Player moving on ledges check replaced by combined Water-Castle check.
This commit is contained in:
parent
2a8040a745
commit
4c1957ff3d
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3275,25 +3275,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3320,7 +3307,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
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@ -3522,7 +3509,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
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final boolean isInWater = isInsideZone(ZoneId.WATER);
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final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
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if (isInWater && (distance > 700))
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{
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final double divider = 700 / distance;
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@ -3275,25 +3275,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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}
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}
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}
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// Prevent player moving on ledges.
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if ((dz > 180) && (distance < 300))
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{
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_move.onGeodataPathIndex = -1;
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if (hasAI() && getAI().isFollowing())
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{
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getAI().stopFollow();
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}
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stopMove(null);
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return false;
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}
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}
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}
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final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
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double delta = (dx * dx) + (dy * dy);
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if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
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&& !isFloating)
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final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
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if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
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{
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delta = Math.sqrt(delta);
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}
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@ -3320,7 +3307,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
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m._yAccurate += dy * distFraction;
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// Set the position of the Creature to estimated after parcial move
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super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
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super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
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}
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revalidateZone(false);
|
||||
|
||||
@ -3522,7 +3509,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3275,25 +3275,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3320,7 +3307,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3522,7 +3509,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3285,25 +3285,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3330,7 +3317,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3532,7 +3519,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3285,25 +3285,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3330,7 +3317,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3532,7 +3519,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -4950,18 +4950,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
double dx = m._xDestination - m._xAccurate;
|
||||
double dy = m._yDestination - m._yAccurate;
|
||||
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
|
||||
|
||||
float speed;
|
||||
if (this instanceof Boat)
|
||||
{
|
||||
speed = ((Boat) this).boatSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = getStat().getMoveSpeed();
|
||||
}
|
||||
|
||||
if (isPlayer())
|
||||
if (isPlayer() && !_isFlying)
|
||||
{
|
||||
// In case of cursor movement, avoid moving through obstacles.
|
||||
if (_cursorKeyMovement)
|
||||
@ -5037,37 +5026,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double distFraction;
|
||||
final double distPassed = (speed * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
|
||||
if ((((dx * dx) + (dy * dy)) < 10000) && ((dz * dz) > 2500)) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
distFraction = distPassed / Math.sqrt((dx * dx) + (dy * dy));
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
else
|
||||
{
|
||||
distFraction = distPassed / Math.sqrt((dx * dx) + (dy * dy) + (dz * dz));
|
||||
delta = Math.sqrt(delta + (dz * dz));
|
||||
}
|
||||
|
||||
double distFraction = Double.MAX_VALUE;
|
||||
if (delta > 1)
|
||||
{
|
||||
final double distPassed = (_stat.getMoveSpeed() * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
|
||||
distFraction = distPassed / delta;
|
||||
}
|
||||
|
||||
if (distFraction > 1)
|
||||
{
|
||||
// Set the position of the Creature to the destination
|
||||
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
|
||||
|
||||
if (isBoat())
|
||||
{
|
||||
((Boat) this).updatePeopleInTheBoat(m._xDestination, m._yDestination, m._zDestination);
|
||||
@ -5306,7 +5289,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
final int curZ = getZ();
|
||||
|
||||
// Mobius: Fix for teleporting on top of catacomb entrances.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (z > curZ))
|
||||
{
|
||||
z = Math.max(z - 500, curZ);
|
||||
|
@ -4996,18 +4996,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
double dx = m._xDestination - m._xAccurate;
|
||||
double dy = m._yDestination - m._yAccurate;
|
||||
double dz = m._zDestination - zPrev; // Z coordinate will follow client values
|
||||
|
||||
float speed;
|
||||
if (this instanceof Boat)
|
||||
{
|
||||
speed = ((Boat) this).boatSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
speed = getStat().getMoveSpeed();
|
||||
}
|
||||
|
||||
if (isPlayer())
|
||||
if (isPlayer() && !_isFlying)
|
||||
{
|
||||
// In case of cursor movement, avoid moving through obstacles.
