
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if (_isSleeping)
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if (_isSleeping)
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{
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{
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ae |= ABNORMAL_EFFECT_SLEEP;
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mask |= ABNORMAL_EFFECT_SLEEP;
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}
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}
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if (_isConfused)
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if (_isConfused)
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{
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{
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ae |= ABNORMAL_EFFECT_CONFUSED;
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mask |= ABNORMAL_EFFECT_CONFUSED;
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}
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}
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if (_isMuted)
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if (_isMuted)
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{
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{
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ae |= ABNORMAL_EFFECT_MUTED;
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mask |= ABNORMAL_EFFECT_MUTED;
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}
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}
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if (_isAfraid)
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if (_isAfraid)
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{
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{
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ae |= ABNORMAL_EFFECT_AFRAID;
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mask |= ABNORMAL_EFFECT_AFRAID;
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}
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}
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if (_isPhysicalMuted)
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if (_isPhysicalMuted)
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{
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{
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ae |= ABNORMAL_EFFECT_MUTED;
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mask |= ABNORMAL_EFFECT_MUTED;
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}
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}
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return ae;
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return mask;
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}
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}
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/**
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/**
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@@ -26,6 +26,7 @@ import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.Set;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.CopyOnWriteArrayList;
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import java.util.concurrent.Future;
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import java.util.concurrent.Future;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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@@ -1876,7 +1877,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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((Player) this).reviveRequest(((Player) this), null, false);
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((Player) this).reviveRequest(((Player) this), null, false);
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}
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}
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
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// Update active skills in progress (In Use and Not In Use because stacked) icons on client
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updateEffectIcons();
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updateEffectIcons();
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// Custom boss announcements configuration.
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// Custom boss announcements configuration.
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@@ -2977,12 +2978,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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/** Map 32 bits (0x0000) containing all abnormal effect in progress. */
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/** Map 32 bits (0x0000) containing all abnormal effect in progress. */
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private int _AbnormalEffects;
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private int _abnormalEffects;
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/**
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/**
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* Set containing all active skills effects in progress of a Creature.
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* List containing all active skills effects in progress of a Creature.
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*/
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*/
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private final Set<Effect> _effects = ConcurrentHashMap.newKeySet();
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private final List<Effect> _effects = new CopyOnWriteArrayList<>();
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/** The table containing the List of all stacked effect in progress for each Stack group Identifier. */
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/** The table containing the List of all stacked effect in progress for each Stack group Identifier. */
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protected Map<String, List<Effect>> _stackedEffects = new HashMap<>();
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protected Map<String, List<Effect>> _stackedEffects = new HashMap<>();
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@@ -3028,7 +3029,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>If this effect doesn't belong to a Stack Group, add its Funcs to the Calculator set of the Creature (remove the old one if necessary)</li>
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* <li>If this effect doesn't belong to a Stack Group, add its Funcs to the Calculator set of the Creature (remove the old one if necessary)</li>
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* <li>If this effect has higher priority in its Stack Group, add its Funcs to the Calculator set of the Creature (remove previous stacked effect Funcs if necessary)</li>
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* <li>If this effect has higher priority in its Stack Group, add its Funcs to the Calculator set of the Creature (remove previous stacked effect Funcs if necessary)</li>
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* <li>If this effect has NOT higher priority in its Stack Group, set the effect to Not In Use</li>
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* <li>If this effect has NOT higher priority in its Stack Group, set the effect to Not In Use</li>
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* <li>Update active skills in progress icones on player client</li><br>
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* <li>Update active skills in progress icons on player client</li><br>
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* @param newEffect the new effect
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* @param newEffect the new effect
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*/
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*/
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public synchronized void addEffect(Effect newEffect)
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public synchronized void addEffect(Effect newEffect)
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@@ -3087,30 +3088,29 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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}
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}
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// Add the Effect to all effect in progress on the Creature
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// Add the Effect to all effect in progress on the Creature
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// if (!newEffect.getSkill().isToggle())
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if (!newEffect.getSkill().isToggle())
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// {
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{
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// int pos = 0;
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int pos = 0;
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// for (int i = 0; i < _effects.size(); i++)
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for (Effect effect : _effects)
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// {
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{
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// if (_effects.get(i) != null)
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if (effect == null)
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// {
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{
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// final int skillId = _effects.get(i).getSkill().getId();
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break;
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// if (!_effects.get(i).getSkill().isToggle() && ((skillId <= 4360) || (skillId >= 4367)))