|
||||
if (_cursorKeyMovement)
|
||||
@ -5083,37 +5072,31 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
double distFraction;
|
||||
final double distPassed = (speed * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
|
||||
if ((((dx * dx) + (dy * dy)) < 10000) && ((dz * dz) > 2500)) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
distFraction = distPassed / Math.sqrt((dx * dx) + (dy * dy));
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
else
|
||||
{
|
||||
distFraction = distPassed / Math.sqrt((dx * dx) + (dy * dy) + (dz * dz));
|
||||
delta = Math.sqrt(delta + (dz * dz));
|
||||
}
|
||||
|
||||
double distFraction = Double.MAX_VALUE;
|
||||
if (delta > 1)
|
||||
{
|
||||
final double distPassed = (_stat.getMoveSpeed() * (gameTicks - m._moveTimestamp)) / GameTimeTaskManager.TICKS_PER_SECOND;
|
||||
distFraction = distPassed / delta;
|
||||
}
|
||||
|
||||
if (distFraction > 1)
|
||||
{
|
||||
// Set the position of the Creature to the destination
|
||||
super.setXYZ(m._xDestination, m._yDestination, m._zDestination);
|
||||
|
||||
if (isBoat())
|
||||
{
|
||||
((Boat) this).updatePeopleInTheBoat(m._xDestination, m._yDestination, m._zDestination);
|
||||
@ -5352,7 +5335,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder
|
||||
final int curZ = getZ();
|
||||
|
||||
// Mobius: Fix for teleporting on top of catacomb entrances.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (z > curZ))
|
||||
{
|
||||
z = Math.max(z - 500, curZ);
|
||||
|
@ -4059,25 +4059,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -4104,7 +4091,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -4304,7 +4291,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -4250,25 +4250,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -4295,7 +4282,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -4495,7 +4482,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -4252,25 +4252,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -4297,7 +4284,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -4497,7 +4484,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3289,25 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3334,7 +3321,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3536,7 +3523,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3289,25 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3334,7 +3321,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3536,7 +3523,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3289,25 +3289,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3334,7 +3321,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3536,7 +3523,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3288,25 +3288,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3333,7 +3320,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3535,7 +3522,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3276,25 +3276,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3321,7 +3308,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3523,7 +3510,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3291,25 +3291,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3336,7 +3323,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3538,7 +3525,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3310,25 +3310,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3355,7 +3342,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3557,7 +3544,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3320,25 +3320,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3365,7 +3352,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3567,7 +3554,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
@ -3320,25 +3320,12 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Prevent player moving on ledges.
|
||||
if ((dz > 180) && (distance < 300))
|
||||
{
|
||||
_move.onGeodataPathIndex = -1;
|
||||
if (hasAI() && getAI().isFollowing())
|
||||
{
|
||||
getAI().stopFollow();
|
||||
}
|
||||
stopMove(null);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
final boolean isFloating = _isFlying || isInsideZone(ZoneId.WATER);
|
||||
double delta = (dx * dx) + (dy * dy);
|
||||
if ((delta < 10000) && ((dz * dz) > 2500) // close enough, allows error between client and server geodata if it cannot be avoided
|
||||
&& !isFloating)
|
||||
final boolean isFloating = _isFlying || (isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE));
|
||||
if (!isFloating && (delta < 10000) && ((dz * dz) > 2500)) // Close enough, allows error between client and server geodata if it cannot be avoided.
|
||||
{
|
||||
delta = Math.sqrt(delta);
|
||||
}
|
||||
@ -3365,7 +3352,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
m._yAccurate += dy * distFraction;
|
||||
|
||||
// Set the position of the Creature to estimated after parcial move
|
||||
super.setXYZ((int) (m._xAccurate), (int) (m._yAccurate), zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
super.setXYZ((int) m._xAccurate, (int) m._yAccurate, zPrev + (int) ((dz * distFraction) + 0.5));
|
||||
}
|
||||
revalidateZone(false);
|
||||
|
||||
@ -3567,7 +3554,7 @@ public abstract class Creature extends WorldObject implements ISkillsHolder, IDe
|
||||
}
|
||||
|
||||
// Make water move short and use no geodata checks for swimming chars distance in a click can easily be over 3000.
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER);
|
||||
final boolean isInWater = isInsideZone(ZoneId.WATER) && !isInsideZone(ZoneId.CASTLE);
|
||||
if (isInWater && (distance > 700))
|
||||
{
|
||||
final double divider = 700 / distance;
|
||||
|
Loading…
Reference in New Issue
Block a user