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}
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// {
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// pos++;
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final int skillId = effect.getSkill().getId();
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// }
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if (!effect.getSkill().isToggle() && ((skillId <= 4360) || (skillId >= 4367)))
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// }
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{
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// else
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pos++;
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// {
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}
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// break;
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}
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// }
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// }
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_effects.add(pos, newEffect);
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// _effects.add(pos, newEffect);
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}
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// }
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else
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// else
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{
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// {
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_effects.add(newEffect);
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_effects.add(newEffect);
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// }
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}
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|
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// Check if a stack group is defined for this effect
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// Check if a stack group is defined for this effect
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if (newEffect.getStackType().equals("none"))
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if (newEffect.getStackType().equals("none"))
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@@ -3121,7 +3121,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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// Add Funcs of this effect to the Calculator set of the Creature
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// Add Funcs of this effect to the Calculator set of the Creature
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addStatFuncs(newEffect.getStatFuncs());
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addStatFuncs(newEffect.getStatFuncs());
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|
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// Update active skills in progress icones on player client
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// Update active skills in progress icons on player client
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updateEffectIcons();
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updateEffectIcons();
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return;
|
return;
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}
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}
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@@ -3163,7 +3163,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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addStatFuncs(stackQueue.get(0).getStatFuncs());
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addStatFuncs(stackQueue.get(0).getStatFuncs());
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}
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}
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|
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// Update active skills in progress (In Use and Not In Use because stacked) icones on client
|
// Update active skills in progress (In Use and Not In Use because stacked) icons on client
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updateEffectIcons();
|
updateEffectIcons();
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}
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}
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|
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@@ -3220,7 +3220,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
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* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
|
* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
|
||||||
* <li>If the Effect belongs to a not empty Stack Group, replace theses Funcs by next stacked effect Funcs</li>
|
* <li>If the Effect belongs to a not empty Stack Group, replace theses Funcs by next stacked effect Funcs</li>
|
||||||
* <li>Remove the Effect from _effects of the Creature</li>
|
* <li>Remove the Effect from _effects of the Creature</li>
|
||||||
* <li>Update active skills in progress icones on player client</li><br>
|
* <li>Update active skills in progress icons on player client</li><br>
|
||||||
* @param effect the effect
|
* @param effect the effect
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||||||
*/
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*/
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public void removeEffect(Effect effect)
|
public void removeEffect(Effect effect)
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@@ -3283,10 +3283,10 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
}
|
}
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||||||
}
|
}
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||||||
|
|
||||||
// Remove the active skill L2effect from _effects of the Creature
|
// Remove the active skill effect from _effects of the Creature
|
||||||
_effects.remove(effect);
|
_effects.remove(effect);
|
||||||
|
|
||||||
// Update active skills in progress (In Use and Not In Use because stacked) icones on client
|
// Update active skills in progress (In Use and Not In Use because stacked) icons on client
|
||||||
updateEffectIcons();
|
updateEffectIcons();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3296,7 +3296,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
*/
|
*/
|
||||||
public void startAbnormalEffect(int mask)
|
public void startAbnormalEffect(int mask)
|
||||||
{
|
{
|
||||||
_AbnormalEffects |= mask;
|
_abnormalEffects |= mask;
|
||||||
updateAbnormalEffect();
|
updateAbnormalEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3445,7 +3445,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
*/
|
*/
|
||||||
public void stopAbnormalEffect(int mask)
|
public void stopAbnormalEffect(int mask)
|
||||||
{
|
{
|
||||||
_AbnormalEffects &= ~mask;
|
_abnormalEffects &= ~mask;
|
||||||
updateAbnormalEffect();
|
updateAbnormalEffect();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -3553,7 +3553,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
* <b><u>Actions</u>:</b><br>
|
* <b><u>Actions</u>:</b><br>
|
||||||
* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
|
* <li>Remove Func added by this effect from the Creature Calculator (Stop Effect)</li>
|
||||||
* <li>Remove the Effect from _effects of the Creature</li>
|
* <li>Remove the Effect from _effects of the Creature</li>
|
||||||
* <li>Update active skills in progress icones on player client</li><br>
|
* <li>Update active skills in progress icons on player client</li><br>
|
||||||
* @param type The type of effect to stop ((ex : BUFF, DMG_OVER_TIME...)
|
* @param type The type of effect to stop ((ex : BUFF, DMG_OVER_TIME...)
|
||||||
*/
|
*/
|
||||||
public void stopEffects(EffectType type)
|
public void stopEffects(EffectType type)
|
||||||
@@ -3799,7 +3799,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
public abstract void updateAbnormalEffect();
|
public abstract void updateAbnormalEffect();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update active skills in progress (In Use and Not In Use because stacked) icones on client.<br>
|
* Update active skills in progress (In Use and Not In Use because stacked) icons on client.<br>
|
||||||
* <br>
|
* <br>
|
||||||
* <b><u>Concept</u>:</b><br>
|
* <b><u>Concept</u>:</b><br>
|
||||||
* <br>
|
* <br>
|
||||||
@@ -3950,36 +3950,36 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
|||||||
*/
|
*/
|
||||||
public int getAbnormalEffect()
|
public int getAbnormalEffect()
|
||||||
{
|
{
|
||||||
int ae = _AbnormalEffects;
|
int mask = _abnormalEffects;
|
||||||
if (_isStunned)
|
if (_isStunned)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_STUN;
|
mask |= ABNORMAL_EFFECT_STUN;
|
||||||
}
|
}
|
||||||
if (_isRooted)
|
if (_isRooted)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_ROOT;
|
mask |= ABNORMAL_EFFECT_ROOT;
|
||||||
}
|
}
|
||||||
if (_isSleeping)
|
if (_isSleeping)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_SLEEP;
|
mask |= ABNORMAL_EFFECT_SLEEP;
|
||||||
}
|
}
|
||||||
if (_isConfused)
|
if (_isConfused)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_CONFUSED;
|
mask |= ABNORMAL_EFFECT_CONFUSED;
|
||||||
}
|
}
|
||||||
if (_isMuted)
|
if (_isMuted)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_MUTED;
|
mask |= ABNORMAL_EFFECT_MUTED;
|
||||||
}
|
}
|
||||||
if (_isAfraid)
|
if (_isAfraid)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_AFRAID;
|
mask |= ABNORMAL_EFFECT_AFRAID;
|
||||||
}
|
}
|
||||||
if (_isPhysicalMuted)
|
if (_isPhysicalMuted)
|
||||||
{
|
{
|
||||||
ae |= ABNORMAL_EFFECT_MUTED;
|
mask |= ABNORMAL_EFFECT_MUTED;
|
||||||
}
|
}
|
||||||
return ae;
|
return mask;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
Reference in New Issue
Block a user